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- Messages: 81
- Quest: FGDFU003
- DisplayName: Monarch's Request
- -- Message panels
- QRC:
- QuestorOffer: [1000]
- <ce> We try to stay out of politics as much as
- <ce> possible, but sometimes the powers
- <ce> that be in %reg force our hand.
- <ce> There's some criminal down in
- <ce> __dungeon_ that the guards have
- <ce> given up on but the crown needs to kill.
- <ce> It's paying _reward_ gold. Is that
- <ce> enough for you?
- RefuseQuest: [1001]
- <ce> I'm fine with that. What do we
- <ce> look like? The Dark Brotherhood?
- AcceptQuest: [1002]
- <ce> You just can't resist, can you %pcf?
- <ce> Just remember, this isn't murder.
- <ce> We're lawfully contracted by the
- <ce> government in this. Get down to
- <ce> __dungeon_ and back here in
- <ce> =timer_ days, and I'll have your
- <ce> _reward_ gold here.
- <ce>
- <ce> By the way, this one's a ringleader
- <ce> of some band of some kind. So
- <ce> be ready if things go south.
- QuestFail: [1003]
- <ce> I guess it's back to killing bats and imps for you.
- QuestComplete: [1004]
- <ce> Well done. That should keep the guard
- <ce> off our backs for awhile. Here's your gold.
- Message: 1020
- <ce> Your foe lets out a blood-curdling
- <ce> scream which echoes through the halls.
- Message: 1030
- %qdt:
- I've been contracted by
- the city guard through
- the Fighters Guild of
- ___questgiver_ to hunt
- down a criminal ringleader
- in __dungeon_. I need to
- be back in =timer_ days
- to get my _reward_ gold.
- QBN:
- Item _reward_ gold
- Person _questgiver_ group Questor male
- Place _dungeon_ remote dungeon
- Clock _timer_ 00:00 0 flag 17 range 0 2
- Foe _enemy1_ is Nightblade
- Foe _enemy2_ is Assassin
- Foe _enemy3_ is Rogue
- Foe _enemy4_ is Spellsword
- -- Quest start-up:
- start timer _timer_
- log 1030 step 0
- pick one of _E.01_ _E.02_ _E.03_ _E.04_
- _E.01_ task:
- place foe _enemy1_ at _dungeon_
- _E.02_ task:
- place foe _enemy2_ at _dungeon_
- _E.03_ task:
- place foe _enemy3_ at _dungeon_
- _E.04_ task:
- place foe _enemy4_ at _dungeon_
- _pcgetsgold_ task:
- when _qgclicked_ and _slain_
- give pc _reward_
- end quest
- _slain_ task:
- killed 1 _enemy1_ saying 1020
- killed 1 _enemy2_ saying 1020
- killed 1 _enemy3_ saying 1020
- killed 1 _enemy4_ saying 1020
- create foe _enemy1_ every 1 minutes 100 times with 4% success
- create foe _enemy2_ every 1 minutes 100 times with 4% success
- create foe _enemy3_ every 1 minutes 100 times with 4% success
- create foe _enemy4_ every 1 minutes 100 times with 4% success
- _qgclicked_ task:
- clicked npc _questgiver_
- _1stparton_ task:
- end quest
- variable _2ndparton_
- _clearclick_ task:
- when _qgclicked_ and not _slain_
- clear _qgclicked_ _clearclick_
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