VoidsShadow

SPV3_1_README.TXT

Aug 20th, 2017
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  1. Title : SPV3 (3.0.3)
  2. Release Date : 8/19/2017
  3. Author : CMT
  4. Description : A revamp of the original campaign, featuring new weapons, enemies, vehicles, abilities, features and levels.
  5.  
  6. -------------------
  7.  
  8. Release 3.1 (see section vi for changelog)
  9.  
  10. i. Information
  11. ii. Quick Install Guide
  12. iii. Issue Reporting
  13. iv. Credits
  14.  
  15. v. Additional Info
  16. vi. Changelog
  17. vii. Known Critical Issues
  18.  
  19. -------------------
  20.  
  21. i. Information
  22.  
  23. SPV3 is the culmination of a vision that was started over 10 years ago, to revamp the original Halo campaign with features and ideas
  24. from later games, expanded fiction, and cut content originally envisioned for Halo CE. With a strong emphasis of preserving the
  25. addictive and tuned gameplay of the original, and a stellar Legendary difficulty, SPV3 focuses extensively on retaining that Halo CE
  26. feel.
  27.  
  28.  
  29. SPV3 makes use of a variety of add ons to Halo Custom Edition. For this reason, SPV3 is bundled seperately and is not meant to replace any
  30. existing game files. However, in order to RUN SPV3, you must have a legit install of Halo Custom Edition. This requires a CD key.
  31. We highly advise all of you to use a legally acquired CD-Key in order to install Halo Custom Edition. However, Halo CE can not be
  32. purchased in all countries from the usual places. Third parties sometimes sell used CD keys, which you can find through google.
  33. If you attempt to use a cracked version, SPV3 will not run. Again, the official installer must be used with a CD-Key.
  34.  
  35. We highly suggest all players, no matter how experienced they are begin the game with Pillar of Autumn, as there are so many new
  36. features and additions. Each level introduces you to new abilities, weapons, enemies and vehicles, and you will be overwhelmed simply
  37. jumping into what may have been your previously favorite map. We also highly suggest you not play Noble Difficulty until completing
  38. SPV3 on Legendary, as it is a new even harder experience that will test even the most seasoned Halo and SPV3 players.
  39.  
  40. -------------------
  41.  
  42. ii. Quick Install Guide
  43.  
  44.  
  45.  
  46. You have downloaded either 1 of 2 files for SPV3, either the mod contents which is for people who have
  47. Halo Custom Edition installed, or one for people brand new to Halo Custom Edition.
  48.  
  49. 1. If you do not have Halo Custom Edition installed, run the installer and enter in your CD-Key.
  50.  
  51. 2. Right click and extract SPV3_1_0.zip to any folder of your chosing. We highly advise putting it on your SSD rather than HDD if you have
  52. the option.
  53.  
  54. 3. Click SPV3.exe. Some versions of windows may give you a warning it is from an unknown publisher. This is normal, continue.
  55.  
  56. 4. SPV3.exe will launch our custom launcher, follow the instructions in it in order to run the game.
  57.  
  58.  
  59.  
  60.  
  61. -------------------
  62.  
  63. iii. Issue Reporting
  64.  
  65. CMT maintains a discussion forum at www.reddit.com/r/halospv3 . Issues may be reported in the SPV3 bugs and feedback thread stickied at the top.
  66.  
  67. The map does have a few rare (but known) issues, which will be addressed if possible in maintenance releases. This includes a crash to desktop
  68. when falling through the map, and rarely if you vehicle is destroyed near the ends of TSC:E and AOTCR. In the event of a crash, simply boot the
  69. game back up, and hit continue.
  70.  
  71.  
  72. -------------------
  73.  
  74. iv. Credits
  75.  
  76.  
  77. CMT
  78. Project Lead
  79.  
  80. -Masterz1337
  81.  
  82.  
  83.  
  84. Project Co-Leaders
  85.  
  86. -Teh Lag
  87.  
  88. -SOI7
  89.  
  90.  
  91.  
  92. 2D Artists
  93.  
  94. -Dano
  95.  
  96. -SOI7
  97.  
  98. -Alexis
  99.  
  100. -KillaFTW
  101.  
  102. -BobTheGreat
  103.  
  104. -Conscars
  105.  
  106.  
  107.  
  108. 3D Artists
  109.  
  110. -BobtheGreat
  111.  
  112. -SOI7
  113.  
  114. -Dano
  115.  
  116.  
  117. -Random Recon (Christian Blanche)
  118.  
  119. Environmental Artists
  120.  
  121. -Arteen
  122.  
  123. -Teh Lag
  124.  
  125. -Siliconmaster
  126.  
  127. -BobtheGreat
  128.  
  129. -KillaFTW
  130.  
  131. -LlamaJuice
  132.  
  133. -Neodos
  134.  
  135. -Slappy The Pirate
  136.  
  137.  
  138.  
  139. Animation Artists
  140.  
  141. -Teh Lag
  142.  
  143. -ODX
  144.  
  145. -SOI7
  146.  
  147. -KillaFTW
  148.  
  149.  
  150. Effects Artists
  151.  
  152. -Ifafudafi
  153.  
  154. -SOI7
  155.  
  156. -Teh Lag
  157.  
  158. -Mastez1337
  159.  
  160.  
  161.  
  162. Shader Team
  163.  
  164. -Alexis
  165.  
  166. -KillaFTW
  167.  
  168. -SOI7
  169.  
  170. -Teh Lag
  171.  
  172. -Masterz1337
  173.  
  174.  
  175.  
  176. UI and HUD Design
  177.  
  178. -H3Freak09
  179.  
  180. -Mooseguy
  181.  
  182. -Jesse
  183.  
  184.  
  185.  
  186. Audio Designers
  187.  
  188. -Seamus Bradd
  189.  
  190. -Greg Wasdyke
  191.  
  192. -Daniel Calibyrnes Baylis
  193.  
  194. -Bungie & 343
  195.  
  196.  
  197.  
  198. Voice Actors
  199.  
  200. -Dominique Mabille
  201.  
  202. -Greg Wasdyke
  203.  
  204.  
  205.  
  206. Soundtrack
  207.  
  208. -Jafet Meza
  209.  
  210. -Seamus Bradd
  211.  
  212. -Robbie Scias Johnson
  213.  
  214. -Marty O'Donnel & Michael Salvatori
  215.  
  216.  
  217.  
  218. Terminal Team (Writers)
  219.  
  220. -Masterz1337
  221. -Daniel Calibyrnes Baylis
  222.  
  223.  
  224. -Matthew Langdon
  225.  
  226.  
  227.  
  228.  
  229. Addition Tool support
  230.  
  231. -SBB Michele
  232. -MosesOfEgypt
  233. -ShadowSpartan1
  234.  
  235. -SteelixB
  236.  
  237. -ChokingVictim
  238.  
  239.  
  240.  
  241. Mission Designers
  242.  
  243. -Masterz1337 (SPV3)
  244.  
  245. -Arteen (SPV3)
  246.  
  247. -The Lag (TSC:E)
  248.  
  249. -Ifafudafi (TSC:E)
  250.  
  251.  
  252. Scripters
  253.  
  254. -Kirby
  255.  
  256. -Teh Lag
  257.  
  258. -Masterz1337
  259.  
  260.  
  261.  
  262. Sandbox and Gameplay Designer
  263.  
  264. -Masterz1337
  265.  
  266.  
  267.  
  268. Additional Contributors
  269. -SBB Michelle (Environmental Artist, Tool designer, Open Sauce development, consultant)
  270.  
  271. -Sins of the Prophets dev team, for some assets from their Halo Space RTS
  272. -Perla 117 (Environmental Artist)
  273. -Master Noob (3D Art)
  274.  
  275. -Mike Belousov (3D Art)
  276.  
  277. -Wave of Lag (3D Art)
  278.  
  279. -NeurologicalDisorder (3D and Texture Art)
  280.  
  281. -Rob Oplawar (3D Art)
  282.  
  283. -Hunter/MartynLeeBall (3D Art)
  284.  
  285. -Moses (Content Optimizations)
  286.  
  287. -NuggetWarmer (3D Art)
  288.  
  289. -Flyinrooster/Roostervier (3D and Texture Art)
  290.  
  291. -Boba (2D Art)
  292.  
  293. -aLtis (Physics)
  294.  
  295. -Axial (TSC:E Concept)
  296.  
  297. -Zteam (Tag references)
  298.  
  299. -Hokiebird428 (Gameplay advisor)
  300.  
  301. -MattDratt (Environmental Artist, Audio Consultant)
  302.  
  303. -CE3 (Sponsor)
  304.  
  305. -Koo294 (3D Artist)
  306.  
  307. -masterchief117 (HCEA Sounds)
  308.  
  309. -TM Team for the Shadow
  310.  
  311. -Mortis for technical consulting and donating his lens flares.
  312.  
  313.  
  314. -All those countless people who have tested and supported us through the years.
  315.  
  316. ---
  317. Kornner Studios & the Open-Sauce people:
  318.  
  319. -Kornman00
  320. -TheFieryScythe
  321. -Choking Victim
  322.  
  323. We also would like to credit the people at Bungie Studios (past and present) for Halo 1, 2, 3, ODST and Reach; Gearbox Software for Halo Custom
  324. Edition; and 343 Industries for their continued stewardship of the franchise. Our mod would not exist without them!
  325.  
  326.  
  327.  
  328. -------------------
  329.  
  330. v. Additional Info
  331.  
  332.  
  333.  
  334. For further information about SPV3, you can reach us at the following
  335.  
  336.  
  337.  
  338. www.reddit.com/r/halospv3
  339.  
  340. www.facebook.com/halospv3
  341. www.halo-spv3.wikia.com
  342. Masterz1337 Twitter: @masters1337
  343.  
  344. Masterz1337 Youtube: www.youtube.com/masterz1337
  345.  
  346. Jafet Meza Youtube: https://www.youtube.com/jafetmeza
  347.  
  348.  
  349.  
  350. -------------------
  351.  
  352. vi. Changelog
  353.  
  354. 3.1
  355. (SPV3 Part 1)
  356. ###Global###
  357. -New weapon added. Brute Piercer.
  358. -Fixed an issue where Elite Ultras would try to overcharge their Plasma rifles and shoot their teammates.
  359. -Changed the spread on the grizzly cannons so the first shot is more accurate.
  360. -DMR does less damage to grunt backpacks.
  361. -DMR's visual bloom adjusted to make it more consistent with weapons behavior.
  362. -DMR projectile range slightly increased.
  363. -Stealth Elites now use plasma grenades instead of gravity.
  364. -Skirmishers only cary cluster grenades.
  365. -Particle effects downgraded for ghost, banshee, and shade.
  366. -vehicle plasma bolt effects upgraded (to do)
  367. -Skull system removed and now entirely accessible via menu.
  368. -Terminal system overhauled (see mission changes for details).
  369. -Cleaned up optimizations for AOTCR to prevent particle popping.
  370. -Overhauled brutes, ranks are just minor/follower, major/leader, ultra/commander, zealot/war chieftain.
  371. -Plasma Rifle and Shredder Brutes now cary cluster grenades on all ranks.
  372. -Particle Carbine, Focus Rifle, Brute Shot Brutes now cary gravity grenades on all ranks.
  373. -New Brute rank added, War Chieftain who wields hunter cannons and uses gravity grenades.
  374. -Shielded Ultra Brute rank which uses Brute Plasma Pistol removed.
  375. -Shielded Ultra Brute rank which uses Piercer added to replace removed brute rank.
  376. -Brute Minor/Followers will panic when an elite or superior brute is killed in combat.
  377. -Increased effectiveness of AI ally gunner aim with the rocket hog.
  378. -Inserted Heretic Hog unlockable.
  379. -Updated shaders for the holograms in Halo's control center.
  380. -Updated shaders for Cortana (added pulsing and flowing strings).
  381. -Brand new Energy Sword model and shaders.
  382. -Hunter armor now takes no damage from projectiles, only explosives.
  383. -Hunter shield now halves damage from impact explosives
  384. -Hunter now 4x more resistant to melee attacks.
  385. -EMP damage now destroys hunter backplate. (maybe? i dont think this works)
  386. -Fixed an issue where gracity grenades could never detonate.
  387. -Raised battery drain per shot on particle carbine.
  388. -fixed an issue where the Focus Rifle could display wrong text
  389. -Fixed an issue where blood physics weighed as much as rock intead of water.
  390. -changed colors on the reflex booster to make it more distinct from overshield.
  391. -fixed an issue where the banshee fuel rod could fire 2 shots at a time.
  392. -Made revisions to Banshee AI.
  393. -Changed the way grunt model permutations display. Grunt majors now get the backpack from the ultra rank, but no helmet.
  394. -Fixed an issue with the SMG, Needler, Plasma Rifles, Plasma Pistols, Shredders making their shooters make pain sounds.
  395. -Fixed an issue with the AA wraith fuel rod doing the wrong impact damage.
  396. -Fuel Rod damage is now much greater vs vehicles.
  397. -Redid Phantom health system to put higher emphasis on hitting engine pods than body.
  398. -Increased range of DMR and BR marines, so they can cover you on the climb up to the control room.
  399. -Fixed an issue where the Elite wielding carbines did a 10% more damage than they should.
  400. -Fixed an issue where Elites had inconsistant grenade throwing speeds.
  401. -Increased grenade launcher damage vs vehicles and elite skin.
  402. -Decreased pull on gravity grenades vs players by 50%.
  403. -Removed the standard carbine firing sound from playing alongside new firing sound.
  404. -Made some changes to Grizzly tank death explosion and effects.
  405. -Replaced Warthog Chaingun sound.
  406. -Fixed an issue where stealth elites would play their shield popped effect when dieing.
  407. -Wraith Mortar does more impact damage when dirrectly hitting bipeds.
  408. -Removed an effect from inactive plasma grenades to increase performance.
  409. -Removed some of the force behind heavy shade bolts.
  410. -Regular sniper uses blue displays and lights, stealth uses classic green.
  411. -Regular SMG has green lights, stealth uses red.
  412. -Replaced green gunner grunts with regular ones.
  413. -Reduced brightness of jackal shield in first person
  414. -Removed crosshair for jackal shield.
  415. -Made text in FP stand out more against light backgrounds.
  416. -Added in some new lighting effects and particles for rockets.
  417. -Made a change to some of the warthog effects, so kicking up dirt doesnt eat 40% of the particle budget.
  418. -Fire you can walk into in the environment does 5x more damage.
  419. -Removed alternating fire on ghost and banshee.
  420. -Halved damage from light plasma bolts from vehicles. (back at stock levels).
  421. -Fixed some red lights that were on the Void's Tear.
  422. -Redid the energy tendrils on the Plasma Rifles and Pistols.
  423. -Updated trees so they can be used for cover better.
  424.  
  425. ###Pillar of Autumn###
  426. -Added unlockable to effect other maps.
  427. -Now has 12 unlockable terminals for all dificulties, up from 4 difficulty specific.
  428. -Removed findable skulls.
  429. -All skulls unlocked in the UI.
  430. -Made a change to how anger skull works to reduce potential problems
  431. -Made changes to drought skull to make it work more reliably.
  432. -Intro crewman cowers as the brute shot rounds go off above.
  433. -Did some updates to the checkpoints not saving you in bad situations.
  434.  
  435. ###Halo###
  436. -Now has 18 unlockable terminals for all dificulties, up from 6 difficulty specific.
  437. -Removed findable skulls.
  438. -All skulls unlocked in the UI.
  439. -Added an unlockable event that effects rest of mission and all other missions.
  440. -Added unlockables as a result of player actions in POA and T&R.
  441. -Removed some warthogs/geese at alpha base to improve performance. (specifically with particles flickering in and out)
  442. -And made some changes to the whole area as a whole.
  443. -Fixed a bug where the pelican that picks up the brute prisoners never despawned.
  444. -Fixed an issue where the wraith at alpha base dropped off by phantom didn't deploy it's gun.
  445. -Fixed the wraith on noble difficulty not having the health system applied if jacked.
  446. -Made a change to the hog healthpack player help text.
  447. -Fixed a longstanding isseu from the Xbox version, where certain grenades and projectiles could go through the "fat" trees.
  448. -Restored chief's blurry vision at mission start.
  449. -Redid some of the water shaders, which were broken in the PC port.
  450. -Fixed an issue where the first dropship could sink into the ground.
  451. -Made some adjustments to music if the player calls in the longsword strike at the first tower.
  452. -Re-jiggered some dialog surrounding alpha base.
  453. -Changed some of the AI to nto upgrade at the top of alpha base, so the jackals can EMP the AA wraith.
  454. -Updated clouds.
  455. -Added sapling pine trees.
  456.  
  457. ###Truth and Reconciliation###
  458. -Now has 12 unlockable terminals for all dificulties, up from 4 difficulty specific.
  459. -Removed findable skulls.
  460. -All skulls unlocked in the UI.
  461. -Added an unlockable as a result of player actions in Halo.
  462. -Wraiths no longer useable.
  463. -Brute BPP rank removed and replaced with Brute Piercer rank.
  464. -Specop Hunters removed, chieftain and bosses encounter instead.
  465. -Grunt ultras now encountered only inside the ship after piercer introduction.
  466. -Added an unlockable event that effects all other missions.
  467. -Fixed an issue where some trees leaves would block bullets.
  468.  
  469. ###Silent Cartographer###
  470. -Now has 18 unlockable terminals for all dificulties, up from 6 difficulty specific.
  471. -Removed findable skulls.
  472. -All skulls unlocked in the UI.
  473. -Got rid of jackals with brute plasma pistol at the crash site.
  474. -Swapped out an elite on the exit of the cartographer with a shielded brute.
  475. -Added grunt ultras throughout the mission.
  476. -Diversified jackal ranks during cartographer escape.
  477. -Added unlockables as a result of player actions in POA and T&R.
  478. -Fixed some original music which didn't get replaced.
  479.  
  480.  
  481. ###Silent Cartographer Evolved###
  482. -Now has 18 unlockable terminals for all dificulties, up from 6 difficulty specific.
  483. -Removed findable skulls.
  484. -All skulls unlocked in the UI.
  485. -Added an unlockable as a result of player actions in Halo.
  486. -Cleaned up optimizations to prevent effect popping.
  487. -Removed Mantis skull. (sorry, had to sacrifice something to include the piercer).
  488. -Removed Gungoose (turns out more than the mantis skull had to go for new content).
  489. -Fixed an issue with some ramps not having their lights.
  490. -Fixed an issue where the door at the top of the elevator at LZ couldnt be bashed open.
  491. -Switched rocket hog to gauss hog.
  492. -Removed from auto loading, now only playable via the UI.
  493.  
  494.  
  495. ###Assault on the Control Room###
  496. -Now has 18 unlockable terminals for all dificulties, up from 6 difficulty specific.
  497. -Removed findable skulls (excluding Mantis skull).
  498. -All skulls unlocked in the UI.
  499. -Made some adjustments to Mantis skull.
  500. -Added an unlockable as a result of player actions in Halo.
  501. -Added an unlockable as a result of player actions in T&R
  502. -Added an unlockable event to enable use of Grizzly in 2 Betrayals.
  503. -Improved optimizations to reducee effect popping when to many encounters were skipped.
  504. -Adjusted some grenade and ammo distribution.
  505. -Added in gungoose, chaingun and rocket hog.
  506. -Made numerous changes to underground cave room area, both encounter, saves, and performance wise.
  507. -Made some changes to the first small bridge to diversify weapons.
  508. -Redid light bloom.
  509. -All new lighting in exterior areas.
  510. -Fixed an issue where the first banshee could fall from the sky if ot killed.
  511. -Fixed an issue with specular properties in the underground lightbridge room.
  512. -Fixed an issue by the second crashed pelican where some brutes could spawn or get trapped in the rocks.
  513. -Swapped gauss and rocket hog spawns.
  514.  
  515. 3.0.2
  516. ###Global###
  517. -All terminal text revised
  518.  
  519. ###Pillar of Autumn###
  520. -Added in cool POA logo to the bridge
  521.  
  522. 3.0.1
  523. ###Global###
  524. -Cinematic music lowered.
  525. -Updated Gungoose physics.
  526. -Made a change to rocket hog gunner AI which should reduce accidental deaths.
  527. -Increased DMR damage vs Elite and Brute shields.
  528. -Warthog bullets reduced damage vs other vehicles.
  529. -Gold Elite shield strength boosted.
  530. -Downgraded fuel rod explosion particles for better performance.
  531. -Updated text in SKulls menu to reflect changes + notice of controller support, FOV change, and other info.
  532. -Shadow HP reduced.
  533. -Removed taunting behavior from Rocket Launcher marines... so they don't fire at the ground and kill themselves.
  534. -Changed time of doublespeed and renamed to "Reflexes Enhanced"
  535. -Focus Rifle zoom levels adjusted
  536. -Powerups now tell you how many seconds they last.
  537. -Brute Shot posing animation fixed.
  538. -Gungoose passenger animations has been improved.
  539. -Shredder firing sound volume reduced
  540. -Removed a Focus Rifle melee animation that should have not been included.
  541. -AR firing and reload sound volume has been increased.
  542. -Fixes to Keyes's model.
  543. -Particle Carbine display has been improved.
  544. -Spec Ops SMG HUD now says "2x" while zooming.
  545. -Added video tutorial link to readme.
  546. -Gravity grenades should not "fly" in rare instances.
  547. -Fixed broken controller support link in readme (that's this document!).
  548. -Plasma grenades now do extra damage when stuck to vehicles.
  549. -Fixed dev text glitch on all missions.
  550. -Improved gungoose physics when dropped by Pelicans.
  551. -Ghost boost removed.
  552. -Overall stability improved.
  553. -Changed default motion blue amount. (We still advise all players to play without it)
  554. -Fixed a mispelling when picking up the Mantis Skull.
  555. -Void's Tear gravity effect now uses the updated system for the gravity grenades. (no more flying!)
  556. -Fixed the Specop Sniper rifle from saying "Loading... done" instead of displaying picked up ammo.
  557. -Made edit to Plasma Rifle animations.
  558. -Fixed a bug that didn't let all of Cortana's shaders display.
  559. -Addressed an issue that could potentially mess with the Specop BR firing 4 bullets at once.
  560.  
  561. ###Pillar of Autumn###
  562. -Made main window in Sub engine room in POA always have a broken window.
  563. -Fixed a bad checkpoint after you first get the Reflex Enhancer powerup.
  564. -Fixed a rare issue where players could have reflexive damage effects if quitting after opening cutscene.
  565. -Placed a door that was missing.
  566. -fixed a crooked display board in new area.
  567. -Swapped ammo packets for DMR and made them DMR ammo boxes.
  568. -Moon Skull does not show up on normal and heroic anymore.
  569. -Fixed clipped barrel at Covenant Datapad #1.
  570. -Fixed the first Covenant Datapad being labeled as the second.
  571. -Fixed an issue where you could be pushed through the map after seeing the lifepods being destroyed.
  572. -Removed testmap area to save space on file size.
  573. -Removed unfinished destroyable computer banks.
  574. -Fixed misplaced bashable door.
  575. -Added some crates to ladders that are unclimbable so players don't get confused.
  576. -Fixed Covenant sounds not playing in one of their boarding craft.
  577. -Fixed an issue with color weights on the bulletin boards.
  578. -Fixed an oxygen tank intersecting a wall.
  579. `
  580.  
  581. ###Halo###
  582. -Fixed an issue where the top of alpha base would report area clear before all AI are dead, and not show navpoint.
  583. -fixed an issue in Halo where the alpha base ammo cache rear door would be open even if front door wasn't bashed in.
  584. -AA wraith in Halo starts with lower health.
  585. -Removed old button press promt at a radio antenna.
  586. -Fixed a broken string entry for the AA Wraith
  587. -Mantis Skull does not show up on normal and heroic anymore and challenge encounter can no longer be "skipped".
  588. -Made first phantom in halo take off soon as it deploys it's troops.
  589. -Second warthog navpoint fixed.
  590.  
  591. ###Truth and Reconciliation###
  592. -Restored a line of dialog that rarely played in the original game.
  593. -Phantom won't be called in if player if the wraith is occupied at the gravlift.
  594. -If Pelican flies in the grav lift area, banshee waves are activated.
  595. -Moved an object players were not supposed to see further way so it can't be seen with VISR.
  596.  
  597.  
  598. ###The Silent Cartographer Classic###
  599. -Added final lightmaps that didn't render in time for initial release.
  600. -Made a fix to security cutscene where the BSP didn't load correctly.
  601.  
  602.  
  603. ###The Silent Cartographer Evolved###
  604. -Removed egg on TSC:E hidden by Evolved team. (Sorry about that 343! We love you!)
  605. -Made some adjustments to placement of Covenant torches.
  606. -Fixed a log intersecting a rock.
  607. -Fixed an uplink crate that intersected the cliff.
  608. -Added more marines for beach assault.
  609.  
  610. ###Assault on the Control Room###
  611. -Improved effect optimization on AOTCR
  612. -Fixed a crash in AOTCR when going up the elevator.
  613. -Made ending AOTCR change difficulty and start you back at the start of the game once completed.
  614. -Fixed missing control panels in lightbridge cave.
  615.  
  616.  
  617. vii. Known Critical Issues
  618. -Active Camo can be seen by Covenant when sprint or VISR is activated, or if Health Regen is equipped.
  619. -Falling through the map will result in crash.
  620. -Lighting in AOTCR is still not final.
  621. -vehicle health system can glitch and "jam" your shields. You'll just have to enter and exit the vehicles until we have a fix.
  622. -Autoaim can still act wonky on Phantom gunners.
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