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- 03:14:05 ------------------------------------------------------------------
- 03:14:05 ------------------------------------------------------------------
- 03:14:05 MissionController: Orbit Distance is set to: 5k
- 03:14:05 MissionController: Max Range is currently: 95k
- 03:14:05 ------------------------------------------------------------------
- 03:14:05 ------------------------------------------------------------------
- 03:14:05 MissionController: Pocket [1] loaded, executing the following actions
- 03:14:05 MissionController: Action [ 1 ] WaitUntilTargeted [timeout: 20]
- 03:14:05 MissionController: Action [ 2 ] ClearPocket
- 03:14:05 MissionController: Action [ 3 ] Activate [target: Acceleration Gate]
- 03:14:05 ------------------------------------------------------------------
- 03:14:05 ------------------------------------------------------------------
- 03:14:27 MissionController.WaitUntilTargeted [timeout: 20]: Nothing targeted us within [ 20sec]!
- 03:14:27 MissionController: Finished Action.WaitUntilTargeted [timeout: 20]
- 03:14:27 MissionController: Starting Action.ClearPocket
- 03:14:29 MissionController.ClearPocket: Targeting [Kayzum Mother Drone][ID: 9000000000000279366][72k away]
- 03:14:32 Questor: Wallet Balance Has Not Changed in [ 2 ] minutes.
- 03:14:40 Combat: ActivateWeapons: deactivate: after navigate into range...
- 03:14:40 Combat: ActivateWeapons: deactivate: for each weapon [1005412487189] in weapons
- 03:14:40 Combat: ActivateWeapons: deactivate: weapon [1005412487189] is not active: no need to do anything
- 03:14:42 Combat: ActivateWeapons: deactivate: after navigate into range...
- 03:14:42 Combat: ActivateWeapons: deactivate: for each weapon [1005412487189] in weapons
- 03:14:42 Combat: ActivateWeapons: deactivate: weapon [1005412487189] is not active: no need to do anything
- 03:14:44 Combat: ActivateWeapons: deactivate: after navigate into range...
- 03:14:44 Combat: ActivateWeapons: deactivate: for each weapon [1005412487189] in weapons
- 03:14:44 Combat: ActivateWeapons: deactivate: weapon [1005412487189] is not active: no need to do anything
- 03:14:46 Combat: ActivateWeapons: deactivate: after navigate into range...
- 03:14:46 Combat: ActivateWeapons: deactivate: for each weapon [1005412487189] in weapons
- 03:14:46 Combat: ActivateWeapons: deactivate: weapon [1005412487189] is not active: no need to do anything
- 03:14:48 Combat: ActivateWeapons: deactivate: after navigate into range...
- 03:14:48 Combat: ActivateWeapons: deactivate: for each weapon [1005412487189] in weapons
- 03:14:48 Combat: ActivateWeapons: deactivate: weapon [1005412487189] is not active: no need to do anything
- 03:14:51 Combat: ActivateWeapons: deactivate: after navigate into range...
- 03:14:51 Combat: ActivateWeapons: deactivate: for each weapon [1005412487189] in weapons
- 03:14:51 Combat: ActivateWeapons: deactivate: weapon [1005412487189] is not active: no need to do anything
- 03:14:51 Combat: Changing [1005412487189] with [Mjolnir Fury Cruise Missile][TypeID: 24535]
- 03:14:53 Combat: ActivateWeapons: deactivate: after navigate into range...
- 03:14:53 Combat: ActivateWeapons: deactivate: for each weapon [1005412487189] in weapons
- 03:14:53 Combat: ActivateWeapons: deactivate: weapon [1005412487189] is not active: no need to do anything
- 03:14:55 Combat: ActivateWeapons: deactivate: after navigate into range...
- 03:14:55 Combat: ActivateWeapons: deactivate: for each weapon [1005412487189] in weapons
- 03:14:55 Combat: ActivateWeapons: deactivate: weapon [1005412487189] is not active: no need to do anything
- 03:14:57 Combat: ActivateWeapons: deactivate: after navigate into range...
- 03:14:57 Combat: ActivateWeapons: deactivate: for each weapon [1005412487189] in weapons
- 03:14:57 Combat: ActivateWeapons: deactivate: weapon [1005412487189] is not active: no need to do anything
- 03:14:59 Combat: ActivateWeapons: deactivate: after navigate into range...
- 03:14:59 Combat: ActivateWeapons: deactivate: for each weapon [1005412487189] in weapons
- 03:14:59 Combat: ActivateWeapons: deactivate: weapon [1005412487189] is not active: no need to do anything
- 03:15:01 Combat: ActivateWeapons: deactivate: after navigate into range...
- 03:15:01 Combat: ActivateWeapons: deactivate: for each weapon [1005412487189] in weapons
- 03:15:01 Combat: ActivateWeapons: deactivate: weapon [1005412487189] is not active: no need to do anything
- 03:15:03 Combat: ActivateWeapons: deactivate: after navigate into range...
- 03:15:03 Combat: ActivateWeapons: deactivate: for each weapon [1005412487189] in weapons
- 03:15:03 Combat: ActivateWeapons: deactivate: weapon [1005412487189] is not active: no need to do anything
- 03:15:03 Combat: ActivateWeapons: Activate: weapon [1005412487189] has the correct ammo: activate
- 03:15:03 Combat: Activating weapon [1005412487189] on [Kayzum Mother Drone][ID: 9000000000000279366][73k away]
- 03:15:05 Combat: ActivateWeapons: deactivate: after navigate into range...
- 03:15:05 Combat: ActivateWeapons: deactivate: for each weapon [1005412487189] in weapons
- 03:15:05 Combat: ActivateWeapons: deactivate: NextReload is still in the future: wait before doing anything with the weapon
- 03:15:07 Combat: ActivateWeapons: deactivate: after navigate into range...
- 03:15:07 Combat: ActivateWeapons: deactivate: for each weapon [1005412487189] in weapons
- 03:15:07 Combat: ActivateWeapons: deactivate: NextReload is still in the future: wait before doing anything with the weapon
- 03:15:09 Combat: ActivateWeapons: deactivate: after navigate into range...
- 03:15:09 Combat: ActivateWeapons: deactivate: for each weapon [1005412487189] in weapons
- 03:15:09 Combat: ActivateWeapons: deactivate: NextReload is still in the future: wait before doing anything with the weapon
- 03:15:11 Combat: ActivateWeapons: deactivate: after navigate into range...
- 03:15:11 Combat: ActivateWeapons: deactivate: for each weapon [1005412487189] in weapons
- 03:15:11 Combat: ActivateWeapons: deactivate: NextReload is still in the future: wait before doing anything with the weapon
- 03:15:13 Combat: ActivateWeapons: deactivate: after navigate into range...
- 03:15:13 Combat: ActivateWeapons: deactivate: for each weapon [1005412487189] in weapons
- 03:15:13 Combat: ActivateWeapons: deactivate: target is in range: do nothing, wait until it is dead
- 03:15:13 Combat: ActivateWeapons: Activate: weapon [1005412487189] is active already
- 03:15:15 Combat: ActivateWeapons: deactivate: after navigate into range...
- 03:15:15 Combat: ActivateWeapons: deactivate: for each weapon [1005412487189] in weapons
- 03:15:15 Combat: ActivateWeapons: deactivate: target is in range: do nothing, wait until it is dead
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