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  1. Initialize engine version: 2018.3.8f1 (fc0fe30d6d91)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 11.0 [level 11.1]
  5. Renderer: AMD Radeon (TM) R9 390 Series (ID=0x67b1)
  6. Vendor:
  7. VRAM: 8168 MB
  8. Driver: 22.19.677.257
  9. Begin MonoManager ReloadAssembly
  10. - Completed reload, in 2.086 seconds
  11. Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found
  12. <RI> Initializing input.
  13.  
  14. <RI> Input initialized.
  15.  
  16. <RI> Initialized touch support.
  17.  
  18. The referenced script on this Behaviour (Game Object 'Graphics warmup') is missing!
  19.  
  20. (Filename: Line: 294)
  21.  
  22. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  23. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  24. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  25. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  26. UnloadTime: 1.074367 ms
  27. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/data-0000024227175060.dll
  28. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/data-0000024270E6EDD0.dll
  29. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/data-000002427042B010.dll
  30. Searching for compatible XInput library...
  31. Found Xinput1_4.dll.
  32. Facepunch.Steamworks Unity: WindowsPlayer
  33. Facepunch.Steamworks Os: Windows
  34. Facepunch.Steamworks Arch: x64
  35. Steam Initialized: Wastey / 76561198002376570
  36.  
  37. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  38.  
  39. DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
  40.  
  41. (Filename: Line: 540)
  42.  
  43. DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
  44.  
  45. (Filename: Line: 540)
  46.  
  47. DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
  48.  
  49. (Filename: Line: 540)
  50.  
  51. 2
  52.  
  53. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  54.  
  55. game version: Beta 0.7.0b
  56.  
  57. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  58.  
  59. Input Mode : Mouse & Keyboard
  60.  
  61. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  62.  
  63. FakeResolution 2560x1440
  64.  
  65. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  66.  
  67. ScreenMode MaximizedWindow
  68.  
  69. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  70.  
  71. DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
  72.  
  73. (Filename: Line: 540)
  74.  
  75. FMOD Studio Integration: Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds
  76.  
  77. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  78.  
  79. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  80.  
  81. (Filename: Line: 195)
  82.  
  83. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  84.  
  85. (Filename: Line: 195)
  86.  
  87. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  88.  
  89. (Filename: Line: 195)
  90.  
  91. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  92.  
  93. (Filename: Line: 195)
  94.  
  95. The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
  96.  
  97. (Filename: Line: 294)
  98.  
  99. The referenced script on this Behaviour (Game Object 'Rock') is missing!
  100.  
  101. (Filename: Line: 294)
  102.  
  103. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
  104. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  105.  
  106. (Filename: Line: 2001)
  107.  
  108. The referenced script on this Behaviour (Game Object 'Rock') is missing!
  109.  
  110. (Filename: Line: 294)
  111.  
  112. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
  113. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  114.  
  115. (Filename: Line: 2001)
  116.  
  117. The referenced script on this Behaviour (Game Object 'Rock') is missing!
  118.  
  119. (Filename: Line: 294)
  120.  
  121. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
  122. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  123.  
  124. (Filename: Line: 2001)
  125.  
  126. The referenced script on this Behaviour (Game Object 'Rock') is missing!
  127.  
  128. (Filename: Line: 294)
  129.  
  130. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
  131. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  132.  
  133. (Filename: Line: 2001)
  134.  
  135. Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
  136. Setting up 2 worker threads for Enlighten.
  137. Thread -> id: 1bd8 -> priority: 1
  138. Thread -> id: 1104 -> priority: 1
  139. MaximizedWindow is not currently supported on Windows, setting to FullsceenWindow instead
  140.  
  141. (Filename: Line: 275)
  142.  
  143. Game Log in Success!
  144.  
  145. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  146.  
  147. UnloadTime: 2.245938 ms
  148.  
  149. Unloading 132 unused Assets to reduce memory usage. Loaded Objects now: 240085.
  150. Total: 446.250028 ms (FindLiveObjects: 14.665806 ms CreateObjectMapping: 13.913524 ms MarkObjects: 416.542436 ms DeleteObjects: 1.127300 ms)
  151.  
  152. Failed to authenticate with GameSparks
  153.  
  154. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  155.  
  156. Error Registering Player
  157.  
  158. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  159.  
  160. I have roles: alpha_backer|beta_backer
  161.  
  162. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
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