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- voidcfg.SpawnPos = { -- Where He Spawns.
- {
- vec = Vector(-2927.968750, -151.031250, 240.031250 ), -- Vector Position.
- ang = Angle( 1.293613, -44.946182, 0.000000 ) -- Angle Hes Facing.
- },
- {
- vec = Vector(-3023.976318, -4373.553223, -132.968750 ), -- Vector Position.
- ang = Angle( 0, 180, 0 ) -- Angle Hes Facing.
- },
- {
- vec = Vector( -2105.031250, -117.027931, -139.968750 ), -- Vector Position.
- ang = Angle( -0.693006, 177.950806, 0.000000 ) -- Angle Hes Facing.
- },
- {
- vec = Vector( -3609.354004, -7009.132813, -132.968750 ), -- Vector Position.
- ang = Angle( 1.617071, 88.949860, 0.000000 ) -- Angle Hes Facing.
- },
- {
- vec = Vector( -961.693054, -2415.936035, 247.824463 ), -- Vector Position.
- ang = Angle( 5.220659, 90.418335, 0.000000 ) -- Angle Hes Facing.
- },
- {
- vec = Vector( -1228.719360, 1023.999268, 296.031250 ), -- Vector Position.
- ang = Angle( 11.919498, -90.199791, 0.000000 ) -- Angle Hes Facing.
- },
- {
- vec = Vector( -295.989319, 7608.031250, 126.031250 ), -- Vector Position.
- ang = Angle( 3.045781, 89.984253, 0.000000 ) -- Angle Hes Facing.
- },
- {
- vec = Vector( 2543.997314, 7504.049316, 126.031250 ), -- Vector Position.
- ang = Angle( 16.718401, 179.509415, 0.000000 ) -- Angle Hes Facing.
- },
- {
- vec = Vector( 5962.463379, -1659.460327, 68.031250 ), -- Vector Position.
- ang = Angle( 1.663166, 177.829422, 0.000000 ) -- Angle Hes Facing.
- },
- {
- vec = Vector( 2320.398438, -1557.783813, -131.968750 ), -- Vector Position.
- ang = Angle( -0.000001, -179.952896, 0.000000 ) -- Angle Hes Facing.
- },
- {
- vec = Vector( 4918.418945, 991.835388, -17.641762 ), -- Vector Position.
- ang = Angle( 8.038794, 16.951790, 0.000000 ) -- Angle Hes Facing.
- },
- {
- vec = Vector( 3383.613525, 7571.996094, 126.031250 ), -- Vector Position.
- ang = Angle( 27.997057, -88.948204, 0.000000 ) -- Angle Hes Facing.
- },
- {
- vec = Vector( 1064.968750, -5115.150391, -131.968750 ), -- Vector Position.
- ang = Angle( 0.739039, 179.945450, 0.000000 ) -- Angle Hes Facing.
- },
- {
- vec = Vector( -600.734131, -1906.847412, -645.356262 ), -- Vector Position.
- ang = Angle( 0.923830, 89.938461, 0.000000 ) -- Angle Hes Facing.
- },
- {
- vec = Vector( -482.234894, 529.301025, -794.672974 ), -- Vector Position.
- ang = Angle( 1.016323, 88.819923, 0.000000 ) -- Angle Hes Facing.
- },
- {
- vec = Vector( 63.820599, 532.234192, -794.672974 ), -- Vector Position.
- ang = Angle( 0.646743, 89.291664, 0.000000 ) -- Angle Hes Facing.
- },
- {
- vec = Vector( -854.388916, 3777.719727, -229.650024 ), -- Vector Position.
- ang = Angle( 3.345138, 88.922226, 0.000000 ) -- Angle Hes Facing.
- },
- {
- vec = Vector( -188.767731, 4009.386230, -229.650024 ), -- Vector Position.
- ang = Angle( 2.143921, -88.670601, 0.000000 ) -- Angle Hes Facing.
- },
- {
- vec = Vector( 462.720886, 3771.122070, -229.650055 ), -- Vector Position.
- ang = Angle( 1.497149, 179.853302, 0.000000 ) -- Angle Hes Facing.
- },
- {
- vec = Vector( 95.986298, 371.694580, -693.968750 ), -- Vector Position.
- ang = Angle( 0.850369, -89.872238, 0.000000 ) -- Angle Hes Facing.
- },
- {
- vec = Vector( 63.342865, 5247.968750, -323.968750 ), -- Vector Position.
- ang = Angle( 1.404770, -103.104515, 0.000000 ) -- Angle Hes Facing.
- },
- {
- vec = Vector( 3598.410400, 636.765869, -475.946106 ), -- Vector Position.
- ang = Angle( 1.589589, 172.164322, 0.000000 ) -- Angle Hes Facing.
- },
- {
- vec = Vector( 1172.856445, 4455.975098, -131.484344 ), -- Vector Position.
- ang = Angle( 0.295980, -91.360657, 0.000000 ) -- Angle Hes Facing.
- },
- {
- vec = Vector( 1416.999756, 4455.838379, -124.500504 ), -- Vector Position.
- ang = Angle( 5.100802, -90.806320, 0.000000 ) -- Angle Hes Facing.
- },
- {
- vec = Vector( 6895.968750, -544.024109, -343.968750 ), -- Vector Position.
- ang = Angle( 0.388567, -136.378723, 0.000000 ) -- Angle Hes Facing.
- },
- {
- vec = Vector( -2977.391113, -1032.761475, 548.031250 ), -- Vector Position.
- ang = Angle( 1.589550, -0.458968, 0.000000 ) -- Angle Hes Facing.
- },
- {
- vec = Vector( -2971.071045, -1663.439941, 548.031250 ), -- Vector Position.
- ang = Angle( 0.018818, -0.643695, 0.000000 ) -- Angle Hes Facing.
- },
- {
- vec = Vector( -2981.187744, -2302.928223, 548.031250 ), -- Vector Position.
- ang = Angle( 1.220011, -0.089372, 0.000000 ) -- Angle Hes Facing.
- },
- {
- vec = Vector( -1399.580444, 560.948608, 246.089355 ), -- Vector Position.
- ang = Angle( 37.348473, -0.745664, 0.000000 ) -- Angle Hes Facing.
- }
- }
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