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May 14th, 2019
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  1. #include <a_samp>
  2. #include <core>
  3. #include <float>
  4. #include <Pawn.CMD>
  5. #include <sscanf2>
  6. #include <sampvoice>
  7.  
  8. #include "../include/gl_common.inc"
  9.  
  10. main() {}
  11.  
  12.  
  13. new SV_DLSTREAM:pstream[MAX_PLAYERS] = SV_NULL;
  14.  
  15. public SV_BOOL:OnPlayerVoice(
  16. SV_UINT:playerid,
  17. SV_PACKET:packet,
  18. SV_UINT:volume
  19. ) {
  20.  
  21.  
  22. if (pstream[playerid]) sv_send_packet(packet, pstream[playerid]);
  23.  
  24. return SV_TRUE;
  25.  
  26. }
  27.  
  28. public OnPlayerConnect(playerid) {
  29.  
  30. if (sv_get_version(playerid) == SV_NULL) SendClientMessage(playerid, -1, "SampVoice");
  31. else if (sv_get_version(playerid) < SV_VERSION) SendClientMessage(playerid, -1, "SampVoice");
  32. else {
  33. if (!sv_has_micro(playerid)) SendClientMessage(playerid, -1, "SampVoice");
  34. else {
  35. sv_set_key(playerid, 0x42);
  36. pstream[playerid] = sv_dlstream_create_at_player(playerid);
  37. SendClientMessage(playerid, -1, "SampVoice");
  38. }
  39. }
  40.  
  41. return 1;
  42.  
  43. }
  44.  
  45. public OnPlayerDisconnect(playerid, reason) {
  46.  
  47. if (pstream[playerid]) sv_stream_delete(pstream[playerid]);
  48. return 1;
  49.  
  50. }
  51.  
  52. public OnGameModeInit() {
  53.  
  54. SetGameModeText("SampVoice: Test Server");
  55. ShowPlayerMarkers(PLAYER_MARKERS_MODE_GLOBAL);
  56. ShowNameTags(1);
  57. SetNameTagDrawDistance(40.0);
  58. EnableStuntBonusForAll(0);
  59. DisableInteriorEnterExits();
  60. SetWeather(2);
  61. SetWorldTime(11);
  62. AddPlayerClass(0,2495.3438,-1686.2836,13.5140,358.8068,0,0,0,0,0,0);
  63. AddPlayerClass(270,2517.7124,-1661.4698,14.2494,101.8945,0,0,0,0,0,0);
  64. AddPlayerClass(269,2498.7837,-1647.8068,13.5532,169.2618,0,0,0,0,0,0);
  65. AddPlayerClass(107,2486.7397,-1647.0914,14.0703,185.5319,0,0,0,0,0,0);
  66. AddPlayerClass(271,2465.4194,-1687.7552,13.5140,282.6660,0,0,0,0,0,0);
  67. AddPlayerClass(106,2498.7837,-1647.8068,13.5532,169.2618,0,0,0,0,0,0);
  68. AddPlayerClass(105,2498.7837,-1647.8068,13.5532,169.2618,0,0,0,0,0,0);
  69. LoadStaticVehiclesFromFile("vehicles/trains.txt");
  70. LoadStaticVehiclesFromFile("vehicles/pilots.txt");
  71. LoadStaticVehiclesFromFile("vehicles/lv_law.txt");
  72. LoadStaticVehiclesFromFile("vehicles/lv_airport.txt");
  73. LoadStaticVehiclesFromFile("vehicles/lv_gen.txt");
  74. LoadStaticVehiclesFromFile("vehicles/sf_law.txt");
  75. LoadStaticVehiclesFromFile("vehicles/sf_airport.txt");
  76. LoadStaticVehiclesFromFile("vehicles/sf_gen.txt");
  77. LoadStaticVehiclesFromFile("vehicles/ls_law.txt");
  78. LoadStaticVehiclesFromFile("vehicles/ls_airport.txt");
  79. LoadStaticVehiclesFromFile("vehicles/ls_gen_inner.txt");
  80. LoadStaticVehiclesFromFile("vehicles/ls_gen_outer.txt");
  81. LoadStaticVehiclesFromFile("vehicles/whetstone.txt");
  82. LoadStaticVehiclesFromFile("vehicles/bone.txt");
  83. LoadStaticVehiclesFromFile("vehicles/flint.txt");
  84. LoadStaticVehiclesFromFile("vehicles/tierra.txt");
  85. LoadStaticVehiclesFromFile("vehicles/red_county.txt");
  86.  
  87. return 1;
  88.  
  89. }
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