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BFA Edition patch crash

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Feb 9th, 2020
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  1. log file 'qconsole.log' opened on Sun Feb 9 13:50:59 2020
  2.  
  3. Loaded resource file _common.resources
  4. Loaded resource file _ordered.resources
  5. Loaded resource file _sound_pc.resources
  6. Loaded resource file _sound_pc_en.resources
  7. Loaded resource file maps/admin.resources
  8. Loaded resource file maps/alphalabs1.resources
  9. Loaded resource file maps/alphalabs2.resources
  10. Loaded resource file maps/alphalabs3.resources
  11. Loaded resource file maps/alphalabs4.resources
  12. Loaded resource file maps/caverns1.resources
  13. Loaded resource file maps/caverns2.resources
  14. Loaded resource file maps/comm1.resources
  15. Loaded resource file maps/commoutside.resources
  16. Loaded resource file maps/cpu.resources
  17. Loaded resource file maps/cpuboss.resources
  18. Loaded resource file maps/d3ctf1.resources
  19. Loaded resource file maps/d3ctf2.resources
  20. Loaded resource file maps/d3ctf3.resources
  21. Loaded resource file maps/d3ctf4.resources
  22. Loaded resource file maps/d3dm1.resources
  23. Loaded resource file maps/d3dm2.resources
  24. Loaded resource file maps/d3dm3.resources
  25. Loaded resource file maps/d3dm4.resources
  26. Loaded resource file maps/d3dm5.resources
  27. Loaded resource file maps/d3xpdm1.resources
  28. Loaded resource file maps/d3xpdm2.resources
  29. Loaded resource file maps/d3xpdm3.resources
  30. Loaded resource file maps/d3xpdm4.resources
  31. Loaded resource file maps/delta1.resources
  32. Loaded resource file maps/delta2a.resources
  33. Loaded resource file maps/delta2b.resources
  34. Loaded resource file maps/delta3.resources
  35. Loaded resource file maps/delta4.resources
  36. Loaded resource file maps/delta5.resources
  37. Loaded resource file maps/deltax.resources
  38. Loaded resource file maps/enpro.resources
  39. Loaded resource file maps/erebus1.resources
  40. Loaded resource file maps/erebus2.resources
  41. Loaded resource file maps/erebus3.resources
  42. Loaded resource file maps/erebus4.resources
  43. Loaded resource file maps/erebus5.resources
  44. Loaded resource file maps/erebus6.resources
  45. Loaded resource file maps/hell.resources
  46. Loaded resource file maps/hell1.resources
  47. Loaded resource file maps/hellhole.resources
  48. Loaded resource file maps/le_enpro1.resources
  49. Loaded resource file maps/le_enpro2.resources
  50. Loaded resource file maps/le_exis1.resources
  51. Loaded resource file maps/le_exis2.resources
  52. Loaded resource file maps/le_hell.resources
  53. Loaded resource file maps/le_hell_post.resources
  54. Loaded resource file maps/le_underground.resources
  55. Loaded resource file maps/le_underground2.resources
  56. Loaded resource file maps/mars_city1.resources
  57. Loaded resource file maps/mars_city2.resources
  58. Loaded resource file maps/mc_underground.resources
  59. Loaded resource file maps/monorail.resources
  60. Loaded resource file maps/phobos1.resources
  61. Loaded resource file maps/phobos2.resources
  62. Loaded resource file maps/phobos3.resources
  63. Loaded resource file maps/phobos4.resources
  64. Loaded resource file maps/recycling1.resources
  65. Loaded resource file maps/recycling2.resources
  66. Loaded resource file maps/site3.resources
  67. Current search path:
  68. C:\Users\gamer dude\Saved Games\id Software\DOOM BFA/base
  69. C:\Program Files\Steam\steamapps\common\DOOM 3 BFG Edition/base
  70. _common.resources
  71. _ordered.resources
  72. _sound_pc.resources
  73. _sound_pc_en.resources
  74. maps/admin.resources
  75. maps/alphalabs1.resources
  76. maps/alphalabs2.resources
  77. maps/alphalabs3.resources
  78. maps/alphalabs4.resources
  79. maps/caverns1.resources
  80. maps/caverns2.resources
  81. maps/comm1.resources
  82. maps/commoutside.resources
  83. maps/cpu.resources
  84. maps/cpuboss.resources
  85. maps/d3ctf1.resources
  86. maps/d3ctf2.resources
  87. maps/d3ctf3.resources
  88. maps/d3ctf4.resources
  89. maps/d3dm1.resources
  90. maps/d3dm2.resources
  91. maps/d3dm3.resources
  92. maps/d3dm4.resources
  93. maps/d3dm5.resources
  94. maps/d3xpdm1.resources
  95. maps/d3xpdm2.resources
  96. maps/d3xpdm3.resources
  97. maps/d3xpdm4.resources
  98. maps/delta1.resources
  99. maps/delta2a.resources
  100. maps/delta2b.resources
  101. maps/delta3.resources
  102. maps/delta4.resources
  103. maps/delta5.resources
  104. maps/deltax.resources
  105. maps/enpro.resources
  106. maps/erebus1.resources
  107. maps/erebus2.resources
  108. maps/erebus3.resources
  109. maps/erebus4.resources
  110. maps/erebus5.resources
  111. maps/erebus6.resources
  112. maps/hell.resources
  113. maps/hell1.resources
  114. maps/hellhole.resources
  115. maps/le_enpro1.resources
  116. maps/le_enpro2.resources
  117. maps/le_exis1.resources
  118. maps/le_exis2.resources
  119. maps/le_hell.resources
  120. maps/le_hell_post.resources
  121. maps/le_underground.resources
  122. maps/le_underground2.resources
  123. maps/mars_city1.resources
  124. maps/mars_city2.resources
  125. maps/mc_underground.resources
  126. maps/monorail.resources
  127. maps/phobos1.resources
  128. maps/phobos2.resources
  129. maps/phobos3.resources
  130. maps/phobos4.resources
  131. maps/recycling1.resources
  132. maps/recycling2.resources
  133. maps/site3.resources
  134. file system initialized.
  135. --------------------------------------
  136. WARNING: Unable to open resource file maps/_startup.resources
  137. ----- Initializing Decls -----
  138. ------------------------------
  139. Couldn't open journal files
  140. execing default.cfg
  141. execing DBFAConfig.cfg
  142. couldn't exec autoexec.cfg
  143. Initializing Platform
  144. Platform loaded sucessfully !!!
  145. ----- R_InitOpenGL -----
  146. Initializing OpenGL subsystem with multisamples:0 stereo:0 fullscreen:1
  147. ...registered window class
  148. ...registered fake window class
  149. Using GLEW 2.1.0
  150. display device: 0
  151. DeviceName : \\.\DISPLAY1
  152. DeviceString: NVIDIA GeForce GTX 960
  153. StateFlags : 0x5
  154. DeviceID : PCI\VEN_10DE&DEV_1401&SUBSYS_140110DE&REV_A1
  155. DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Video\{16313A00-609C-11E9-9B10-E272055A162E}\0000
  156. DeviceName : \\.\DISPLAY1\Monitor0
  157. DeviceString: Generic PnP Monitor
  158. StateFlags : 0x3
  159. DeviceID : MONITOR\SAM0D20\{4d36e96e-e325-11ce-bfc1-08002be10318}\0003
  160. DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Class\{4d36e96e-e325-11ce-bfc1-08002be10318}\0003
  161. dmPosition.x : 0
  162. dmPosition.y : 0
  163. dmBitsPerPel : 32
  164. dmPelsWidth : 1920
  165. dmPelsHeight : 1080
  166. dmDisplayFlags : 0x0
  167. dmDisplayFrequency: 60
  168. display device: 0
  169. DeviceName : \\.\DISPLAY1
  170. DeviceString: NVIDIA GeForce GTX 960
  171. StateFlags : 0x5
  172. DeviceID : PCI\VEN_10DE&DEV_1401&SUBSYS_140110DE&REV_A1
  173. DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Video\{16313A00-609C-11E9-9B10-E272055A162E}\0000
  174. DeviceName : \\.\DISPLAY1\Monitor0
  175. DeviceString: Generic PnP Monitor
  176. StateFlags : 0x3
  177. DeviceID : MONITOR\SAM0D20\{4d36e96e-e325-11ce-bfc1-08002be10318}\0003
  178. DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Class\{4d36e96e-e325-11ce-bfc1-08002be10318}\0003
  179. dmPosition.x : 0
  180. dmPosition.y : 0
  181. dmBitsPerPel : 32
  182. dmPelsWidth : 1920
  183. dmPelsHeight : 1080
  184. dmDisplayFlags : 0x0
  185. dmDisplayFrequency: 60
  186. ...created window @ 0,0 (1920x1080)
  187. Initializing OpenGL driver
  188. ...creating GL context: created OpenGL 4.4 context
  189. succeeded
  190. ...making context current: succeeded
  191. Using GLEW 2.1.0
  192.  
  193. ------- Input Initialization -------
  194. Initializing DirectInput...
  195. mouse: DirectInput initialized.
  196. keyboard: DirectInput initialized.
  197. ------------------------------------
  198. OpenGL Version : 4.4
  199. OpenGL Vendor : NVIDIA Corporation
  200. OpenGL Renderer : GeForce GTX 960/PCIe/SSE2
  201. OpenGL GLSL : 4.4
  202. OpenGL Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflo
  203. maxTextureAnisotropy: 16.000000
  204. ...using GL_EXT_texture_lod_bias
  205. X..GL_GREMEDY_string_marker not found
  206. ...using GL_ARB_framebuffer_object
  207. ...using GL_EXT_framebuffer_blit
  208. ----- Initializing Render Shaders -----
  209. ----- Initializing Sound System ------
  210. Devices list:
  211. ----------
  212. OpenAL Soft on Speakers (Realtek High Definition Audio)
  213. OpenAL Soft on Speakers (Steam Streaming Speakers)
  214. OpenAL Soft on Speakers (Steam Streaming Microphone)
  215. ----------
  216. Setup OpenAL device and context... Done.
  217. OpenAL vendor: OpenAL Community
  218. OpenAL renderer: OpenAL Soft
  219. OpenAL version: 1.1 ALSOFT 1.20.0
  220. OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_effect_chain AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
  221. sound system initialized.
  222. --------------------------------------
  223. ------- Initializing renderSystem --------
  224. Binarize File: '_default' - reason 'generated image'
  225. Binarize File: '_white' - reason 'generated image'
  226. Binarize File: '_black' - reason 'generated image'
  227. Binarize File: '_flat' - reason 'generated image'
  228. Binarize File: '_alphaNotch' - reason 'generated image'
  229. Binarize File: '_fog' - reason 'generated image'
  230. Binarize File: '_fogEnter' - reason 'generated image'
  231. Binarize File: '_noFalloff' - reason 'generated image'
  232. Binarize File: '_quadratic' - reason 'generated image'
  233. Binarize File: '_jitter1' - reason 'generated image'
  234. Binarize File: '_jitter4' - reason 'generated image'
  235. Binarize File: '_jitter16' - reason 'generated image'
  236. Binarize File: '_random256' - reason 'generated image'
  237. Binarize File: '_heatmap5' - reason 'generated image'
  238. Binarize File: '_heatmap7' - reason 'generated image'
  239. Binarize File: '_grain1' - reason 'generated image'
  240. Binarize File: '_smaaInput' - reason 'generated image'
  241. Binarize File: '_smaaArea' - reason 'generated image'
  242. Binarize File: '_smaaSearch' - reason 'generated image'
  243. Binarize File: '_scratch' - reason 'generated image'
  244. Binarize File: '_scratch2' - reason 'generated image'
  245. Binarize File: '_accum' - reason 'generated image'
  246. Binarize File: '_currentRender' - reason 'generated image'
  247. Updating texture filter parameters.
  248. renderSystem initialized.
  249. --------------------------------------
  250. WARNING: Couldn't load image: guis/assets/splash/legal_photosensitivity : guis/assets/splash/legal_photosensitivity#__0200
  251. WARNING: Couldn't load image: guis/assets/splash/legal_photosensitivity : guis/assets/splash/legal_photosensitivity#__0200
  252. WARNING: Couldn't load image: splashbink : splashbink#__0200
  253. Video audio stream found:
  254. Sample Rate: 44100Hz
  255. Sample Format: Mono Float Point
  256. Loaded FFMPEG file: 'video\loadvideo.bik', looping=01280x360, 30.000000 FPS, 10.000000 sec
  257. Binarize File: '_cinematic' - reason 'generated image'
  258. Reading strings/english.lang as UTF-8
  259. 9104 strings read
  260. --------- Initializing Game ----------
  261. gamename: baseDOOM-1
  262. gamedate: Feb 3 2020
  263. Initializing event system
  264. ...535 event definitions
  265. Initializing class hierarchy
  266. ...158 classes, 496480 bytes for event callbacks
  267. Initializing scripts
  268. Compiled 'C:\Program Files\Steam\steamapps\common\DOOM 3 BFG Edition\base\script\doom_main.script': 4.3 ms
  269. ---------- Compile stats ----------
  270.  
  271. Memory usage:
  272. Strings: 120, 16800 bytes
  273. Statements: 95386, 3815440 bytes
  274. Functions: 3070, 521288 bytes
  275. Variables: 239712 bytes
  276. Mem used: 6352856 bytes
  277. Static data: 6295200 bytes
  278. Allocated: 8664336 bytes
  279. Thread size: 14072 bytes
  280.  
  281. ...6 aas types
  282. game initialized.
  283. --------------------------------------
  284. WARNING: idCinematic: Cannot find an audio stream in: 'video/intro/introloop.bik', 1
  285.  
  286. Loaded FFMPEG file: 'video/intro/introloop.bik', looping=1512x512, 30.000000 FPS, 12.000000 sec
  287. Binarize File: '_cinematic' - reason 'generated image'
  288. WARNING: idCinematic: Cannot find an audio stream in: 'video/mars1.bik', 0
  289.  
  290. Loaded FFMPEG file: 'video/mars1.bik', looping=0512x512, 30.000000 FPS, 32.166668 sec
  291. Binarize File: '_cinematic' - reason 'generated image'
  292. WARNING: idCinematic: Cannot find an audio stream in: 'video/mars_rotation.bik', 1
  293.  
  294. Loaded FFMPEG file: 'video/mars_rotation.bik', looping=11567x406, 30.000000 FPS, 100.000000 sec
  295. Binarize File: '_cinematic' - reason 'generated image'
  296. ----- idRenderModelManagerLocal::EndLevelLoad -----
  297. 0 models purged from previous level, 3 models kept.
  298. ---------------------------------------------------
  299. ----- idImageManager::EndLevelLoad -----
  300. 19 images loaded in 0.0 seconds
  301. ----------------------------------------
  302. ----- idSoundSystemLocal::EndLevelLoad -----
  303. sound: missing efxs/.efx
  304. 7 sounds loaded in 0.1 seconds
  305. ----------------------------------------
  306. ------------- Warnings ---------------
  307. during DOOM: BFA Edition initialization...
  308. WARNING: Unable to open resource file maps/_startup.resources
  309. WARNING: Couldn't load image: guis/assets/splash/legal_photosensitivity : guis/assets/splash/legal_photosensitivity#__0200
  310. WARNING: Couldn't load image: splashbink : splashbink#__0200
  311. WARNING: idCinematic: Cannot find an audio stream in: 'video/intro/introloop.bik', 1
  312.  
  313. WARNING: idCinematic: Cannot find an audio stream in: 'video/mars1.bik', 0
  314.  
  315. WARNING: idCinematic: Cannot find an audio stream in: 'video/mars_rotation.bik', 1
  316.  
  317. 6 warnings
  318. Preloading images...
  319. 00362 images preloaded ( or were already loaded ) in 0.3 seconds
  320. ----------------------------------------
  321. 00259 sounds preloaded in 0.2 seconds
  322. ----------------------------------------
  323. WARNING: Couldn't load image: _doomClassic : _doomClassic#__0200
  324. --- Common Initialization Complete ---
  325. QA Timing IIS: 023387ms
  326. Added local user: UnluckySpade7
  327. Opening IP socket: localhost:27015
  328. doomlauncher -doom -classich -file C:\Program Files\Steam\steamapps\common\DOOM 3 BFG Edition\base\wads\sewtest.wad C:\Users\gamer dude\Downloads\SEWERS_BFA.wad
  329. The Ultimate DOOM v1.11
  330. Z_Init: Init zone memory allocation daemon.
  331. V_Init: allocate ::g->screens.
  332. M_LoadDefaults: Load system defaults.
  333. W_Init: Init WADfiles.
  334. adding wads/DOOM.WAD
  335. adding wads/newopt.wad
  336. adding C:\Program Files\Steam\steamapps\common\DOOM 3 BFG Edition\base\wads\sewtest.wad
  337. adding C:\Users\gamer dude\Downloads\SEWERS_BFA.wad
  338. Applying Expansion Info ...
  339. Expansion Info succesfully applied
  340. ===========================================================================
  341. ATTENTION: This version of DOOM has been modified. If you would like to
  342. get a copy of the original game, call 1-800-IDGAMES or see the readme file.
  343. You will not receive technical support for modified games.
  344. press enter to continue
  345. ===========================================================================
  346. ===========================================================================
  347. Commercial product - do not distribute!
  348. Please report software piracy to the SPA: 1-800-388-PIR8
  349. ===========================================================================
  350. M_Init: Init miscellaneous info.
  351. R_Init: Init DOOM refresh daemon - [ ].....
  352. InitTextures
  353. InitFlats............
  354. InitSprites
  355. InitColormaps
  356. R_InitData
  357. R_InitPointToAngle
  358. R_InitTables
  359. R_InitPlanes
  360. R_InitLightTables
  361. R_InitSkyMap
  362. R_InitTranslationsTables
  363. P_Init: Init Playloop state.
  364. I_Init: Setting up machine state.
  365. D_CheckNetGame: Checking network game status.
  366. startskill 2 deathmatch: 0 startmap: 1 startepisode: 1
  367. player 1 of 1 (1 ::g->nodes)
  368. S_Init: Setting up sound.
  369. HU_Init: Setting up heads up display.
  370. ST_Init: Init status bar.
  371. Binarize File: '_doomClassic' - reason 'generated image'
  372. WARNING: idSessionLocal::Pump was not called for 3 seconds
  373. execing joy_righty.cfg
  374. execing joy_360_0.cfg
  375. E1M1: Hangar
  376. E1M3: Toxin Refinery
  377. user already has the achievementE1M9: Military Base
  378. E1M1: Hangar
  379. user already has the achievementCould not place patch on level 10
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