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- The OCLS:
- ;-----------------------------------------------------------------------------
- ;-----------------------------------------------------------------------------
- ObjectCreationList SUPERWEAPON_GLAArtilleryBarrage1
- DeliverPayload
- Transport = ChinaArtilleryCannon
- FormationSize = 12
- FormationSpacing = 1.0
- StartAtPreferredHeight = Yes
- StartAtMaxSpeed = Yes
- MaxAttempts = 1 ;max attempts
- DeliveryDistance = 0 ;distance from target allowed to start/stop dropping.
- WeaponErrorRadius = 300 ; how bad the artillerist is
- DelayDeliveryMax = 3000 ; his delayed reaction to "Fire!"
- VisibleItemsDroppedPerInterval = 1 ;Drops two bombs at a time
- VisibleDropBoneBaseName = RootTransform ;The bombs are created and dropped at this bone base
- VisibleSubObjectBaseName = Bomb ;The bombs are visible until dropped.
- VisibleNumBones = 1 ;Number of bones.
- VisiblePayloadTemplateName = SpectreHowitzerShell ;Created when payload is dropped.
- VisiblePayloadWeaponTemplate = ArtilleryBarrageDamageWeapon
- InheritTransportVelocity = Yes ;The bombs will start at transport velocity.
- ExitPitchRate = 90 ;The bomb will pitch down.
- SelfDestructObject = Yes ; so the delivery vehicle goes away 'POP!'
- DeliveryDecalRadius = 125
- DeliveryDecal
- Texture = SCCArtilleryBarrage_China
- Style = SHADOW_ALPHA_DECAL
- OpacityMin = 25%
- OpacityMax = 50%
- OpacityThrobTime = 500
- Color = R:255 G:156 B:0 A:255
- OnlyVisibleToOwningPlayer = Yes
- End
- End
- End
- ;-----------------------------------------------------------------------------
- ;-----------------------------------------------------------------------------
- ObjectCreationList SUPERWEAPON_GLAArtilleryBarrage2
- DeliverPayload
- Transport = ChinaArtilleryCannon
- FormationSize = 24
- FormationSpacing = 1.0
- StartAtPreferredHeight = Yes
- StartAtMaxSpeed = Yes
- MaxAttempts = 1 ;max attempts
- DeliveryDistance = 0 ;distance from target allowed to start/stop dropping.
- WeaponErrorRadius = 300 ; how bad the artillerist is
- DelayDeliveryMax = 3000 ; his delayed reaction to "Fire!"
- VisibleItemsDroppedPerInterval = 1 ;Drops two bombs at a time
- VisibleDropBoneBaseName = RootTransform ;The bombs are created and dropped at this bone base
- VisibleSubObjectBaseName = Bomb ;The bombs are visible until dropped.
- VisibleNumBones = 1 ;Number of bones.
- VisiblePayloadTemplateName = SpectreHowitzerShell ;Created when payload is dropped.
- VisiblePayloadWeaponTemplate = ArtilleryBarrageDamageWeapon
- InheritTransportVelocity = Yes ;The bombs will start at transport velocity.
- ExitPitchRate = 90 ;The bomb will pitch down.
- SelfDestructObject = Yes ; so the delivery vehicle goes away 'POP!'
- DeliveryDecalRadius = 125
- DeliveryDecal
- Texture = SCCArtilleryBarrage_China
- Style = SHADOW_ALPHA_DECAL
- OpacityMin = 25%
- OpacityMax = 50%
- OpacityThrobTime = 500
- Color = R:255 G:156 B:0 A:255
- OnlyVisibleToOwningPlayer = Yes
- End
- End
- End
- ;-----------------------------------------------------------------------------
- ;-----------------------------------------------------------------------------
- ObjectCreationList SUPERWEAPON_GLAArtilleryBarrage3
- DeliverPayload
- Transport = ChinaArtilleryCannon
- FormationSize = 36
- FormationSpacing = 1.0
- StartAtPreferredHeight = Yes
- StartAtMaxSpeed = Yes
- MaxAttempts = 1 ;max attempts
- DeliveryDistance = 0 ;distance from target allowed to start/stop dropping.
- WeaponErrorRadius = 300 ; how bad the artillerist is
- DelayDeliveryMax = 3000 ; his delayed reaction to "Fire!"
- VisibleItemsDroppedPerInterval = 1 ;Drops two bombs at a time
- VisibleDropBoneBaseName = RootTransform ;The bombs are created and dropped at this bone base
- VisibleSubObjectBaseName = Bomb ;The bombs are visible until dropped.
- VisibleNumBones = 1 ;Number of bones.
- VisiblePayloadTemplateName = SpectreHowitzerShell ;Created when payload is dropped.
- VisiblePayloadWeaponTemplate = ArtilleryBarrageDamageWeapon
- InheritTransportVelocity = Yes ;The bombs will start at transport velocity.
- ExitPitchRate = 90 ;The bomb will pitch down.
- SelfDestructObject = Yes ; so the delivery vehicle goes away 'POP!'
- DeliveryDecalRadius = 300
- DeliveryDecal
- Texture = SCCArtilleryBarrage_China
- Style = SHADOW_ALPHA_DECAL
- OpacityMin = 25%
- OpacityMax = 50%
- OpacityThrobTime = 500
- Color = R:255 G:156 B:0 A:255
- OnlyVisibleToOwningPlayer = Yes
- End
- End
- End
- The sciences:
- Science SCIENCE_GLAArtilleryBarrage1
- PrerequisiteSciences = SCIENCE_AMERICA SCIENCE_Rank3
- SciencePurchasePointCost = 1
- IsGrantable = Yes
- DisplayName = SCIENCE:ChinaArtilleryBarrage
- Description = CONTROLBAR:ToolTipChinaScienceArtilleryBarrage
- End
- Science SCIENCE_GLAArtilleryBarrage2
- PrerequisiteSciences = SCIENCE_GLAArtilleryBarrage1 SCIENCE_Rank3
- SciencePurchasePointCost = 1
- IsGrantable = Yes
- DisplayName = SCIENCE:ChinaArtilleryBarrage2
- Description = CONTROLBAR:ToolTipChinaScienceArtilleryBarrage
- End
- Science SCIENCE_GLAArtilleryBarrage3
- PrerequisiteSciences = SCIENCE_GLAArtilleryBarrage2 SCIENCE_Rank3
- SciencePurchasePointCost = 1
- IsGrantable = Yes
- DisplayName = SCIENCE:ChinaArtilleryBarrage3
- Description = CONTROLBAR:ToolTipChinaScienceArtilleryBarrage
- End
- The buttons:
- CommandButton Command_PurchaseScienceGLAArtilleryBarrage1
- Command = PURCHASE_SCIENCE
- Science = SCIENCE_GLAArtilleryBarrage1
- ButtonImage = SSBarrage
- ButtonBorderType = UPGRADE ; Identifier for the User as to what kind of button this is
- End
- CommandButton Command_PurchaseScienceGLAArtilleryBarrage2
- Command = PURCHASE_SCIENCE
- Science = SCIENCE_GLAArtilleryBarrage2
- ButtonImage = SSBarrage2
- ButtonBorderType = UPGRADE ; Identifier for the User as to what kind of button this is
- End
- CommandButton Command_PurchaseScienceGLAArtilleryBarrage3
- Command = PURCHASE_SCIENCE
- Science = SCIENCE_GLAArtilleryBarrage3
- ButtonImage = SSBarrage3
- ButtonBorderType = UPGRADE ; Identifier for the User as to what kind of button this is
- End
- CommandButton Command_GLAArtilleryBarrage
- Command = SPECIAL_POWER
- SpecialPower = SuperweaponGLAArtilleryBarrage
- Options = NEED_SPECIAL_POWER_SCIENCE NEED_TARGET_POS CONTEXTMODE_COMMAND
- Science = SCIENCE_GLAArtilleryBarrage1 SCIENCE_GLAArtilleryBarrage2 SCIENCE_GLAArtilleryBarrage3
- TextLabel = CONTROLBAR:ArtilleryBarrage
- ButtonImage = SSBarrage
- ButtonBorderType = ACTION ; Identifier for the User as to what kind of button this is
- DescriptLabel = CONTROLBAR:TooltipFireArtilleryBarrage
- RadiusCursorType = ARTILLERYBARRAGE
- InvalidCursorName = GenericInvalid
- End
- CommandButton Command_GLAArtilleryBarrageFromShortcut
- Command = SPECIAL_POWER_FROM_SHORTCUT
- SpecialPower = SuperweaponGLAArtilleryBarrage
- Options = CONTEXTMODE_COMMAND
- Science = SCIENCE_GLAArtilleryBarrage1 SCIENCE_GLAArtilleryBarrage2 SCIENCE_GLAArtilleryBarrage3
- TextLabel = CONTROLBAR:NoHotKeyArtilleryBarrage
- ButtonImage = SSBarrage
- DescriptLabel = CONTROLBAR:TooltipFireArtilleryBarrage
- RadiusCursorType = ARTILLERYBARRAGE
- InvalidCursorName = GenericInvalid
- End
- Superweapon command sets:
- CommandSet SupW_SCIENCE_AMERICA_CommandSetRank3
- 1 = Command_PurchaseSciencePathfinder
- 3 = Early_Command_PurchaseScienceLeafletDrop
- 4 = Command_PurchaseScienceParadrop1
- 5 = Command_PurchaseScienceParadrop2
- 6 = Command_PurchaseScienceParadrop3
- 7 = Command_PurchaseScienceA10ThunderboltMissileStrike1
- 8 = Command_PurchaseScienceA10ThunderboltMissileStrike2
- 9 = Command_PurchaseScienceA10ThunderboltMissileStrike3
- 10 = Command_PurchaseScienceGLAArtilleryBarrage1
- 11 = Command_PurchaseScienceGLAArtilleryBarrage2
- 12 = Command_PurchaseScienceGLAArtilleryBarrage3
- 14 = Command_PurchaseScienceSpectreGunship1
- 15 = Command_PurchaseScienceSpectreGunship2
- END
- CommandSet SupW_AmericaCommandCenterCommandSet
- 1 = SupW_Command_ConstructAmericaDozer
- 2 = AirF_Command_SpectreGunship
- 4 = Early_Command_LeafletDrop
- 5 = Command_A10ThunderboltMissileStrike
- 6 = Command_Paradrop
- 7 = Command_SpyDrone
- 8 = Command_GLAArtilleryBarrage
- 9 = Command_DaisyCutter
- 10 = Command_SpySatelliteScan
- 13 = Command_SetRallyPoint
- 14 = Command_Sell
- End
- Command center module:
- Behavior = OCLSpecialPower ModuleTag_GLAArtilleryBarrage
- SpecialPowerTemplate = SuperweaponGLAArtilleryBarrage
- UpgradeOCL = SCIENCE_GLAArtilleryBarrage3 SUPERWEAPON_GLAArtilleryBarrage3
- UpgradeOCL = SCIENCE_GLAArtilleryBarrage2 SUPERWEAPON_GLAArtilleryBarrage2
- OCL = SUPERWEAPON_GLAArtilleryBarrage1
- CreateLocation = CREATE_AT_LOCATION
- End
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