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- Medieval Engineers:
- 2018-11-24 06:26:30.801> Log Started
- 2018-11-24 06:26:30.807> Timezone (local - UTC): 1h
- 2018-11-24 06:26:30.807> App Version: 0.6.4.B87772
- 2018-11-24 06:26:30.807> Steam build: Always true
- 2018-11-24 06:26:30.807> Is official: True [NO][IS][NAMP]
- 2018-11-24 06:26:30.807> Environment.ProcessorCount: 8
- 2018-11-24 06:26:30.807> Environment.OSVersion: Microsoft Windows NT 6.1.7601 Service Pack 1
- 2018-11-24 06:26:30.807> Environment.CommandLine: C:\SteamLibrary\steamapps\common\MedievalEngineers\Bin64\MedievalEngineers.exe
- 2018-11-24 06:26:30.808> Environment.Version: 4.6.2 or later (461814)
- 2018-11-24 06:26:30.808> Environment.CurrentDirectory: C:\SteamLibrary\steamapps\common\MedievalEngineers\Bin64
- 2018-11-24 06:26:30.808> Default Culture: fr-BE
- 2018-11-24 06:26:30.808> Default UI Culture: fr-FR
- 2018-11-24 06:26:30.809> IsAdmin: False
- 2018-11-24 06:26:30.817|Main thread> MyConfig.Load() - START
- 2018-11-24 06:26:30.821|Main thread> Path: C:\Users\Utilisateur\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg
- 2018-11-24 06:26:30.890|Main thread> RotationHints: False
- 2018-11-24 06:26:30.890|Main thread> GraphicsRenderer:
- 2018-11-24 06:26:30.890|Main thread> DebugInputs: Sandbox.Engine.Utils.ConfigDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
- 2018-11-24 06:26:30.890|Main thread> Language: 0
- 2018-11-24 06:26:30.890|Main thread> ControlsJoystickName: Disabled
- 2018-11-24 06:26:30.891|Main thread> GameVersion: 0.6.4.12089202
- 2018-11-24 06:26:30.891|Main thread> FirstTimeRun: False
- 2018-11-24 06:26:30.891|Main thread> GDPRConsent: True
- 2018-11-24 06:26:30.891|Main thread> GDPRConsent_Sent: True
- 2018-11-24 06:26:30.891|Main thread> VideoAdapter: 0
- 2018-11-24 06:26:30.891|Main thread> ScreenWidth: 1920
- 2018-11-24 06:26:30.891|Main thread> ScreenHeight: 1080
- 2018-11-24 06:26:30.891|Main thread> RefreshRate: 60000
- 2018-11-24 06:26:30.891|Main thread> WindowMode: 1
- 2018-11-24 06:26:30.891|Main thread> VerticalSync: False
- 2018-11-24 06:26:30.891|Main thread> FieldOfView: 70
- 2018-11-24 06:26:30.891|Main thread> VegetationViewDistance: 0
- 2018-11-24 06:26:30.891|Main thread> GrassDensity: 0
- 2018-11-24 06:26:30.891|Main thread> GrassDistance: 0
- 2018-11-24 06:26:30.891|Main thread> AntialiasingMode: 0
- 2018-11-24 06:26:30.891|Main thread> ShadowMapResolution: 3
- 2018-11-24 06:26:30.891|Main thread> AmbientOcclusion: 0
- 2018-11-24 06:26:30.891|Main thread> TextureQuality: 0
- 2018-11-24 06:26:30.891|Main thread> AnisotropicFiltering: 0
- 2018-11-24 06:26:30.891|Main thread> TerrainLodQuality: 0
- 2018-11-24 06:26:30.891|Main thread> ShadingQuality: 0
- 2018-11-24 06:26:30.891|Main thread> ModelQuality: 0
- 2018-11-24 06:26:30.891|Main thread> LowMemSwitchToLow: 0
- 2018-11-24 06:26:30.891|Main thread> GameVolume: 0.5412171
- 2018-11-24 06:26:30.891|Main thread> MusicVolume: 0.3936899
- 2018-11-24 06:26:30.891|Main thread> VoiceChatVolume: 1
- 2018-11-24 06:26:30.891|Main thread> HudWarnings: True
- 2018-11-24 06:26:30.891|Main thread> VoiceChat: True
- 2018-11-24 06:26:30.891|Main thread> EnableMuteWhenNotInFocus: True
- 2018-11-24 06:26:30.891|Main thread> EnableDynamicMusic: True
- 2018-11-24 06:26:30.892|Main thread> MyConfig.Load() - END
- 2018-11-24 06:26:32.080|Main thread> AdapterInfo = {
- 2018-11-24 06:26:32.081|Main thread> Name = NVIDIA GeForce GTX 580 + DISPLAY1
- 2018-11-24 06:26:32.081|Main thread> Description = dev id: 4224, mem: 1551106048, shared mem: 2684235776, Luid: 50254, rev: 161, subsys id: 141171054, vendor id: 4318
- 2018-11-24 06:26:32.081|Main thread> Driver version = 23.21.13.9135
- 2018-11-24 06:26:32.081|Main thread> Driver date = 20180323000000.000000-000
- 2018-11-24 06:26:32.081|Main thread> DriverUpdateNecessary = False
- 2018-11-24 06:26:32.081|Main thread> Adapter id = 0
- 2018-11-24 06:26:32.081|Main thread> Supported = True
- 2018-11-24 06:26:32.081|Main thread> RAM = 1551106048
- 2018-11-24 06:26:32.081|Main thread> Priority = 2
- 2018-11-24 06:26:32.081|Main thread> Multithreaded rendering supported = True
- 2018-11-24 06:26:32.081|Main thread> Output is attached = True
- 2018-11-24 06:26:32.081|Main thread> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080}
- 2018-11-24 06:26:32.081|Main thread> Display modes = {
- 2018-11-24 06:26:32.082|Main thread> DXGIOutput id = 0
- 2018-11-24 06:26:32.082|Main thread> 640x480@60Hz
- 2018-11-24 06:26:32.082|Main thread> 640x480@75Hz
- 2018-11-24 06:26:32.082|Main thread> 640x480@72Hz
- 2018-11-24 06:26:32.082|Main thread> 640x480@59.94Hz
- 2018-11-24 06:26:32.082|Main thread> 720x480@60Hz
- 2018-11-24 06:26:32.082|Main thread> 720x480@59.94Hz
- 2018-11-24 06:26:32.082|Main thread> 720x576@50Hz
- 2018-11-24 06:26:32.082|Main thread> 800x600@75Hz
- 2018-11-24 06:26:32.082|Main thread> 800x600@56.25Hz
- 2018-11-24 06:26:32.082|Main thread> 800x600@60.317Hz
- 2018-11-24 06:26:32.082|Main thread> 800x600@72.188Hz
- 2018-11-24 06:26:32.082|Main thread> 1024x768@60.004Hz
- 2018-11-24 06:26:32.082|Main thread> 1024x768@70.069Hz
- 2018-11-24 06:26:32.082|Main thread> 1024x768@75.029Hz
- 2018-11-24 06:26:32.082|Main thread> 1152x864@59.887Hz
- 2018-11-24 06:26:32.082|Main thread> 1152x864@59.887Hz
- 2018-11-24 06:26:32.082|Main thread> 1176x664@60Hz
- 2018-11-24 06:26:32.082|Main thread> 1176x664@60Hz
- 2018-11-24 06:26:32.082|Main thread> 1176x664@50Hz
- 2018-11-24 06:26:32.082|Main thread> 1176x664@50Hz
- 2018-11-24 06:26:32.082|Main thread> 1176x664@59.94Hz
- 2018-11-24 06:26:32.082|Main thread> 1176x664@59.94Hz
- 2018-11-24 06:26:32.082|Main thread> 1280x720@60Hz
- 2018-11-24 06:26:32.082|Main thread> 1280x720@50Hz
- 2018-11-24 06:26:32.082|Main thread> 1280x720@59.94Hz
- 2018-11-24 06:26:32.082|Main thread> 1280x768@59.887Hz
- 2018-11-24 06:26:32.082|Main thread> 1280x768@59.887Hz
- 2018-11-24 06:26:32.082|Main thread> 1280x800@59.887Hz
- 2018-11-24 06:26:32.082|Main thread> 1280x800@59.887Hz
- 2018-11-24 06:26:32.082|Main thread> 1280x960@60Hz
- 2018-11-24 06:26:32.082|Main thread> 1280x1024@60.02Hz
- 2018-11-24 06:26:32.082|Main thread> 1280x1024@75.025Hz
- 2018-11-24 06:26:32.082|Main thread> 1360x768@59.887Hz
- 2018-11-24 06:26:32.082|Main thread> 1360x768@59.887Hz
- 2018-11-24 06:26:32.082|Main thread> 1366x768@59.887Hz
- 2018-11-24 06:26:32.082|Main thread> 1366x768@59.887Hz
- 2018-11-24 06:26:32.082|Main thread> 1440x900@59.887Hz
- 2018-11-24 06:26:32.082|Main thread> 1600x900@59.954Hz
- 2018-11-24 06:26:32.082|Main thread> 1600x900@59.954Hz
- 2018-11-24 06:26:32.082|Main thread> 1600x1024@59.954Hz
- 2018-11-24 06:26:32.082|Main thread> 1600x1024@59.954Hz
- 2018-11-24 06:26:32.082|Main thread> 1680x1050@59.954Hz
- 2018-11-24 06:26:32.082|Main thread> 1768x992@60Hz
- 2018-11-24 06:26:32.082|Main thread> 1768x992@60Hz
- 2018-11-24 06:26:32.082|Main thread> 1768x992@50Hz
- 2018-11-24 06:26:32.082|Main thread> 1768x992@50Hz
- 2018-11-24 06:26:32.082|Main thread> 1768x992@59.94Hz
- 2018-11-24 06:26:32.082|Main thread> 1768x992@59.94Hz
- 2018-11-24 06:26:32.082|Main thread> 1920x1080@60Hz
- 2018-11-24 06:26:32.082|Main thread> 1920x1080@60Hz
- 2018-11-24 06:26:32.082|Main thread> 1920x1080@50Hz
- 2018-11-24 06:26:32.082|Main thread> 1920x1080@50Hz
- 2018-11-24 06:26:32.082|Main thread> 1920x1080@59.94Hz
- 2018-11-24 06:26:32.082|Main thread> 1920x1080@59.94006Hz
- 2018-11-24 06:26:32.082|Main thread> }
- 2018-11-24 06:26:32.082|Main thread> }
- 2018-11-24 06:26:32.125|Main thread> Steam.IsActive: True
- 2018-11-24 06:26:32.125|Main thread> Steam.IsOnline: True
- 2018-11-24 06:26:32.125|Main thread> Steam.OwnsGame: False
- 2018-11-24 06:26:32.126|Main thread> Steam.UserId: 76561198058744263
- 2018-11-24 06:26:32.126|Main thread> Steam.UserName: [AM] Dadau
- 2018-11-24 06:26:32.126|Main thread> Steam.Branch: default
- 2018-11-24 06:26:32.126|Main thread> Build date: 2018-11-13 02:04
- 2018-11-24 06:26:32.126|Main thread> Build version: 0.1.6891.25335
- 2018-11-24 06:26:32.196|Main thread> MySandboxGame.Constructor() - START
- 2018-11-24 06:26:34.037|Main thread> Game dir: C:\SteamLibrary\steamapps\common\MedievalEngineers\Bin64
- 2018-11-24 06:26:34.037|Main thread> Content dir: C:\SteamLibrary\steamapps\common\MedievalEngineers\Content
- 2018-11-24 06:26:34.038|Main thread> Found processor count: 8
- 2018-11-24 06:26:34.038|Main thread> Using processor count: 8
- 2018-11-24 06:26:41.030|Main thread> Info: Type metadata loaded in 6.823199s.
- 2018-11-24 06:26:41.031|Main thread> Preallocate - START
- 2018-11-24 06:26:41.032|Main thread> MyEntities - START
- 2018-11-24 06:26:41.037|Main thread> MyEntities - END
- 2018-11-24 06:26:41.037|Main thread> MyObjectBuilder_Base - START
- 2018-11-24 06:26:41.037|Main thread> MyObjectBuilder_Base - END
- 2018-11-24 06:26:41.037|Main thread> MyTransparentGeometry - START
- 2018-11-24 06:26:41.079|Main thread> MyTransparentGeometry - END
- 2018-11-24 06:26:41.079|Main thread> MyCubeGridDeformationTables - START
- 2018-11-24 06:26:41.087|Main thread> MyCubeGridDeformationTables - END
- 2018-11-24 06:26:41.087|Main thread> MyMath - START
- 2018-11-24 06:26:41.089|Main thread> MyMath - END
- 2018-11-24 06:26:41.089|Main thread> MySimpleObjectDraw - START
- 2018-11-24 06:26:41.090|Main thread> MySimpleObjectDraw - END
- 2018-11-24 06:26:41.090|Main thread> Preallocate - END
- 2018-11-24 06:26:41.164|Main thread> Info: Worker Configuration {
- Total: 6,
- Default: Logic
- Groups: [
- Group Background, BelowNormal, 1 Workers,
- Group Logic, Normal, 4 Workers,
- Group Render, AboveNormal, 1 Workers
- ]
- }
- 2018-11-24 06:26:41.192|Main thread> MySandboxGame.Constructor() - END
- 2018-11-24 06:26:41.616|Main thread> Performing start-up memory test...
- 2018-11-24 06:26:41.618|Main thread> Physical memory is 17,155,489,792 bytes.
- 2018-11-24 06:26:41.618|Main thread> Minimum requirement is 8,000,000,000 bytes.
- 2018-11-24 06:26:41.618|Main thread> System meets minimum memory requirements.
- 2018-11-24 06:26:41.623|Main thread> MyVideoModeManager.LogApplicationInformation - START
- 2018-11-24 06:26:41.623|Main thread> Assembly.GetName: Sandbox.Game, Version=0.1.6891.25335, Culture=neutral, PublicKeyToken=null
- 2018-11-24 06:26:41.623|Main thread> Assembly.FullName: Sandbox.Game, Version=0.1.6891.25335, Culture=neutral, PublicKeyToken=null
- 2018-11-24 06:26:41.624|Main thread> Assembly.Location: C:\SteamLibrary\steamapps\common\MedievalEngineers\Bin64\Sandbox.Game.dll
- 2018-11-24 06:26:41.624|Main thread> Assembly.ImageRuntimeVersion: v4.0.30319
- 2018-11-24 06:26:41.624|Main thread> MyVideoModeManager.LogApplicationInformation - END
- 2018-11-24 06:26:41.626|Main thread> MyVideoModeManager.LogEnvironmentInformation - START
- 2018-11-24 06:26:41.635|Main thread> Win32_ComputerSystem.Manufacturer: System manufacturer
- 2018-11-24 06:26:41.635|Main thread> Win32_ComputerSystem.Model: System Product Name
- 2018-11-24 06:26:41.636|Main thread> Virtualized: False
- 2018-11-24 06:26:41.639|Main thread> Environment.ProcessorName: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz
- 2018-11-24 06:26:41.639|Main thread> ComputerInfo.TotalPhysicalMemory: 17,155,489,792 bytes
- 2018-11-24 06:26:41.639|Main thread> ComputerInfo.TotalVirtualMemory: 8,796,092,891,136 bytes
- 2018-11-24 06:26:41.639|Main thread> ComputerInfo.AvailablePhysicalMemory: 13,459,431,424 bytes
- 2018-11-24 06:26:41.639|Main thread> ComputerInfo.AvailableVirtualMemory: 8,795,111,227,392 bytes
- 2018-11-24 06:26:41.643|Main thread> Drive C: | Capacity: 120,031,539,200 bytes | Free space: 4,528,041,984 bytes
- 2018-11-24 06:26:41.643|Main thread> Drive E: | Capacity: 1,000,068,870,144 bytes | Free space: 46,258,278,400 bytes
- 2018-11-24 06:26:41.643|Main thread> Drive F: | Capacity: 499,999,830,016 bytes | Free space: 28,429,930,496 bytes
- 2018-11-24 06:26:41.643|Main thread> Drive G: | Capacity: 3,000,457,228,288 bytes | Free space: 102,651,244,544 bytes
- 2018-11-24 06:26:41.643|Main thread> MyVideoModeManager.LogEnvironmentInformation - END
- 2018-11-24 06:26:41.645|Main thread> MySandboxGame.Initialize() - START
- 2018-11-24 06:26:42.274|Main thread> Havok: Physics.Init
- 2018-11-24 06:26:42.274|Main thread> Havok: Version: Release(0), 1800, [S]
- 2018-11-24 06:26:42.295|Main thread> HkGameName: MedievalEngineers Release
- 2018-11-24 06:26:42.320|Main thread> MySandboxGame.LoadData() - START
- 2018-11-24 06:26:42.325|Main thread> MyDefinitionManager.PreloadDefinitions() - START
- 2018-11-24 06:26:42.327|Worker Logic 0> MyDefinitionManager.PrepareBaseDefinitions() - START
- 2018-11-24 06:26:43.886|Main thread> MyDefinitionManager.LoadScenarios() - START
- 2018-11-24 06:26:51.055|Worker Logic 0> MyDefinitionManager.PrepareBaseDefinitions() - END
- 2018-11-24 06:26:51.160|Main thread> Loading scenarios
- 2018-11-24 06:26:51.164|Main thread> MyDefinitionManager.LoadScenarios() - END
- 2018-11-24 06:26:51.164|Main thread> MyDefinitionManager.PreloadDefinitions() - END
- 2018-11-24 06:26:51.173|Main thread> MyAudio.LoadData - START
- 2018-11-24 06:26:51.238|Main thread> MyAudio.CreateX3DAudio - Device: Haut-parleurs (7- Logitech G930 Headset) - Channel #: 8
- 2018-11-24 06:26:51.330|Main thread> MyAudio.LoadData - END
- 2018-11-24 06:26:51.340|Main thread> Warning: Could not find any sound for 'HudUse'
- 2018-11-24 06:26:51.340|Main thread> Warning: Could not find any sound for 'HudRotateBlock'
- 2018-11-24 06:26:51.340|Main thread> Warning: Could not find any sound for 'HudPlaceBlock'
- 2018-11-24 06:26:51.340|Main thread> Warning: Could not find any sound for 'HudDeleteBlock'
- 2018-11-24 06:26:51.340|Main thread> Warning: Could not find any sound for 'HudColorBlock'
- 2018-11-24 06:26:51.340|Main thread> Warning: Could not find any sound for 'PlayDropItem'
- 2018-11-24 06:26:51.340|Main thread> Warning: Could not find any sound for 'HudVocInventoryFull'
- 2018-11-24 06:26:51.340|Main thread> Warning: Could not find any sound for 'HudVocMeteorInbound'
- 2018-11-24 06:26:51.340|Main thread> Warning: Could not find any sound for 'HudVocHealthLow'
- 2018-11-24 06:26:51.340|Main thread> Warning: Could not find any sound for 'HudVocHealthCritical'
- 2018-11-24 06:26:51.340|Main thread> Warning: Could not find any sound for 'None'
- 2018-11-24 06:26:51.340|Main thread> Warning: Could not find any sound for 'HudVocEnergyLow'
- 2018-11-24 06:26:51.340|Main thread> Warning: Could not find any sound for 'HudVocStationFuelLow'
- 2018-11-24 06:26:51.340|Main thread> Warning: Could not find any sound for 'HudVocShipFuelLow'
- 2018-11-24 06:26:51.340|Main thread> Warning: Could not find any sound for 'HudVocEnergyCrit'
- 2018-11-24 06:26:51.340|Main thread> Warning: Could not find any sound for 'HudVocStationFuelCrit'
- 2018-11-24 06:26:51.340|Main thread> Warning: Could not find any sound for 'HudVocShipFuelCrit'
- 2018-11-24 06:26:51.340|Main thread> Warning: Could not find any sound for 'HudVocEnergyNo'
- 2018-11-24 06:26:51.340|Main thread> Warning: Could not find any sound for 'HudVocStationFuelNo'
- 2018-11-24 06:26:51.340|Main thread> Warning: Could not find any sound for 'HudVocShipFuelNo'
- 2018-11-24 06:26:51.340|Main thread> Warning: Could not find any sound for 'HudCraftBarProgressLoop'
- 2018-11-24 06:26:51.340|Main thread> Warning: Could not find any sound for 'HudOpenCraftWin'
- 2018-11-24 06:26:51.340|Main thread> Warning: Could not find any sound for 'HudOpenInventory'
- 2018-11-24 06:26:51.340|Main thread> Warning: Could not find any sound for 'PlayTakeItem'
- 2018-11-24 06:26:51.340|Main thread> Warning: Could not find any sound for 'HudPlaceItem'
- 2018-11-24 06:26:51.340|Main thread> Warning: Could not find any sound for 'QuestCompleted'
- 2018-11-24 06:26:51.340|Main thread> Warning: Could not find any sound for 'QuestStepCompleted'
- 2018-11-24 06:26:51.344|Main thread> MyGuiManager()
- 2018-11-24 06:26:51.421|Main thread> MyScreenManager()
- 2018-11-24 06:26:51.533|Main thread> MyGuiManager.LoadContent() - START
- 2018-11-24 06:26:51.543|Main thread> MyGuiManager.LoadContent() - START
- 2018-11-24 06:26:51.544|Main thread> MyGuiManager.LoadContent() - END
- 2018-11-24 06:26:51.544|Main thread> MyGuiManager.LoadContent() - END
- 2018-11-24 06:26:51.893|Main thread> MySandboxGame.LoadData() - END
- 2018-11-24 06:26:52.978|Main thread> Analytics helper process start reported
- 2018-11-24 06:26:52.991|Main thread> MySandboxGame.Initialize() - END
- 2018-11-24 06:26:53.006|Main thread> Timer Frequency: 3331250
- 2018-11-24 06:26:53.006|Main thread> Ticks per frame: 55753
- 2018-11-24 06:26:53.069|Worker Logic 0> Loading available saves - START
- 2018-11-24 06:26:53.071|Worker Logic 0> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Utilisateur\AppData\Roaming\MedievalEngineers\Saves\76561198058744263'
- 2018-11-24 06:26:53.137|Worker Logic 0> Loading available saves - END
- 2018-11-24 06:26:53.143|Worker Logic 0> Loading available saves - START
- 2018-11-24 06:26:53.144|Worker Logic 0> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Utilisateur\AppData\Roaming\MedievalEngineers\Saves\76561198058744263'
- 2018-11-24 06:26:53.146|Worker Logic 0> Loading available saves - END
- 2018-11-24 06:27:04.277|Main thread> StartNewSandbox - Start
- 2018-11-24 06:27:04.293|Main thread> StartNewSandbox - End
- 2018-11-24 06:27:04.600|Main thread> Starting world Safe Area Start 2018-11-24 18:27
- 2018-11-24 06:27:04.705|Main thread> Process information Session Start:
- 2018-11-24 06:27:04.705|Main thread> Managed Memory: 309,165,400 B
- 2018-11-24 06:27:04.708|Main thread> Private Memory: 1,160,495,104 B
- 2018-11-24 06:27:04.708|Main thread> Nr of Threads: 42
- 2018-11-24 06:27:04.708|Main thread> Simulation Speed: 0.01
- 2018-11-24 06:27:04.708|Main thread> Current:
- 2018-11-24 06:27:04.709|Main thread> Paged Memory: 1,160,495,104 B
- 2018-11-24 06:27:04.709|Main thread> Working Set: 758,702,080 B
- 2018-11-24 06:27:04.709|Main thread> Virtual Memory: 2,017,742,848 B
- 2018-11-24 06:27:04.709|Main thread> Peak:
- 2018-11-24 06:27:04.710|Main thread> Paged Memory: 1,188,311,040 B
- 2018-11-24 06:27:04.710|Main thread> Working Set: 793,464,832 B
- 2018-11-24 06:27:04.710|Main thread> Virtual Memory: 2,085,761,024 B
- 2018-11-24 06:27:05.072|Main thread> Finished loading stage Initializing session, elapsed time: 0.3570205 seconds
- 2018-11-24 06:27:05.076|Main thread> MyModManager.LoadData() - START
- 2018-11-24 06:27:05.089|Main thread> Finished loading mods.
- 2018-11-24 06:27:05.089|Main thread> MyModManager.LoadData() - END
- 2018-11-24 06:27:05.094|Main thread> MyDefinitionManager.LoadData() - START
- 2018-11-24 06:27:05.107|Main thread> List of used mods (0) - START
- 2018-11-24 06:27:05.108|Main thread> List of used mods - END
- 2018-11-24 06:27:06.820|Main thread> MyAudio.UnloadData - START
- 2018-11-24 06:27:06.894|Main thread> MyAudio.UnloadData - END
- 2018-11-24 06:27:06.894|Main thread> MyAudio.LoadData - START
- 2018-11-24 06:27:06.930|Main thread> MyAudio.CreateX3DAudio - Device: Haut-parleurs (7- Logitech G930 Headset)dio) - Channel #: 8
- 2018-11-24 06:27:10.268|Main thread> MyAudio.LoadData - END
- 2018-11-24 06:27:10.268|Main thread> MyDefinitionManager.LoadScenarios() - START
- 2018-11-24 06:27:10.299|Main thread> Loading scenarios
- 2018-11-24 06:27:10.299|Main thread> MyDefinitionManager.LoadScenarios() - END
- 2018-11-24 06:27:10.299|Main thread> MyDefinitionManager.LoadData() - END
- 2018-11-24 06:27:10.300|Main thread> Info: Game Definition: MyObjectBuilder_SessionDefinition/Medieval.Planets
- 2018-11-24 06:27:10.303|Main thread> Finished loading stage Loading definitions, elapsed time: 5.2142983 seconds
- 2018-11-24 06:27:10.305|Main thread> Info: Game Definition: MyObjectBuilder_SessionDefinition/Medieval.Planets
- 2018-11-24 06:27:10.446|Main thread> MyTransparentGeometry.LoadData - START
- 2018-11-24 06:27:10.479|External Debugging Listener> External debugger: listening...
- 2018-11-24 06:27:11.978|Main thread> MyLights.LoadData() - START
- 2018-11-24 06:27:11.980|Main thread> MyLights.LoadData() - END
- 2018-11-24 06:27:12.308|Main thread> Finished loading stage Loading session components, elapsed time: 2.0051147 seconds
- 2018-11-24 06:27:16.203|Main thread> Warning: Model is missing for MyObjectBuilder_CompoundCubeBlock/CompoundBlock
- 2018-11-24 06:27:20.106|Main thread> Model Models\Cubes\Small\Oven.mwm - Unable to load collision geometry from file, default collision will be used !
- 2018-11-24 06:27:23.466|Main thread> Model Models\Components\GoldIngot.mwm - Unable to load collision geometry from file, default collision will be used !
- 2018-11-24 06:27:23.755|Main thread> Model Models\Consumables\Bread.mwm - Unable to load collision geometry from file, default collision will be used !
- 2018-11-24 06:27:23.767|Main thread> Model Models\Consumables\MeatRoasted.mwm - Unable to load collision geometry from file, default collision will be used !
- 2018-11-24 06:27:23.857|Main thread> Model Models\Consumables\Herbs.mwm - Unable to load collision geometry from file, default collision will be used !
- 2018-11-24 06:27:23.862|Main thread> Model Models\Consumables\WoodenRoot.mwm - Unable to load collision geometry from file, default collision will be used !
- 2018-11-24 06:27:23.867|Main thread> Model Models\Consumables\Meat.mwm - Unable to load collision geometry from file, default collision will be used !
- 2018-11-24 06:27:24.060|Main thread> Finished loading stage Loading models, elapsed time: 11.7476719 seconds
- 2018-11-24 06:27:24.060|Main thread> Finished loading stage Loading data, elapsed time: 18.988086 seconds
- 2018-11-24 06:27:24.063|Main thread> MyWorldGenerator.GenerateWorld - START
- 2018-11-24 06:27:25.017|Main thread> Loading voxel storage from file 'C:\SteamLibrary\steamapps\common\MedievalEngineers\Content\Scenarios\SafeAreaStart\EarthSecond-1251102759r5000.vx2'
- 2018-11-24 06:27:26.768|Main thread> Could not load voxel material Rock_moss
- 2018-11-24 06:27:26.768|Main thread> Could not load voxel material Rock_moss
- 2018-11-24 06:27:28.344|Main thread> Models\Cubes\small\dead_astronaut.mwm does not have destruction data
- 2018-11-24 06:27:29.024|Main thread> Models\Cubes\Small\TorchWall.mwm does not have destruction data
- 2018-11-24 06:27:31.863|Main thread> Finished loading stage Loading 93 objects, elapsed time: 6.8503918 seconds
- 2018-11-24 06:27:31.871|Main thread> MyWorldGenerator.GenerateWorld - END
- 2018-11-24 06:27:31.871|Main thread> Finished loading stage Loading planet, elapsed time: 7.8104468 seconds
- 2018-11-24 06:27:31.899|Main thread> MySession.Static.LogSettings - START
- 2018-11-24 06:27:31.899|Main thread> Name = Safe Area Start 2018-11-24 18:27
- 2018-11-24 06:27:31.899|Main thread> Description =
- 2018-11-24 06:27:31.899|Main thread> InGameTime = 01/01/0001 00:00:00
- 2018-11-24 06:27:31.899|Main thread> Scenario = Safe Area Start
- 2018-11-24 06:27:31.899|Main thread> Password =
- 2018-11-24 06:27:31.899|Main thread> CurrentPath = C:\Users\Utilisateur\AppData\Roaming\MedievalEngineers\Saves\76561198058744263\Safe Area Start 2018-11-24 1827
- 2018-11-24 06:27:31.899|Main thread> WorkshopId =
- 2018-11-24 06:27:31.899|Main thread> CameraController =
- 2018-11-24 06:27:31.899|Main thread> ThumbPath = C:\Users\Utilisateur\AppData\Roaming\MedievalEngineers\Saves\76561198058744263\Safe Area Start 2018-11-24 1827\thumb.jpg
- 2018-11-24 06:27:31.900|Main thread> Settings:
- 2018-11-24 06:27:31.901|Main thread> AI - Hostile AI Enabled = True
- 2018-11-24 06:27:31.901|Main thread> AI - Maximum = 10
- 2018-11-24 06:27:31.901|Main thread> Decay - Abandoned Grid Decay Time (Hours) = 168
- 2018-11-24 06:27:31.901|Main thread> Decay - Resource Decay Time (Seconds) = 300
- 2018-11-24 06:27:31.901|Main thread> Decay - Ruin = True
- 2018-11-24 06:27:31.901|Main thread> Fast Travel - Enabled = True
- 2018-11-24 06:27:31.901|Main thread> Fast Travel - Limitations = True
- 2018-11-24 06:27:31.901|Main thread> Maximum Fracture Pieces = 50
- 2018-11-24 06:27:31.902|Main thread> Auto-Save Time (Minutes) = 5
- 2018-11-24 06:27:31.902|Main thread> Cut, Copy and Paste = True
- 2018-11-24 06:27:31.902|Main thread> Days per season = 4
- 2018-11-24 06:27:31.902|Main thread> Destructible blocks = True
- 2018-11-24 06:27:31.902|Main thread> Enable 3rd person view = True
- 2018-11-24 06:27:31.902|Main thread> Enable Sun Rotation = True
- 2018-11-24 06:27:31.902|Main thread> Enable voxel destruction = True
- 2018-11-24 06:27:31.902|Main thread> Game Mode = Survival
- 2018-11-24 06:27:31.902|Main thread> Inventory size multiplier = 1
- 2018-11-24 06:27:31.902|Main thread> Maximum Backup Saves = 5
- 2018-11-24 06:27:31.902|Main thread> Maximum Floating Objects = 64
- 2018-11-24 06:27:31.902|Main thread> Maximum Players = 4
- 2018-11-24 06:27:31.902|Main thread> Maximum Solar Altitude = 0.41
- 2018-11-24 06:27:31.903|Main thread> Serverside Chat Logging = True
- 2018-11-24 06:27:31.903|Main thread> Show player names on HUD = True
- 2018-11-24 06:27:31.903|Main thread> Spectator = False
- 2018-11-24 06:27:31.903|Main thread> Structural Integrity = True
- 2018-11-24 06:27:31.903|Main thread> Sun rotation interval = 120
- 2018-11-24 06:27:31.903|Main thread> View distance = 2600
- 2018-11-24 06:27:31.903|Main thread> MySession.Static.LogSettings - END
- 2018-11-24 06:27:31.903|Main thread> Finished loading stage Loading character data, elapsed time: 0.0320018 seconds
- 2018-11-24 06:27:31.912|Main thread> Setting update order on MyParticlesManager to AfterSimulation
- 2018-11-24 06:27:31.913|Main thread> Setting update order on MyPhysicsComponentSystem to AfterSimulation
- 2018-11-24 06:27:31.913|Main thread> Setting update order on MySessionComponentExtDebug to BeforeSimulation
- 2018-11-24 06:27:31.913|Main thread> Setting update order on MySessionComponentAnimationSystem to BeforeSimulation
- 2018-11-24 06:27:31.913|Main thread> Setting update order on MyDestructionData to AfterSimulation
- 2018-11-24 06:27:31.913|Main thread> Setting update order on MyPhysics to Simulation
- 2018-11-24 06:27:31.913|Main thread> Setting update order on MyMaterialPropertiesHelper to NoUpdate
- 2018-11-24 06:27:31.913|Main thread> Setting update order on MyLights to NoUpdate
- 2018-11-24 06:27:31.913|Main thread> Setting update order on MyAudioComponent to BeforeSimulation
- 2018-11-24 06:27:31.913|Main thread> Setting update order on MySector to BeforeSimulation, AfterSimulation
- 2018-11-24 06:27:31.914|Main thread> Setting update order on MyVoiceChatSessionComponent to AfterSimulation
- 2018-11-24 06:27:31.914|Main thread> Setting update order on MyParticleEditorComponent to AfterSimulation
- 2018-11-24 06:27:31.914|Main thread> Setting update order on MyEnvironmentItemEditor to AfterSimulation
- 2018-11-24 06:27:31.914|Main thread> Setting update order on MyDestructionEffectsComponent to NoUpdate
- 2018-11-24 06:27:31.914|Main thread> Setting update order on MyPlayerStorageComponent to NoUpdate
- 2018-11-24 06:27:31.917|Main thread> Setting update order on MySessionComponentSpectator to NoUpdate
- 2018-11-24 06:27:31.917|Main thread> Setting update order on MySoundSystem to Simulation
- 2018-11-24 06:27:31.917|Main thread> Setting update order on MyGridPickupComponent to NoUpdate
- 2018-11-24 06:27:31.917|Main thread> Setting update order on MyDamageSystem to NoUpdate
- 2018-11-24 06:27:31.917|Main thread> Setting update order on MyHitReportingComponent to NoUpdate
- 2018-11-24 06:27:31.917|Main thread> Setting update order on MyScriptedGroupsSystem to AfterSimulation
- 2018-11-24 06:27:31.917|Main thread> Setting update order on MySessionComponentResearch to NoUpdate
- 2018-11-24 06:27:31.917|Main thread> Setting update order on MyLocalToolbar to BeforeSimulation
- 2018-11-24 06:27:31.917|Main thread> Setting update order on MySessionComponentVoxelHand to BeforeSimulation
- 2018-11-24 06:27:31.917|Main thread> Setting update order on MyClipboardComponent to BeforeSimulation
- 2018-11-24 06:27:31.918|Main thread> Setting update order on MyHudWarnings to AfterSimulation
- 2018-11-24 06:27:31.918|Main thread> Setting update order on MyHud to BeforeSimulation
- 2018-11-24 06:27:31.918|Main thread> Setting update order on MyAIComponent to Simulation, AfterSimulation
- 2018-11-24 06:27:31.920|Main thread> Setting update order on MyEnvironmentBotSpawningSystem to AfterSimulation
- 2018-11-24 06:27:31.920|Main thread> Setting update order on MyFracturedPiecesManager to AfterSimulation
- 2018-11-24 06:27:31.920|Main thread> Setting update order on MyGravityProviderSystem to NoUpdate
- 2018-11-24 06:27:31.920|Main thread> Setting update order on MyHeightMapLoadingSystem to AfterSimulation
- 2018-11-24 06:27:31.920|Main thread> Setting update order on MyCoordinateSystem to NoUpdate
- 2018-11-24 06:27:31.920|Main thread> Setting update order on MySleepingGridsCorrection to NoUpdate
- 2018-11-24 06:27:31.920|Main thread> Setting update order on MyRopeComponent to BeforeSimulation, AfterSimulation
- 2018-11-24 06:27:31.920|Main thread> Setting update order on MySessionComponentThrower to AfterSimulation
- 2018-11-24 06:27:31.920|Main thread> Setting update order on MyTimerComponentSystem to AfterSimulation
- 2018-11-24 06:27:31.920|Main thread> Setting update order on MyAiTargetManager to AfterSimulation
- 2018-11-24 06:27:31.920|Main thread> Setting update order on MyTrashRemoval to AfterSimulation
- 2018-11-24 06:27:31.920|Main thread> Setting update order on MyPlaceAreas to NoUpdate
- 2018-11-24 06:27:31.920|Main thread> Setting update order on MyFloatingObjects to AfterSimulation
- 2018-11-24 06:27:31.920|Main thread> Setting update order on MyGamePruningStructure to Simulation
- 2018-11-24 06:27:31.920|Main thread> Setting update order on MyCubeGrids to NoUpdate
- 2018-11-24 06:27:31.920|Main thread> Setting update order on MyCubeGridSmallToLargeConnection to NoUpdate
- 2018-11-24 06:27:31.921|Main thread> Setting update order on MyPlanetEnvironmentSessionComponent to BeforeSimulation
- 2018-11-24 06:27:31.930|Main thread> Setting update order on MyPlanets to NoUpdate
- 2018-11-24 06:27:31.930|Main thread> Setting update order on MyMedievalPlanetRespawnComponent to BeforeSimulation
- 2018-11-24 06:27:31.930|Main thread> Setting update order on MyActionTrackingSystem to NoUpdate
- 2018-11-24 06:27:31.930|Main thread> Setting update order on MyWatchdogComponent to NoUpdate
- 2018-11-24 06:27:31.935|Main thread> Setting update order on MyBannerComponent to BeforeSimulation
- 2018-11-24 06:27:31.936|Main thread> Setting update order on MyCuttingComponent to AfterSimulation
- 2018-11-24 06:27:31.937|Main thread> Setting update order on MyEnvironmentGatheringSystem to AfterSimulation
- 2018-11-24 06:27:31.937|Main thread> Setting update order on MyEnvironmentRegrowthSystem to NoUpdate
- 2018-11-24 06:27:31.937|Main thread> Setting update order on MyFastTravelSystem to AfterSimulation
- 2018-11-24 06:27:31.937|Main thread> Setting update order on MyFarmingSystem to NoUpdate
- 2018-11-24 06:27:31.938|Main thread> Setting update order on MyKeychainSystem to NoUpdate
- 2018-11-24 06:27:31.938|Main thread> Setting update order on MyManipulationComponent to BeforeSimulation
- 2018-11-24 06:27:31.941|Main thread> Setting update order on MyMapSessionComponent to BeforeSimulation
- 2018-11-24 06:27:31.941|Main thread> Setting update order on MyMedievalMeasurementsSessionComponent to BeforeSimulation
- 2018-11-24 06:27:31.941|Main thread> Setting update order on MyMedievalReachabilityComponent to NoUpdate
- 2018-11-24 06:27:31.941|Main thread> Setting update order on MyAreaOwnershipSystem to BeforeSimulation
- 2018-11-24 06:27:31.941|Main thread> Setting update order on MyAreaPermissionSystem to NoUpdate
- 2018-11-24 06:27:31.941|Main thread> Setting update order on MyAreaUpkeepSystem to BeforeSimulation
- 2018-11-24 06:27:31.941|Main thread> Setting update order on MyUniqueEntitySystem to NoUpdate
- 2018-11-24 06:27:31.945|Main thread> Setting update order on MyWaypointSystem to NoUpdate
- 2018-11-24 06:27:31.945|Main thread> Setting update order on MyMechanicalSmallGridsSystem to BeforeSimulation
- 2018-11-24 06:27:31.945|Main thread> Setting update order on MyMapDataComponent to NoUpdate
- 2018-11-24 06:27:31.945|Main thread> Setting update order on MySearchSystem to NoUpdate
- 2018-11-24 06:27:31.945|Main thread> Setting update order on MyDiplomacyManager to NoUpdate
- 2018-11-24 06:27:31.990|Main thread> Setting update order on MyDecaySystem to BeforeSimulation
- 2018-11-24 06:27:31.991|Main thread> Setting update order on MyCubeBuilderMedieval to BeforeSimulation
- 2018-11-24 06:27:31.991|Main thread> Setting update order on MyMedievalBuildComponent to NoUpdate
- 2018-11-24 06:27:31.991|Main thread> Finished loading stage Starting Components, elapsed time: 0.0800046 seconds
- 2018-11-24 06:27:32.012|Main thread> Info: Player 76561198058744263 ([AM] Dadau) requesting to spawn, has 1 respawn locations available.
- 2018-11-24 06:27:32.015|Main thread> Info: (0) 85908641886923057:234: MyObjectBuilder_SafezoneRespawnComponent
- 2018-11-24 06:27:35.407|Main thread> Saving world - START
- 2018-11-24 06:27:35.408|Main thread> Making world state snapshot.
- 2018-11-24 06:27:35.409|Main thread> Process information Before snapshot.:
- 2018-11-24 06:27:35.409|Main thread> Managed Memory: 2,018,237,160 B
- 2018-11-24 06:27:35.410|Main thread> Private Memory: 3,070,767,104 B
- 2018-11-24 06:27:35.410|Main thread> Nr of Threads: 47
- 2018-11-24 06:27:35.410|Main thread> Simulation Speed: 0.01
- 2018-11-24 06:27:35.410|Main thread> Entity count: 119
- 2018-11-24 06:27:35.410|Main thread> Player count: 1
- 2018-11-24 06:27:35.410|Main thread> Current:
- 2018-11-24 06:27:35.410|Main thread> Paged Memory: 3,070,767,104 B
- 2018-11-24 06:27:35.411|Main thread> Working Set: 2,620,940,288 B
- 2018-11-24 06:27:35.411|Main thread> Virtual Memory: 4,121,395,200 B
- 2018-11-24 06:27:35.411|Main thread> Peak:
- 2018-11-24 06:27:35.411|Main thread> Paged Memory: 3,072,823,296 B
- 2018-11-24 06:27:35.411|Main thread> Working Set: 2,622,844,928 B
- 2018-11-24 06:27:35.411|Main thread> Virtual Memory: 4,124,573,696 B
- 2018-11-24 06:27:35.540|Main thread> Process information After snapshot.:
- 2018-11-24 06:27:35.541|Main thread> Managed Memory: 2,016,247,880 B
- 2018-11-24 06:27:35.542|Main thread> Private Memory: 3,073,843,200 B
- 2018-11-24 06:27:35.542|Main thread> Nr of Threads: 47
- 2018-11-24 06:27:35.542|Main thread> Simulation Speed: 0.01
- 2018-11-24 06:27:35.542|Main thread> Entity count: 119
- 2018-11-24 06:27:35.542|Main thread> Player count: 1
- 2018-11-24 06:27:35.542|Main thread> Current:
- 2018-11-24 06:27:35.543|Main thread> Paged Memory: 3,073,843,200 B
- 2018-11-24 06:27:35.543|Main thread> Working Set: 2,624,131,072 B
- 2018-11-24 06:27:35.543|Main thread> Virtual Memory: 4,121,591,808 B
- 2018-11-24 06:27:35.543|Main thread> Peak:
- 2018-11-24 06:27:35.543|Main thread> Paged Memory: 3,074,584,576 B
- 2018-11-24 06:27:35.543|Main thread> Working Set: 2,624,716,800 B
- 2018-11-24 06:27:35.543|Main thread> Virtual Memory: 4,125,130,752 B
- 2018-11-24 06:27:35.544|Main thread> Process information Directory cleanup:
- 2018-11-24 06:27:35.545|Main thread> Managed Memory: 2,016,296,800 B
- 2018-11-24 06:27:35.546|Main thread> Private Memory: 3,073,843,200 B
- 2018-11-24 06:27:35.546|Main thread> Nr of Threads: 47
- 2018-11-24 06:27:35.546|Main thread> Simulation Speed: 0.01
- 2018-11-24 06:27:35.546|Main thread> Entity count: 119
- 2018-11-24 06:27:35.546|Main thread> Player count: 1
- 2018-11-24 06:27:35.546|Main thread> Current:
- 2018-11-24 06:27:35.546|Main thread> Paged Memory: 3,073,843,200 B
- 2018-11-24 06:27:35.546|Main thread> Working Set: 2,624,131,072 B
- 2018-11-24 06:27:35.546|Main thread> Virtual Memory: 4,121,591,808 B
- 2018-11-24 06:27:35.547|Main thread> Peak:
- 2018-11-24 06:27:35.547|Main thread> Paged Memory: 3,074,584,576 B
- 2018-11-24 06:27:35.547|Main thread> Working Set: 2,624,716,800 B
- 2018-11-24 06:27:35.547|Main thread> Virtual Memory: 4,125,130,752 B
- 2018-11-24 06:27:35.547|Main thread> Saving world - END
- 2018-11-24 06:27:35.552|Main thread> Session snapshot save - START
- 2018-11-24 06:27:35.552|Main thread> Checking file access for files in target dir.
- 2018-11-24 06:27:35.553|Main thread> Cleaning up old save.
- 2018-11-24 06:27:35.553|Main thread> Saving snapshot files to drive.
- 2018-11-24 06:27:35.865|Main thread> Core Data success: True
- 2018-11-24 06:27:35.947|Main thread> Voxel success: True
- 2018-11-24 06:27:35.947|Main thread> SaveLastSessionInfo success: True
- 2018-11-24 06:27:35.947|Main thread> Saving success: True
- 2018-11-24 06:27:35.947|Main thread> Saving succeeded, moving files from .new into save folder.
- 2018-11-24 06:27:35.951|Main thread> Making backup.
- 2018-11-24 06:27:35.962|Main thread> Session snapshot save - END
- 2018-11-24 06:27:35.969|Main thread> Finished loading stage Loading final details, elapsed time: 4.0662326 seconds
- 2018-11-24 06:27:35.969|Main thread> Finished loading stage Finished loading, elapsed time: 31.2577879 seconds
- 2018-11-24 06:27:36.052|Main thread> Process information Periodic Check:
- 2018-11-24 06:27:36.053|Main thread> Managed Memory: 2,068,506,544 B
- 2018-11-24 06:27:36.053|Main thread> Private Memory: 3,282,849,792 B
- 2018-11-24 06:27:36.053|Main thread> Nr of Threads: 47
- 2018-11-24 06:27:36.053|Main thread> Simulation Speed: 0.01
- 2018-11-24 06:27:36.053|Main thread> Entity count: 119
- 2018-11-24 06:27:36.053|Main thread> Player count: 1
- 2018-11-24 06:27:36.053|Main thread> Current:
- 2018-11-24 06:27:36.054|Main thread> Paged Memory: 3,282,849,792 B
- 2018-11-24 06:27:36.054|Main thread> Working Set: 2,833,256,448 B
- 2018-11-24 06:27:36.054|Main thread> Virtual Memory: 4,289,626,112 B
- 2018-11-24 06:27:36.054|Main thread> Peak:
- 2018-11-24 06:27:36.054|Main thread> Paged Memory: 3,283,308,544 B
- 2018-11-24 06:27:36.054|Main thread> Working Set: 2,833,682,432 B
- 2018-11-24 06:27:36.054|Main thread> Virtual Memory: 4,291,694,592 B
- 2018-11-24 06:27:36.056|Main thread> Number of Worlds: 1
- 2018-11-24 06:27:36.056|Main thread> 0) RigidBodies: 92, ActiveRigidBodies: 10, CharacterRigidBodies: 1
- 2018-11-24 06:27:36.058|Main thread> 0) Constraints: 0
- 2018-11-24 06:27:37.030|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-11-24 06:27:37.031|Main thread> MySessionLoading status:
- 2018-11-24 06:27:37.032|Main thread> 0: TerrainWaitStep: 0/1
- 2018-11-24 06:27:38.084|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-11-24 06:27:38.084|Main thread> MySessionLoading status:
- 2018-11-24 06:27:38.086|Main thread> 0: TerrainWaitStep: 0/1
- 2018-11-24 06:27:39.139|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-11-24 06:27:39.139|Main thread> MySessionLoading status:
- 2018-11-24 06:27:39.139|Main thread> 0: TerrainWaitStep: 0/1
- 2018-11-24 06:27:40.193|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-11-24 06:27:40.193|Main thread> MySessionLoading status:
- 2018-11-24 06:27:40.194|Main thread> 0: TerrainWaitStep: 0/1
- 2018-11-24 06:27:41.247|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-11-24 06:27:41.247|Main thread> MySessionLoading status:
- 2018-11-24 06:27:41.248|Main thread> 0: TerrainWaitStep: 0/1
- 2018-11-24 06:27:42.302|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-11-24 06:27:42.302|Main thread> MySessionLoading status:
- 2018-11-24 06:27:42.303|Main thread> 0: TerrainWaitStep: 0/1
- 2018-11-24 06:27:43.357|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-11-24 06:27:43.357|Main thread> MySessionLoading status:
- 2018-11-24 06:27:43.357|Main thread> 0: TerrainWaitStep: 0/1
- 2018-11-24 06:27:44.410|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-11-24 06:27:44.410|Main thread> MySessionLoading status:
- 2018-11-24 06:27:44.411|Main thread> 0: TerrainWaitStep: 0/1
- 2018-11-24 06:27:45.465|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-11-24 06:27:45.465|Main thread> MySessionLoading status:
- 2018-11-24 06:27:45.466|Main thread> 0: TerrainWaitStep: 0/1
- 2018-11-24 06:27:46.519|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-11-24 06:27:46.519|Main thread> MySessionLoading status:
- 2018-11-24 06:27:46.520|Main thread> 0: TerrainWaitStep: 0/1
- 2018-11-24 06:27:47.573|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-11-24 06:27:47.573|Main thread> MySessionLoading status:
- 2018-11-24 06:27:47.574|Main thread> 0: TerrainWaitStep: 0/1
- 2018-11-24 06:27:48.629|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-11-24 06:27:48.629|Main thread> MySessionLoading status:
- 2018-11-24 06:27:48.630|Main thread> 0: TerrainWaitStep: 0/1
- 2018-11-24 06:27:49.683|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-11-24 06:27:49.683|Main thread> MySessionLoading status:
- 2018-11-24 06:27:49.686|Main thread> 0: TerrainWaitStep: 0/1
- 2018-11-24 06:27:49.885|Main thread> All voxels loaded, cleaning up hooks.
- 2018-11-24 06:27:50.069|Main thread> Loading finished: 99%, IsUpdateReady: True, MySessionLoading: True
- 2018-11-24 06:27:50.157|Main thread> Loading completed, starting session.
- DirectX11:
- 2018-11-24 06:26:31.896|Main thread> Log Started
- 2018-11-24 06:26:31.896|Main thread> Timezone (local - UTC): 1h
- 2018-11-24 06:26:31.896|Main thread> App Version: Version unknown
- 2018-11-24 06:26:31.896|Main thread> VRage renderer started
- 2018-11-24 06:26:31.913|Main thread> All detected adapters:
- 2018-11-24 06:26:31.921|Main thread> NVIDIA GeForce GTX 580 - VendorID=4318, SubsystemID=141171054, DeviceID=4224
- 2018-11-24 06:26:32.077|Main thread> AdapterInfo = {
- 2018-11-24 06:26:32.078|Main thread> Name = NVIDIA GeForce GTX 580 + DISPLAY1
- 2018-11-24 06:26:32.078|Main thread> Description = dev id: 4224, mem: 1551106048, shared mem: 2684235776, Luid: 50254, rev: 161, subsys id: 141171054, vendor id: 4318
- 2018-11-24 06:26:32.078|Main thread> Driver version = 23.21.13.9135
- 2018-11-24 06:26:32.078|Main thread> Driver date = 20180323000000.000000-000
- 2018-11-24 06:26:32.078|Main thread> DriverUpdateNecessary = False
- 2018-11-24 06:26:32.078|Main thread> Adapter id = 0
- 2018-11-24 06:26:32.078|Main thread> Supported = True
- 2018-11-24 06:26:32.078|Main thread> RAM = 1551106048
- 2018-11-24 06:26:32.078|Main thread> Priority = 2
- 2018-11-24 06:26:32.078|Main thread> Multithreaded rendering supported = True
- 2018-11-24 06:26:32.078|Main thread> Output is attached = True
- 2018-11-24 06:26:32.079|Main thread> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080}
- 2018-11-24 06:26:32.079|Main thread> Display modes = {
- 2018-11-24 06:26:32.079|Main thread> DXGIOutput id = 0
- 2018-11-24 06:26:32.080|Main thread> 640x480@60Hz
- 2018-11-24 06:26:32.080|Main thread> 640x480@75Hz
- 2018-11-24 06:26:32.080|Main thread> 640x480@72Hz
- 2018-11-24 06:26:32.080|Main thread> 640x480@59.94Hz
- 2018-11-24 06:26:32.080|Main thread> 720x480@60Hz
- 2018-11-24 06:26:32.080|Main thread> 720x480@59.94Hz
- 2018-11-24 06:26:32.080|Main thread> 720x576@50Hz
- 2018-11-24 06:26:32.080|Main thread> 800x600@75Hz
- 2018-11-24 06:26:32.080|Main thread> 800x600@56.25Hz
- 2018-11-24 06:26:32.080|Main thread> 800x600@60.317Hz
- 2018-11-24 06:26:32.080|Main thread> 800x600@72.188Hz
- 2018-11-24 06:26:32.080|Main thread> 1024x768@60.004Hz
- 2018-11-24 06:26:32.080|Main thread> 1024x768@70.069Hz
- 2018-11-24 06:26:32.080|Main thread> 1024x768@75.029Hz
- 2018-11-24 06:26:32.080|Main thread> 1152x864@59.887Hz
- 2018-11-24 06:26:32.080|Main thread> 1152x864@59.887Hz
- 2018-11-24 06:26:32.080|Main thread> 1176x664@60Hz
- 2018-11-24 06:26:32.080|Main thread> 1176x664@60Hz
- 2018-11-24 06:26:32.080|Main thread> 1176x664@50Hz
- 2018-11-24 06:26:32.080|Main thread> 1176x664@50Hz
- 2018-11-24 06:26:32.080|Main thread> 1176x664@59.94Hz
- 2018-11-24 06:26:32.080|Main thread> 1176x664@59.94Hz
- 2018-11-24 06:26:32.080|Main thread> 1280x720@60Hz
- 2018-11-24 06:26:32.080|Main thread> 1280x720@50Hz
- 2018-11-24 06:26:32.080|Main thread> 1280x720@59.94Hz
- 2018-11-24 06:26:32.080|Main thread> 1280x768@59.887Hz
- 2018-11-24 06:26:32.080|Main thread> 1280x768@59.887Hz
- 2018-11-24 06:26:32.080|Main thread> 1280x800@59.887Hz
- 2018-11-24 06:26:32.080|Main thread> 1280x800@59.887Hz
- 2018-11-24 06:26:32.080|Main thread> 1280x960@60Hz
- 2018-11-24 06:26:32.080|Main thread> 1280x1024@60.02Hz
- 2018-11-24 06:26:32.080|Main thread> 1280x1024@75.025Hz
- 2018-11-24 06:26:32.080|Main thread> 1360x768@59.887Hz
- 2018-11-24 06:26:32.080|Main thread> 1360x768@59.887Hz
- 2018-11-24 06:26:32.080|Main thread> 1366x768@59.887Hz
- 2018-11-24 06:26:32.080|Main thread> 1366x768@59.887Hz
- 2018-11-24 06:26:32.080|Main thread> 1440x900@59.887Hz
- 2018-11-24 06:26:32.080|Main thread> 1600x900@59.954Hz
- 2018-11-24 06:26:32.080|Main thread> 1600x900@59.954Hz
- 2018-11-24 06:26:32.080|Main thread> 1600x1024@59.954Hz
- 2018-11-24 06:26:32.080|Main thread> 1600x1024@59.954Hz
- 2018-11-24 06:26:32.080|Main thread> 1680x1050@59.954Hz
- 2018-11-24 06:26:32.080|Main thread> 1768x992@60Hz
- 2018-11-24 06:26:32.080|Main thread> 1768x992@60Hz
- 2018-11-24 06:26:32.080|Main thread> 1768x992@50Hz
- 2018-11-24 06:26:32.080|Main thread> 1768x992@50Hz
- 2018-11-24 06:26:32.080|Main thread> 1768x992@59.94Hz
- 2018-11-24 06:26:32.080|Main thread> 1768x992@59.94Hz
- 2018-11-24 06:26:32.080|Main thread> 1920x1080@60Hz
- 2018-11-24 06:26:32.080|Main thread> 1920x1080@60Hz
- 2018-11-24 06:26:32.080|Main thread> 1920x1080@50Hz
- 2018-11-24 06:26:32.080|Main thread> 1920x1080@50Hz
- 2018-11-24 06:26:32.080|Main thread> 1920x1080@59.94Hz
- 2018-11-24 06:26:32.080|Main thread> 1920x1080@59.94006Hz
- 2018-11-24 06:26:32.080|Main thread> }
- 2018-11-24 06:26:32.080|Main thread> }
- 2018-11-24 06:26:41.752|Render thread> CreateDevice - input settings
- 2018-11-24 06:26:41.754|Render thread> MyRenderDeviceSettings = {
- 2018-11-24 06:26:41.756|Render thread> Adapter id = 0
- 2018-11-24 06:26:41.756|Render thread> DXGIAdapter id = 0
- 2018-11-24 06:26:41.756|Render thread> DXGIOutput id = 0
- 2018-11-24 06:26:41.756|Render thread> Resolution = 1920 x 1080
- 2018-11-24 06:26:41.756|Render thread> Window mode = FullscreenWindow
- 2018-11-24 06:26:41.756|Render thread> }
- 2018-11-24 06:26:41.795|Render thread> CreateDeviceInternal - CheckSettings()
- 2018-11-24 06:26:41.796|Render thread> CreateDeviceInternal - GetAdapter()
- 2018-11-24 06:26:41.798|Render thread> CreateDeviceInternal - FixSettings()
- 2018-11-24 06:26:41.802|Render thread> CreateDeviceInternal - Fixing of settings is done
- 2018-11-24 06:26:41.802|Render thread> MyRenderDeviceSettings = {
- 2018-11-24 06:26:41.803|Render thread> Adapter id = 0
- 2018-11-24 06:26:41.803|Render thread> DXGIAdapter id = 0
- 2018-11-24 06:26:41.803|Render thread> DXGIOutput id = 0
- 2018-11-24 06:26:41.803|Render thread> Resolution = 1920 x 1080
- 2018-11-24 06:26:41.803|Render thread> Window mode = FullscreenWindow
- 2018-11-24 06:26:41.803|Render thread> }
- 2018-11-24 06:26:41.803|Render thread> CreateDeviceInternal - Create device
- 2018-11-24 06:26:41.844|Render thread> CreateDeviceInternal Steam Overlay integration
- 2018-11-24 06:26:42.091|Render thread> CreateDeviceInternal Steam Overlay OK
- 2018-11-24 06:26:42.091|Render thread> CreateDeviceInternal InitDebugOutput
- 2018-11-24 06:26:42.091|Render thread> CreateDeviceInternal create ImagingFactory
- 2018-11-24 06:26:42.093|Render thread> CreateDeviceInternal RC Dispose
- 2018-11-24 06:26:42.093|Render thread> CreateDeviceInternal RC Create
- 2018-11-24 06:26:42.095|Render thread> Device Context change
- 2018-11-24 06:26:42.095|Render thread> CreateDeviceInternal RC Initialize
- 2018-11-24 06:26:42.106|Render thread> Warning: Annotations for render context are not available
- 2018-11-24 06:26:42.106|Render thread> CreateDeviceInternal m_initializedOnce (False)
- 2018-11-24 06:26:42.186|Render thread> CreateDeviceInternal m_initialized (False)
- 2018-11-24 06:26:42.261|Render thread> Warning: Annotations for render context are not available
- 2018-11-24 06:26:42.261|Render thread> Warning: Annotations for render context are not available
- 2018-11-24 06:26:42.262|Render thread> Warning: Annotations for render context are not available
- 2018-11-24 06:26:42.262|Render thread> Warning: Annotations for render context are not available
- 2018-11-24 06:26:42.262|Render thread> Warning: Annotations for render context are not available
- 2018-11-24 06:26:42.262|Render thread> Warning: Annotations for render context are not available
- 2018-11-24 06:26:42.262|Render thread> Warning: Annotations for render context are not available
- 2018-11-24 06:26:42.262|Render thread> Warning: Annotations for render context are not available
- 2018-11-24 06:26:42.262|Render thread> Warning: Annotations for render context are not available
- 2018-11-24 06:26:42.263|Render thread> Warning: Annotations for render context are not available
- 2018-11-24 06:26:42.263|Render thread> Warning: Annotations for render context are not available
- 2018-11-24 06:26:42.263|Render thread> Warning: Annotations for render context are not available
- 2018-11-24 06:26:42.263|Render thread> Warning: Annotations for render context are not available
- 2018-11-24 06:26:42.263|Render thread> Warning: Annotations for render context are not available
- 2018-11-24 06:26:42.263|Render thread> Warning: Annotations for render context are not available
- 2018-11-24 06:26:42.263|Render thread> Warning: Annotations for render context are not available
- 2018-11-24 06:26:42.264|Render thread> Warning: Annotations for render context are not available
- 2018-11-24 06:26:42.264|Render thread> Warning: Annotations for render context are not available
- 2018-11-24 06:26:42.264|Render thread> Warning: Annotations for render context are not available
- 2018-11-24 06:26:42.264|Render thread> Warning: Annotations for render context are not available
- 2018-11-24 06:26:42.264|Render thread> Warning: Annotations for render context are not available
- 2018-11-24 06:26:42.264|Render thread> Warning: Annotations for render context are not available
- 2018-11-24 06:26:42.264|Render thread> Warning: Annotations for render context are not available
- 2018-11-24 06:26:42.264|Render thread> Warning: Annotations for render context are not available
- 2018-11-24 06:26:42.265|Render thread> Warning: Annotations for render context are not available
- 2018-11-24 06:26:42.265|Render thread> Warning: Annotations for render context are not available
- 2018-11-24 06:26:42.265|Render thread> Warning: Annotations for render context are not available
- 2018-11-24 06:26:42.265|Render thread> Warning: Annotations for render context are not available
- 2018-11-24 06:26:42.268|Render thread> Warning: Annotations for render context are not available
- 2018-11-24 06:26:42.268|Render thread> Warning: Annotations for render context are not available
- 2018-11-24 06:26:42.268|Render thread> Warning: Annotations for render context are not available
- 2018-11-24 06:26:42.268|Render thread> Warning: Annotations for render context are not available
- 2018-11-24 06:26:42.268|Render thread> Warning: Annotations for render context are not available
- 2018-11-24 06:26:42.268|Render thread> Warning: Annotations for render context are not available
- 2018-11-24 06:26:42.269|Render thread> Warning: Annotations for render context are not available
- 2018-11-24 06:26:42.269|Render thread> Warning: Annotations for render context are not available
- 2018-11-24 06:26:42.269|Render thread> Warning: Annotations for render context are not available
- 2018-11-24 06:26:42.269|Render thread> Warning: Annotations for render context are not available
- 2018-11-24 06:26:42.269|Render thread> Warning: Annotations for render context are not available
- 2018-11-24 06:26:42.269|Render thread> Warning: Annotations for render context are not available
- 2018-11-24 06:26:42.269|Render thread> Warning: Annotations for render context are not available
- 2018-11-24 06:26:42.270|Render thread> Warning: Annotations for render context are not available
- 2018-11-24 06:26:42.270|Render thread> Warning: Annotations for render context are not available
- 2018-11-24 06:26:42.270|Render thread> Warning: Annotations for render context are not available
- 2018-11-24 06:26:42.270|Render thread> Warning: Annotations for render context are not available
- 2018-11-24 06:26:42.270|Render thread> Warning: Annotations for render context are not available
- 2018-11-24 06:26:42.707|Render thread> DestroyCascadeTextures
- 2018-11-24 06:26:42.708|Render thread> InitCascadeTextures: 0
- 2018-11-24 06:26:47.043|Render thread> CreateDeviceInternal m_swapchain ()
- 2018-11-24 06:26:47.043|Render thread> CreateDeviceInternal create swapchain
- 2018-11-24 06:26:47.046|Render thread> CreateDeviceInteral Apply Settings
- 2018-11-24 06:26:47.047|Render thread> ApplySettings
- 2018-11-24 06:26:47.048|Render thread> MyRenderDeviceSettings = {
- 2018-11-24 06:26:47.048|Render thread> Adapter id = 0
- 2018-11-24 06:26:47.048|Render thread> DXGIAdapter id = 0
- 2018-11-24 06:26:47.048|Render thread> DXGIOutput id = 0
- 2018-11-24 06:26:47.048|Render thread> Resolution = 1920 x 1080
- 2018-11-24 06:26:47.048|Render thread> Window mode = FullscreenWindow
- 2018-11-24 06:26:47.048|Render thread> }
- 2018-11-24 06:26:47.067|Render thread> DestroyCascadeTextures
- 2018-11-24 06:26:47.068|Render thread> DestroyCascadeTextures
- 2018-11-24 06:26:47.069|Render thread> DestroyCascadeTextures
- 2018-11-24 06:26:47.070|Render thread> InitCascadeTextures: 0
- 2018-11-24 06:26:47.124|Render thread> Mesh asset Sphere.mwm has inconsistent vertex streams
- 2018-11-24 06:26:47.125|Render thread> Normals length: 0 expected length: 992
- 2018-11-24 06:26:47.125|Render thread> Texcoords length: 0 expected length: 992
- 2018-11-24 06:26:47.125|Render thread> Tangents length: 0 expected length: 992
- 2018-11-24 06:26:47.125|Render thread> Bitangents length: 0 expected length: 992
- 2018-11-24 06:26:47.130|Render thread> Mesh asset Models/Debug/Sphere.mwm has no material in part 0
- 2018-11-24 06:26:47.163|Render thread> CreateDeviceInteral done (MyRenderDeviceSettings: {
- AdapterOrdinal: 0
- NewAdapterOrdinal: 0
- WindowMode: FullscreenWindow
- BackBufferWidth: 1920
- BackBufferHeight: 1080
- RefreshRate: 60000
- VSync: False
- DebugDrawOnly: False
- UseStereoRendering: False
- SettingsMandatory: False
- })
- 2018-11-24 06:26:47.163|Render thread> CreateDevice: deviceCreated = True
- 2018-11-24 06:26:51.535|Main thread> MyGuiManager2.LoadContent() - START
- 2018-11-24 06:26:51.543|Main thread> MyGuiManager2.LoadContent() - END
- 2018-11-24 06:26:53.372|Render thread> UpdateRenderSettings
- 2018-11-24 06:26:53.374|Render thread> MyRenderSettings1 = {
- 2018-11-24 06:26:53.374|Render thread> AntialiasingMode = NONE
- 2018-11-24 06:26:53.374|Render thread> ShadowQuality = DISABLED
- 2018-11-24 06:26:53.375|Render thread> TextureQuality = LOW
- 2018-11-24 06:26:53.375|Render thread> AnisotropicFiltering = NONE
- 2018-11-24 06:26:53.375|Render thread> HqDepth = False
- 2018-11-24 06:26:53.375|Render thread> GrassDrawDistance = 0
- 2018-11-24 06:26:53.375|Render thread> GrassDensityFactor = 0
- 2018-11-24 06:26:53.375|Render thread> AmbientOcclusion = Disabled
- 2018-11-24 06:26:53.375|Render thread> ModelQuality = Low
- 2018-11-24 06:26:53.375|Render thread> VoxelShaderQuality = Low
- 2018-11-24 06:26:53.375|Render thread> AlphaMaskedShaderQuality = Low
- 2018-11-24 06:26:53.375|Render thread> AtmosphereShaderQuality = Low
- 2018-11-24 06:26:53.375|Render thread> }
- 2018-11-24 06:26:53.375|Render thread> DestroyCascadeTextures
- 2018-11-24 06:26:53.375|Render thread> DestroyCascadeTextures
- 2018-11-24 06:26:53.376|Render thread> DestroyCascadeTextures
- 2018-11-24 06:26:53.376|Render thread> InitCascadeTextures: 0
- 2018-11-24 06:26:53.385|Main thread> MyVideoSettingsManager.OnVideoAdaptersResponse
- 2018-11-24 06:26:53.386|Main thread> Adapter DeviceName: 'NVIDIA GeForce GTX 580 + DISPLAY1', Description: 'dev id: 4224, mem: 1551106048, shared mem: 2684235776, Luid: 50254, rev: 161, subsys id: 141171054, vendor id: 4318'
- 2018-11-24 06:26:53.389|Main thread> 640x480@60Hz
- 2018-11-24 06:26:53.389|Main thread> 640x480@75Hz
- 2018-11-24 06:26:53.389|Main thread> 640x480@72Hz
- 2018-11-24 06:26:53.389|Main thread> 640x480@59.94Hz
- 2018-11-24 06:26:53.389|Main thread> 720x480@60Hz
- 2018-11-24 06:26:53.389|Main thread> 720x480@59.94Hz
- 2018-11-24 06:26:53.389|Main thread> 720x576@50Hz
- 2018-11-24 06:26:53.389|Main thread> 800x600@75Hz
- 2018-11-24 06:26:53.389|Main thread> 800x600@56.25Hz
- 2018-11-24 06:26:53.389|Main thread> 800x600@60.317Hz
- 2018-11-24 06:26:53.389|Main thread> 800x600@72.188Hz
- 2018-11-24 06:26:53.389|Main thread> 1024x768@60.004Hz
- 2018-11-24 06:26:53.389|Main thread> 1024x768@70.069Hz
- 2018-11-24 06:26:53.389|Main thread> 1024x768@75.029Hz
- 2018-11-24 06:26:53.389|Main thread> 1152x864@59.887Hz
- 2018-11-24 06:26:53.389|Main thread> 1152x864@59.887Hz
- 2018-11-24 06:26:53.389|Main thread> 1176x664@60Hz
- 2018-11-24 06:26:53.389|Main thread> 1176x664@60Hz
- 2018-11-24 06:26:53.389|Main thread> 1176x664@50Hz
- 2018-11-24 06:26:53.389|Main thread> 1176x664@50Hz
- 2018-11-24 06:26:53.389|Main thread> 1176x664@59.94Hz
- 2018-11-24 06:26:53.389|Main thread> 1176x664@59.94Hz
- 2018-11-24 06:26:53.389|Main thread> 1280x720@60Hz
- 2018-11-24 06:26:53.389|Main thread> 1280x720@50Hz
- 2018-11-24 06:26:53.389|Main thread> 1280x720@59.94Hz
- 2018-11-24 06:26:53.389|Main thread> 1280x768@59.887Hz
- 2018-11-24 06:26:53.389|Main thread> 1280x768@59.887Hz
- 2018-11-24 06:26:53.389|Main thread> 1280x800@59.887Hz
- 2018-11-24 06:26:53.389|Main thread> 1280x800@59.887Hz
- 2018-11-24 06:26:53.389|Main thread> 1280x960@60Hz
- 2018-11-24 06:26:53.389|Main thread> 1280x1024@60.02Hz
- 2018-11-24 06:26:53.389|Main thread> 1280x1024@75.025Hz
- 2018-11-24 06:26:53.389|Main thread> 1360x768@59.887Hz
- 2018-11-24 06:26:53.389|Main thread> 1360x768@59.887Hz
- 2018-11-24 06:26:53.389|Main thread> 1366x768@59.887Hz
- 2018-11-24 06:26:53.389|Main thread> 1366x768@59.887Hz
- 2018-11-24 06:26:53.389|Main thread> 1440x900@59.887Hz
- 2018-11-24 06:26:53.389|Main thread> 1600x900@59.954Hz
- 2018-11-24 06:26:53.389|Main thread> 1600x900@59.954Hz
- 2018-11-24 06:26:53.389|Main thread> 1600x1024@59.954Hz
- 2018-11-24 06:26:53.389|Main thread> 1600x1024@59.954Hz
- 2018-11-24 06:26:53.389|Main thread> 1680x1050@59.954Hz
- 2018-11-24 06:26:53.389|Main thread> 1768x992@60Hz
- 2018-11-24 06:26:53.389|Main thread> 1768x992@60Hz
- 2018-11-24 06:26:53.389|Main thread> 1768x992@50Hz
- 2018-11-24 06:26:53.389|Main thread> 1768x992@50Hz
- 2018-11-24 06:26:53.390|Main thread> 1768x992@59.94Hz
- 2018-11-24 06:26:53.390|Main thread> 1768x992@59.94Hz
- 2018-11-24 06:26:53.390|Main thread> 1920x1080@60Hz
- 2018-11-24 06:26:53.390|Main thread> 1920x1080@60Hz
- 2018-11-24 06:26:53.390|Main thread> 1920x1080@50Hz
- 2018-11-24 06:26:53.390|Main thread> 1920x1080@50Hz
- 2018-11-24 06:26:53.390|Main thread> 1920x1080@59.94Hz
- 2018-11-24 06:26:53.390|Main thread> 1920x1080@59.94006Hz
- 2018-11-24 06:26:53.405|Render thread> UpdateRenderSettings
- 2018-11-24 06:26:53.406|Render thread> MyRenderSettings1 = {
- 2018-11-24 06:26:53.407|Render thread> AntialiasingMode = NONE
- 2018-11-24 06:26:53.407|Render thread> ShadowQuality = DISABLED
- 2018-11-24 06:26:53.407|Render thread> TextureQuality = LOW
- 2018-11-24 06:26:53.407|Render thread> AnisotropicFiltering = NONE
- 2018-11-24 06:26:53.407|Render thread> HqDepth = False
- 2018-11-24 06:26:53.407|Render thread> GrassDrawDistance = 0
- 2018-11-24 06:26:53.407|Render thread> GrassDensityFactor = 0
- 2018-11-24 06:26:53.407|Render thread> AmbientOcclusion = Disabled
- 2018-11-24 06:26:53.407|Render thread> ModelQuality = Low
- 2018-11-24 06:26:53.407|Render thread> VoxelShaderQuality = Low
- 2018-11-24 06:26:53.407|Render thread> AlphaMaskedShaderQuality = Low
- 2018-11-24 06:26:53.407|Render thread> AtmosphereShaderQuality = Low
- 2018-11-24 06:26:53.407|Render thread> }
- 2018-11-24 06:27:05.226|Worker Background 0> Compressed texture with MipLevels <= 1: textures\decals\impact_1_cm.dds
- 2018-11-24 06:27:10.616|Render thread> Asset Models\Environment\Bushes\Pumpkin.mwm tries to overwrite material pumpkin with different textures
- 2018-11-24 06:27:11.032|Render thread> Asset Models\Environment\Bushes\Small_tree_LOD0.mwm tries to overwrite material Bushes with different textures
- 2018-11-24 06:27:11.037|Render thread> Asset C:\SteamLibrary\steamapps\common\MedievalEngineers\Content\Models\Environment\Bushes\Small_tree_LOD1.mwm tries to overwrite material Bushes with different textures
- 2018-11-24 06:27:11.126|Render thread> Asset Models\Environment\TreesMedium\PineTreeMedium4m.mwm tries to overwrite material PineTreesTrunks with different textures
- 2018-11-24 06:27:11.126|Render thread> Asset Models\Environment\TreesMedium\PineTreeMedium4m.mwm tries to overwrite material PineTreesLeafs with different textures
- 2018-11-24 06:27:11.141|Render thread> Asset C:\SteamLibrary\steamapps\common\MedievalEngineers\Content\Models\Environment\TreesMedium\PineTreeMedium4mLOD3.mwm tries to overwrite material PineTreesLOD3 with different textures
- 2018-11-24 06:27:11.747|Render thread> Asset Models\Environment\TreesMedium\PalmTreeYoung.mwm tries to overwrite material PalmTree with different textures
- 2018-11-24 06:27:11.747|Render thread> Asset Models\Environment\TreesMedium\PalmTreeYoung.mwm tries to overwrite material PalmTreeLeaves with different textures
- 2018-11-24 06:27:11.758|Render thread> Asset C:\SteamLibrary\steamapps\common\MedievalEngineers\Content\Models\Environment\TreesMedium\PalmTreeYoung_LOD3.mwm tries to overwrite material PalmTreeLOD3 with different textures
- 2018-11-24 06:27:27.242|Render thread> Mesh asset c:\steamlibrary\steamapps\common\medievalengineers\content\models\debug\loadingquad.mwm missing
- 2018-11-24 06:27:27.242|Render thread> Mwm 'Models\Debug\LoadingQuad.mwm' cannot be loaded from file
- 2018-11-24 06:27:27.252|Render thread> Asset Models\Environment\Sky\ShadowHelperSphere.mwm tries to overwrite material ShadowHelperSphere with different textures
- 2018-11-24 06:27:27.330|Render thread> Asset Models/Environment/Sky/CloudSphere.mwm tries to overwrite material Sky_01 with different textures
- 2018-11-24 06:27:27.349|Render thread> Asset Models/Environment/Sky/Cloud_sphere_01.mwm tries to overwrite material CloudSphere with different textures
- 2018-11-24 06:27:27.356|Render thread> Mesh asset Models\Components\Sphere.mwm missing
- 2018-11-24 06:27:27.357|Render thread> Asset Models/Debug/Error.mwm tries to overwrite material Material #25 with different textures
- 2018-11-24 06:27:27.361|Render thread> Asset Models\BotFlags\BotFlag.mwm tries to overwrite material BotFlag with different textures
- 2018-11-24 06:27:27.662|Render thread> Asset Models\Cubes\Small\Planks\Plank9_01.mwm tries to overwrite material SemiRoughWood_Dark with different textures
- 2018-11-24 06:27:27.662|Render thread> Asset Models\Cubes\Small\Planks\Plank9_01.mwm tries to overwrite material WoodEnding3 with different textures
- 2018-11-24 06:27:27.662|Render thread> Asset Models\Cubes\Small\Planks\Plank9_01.mwm tries to overwrite material SemiRoughWood_Dark_Edges with different textures
- 2018-11-24 06:27:27.836|Worker Background 0> Mesh asset c:\steamlibrary\steamapps\common\medievalengineers\content\models\components\sphere.mwm missing
- 2018-11-24 06:27:27.836|Worker Background 0> Mwm 'c:\steamlibrary\steamapps\common\medievalengineers\content\models\components\sphere.mwm' cannot be loaded from file
- 2018-11-24 06:27:27.841|Worker Background 0> Texture does not exist: c:\steamlibrary\steamapps\common\medievalengineers\content\textures\models\cubes\textureatlas_cm.dds
- 2018-11-24 06:27:27.841|Worker Background 0> Could not load texture: c:\steamlibrary\steamapps\common\medievalengineers\content\textures\models\cubes\textureatlas_cm.dds
- 2018-11-24 06:27:27.842|Worker Background 0> Missing or invalid texture: textures\models\cubes\textureatlas_cm.dds
- 2018-11-24 06:27:27.842|Worker Background 0> Texture does not exist: c:\steamlibrary\steamapps\common\medievalengineers\content\textures\models\cubes\textureatlas_ng.dds
- 2018-11-24 06:27:27.842|Worker Background 0> Could not load texture: c:\steamlibrary\steamapps\common\medievalengineers\content\textures\models\cubes\textureatlas_ng.dds
- 2018-11-24 06:27:27.843|Worker Background 0> Missing or invalid texture: textures\models\cubes\textureatlas_ng.dds
- 2018-11-24 06:27:27.843|Worker Background 0> Texture does not exist: c:\steamlibrary\steamapps\common\medievalengineers\content\textures\models\cubes\textureatlas_add.dds
- 2018-11-24 06:27:27.843|Worker Background 0> Could not load texture: c:\steamlibrary\steamapps\common\medievalengineers\content\textures\models\cubes\textureatlas_add.dds
- 2018-11-24 06:27:27.843|Worker Background 0> Missing or invalid texture: textures\models\cubes\textureatlas_add.dds
- 2018-11-24 06:27:28.076|Render thread> Asset Models\Components\Antlers.mwm tries to overwrite material 07 - Default with different textures
- 2018-11-24 06:27:28.096|Render thread> Asset Models\Cubes\large\StickFence.mwm tries to overwrite material Fence with different textures
- 2018-11-24 06:27:28.205|Render thread> Asset Models\Cubes\Small\DeerPlaque.mwm tries to overwrite material Deer with different textures
- 2018-11-24 06:27:28.205|Render thread> Asset Models\Cubes\Small\DeerPlaque.mwm tries to overwrite material Antlers with different textures
- 2018-11-24 06:27:28.316|Render thread> Asset Models\Cubes\small\CrateWood.mwm tries to overwrite material 01 - Default with different textures
- 2018-11-24 06:27:28.316|Render thread> Asset Models\Cubes\small\CrateWood.mwm tries to overwrite material Decal with different textures
- 2018-11-24 06:27:28.316|Render thread> Asset Models\Cubes\small\CrateWood.mwm tries to overwrite material Material #36 with different textures
- 2018-11-24 06:27:28.378|Render thread> Asset Models\Cubes\small\dead_astronaut.mwm tries to overwrite material Gear with different textures
- 2018-11-24 06:27:28.378|Render thread> Asset Models\Cubes\small\dead_astronaut.mwm tries to overwrite material Head with different textures
- 2018-11-24 06:27:28.378|Render thread> Asset Models\Cubes\small\dead_astronaut.mwm tries to overwrite material Cloth with different textures
- 2018-11-24 06:27:28.378|Render thread> Asset Models\Cubes\small\dead_astronaut.mwm tries to overwrite material Arms with different textures
- 2018-11-24 06:27:28.381|Render thread> Asset Models\Cubes\small\dead_astronaut.mwm tries to overwrite material Astronaut_head with different textures
- 2018-11-24 06:27:28.381|Render thread> Asset Models\Cubes\small\dead_astronaut.mwm tries to overwrite material Spacesuit_hood with different textures
- 2018-11-24 06:27:28.415|Worker Background 0> Mesh asset c:\steamlibrary\steamapps\common\medievalengineers\content\pinetree225m_destruction002.mwm missing
- 2018-11-24 06:27:28.415|Worker Background 0> Mwm 'c:\steamlibrary\steamapps\common\medievalengineers\content\pinetree225m_destruction002.mwm' cannot be loaded from file
- 2018-11-24 06:27:28.415|Worker Background 0> Mesh asset c:\steamlibrary\steamapps\common\medievalengineers\content\pinetree225m_destruction003.mwm missing
- 2018-11-24 06:27:28.415|Worker Background 0> Mwm 'c:\steamlibrary\steamapps\common\medievalengineers\content\pinetree225m_destruction003.mwm' cannot be loaded from file
- 2018-11-24 06:27:28.416|Worker Background 0> Mesh asset c:\steamlibrary\steamapps\common\medievalengineers\content\pinetree225m_destruction004.mwm missing
- 2018-11-24 06:27:28.416|Worker Background 0> Mwm 'c:\steamlibrary\steamapps\common\medievalengineers\content\pinetree225m_destruction004.mwm' cannot be loaded from file
- 2018-11-24 06:27:28.416|Worker Background 0> Mesh asset c:\steamlibrary\steamapps\common\medievalengineers\content\pinetree225m_destruction005.mwm missing
- 2018-11-24 06:27:28.416|Worker Background 0> Mwm 'c:\steamlibrary\steamapps\common\medievalengineers\content\pinetree225m_destruction005.mwm' cannot be loaded from file
- 2018-11-24 06:27:28.416|Worker Background 0> Mesh asset c:\steamlibrary\steamapps\common\medievalengineers\content\pinetree225m_destruction006.mwm missing
- 2018-11-24 06:27:28.416|Worker Background 0> Mwm 'c:\steamlibrary\steamapps\common\medievalengineers\content\pinetree225m_destruction006.mwm' cannot be loaded from file
- 2018-11-24 06:27:28.416|Worker Background 0> Mesh asset c:\steamlibrary\steamapps\common\medievalengineers\content\pinetree225m_destruction007.mwm missing
- 2018-11-24 06:27:28.416|Worker Background 0> Mwm 'c:\steamlibrary\steamapps\common\medievalengineers\content\pinetree225m_destruction007.mwm' cannot be loaded from file
- 2018-11-24 06:27:28.417|Worker Background 0> Mesh asset c:\steamlibrary\steamapps\common\medievalengineers\content\pinetree225m_destruction008.mwm missing
- 2018-11-24 06:27:28.417|Worker Background 0> Mwm 'c:\steamlibrary\steamapps\common\medievalengineers\content\pinetree225m_destruction008.mwm' cannot be loaded from file
- 2018-11-24 06:27:28.417|Worker Background 0> Mesh asset c:\steamlibrary\steamapps\common\medievalengineers\content\pinetree225m_destruction009.mwm missing
- 2018-11-24 06:27:28.417|Worker Background 0> Mwm 'c:\steamlibrary\steamapps\common\medievalengineers\content\pinetree225m_destruction009.mwm' cannot be loaded from file
- 2018-11-24 06:27:28.417|Worker Background 0> Mesh asset c:\steamlibrary\steamapps\common\medievalengineers\content\pinetree225m_destruction001.mwm missing
- 2018-11-24 06:27:28.417|Worker Background 0> Mwm 'c:\steamlibrary\steamapps\common\medievalengineers\content\pinetree225m_destruction001.mwm' cannot be loaded from file
- 2018-11-24 06:27:28.476|Render thread> Asset Models\Components\StripsLeather.mwm tries to overwrite material TannedLeather with different textures
- 2018-11-24 06:27:28.863|Render thread> Asset Models\Cubes\Small\TorchStand.mwm tries to overwrite material Torch with different textures
- 2018-11-24 06:27:28.888|Render thread> Asset Models\Cubes\Small\skull.mwm tries to overwrite material Skull with different textures
- 2018-11-24 06:27:28.940|Render thread> Asset Models\Components\Ink.mwm tries to overwrite material RoughWood01_Dark with different textures
- 2018-11-24 06:27:28.940|Render thread> Asset Models\Components\Ink.mwm tries to overwrite material Dark_Liquid with different textures
- 2018-11-24 06:27:28.940|Render thread> Asset Models\Components\Ink.mwm tries to overwrite material Quill with different textures
- 2018-11-24 06:27:28.948|Render thread> Asset Models\Components\ClayJarLinseed.mwm tries to overwrite material BlockSheet_02 with different textures
- 2018-11-24 06:27:28.948|Render thread> Asset Models\Components\ClayJarLinseed.mwm tries to overwrite material ClayJarLinseedSymbol with different textures
- 2018-11-24 06:27:29.040|Render thread> Asset Models\Components\LinenString.mwm tries to overwrite material 01 - Default with different textures
- 2018-11-24 06:27:29.571|Render thread> Asset C:\SteamLibrary\steamapps\common\MedievalEngineers\Content\Models\Cubes\large\HouseStoneRoundedWall_Construction_1_LOD1.mwm tries to overwrite material ConstructionTexture with different textures
- 2018-11-24 06:27:29.656|Render thread> Asset Models\Cubes\Small\WoodTable.mwm tries to overwrite material Paper with different textures
- 2018-11-24 06:27:29.656|Render thread> Asset Models\Cubes\Small\WoodTable.mwm tries to overwrite material 07 - Default with different textures
- 2018-11-24 06:27:30.114|Render thread> Asset Models\Cubes\large\HouseTimberFloor.mwm tries to overwrite material SemiRoughPlanksFloor with different textures
- 2018-11-24 06:27:30.114|Render thread> Asset Models\Cubes\large\HouseTimberFloor.mwm tries to overwrite material SemiRoughWood with different textures
- 2018-11-24 06:27:30.114|Render thread> Asset Models\Cubes\large\HouseTimberFloor.mwm tries to overwrite material RoughWood with different textures
- 2018-11-24 06:27:30.137|Render thread> Asset Models\Cubes\large\PlankShutterFrame.mwm tries to overwrite material shutter with different textures
- 2018-11-24 06:27:30.137|Render thread> Asset Models\Cubes\large\PlankShutterFrame.mwm tries to overwrite material 02 - Default with different textures
- 2018-11-24 06:27:30.220|Render thread> Asset Models\Cubes\large\Mechanical\Millstone.mwm tries to overwrite material WoodEnding with different textures
- 2018-11-24 06:27:30.221|Render thread> Asset Models\Cubes\large\Mechanical\Millstone.mwm tries to overwrite material DarkWood with different textures
- 2018-11-24 06:27:30.221|Render thread> Asset Models\Cubes\large\Mechanical\Millstone.mwm tries to overwrite material DarkWood_Edges with different textures
- 2018-11-24 06:27:30.221|Render thread> Asset Models\Cubes\large\Mechanical\Millstone.mwm tries to overwrite material LightWood with different textures
- 2018-11-24 06:27:30.717|Worker Background 0> Mesh asset c:\steamlibrary\steamapps\common\medievalengineers\content\housestoneroundedwall__c0.mwm missing
- 2018-11-24 06:27:30.718|Worker Background 0> Mwm 'c:\steamlibrary\steamapps\common\medievalengineers\content\housestoneroundedwall__c0.mwm' cannot be loaded from file
- 2018-11-24 06:27:30.718|Worker Background 0> Mesh asset c:\steamlibrary\steamapps\common\medievalengineers\content\housestoneroundedwall__c2.mwm missing
- 2018-11-24 06:27:30.718|Worker Background 0> Mwm 'c:\steamlibrary\steamapps\common\medievalengineers\content\housestoneroundedwall__c2.mwm' cannot be loaded from file
- 2018-11-24 06:27:30.718|Worker Background 0> Mesh asset c:\steamlibrary\steamapps\common\medievalengineers\content\housestoneroundedwall__c3.mwm missing
- 2018-11-24 06:27:30.718|Worker Background 0> Mwm 'c:\steamlibrary\steamapps\common\medievalengineers\content\housestoneroundedwall__c3.mwm' cannot be loaded from file
- 2018-11-24 06:27:30.718|Worker Background 0> Mesh asset c:\steamlibrary\steamapps\common\medievalengineers\content\housestoneroundedwall__c4.mwm missing
- 2018-11-24 06:27:30.718|Worker Background 0> Mwm 'c:\steamlibrary\steamapps\common\medievalengineers\content\housestoneroundedwall__c4.mwm' cannot be loaded from file
- 2018-11-24 06:27:30.718|Worker Background 0> Mesh asset c:\steamlibrary\steamapps\common\medievalengineers\content\housestoneroundedwall__c5.mwm missing
- 2018-11-24 06:27:30.718|Worker Background 0> Mwm 'c:\steamlibrary\steamapps\common\medievalengineers\content\housestoneroundedwall__c5.mwm' cannot be loaded from file
- 2018-11-24 06:27:30.718|Worker Background 0> Mesh asset c:\steamlibrary\steamapps\common\medievalengineers\content\housestoneroundedwall__c6.mwm missing
- 2018-11-24 06:27:30.718|Worker Background 0> Mwm 'c:\steamlibrary\steamapps\common\medievalengineers\content\housestoneroundedwall__c6.mwm' cannot be loaded from file
- 2018-11-24 06:27:30.719|Worker Background 0> Mesh asset c:\steamlibrary\steamapps\common\medievalengineers\content\housestoneroundedwall__c1.mwm missing
- 2018-11-24 06:27:30.719|Worker Background 0> Mwm 'c:\steamlibrary\steamapps\common\medievalengineers\content\housestoneroundedwall__c1.mwm' cannot be loaded from file
- 2018-11-24 06:27:30.739|Render thread> Asset Models\Cubes\large\Doors\WoodenCeilingDoor.mwm tries to overwrite material OldMetal01 with different textures
- 2018-11-24 06:27:31.388|Render thread> Asset C:\SteamLibrary\steamapps\common\MedievalEngineers\Content\Models\Cubes\large\Mechanical\Millstone_subpart_LOD2.mwm tries to overwrite material DarkWood with different textures
- 2018-11-24 06:27:35.364|Render thread> Asset Models\Characters\Basic\ME_female.mwm tries to overwrite material Teeth_mat with different textures
- 2018-11-24 06:27:35.364|Render thread> Asset Models\Characters\Basic\ME_female.mwm tries to overwrite material Female_Lower with different textures
- 2018-11-24 06:27:35.364|Render thread> Asset Models\Characters\Basic\ME_female.mwm tries to overwrite material Female_Top with different textures
- 2018-11-24 06:27:35.364|Render thread> Asset Models\Characters\Basic\ME_female.mwm tries to overwrite material Female_Head with different textures
- 2018-11-24 06:27:35.364|Render thread> Asset Models\Characters\Basic\ME_female.mwm tries to overwrite material Female_Gloves with different textures
- 2018-11-24 06:27:35.364|Render thread> Asset Models\Characters\Basic\ME_female.mwm tries to overwrite material Female_Eyelashes with different textures
- 2018-11-24 06:27:35.364|Render thread> Asset Models\Characters\Basic\ME_female.mwm tries to overwrite material Female_Hair with different textures
- 2018-11-24 06:27:38.896|Render thread> Mesh asset Models/Debug/Cone.mwm has no material in part 0
- 2018-11-24 06:27:40.280|Worker Background 0> Texture does not exist: c:\steamlibrary\steamapps\common\medievalengineers\content\textures\models\environment\sky\skyboxclouds_01_ng.dds
- 2018-11-24 06:27:40.281|Worker Background 0> Could not load texture: c:\steamlibrary\steamapps\common\medievalengineers\content\textures\models\environment\sky\skyboxclouds_01_ng.dds
- 2018-11-24 06:27:40.281|Worker Background 0> Missing or invalid texture: textures\models\environment\sky\skyboxclouds_01_ng.dds
- 2018-11-24 06:27:42.582|Worker Background 0> Compressed texture with MipLevels <= 1: textures\models\cubes\constructiontexture_cm.dds
- 2018-11-24 06:27:42.591|Worker Background 0> Compressed texture with MipLevels <= 1: textures\models\cubes\constructiontexture_ng.dds
- 2018-11-24 06:27:42.611|Worker Background 0> Compressed texture with MipLevels <= 1: textures\models\cubes\constructiontexture_alphamask.dds
- 2018-11-24 06:27:42.653|Worker Background 0> Compressed texture with MipLevels <= 1: textures\models\cubes\papers_ng.dds
- 2018-11-24 06:27:42.663|Worker Background 0> Compressed texture with MipLevels <= 1: textures\models\cubes\papers_alphamask.dds
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