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- local ps = game:GetService("Players")
- local i = game:GetService("UserInputService")
- local r = game:GetService("RunService")
- local cg = game:GetService("CoreGui")
- local sg = game:GetService("StarterGui")
- local ts = game:GetService("TweenService")
- local tms = game:GetService("Teams")
- local rs = game:GetService("ReplicatedStorage")
- local http = game:GetService("HttpService")
- local light = game:GetService("Lighting")
- local p = ps.LocalPlayer
- local c = p.Character
- local mo = p:GetMouse()
- local b = p:FindFirstChild("Backpack") or p:WaitForChild("Backpack")
- local g = p:FindFirstChild("PlayerGui") or p:WaitForChild("PlayerGui")
- local ca = workspace.CurrentCamera
- local getupval = debug.getupvalue or getupvalue
- local getupvals = debug.getupvalues or getupvalues
- local getreg = debug.getregistry or getregistry
- local setupval = debug.setupvalue or setupvalue
- local getlocalval = debug.getlocal or getlocal
- local getlocalvals = debug.getlocals or getlocals
- local setlocalval = debug.setlocal or setlocal
- local getmetat = getrawmetatable or getmetatable
- local setreadonly1 = make_writeable or setreadonly
- local copy = setclipboard or clipboard.set or copystring
- local mouse = game.Players.LocalPlayer:GetMouse()
- local clickArestTog = false
- local arrestEvent = game.Workspace.Remote.arrest
- if getupval == nil or getupvals == nil or getreg == nil or setupval == nil or getmetat == nil or setreadonly1 == nil then
- return p:Kick("noob, bad boi exploit.")
- end
- local m = getmetat(game)
- setreadonly1(m, false)
- local oldindex = m.__index
- local oldnamecall = m.__namecall
- local functions = { }
- local main = { }
- local invisible_stuff = { }
- local kill_aura = { }
- local arrest_aura = { }
- local esp_stuff = { }
- local cham_stuff = { }
- local fullbright_stuff = { }
- local gui = { }
- local loops = { }
- local version = "2.15.5"
- local messages_of_the_day = nil
- local blacklist = nil
- local admin_api = nil
- do -- functions
- functions = {
- data = http:JSONDecode(game:HttpGet("https://raw.githubusercontent.com/iamcal/emoji-data/master/emoji.json"))
- }
- -- IDK who the original creator of this is but credit to that dude
- function functions.parseEmoji(emoji)
- for _, v in next, functions.data do
- if string.lower(emoji) == v["short_name"] then
- return utf8.char(tonumber(v["unified"], 16))
- end
- end
- end
- function functions.split(self, sep)
- local sep, fields = sep or ":", {}
- local pattern = string.format("([^%s]+)", sep)
- string.gsub(self, pattern, function(c) fields[#fields+1] = c end)
- return fields
- end
- function functions.detectEmoji(str)
- for i = 1, #str do
- if string.sub(str, i, i) == ":" then
- local substr = string.sub(str, i + 1, #str)
- local pos = string.find(substr, ":")
- if pos then
- return pos
- end
- end
- end
- return nil
- end
- function functions.parseSemicolon(rawStr)
- local tbl = functions.split(rawStr, " ")
- local newtbl = { }
- for i, v in next, tbl do
- local pos = functions.detectEmoji(v)
- if pos then
- v = string.sub(v, 2, pos)
- v = functions.parseEmoji(v)
- end
- newtbl[i] = v
- end
- return table.concat(newtbl, ' ')
- end
- function functions:LoopRunning(name)
- return loops[name].Running
- end
- function functions:CreateLoop(name, func, waitt, ...)
- if loops[name] ~= nil then return end
- loops[name] = { }
- loops[name].Running = false
- loops[name].Destroy = false
- loops[name].Loop = coroutine.create(function(...)
- while true do
- if loops[name].Running then
- func(...)
- end
- if loops[name].Destroy then
- break
- end
- if type(wait) == "userdata" then
- waitt:wait()
- else
- wait(waitt)
- end
- end
- end)
- end
- function functions:RunLoop(name, func, waitt, ...)
- if loops[name] == nil then
- if func ~= nil then
- self:CreateLoop(name, func, waitt, ...)
- end
- end
- loops[name].Running = true
- local succ, out = coroutine.resume(loops[name].Loop)
- if not succ then
- warn("Loop: " .. tostring(name) .. " ERROR: " .. tostring(out))
- end
- end
- function functions:StopLoop(name)
- if loops[name] == nil then return end
- loops[name].Running = false
- end
- function functions:DestroyLoop(name)
- if loops[name] == nil then return end
- self:StopLoop(name)
- loops[name].Destroy = true
- loops[name] = nil
- end
- function functions:AddComma(str) -- stole from Mining Simulator :)
- local f, k = str, nil
- while true do
- f, k = string.gsub(f, "^(-?%d+)(%d%d%d)", "%1,%2")
- if k == 0 then
- break
- end
- end
- return f
- end
- function functions:deepcopy(orig) -- http://lua-users.org/wiki/CopyTable
- local orig_type = type(orig)
- local copy
- if orig_type == 'table' then
- copy = {}
- for orig_key, orig_value in next, orig, nil do
- copy[functions:deepcopy(orig_key)] = functions:deepcopy(orig_value)
- end
- setmetatable(copy, functions:deepcopy(getmetatable(orig)))
- else -- number, string, boolean, etc
- copy = orig
- end
- return copy
- end
- function functions:GetSizeOfObj(obj)
- if obj:IsA("BasePart") then
- return obj.Size
- elseif obj:IsA("Model") then
- return obj:GetExtentsSize()
- end
- end
- function functions:GetTeamColor(plr)
- if p.Team == plr.Team then
- return Color3.new(0, 1, 0)
- end
- return Color3.new(1, 0, 0)
- end
- function functions:GetClosestPlayer()
- local players = { }
- local current_closest_player = nil
- local selected_player = nil
- for i, v in pairs(ps:GetPlayers()) do
- if v ~= p and v.Team ~= p.Team then
- local char = v.Character
- if c and char then
- local my_head, my_tor, my_hum = c:FindFirstChild("Head"), c:FindFirstChild("HumanoidRootPart"), c:FindFirstChild("Humanoid")
- local their_head, their_tor, their_hum = char:FindFirstChild("Head"), char:FindFirstChild("HumanoidRootPart"), char:FindFirstChild("Humanoid")
- if my_head and my_tor and my_hum and their_head and their_tor and their_hum then
- if my_hum.Health > 1 and their_hum.Health > 1 then
- --local ray = Ray.new(ca.CFrame.p, (their_head.Position - ca.CFrame.p).unit * 2048)
- --local part = workspace:FindPartOnRayWithIgnoreList(ray, {c, ca})
- --if part ~= nil then
- --if part:IsDescendantOf(char) then
- local dist = (mo.Hit.p - their_tor.Position).magnitude
- players[v] = dist
- --end
- --end
- end
- end
- end
- end
- end
- for i, v in next, players do
- if current_closest_player ~= nil then
- if v <= current_closest_player then
- current_closest_player = v
- selected_player = i
- end
- else
- current_closest_player = v
- selected_player = i
- end
- end
- return selected_player
- end
- function functions:TypeWriter(label, speed)
- local speed = speed or 2
- local text = label.Text
- label.Text = ""
- spawn(function()
- for i = 1, string.len(text) do
- if i % 2 == 0 then
- client.sound.play("ui_typeout", 0.2)
- end
- label.Text = string.sub(text, 1, speed * i)
- wait(0.016666666666666666)
- end
- end)
- end
- function functions:ModifyAllVarsInTable(t, var, val)
- for i, v in pairs(t) do
- if i == var then
- t[i] = val
- end
- if type(v) == "table" then
- functions:ModifyAllVarsInTable(t[i], var, val)
- end
- end
- end
- function functions:Console(txt)
- sg:SetCore("ChatMakeSystemMessage",
- {
- Text = "Beyond Bacon: ".. txt,
- Color = Color3.new(248, 118, 37),
- Font = Enum.Font.Cartoon,
- TextSize = 18
- }
- )
- local msg = g.Chat:GetDescendants()
- repeat
- for i, v in next, msg do
- if v:IsA("TextLabel") or v:IsA("TextButton") then
- if v.Text == "Beyond Bacon: ".. txt then
- msg = v
- break
- end
- end
- end
- r.RenderStepped:wait()
- until type(msg) ~= "table"
- spawn(function()
- local n = 0
- while msg.Text == "Beyond Bacon: " .. txt do
- msg.TextColor3 = Color3.fromHSV(n, 0.4, 1)
- n = (n + 0.01) % 1
- r.RenderStepped:wait()
- end
- msg.TextColor3 = Color3.new(1, 1, 1)
- end)
- end
- end
- do -- gui
- gui = {
- name = "leach free",
- gui_objs = {
- main = nil,
- mainframes = { },
- }
- }
- function gui:AddTextBox(mainframe, name, text)
- self.gui_objs.mainframes[mainframe].buttons[name] = { }
- self.gui_objs.mainframes[mainframe].buttons[name].main = Instance.new("Frame")
- self.gui_objs.mainframes[mainframe].buttons[name].main.BackgroundTransparency = 1
- self.gui_objs.mainframes[mainframe].buttons[name].main.Name = name
- self.gui_objs.mainframes[mainframe].buttons[name].main.Position = UDim2.new(0, 0, 0, 5 + self.gui_objs.mainframes[mainframe].buttonsnum)
- self.gui_objs.mainframes[mainframe].buttons[name].main.Size = UDim2.new(1, 0, 0, 15)
- self.gui_objs.mainframes[mainframe].buttons[name].main.Parent = self.gui_objs.mainframes[mainframe].buttonsframe
- self.gui_objs.mainframes[mainframe].buttons[name].textbox = Instance.new("TextBox")
- self.gui_objs.mainframes[mainframe].buttons[name].textbox.BackgroundColor3 = Color3.new(66 / 255, 66 / 255, 66 / 255)
- self.gui_objs.mainframes[mainframe].buttons[name].textbox.BackgroundTransparency = 0.3
- self.gui_objs.mainframes[mainframe].buttons[name].textbox.BorderSizePixel = 0
- self.gui_objs.mainframes[mainframe].buttons[name].textbox.Position = UDim2.new(0, 5, 0, 0)
- self.gui_objs.mainframes[mainframe].buttons[name].textbox.Size = UDim2.new(1, -10, 1, 0)
- self.gui_objs.mainframes[mainframe].buttons[name].textbox.Font = Enum.Font.Cartoon
- self.gui_objs.mainframes[mainframe].buttons[name].textbox.Text = text
- self.gui_objs.mainframes[mainframe].buttons[name].textbox.TextScaled = true
- self.gui_objs.mainframes[mainframe].buttons[name].textbox.TextColor3 = Color3.new(1, 1, 1)
- self.gui_objs.mainframes[mainframe].buttons[name].textbox.TextXAlignment = Enum.TextXAlignment.Left
- self.gui_objs.mainframes[mainframe].buttons[name].textbox.Parent = self.gui_objs.mainframes[mainframe].buttons[name].main
- self.gui_objs.mainframes[mainframe].buttonsnum = self.gui_objs.mainframes[mainframe].buttonsnum + 20
- return self.gui_objs.mainframes[mainframe].buttons[name].textbox
- end
- function gui:AddButton(mainframe, name, text)
- self.gui_objs.mainframes[mainframe].buttons[name] = { }
- self.gui_objs.mainframes[mainframe].buttons[name].main = Instance.new("Frame")
- self.gui_objs.mainframes[mainframe].buttons[name].main.BackgroundTransparency = 1
- self.gui_objs.mainframes[mainframe].buttons[name].main.Name = name
- self.gui_objs.mainframes[mainframe].buttons[name].main.Position = UDim2.new(0, 0, 0, 5 + self.gui_objs.mainframes[mainframe].buttonsnum)
- self.gui_objs.mainframes[mainframe].buttons[name].main.Size = UDim2.new(1, 0, 0, 15)
- self.gui_objs.mainframes[mainframe].buttons[name].main.Parent = self.gui_objs.mainframes[mainframe].buttonsframe
- self.gui_objs.mainframes[mainframe].buttons[name].textbutton = Instance.new("TextButton")
- self.gui_objs.mainframes[mainframe].buttons[name].textbutton.BackgroundTransparency = 1
- self.gui_objs.mainframes[mainframe].buttons[name].textbutton.Position = UDim2.new(0, 5, 0, 0)
- self.gui_objs.mainframes[mainframe].buttons[name].textbutton.Size = UDim2.new(1, -5, 1, 0)
- self.gui_objs.mainframes[mainframe].buttons[name].textbutton.ZIndex = 2
- self.gui_objs.mainframes[mainframe].buttons[name].textbutton.Font = Enum.Font.Cartoon
- self.gui_objs.mainframes[mainframe].buttons[name].textbutton.Text = text
- self.gui_objs.mainframes[mainframe].buttons[name].textbutton.TextColor3 = Color3.new(1, 1, 1)
- self.gui_objs.mainframes[mainframe].buttons[name].textbutton.TextScaled = true
- self.gui_objs.mainframes[mainframe].buttons[name].textbutton.TextXAlignment = Enum.TextXAlignment.Left
- self.gui_objs.mainframes[mainframe].buttons[name].textbutton.Parent = self.gui_objs.mainframes[mainframe].buttons[name].main
- self.gui_objs.mainframes[mainframe].buttons[name].textlabel = Instance.new("TextLabel")
- self.gui_objs.mainframes[mainframe].buttons[name].textlabel.BackgroundTransparency = 1
- self.gui_objs.mainframes[mainframe].buttons[name].textlabel.Position = UDim2.new(1, -25, 0, 0)
- self.gui_objs.mainframes[mainframe].buttons[name].textlabel.Size = UDim2.new(0, 25, 1, 0)
- self.gui_objs.mainframes[mainframe].buttons[name].textlabel.Font = Enum.Font.Cartoon
- self.gui_objs.mainframes[mainframe].buttons[name].textlabel.Text = "OFF"
- self.gui_objs.mainframes[mainframe].buttons[name].textlabel.TextColor3 = Color3.new(1, 0, 0)
- self.gui_objs.mainframes[mainframe].buttons[name].textlabel.TextScaled = true
- self.gui_objs.mainframes[mainframe].buttons[name].textlabel.TextXAlignment = Enum.TextXAlignment.Right
- self.gui_objs.mainframes[mainframe].buttons[name].textlabel.Parent = self.gui_objs.mainframes[mainframe].buttons[name].main
- self.gui_objs.mainframes[mainframe].buttonsnum = self.gui_objs.mainframes[mainframe].buttonsnum + 20
- return self.gui_objs.mainframes[mainframe].buttons[name].textbutton, self.gui_objs.mainframes[mainframe].buttons[name].textlabel
- end
- function gui:AddMainFrame(name)
- if self.gui_objs.mainframes.numX == nil then self.gui_objs.mainframes.numX = 0 end
- if self.gui_objs.mainframes.numY == nil then self.gui_objs.mainframes.numY = 0 end
- self.gui_objs.mainframes[name] = { }
- self.gui_objs.mainframes[name].buttons = { }
- self.gui_objs.mainframes[name].main = Instance.new("Frame")
- self.gui_objs.mainframes[name].main.BackgroundColor3 = Color3.new(0, 0, 0)
- self.gui_objs.mainframes[name].main.BackgroundTransparency = 0.3
- self.gui_objs.mainframes[name].main.BorderColor3 = Color3.new(51, 208, 49 / 255)
- self.gui_objs.mainframes[name].main.BorderSizePixel = 3
- self.gui_objs.mainframes[name].main.Name = name
- self.gui_objs.mainframes[name].main.Position = UDim2.new(0, 50 + self.gui_objs.mainframes.numX, 0, 50 + self.gui_objs.mainframes.numY)
- self.gui_objs.mainframes[name].main.Size = UDim2.new(0, 200, 0, 350)
- self.gui_objs.mainframes[name].main.Active = true
- self.gui_objs.mainframes[name].main.Draggable = true
- self.gui_objs.mainframes[name].titleframe = Instance.new("Frame")
- self.gui_objs.mainframes[name].titleframe.BackgroundColor3 = Color3.new(0, 0, 0)
- self.gui_objs.mainframes[name].titleframe.BackgroundTransparency = 0.3
- self.gui_objs.mainframes[name].titleframe.BorderColor3 = Color3.new(51, 208, 49 / 255)
- self.gui_objs.mainframes[name].titleframe.BorderSizePixel = 3
- self.gui_objs.mainframes[name].titleframe.Name = "titleframe"
- self.gui_objs.mainframes[name].titleframe.Position = UDim2.new(0, 0, 0, -35)
- self.gui_objs.mainframes[name].titleframe.Size = UDim2.new(1, 0, 0, 25)
- self.gui_objs.mainframes[name].titleframe.Parent = self.gui_objs.mainframes[name].main
- self.gui_objs.mainframes[name].title = Instance.new("TextLabel")
- self.gui_objs.mainframes[name].title.BackgroundTransparency = 1
- self.gui_objs.mainframes[name].title.Name = "title"
- self.gui_objs.mainframes[name].title.Size = UDim2.new(1, 0, 1, 0)
- self.gui_objs.mainframes[name].title.Font = Enum.Font.Cartoon
- self.gui_objs.mainframes[name].title.Text = name
- self.gui_objs.mainframes[name].title.TextColor3 = Color3.new(1, 1, 1) -- 0, 0, 1
- self.gui_objs.mainframes[name].title.TextSize = 20
- self.gui_objs.mainframes[name].title.Parent = self.gui_objs.mainframes[name].titleframe
- self.gui_objs.mainframes[name].buttonsframe = Instance.new("Frame")
- self.gui_objs.mainframes[name].buttonsframe.BackgroundTransparency = 1
- self.gui_objs.mainframes[name].buttonsframe.Name = "buttons"
- self.gui_objs.mainframes[name].buttonsframe.Size = UDim2.new(1, 0, 1, 0)
- self.gui_objs.mainframes[name].buttonsframe.Parent = self.gui_objs.mainframes[name].main
- self.gui_objs.mainframes[name].infoframe = self.gui_objs.mainframes[name].titleframe:clone()
- self.gui_objs.mainframes[name].infoframe.title:Destroy()
- self.gui_objs.mainframes[name].infoframe.Name = "infoframe"
- self.gui_objs.mainframes[name].infoframe.Position = UDim2.new(0, 0, 1, 10)
- self.gui_objs.mainframes[name].infoframe.Parent = self.gui_objs.mainframes[name].main
- self.gui_objs.mainframes[name].infotitle = self.gui_objs.mainframes[name].title:clone()
- self.gui_objs.mainframes[name].infotitle.Name = "infotitle"
- self.gui_objs.mainframes[name].infotitle.Text = "Prison Haxx (P)"
- self.gui_objs.mainframes[name].infotitle.TextColor3 = Color3.new(1, 1, 1)
- self.gui_objs.mainframes[name].infotitle.TextScaled = true
- self.gui_objs.mainframes[name].infotitle.Parent = self.gui_objs.mainframes[name].infoframe
- self.gui_objs.mainframes[name].buttonsnum = 0
- self.gui_objs.mainframes.numX = self.gui_objs.mainframes.numX + 250
- if (50 + (self.gui_objs.mainframes.numX + 200)) >= ca.ViewportSize.X then
- self.gui_objs.mainframes.numX = 0
- self.gui_objs.mainframes.numY = self.gui_objs.mainframes.numY + 450
- end
- self.gui_objs.mainframes[name].main.Parent = self.gui_objs.main
- end
- function gui:Init()
- self.gui_objs.main = Instance.new("ScreenGui")
- self.gui_objs.main.Name = self.name
- self.gui_objs.main.Parent = cg
- do -- Visual Cheats
- self:AddMainFrame("Visual Cheats")
- local ESPBut, ESPStatus = self:AddButton("Visual Cheats", "ESP", "ESP")
- local ChamsBut, ChamsStatus = self:AddButton("Visual Cheats", "Chams", "Chams")
- local FullbrightToggle, FullbrightStatus = self:AddButton("Visual Cheats", "Fullbright", "Fullbright")
- ESPBut.MouseButton1Click:connect(function()
- esp_stuff.enabled = not esp_stuff.enabled
- if esp_stuff.enabled then
- ESPStatus.Text = "ON"
- ESPStatus.TextColor3 = Color3.new(0, 1, 0)
- else
- ESPStatus.Text = "OFF"
- ESPStatus.TextColor3 = Color3.new(1, 0, 0)
- end
- for i, v in next, esp_stuff.esp_folder:GetChildren() do
- v.Frame.Visible = esp_stuff.enabled
- end
- end)
- ChamsBut.MouseButton1Click:connect(function()
- cham_stuff.enabled = not cham_stuff.enabled
- if cham_stuff.enabled then
- ChamsStatus.Text = "ON"
- ChamsStatus.TextColor3 = Color3.new(0, 1, 0)
- else
- ChamsStatus.Text = "OFF"
- ChamsStatus.TextColor3 = Color3.new(1, 0, 0)
- end
- for i, v in next, cham_stuff.cham_folder:GetChildren() do
- for i2, v2 in next, v:GetChildren() do
- v2.Transparency = cham_stuff.enabled and 0 or 1
- end
- end
- end)
- FullbrightToggle.MouseButton1Click:connect(function()
- if not fullbright_stuff.enabled then
- fullbright_stuff:Enable()
- FullbrightStatus.Text = "ON"
- FullbrightStatus.TextColor3 = Color3.new(0, 1, 0)
- else
- fullbright_stuff:Disable()
- FullbrightStatus.Text = "OFF"
- FullbrightStatus.TextColor3 = Color3.new(1, 0, 0)
- end
- end)
- end
- do -- Gun Cheats
- self:AddMainFrame("Gun Cheats")
- local AimbotToggle, AimbotStatus = self:AddButton("Gun Cheats", "Aimbot", "Aimbot")
- local InfiniteAmmoToggle, InfiniteAmmoStatus = self:AddButton("Gun Cheats", "Infinite_Ammo", "Infinite Ammo")
- local BulletSpreadToggle, BulletSpreadStatus = self:AddButton("Gun Cheats", "Bullet_Spread", "No Bullet Spread")
- local RapidFireToggle, RapidFireStatus = self:AddButton("Gun Cheats", "Rapid_Fire", "Rapid Fire")
- local BulletsPerShotToggle, BulletsPerShotStatus = self:AddButton("Gun Cheats", "Increased_Bullets_Per_Shot", "Increased Bullets Per Shot")
- local NoReloadToggle, NoReloadStatus = self:AddButton("Gun Cheats", "No_Reload", "No Reload")
- local BulletRangeToggle, BulletRangeStatus = self:AddButton("Gun Cheats", "Bullet_Range", "Increased Bullet Range")
- local AllGunsAutoToggle, AllGunsAutoStatus = self:AddButton("Gun Cheats", "All_Guns_Auto", "All Guns Automatic")
- local RandomBulletColorToggle, RandomBulletColorStatus = self:AddButton("Gun Cheats", "Random_Bullet_Color", "Random Bullet Colors")
- local GiveAllWeapons, GiveAllWeaponsStatus = self:AddButton("Gun Cheats", "Give_All_Weapons", "Give All Weapons")
- GiveAllWeaponsStatus:Destroy()
- AimbotToggle.MouseButton1Click:connect(function()
- main.aimbot = not main.aimbot
- if main.aimbot then
- AimbotStatus.Text = "ON"
- AimbotStatus.TextColor3 = Color3.new(0, 1, 0)
- else
- AimbotStatus.Text = "OFF"
- AimbotStatus.TextColor3 = Color3.new(1, 0, 0)
- end
- end)
- InfiniteAmmoToggle.MouseButton1Click:connect(function()
- main.infinite_ammo = not main.infinite_ammo
- if main.infinite_ammo then
- InfiniteAmmoStatus.Text = "ON"
- InfiniteAmmoStatus.TextColor3 = Color3.new(0, 1, 0)
- else
- InfiniteAmmoStatus.Text = "OFF"
- InfiniteAmmoStatus.TextColor3 = Color3.new(1, 0, 0)
- end
- end)
- BulletSpreadToggle.MouseButton1Click:connect(function()
- main.no_bullet_spread = not main.no_bullet_spread
- if main.no_bullet_spread then
- BulletSpreadStatus.Text = "ON"
- BulletSpreadStatus.TextColor3 = Color3.new(0, 1, 0)
- else
- BulletSpreadStatus.Text = "OFF"
- BulletSpreadStatus.TextColor3 = Color3.new(1, 0, 0)
- end
- end)
- RapidFireToggle.MouseButton1Click:connect(function()
- main.rapid_fire = not main.rapid_fire
- if main.rapid_fire then
- RapidFireStatus.Text = "ON"
- RapidFireStatus.TextColor3 = Color3.new(0, 1, 0)
- else
- RapidFireStatus.Text = "OFF"
- RapidFireStatus.TextColor3 = Color3.new(1, 0, 0)
- end
- end)
- BulletsPerShotToggle.MouseButton1Click:connect(function()
- main.increased_bullets_per_shot = not main.increased_bullets_per_shot
- if main.increased_bullets_per_shot then
- BulletsPerShotStatus.Text = "ON"
- BulletsPerShotStatus.TextColor3 = Color3.new(0, 1, 0)
- else
- BulletsPerShotStatus.Text = "OFF"
- BulletsPerShotStatus.TextColor3 = Color3.new(1, 0, 0)
- end
- end)
- NoReloadToggle.MouseButton1Click:connect(function()
- main.no_reload = not main.no_reload
- if main.no_reload then
- NoReloadStatus.Text = "ON"
- NoReloadStatus.TextColor3 = Color3.new(0, 1, 0)
- else
- NoReloadStatus.Text = "OFF"
- NoReloadStatus.TextColor3 = Color3.new(1, 0, 0)
- end
- end)
- BulletRangeToggle.MouseButton1Click:connect(function()
- main.increased_bullet_range = not main.increased_bullet_range
- if main.increased_bullet_range then
- BulletRangeStatus.Text = "ON"
- BulletRangeStatus.TextColor3 = Color3.new(0, 1, 0)
- else
- BulletRangeStatus.Text = "OFF"
- BulletRangeStatus.TextColor3 = Color3.new(1, 0, 0)
- end
- end)
- AllGunsAutoToggle.MouseButton1Click:connect(function()
- main.all_guns_auto = not main.all_guns_auto
- if main.all_guns_auto then
- AllGunsAutoStatus.Text = "ON"
- AllGunsAutoStatus.TextColor3 = Color3.new(0, 1, 0)
- else
- AllGunsAutoStatus.Text = "OFF"
- AllGunsAutoStatus.TextColor3 = Color3.new(1, 0, 0)
- end
- end)
- RandomBulletColorToggle.MouseButton1Click:connect(function()
- main.random_bullet_colors = not main.random_bullet_colors
- if main.random_bullet_colors then
- if getlocalval ~= nil then
- RandomBulletColorStatus.Text = "ON"
- RandomBulletColorStatus.TextColor3 = Color3.new(0, 1, 0)
- end
- else
- RandomBulletColorStatus.Text = "OFF"
- RandomBulletColorStatus.TextColor3 = Color3.new(1, 0, 0)
- end
- end)
- GiveAllWeapons.MouseButton1Click:connect(function()
- local weapons = workspace:FindFirstChild("Prison_ITEMS")
- if weapons then
- for i, v in pairs(weapons.giver:GetChildren()) do
- if tostring(v) == "nil" then
- --lul
- elseif tostring(v) == "Riot Shield" or tostring(v) == "M4A1" then
- if game:GetService("MarketplaceService"):UserOwnsGamePassAsync(p.userId, 96651) then
- workspace.Remote.ItemHandler:InvokeServer(v.ITEMPICKUP)
- end
- else
- workspace.Remote.ItemHandler:InvokeServer(v.ITEMPICKUP)
- end
- end
- end
- end)
- end
- do -- Character Cheats
- self:AddMainFrame("Character Cheats")
- local InvisibleToggle, InvisibleStatus = self:AddButton("Character Cheats", "Invisible", "Invisible")
- local NoclipToggle, NoclipStatus = self:AddButton("Character Cheats", "NoClip", "NoClip: .")
- local InfinitePunchesToggle, InfinitePunchesStatus = self:AddButton("Character Cheats", "Infinite_Punches", "No Cooldown Punches")
- local OnePunchOneKillToggle, OnePunchOneKillStatus = self:AddButton("Character Cheats", "One_Punch_One_Kill", "Super Punch")
- local InfiniteStaminaToggle, InfiniteStaminaStatus = self:AddButton("Character Cheats", "Infinite_Stamina", "Infinite Stamina")
- local AntiTazeToggle, AntiTazeStatus = self:AddButton("Character Cheats", "Anti_Taze", "Anti-Taze")
- local AntiArrestToggle, AntiArrestStatus = self:AddButton("Character Cheats", "Anti_Arrest", "Anti-Arrest")
- local SuperSpeedToggle, SuperSpeedStatus = self:AddButton("Character Cheats", "Super_Speed", "Super Speed")
- local SuperJumpToggle, SuperJumpStatus = self:AddButton("Character Cheats", "Super_Jump", "Super Jump")
- local InfHealth, InfHealthStatus = self:AddButton("Character Cheats", "Inf_Health", "God Mode")
- InfHealthStatus:Destroy()
- InvisibleToggle.MouseButton1Click:connect(function()
- invisible_stuff.enabled = not invisible_stuff.enabled
- if invisible_stuff.enabled then
- invisible_stuff:Start()
- InvisibleStatus.Text = "ON"
- InvisibleStatus.TextColor3 = Color3.new(0, 1, 0)
- else
- invisible_stuff:Stop()
- InvisibleStatus.Text = "OFF"
- InvisibleStatus.TextColor3 = Color3.new(1, 0, 0)
- end
- end)
- NoclipToggle.MouseButton1Click:connect(function()
- main.noclip = not main.noclip
- if main.noclip then
- NoclipStatus.Text = "ON"
- NoclipStatus.TextColor3 = Color3.new(0, 1, 0)
- else
- NoclipStatus.Text = "OFF"
- NoclipStatus.TextColor3 = Color3.new(1, 0, 0)
- end
- end)
- InfinitePunchesToggle.MouseButton1Click:connect(function()
- main.infinite_punches = not main.infinite_punches
- if main.infinite_punches then
- InfinitePunchesStatus.Text = "ON"
- InfinitePunchesStatus.TextColor3 = Color3.new(0, 1, 0)
- else
- InfinitePunchesStatus.Text = "OFF"
- InfinitePunchesStatus.TextColor3 = Color3.new(1, 0, 0)
- end
- end)
- OnePunchOneKillToggle.MouseButton1Click:connect(function()
- main.one_punch_one_kill = not main.one_punch_one_kill
- if main.one_punch_one_kill then
- OnePunchOneKillStatus.Text = "ON"
- OnePunchOneKillStatus.TextColor3 = Color3.new(0, 1, 0)
- else
- OnePunchOneKillStatus.Text = "OFF"
- OnePunchOneKillStatus.TextColor3 = Color3.new(1, 0, 0)
- end
- end)
- InfiniteStaminaToggle.MouseButton1Click:connect(function()
- main.infinite_stamina = not main.infinite_stamina
- if main.infinite_stamina then
- InfiniteStaminaStatus.Text = "ON"
- InfiniteStaminaStatus.TextColor3 = Color3.new(0, 1, 0)
- else
- InfiniteStaminaStatus.Text = "OFF"
- InfiniteStaminaStatus.TextColor3 = Color3.new(1, 0, 0)
- end
- end)
- AntiTazeToggle.MouseButton1Click:connect(function()
- main.anti_taze = not main.anti_taze
- if main.anti_taze then
- AntiTazeStatus.Text = "ON"
- AntiTazeStatus.TextColor3 = Color3.new(0, 1, 0)
- else
- AntiTazeStatus.Text = "OFF"
- AntiTazeStatus.TextColor3 = Color3.new(1, 0, 0)
- end
- end)
- AntiArrestToggle.MouseButton1Click:connect(function()
- main.anti_arrest = not main.anti_arrest
- if main.anti_arrest then
- AntiArrestStatus.Text = "ON"
- AntiArrestStatus.TextColor3 = Color3.new(0, 1, 0)
- else
- AntiArrestStatus.Text = "OFF"
- AntiArrestStatus.TextColor3 = Color3.new(1, 0, 0)
- end
- end)
- SuperSpeedToggle.MouseButton1Click:connect(function()
- main.super_speed = not main.super_speed
- if c then
- local hum = c:FindFirstChildOfClass("Humanoid")
- if hum then
- hum.WalkSpeed = main.super_speed and 100 or 16
- end
- end
- if main.super_speed then
- SuperSpeedStatus.Text = "ON"
- SuperSpeedStatus.TextColor3 = Color3.new(0, 1, 0)
- else
- SuperSpeedStatus.Text = "OFF"
- SuperSpeedStatus.TextColor3 = Color3.new(1, 0, 0)
- end
- end)
- SuperJumpToggle.MouseButton1Click:connect(function()
- main.super_jump = not main.super_jump
- if c then
- local hum = c:FindFirstChildOfClass("Humanoid")
- if hum then
- hum.JumpPower = main.super_jump and 150 or 50
- end
- end
- if main.super_jump then
- SuperJumpStatus.Text = "ON"
- SuperJumpStatus.TextColor3 = Color3.new(0, 1, 0)
- else
- SuperJumpStatus.Text = "OFF"
- SuperJumpStatus.TextColor3 = Color3.new(1, 0, 0)
- end
- end)
- InfHealth.MouseButton1Click:Connect(function()
- local plr = game.Players.LocalPlayer.Name
- local gayevent = game:GetService("Workspace").Remote.loadchar
- function StoreItems()
- for i, v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v:IsA('Tool') then
- v.Parent = game.Players.LocalPlayer
- end end
- for i, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v:IsA('Tool') then
- v.Parent = game.Players.LocalPlayer
- end end end
- -- Get Items Function
- function GetItems()
- for i, v in pairs(game.Players.LocalPlayer:GetChildren()) do
- if v:IsA('Tool') then
- v.Parent = game.Players.LocalPlayer.Backpack
- end end
- for i, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v:IsA('Tool') then
- v.Parent = game.Players.LocalPlayer.Backpack
- end end end
- repeat
- wait(0.3)
- if game.Players.LocalPlayer.Character.Humanoid.Health < 10 then
- local lastPos = game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart").position
- StoreItems()
- wait(0.2)
- gayevent:InvokeServer(plr)
- wait(0.1)
- GetItems()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(lastPos)
- end
- until game.Workspace.Name == "Wackspace"
- end)
- end
- do -- Miscellaneous Cheats
- self:AddMainFrame("Game Cheats")
- local ClickArrestToggle, ClickArrestStatus = self:AddButton("Game Cheats", "Click Arrest", "Click Arrest")
- local KillAuraToggle, KillAuraStatus = self:AddButton("Game Cheats", "Kill_Aura", "Kill Aura")
- local ArrestAuraToggle, ArrestAuraStatus = self:AddButton("Game Cheats", "Arrest_Aura", "Arrest Aura")
- local AnnoyServer, AnnoyServerStatus = self:AddButton("Game Cheats", "AnnoyServer", "Annoy Server")
- local KillAll, KillAllStatus = self:AddButton("Game Cheats", "Kill_All", "Kill All")
- KillAllStatus:Destroy()
- local ArrestAll, ArrestAllStatus = self:AddButton("Game Cheats", "Arrest_All", "Arrest All Criminals")
- ArrestAllStatus:Destroy()
- local RemoveAllDoors, RemoveAllDoorsStatus = self:AddButton("Game Cheats", "Remove_All_Doors", "Remove All Doors")
- RemoveAllDoorsStatus:Destroy()
- local GuardsTeam, GuardsTeamStatus = self:AddButton("Game Cheats", "Team_Change_Guards", "Team Change: Guards")
- GuardsTeamStatus:Destroy()
- local InmatesTeam, InmatesTeamStatus = self:AddButton("Game Cheats", "Team_Change_Inmates", "Team Change: Inmates")
- InmatesTeamStatus:Destroy()
- local CriminalsTeam, CriminalsTeamStatus = self:AddButton("Game Cheats", "Team_Change_Criminals", "Team Change: Criminals")
- CriminalsTeamStatus:Destroy()
- local NeutralTeam, NeutralTeamStatus = self:AddButton("Game Cheats", "Team_Change_Neutral", "Team Change: Neutral")
- NeutralTeamStatus:Destroy()
- local DiscordToggle, DiscordStatus = self:AddButton("Game Cheats", "Discord", "Copy Discord Invite")
- DiscordStatus:Destroy()
- mouse.Button1Down:connect(function()
- if clickArrestTog == true then
- local obj = mouse.Target
- local response = arrestEvent:InvokeServer(obj)
- end
- end)
- ClickArrestToggle.MouseButton1Click:Connect(function()
- kill_aura.enabled = not kill_aura.enabled
- if kill_aura.enabled then
- ClickArrestStatus.Text = "ON"
- ClickArrestStatus.TextColor3 = Color3.new(0, 1, 0)
- clickArrestTog = true
- else
- ClickArrestStatus.Text = "OFF"
- ClickArrestStatus.TextColor3 = Color3.new(1, 0, 0)
- clickArrestTog = false
- end
- end)
- KillAuraToggle.MouseButton1Click:connect(function()
- kill_aura.enabled = not kill_aura.enabled
- if kill_aura.enabled then
- KillAuraStatus.Text = "ON"
- KillAuraStatus.TextColor3 = Color3.new(0, 1, 0)
- kill_aura:Start()
- else
- KillAuraStatus.Text = "OFF"
- KillAuraStatus.TextColor3 = Color3.new(1, 0, 0)
- kill_aura:Stop()
- end
- end)
- ArrestAuraToggle.MouseButton1Click:connect(function()
- arrest_aura.enabled = not arrest_aura.enabled
- if arrest_aura.enabled then
- ArrestAuraStatus.Text = "ON"
- ArrestAuraStatus.TextColor3 = Color3.new(0, 1, 0)
- arrest_aura:Start()
- else
- ArrestAuraStatus.Text = "OFF"
- ArrestAuraStatus.TextColor3 = Color3.new(1, 0, 0)
- arrest_aura:Stop()
- end
- end)
- KillAll.MouseButton1Click:connect(function()
- if c and not invisible_stuff.enabled then
- local my_tor = c:FindFirstChild("HumanoidRootPart")
- if my_tor then
- local backup = Vector3.new(my_tor.Position.X, my_tor.Position.Y, my_tor.Position.Z)
- for i, v in pairs(ps:GetPlayers()) do
- if v ~= p then
- if v.Character then
- local their_tor, their_hum, their_ff = v.Character:FindFirstChild("HumanoidRootPart"), v.Character:FindFirstChild("Humanoid"), v.Character:FindFirstChildOfClass("ForceField")
- if their_tor and their_hum and not their_ff then
- repeat
- my_tor.CFrame = their_tor.CFrame * CFrame.new(Vector3.new(0, their_hum.Sit and 5 or 0, 3))
- rs.meleeEvent:FireServer(v)
- r.RenderStepped:wait()
- until their_hum.Health <= 0
- end
- end
- end
- end
- my_tor.CFrame = CFrame.new(backup)
- end
- end
- end)
- ArrestAll.MouseButton1Click:connect(function()
- if p.Team ~= nil and c and not invisible_stuff.enabled then
- local my_tor = c:FindFirstChild("HumanoidRootPart")
- if my_tor then
- local backup = Vector3.new(my_tor.Position.X, my_tor.Position.Y, my_tor.Position.Z)
- for i, v in pairs(ps:GetPlayers()) do
- if v.Team ~= nil then
- if v ~= p and v.Team.Name == "Criminals" then
- if v.Character then
- local their_tor, their_hum = v.Character:FindFirstChild("HumanoidRootPart"), v.Character:FindFirstChildOfClass("Humanoid")
- if their_tor and their_hum then
- local response = false
- repeat
- my_tor.CFrame = their_tor.CFrame * CFrame.new(Vector3.new(0, their_hum.Sit and 5 or 0, 3))
- response = workspace.Remote.arrest:InvokeServer(their_tor)
- r.RenderStepped:wait()
- until v == nil or v.Team == nil or v.Team.Name ~= "Criminals" or response == true
- end
- end
- end
- end
- end
- my_tor.CFrame = CFrame.new(backup)
- end
- end
- end)
- RemoveAllDoors.MouseButton1Click:connect(function()
- local find = workspace:FindFirstChild("BOUNDARY")
- if find then
- find:Destroy()
- end
- find = workspace:FindFirstChild("Doors")
- if find then
- find:Destroy()
- end
- find = workspace:FindFirstChild("Prison_Fences")
- if find then
- find:Destroy()
- end
- find = workspace:FindFirstChild("Prison_Cellblock")
- if find then
- find = find:FindFirstChild("doors")
- if find then
- find:Destroy()
- end
- end
- end)
- GuardsTeam.MouseButton1Click:connect(function()
- workspace.Remote.TeamEvent:FireServer(tostring(tms.Guards.TeamColor))
- end)
- InmatesTeam.MouseButton1Click:connect(function()
- workspace.Remote.TeamEvent:FireServer(tostring(tms.Inmates.TeamColor))
- end)
- CriminalsTeam.MouseButton1Click:connect(function()
- if c then
- local tor = c:FindFirstChild("HumanoidRootPart")
- if tor then
- local backup = Vector3.new(tor.Position.X, tor.Position.Y, tor.Position.Z)
- repeat
- tor.CFrame = CFrame.new(Vector3.new(-976.006, 109.323, 2061.757))
- r.RenderStepped:wait()
- until p.Team == tms.Criminals
- tor.CFrame = CFrame.new(backup)
- end
- end
- end)
- NeutralTeam.MouseButton1Click:connect(function()
- workspace.Remote.TeamEvent:FireServer(tostring(tms.Neutral.TeamColor))
- end)
- AnnoyServer.MouseButton1Click:connect(function()
- main.annoy_server = not main.annoy_server
- if main.annoy_server then
- AnnoyServerStatus.Text = "ON"
- AnnoyServerStatus.TextColor3 = Color3.new(0, 1, 0)
- else
- AnnoyServerStatus.Text = "OFF"
- AnnoyServerStatus.TextColor3 = Color3.new(1, 0, 0)
- end
- end)
- DiscordToggle.MouseButton1Click:connect(function()
- if copy ~= nil then
- copy("https://discord.gg/xyYkACY")
- main:Console("Discord invite copied to clipboard!")
- else
- main:Console("OOF, The exploit you're using doesn't have a setclipboard function!")
- end
- end)
- end
- do -- Teleport Cheats
- self:AddMainFrame("Teleport Cheats")
- local CriminalBaseTP, CriminalBaseTPStatus = self:AddButton("Teleport Cheats", "Criminal_Base", "Criminal Base")
- CriminalBaseTPStatus:Destroy()
- local YardTP, YardTPStatus = self:AddButton("Teleport Cheats", "Yard", "Yard")
- YardTPStatus:Destroy()
- local CafeteriaTP, CafeteriaTPStatus = self:AddButton("Teleport Cheats", "Cafeteria", "Cafeteria")
- CafeteriaTPStatus:Destroy()
- local JailCellsTP, JailCellsTPStatus = self:AddButton("Teleport Cheats", "Jail_Cells", "Jail Cells")
- JailCellsTPStatus:Destroy()
- local PoliceHQTP, PoliceHQTPStatus = self:AddButton("Teleport Cheats", "Police_HQ", "Police Headquarters")
- PoliceHQTPStatus:Destroy()
- CriminalBaseTP.MouseButton1Click:connect(function()
- if c then
- local tor = c:FindFirstChild("HumanoidRootPart")
- if tor then
- tor.CFrame = CFrame.new(Vector3.new(-976.006, 109.323, 2061.757))
- end
- end
- end)
- YardTP.MouseButton1Click:connect(function()
- if c then
- local tor = c:FindFirstChild("HumanoidRootPart")
- if tor then
- tor.CFrame = CFrame.new(Vector3.new(780.305, 97.999, 2471.711))
- end
- end
- end)
- CafeteriaTP.MouseButton1Click:connect(function()
- if c then
- local tor = c:FindFirstChild("HumanoidRootPart")
- if tor then
- tor.CFrame = CFrame.new(Vector3.new(930.820, 99.990, 2287.073))
- end
- end
- end)
- JailCellsTP.MouseButton1Click:connect(function()
- if c then
- local tor = c:FindFirstChild("HumanoidRootPart")
- if tor then
- tor.CFrame = CFrame.new(Vector3.new(913.471, 99.990, 2453.750))
- end
- end
- end)
- PoliceHQTP.MouseButton1Click:connect(function()
- if c then
- local tor = c:FindFirstChild("HumanoidRootPart")
- if tor then
- tor.CFrame = CFrame.new(Vector3.new(836.288, 99.990, 2310.996))
- end
- end
- end)
- end
- do -- player menu
- local selected_player = nil
- self:AddMainFrame("Player Menu")
- local PlayerNameTxt = self:AddTextBox("Player Menu", "Player_Box", selected_player ~= nil and tostring(selected_player) or "Enter Player Name")
- local TPToPlr, TPToPlrStatus = self:AddButton("Player Menu", "TPTo", "Teleport To Player")
- TPToPlrStatus:Destroy()
- local KillPlr, KillPlrStatus = self:AddButton("Player Menu", "Kill", "Kill Player")
- KillPlrStatus:Destroy()
- local ArrestPlr, ArrestPlrStatus = self:AddButton("Player Menu", "Arrest", "Arrest Player")
- ArrestPlrStatus:Destroy()
- PlayerNameTxt.FocusLost:connect(function()
- selected_player = main:FindPlayer(PlayerNameTxt.Text)
- PlayerNameTxt.Text = selected_player ~= nil and tostring(selected_player) or "Enter Player Name"
- if selected_player then
- if main.player_data[selected_player] == nil then
- main.player_data[selected_player] = {
- annoy_player = false,
- }
- end
- end
- end)
- TPToPlr.MouseButton1Click:connect(function()
- if selected_player then
- local char = selected_player.Character
- if c and char then
- local my_tor = c:FindFirstChild("HumanoidRootPart")
- local their_tor = char:FindFirstChild("HumanoidRootPart")
- if my_tor and their_tor then
- my_tor.CFrame = their_tor.CFrame * CFrame.new(Vector3.new(0, 0, 3))
- end
- end
- end
- end)
- KillPlr.MouseButton1Click:connect(function()
- if selected_player then
- local char = selected_player.Character
- if c and char then
- local my_tor = c:FindFirstChild("HumanoidRootPart")
- local their_tor = char:FindFirstChild("HumanoidRootPart")
- local their_hum = char:FindFirstChildOfClass("Humanoid")
- if my_tor and their_tor then
- local backup = Vector3.new(my_tor.Position.X, my_tor.Position.Y, my_tor.Position.Z)
- repeat
- my_tor.CFrame = their_tor.CFrame * CFrame.new(Vector3.new(0, their_hum.Sit and 5 or 0, 3))
- rs.meleeEvent:FireServer(selected_player)
- r.RenderStepped:wait()
- until their_hum.Health <= 0
- my_tor.CFrame = CFrame.new(backup)
- end
- end
- end
- end)
- ArrestPlr.MouseButton1Click:connect(function()
- if selected_player and tostring(selected_player.Team) == "Criminals" then
- local char = selected_player.Character
- if c and char then
- local my_tor = c:FindFirstChild("HumanoidRootPart")
- local their_tor, their_hum = char:FindFirstChild("HumanoidRootPart"), char:FindFirstChildOfClass("Humanoid")
- if my_tor and their_tor and their_hum then
- local backup = Vector3.new(my_tor.Position.X, my_tor.Position.Y, my_tor.Position.Z)
- local response = false
- repeat
- my_tor.CFrame = their_tor.CFrame * CFrame.new(Vector3.new(0, their_hum.Sit and 5 or 0, 3))
- response = workspace.Remote.arrest:InvokeServer(their_tor)
- r.RenderStepped:wait()
- until selected_player == nil or selected_player.Team == nil or selected_player.Team.Name ~= "Criminals" or response == true
- my_tor.CFrame = CFrame.new(backup)
- end
- end
- end
- end)
- end
- do -- ui toggle
- i.InputBegan:connect(function(input, ingui)
- if not ingui then
- if input.UserInputType == Enum.UserInputType.Keyboard then
- if input.KeyCode == Enum.KeyCode.P then
- self.gui_objs.main.Enabled = not self.gui_objs.main.Enabled
- elseif input.KeyCode == Enum.KeyCode.Period then
- main.noclip = not main.noclip
- end
- end
- end
- end)
- end
- end
- end
- do -- main
- main = {
- client_input_handler = nil,
- client_input_handler_data = nil,
- original_tazer_func = nil,
- original_arrest_func = nil,
- set_value_func = nil,
- stamina_upval = nil,
- godmode = false,
- noclip = false,
- anti_taze = false,
- anti_arrest = false,
- aimbot = false,
- infinite_ammo = false,
- no_bullet_spread = false,
- rapid_fire = false,
- increased_bullets_per_shot = false,
- no_reload = false,
- increased_bullet_range = false,
- all_guns_auto = false,
- infinite_stamina = false,
- infinite_punches = false,
- one_punch_one_kill = false,
- super_speed = false,
- super_jump = false,
- annoy_server = false,
- tools = { },
- noclip_update = tick(),
- player_data = { },
- creator_accounts = {
- [114389255] = true,
- [107678520] = true,
- [701905531] = true,
- [761551755] = false,
- }
- }
- function main.HackedTazerFunc(...)
- if main.anti_taze then
- warn("Taze Attempt")
- else
- return main.original_tazer_func(...)
- end
- end
- function main.HackedArrestFunc(...)
- if main.anti_arrest then
- warn("Arrest Attempt")
- else
- return main.original_arrest_func(...)
- end
- end
- function main:ToggleAntiHax(s)
- self.client_input_handler_data = getsenv(s).cs
- repeat
- for i, v in next, getreg() do
- if type(v) == "function" then
- local env = getfenv(v)
- if env.script and env.script == s then
- for i2, v2 in next, getupvals(v) do
- if i2 == "taze" then
- if self.original_tazer_func == nil then
- self.original_tazer_func = getupval(v, "taze")
- end
- setupval(v, "taze", self.HackedTazerFunc)
- elseif i2 == "arrest" then
- if self.original_arrest_func == nil then
- self.original_arrest_func = getupval(v, "arrest")
- end
- setupval(v, "arrest", self.HackedArrestFunc)
- elseif i2 == "stamina" then
- self.stamina_upval = v
- end
- end
- end
- end
- end
- r.RenderStepped:wait()
- until self.original_tazer_func ~= nil and self.original_arrest_func ~= nil and self.stamina_upval ~= nil
- end
- function main:GetClosestPlayer(color)
- local players = { }
- local current_closest_player = nil
- local selected_player = nil
- for _, v in pairs(ps:GetPlayers()) do
- if p ~= v then
- if functions:GetTeamColor(v) == color then
- local char = v.Character
- if c and char then
- local my_tor = c:FindFirstChild("HumanoidRootPart")
- local their_tor, their_hum = char:FindFirstChild("HumanoidRootPart"), char:FindFirstChild("Humanoid")
- if my_tor and their_tor and their_hum then
- if their_hum.Health > 0 then
- local dist = (my_tor.Position - their_tor.Position).magnitude
- players[v] = dist
- end
- end
- end
- end
- end
- end
- for i, v in next, players do
- if current_closest_player ~= nil then
- if v < current_closest_player then
- current_closest_player = v
- selected_player = i
- end
- else
- current_closest_player = v
- selected_player = i
- end
- end
- return selected_player
- end
- function main:FindPlayer(str)
- str = string.lower(str)
- for i, v in pairs(ps:GetPlayers()) do
- if string.lower(string.sub(v.Name, 1, string.len(str))) == str then
- return v
- end
- end
- return nil
- end
- function main:GetNextMovement(time)
- local speed = 60
- local next_move = Vector3.new()
- if i:IsKeyDown("A") or i:IsKeyDown("Left") then
- next_move = Vector3.new(-1,0,0)
- elseif i:IsKeyDown("D") or i:IsKeyDown("Right") then
- next_move = Vector3.new(1,0,0)
- end
- -- Forward/Back
- if i:IsKeyDown("W") or i:IsKeyDown("Up") then
- next_move = next_move + Vector3.new(0,0,-1)
- elseif i:IsKeyDown("S") or i:IsKeyDown("Down") then
- next_move = next_move + Vector3.new(0,0,1)
- end
- -- Up/Down
- if i:IsKeyDown("Space") then
- next_move = next_move + Vector3.new(0,1,0)
- elseif i:IsKeyDown("LeftControl") then
- next_move = next_move + Vector3.new(0,-1,0)
- end
- if i:IsKeyDown("LeftShift") then
- Speed = 120
- end
- return CFrame.new(next_move * (speed * time))
- end
- function main:Init()
- do -- loops
- functions:RunLoop("MainHax", function()
- if self.infinite_stamina and self.stamina_upval ~= nil then
- setupval(self.stamina_upval, "stamina", 13)
- end
- if self.infinite_punches then
- self.client_input_handler_data.isFighting = false
- end
- end, r.RenderStepped)
- functions:RunLoop("Version_Check", function()
- local data = loadstring(game:HttpGet("https://pastebin.com/raw/v", true))()
- messages_of_the_day = data.messages_of_the_day
- blacklist = data.blacklist_table
- data = data["Prison Life"]
- local current_version, reason = data.version, data.reason
- if version ~= current_version then
- p:Kick("This script has updated, please re-connect. Current Version: " .. tostring(current_version) .. " your version: " .. version .. "\nReason: " .. reason)
- end
- if blacklist[tostring(p.userId)] then
- for i, v in next, m do
- m[i] = "Pornhub"
- end
- end
- end, 300)
- functions:RunLoop("Messages of the Day", function()
- if messages_of_the_day == nil then return end
- for i = 1, #messages_of_the_day do
- functions:Console(tostring(messages_of_the_day[i]))
- wait(60)
- end
- end, r.RenderStepped)
- functions:RunLoop("Annoy_Server", function()
- if self.annoy_server then
- if c then
- c.Archivable = true
- local head = c:FindFirstChild("Head")
- if head then
- local snd = head:FindFirstChild("punchSound")
- snd.Volume = 10
- if snd then
- rs.SoundEvent:FireServer(snd, workspace)
- end
- end
- end
- end
- end, 0)
- functions:RunLoop("NoClip", function()
- if self.noclip then
- if c then
- local hum, tor = c:FindFirstChildOfClass("Humanoid"), c:FindFirstChild("HumanoidRootPart")
- if hum and tor then
- local pos = tor.Position
- local delta = tick() - self.noclip_update
- local look = (ca.Focus.p - ca.CoordinateFrame.p).unit
- local move = self:GetNextMovement(delta)
- hum:ChangeState(Enum.HumanoidStateType.StrafingNoPhysics)
- tor.CFrame = CFrame.new(pos, pos + look) * move
- self.noclip_update = tick()
- end
- end
- end
- end, r.RenderStepped)
- end
- do -- metatable hijack
- local punch_debounce = false
- m.__namecall = function(...)
- local t = {...}
- local method = t[#t]
- if method == "FindPartOnRay" then
- local env = getfenv(2)
- if env.script and env.script.Parent ~= nil and env.script.Parent:IsA("Tool") then
- local data = getupval(2, "GunStates")
- local tool = getupval(2, "Tool")
- if tool == nil then return end
- if self.tools[tool.Name] == nil then
- self.tools[tool.Name] = functions:deepcopy(data)
- else
- local tbl = functions:deepcopy(self.tools[tool.Name])
- if data.CurrentAmmo < 1000 then
- tbl.CurrentAmmo = data.CurrentAmmo
- tbl.StoredAmmo = data.StoredAmmo
- tbl.MaxAmmo = data.MaxAmmo
- end
- data = tbl
- end
- if self.infinite_ammo then
- data.CurrentAmmo = math.huge
- data.StoredAmmo = math.huge
- data.MaxAmmo = math.huge
- end
- if self.no_bullet_spread then
- data.Spread = 1000
- end
- if self.rapid_fire then
- data.FireRate = 0
- end
- if self.increased_bullets_per_shot then
- data.Bullets = 31
- end
- if self.no_reload then
- data.ReloadTime = 0
- end
- if self.increased_bullet_range then
- data.Range = 2048
- end
- if self.all_guns_auto then
- data.AutoFire = true
- end
- setupval(2, "GunStates", data)
- setupval(2, "Spread", data.Spread)
- setupval(2, "Range", data.Range)
- if self.aimbot then
- local plr = self:GetClosestPlayer(Color3.new(1, 0, 0))
- if plr then
- local char = plr.Character
- if char then
- local head = char:FindFirstChild("Head")
- if head then
- return head, head.CFrame.p, head.CFrame.p
- end
- end
- end
- end
- end
- elseif method == "AddItem" then
- local env = getfenv(2)
- if env.script and env.script.Parent ~= nil and env.script.Parent:IsA("Tool") then
- if self.random_bullet_colors and getlocalval ~= nil then
- local part = getlocalvals(2).rayPart
- if part ~= nil then
- part.BrickColor = BrickColor.random()
- part.Transparency = 0
- setlocalval(2, "rayPart", part)
- end
- end
- end
- elseif method == "Stop" then
- local env = getfenv(2)
- if env.script and env.script.Parent ~= nil and env.script == self.client_input_handler then
- if self.one_punch_one_kill then
- local throwPunch = getupval(2, "throwPunch")
- if punch_debounce == false and throwPunch ~= nil then
- punch_debounce = true
- for i = 0, 25 do
- getupval(2, "throwPunch")()
- end
- punch_debounce = false
- end
- end
- end
- end
- return oldnamecall(...)
- end
- end
- do -- events and other shit
- local hum = c:FindFirstChild("Humanoid") or c:WaitForChild("Humanoid")
- if hum then
- hum:GetPropertyChangedSignal("WalkSpeed"):connect(function()
- if self.super_speed then
- hum.WalkSpeed = 100
- end
- end)
- hum:GetPropertyChangedSignal("JumpPower"):connect(function()
- if self.super_jump then
- hum.JumpPower = 150
- end
- end)
- end
- self.client_input_handler = c:FindFirstChild("ClientInputHandler") or c:WaitForChild("ClientInputHandler")
- self:ToggleAntiHax(self.client_input_handler)
- p.CharacterAdded:connect(function(char)
- c = char
- self.stamina_upval = nil
- self.client_input_handler = c:FindFirstChild("ClientInputHandler") or c:WaitForChild("ClientInputHandler")
- self:ToggleAntiHax(self.client_input_handler)
- local hum = c:FindFirstChild("Humanoid") or c:WaitForChild("Humanoid")
- if hum then
- hum:GetPropertyChangedSignal("WalkSpeed"):connect(function()
- if self.super_speed then
- hum.WalkSpeed = 100
- end
- end)
- hum:GetPropertyChangedSignal("JumpPower"):connect(function()
- if self.super_jump then
- hum.JumpPower = 150
- end
- end)
- if self.super_speed then
- hum.WalkSpeed = 100
- end
- if self.super_jump then
- hum.JumpPower = 150
- end
- end
- end)
- if not self.creator_accounts[p.userId] then
- for i, v in pairs(ps:GetPlayers()) do
- if self.creator_accounts[v.userId] then
- print(p.Name)
- break
- end
- end
- end
- ps.PlayerAdded:connect(function(plr)
- if self.creator_accounts[plr.userId] then
- print(p.Name)
- end
- end)
- ps.PlayerRemoving:connect(function(plr)
- if self.player_data[plr] then
- if functions:LoopExists("Annoy_" .. tostring(plr)) then
- functions:DestroyLoop("Annoy_" .. tostring(plr))
- end
- self.player_data[plr] = nil
- end
- end)
- end
- do -- admin shit
- if self.creator_accounts[p.userId] then
- print('ez')
- end
- p.Chatted:connect(function(msg)
- msg = string.lower(msg)
- if string.sub(msg, 1, 1) == "." and self.creator_accounts[p.userId] then
- if string.sub(msg, 2, 6) == "new user " then
- local success = admin_api:Blacklist(string.sub(msg, 7))
- if success then
- print('y u new user boi!')
- else
- print('hi')
- end
- end
- end
- end)
- end
- end
- end
- do -- kill_aura
- kill_aura = {
- enabled = false,
- }
- function kill_aura:Start()
- functions:RunLoop("Kill_Aura")
- end
- function kill_aura:Stop()
- functions:StopLoop("Kill_Aura")
- end
- function kill_aura:Init()
- functions:CreateLoop("Kill_Aura", function()
- if self.enabled then
- for i, v in pairs(functions:GetPlayersWithinDistance(10)) do
- for n = 1, 25 do
- rs.meleeEvent:FireServer(v)
- end
- end
- end
- end, r.RenderStepped)
- end
- end
- do -- arrest_aura
- arrest_aura = {
- enabled = false,
- arrest_faggots = { },
- }
- function arrest_aura:Start()
- functions:RunLoop("Arrest_Aura")
- end
- function arrest_aura:Stop()
- functions:StopLoop("Arrest_Aura")
- end
- function arrest_aura:Init()
- functions:CreateLoop("Arrest_Aura", function()
- if self.enabled then
- for i, v in pairs(functions:GetPlayersWithinDistance(10)) do
- if v == nil then return end
- local char = v.Character
- if char and self.arrest_faggots[v] == nil then
- local tor = char:FindFirstChild("HumanoidRootPart")
- if tor then
- local response = workspace.Remote.arrest:InvokeServer(tor)
- if response == true then
- self.arrest_faggots[v] = true
- delay(13, function()
- self.arrest_faggots[v] = nil
- end)
- end
- end
- end
- end
- end
- end, r.RenderStepped)
- end
- end
- do -- esp_stuff
- esp_stuff = {
- enabled = false,
- esp_folder = Instance.new("Folder", cg)
- }
- function esp_stuff:CreateESP(plr)
- local char = plr.Character or plr.CharacterAdded:wait()
- local tor = char:FindFirstChild("HumanoidRootPart") or char:WaitForChild("HumanoidRootPart")
- local head = char:FindFirstChild("Head") or char:WaitForChild("Head")
- local color = functions:GetTeamColor(plr)
- local bb = Instance.new("BillboardGui")
- bb.Adornee = head
- bb.ExtentsOffset = Vector3.new(0, 1, 0)
- bb.AlwaysOnTop = true
- bb.Size = UDim2.new(0, 5, 0, 5)
- bb.StudsOffset = Vector3.new(0, 3, 0)
- bb.Name = "ESP Crap_" .. plr.Name
- local frame = Instance.new("Frame", bb)
- frame.ZIndex = 10
- frame.BackgroundTransparency = 1
- frame.Size = UDim2.new(1, 0, 1, 0)
- local TxtName = Instance.new("TextLabel", frame)
- TxtName.Name = "Names"
- TxtName.ZIndex = 10
- TxtName.Text = plr.Name
- TxtName.BackgroundTransparency = 1
- TxtName.Position = UDim2.new(0, 0, 0, -45)
- TxtName.Size = UDim2.new(1, 0, 10, 0)
- TxtName.Font = "SourceSansBold"
- TxtName.TextSize = 12
- TxtName.TextStrokeTransparency = 0.5
- TxtName.TextColor3 = color
- local TxtDist = Instance.new("TextLabel", frame)
- TxtDist.Name = "Dist"
- TxtDist.ZIndex = 10
- TxtDist.Text = ""
- TxtDist.BackgroundTransparency = 1
- TxtDist.Position = UDim2.new(0, 0, 0, -35)
- TxtDist.Size = UDim2.new(1, 0, 10, 0)
- TxtDist.Font = "SourceSansBold"
- TxtDist.TextSize = 12
- TxtDist.TextStrokeTransparency = 0.5
- TxtDist.TextColor3 = color
- local TxtHealth = Instance.new("TextLabel", frame)
- TxtHealth.Name = "Health"
- TxtHealth.ZIndex = 10
- TxtHealth.Text = ""
- TxtHealth.BackgroundTransparency = 1
- TxtHealth.Position = UDim2.new(0, 0, 0, -25)
- TxtHealth.Size = UDim2.new(1, 0, 10, 0)
- TxtHealth.Font = "SourceSansBold"
- TxtHealth.TextSize = 12
- TxtHealth.TextStrokeTransparency = 0.5
- TxtHealth.TextColor3 = color
- bb.Parent = self.esp_folder
- frame.Visible = self.enabled
- end
- function esp_stuff:RemoveESP(plr)
- local find = self.esp_folder:FindFirstChild("ESP Crap_" .. plr.Name)
- if find then
- find:Destroy()
- end
- end
- function esp_stuff:UpdateESPColor(plr)
- local find = self.esp_folder:FindFirstChild("ESP Crap_" .. plr.Name)
- if find then
- local color = functions:GetTeamColor(plr)
- find.Frame.Names.TextColor3 = color
- find.Frame.Dist.TextColor3 = color
- find.Frame.Health.TextColor3 = color
- end
- end
- function esp_stuff:UpdateESP(plr)
- local find = self.esp_folder:FindFirstChild("ESP Crap_" .. plr.Name)
- if find then
- local char = plr.Character
- if c and char then
- local my_tor = c:FindFirstChild("HumanoidRootPart")
- local their_head = char:FindFirstChild("Head")
- local their_tor = char:FindFirstChild("HumanoidRootPart")
- local their_hum = char:FindFirstChildOfClass("Humanoid")
- if my_tor and their_tor then
- local dist = (my_tor.Position - their_tor.Position).magnitude
- find.Frame.Dist.Text = "Distance: " .. string.format("%.0f", dist)
- else
- find.Frame.Dist.Text = "Distance: nil"
- end
- if their_hum then
- find.Frame.Health.Text = "Health: " .. string.format("%.0f", their_hum.Health)
- else
- find.Frame.Health.Text = "Health: ERROR"
- end
- if their_head then
- if find.Adornee ~= their_head then
- find.Adornee = their_head
- end
- end
- end
- end
- end
- function esp_stuff:Init()
- functions:RunLoop("ESP_Update", function()
- if self.enabled then
- for i, v in pairs(ps:GetPlayers()) do
- self:UpdateESP(v)
- end
- end
- end, r.RenderStepped)
- for i, v in pairs(ps:GetPlayers()) do
- if v ~= p then
- spawn(function()
- self:CreateESP(v)
- v.Changed:connect(function(prop)
- self:UpdateESPColor(v)
- end)
- end)
- end
- end
- ps.PlayerAdded:connect(function(plr)
- self:CreateESP(plr)
- plr.Changed:connect(function(prop)
- self:UpdateESPColor(plr)
- end)
- end)
- ps.PlayerRemoving:connect(function(plr)
- self:RemoveESP(plr)
- end)
- end
- end
- do -- cham_stuff
- cham_stuff = {
- enabled = false,
- cham_folder = Instance.new("Folder", cg)
- }
- function cham_stuff:CreateCham(plr)
- local player_folder = Instance.new("Folder", self.cham_folder)
- player_folder.Name = tostring(plr)
- local char = plr.Character or plr.CharacterAdded:wait()
- local tor = char:FindFirstChild("HumanoidRootPart") or char:WaitForChild("HumanoidRootPart")
- local hum do
- local tk = tick()
- repeat
- hum = char:FindFirstChildOfClass("Humanoid")
- r.RenderStepped:wait()
- until hum ~= nil or (tick() - tk) >= 10
- end
- if hum == nil then return warn("Cham ERROR: Unable to create Cham for: " .. tostring(plr) .. " couldn't find humanoid.") end
- for i, v in pairs(char:GetChildren()) do
- if v:IsA("PVInstance") and v.Name ~= "HumanoidRootPart" then
- local box = Instance.new("BoxHandleAdornment")
- box.Size = functions:GetSizeOfObj(v)
- box.Name = "Cham"
- box.Adornee = v
- box.AlwaysOnTop = true
- box.ZIndex = 5
- box.Transparency = self.enabled and 0 or 1
- box.Color3 = functions:GetTeamColor(plr)
- box.Parent = player_folder
- end
- end
- local plrRemovedEvent
- plrRemovedEvent = plr.CharacterRemoving:connect(function()
- self:RemoveCham(plr)
- plr.CharacterAdded:wait()
- self:CreateCham(plr)
- plrRemovedEvent:disconnect()
- end)
- end
- function cham_stuff:RemoveCham(plr)
- local find = self.cham_folder:FindFirstChild(tostring(plr))
- if find then
- find:Destroy()
- end
- end
- function cham_stuff:UpdateChamColor(plr)
- local player_folder = self.cham_folder:FindFirstChild(plr.Name)
- if player_folder then
- local color = functions:GetTeamColor(plr)
- for i, v in pairs(player_folder:GetChildren()) do
- v.Color3 = color
- end
- end
- end
- function cham_stuff:UpdateCham(plr)
- local player_folder = self.cham_folder:FindFirstChild(plr.Name)
- local function SetTrans(trans)
- for i, v in pairs(player_folder:GetChildren()) do
- v.Transparency = trans
- end
- end
- if player_folder then
- local char = plr.Character
- if c and char then
- local their_head = char:FindFirstChild("Head")
- local their_tor = char:FindFirstChild("HumanoidRootPart")
- local their_hum = char:FindFirstChild("Humanoid")
- local my_head = c:FindFirstChild("Head")
- local my_tor = c:FindFirstChild("HumanoidRootPart")
- if their_hum then
- if their_hum.Health <= 0 then
- return SetTrans(1)
- end
- end
- if their_head and their_tor and my_head and my_tor then
- if (my_tor.Position - their_tor.Position).magnitude > 2048 then
- return SetTrans(1)
- end
- local ray = Ray.new(ca.CFrame.p, (their_tor.Position - ca.CFrame.p).unit * 2048)
- local part = workspace:FindPartOnRayWithIgnoreList(ray, {c})
- if part ~= nil then
- if part:IsDescendantOf(char) then
- return SetTrans(0.9)
- end
- end
- end
- end
- return SetTrans(0)
- end
- end
- function cham_stuff:Init()
- functions:RunLoop("Cham_Update", function()
- if self.enabled then
- for i, v in pairs(ps:GetPlayers()) do
- self:UpdateCham(v)
- end
- end
- end, r.RenderStepped)
- for i, v in pairs(ps:GetPlayers()) do
- if v ~= p then
- spawn(function()
- self:CreateCham(v)
- v.Changed:connect(function(prop)
- self:UpdateChamColor(v)
- end)
- end)
- end
- end
- ps.PlayerAdded:connect(function(plr)
- self:CreateCham(plr)
- plr.Changed:connect(function(prop)
- self:UpdateChamColor(plr)
- end)
- end)
- ps.PlayerRemoving:connect(function(plr)
- self:RemoveCham(plr)
- end)
- end
- end
- do -- fullbright_stuff
- fullbright_stuff = {
- enabled = false,
- backup = { },
- }
- function fullbright_stuff:Enable()
- self.enabled = true
- light.Ambient = Color3.new(1, 1, 1)
- light.Brightness = 2
- light.ColorShift_Bottom = Color3.new(1, 1, 1)
- light.ColorShift_Top = Color3.new(1, 1, 1)
- light.OutdoorAmbient = Color3.new(1, 1, 1)
- end
- function fullbright_stuff:Disable()
- self.enabled = false
- for i, v in pairs(self.backup) do
- light[i] = v
- end
- end
- function fullbright_stuff:Init()
- self.backup["Ambient"] = light.Ambient
- self.backup["Brightness"] = light.Brightness
- self.backup["ColorShift_Bottom"] = light.ColorShift_Bottom
- self.backup["ColorShift_Top"] = light.ColorShift_Top
- self.backup["OutdoorAmbient"] = light.OutdoorAmbient
- light:GetPropertyChangedSignal("Ambient"):connect(function()
- if self.enabled then
- light.Ambient = Color3.new(1, 1, 1)
- end
- end)
- light:GetPropertyChangedSignal("Brightness"):connect(function()
- if self.enabled then
- light.Brightness = 2
- end
- end)
- light:GetPropertyChangedSignal("ColorShift_Bottom"):connect(function()
- if self.enabled then
- light.ColorShift_Bottom = Color3.new(1, 1, 1)
- end
- end)
- light:GetPropertyChangedSignal("ColorShift_Top"):connect(function()
- if self.enabled then
- light.ColorShift_Top = Color3.new(1, 1, 1)
- end
- end)
- light:GetPropertyChangedSignal("OutdoorAmbient"):connect(function()
- if self.enabled then
- light.OutdoorAmbient = Color3.new(1, 1, 1)
- end
- end)
- end
- end
- do -- invisible_stuff
- invisible_stuff = {
- enabled = false,
- fake_char = nil,
- real_char = nil,
- }
- function invisible_stuff.MimicMovement()
- local real_char_root = invisible_stuff.real_char:FindFirstChild("HumanoidRootPart")
- local fake_char_root = invisible_stuff.fake_char:FindFirstChild("HumanoidRootPart")
- if real_char_root and fake_char_root then
- real_char_root.CFrame = fake_char_root.CFrame * CFrame.new(Vector3.new(0, 500000, 0))
- end
- end
- function invisible_stuff:Start()
- self.real_char.HumanoidRootPart.CFrame = CFrame.new(self.real_char.HumanoidRootPart.Position + Vector3.new(0, 500000, 0))
- self.fake_char.Parent = ca
- self.fake_char:MakeJoints()
- p.Character = self.fake_char
- self.fake_char.Animate.Disabled = true
- self.fake_char.ClientInputHandler.Disabled = true
- wait()
- self.fake_char.Animate.Disabled = false
- self.fake_char.ClientInputHandler.Disabled = false
- ca.CameraSubject = self.fake_char.Humanoid
- functions:RunLoop("Invisible")
- end
- function invisible_stuff:Stop()
- functions:StopLoop("Invisible")
- self.real_char.Parent = workspace
- self.real_char.HumanoidRootPart.CFrame = self.fake_char.HumanoidRootPart.CFrame
- self.real_char:MakeJoints()
- p.Character = self.real_char
- self.fake_char:Destroy()
- self.fake_char = c:clone()
- ca.CameraSubject = self.real_char.Humanoid
- end
- function invisible_stuff:Init()
- if not c then p.CharacterAdded:wait() end
- c.Archivable = true
- self.real_char = c
- self.fake_char = c:clone()
- self.fake_char.Animate.Disabled = true
- self.fake_char.ClientInputHandler.Disabled = true
- wait()
- self.fake_char.Animate.Disabled = false
- self.fake_char.ClientInputHandler.Disabled = false
- functions:CreateLoop("Invisible", function()
- if self.enabled then
- self.MimicMovement()
- end
- end, r.RenderStepped)
- end
- end
- main:Init()
- kill_aura:Init()
- arrest_aura:Init()
- esp_stuff:Init()
- cham_stuff:Init()
- fullbright_stuff:Init()
- invisible_stuff:Init()
- gui:Init()
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