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Feb 5th, 2021
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  1. Systems don't even need math. Or at least nobody needs to know how it calculates.
  2.  
  3. For example some systems don't use numbers, they use something else like chess piece ranks instead.
  4.  
  5. The only thing that matters is if you want to use math and complicated formulas.
  6.  
  7. Consistency is far more important than complexity. For example rather than having health be constitution plus half of vitality plus 0.3% of willpower multiplied by level just make it its own stat. Then just keep a character sheet and make a note when things change
  8.  
  9. Exactly. Keep it simple.
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  11. The lightest litrpg I ever wrote (well, half-wrote, it's still at 60k words for almost two years now) is that simple: 1 stat - level - and 1 power per level. Level increases your power's range/amount or decrease your cooldowns by 1/6th, multiplicative (that's what the Xy key on my laptop calculator is for).
  12.  
  13. And that's it. There's plenty to create a story from, since it's the interaction between powers that you have that makes the plot advance rather than math.
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  17.  
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  20. Levelling stats up, is akin to body modification as people body can change
  21.  
  22. Simple formula
  23.  
  24. Every level
  25. Gain HP current( base 10 hp+strength (1/3)+ endurance)
  26. Gain mana (base 20mp +intelligence + willpower(1/2)
  27.  
  28. Every level gain +3 free skill points to allocate
  29.  
  30. Strength
  31. Endurance
  32. Dexterity
  33. Agility
  34. Intelligence
  35. Perception
  36. Willpower
  37.  
  38.  
  39. HP base 100 + ( endurance+strength*
  40. Mana intelligence+willpower x2
  41.  
  42. Stats are gained through training
  43.  
  44. Every 20 points grants a feat of power ( a special skill)
  45.  
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  47.  
  48. Damage
  49. Small mobs
  50. 0.5% to 5%
  51. Critical
  52. 5% to 15%
  53.  
  54. Medium grunts
  55. 6.25- 20 %
  56. Critical
  57. 10%-30%
  58.  
  59. Higher levels and bosses
  60. 15%- 45%
  61. Critical
  62. 45% to 70%
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