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- local player = game.Players.LocalPlayer
- local character = player.Character or player.CharacterAdded:Wait()
- local localroot = character:WaitForChild("HumanoidRootPart")
- local function closestNPC()
- local range = math.huge
- local target = nil
- for _, v in pairs(game.Workspace:GetDescendants()) do
- if v:IsA("Model") and v ~= character then
- local vroot = v:FindFirstChild("HumanoidRootPart")
- local vhumanoid = v:FindFirstChildOfClass("Humanoid")
- if vroot and vhumanoid and vhumanoid.Health > 0 then
- local dist = (localroot.Position - vroot.Position).magnitude
- if dist < range then
- range = dist
- target = vroot
- end
- end
- end
- end
- return target
- end
- local Cam = workspace.CurrentCamera
- local function Update()
- local t = closestNPC()
- if t then
- Cam.CFrame = CFrame.new(Cam.CFrame.Position, t.Position)
- end
- end
- game:GetService("RunService").RenderStepped:Connect(Update)
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