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Kuroji

Jump 252: Space Station 13

Jan 29th, 2018
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  1. Jump #252: Space Station 13
  2. >Seven of Wands, reversed: Quarrels, perplexity, and indecision at a crucial moment.
  3. This should surprise no one. This is Nanotransen, after all.
  4. >Locations: Soviet Station, Asteroid Station
  5. >Identity: Drop-In
  6. >Species: Human
  7. >Drawbacks: Nuclear Operatives (+500), The Blob (+500)
  8. Blob ops? On MY station? It's more likely than you think!
  9. >Astute Student (Free, Drop-In)
  10. Combine this with other accelerated learning perks and I should be a master of all trades in no time flat.
  11. >Grey Pride Station-Wide (Free, Drop-In)
  12. I care less about causing a station-wide revolt than I do about the implications of this in the future, being able to deal with the everyman effectively...
  13. >Breaking And Entering (1800, Drop-In)
  14. A most necessary skill! Even if I have a universal key or three.
  15. >Robust (1500, Drop-In)
  16. This perk is as good as having access to the wiki, and being able to use what would otherwise be game mechanics to my advantage. Handy.
  17. >Eye For Ore (1400)
  18. Being able to pinpoint weak points at a glance is handy, whether in a station or in
  19. >Tradeskills (1300)
  20. Knowing the basics of trade skills and material science is going to be very important.
  21. >Heretic (700)
  22. What's this? An artifact from an otherworldly being? I'd like to subscribe to your newsletter!
  23. >Trait: Adamantium Skeleton (Free, Human)
  24. Sadly does not come with claws. And is not ACTUALLY metal. Actually, that may be advantageous...
  25. >Mutation: Optic Energizer (600, Human)
  26. Laser eyes. Pew pew!
  27. >Mutation: Photokinesis (500, Human)
  28. Being able to manipulate light is neat, but being able to manipulate laser eyes means I can pass myself off as Kryptonian.
  29. >Jumpsuit and ID (Free)
  30. Well, I suppose it's better than being naked.
  31. >Chameleon Box Set (400, Drop-In)
  32. A uniform that can mimic any other outfit. Wonder if I could build that functionality into my power armor?
  33. >Syndie Scanner (0)
  34. Scan all the things! This is getting integrated into my tricorder along with the siege auspex and the scanner from Iji.
  35.  
  36. So my shuttle has docked and I disembark on my new home, Kocмичecкaя Cтaнция 13! ...wait, that's not right. And the shuttle's gone and won't be back for five years. FANTASTIC. Oh well, I may as well see about fixing this place up, it's in terrible shape and it's all dingy and gray. Let's liven it up a little, shall we?
  37.  
  38. First things first, we have to make the station habitable. Fortunately the chameleon box set includes a hardsuit, so I can survive in space, and this is very important because I am going to have to spend a lot of time out there patching things up. Sure, this means scavenging around the empty station for the proper tools and supplies-
  39.  
  40. Oh who am I kidding, I'm going to cannibalize the wiring from the parts of the station I don't immediately need to use, wire up the solars to get power to the station, and pull out the Minecraft equipment to start churning out raw material on demand. Also food, until I build a hydroponics annex. It's a lot of work though, so I will be using clones everywhere, of course.
  41.  
  42. When one of the clones goes rogue and becomes a blob, though... that's something I did not account for. But that's okay because a good way to deal with a blob is with lasers, and I have laser eyes. Which is a very good thing, because when this happened, we were still working on getting a functional autolathe. Quite a pain in the ass.
  43.  
  44. A year after that nonsense took place, the station has been restored and expanded a bit, and I had decided to start redoing the interior. A brass appearance seemed to be ideal, honestly, but I hadn't gotten very far before I was rather surprised to realize that I felt the presence of other beings on the edge of my awareness. A dozen of them. A shuttle full, a shuttle that decided not to dock with the station. Unfortunately, I have awareness of all sentient beings within two miles of me, and the Syndicate agents could not hope to hide from me.
  45.  
  46. I let them get onto the station, though; it's no good keeping them away from the fun. Once they were on board, I locked down the sections they were in, set my clones to the task of building reinforced walls to keep them separate (owing to a continued lack of weaponry) and continued the process of converting the station to clockwork floors, brass windoors, and pinion airlocks. Clones went into space, and while many bravely sacrificed themselves to the Syndicate shuttle's defenses (and more sacrificed themselves getting into the armory so they could fend off the Syndicate borg guarding the nuke) eventually they achieved their goal, and subsequently started tearing apart the shuttle for raw resources.
  47.  
  48. Afterward, I started letting the Syndicate agents out of their secured sections. Two had escaped into maintenance corridors through the walls, only to find that I had left a large number of sigils in the maintenance corridors to bind them in place and... bring them to Ratvar's light. One of the agents even voluntarily submitted. The rest had to be forcibly converted, but it did not take long. And then they helped convert the station to brass glory.
  49.  
  50. The Syndicate tried this tactic several more times, but by the third attempt, we'd had defenses built that would stun anyone not in the cult, and all the corridors were covered in conversion sigils. When my first five years were up, I got to see the glory of a station full of Syndicate converts summoning Ratvar in the distance.
  51.  
  52. The asteroid station was a lot more sane. It turns out that putting defenses around the station to deal with the nuke ops is effective, and I wonder why I never thought about that before. Another crew member was infected by the blob, but due to the crew's fast actions, that was dealt with. By the time the five years was up, the station had been expanded to cover a quarter of the asteroid.
  53.  
  54. Honestly it was more sane than most rounds of SS13 I've ever played.
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