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May 8th, 2012
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  1. package{
  2. import flash.display.Sprite;
  3. import flash.display.LoaderInfo;
  4. import flash.events.Event;
  5. import flash.geom.Vector3D;
  6.  
  7. import away3dlite.primitives.Plane;
  8. import away3dlite.primitives.Sphere;
  9. import away3dlite.containers.View3D;
  10. import away3dlite.containers.Scene3D;
  11. import away3dlite.cameras.Camera3D;
  12.  
  13. import jiglib.plugin.away3dlite.Away3DLiteMesh;
  14. import jiglib.plugin.away3dlite.Away3DLitePhysics;
  15. import jiglib.physics.RigidBody;
  16. import jiglib.geometry.JPlane;
  17. import jiglib.geometry.JSphere;
  18.  
  19. [SWF(width="760", height="480", frameRate="30", backgroundColor="0xff0000")]
  20. [Frame(factoryClass="Preloader")]
  21.  
  22. public class Main extends Sprite{
  23. private var params:Object = new Object();
  24. private var view:View3D = new View3D();
  25. private var camera:Camera3D = new Camera3D();
  26. private var scene:Scene3D = new Scene3D();
  27. private var physics:Away3DLitePhysics;
  28.  
  29. public function Main():void{
  30. if(stage) init();
  31. else addEventListener(Event.ADDED_TO_STAGE, init);
  32. }
  33.  
  34. private function init(e:Event = null):void{
  35. removeEventListener(Event.ADDED_TO_STAGE, init);
  36.  
  37. for(var i:String in LoaderInfo(root.loaderInfo).parameters)
  38. params[i] = LoaderInfo(root.loaderInfo).parameters[i];
  39.  
  40. view.camera = camera;
  41. view.scene = scene;
  42. view.x = stage.stageWidth / 2;
  43. view.y = stage.stageHeight / 2;
  44.  
  45. addChild(view);
  46.  
  47. physics = new Away3DLitePhysics(scene, 10);
  48.  
  49. var ground:RigidBody = physics.createGround(null, 1000, 1);
  50. var sphere:RigidBody = physics.createSphere(null, 30, 8, 8);
  51. sphere.y = -500;
  52.  
  53. camera.x = 1000;
  54. camera.y = -1000;
  55. camera.z = -1000;
  56. camera.lookAt(new Vector3D(0, 0, 0));
  57.  
  58. stage.addEventListener(Event.ENTER_FRAME, gameLoop);
  59. }
  60.  
  61. private function gameLoop(e:Event):void{
  62. physics.step();
  63. view.render();
  64. }
  65. }
  66. }
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