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  1. ==========
  2. VULKANINFO
  3. ==========
  4.  
  5. Vulkan Instance Version: 1.2.159
  6.  
  7.  
  8. Instance Extensions: count = 17
  9. ===============================
  10. VK_EXT_acquire_xlib_display : extension revision 1
  11. VK_EXT_debug_report : extension revision 9
  12. VK_EXT_debug_utils : extension revision 2
  13. VK_EXT_direct_mode_display : extension revision 1
  14. VK_EXT_display_surface_counter : extension revision 1
  15. VK_KHR_device_group_creation : extension revision 1
  16. VK_KHR_display : extension revision 23
  17. VK_KHR_external_fence_capabilities : extension revision 1
  18. VK_KHR_external_memory_capabilities : extension revision 1
  19. VK_KHR_external_semaphore_capabilities : extension revision 1
  20. VK_KHR_get_display_properties2 : extension revision 1
  21. VK_KHR_get_physical_device_properties2 : extension revision 2
  22. VK_KHR_get_surface_capabilities2 : extension revision 1
  23. VK_KHR_surface : extension revision 25
  24. VK_KHR_surface_protected_capabilities : extension revision 1
  25. VK_KHR_xcb_surface : extension revision 6
  26. VK_KHR_xlib_surface : extension revision 6
  27.  
  28. Layers: count = 5
  29. =================
  30. VK_LAYER_NV_optimus (NVIDIA Optimus layer) Vulkan version 1.2.142, layer version 1:
  31. Layer Extensions: count = 0
  32. Devices: count = 1
  33. GPU id = 0 (GeForce GTX 1050 Ti with Max-Q Design)
  34. Layer-Device Extensions: count = 0
  35.  
  36. VK_LAYER_VALVE_steam_fossilize_32 (Steam Pipeline Caching Layer) Vulkan version 1.2.136, layer version 1:
  37. Layer Extensions: count = 0
  38. Devices: count = 1
  39. GPU id = 0 (GeForce GTX 1050 Ti with Max-Q Design)
  40. Layer-Device Extensions: count = 0
  41.  
  42. VK_LAYER_VALVE_steam_fossilize_64 (Steam Pipeline Caching Layer) Vulkan version 1.2.136, layer version 1:
  43. Layer Extensions: count = 0
  44. Devices: count = 1
  45. GPU id = 0 (GeForce GTX 1050 Ti with Max-Q Design)
  46. Layer-Device Extensions: count = 0
  47.  
  48. VK_LAYER_VALVE_steam_overlay_32 (Steam Overlay Layer) Vulkan version 1.2.136, layer version 1:
  49. Layer Extensions: count = 0
  50. Devices: count = 1
  51. GPU id = 0 (GeForce GTX 1050 Ti with Max-Q Design)
  52. Layer-Device Extensions: count = 0
  53.  
  54. VK_LAYER_VALVE_steam_overlay_64 (Steam Overlay Layer) Vulkan version 1.2.136, layer version 1:
  55. Layer Extensions: count = 0
  56. Devices: count = 1
  57. GPU id = 0 (GeForce GTX 1050 Ti with Max-Q Design)
  58. Layer-Device Extensions: count = 0
  59.  
  60. Presentable Surfaces:
  61. =====================
  62. GPU id : 0 (GeForce GTX 1050 Ti with Max-Q Design):
  63. Surface types: count = 2
  64. VK_KHR_xcb_surface
  65. VK_KHR_xlib_surface
  66. Formats: count = 2
  67. SurfaceFormat[0]:
  68. format = FORMAT_B8G8R8A8_UNORM
  69. colorSpace = COLOR_SPACE_SRGB_NONLINEAR_KHR
  70. SurfaceFormat[1]:
  71. format = FORMAT_B8G8R8A8_SRGB
  72. colorSpace = COLOR_SPACE_SRGB_NONLINEAR_KHR
  73. Present Modes: count = 3
  74. PRESENT_MODE_FIFO_KHR
  75. PRESENT_MODE_FIFO_RELAXED_KHR
  76. PRESENT_MODE_IMMEDIATE_KHR
  77. VkSurfaceCapabilitiesKHR:
  78. -------------------------
  79. minImageCount = 2
  80. maxImageCount = 8
  81. currentExtent:
  82. width = 256
  83. height = 256
  84. minImageExtent:
  85. width = 256
  86. height = 256
  87. maxImageExtent:
  88. width = 256
  89. height = 256
  90. maxImageArrayLayers = 1
  91. supportedTransforms: count = 1
  92. SURFACE_TRANSFORM_IDENTITY_BIT_KHR
  93. currentTransform = SURFACE_TRANSFORM_IDENTITY_BIT_KHR
  94. supportedCompositeAlpha: count = 1
  95. COMPOSITE_ALPHA_OPAQUE_BIT_KHR
  96. supportedUsageFlags: count = 6
  97. IMAGE_USAGE_TRANSFER_SRC_BIT
  98. IMAGE_USAGE_TRANSFER_DST_BIT
  99. IMAGE_USAGE_SAMPLED_BIT
  100. IMAGE_USAGE_STORAGE_BIT
  101. IMAGE_USAGE_COLOR_ATTACHMENT_BIT
  102. IMAGE_USAGE_INPUT_ATTACHMENT_BIT
  103. VkSurfaceCapabilities2EXT:
  104. --------------------------
  105. supportedSurfaceCounters: count = 0
  106. None
  107. VkSurfaceProtectedCapabilitiesKHR:
  108. ----------------------------------
  109. supportsProtected = false
  110.  
  111.  
  112.  
  113. Device Groups:
  114. ==============
  115. Group 0:
  116. Properties:
  117. physicalDevices: count = 1
  118. GeForce GTX 1050 Ti with Max-Q Design (ID: 0)
  119. subsetAllocation = 0
  120.  
  121. Present Capabilities:
  122. GeForce GTX 1050 Ti with Max-Q Design (ID: 0):
  123. Can present images from the following devices: count = 1
  124. GeForce GTX 1050 Ti with Max-Q Design (ID: 0)
  125. Present modes: count = 1
  126. DEVICE_GROUP_PRESENT_MODE_LOCAL_BIT_KHR
  127.  
  128.  
  129. Device Properties and Extensions:
  130. =================================
  131. GPU0:
  132. VkPhysicalDeviceProperties:
  133. ---------------------------
  134. apiVersion = 4202638 (1.2.142)
  135. driverVersion = 1909145664 (0x71cb4040)
  136. vendorID = 0x10de
  137. deviceID = 0x1c8c
  138. deviceType = PHYSICAL_DEVICE_TYPE_DISCRETE_GPU
  139. deviceName = GeForce GTX 1050 Ti with Max-Q Design
  140.  
  141. VkPhysicalDeviceLimits:
  142. -----------------------
  143. maxImageDimension1D = 32768
  144. maxImageDimension2D = 32768
  145. maxImageDimension3D = 16384
  146. maxImageDimensionCube = 32768
  147. maxImageArrayLayers = 2048
  148. maxTexelBufferElements = 134217728
  149. maxUniformBufferRange = 65536
  150. maxStorageBufferRange = 4294967295
  151. maxPushConstantsSize = 256
  152. maxMemoryAllocationCount = 4294967295
  153. maxSamplerAllocationCount = 4000
  154. bufferImageGranularity = 0x00000400
  155. sparseAddressSpaceSize = 0xffffffffff
  156. maxBoundDescriptorSets = 32
  157. maxPerStageDescriptorSamplers = 1048576
  158. maxPerStageDescriptorUniformBuffers = 15
  159. maxPerStageDescriptorStorageBuffers = 1048576
  160. maxPerStageDescriptorSampledImages = 1048576
  161. maxPerStageDescriptorStorageImages = 1048576
  162. maxPerStageDescriptorInputAttachments = 1048576
  163. maxPerStageResources = 4294967295
  164. maxDescriptorSetSamplers = 1048576
  165. maxDescriptorSetUniformBuffers = 90
  166. maxDescriptorSetUniformBuffersDynamic = 15
  167. maxDescriptorSetStorageBuffers = 1048576
  168. maxDescriptorSetStorageBuffersDynamic = 16
  169. maxDescriptorSetSampledImages = 1048576
  170. maxDescriptorSetStorageImages = 1048576
  171. maxDescriptorSetInputAttachments = 1048576
  172. maxVertexInputAttributes = 32
  173. maxVertexInputBindings = 32
  174. maxVertexInputAttributeOffset = 2047
  175. maxVertexInputBindingStride = 2048
  176. maxVertexOutputComponents = 128
  177. maxTessellationGenerationLevel = 64
  178. maxTessellationPatchSize = 32
  179. maxTessellationControlPerVertexInputComponents = 128
  180. maxTessellationControlPerVertexOutputComponents = 128
  181. maxTessellationControlPerPatchOutputComponents = 120
  182. maxTessellationControlTotalOutputComponents = 4216
  183. maxTessellationEvaluationInputComponents = 128
  184. maxTessellationEvaluationOutputComponents = 128
  185. maxGeometryShaderInvocations = 32
  186. maxGeometryInputComponents = 128
  187. maxGeometryOutputComponents = 128
  188. maxGeometryOutputVertices = 1024
  189. maxGeometryTotalOutputComponents = 1024
  190. maxFragmentInputComponents = 128
  191. maxFragmentOutputAttachments = 8
  192. maxFragmentDualSrcAttachments = 1
  193. maxFragmentCombinedOutputResources = 16
  194. maxComputeSharedMemorySize = 49152
  195. maxComputeWorkGroupCount: count = 3
  196. 2147483647
  197. 65535
  198. 65535
  199. maxComputeWorkGroupInvocations = 1536
  200. maxComputeWorkGroupSize: count = 3
  201. 1536
  202. 1024
  203. 64
  204. subPixelPrecisionBits = 8
  205. subTexelPrecisionBits = 8
  206. mipmapPrecisionBits = 8
  207. maxDrawIndexedIndexValue = 4294967295
  208. maxDrawIndirectCount = 4294967295
  209. maxSamplerLodBias = 15
  210. maxSamplerAnisotropy = 16
  211. maxViewports = 16
  212. maxViewportDimensions: count = 2
  213. 32768
  214. 32768
  215. viewportBoundsRange: count = 2
  216. -65536
  217. 65536
  218. viewportSubPixelBits = 8
  219. minMemoryMapAlignment = 64
  220. minTexelBufferOffsetAlignment = 0x00000010
  221. minUniformBufferOffsetAlignment = 0x00000100
  222. minStorageBufferOffsetAlignment = 0x00000010
  223. minTexelOffset = -8
  224. maxTexelOffset = 7
  225. minTexelGatherOffset = -32
  226. maxTexelGatherOffset = 31
  227. minInterpolationOffset = -0.5
  228. maxInterpolationOffset = 0.4375
  229. subPixelInterpolationOffsetBits = 4
  230. maxFramebufferWidth = 32768
  231. maxFramebufferHeight = 32768
  232. maxFramebufferLayers = 2048
  233. framebufferColorSampleCounts: count = 4
  234. SAMPLE_COUNT_1_BIT
  235. SAMPLE_COUNT_2_BIT
  236. SAMPLE_COUNT_4_BIT
  237. SAMPLE_COUNT_8_BIT
  238. framebufferDepthSampleCounts: count = 4
  239. SAMPLE_COUNT_1_BIT
  240. SAMPLE_COUNT_2_BIT
  241. SAMPLE_COUNT_4_BIT
  242. SAMPLE_COUNT_8_BIT
  243. framebufferStencilSampleCounts: count = 5
  244. SAMPLE_COUNT_1_BIT
  245. SAMPLE_COUNT_2_BIT
  246. SAMPLE_COUNT_4_BIT
  247. SAMPLE_COUNT_8_BIT
  248. SAMPLE_COUNT_16_BIT
  249. framebufferNoAttachmentsSampleCounts: count = 5
  250. SAMPLE_COUNT_1_BIT
  251. SAMPLE_COUNT_2_BIT
  252. SAMPLE_COUNT_4_BIT
  253. SAMPLE_COUNT_8_BIT
  254. SAMPLE_COUNT_16_BIT
  255. maxColorAttachments = 8
  256. sampledImageColorSampleCounts: count = 4
  257. SAMPLE_COUNT_1_BIT
  258. SAMPLE_COUNT_2_BIT
  259. SAMPLE_COUNT_4_BIT
  260. SAMPLE_COUNT_8_BIT
  261. sampledImageIntegerSampleCounts: count = 4
  262. SAMPLE_COUNT_1_BIT
  263. SAMPLE_COUNT_2_BIT
  264. SAMPLE_COUNT_4_BIT
  265. SAMPLE_COUNT_8_BIT
  266. sampledImageDepthSampleCounts: count = 4
  267. SAMPLE_COUNT_1_BIT
  268. SAMPLE_COUNT_2_BIT
  269. SAMPLE_COUNT_4_BIT
  270. SAMPLE_COUNT_8_BIT
  271. sampledImageStencilSampleCounts: count = 5
  272. SAMPLE_COUNT_1_BIT
  273. SAMPLE_COUNT_2_BIT
  274. SAMPLE_COUNT_4_BIT
  275. SAMPLE_COUNT_8_BIT
  276. SAMPLE_COUNT_16_BIT
  277. storageImageSampleCounts: count = 4
  278. SAMPLE_COUNT_1_BIT
  279. SAMPLE_COUNT_2_BIT
  280. SAMPLE_COUNT_4_BIT
  281. SAMPLE_COUNT_8_BIT
  282. maxSampleMaskWords = 1
  283. timestampComputeAndGraphics = true
  284. timestampPeriod = 1
  285. maxClipDistances = 8
  286. maxCullDistances = 8
  287. maxCombinedClipAndCullDistances = 8
  288. discreteQueuePriorities = 2
  289. pointSizeRange: count = 2
  290. 1
  291. 2047.94
  292. lineWidthRange: count = 2
  293. 1
  294. 64
  295. pointSizeGranularity = 0.0625
  296. lineWidthGranularity = 0.0625
  297. strictLines = true
  298. standardSampleLocations = true
  299. optimalBufferCopyOffsetAlignment = 0x00000001
  300. optimalBufferCopyRowPitchAlignment = 0x00000001
  301. nonCoherentAtomSize = 0x00000040
  302.  
  303. VkPhysicalDeviceSparseProperties:
  304. ---------------------------------
  305. residencyStandard2DBlockShape = true
  306. residencyStandard2DMultisampleBlockShape = true
  307. residencyStandard3DBlockShape = true
  308. residencyAlignedMipSize = false
  309. residencyNonResidentStrict = true
  310.  
  311. VkPhysicalDeviceBlendOperationAdvancedPropertiesEXT:
  312. ----------------------------------------------------
  313. advancedBlendMaxColorAttachments = 8
  314. advancedBlendIndependentBlend = false
  315. advancedBlendNonPremultipliedSrcColor = true
  316. advancedBlendNonPremultipliedDstColor = true
  317. advancedBlendCorrelatedOverlap = true
  318. advancedBlendAllOperations = true
  319.  
  320. VkPhysicalDeviceConservativeRasterizationPropertiesEXT:
  321. -------------------------------------------------------
  322. primitiveOverestimationSize = 0
  323. maxExtraPrimitiveOverestimationSize = 0.75
  324. extraPrimitiveOverestimationSizeGranularity = 0.25
  325. primitiveUnderestimation = false
  326. conservativePointAndLineRasterization = true
  327. degenerateTrianglesRasterized = true
  328. degenerateLinesRasterized = false
  329. fullyCoveredFragmentShaderInputVariable = false
  330. conservativeRasterizationPostDepthCoverage = true
  331.  
  332. VkPhysicalDeviceCustomBorderColorPropertiesEXT:
  333. -----------------------------------------------
  334. maxCustomBorderColorSamplers = 4000
  335.  
  336. VkPhysicalDeviceDepthStencilResolveProperties:
  337. ----------------------------------------------
  338. supportedDepthResolveModes: count = 4
  339. RESOLVE_MODE_SAMPLE_ZERO_BIT
  340. RESOLVE_MODE_AVERAGE_BIT
  341. RESOLVE_MODE_MIN_BIT
  342. RESOLVE_MODE_MAX_BIT
  343. supportedStencilResolveModes: count = 3
  344. RESOLVE_MODE_SAMPLE_ZERO_BIT
  345. RESOLVE_MODE_MIN_BIT
  346. RESOLVE_MODE_MAX_BIT
  347. independentResolveNone = true
  348. independentResolve = true
  349.  
  350. VkPhysicalDeviceDescriptorIndexingProperties:
  351. ---------------------------------------------
  352. maxUpdateAfterBindDescriptorsInAllPools = 4294967295
  353. shaderUniformBufferArrayNonUniformIndexingNative = true
  354. shaderSampledImageArrayNonUniformIndexingNative = true
  355. shaderStorageBufferArrayNonUniformIndexingNative = true
  356. shaderStorageImageArrayNonUniformIndexingNative = true
  357. shaderInputAttachmentArrayNonUniformIndexingNative = true
  358. robustBufferAccessUpdateAfterBind = true
  359. quadDivergentImplicitLod = true
  360. maxPerStageDescriptorUpdateAfterBindSamplers = 1048576
  361. maxPerStageDescriptorUpdateAfterBindUniformBuffers = 15
  362. maxPerStageDescriptorUpdateAfterBindStorageBuffers = 1048576
  363. maxPerStageDescriptorUpdateAfterBindSampledImages = 1048576
  364. maxPerStageDescriptorUpdateAfterBindStorageImages = 1048576
  365. maxPerStageDescriptorUpdateAfterBindInputAttachments = 1048576
  366. maxPerStageUpdateAfterBindResources = 4294967295
  367. maxDescriptorSetUpdateAfterBindSamplers = 1048576
  368. maxDescriptorSetUpdateAfterBindUniformBuffers = 90
  369. maxDescriptorSetUpdateAfterBindUniformBuffersDynamic = 15
  370. maxDescriptorSetUpdateAfterBindStorageBuffers = 1048576
  371. maxDescriptorSetUpdateAfterBindStorageBuffersDynamic = 16
  372. maxDescriptorSetUpdateAfterBindSampledImages = 1048576
  373. maxDescriptorSetUpdateAfterBindStorageImages = 1048576
  374. maxDescriptorSetUpdateAfterBindInputAttachments = 1048576
  375.  
  376. VkPhysicalDeviceDiscardRectanglePropertiesEXT:
  377. ----------------------------------------------
  378. maxDiscardRectangles = 8
  379.  
  380. VkPhysicalDeviceDriverProperties:
  381. ---------------------------------
  382. driverID = DRIVER_ID_NVIDIA_PROPRIETARY
  383. driverName = NVIDIA
  384. driverInfo = 455.45.01
  385. conformanceVersion = 1.2.2.1
  386.  
  387. VkPhysicalDeviceExternalMemoryHostPropertiesEXT:
  388. ------------------------------------------------
  389. minImportedHostPointerAlignment = 0x00001000
  390.  
  391. VkPhysicalDeviceFloatControlsProperties:
  392. ----------------------------------------
  393. denormBehaviorIndependence = SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL
  394. roundingModeIndependence = SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL
  395. shaderSignedZeroInfNanPreserveFloat16 = true
  396. shaderSignedZeroInfNanPreserveFloat32 = true
  397. shaderSignedZeroInfNanPreserveFloat64 = true
  398. shaderDenormPreserveFloat16 = true
  399. shaderDenormPreserveFloat32 = false
  400. shaderDenormPreserveFloat64 = false
  401. shaderDenormFlushToZeroFloat16 = false
  402. shaderDenormFlushToZeroFloat32 = false
  403. shaderDenormFlushToZeroFloat64 = false
  404. shaderRoundingModeRTEFloat16 = true
  405. shaderRoundingModeRTEFloat32 = true
  406. shaderRoundingModeRTEFloat64 = true
  407. shaderRoundingModeRTZFloat16 = false
  408. shaderRoundingModeRTZFloat32 = true
  409. shaderRoundingModeRTZFloat64 = true
  410.  
  411. VkPhysicalDeviceIDProperties:
  412. -----------------------------
  413. deviceUUID = d3231950-2ee5-1e3c-0e86-7c162d2eb0e1
  414. driverUUID = d3d36742-97f2-a288-70a7-d3cdac63e278
  415. deviceNodeMask = 1
  416. deviceLUIDValid = false
  417.  
  418. VkPhysicalDeviceInlineUniformBlockPropertiesEXT:
  419. ------------------------------------------------
  420. maxInlineUniformBlockSize = 256
  421. maxPerStageDescriptorInlineUniformBlocks = 32
  422. maxPerStageDescriptorUpdateAfterBindInlineUniformBlocks = 32
  423. maxDescriptorSetInlineUniformBlocks = 32
  424. maxDescriptorSetUpdateAfterBindInlineUniformBlocks = 32
  425.  
  426. VkPhysicalDeviceLineRasterizationPropertiesEXT:
  427. -----------------------------------------------
  428. lineSubPixelPrecisionBits = 8
  429.  
  430. VkPhysicalDeviceMaintenance3Properties:
  431. ---------------------------------------
  432. maxPerSetDescriptors = 4294967295
  433. maxMemoryAllocationSize = 0xffe00000
  434.  
  435. VkPhysicalDeviceMultiviewProperties:
  436. ------------------------------------
  437. maxMultiviewViewCount = 32
  438. maxMultiviewInstanceIndex = 134217727
  439.  
  440. VkPhysicalDevicePCIBusInfoPropertiesEXT:
  441. ----------------------------------------
  442. pciDomain = 0
  443. pciBus = 1
  444. pciDevice = 0
  445. pciFunction = 0
  446.  
  447. VkPhysicalDevicePointClippingProperties:
  448. ----------------------------------------
  449. pointClippingBehavior = POINT_CLIPPING_BEHAVIOR_USER_CLIP_PLANES_ONLY
  450.  
  451. VkPhysicalDeviceProtectedMemoryProperties:
  452. ------------------------------------------
  453. protectedNoFault = false
  454.  
  455. VkPhysicalDevicePushDescriptorPropertiesKHR:
  456. --------------------------------------------
  457. maxPushDescriptors = 32
  458.  
  459. VkPhysicalDeviceRobustness2PropertiesEXT:
  460. -----------------------------------------
  461. robustStorageBufferAccessSizeAlignment = 0x00000001
  462. robustUniformBufferAccessSizeAlignment = 0x00000100
  463.  
  464. VkPhysicalDeviceSampleLocationsPropertiesEXT:
  465. ---------------------------------------------
  466. sampleLocationSampleCounts: count = 5
  467. SAMPLE_COUNT_1_BIT
  468. SAMPLE_COUNT_2_BIT
  469. SAMPLE_COUNT_4_BIT
  470. SAMPLE_COUNT_8_BIT
  471. SAMPLE_COUNT_16_BIT
  472. maxSampleLocationGridSize:
  473. width = 1
  474. height = 1
  475. sampleLocationCoordinateRange: count = 2
  476. 0
  477. 0.9375
  478. sampleLocationSubPixelBits = 4
  479. variableSampleLocations = true
  480.  
  481. VkPhysicalDeviceSamplerFilterMinmaxProperties:
  482. ----------------------------------------------
  483. filterMinmaxSingleComponentFormats = true
  484. filterMinmaxImageComponentMapping = true
  485.  
  486. VkPhysicalDeviceSubgroupProperties:
  487. -----------------------------------
  488. subgroupSize = 32
  489. supportedStages: count = 8
  490. SHADER_STAGE_VERTEX_BIT
  491. SHADER_STAGE_TESSELLATION_CONTROL_BIT
  492. SHADER_STAGE_TESSELLATION_EVALUATION_BIT
  493. SHADER_STAGE_GEOMETRY_BIT
  494. SHADER_STAGE_FRAGMENT_BIT
  495. SHADER_STAGE_COMPUTE_BIT
  496. SHADER_STAGE_ALL_GRAPHICS
  497. SHADER_STAGE_ALL
  498. supportedOperations: count = 9
  499. SUBGROUP_FEATURE_BASIC_BIT
  500. SUBGROUP_FEATURE_VOTE_BIT
  501. SUBGROUP_FEATURE_ARITHMETIC_BIT
  502. SUBGROUP_FEATURE_BALLOT_BIT
  503. SUBGROUP_FEATURE_SHUFFLE_BIT
  504. SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT
  505. SUBGROUP_FEATURE_CLUSTERED_BIT
  506. SUBGROUP_FEATURE_QUAD_BIT
  507. SUBGROUP_FEATURE_PARTITIONED_BIT_NV
  508. quadOperationsInAllStages = true
  509.  
  510. VkPhysicalDeviceSubgroupSizeControlPropertiesEXT:
  511. -------------------------------------------------
  512. minSubgroupSize = 32
  513. maxSubgroupSize = 32
  514. maxComputeWorkgroupSubgroups = 3145728
  515. requiredSubgroupSizeStages: count = 8
  516. SHADER_STAGE_VERTEX_BIT
  517. SHADER_STAGE_TESSELLATION_CONTROL_BIT
  518. SHADER_STAGE_TESSELLATION_EVALUATION_BIT
  519. SHADER_STAGE_GEOMETRY_BIT
  520. SHADER_STAGE_FRAGMENT_BIT
  521. SHADER_STAGE_COMPUTE_BIT
  522. SHADER_STAGE_ALL_GRAPHICS
  523. SHADER_STAGE_ALL
  524.  
  525. VkPhysicalDeviceTexelBufferAlignmentPropertiesEXT:
  526. --------------------------------------------------
  527. storageTexelBufferOffsetAlignmentBytes = 0x00000010
  528. storageTexelBufferOffsetSingleTexelAlignment = true
  529. uniformTexelBufferOffsetAlignmentBytes = 0x00000010
  530. uniformTexelBufferOffsetSingleTexelAlignment = true
  531.  
  532. VkPhysicalDeviceTimelineSemaphoreProperties:
  533. --------------------------------------------
  534. maxTimelineSemaphoreValueDifference = 2147483647
  535.  
  536. VkPhysicalDeviceTransformFeedbackPropertiesEXT:
  537. -----------------------------------------------
  538. maxTransformFeedbackStreams = 4
  539. maxTransformFeedbackBuffers = 4
  540. maxTransformFeedbackBufferSize = 0xffffffffffffffff
  541. maxTransformFeedbackStreamDataSize = 2048
  542. maxTransformFeedbackBufferDataSize = 512
  543. maxTransformFeedbackBufferDataStride = 2048
  544. transformFeedbackQueries = true
  545. transformFeedbackStreamsLinesTriangles = false
  546. transformFeedbackRasterizationStreamSelect = true
  547. transformFeedbackDraw = true
  548.  
  549. VkPhysicalDeviceVertexAttributeDivisorPropertiesEXT:
  550. ----------------------------------------------------
  551. maxVertexAttribDivisor = 4294967295
  552.  
  553. VkPhysicalDeviceVulkan11Properties:
  554. -----------------------------------
  555. deviceUUID = d3231950-2ee5-1e3c-0e86-7c162d2eb0e1
  556. driverUUID = d3d36742-97f2-a288-70a7-d3cdac63e278
  557. deviceNodeMask = 1
  558. deviceLUIDValid = false
  559. subgroupSize = 32
  560. subgroupSupportedStages: count = 8
  561. SHADER_STAGE_VERTEX_BIT
  562. SHADER_STAGE_TESSELLATION_CONTROL_BIT
  563. SHADER_STAGE_TESSELLATION_EVALUATION_BIT
  564. SHADER_STAGE_GEOMETRY_BIT
  565. SHADER_STAGE_FRAGMENT_BIT
  566. SHADER_STAGE_COMPUTE_BIT
  567. SHADER_STAGE_ALL_GRAPHICS
  568. SHADER_STAGE_ALL
  569. subgroupSupportedOperations: count = 9
  570. SUBGROUP_FEATURE_BASIC_BIT
  571. SUBGROUP_FEATURE_VOTE_BIT
  572. SUBGROUP_FEATURE_ARITHMETIC_BIT
  573. SUBGROUP_FEATURE_BALLOT_BIT
  574. SUBGROUP_FEATURE_SHUFFLE_BIT
  575. SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT
  576. SUBGROUP_FEATURE_CLUSTERED_BIT
  577. SUBGROUP_FEATURE_QUAD_BIT
  578. SUBGROUP_FEATURE_PARTITIONED_BIT_NV
  579. subgroupQuadOperationsInAllStages = true
  580. pointClippingBehavior = POINT_CLIPPING_BEHAVIOR_USER_CLIP_PLANES_ONLY
  581. maxMultiviewViewCount = 32
  582. maxMultiviewInstanceIndex = 134217727
  583. protectedNoFault = false
  584. maxPerSetDescriptors = 4294967295
  585. maxMemoryAllocationSize = 0xffe00000
  586.  
  587. VkPhysicalDeviceVulkan12Properties:
  588. -----------------------------------
  589. driverID = DRIVER_ID_NVIDIA_PROPRIETARY
  590. driverName = NVIDIA
  591. driverInfo = 455.45.01
  592. conformanceVersion = 1.2.2.1
  593. denormBehaviorIndependence = SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL
  594. roundingModeIndependence = SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL
  595. shaderSignedZeroInfNanPreserveFloat16 = true
  596. shaderSignedZeroInfNanPreserveFloat32 = true
  597. shaderSignedZeroInfNanPreserveFloat64 = true
  598. shaderDenormPreserveFloat16 = true
  599. shaderDenormPreserveFloat32 = false
  600. shaderDenormPreserveFloat64 = false
  601. shaderDenormFlushToZeroFloat16 = false
  602. shaderDenormFlushToZeroFloat32 = false
  603. shaderDenormFlushToZeroFloat64 = false
  604. shaderRoundingModeRTEFloat16 = true
  605. shaderRoundingModeRTEFloat32 = true
  606. shaderRoundingModeRTEFloat64 = true
  607. shaderRoundingModeRTZFloat16 = false
  608. shaderRoundingModeRTZFloat32 = true
  609. shaderRoundingModeRTZFloat64 = true
  610. maxUpdateAfterBindDescriptorsInAllPools = 4294967295
  611. shaderUniformBufferArrayNonUniformIndexingNative = true
  612. shaderSampledImageArrayNonUniformIndexingNative = true
  613. shaderStorageBufferArrayNonUniformIndexingNative = true
  614. shaderStorageImageArrayNonUniformIndexingNative = true
  615. shaderInputAttachmentArrayNonUniformIndexingNative = true
  616. robustBufferAccessUpdateAfterBind = true
  617. quadDivergentImplicitLod = true
  618. maxPerStageDescriptorUpdateAfterBindSamplers = 1048576
  619. maxPerStageDescriptorUpdateAfterBindUniformBuffers = 15
  620. maxPerStageDescriptorUpdateAfterBindStorageBuffers = 1048576
  621. maxPerStageDescriptorUpdateAfterBindSampledImages = 1048576
  622. maxPerStageDescriptorUpdateAfterBindStorageImages = 1048576
  623. maxPerStageDescriptorUpdateAfterBindInputAttachments = 1048576
  624. maxPerStageUpdateAfterBindResources = 4294967295
  625. maxDescriptorSetUpdateAfterBindSamplers = 1048576
  626. maxDescriptorSetUpdateAfterBindUniformBuffers = 90
  627. maxDescriptorSetUpdateAfterBindUniformBuffersDynamic = 15
  628. maxDescriptorSetUpdateAfterBindStorageBuffers = 1048576
  629. maxDescriptorSetUpdateAfterBindStorageBuffersDynamic = 16
  630. maxDescriptorSetUpdateAfterBindSampledImages = 1048576
  631. maxDescriptorSetUpdateAfterBindStorageImages = 1048576
  632. maxDescriptorSetUpdateAfterBindInputAttachments = 1048576
  633. supportedDepthResolveModes: count = 4
  634. RESOLVE_MODE_SAMPLE_ZERO_BIT
  635. RESOLVE_MODE_AVERAGE_BIT
  636. RESOLVE_MODE_MIN_BIT
  637. RESOLVE_MODE_MAX_BIT
  638. supportedStencilResolveModes: count = 3
  639. RESOLVE_MODE_SAMPLE_ZERO_BIT
  640. RESOLVE_MODE_MIN_BIT
  641. RESOLVE_MODE_MAX_BIT
  642. independentResolveNone = true
  643. independentResolve = true
  644. filterMinmaxSingleComponentFormats = true
  645. filterMinmaxImageComponentMapping = true
  646. maxTimelineSemaphoreValueDifference = 2147483647
  647. framebufferIntegerColorSampleCounts: count = 4
  648. SAMPLE_COUNT_1_BIT
  649. SAMPLE_COUNT_2_BIT
  650. SAMPLE_COUNT_4_BIT
  651. SAMPLE_COUNT_8_BIT
  652.  
  653.  
  654. Device Extensions: count = 101
  655. VK_EXT_blend_operation_advanced : extension revision 2
  656. VK_EXT_buffer_device_address : extension revision 2
  657. VK_EXT_calibrated_timestamps : extension revision 1
  658. VK_EXT_conditional_rendering : extension revision 2
  659. VK_EXT_conservative_rasterization : extension revision 1
  660. VK_EXT_custom_border_color : extension revision 12
  661. VK_EXT_depth_clip_enable : extension revision 1
  662. VK_EXT_depth_range_unrestricted : extension revision 1
  663. VK_EXT_descriptor_indexing : extension revision 2
  664. VK_EXT_discard_rectangles : extension revision 1
  665. VK_EXT_display_control : extension revision 1
  666. VK_EXT_external_memory_host : extension revision 1
  667. VK_EXT_fragment_shader_interlock : extension revision 1
  668. VK_EXT_global_priority : extension revision 2
  669. VK_EXT_host_query_reset : extension revision 1
  670. VK_EXT_index_type_uint8 : extension revision 1
  671. VK_EXT_inline_uniform_block : extension revision 1
  672. VK_EXT_line_rasterization : extension revision 1
  673. VK_EXT_memory_budget : extension revision 1
  674. VK_EXT_pci_bus_info : extension revision 2
  675. VK_EXT_pipeline_creation_cache_control : extension revision 3
  676. VK_EXT_pipeline_creation_feedback : extension revision 1
  677. VK_EXT_post_depth_coverage : extension revision 1
  678. VK_EXT_private_data : extension revision 1
  679. VK_EXT_robustness2 : extension revision 1
  680. VK_EXT_sample_locations : extension revision 1
  681. VK_EXT_sampler_filter_minmax : extension revision 2
  682. VK_EXT_scalar_block_layout : extension revision 1
  683. VK_EXT_separate_stencil_usage : extension revision 1
  684. VK_EXT_shader_demote_to_helper_invocation : extension revision 1
  685. VK_EXT_shader_subgroup_ballot : extension revision 1
  686. VK_EXT_shader_subgroup_vote : extension revision 1
  687. VK_EXT_shader_viewport_index_layer : extension revision 1
  688. VK_EXT_subgroup_size_control : extension revision 2
  689. VK_EXT_texel_buffer_alignment : extension revision 1
  690. VK_EXT_tooling_info : extension revision 1
  691. VK_EXT_transform_feedback : extension revision 1
  692. VK_EXT_vertex_attribute_divisor : extension revision 3
  693. VK_EXT_ycbcr_image_arrays : extension revision 1
  694. VK_KHR_16bit_storage : extension revision 1
  695. VK_KHR_8bit_storage : extension revision 1
  696. VK_KHR_bind_memory2 : extension revision 1
  697. VK_KHR_buffer_device_address : extension revision 1
  698. VK_KHR_create_renderpass2 : extension revision 1
  699. VK_KHR_dedicated_allocation : extension revision 3
  700. VK_KHR_depth_stencil_resolve : extension revision 1
  701. VK_KHR_descriptor_update_template : extension revision 1
  702. VK_KHR_device_group : extension revision 4
  703. VK_KHR_draw_indirect_count : extension revision 1
  704. VK_KHR_driver_properties : extension revision 1
  705. VK_KHR_external_fence : extension revision 1
  706. VK_KHR_external_fence_fd : extension revision 1
  707. VK_KHR_external_memory : extension revision 1
  708. VK_KHR_external_memory_fd : extension revision 1
  709. VK_KHR_external_semaphore : extension revision 1
  710. VK_KHR_external_semaphore_fd : extension revision 1
  711. VK_KHR_get_memory_requirements2 : extension revision 1
  712. VK_KHR_image_format_list : extension revision 1
  713. VK_KHR_imageless_framebuffer : extension revision 1
  714. VK_KHR_maintenance1 : extension revision 2
  715. VK_KHR_maintenance2 : extension revision 1
  716. VK_KHR_maintenance3 : extension revision 1
  717. VK_KHR_multiview : extension revision 1
  718. VK_KHR_pipeline_executable_properties : extension revision 1
  719. VK_KHR_push_descriptor : extension revision 2
  720. VK_KHR_relaxed_block_layout : extension revision 1
  721. VK_KHR_sampler_mirror_clamp_to_edge : extension revision 3
  722. VK_KHR_sampler_ycbcr_conversion : extension revision 14
  723. VK_KHR_separate_depth_stencil_layouts : extension revision 1
  724. VK_KHR_shader_atomic_int64 : extension revision 1
  725. VK_KHR_shader_clock : extension revision 1
  726. VK_KHR_shader_draw_parameters : extension revision 1
  727. VK_KHR_shader_float16_int8 : extension revision 1
  728. VK_KHR_shader_float_controls : extension revision 4
  729. VK_KHR_shader_non_semantic_info : extension revision 1
  730. VK_KHR_shader_subgroup_extended_types : extension revision 1
  731. VK_KHR_spirv_1_4 : extension revision 1
  732. VK_KHR_storage_buffer_storage_class : extension revision 1
  733. VK_KHR_swapchain : extension revision 70
  734. VK_KHR_swapchain_mutable_format : extension revision 1
  735. VK_KHR_timeline_semaphore : extension revision 2
  736. VK_KHR_uniform_buffer_standard_layout : extension revision 1
  737. VK_KHR_variable_pointers : extension revision 1
  738. VK_KHR_vulkan_memory_model : extension revision 3
  739. VK_NVX_multiview_per_view_attributes : extension revision 1
  740. VK_NV_clip_space_w_scaling : extension revision 1
  741. VK_NV_coverage_reduction_mode : extension revision 1
  742. VK_NV_dedicated_allocation : extension revision 1
  743. VK_NV_dedicated_allocation_image_aliasing : extension revision 1
  744. VK_NV_device_diagnostic_checkpoints : extension revision 2
  745. VK_NV_device_diagnostics_config : extension revision 1
  746. VK_NV_device_generated_commands : extension revision 3
  747. VK_NV_fill_rectangle : extension revision 1
  748. VK_NV_fragment_coverage_to_color : extension revision 1
  749. VK_NV_framebuffer_mixed_samples : extension revision 1
  750. VK_NV_geometry_shader_passthrough : extension revision 1
  751. VK_NV_sample_mask_override_coverage : extension revision 1
  752. VK_NV_shader_sm_builtins : extension revision 1
  753. VK_NV_shader_subgroup_partitioned : extension revision 1
  754. VK_NV_viewport_array2 : extension revision 1
  755. VK_NV_viewport_swizzle : extension revision 1
  756.  
  757. VkQueueFamilyProperties:
  758. ========================
  759. queueProperties[0]:
  760. -------------------
  761. minImageTransferGranularity = (1,1,1)
  762. queueCount = 16
  763. queueFlags = QUEUE_GRAPHICS | QUEUE_COMPUTE | QUEUE_TRANSFER | QUEUE_SPARSE_BINDING
  764. timestampValidBits = 64
  765. present support = true
  766.  
  767. queueProperties[1]:
  768. -------------------
  769. minImageTransferGranularity = (1,1,1)
  770. queueCount = 2
  771. queueFlags = QUEUE_TRANSFER | QUEUE_SPARSE_BINDING
  772. timestampValidBits = 64
  773. present support = false
  774.  
  775. queueProperties[2]:
  776. -------------------
  777. minImageTransferGranularity = (1,1,1)
  778. queueCount = 8
  779. queueFlags = QUEUE_COMPUTE | QUEUE_TRANSFER | QUEUE_SPARSE_BINDING
  780. timestampValidBits = 64
  781. present support = true
  782.  
  783. VkPhysicalDeviceMemoryProperties:
  784. =================================
  785. memoryHeaps: count = 3
  786. memoryHeaps[0]:
  787. size = 4294967296 (0x100000000) (4.00 GiB)
  788. budget = 4232970240 (0xfc4e0000) (3.94 GiB)
  789. usage = 0 (0x00000000) (0.00 B)
  790. flags: count = 1
  791. MEMORY_HEAP_DEVICE_LOCAL_BIT
  792. memoryHeaps[1]:
  793. size = 12292282368 (0x2dcad5800) (11.45 GiB)
  794. budget = 12292282368 (0x2dcad5800) (11.45 GiB)
  795. usage = 0 (0x00000000) (0.00 B)
  796. flags: count = 0
  797. None
  798. memoryHeaps[2]:
  799. size = 257949696 (0x0f600000) (246.00 MiB)
  800. budget = 255721472 (0x0f3e0000) (243.88 MiB)
  801. usage = 2228224 (0x00220000) (2.12 MiB)
  802. flags: count = 1
  803. MEMORY_HEAP_DEVICE_LOCAL_BIT
  804. memoryTypes: count = 11
  805. memoryTypes[0]:
  806. heapIndex = 1
  807. propertyFlags = 0x0000: count = 0
  808. None
  809. usable for:
  810. IMAGE_TILING_OPTIMAL:
  811. None
  812. IMAGE_TILING_LINEAR:
  813. color images
  814. (non-sparse, non-transient)
  815. memoryTypes[1]:
  816. heapIndex = 1
  817. propertyFlags = 0x0000: count = 0
  818. None
  819. usable for:
  820. IMAGE_TILING_OPTIMAL:
  821. color images
  822. (non-sparse)
  823. IMAGE_TILING_LINEAR:
  824. None
  825. memoryTypes[2]:
  826. heapIndex = 1
  827. propertyFlags = 0x0000: count = 0
  828. None
  829. usable for:
  830. IMAGE_TILING_OPTIMAL:
  831. FORMAT_D16_UNORM
  832. (non-sparse)
  833. IMAGE_TILING_LINEAR:
  834. None
  835. memoryTypes[3]:
  836. heapIndex = 1
  837. propertyFlags = 0x0000: count = 0
  838. None
  839. usable for:
  840. IMAGE_TILING_OPTIMAL:
  841. FORMAT_X8_D24_UNORM_PACK32
  842. FORMAT_D24_UNORM_S8_UINT
  843. (non-sparse)
  844. IMAGE_TILING_LINEAR:
  845. None
  846. memoryTypes[4]:
  847. heapIndex = 1
  848. propertyFlags = 0x0000: count = 0
  849. None
  850. usable for:
  851. IMAGE_TILING_OPTIMAL:
  852. FORMAT_D32_SFLOAT
  853. (non-sparse)
  854. IMAGE_TILING_LINEAR:
  855. None
  856. memoryTypes[5]:
  857. heapIndex = 1
  858. propertyFlags = 0x0000: count = 0
  859. None
  860. usable for:
  861. IMAGE_TILING_OPTIMAL:
  862. FORMAT_D32_SFLOAT_S8_UINT
  863. (non-sparse)
  864. IMAGE_TILING_LINEAR:
  865. None
  866. memoryTypes[6]:
  867. heapIndex = 1
  868. propertyFlags = 0x0000: count = 0
  869. None
  870. usable for:
  871. IMAGE_TILING_OPTIMAL:
  872. FORMAT_S8_UINT
  873. (non-sparse)
  874. IMAGE_TILING_LINEAR:
  875. None
  876. memoryTypes[7]:
  877. heapIndex = 0
  878. propertyFlags = 0x0001: count = 1
  879. MEMORY_PROPERTY_DEVICE_LOCAL_BIT
  880. usable for:
  881. IMAGE_TILING_OPTIMAL:
  882. color images
  883. FORMAT_D16_UNORM
  884. FORMAT_X8_D24_UNORM_PACK32
  885. FORMAT_D32_SFLOAT
  886. FORMAT_S8_UINT
  887. FORMAT_D24_UNORM_S8_UINT
  888. FORMAT_D32_SFLOAT_S8_UINT
  889. (non-sparse)
  890. IMAGE_TILING_LINEAR:
  891. color images
  892. (non-sparse, non-transient)
  893. memoryTypes[8]:
  894. heapIndex = 1
  895. propertyFlags = 0x0006: count = 2
  896. MEMORY_PROPERTY_HOST_VISIBLE_BIT
  897. MEMORY_PROPERTY_HOST_COHERENT_BIT
  898. usable for:
  899. IMAGE_TILING_OPTIMAL:
  900. None
  901. IMAGE_TILING_LINEAR:
  902. color images
  903. (non-sparse, non-transient)
  904. memoryTypes[9]:
  905. heapIndex = 1
  906. propertyFlags = 0x000e: count = 3
  907. MEMORY_PROPERTY_HOST_VISIBLE_BIT
  908. MEMORY_PROPERTY_HOST_COHERENT_BIT
  909. MEMORY_PROPERTY_HOST_CACHED_BIT
  910. usable for:
  911. IMAGE_TILING_OPTIMAL:
  912. None
  913. IMAGE_TILING_LINEAR:
  914. color images
  915. (non-sparse, non-transient)
  916. memoryTypes[10]:
  917. heapIndex = 2
  918. propertyFlags = 0x0007: count = 3
  919. MEMORY_PROPERTY_DEVICE_LOCAL_BIT
  920. MEMORY_PROPERTY_HOST_VISIBLE_BIT
  921. MEMORY_PROPERTY_HOST_COHERENT_BIT
  922. usable for:
  923. IMAGE_TILING_OPTIMAL:
  924. None
  925. IMAGE_TILING_LINEAR:
  926. None
  927.  
  928. VkPhysicalDeviceFeatures:
  929. =========================
  930. robustBufferAccess = true
  931. fullDrawIndexUint32 = true
  932. imageCubeArray = true
  933. independentBlend = true
  934. geometryShader = true
  935. tessellationShader = true
  936. sampleRateShading = true
  937. dualSrcBlend = true
  938. logicOp = true
  939. multiDrawIndirect = true
  940. drawIndirectFirstInstance = true
  941. depthClamp = true
  942. depthBiasClamp = true
  943. fillModeNonSolid = true
  944. depthBounds = true
  945. wideLines = true
  946. largePoints = true
  947. alphaToOne = true
  948. multiViewport = true
  949. samplerAnisotropy = true
  950. textureCompressionETC2 = false
  951. textureCompressionASTC_LDR = false
  952. textureCompressionBC = true
  953. occlusionQueryPrecise = true
  954. pipelineStatisticsQuery = true
  955. vertexPipelineStoresAndAtomics = true
  956. fragmentStoresAndAtomics = true
  957. shaderTessellationAndGeometryPointSize = true
  958. shaderImageGatherExtended = true
  959. shaderStorageImageExtendedFormats = true
  960. shaderStorageImageMultisample = true
  961. shaderStorageImageReadWithoutFormat = true
  962. shaderStorageImageWriteWithoutFormat = true
  963. shaderUniformBufferArrayDynamicIndexing = true
  964. shaderSampledImageArrayDynamicIndexing = true
  965. shaderStorageBufferArrayDynamicIndexing = true
  966. shaderStorageImageArrayDynamicIndexing = true
  967. shaderClipDistance = true
  968. shaderCullDistance = true
  969. shaderFloat64 = true
  970. shaderInt64 = true
  971. shaderInt16 = true
  972. shaderResourceResidency = true
  973. shaderResourceMinLod = true
  974. sparseBinding = true
  975. sparseResidencyBuffer = true
  976. sparseResidencyImage2D = true
  977. sparseResidencyImage3D = true
  978. sparseResidency2Samples = true
  979. sparseResidency4Samples = true
  980. sparseResidency8Samples = true
  981. sparseResidency16Samples = true
  982. sparseResidencyAliased = true
  983. variableMultisampleRate = true
  984. inheritedQueries = true
  985.  
  986. VkPhysicalDevice16BitStorageFeatures:
  987. -------------------------------------
  988. storageBuffer16BitAccess = true
  989. uniformAndStorageBuffer16BitAccess = true
  990. storagePushConstant16 = true
  991. storageInputOutput16 = false
  992.  
  993. VkPhysicalDevice8BitStorageFeatures:
  994. ------------------------------------
  995. storageBuffer8BitAccess = true
  996. uniformAndStorageBuffer8BitAccess = true
  997. storagePushConstant8 = true
  998.  
  999. VkPhysicalDeviceBlendOperationAdvancedFeaturesEXT:
  1000. --------------------------------------------------
  1001. advancedBlendCoherentOperations = true
  1002.  
  1003. VkPhysicalDeviceBufferDeviceAddressFeatures:
  1004. --------------------------------------------
  1005. bufferDeviceAddress = true
  1006. bufferDeviceAddressCaptureReplay = false
  1007. bufferDeviceAddressMultiDevice = true
  1008.  
  1009. VkPhysicalDeviceBufferDeviceAddressFeaturesEXT:
  1010. -----------------------------------------------
  1011. bufferDeviceAddress = true
  1012. bufferDeviceAddressCaptureReplay = false
  1013. bufferDeviceAddressMultiDevice = true
  1014.  
  1015. VkPhysicalDeviceConditionalRenderingFeaturesEXT:
  1016. ------------------------------------------------
  1017. conditionalRendering = true
  1018. inheritedConditionalRendering = true
  1019.  
  1020. VkPhysicalDeviceCustomBorderColorFeaturesEXT:
  1021. ---------------------------------------------
  1022. customBorderColors = true
  1023. customBorderColorWithoutFormat = true
  1024.  
  1025. VkPhysicalDeviceDepthClipEnableFeaturesEXT:
  1026. -------------------------------------------
  1027. depthClipEnable = true
  1028.  
  1029. VkPhysicalDeviceDescriptorIndexingFeatures:
  1030. -------------------------------------------
  1031. shaderInputAttachmentArrayDynamicIndexing = true
  1032. shaderUniformTexelBufferArrayDynamicIndexing = true
  1033. shaderStorageTexelBufferArrayDynamicIndexing = true
  1034. shaderUniformBufferArrayNonUniformIndexing = true
  1035. shaderSampledImageArrayNonUniformIndexing = true
  1036. shaderStorageBufferArrayNonUniformIndexing = true
  1037. shaderStorageImageArrayNonUniformIndexing = true
  1038. shaderInputAttachmentArrayNonUniformIndexing = true
  1039. shaderUniformTexelBufferArrayNonUniformIndexing = true
  1040. shaderStorageTexelBufferArrayNonUniformIndexing = true
  1041. descriptorBindingUniformBufferUpdateAfterBind = false
  1042. descriptorBindingSampledImageUpdateAfterBind = true
  1043. descriptorBindingStorageImageUpdateAfterBind = true
  1044. descriptorBindingStorageBufferUpdateAfterBind = true
  1045. descriptorBindingUniformTexelBufferUpdateAfterBind = true
  1046. descriptorBindingStorageTexelBufferUpdateAfterBind = true
  1047. descriptorBindingUpdateUnusedWhilePending = true
  1048. descriptorBindingPartiallyBound = true
  1049. descriptorBindingVariableDescriptorCount = true
  1050. runtimeDescriptorArray = true
  1051.  
  1052. VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT:
  1053. ---------------------------------------------------
  1054. fragmentShaderSampleInterlock = true
  1055. fragmentShaderPixelInterlock = true
  1056. fragmentShaderShadingRateInterlock = true
  1057.  
  1058. VkPhysicalDeviceHostQueryResetFeatures:
  1059. ---------------------------------------
  1060. hostQueryReset = true
  1061.  
  1062. VkPhysicalDeviceImagelessFramebufferFeatures:
  1063. ---------------------------------------------
  1064. imagelessFramebuffer = true
  1065.  
  1066. VkPhysicalDeviceIndexTypeUint8FeaturesEXT:
  1067. ------------------------------------------
  1068. indexTypeUint8 = true
  1069.  
  1070. VkPhysicalDeviceInlineUniformBlockFeaturesEXT:
  1071. ----------------------------------------------
  1072. inlineUniformBlock = true
  1073. descriptorBindingInlineUniformBlockUpdateAfterBind = true
  1074.  
  1075. VkPhysicalDeviceLineRasterizationFeaturesEXT:
  1076. ---------------------------------------------
  1077. rectangularLines = true
  1078. bresenhamLines = true
  1079. smoothLines = true
  1080. stippledRectangularLines = true
  1081. stippledBresenhamLines = true
  1082. stippledSmoothLines = true
  1083.  
  1084. VkPhysicalDeviceMultiviewFeatures:
  1085. ----------------------------------
  1086. multiview = true
  1087. multiviewGeometryShader = true
  1088. multiviewTessellationShader = true
  1089.  
  1090. VkPhysicalDevicePipelineCreationCacheControlFeaturesEXT:
  1091. --------------------------------------------------------
  1092. pipelineCreationCacheControl = true
  1093.  
  1094. VkPhysicalDevicePipelineExecutablePropertiesFeaturesKHR:
  1095. --------------------------------------------------------
  1096. pipelineExecutableInfo = true
  1097.  
  1098. VkPhysicalDevicePrivateDataFeaturesEXT:
  1099. ---------------------------------------
  1100. privateData = true
  1101.  
  1102. VkPhysicalDeviceProtectedMemoryFeatures:
  1103. ----------------------------------------
  1104. protectedMemory = false
  1105.  
  1106. VkPhysicalDeviceRobustness2FeaturesEXT:
  1107. ---------------------------------------
  1108. robustBufferAccess2 = true
  1109. robustImageAccess2 = true
  1110. nullDescriptor = true
  1111.  
  1112. VkPhysicalDeviceSamplerYcbcrConversionFeatures:
  1113. -----------------------------------------------
  1114. samplerYcbcrConversion = true
  1115.  
  1116. VkPhysicalDeviceScalarBlockLayoutFeatures:
  1117. ------------------------------------------
  1118. scalarBlockLayout = true
  1119.  
  1120. VkPhysicalDeviceSeparateDepthStencilLayoutsFeatures:
  1121. ----------------------------------------------------
  1122. separateDepthStencilLayouts = true
  1123.  
  1124. VkPhysicalDeviceShaderAtomicInt64Features:
  1125. ------------------------------------------
  1126. shaderBufferInt64Atomics = true
  1127. shaderSharedInt64Atomics = true
  1128.  
  1129. VkPhysicalDeviceShaderClockFeaturesKHR:
  1130. ---------------------------------------
  1131. shaderSubgroupClock = true
  1132. shaderDeviceClock = true
  1133.  
  1134. VkPhysicalDeviceShaderDemoteToHelperInvocationFeaturesEXT:
  1135. ----------------------------------------------------------
  1136. shaderDemoteToHelperInvocation = true
  1137.  
  1138. VkPhysicalDeviceShaderDrawParametersFeatures:
  1139. ---------------------------------------------
  1140. shaderDrawParameters = true
  1141.  
  1142. VkPhysicalDeviceShaderFloat16Int8Features:
  1143. ------------------------------------------
  1144. shaderFloat16 = false
  1145. shaderInt8 = true
  1146.  
  1147. VkPhysicalDeviceShaderSubgroupExtendedTypesFeatures:
  1148. ----------------------------------------------------
  1149. shaderSubgroupExtendedTypes = true
  1150.  
  1151. VkPhysicalDeviceSubgroupSizeControlFeaturesEXT:
  1152. -----------------------------------------------
  1153. subgroupSizeControl = true
  1154. computeFullSubgroups = true
  1155.  
  1156. VkPhysicalDeviceTexelBufferAlignmentFeaturesEXT:
  1157. ------------------------------------------------
  1158. texelBufferAlignment = true
  1159.  
  1160. VkPhysicalDeviceTimelineSemaphoreFeatures:
  1161. ------------------------------------------
  1162. timelineSemaphore = true
  1163.  
  1164. VkPhysicalDeviceTransformFeedbackFeaturesEXT:
  1165. ---------------------------------------------
  1166. transformFeedback = true
  1167. geometryStreams = true
  1168.  
  1169. VkPhysicalDeviceUniformBufferStandardLayoutFeatures:
  1170. ----------------------------------------------------
  1171. uniformBufferStandardLayout = true
  1172.  
  1173. VkPhysicalDeviceVariablePointersFeatures:
  1174. -----------------------------------------
  1175. variablePointersStorageBuffer = true
  1176. variablePointers = true
  1177.  
  1178. VkPhysicalDeviceVertexAttributeDivisorFeaturesEXT:
  1179. --------------------------------------------------
  1180. vertexAttributeInstanceRateDivisor = true
  1181. vertexAttributeInstanceRateZeroDivisor = true
  1182.  
  1183. VkPhysicalDeviceVulkan11Features:
  1184. ---------------------------------
  1185. storageBuffer16BitAccess = true
  1186. uniformAndStorageBuffer16BitAccess = true
  1187. storagePushConstant16 = true
  1188. storageInputOutput16 = false
  1189. multiview = true
  1190. multiviewGeometryShader = true
  1191. multiviewTessellationShader = true
  1192. variablePointersStorageBuffer = true
  1193. variablePointers = true
  1194. protectedMemory = false
  1195. samplerYcbcrConversion = true
  1196. shaderDrawParameters = true
  1197.  
  1198. VkPhysicalDeviceVulkan12Features:
  1199. ---------------------------------
  1200. samplerMirrorClampToEdge = true
  1201. drawIndirectCount = true
  1202. storageBuffer8BitAccess = true
  1203. uniformAndStorageBuffer8BitAccess = true
  1204. storagePushConstant8 = true
  1205. shaderBufferInt64Atomics = true
  1206. shaderSharedInt64Atomics = true
  1207. shaderFloat16 = false
  1208. shaderInt8 = true
  1209. descriptorIndexing = true
  1210. shaderInputAttachmentArrayDynamicIndexing = true
  1211. shaderUniformTexelBufferArrayDynamicIndexing = true
  1212. shaderStorageTexelBufferArrayDynamicIndexing = true
  1213. shaderUniformBufferArrayNonUniformIndexing = true
  1214. shaderSampledImageArrayNonUniformIndexing = true
  1215. shaderStorageBufferArrayNonUniformIndexing = true
  1216. shaderStorageImageArrayNonUniformIndexing = true
  1217. shaderInputAttachmentArrayNonUniformIndexing = true
  1218. shaderUniformTexelBufferArrayNonUniformIndexing = true
  1219. shaderStorageTexelBufferArrayNonUniformIndexing = true
  1220. descriptorBindingUniformBufferUpdateAfterBind = false
  1221. descriptorBindingSampledImageUpdateAfterBind = true
  1222. descriptorBindingStorageImageUpdateAfterBind = true
  1223. descriptorBindingStorageBufferUpdateAfterBind = true
  1224. descriptorBindingUniformTexelBufferUpdateAfterBind = true
  1225. descriptorBindingStorageTexelBufferUpdateAfterBind = true
  1226. descriptorBindingUpdateUnusedWhilePending = true
  1227. descriptorBindingPartiallyBound = true
  1228. descriptorBindingVariableDescriptorCount = true
  1229. runtimeDescriptorArray = true
  1230. samplerFilterMinmax = true
  1231. scalarBlockLayout = true
  1232. imagelessFramebuffer = true
  1233. uniformBufferStandardLayout = true
  1234. shaderSubgroupExtendedTypes = true
  1235. separateDepthStencilLayouts = true
  1236. hostQueryReset = true
  1237. timelineSemaphore = true
  1238. bufferDeviceAddress = true
  1239. bufferDeviceAddressCaptureReplay = false
  1240. bufferDeviceAddressMultiDevice = true
  1241. vulkanMemoryModel = true
  1242. vulkanMemoryModelDeviceScope = true
  1243. vulkanMemoryModelAvailabilityVisibilityChains = true
  1244. shaderOutputViewportIndex = true
  1245. shaderOutputLayer = true
  1246. subgroupBroadcastDynamicId = true
  1247.  
  1248. VkPhysicalDeviceVulkanMemoryModelFeatures:
  1249. ------------------------------------------
  1250. vulkanMemoryModel = true
  1251. vulkanMemoryModelDeviceScope = true
  1252. vulkanMemoryModelAvailabilityVisibilityChains = true
  1253.  
  1254. VkPhysicalDeviceYcbcrImageArraysFeaturesEXT:
  1255. --------------------------------------------
  1256. ycbcrImageArrays = true
  1257.  
  1258.  
  1259.  
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