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- log file 'qconsole.log' opened on Sun Feb 9 13:50:59 2020
- Loaded resource file _common.resources
- Loaded resource file _ordered.resources
- Loaded resource file _sound_pc.resources
- Loaded resource file _sound_pc_en.resources
- Loaded resource file maps/admin.resources
- Loaded resource file maps/alphalabs1.resources
- Loaded resource file maps/alphalabs2.resources
- Loaded resource file maps/alphalabs3.resources
- Loaded resource file maps/alphalabs4.resources
- Loaded resource file maps/caverns1.resources
- Loaded resource file maps/caverns2.resources
- Loaded resource file maps/comm1.resources
- Loaded resource file maps/commoutside.resources
- Loaded resource file maps/cpu.resources
- Loaded resource file maps/cpuboss.resources
- Loaded resource file maps/d3ctf1.resources
- Loaded resource file maps/d3ctf2.resources
- Loaded resource file maps/d3ctf3.resources
- Loaded resource file maps/d3ctf4.resources
- Loaded resource file maps/d3dm1.resources
- Loaded resource file maps/d3dm2.resources
- Loaded resource file maps/d3dm3.resources
- Loaded resource file maps/d3dm4.resources
- Loaded resource file maps/d3dm5.resources
- Loaded resource file maps/d3xpdm1.resources
- Loaded resource file maps/d3xpdm2.resources
- Loaded resource file maps/d3xpdm3.resources
- Loaded resource file maps/d3xpdm4.resources
- Loaded resource file maps/delta1.resources
- Loaded resource file maps/delta2a.resources
- Loaded resource file maps/delta2b.resources
- Loaded resource file maps/delta3.resources
- Loaded resource file maps/delta4.resources
- Loaded resource file maps/delta5.resources
- Loaded resource file maps/deltax.resources
- Loaded resource file maps/enpro.resources
- Loaded resource file maps/erebus1.resources
- Loaded resource file maps/erebus2.resources
- Loaded resource file maps/erebus3.resources
- Loaded resource file maps/erebus4.resources
- Loaded resource file maps/erebus5.resources
- Loaded resource file maps/erebus6.resources
- Loaded resource file maps/hell.resources
- Loaded resource file maps/hell1.resources
- Loaded resource file maps/hellhole.resources
- Loaded resource file maps/le_enpro1.resources
- Loaded resource file maps/le_enpro2.resources
- Loaded resource file maps/le_exis1.resources
- Loaded resource file maps/le_exis2.resources
- Loaded resource file maps/le_hell.resources
- Loaded resource file maps/le_hell_post.resources
- Loaded resource file maps/le_underground.resources
- Loaded resource file maps/le_underground2.resources
- Loaded resource file maps/mars_city1.resources
- Loaded resource file maps/mars_city2.resources
- Loaded resource file maps/mc_underground.resources
- Loaded resource file maps/monorail.resources
- Loaded resource file maps/phobos1.resources
- Loaded resource file maps/phobos2.resources
- Loaded resource file maps/phobos3.resources
- Loaded resource file maps/phobos4.resources
- Loaded resource file maps/recycling1.resources
- Loaded resource file maps/recycling2.resources
- Loaded resource file maps/site3.resources
- Current search path:
- C:\Users\gamer dude\Saved Games\id Software\DOOM BFA/base
- C:\Program Files\Steam\steamapps\common\DOOM 3 BFG Edition/base
- _common.resources
- _ordered.resources
- _sound_pc.resources
- _sound_pc_en.resources
- maps/admin.resources
- maps/alphalabs1.resources
- maps/alphalabs2.resources
- maps/alphalabs3.resources
- maps/alphalabs4.resources
- maps/caverns1.resources
- maps/caverns2.resources
- maps/comm1.resources
- maps/commoutside.resources
- maps/cpu.resources
- maps/cpuboss.resources
- maps/d3ctf1.resources
- maps/d3ctf2.resources
- maps/d3ctf3.resources
- maps/d3ctf4.resources
- maps/d3dm1.resources
- maps/d3dm2.resources
- maps/d3dm3.resources
- maps/d3dm4.resources
- maps/d3dm5.resources
- maps/d3xpdm1.resources
- maps/d3xpdm2.resources
- maps/d3xpdm3.resources
- maps/d3xpdm4.resources
- maps/delta1.resources
- maps/delta2a.resources
- maps/delta2b.resources
- maps/delta3.resources
- maps/delta4.resources
- maps/delta5.resources
- maps/deltax.resources
- maps/enpro.resources
- maps/erebus1.resources
- maps/erebus2.resources
- maps/erebus3.resources
- maps/erebus4.resources
- maps/erebus5.resources
- maps/erebus6.resources
- maps/hell.resources
- maps/hell1.resources
- maps/hellhole.resources
- maps/le_enpro1.resources
- maps/le_enpro2.resources
- maps/le_exis1.resources
- maps/le_exis2.resources
- maps/le_hell.resources
- maps/le_hell_post.resources
- maps/le_underground.resources
- maps/le_underground2.resources
- maps/mars_city1.resources
- maps/mars_city2.resources
- maps/mc_underground.resources
- maps/monorail.resources
- maps/phobos1.resources
- maps/phobos2.resources
- maps/phobos3.resources
- maps/phobos4.resources
- maps/recycling1.resources
- maps/recycling2.resources
- maps/site3.resources
- file system initialized.
- --------------------------------------
- WARNING: Unable to open resource file maps/_startup.resources
- ----- Initializing Decls -----
- ------------------------------
- Couldn't open journal files
- execing default.cfg
- execing DBFAConfig.cfg
- couldn't exec autoexec.cfg
- Initializing Platform
- Platform loaded sucessfully !!!
- ----- R_InitOpenGL -----
- Initializing OpenGL subsystem with multisamples:0 stereo:0 fullscreen:1
- ...registered window class
- ...registered fake window class
- Using GLEW 2.1.0
- display device: 0
- DeviceName : \\.\DISPLAY1
- DeviceString: NVIDIA GeForce GTX 960
- StateFlags : 0x5
- DeviceID : PCI\VEN_10DE&DEV_1401&SUBSYS_140110DE&REV_A1
- DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Video\{16313A00-609C-11E9-9B10-E272055A162E}\0000
- DeviceName : \\.\DISPLAY1\Monitor0
- DeviceString: Generic PnP Monitor
- StateFlags : 0x3
- DeviceID : MONITOR\SAM0D20\{4d36e96e-e325-11ce-bfc1-08002be10318}\0003
- DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Class\{4d36e96e-e325-11ce-bfc1-08002be10318}\0003
- dmPosition.x : 0
- dmPosition.y : 0
- dmBitsPerPel : 32
- dmPelsWidth : 1920
- dmPelsHeight : 1080
- dmDisplayFlags : 0x0
- dmDisplayFrequency: 60
- display device: 0
- DeviceName : \\.\DISPLAY1
- DeviceString: NVIDIA GeForce GTX 960
- StateFlags : 0x5
- DeviceID : PCI\VEN_10DE&DEV_1401&SUBSYS_140110DE&REV_A1
- DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Video\{16313A00-609C-11E9-9B10-E272055A162E}\0000
- DeviceName : \\.\DISPLAY1\Monitor0
- DeviceString: Generic PnP Monitor
- StateFlags : 0x3
- DeviceID : MONITOR\SAM0D20\{4d36e96e-e325-11ce-bfc1-08002be10318}\0003
- DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Class\{4d36e96e-e325-11ce-bfc1-08002be10318}\0003
- dmPosition.x : 0
- dmPosition.y : 0
- dmBitsPerPel : 32
- dmPelsWidth : 1920
- dmPelsHeight : 1080
- dmDisplayFlags : 0x0
- dmDisplayFrequency: 60
- ...created window @ 0,0 (1920x1080)
- Initializing OpenGL driver
- ...creating GL context: created OpenGL 4.4 context
- succeeded
- ...making context current: succeeded
- Using GLEW 2.1.0
- ------- Input Initialization -------
- Initializing DirectInput...
- mouse: DirectInput initialized.
- keyboard: DirectInput initialized.
- ------------------------------------
- OpenGL Version : 4.4
- OpenGL Vendor : NVIDIA Corporation
- OpenGL Renderer : GeForce GTX 960/PCIe/SSE2
- OpenGL GLSL : 4.4
- OpenGL Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflo
- maxTextureAnisotropy: 16.000000
- ...using GL_EXT_texture_lod_bias
- X..GL_GREMEDY_string_marker not found
- ...using GL_ARB_framebuffer_object
- ...using GL_EXT_framebuffer_blit
- ----- Initializing Render Shaders -----
- ----- Initializing Sound System ------
- Devices list:
- ----------
- OpenAL Soft on Speakers (Realtek High Definition Audio)
- OpenAL Soft on Speakers (Steam Streaming Speakers)
- OpenAL Soft on Speakers (Steam Streaming Microphone)
- ----------
- Setup OpenAL device and context... Done.
- OpenAL vendor: OpenAL Community
- OpenAL renderer: OpenAL Soft
- OpenAL version: 1.1 ALSOFT 1.20.0
- OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_effect_chain AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
- sound system initialized.
- --------------------------------------
- ------- Initializing renderSystem --------
- Binarize File: '_default' - reason 'generated image'
- Binarize File: '_white' - reason 'generated image'
- Binarize File: '_black' - reason 'generated image'
- Binarize File: '_flat' - reason 'generated image'
- Binarize File: '_alphaNotch' - reason 'generated image'
- Binarize File: '_fog' - reason 'generated image'
- Binarize File: '_fogEnter' - reason 'generated image'
- Binarize File: '_noFalloff' - reason 'generated image'
- Binarize File: '_quadratic' - reason 'generated image'
- Binarize File: '_jitter1' - reason 'generated image'
- Binarize File: '_jitter4' - reason 'generated image'
- Binarize File: '_jitter16' - reason 'generated image'
- Binarize File: '_random256' - reason 'generated image'
- Binarize File: '_heatmap5' - reason 'generated image'
- Binarize File: '_heatmap7' - reason 'generated image'
- Binarize File: '_grain1' - reason 'generated image'
- Binarize File: '_smaaInput' - reason 'generated image'
- Binarize File: '_smaaArea' - reason 'generated image'
- Binarize File: '_smaaSearch' - reason 'generated image'
- Binarize File: '_scratch' - reason 'generated image'
- Binarize File: '_scratch2' - reason 'generated image'
- Binarize File: '_accum' - reason 'generated image'
- Binarize File: '_currentRender' - reason 'generated image'
- Updating texture filter parameters.
- renderSystem initialized.
- --------------------------------------
- WARNING: Couldn't load image: guis/assets/splash/legal_photosensitivity : guis/assets/splash/legal_photosensitivity#__0200
- WARNING: Couldn't load image: guis/assets/splash/legal_photosensitivity : guis/assets/splash/legal_photosensitivity#__0200
- WARNING: Couldn't load image: splashbink : splashbink#__0200
- Video audio stream found:
- Sample Rate: 44100Hz
- Sample Format: Mono Float Point
- Loaded FFMPEG file: 'video\loadvideo.bik', looping=01280x360, 30.000000 FPS, 10.000000 sec
- Binarize File: '_cinematic' - reason 'generated image'
- Reading strings/english.lang as UTF-8
- 9104 strings read
- --------- Initializing Game ----------
- gamename: baseDOOM-1
- gamedate: Feb 3 2020
- Initializing event system
- ...535 event definitions
- Initializing class hierarchy
- ...158 classes, 496480 bytes for event callbacks
- Initializing scripts
- Compiled 'C:\Program Files\Steam\steamapps\common\DOOM 3 BFG Edition\base\script\doom_main.script': 4.3 ms
- ---------- Compile stats ----------
- Memory usage:
- Strings: 120, 16800 bytes
- Statements: 95386, 3815440 bytes
- Functions: 3070, 521288 bytes
- Variables: 239712 bytes
- Mem used: 6352856 bytes
- Static data: 6295200 bytes
- Allocated: 8664336 bytes
- Thread size: 14072 bytes
- ...6 aas types
- game initialized.
- --------------------------------------
- WARNING: idCinematic: Cannot find an audio stream in: 'video/intro/introloop.bik', 1
- Loaded FFMPEG file: 'video/intro/introloop.bik', looping=1512x512, 30.000000 FPS, 12.000000 sec
- Binarize File: '_cinematic' - reason 'generated image'
- WARNING: idCinematic: Cannot find an audio stream in: 'video/mars1.bik', 0
- Loaded FFMPEG file: 'video/mars1.bik', looping=0512x512, 30.000000 FPS, 32.166668 sec
- Binarize File: '_cinematic' - reason 'generated image'
- WARNING: idCinematic: Cannot find an audio stream in: 'video/mars_rotation.bik', 1
- Loaded FFMPEG file: 'video/mars_rotation.bik', looping=11567x406, 30.000000 FPS, 100.000000 sec
- Binarize File: '_cinematic' - reason 'generated image'
- ----- idRenderModelManagerLocal::EndLevelLoad -----
- 0 models purged from previous level, 3 models kept.
- ---------------------------------------------------
- ----- idImageManager::EndLevelLoad -----
- 19 images loaded in 0.0 seconds
- ----------------------------------------
- ----- idSoundSystemLocal::EndLevelLoad -----
- sound: missing efxs/.efx
- 7 sounds loaded in 0.1 seconds
- ----------------------------------------
- ------------- Warnings ---------------
- during DOOM: BFA Edition initialization...
- WARNING: Unable to open resource file maps/_startup.resources
- WARNING: Couldn't load image: guis/assets/splash/legal_photosensitivity : guis/assets/splash/legal_photosensitivity#__0200
- WARNING: Couldn't load image: splashbink : splashbink#__0200
- WARNING: idCinematic: Cannot find an audio stream in: 'video/intro/introloop.bik', 1
- WARNING: idCinematic: Cannot find an audio stream in: 'video/mars1.bik', 0
- WARNING: idCinematic: Cannot find an audio stream in: 'video/mars_rotation.bik', 1
- 6 warnings
- Preloading images...
- 00362 images preloaded ( or were already loaded ) in 0.3 seconds
- ----------------------------------------
- 00259 sounds preloaded in 0.2 seconds
- ----------------------------------------
- WARNING: Couldn't load image: _doomClassic : _doomClassic#__0200
- --- Common Initialization Complete ---
- QA Timing IIS: 023387ms
- Added local user: UnluckySpade7
- Opening IP socket: localhost:27015
- doomlauncher -doom -classich -file C:\Program Files\Steam\steamapps\common\DOOM 3 BFG Edition\base\wads\sewtest.wad C:\Users\gamer dude\Downloads\SEWERS_BFA.wad
- The Ultimate DOOM v1.11
- Z_Init: Init zone memory allocation daemon.
- V_Init: allocate ::g->screens.
- M_LoadDefaults: Load system defaults.
- W_Init: Init WADfiles.
- adding wads/DOOM.WAD
- adding wads/newopt.wad
- adding C:\Program Files\Steam\steamapps\common\DOOM 3 BFG Edition\base\wads\sewtest.wad
- adding C:\Users\gamer dude\Downloads\SEWERS_BFA.wad
- Applying Expansion Info ...
- Expansion Info succesfully applied
- ===========================================================================
- ATTENTION: This version of DOOM has been modified. If you would like to
- get a copy of the original game, call 1-800-IDGAMES or see the readme file.
- You will not receive technical support for modified games.
- press enter to continue
- ===========================================================================
- ===========================================================================
- Commercial product - do not distribute!
- Please report software piracy to the SPA: 1-800-388-PIR8
- ===========================================================================
- M_Init: Init miscellaneous info.
- R_Init: Init DOOM refresh daemon - [ ].....
- InitTextures
- InitFlats............
- InitSprites
- InitColormaps
- R_InitData
- R_InitPointToAngle
- R_InitTables
- R_InitPlanes
- R_InitLightTables
- R_InitSkyMap
- R_InitTranslationsTables
- P_Init: Init Playloop state.
- I_Init: Setting up machine state.
- D_CheckNetGame: Checking network game status.
- startskill 2 deathmatch: 0 startmap: 1 startepisode: 1
- player 1 of 1 (1 ::g->nodes)
- S_Init: Setting up sound.
- HU_Init: Setting up heads up display.
- ST_Init: Init status bar.
- Binarize File: '_doomClassic' - reason 'generated image'
- WARNING: idSessionLocal::Pump was not called for 3 seconds
- execing joy_righty.cfg
- execing joy_360_0.cfg
- E1M1: Hangar
- E1M3: Toxin Refinery
- user already has the achievementE1M9: Military Base
- E1M1: Hangar
- user already has the achievementCould not place patch on level 10
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