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- #ifdef CONFIG_TOP
- #include "proffieboard_v2_config.h"
- #define NUM_BLADES 3
- #define NUM_BUTTONS 2
- #define VOLUME 1550
- const unsigned int maxLedsPerStrip = 144;
- #define CLASH_THRESHOLD_G 2.5
- #define ENABLE_AUDIO
- #define ENABLE_MOTION
- #define ENABLE_WS2811
- #define ENABLE_SD
- #define COLOR_CHANGE_DIRECT
- #define DISABLE_DIAGNOSTIC_COMMANDS
- #define SA22C_TWIST_ON
- #define SA22C_TWIST_OFF
- #define IDLE_OFF_TIME 60*5*1000
- #define SAVE_STATE
- #endif
- #ifdef CONFIG_PROP
- #include "../props/saber_sa22c_buttons.h"
- #endif
- #ifdef CONFIG_PRESETS
- Preset presets[] = {
- { "1krs", "tracks/TFA_Battle.wav",
- StylePtr<Layers<Stripes<3000,-3500,RotateColorsX<Variation,Red>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<60,0,0>>,Black>,BrownNoiseFlicker<RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<30,0,0>>,200>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<80,0,0>>,RotateColorsX<Variation,Rgb<30,0,0>>>>,TransitionLoopL<TrConcat<TrWaveX<AudioFlicker<RotateColorsX<Variation,Red>,BrownNoiseFlicker<RotateColorsX<Variation,Rgb<80,0,0>>,Black,200>>,Int<400>,Int<100>,Int<200>,Int<0>>,AlphaL<Red,Int<0>>,TrDelayX<Scale<SlowNoise<Int<1000>>,Int<100>,Int<1000>>>>>,TransitionLoopL<TrConcat<TrWaveX<AudioFlicker<RotateColorsX<Variation,Red>,BrownNoiseFlicker<Black,RotateColorsX<Variation,Rgb<60,0,0>>,300>>,Int<400>,Int<100>,Int<200>,Int<0>>,AlphaL<Red,Int<0>>,TrDelayX<Scale<SlowNoise<Int<1000>>,Int<200>,Int<1500>>>>>,TransitionEffectL<TrConcat<TrFade<400>,StyleFire<Stripes<2500,-5000,BrownNoiseFlicker<Red,Black,20>,Rgb<10,0,0>,BrownNoiseFlicker<Black,Rgb<255,25,25>,70>,Rgb<128,0,0>>,Rgb<80,0,0>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrDelay<1500>,StyleFire<Stripes<2500,-5000,BrownNoiseFlicker<Red,Black,20>,Rgb<10,0,0>,BrownNoiseFlicker<Black,Rgb<255,25,25>,70>,Rgb<128,0,0>>,Rgb<80,0,0>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrFade<800>>,EFFECT_FORCE>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Blue,300>,50,1>,TrConcat<TrInstant,White,TrFade<400>>,TrFade<100>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Orange,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Rgb<255,200,0>,DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>>>(),
- StylePtr<Layers<Black,InOutTrL<TrFade<500>,TrFade<500>,Pulsing<White,Rgb<200,200,200>,1500>>>>(),
- StylePtr<Layers<Black,InOutTrL<TrFade<500>,TrFade<500>,Pulsing<Rgb<200,200,200>,White,1500>>>>()},
- { "2rey", "tracks/FinalSteps.wav",
- StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,Rgb<180,130,0>>,RotateColorsX<Variation,Rgb<90,65,0>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Red,300>,50,1>,TrConcat<TrInstant,White,TrFade<200>>,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,ResponsiveDragL<BrownNoiseFlickerL<White,Int<300>>,TrWipeIn<400>,TrFade<400>>,ResponsiveMeltL<Mix<TwistAngle<>,Red,Orange>,TrWipeIn<600>,TrSmoothFade<600>>,InOutTrL<TrWipe<500>,TrWipeIn<800>,Black>,TransitionEffectL<TrConcat<TrInstant,AlphaL<Green,Bump<Int<0>,Int<1>>>,TrDelay<50>,AlphaL<Green,Bump<Int<0>,Int<1>>>,TrDelay<25>,AlphaL<Green,Bump<Int<0>,Int<1>>>,TrDelay<25>,AlphaL<Green,Bump<Int<0>,Int<1>>>,TrDelay<35>,AlphaL<DeepSkyBlue,Bump<Int<0>,Int<1>>>,TrDelay<25>,AlphaL<DeepSkyBlue,Bump<Int<0>,Int<1>>>,TrDelay<25>,AlphaL<DeepSkyBlue,Bump<Int<0>,Int<1>>>,TrDelay<30>>,EFFECT_PREON>>>(),
- StylePtr<Layers<Black,InOutTrL<TrFade<500>,TrFade<500>,Pulsing<White,Rgb<200,200,200>,1500>>>>(),
- StylePtr<Layers<Black,InOutTrL<TrFade<500>,TrFade<500>,Pulsing<Rgb<200,200,200>,White,1500>>>>()},
- { "3ds", "tracks/LvsV.wav",
- StylePtr<Layers<AudioFlicker<BrownNoiseFlicker<Mix<SwingSpeed<400>,RotateColorsX<Variation,White>,RotateColorsX<Variation,White>>,Stripes<5000,-300,RotateColorsX<Variation,White>,RotateColorsX<Variation,Snow>,RotateColorsX<Variation,White>,RotateColorsX<Variation,White>>,300>,RotateColorsX<Variation,Black>>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<800>>,EFFECT_LOCKUP_END>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Red,300>,50,1>,TrConcat<TrInstant,White,TrFade<200>>,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,LockupTrL<AlphaL<White,LayerFunctions<Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,ResponsiveBlastWaveL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveBlastWaveL<Rgb<50,50,75>,Int<300>,Int<100>,Int<300>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,EFFECT_CLASH>,TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RotateColorsX<Variation,Rgb<175,175,225>>>,TrFade<1200>>,EFFECT_IGNITION>,ResponsiveStabL<Red>,ResponsiveDragL<BrownNoiseFlickerL<White,Int<300>>,TrWipeIn<400>,TrFade<400>>,ResponsiveMeltL<Mix<TwistAngle<>,Red,Orange>,TrWipeIn<600>,TrSmoothFade<600>>,InOutTrL<TrWipeX<Scale<BladeAngle<>,Int<500>,Int<200>>>,TrWipeInSparkTip<White,500>>,AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<7500>>>>>(),
- StylePtr<Layers<Black,InOutTrL<TrFade<500>,TrFade<500>,Pulsing<White,Rgb<200,200,200>,1500>>>>(),
- StylePtr<Layers<Black,InOutTrL<TrFade<500>,TrFade<500>,Pulsing<Rgb<200,200,200>,White,1500>>>>()},
- { "4asc", "tracks/Ascension.wav",
- StylePtr<Layers<RandomFlicker<RotateColorsX<Variation,Green>,RotateColorsX<Variation,Rgb<0,128,0>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Red,300>,50,1>,TrConcat<TrInstant,White,TrFade<400>>,TrFade<100>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>,AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<7500>>>>>(),
- StylePtr<Layers<Black,InOutTrL<TrFade<500>,TrFade<500>,Pulsing<White,Rgb<200,200,200>,1500>>>>(),
- StylePtr<Layers<Black,InOutTrL<TrFade<500>,TrFade<500>,Pulsing<Rgb<200,200,200>,White,1500>>>>()},
- { "5maul", "tracks/DOF.wav",
- StylePtr<Layers<RandomFlicker<RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<128,0,0>>>,TransitionEffectL<TrConcat<TrFade<400>,Mix<SwingSpeed<400>,AudioFlickerL<Rgb<150,0,0>>,Red>,TrDelay<30000>,Mix<SwingSpeed<400>,AudioFlickerL<Rgb<150,0,0>>,Red>,TrFade<800>>,EFFECT_FORCE>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Blue,300>,50,1>,TrConcat<TrInstant,White,TrFade<400>>,TrFade<100>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Orange,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Rgb<255,200,0>,DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>,AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<7500>>>>>(),
- StylePtr<Layers<Black,InOutTrL<TrFade<500>,TrFade<500>,Pulsing<White,Rgb<200,200,200>,1500>>>>(),
- StylePtr<Layers<Black,InOutTrL<TrFade<500>,TrFade<500>,Pulsing<Rgb<200,200,200>,White,1500>>>>()},
- { "6mali", "tracks/Traveler.wav",
- StylePtr<Layers<RandomFlicker<RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<128,0,0>>>,TransitionEffectL<TrConcat<TrFade<400>,StyleFire<Stripes<2500,-5000,BrownNoiseFlicker<Red,Black,20>,Rgb<10,0,0>,BrownNoiseFlicker<Black,Rgb<255,25,25>,70>,Rgb<128,0,0>>,Rgb<80,0,0>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrDelay<1500>,StyleFire<Stripes<2500,-5000,BrownNoiseFlicker<Red,Black,20>,Rgb<10,0,0>,BrownNoiseFlicker<Black,Rgb<255,25,25>,70>,Rgb<128,0,0>>,Rgb<80,0,0>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrFade<800>>,EFFECT_FORCE>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Blue,300>,50,1>,TrConcat<TrInstant,White,TrFade<400>>,TrFade<100>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Orange,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Rgb<255,200,0>,DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>>>(),
- StylePtr<Layers<Black,InOutTrL<TrFade<500>,TrFade<500>,Pulsing<White,Rgb<200,200,200>,1500>>>>(),
- StylePtr<Layers<Black,InOutTrL<TrFade<500>,TrFade<500>,Pulsing<Rgb<200,200,200>,White,1500>>>>()},
- { "7solo", "tracks/General.wav",
- StylePtr<Layers<RandomFlicker<RotateColorsX<Variation,Blue>,RotateColorsX<Variation,Rgb<0,0,128>>>,TransitionEffectL<TrConcat<TrFade<400>,StyleFire<Stripes<2500,-5000,BrownNoiseFlicker<Blue,Black,20>,Rgb<0,0,10>,BrownNoiseFlicker<Black,Rgb<25,25,255>,70>,Rgb<0,0,128>>,Rgb<0,0,80>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrDelay<1500>,StyleFire<Stripes<2500,-5000,BrownNoiseFlicker<Blue,Black,20>,Rgb<0,0,10>,BrownNoiseFlicker<Black,Rgb<25,25,255>,70>,Rgb<0,0,128>>,Rgb<0,0,80>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrFade<800>>,EFFECT_FORCE>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Red,300>,50,1>,TrConcat<TrInstant,White,TrFade<400>>,TrFade<100>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>>>(),
- StylePtr<Layers<Black,InOutTrL<TrFade<500>,TrFade<500>,Pulsing<White,Rgb<200,200,200>,1500>>>>(),
- StylePtr<Layers<Black,InOutTrL<TrFade<500>,TrFade<500>,Pulsing<Rgb<200,200,200>,White,1500>>>>()},
- { "8rey2", "tracks/DarkSide.wav",
- StylePtr<Layers<StyleFire<Red,StripesX<Int<3000>,Scale<TwistAngle<>,Int<-500>,Int<0>>,Red,Yellow,OrangeRed,Yellow,Red,Tomato>,0,3,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<Mix<SmoothStep<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<1000>>,Stripes<1500,2000,White,Rainbow>,Stripes<1500,-2500,White,Rainbow>>,Int<16384>>,TrFade<800>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Red,300>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<16000>>>,TrFade<400>>,TrFade<100>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red>,ResponsiveBlastWaveL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,TransitionEffectL<TrConcat<TrInstant,Stripes<3000,-3500,RotateColorsX<Variation,White>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<60,60,60>>,Black>,BrownNoiseFlicker<RotateColorsX<Variation,White>,RotateColorsX<Variation,Rgb<60,60,60>>,200>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<128,128,128>>,RotateColorsX<Variation,Rgb<60,60,60>>>>,TrFade<1200>>,EFFECT_IGNITION>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<Scale<IsLessThan<BladeAngle<>,Int<16000>>,Int<200>,Int<800>>>,TrWipeInSparkTip<White,500>>,TransitionEffectL<TrConcat<TrDelay<1500>,Black,TrFade<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<Int<0>,Int<6000>>>,TrFade<3000>>,EFFECT_BOOT>,TransitionEffectL<TrConcat<TrInstant,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<Int<0>,Int<6000>>>,TrFade<3000>>,EFFECT_NEWFONT>,AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<7500>>>>>(),
- StylePtr<Layers<Black,InOutTrL<TrFade<500>,TrFade<500>,Pulsing<White,Rgb<200,200,200>,1500>>>>(),
- StylePtr<Layers<Black,InOutTrL<TrFade<500>,TrFade<500>,Pulsing<Rgb<200,200,200>,White,1500>>>>()},
- { "9doo", "tracks/Duke.wav",
- StylePtr<Layers<RandomFlicker<RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<128,0,0>>>,TransitionEffectL<TrConcat<TrFade<400>,StyleFire<Stripes<2500,-5000,BrownNoiseFlicker<Red,Black,20>,Rgb<10,0,0>,BrownNoiseFlicker<Black,Rgb<255,25,25>,70>,Rgb<128,0,0>>,Rgb<80,0,0>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrDelay<1500>,StyleFire<Stripes<2500,-5000,BrownNoiseFlicker<Red,Black,20>,Rgb<10,0,0>,BrownNoiseFlicker<Black,Rgb<255,25,25>,70>,Rgb<128,0,0>>,Rgb<80,0,0>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrFade<800>>,EFFECT_FORCE>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Blue,300>,50,1>,TrConcat<TrInstant,White,TrFade<400>>,TrFade<100>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Orange,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Rgb<255,200,0>,DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>>>(),
- StylePtr<Layers<Black,InOutTrL<TrFade<500>,TrFade<500>,Pulsing<White,Rgb<200,200,200>,1500>>>>(),
- StylePtr<Layers<Black,InOutTrL<TrFade<500>,TrFade<500>,Pulsing<Rgb<200,200,200>,White,1500>>>>()},
- { "10obi", "tracks/TheBoldOne.wav",
- StylePtr<Layers<RandomFlicker<RotateColorsX<Variation,DeepSkyBlue>,RotateColorsX<Variation,Rgb<0,0,128>>>,TransitionEffectL<TrConcat<TrFade<400>,StyleFire<Stripes<2500,-5000,BrownNoiseFlicker<Blue,Black,20>,Rgb<0,0,10>,BrownNoiseFlicker<Black,Rgb<25,25,255>,70>,Rgb<0,0,128>>,Rgb<0,0,80>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrDelay<1500>,StyleFire<Stripes<2500,-5000,BrownNoiseFlicker<Blue,Black,20>,Rgb<0,0,10>,BrownNoiseFlicker<Black,Rgb<25,25,255>,70>,Rgb<0,0,128>>,Rgb<0,0,80>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrFade<800>>,EFFECT_FORCE>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Red,300>,50,1>,TrConcat<TrInstant,White,TrFade<400>>,TrFade<100>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveClashL<White,TrInstant,TrFade<400>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>>>>(),
- StylePtr<Layers<Black,InOutTrL<TrFade<500>,TrFade<500>,Pulsing<White,Rgb<200,200,200>,1500>>>>(),
- StylePtr<Layers<Black,InOutTrL<TrFade<500>,TrFade<500>,Pulsing<Rgb<200,200,200>,White,1500>>>>()},
- { "11rog", "tracks/LvsV.wav",
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- StylePtr<Layers<Black,InOutTrL<TrFade<500>,TrFade<500>,Pulsing<White,Rgb<200,200,200>,1500>>>>(),
- StylePtr<Layers<Black,InOutTrL<TrFade<500>,TrFade<500>,Pulsing<Rgb<200,200,200>,White,1500>>>>()},
- { "12drk", "tracks/JFO5.wav",
- StylePtr<Layers<Mix<Scale<BladeAngle<>,Int<32768>,Int<0>>,StyleFire<Gradient<RotateColorsX<Variation,Orange>,RotateColorsX<Variation,OrangeRed>,RotateColorsX<Variation,Red>>,RotateColorsX<Variation,Rgb<60,0,0>>,0,4,FireConfig<0,1500,5>,FireConfig<0,1500,5>,FireConfig<0,1500,5>,FireConfig<0,0,0>>,StyleFire<Gradient<RotateColorsX<Variation,DarkOrange>,RotateColorsX<Variation,Red>,RotateColorsX<Variation,Red>,RotateColorsX<Variation,Red>>,Black,0,2,FireConfig<0,1600,30>,FireConfig<0,1600,30>,FireConfig<0,1600,30>,FireConfig<0,0,0>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,White,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Orange,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Rgb<255,200,0>,DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,AlphaL<Black,SmoothStep<Scale<BladeAngle<0,16000>,Scale<SwingSpeed<400>,Int<10000>,Int<38000>>,Int<38000>>,Int<20000>>>,InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>>>(),
- StylePtr<Layers<Black,InOutTrL<TrFade<500>,TrFade<500>,Pulsing<White,Rgb<200,200,200>,1500>>>>(),
- StylePtr<Layers<Black,InOutTrL<TrFade<500>,TrFade<500>,Pulsing<Rgb<200,200,200>,White,1500>>>>()},
- { "13grfx", "tracks/TheBoldOne.wav",
- StylePtr<Layers<RandomFlicker<RotateColorsX<Variation,Cyan>,RotateColorsX<Variation,Cyan>>,TransitionEffectL<TrConcat<TrFade<400>,StyleFire<Stripes<2500,-5000,BrownNoiseFlicker<Cyan,Black,20>,Rgb<0,0,10>,BrownNoiseFlicker<Black,Aquamarine,70>,DeepSkyBlue>,Rgb<0,0,80>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrDelay<1500>,StyleFire<Stripes<2500,-5000,BrownNoiseFlicker<Blue,Black,20>,Rgb<0,0,10>,BrownNoiseFlicker<Black,Rgb<25,25,255>,70>,Rgb<0,0,128>>,Rgb<0,0,80>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrFade<800>>,EFFECT_FORCE>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Magenta,300>,50,1>,TrConcat<TrInstant,White,TrFade<400>>,TrFade<100>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveClashL<White,TrInstant,TrFade<400>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>>>>(),
- StylePtr<Layers<Black,InOutTrL<TrFade<500>,TrFade<500>,Pulsing<White,Rgb<200,200,200>,1500>>>>(),
- StylePtr<Layers<Black,InOutTrL<TrFade<500>,TrFade<500>,Pulsing<Rgb<200,200,200>,White,1500>>>>()},
- { "14flor", "tracks/JFO1.wav",
- StylePtr<Layers<RandomFlicker<RotateColorsX<Variation,Orange>,RotateColorsX<Variation,Coral>>,TransitionEffectL<TrConcat<TrFade<400>,StyleFire<Stripes<2500,-5000,BrownNoiseFlicker<Blue,Black,20>,Rgb<0,0,10>,BrownNoiseFlicker<Black,Rgb<25,25,255>,70>,OrangeRed>,Red,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrDelay<1500>,StyleFire<Stripes<2500,-5000,BrownNoiseFlicker<White,Black,20>,Rgb<0,0,10>,BrownNoiseFlicker<Black,Red,70>,OrangeRed>,Red,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrFade<800>>,EFFECT_FORCE>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Red,300>,50,1>,TrConcat<TrInstant,White,TrFade<400>>,TrFade<100>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,DeepSkyBlue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Yellow>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveClashL<White,TrInstant,TrFade<400>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Yellow>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>>>>(),
- StylePtr<Layers<Black,InOutTrL<TrFade<500>,TrFade<500>,Pulsing<White,Rgb<200,200,200>,1500>>>>(),
- StylePtr<Layers<Black,InOutTrL<TrFade<500>,TrFade<500>,Pulsing<Rgb<200,200,200>,White,1500>>>>()},
- { "15gen", "tracks/LvsV.wav",
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- StylePtr<Layers<Black,InOutTrL<TrFade<500>,TrFade<500>,Pulsing<White,Rgb<200,200,200>,1500>>>>(),
- StylePtr<Layers<Black,InOutTrL<TrFade<500>,TrFade<500>,Pulsing<Rgb<200,200,200>,White,1500>>>>()},
- { "16drav", "tracks/MSV.wav",
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- StylePtr<Layers<Black,InOutTrL<TrFade<500>,TrFade<500>,Pulsing<White,Rgb<200,200,200>,1500>>>>(),
- StylePtr<Layers<Black,InOutTrL<TrFade<500>,TrFade<500>,Pulsing<Rgb<200,200,200>,White,1500>>>>()},
- { "17str", "tracks/DarkSide.wav",
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- StylePtr<Layers<Black,InOutTrL<TrFade<500>,TrFade<500>,Pulsing<White,Rgb<200,200,200>,1500>>>>(),
- StylePtr<Layers<Black,InOutTrL<TrFade<500>,TrFade<500>,Pulsing<Rgb<200,200,200>,White,1500>>>>()},
- { "18teen", "tracks/venus.wav",
- StylePtr<Layers<RandomFlicker<RotateColorsX<Variation,HotPink>,RotateColorsX<Variation,DeepPink>>,TransitionEffectL<TrConcat<TrFade<400>,StyleFire<Stripes<2500,-5000,BrownNoiseFlicker<Magenta,Black,20>,Rgb<0,0,10>,BrownNoiseFlicker<Black,Magenta,70>,Magenta>,DeepPink,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrDelay<1500>,StyleFire<Stripes<2500,-5000,BrownNoiseFlicker<DeepPink,Black,20>,Rgb<0,0,10>,BrownNoiseFlicker<Black,HotPink,70>,HotPink>,Magenta,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrFade<800>>,EFFECT_FORCE>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Red,300>,50,1>,TrConcat<TrInstant,White,TrFade<400>>,TrFade<100>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Yellow>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveClashL<White,TrInstant,TrFade<400>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>>>>(),
- StylePtr<Layers<Black,InOutTrL<TrFade<500>,TrFade<500>,Pulsing<White,Rgb<200,200,200>,1500>>>>(),
- StylePtr<Layers<Black,InOutTrL<TrFade<500>,TrFade<500>,Pulsing<Rgb<200,200,200>,White,1500>>>>()},
- { "19jed", "tracks/mars.wav",
- StylePtr<Layers<StyleFire<GreenYellow,StripesX<Int<3000>,Scale<TwistAngle<>,Int<-500>,Int<0>>,Yellow,Cyan,Aquamarine,Yellow,Red,Tomato>,0,3,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<Mix<SmoothStep<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<1000>>,Stripes<1500,2000,White,Rainbow>,Stripes<1500,-2500,White,Rainbow>>,Int<16384>>,TrFade<800>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Red,300>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<16000>>>,TrFade<400>>,TrFade<100>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red>,ResponsiveBlastWaveL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,TransitionEffectL<TrConcat<TrInstant,Stripes<3000,-3500,RotateColorsX<Variation,White>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<60,60,60>>,Black>,BrownNoiseFlicker<RotateColorsX<Variation,White>,RotateColorsX<Variation,Rgb<60,60,60>>,200>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<128,128,128>>,RotateColorsX<Variation,Rgb<60,60,60>>>>,TrFade<1200>>,EFFECT_IGNITION>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<Scale<IsLessThan<BladeAngle<>,Int<16000>>,Int<200>,Int<800>>>,TrWipeInSparkTip<White,500>>,TransitionEffectL<TrConcat<TrDelay<1500>,Black,TrFade<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<Int<0>,Int<6000>>>,TrFade<3000>>,EFFECT_BOOT>,TransitionEffectL<TrConcat<TrInstant,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<Int<0>,Int<6000>>>,TrFade<3000>>,EFFECT_NEWFONT>,AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<7500>>>>>(),
- StylePtr<Layers<Black,InOutTrL<TrFade<500>,TrFade<500>,Pulsing<White,Rgb<200,200,200>,1500>>>>(),
- StylePtr<Layers<Black,InOutTrL<TrFade<500>,TrFade<500>,Pulsing<Rgb<200,200,200>,White,1500>>>>()},
- { "20grey", "tracks/mercury.wav",
- StylePtr<Layers<StyleFire<Magenta,StripesX<Int<3000>,Scale<TwistAngle<>,Int<-500>,Int<0>>,DeepPink,HotPink,Aquamarine,Aquamarine,Red,GreenYellow>,0,3,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<Mix<SmoothStep<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<1000>>,Stripes<1500,2000,White,Rainbow>,Stripes<1500,-2500,White,Rainbow>>,Int<16384>>,TrFade<800>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Magenta,300>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<16000>>>,TrFade<400>>,TrFade<100>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red>,ResponsiveBlastWaveL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,TransitionEffectL<TrConcat<TrInstant,Stripes<3000,-3500,RotateColorsX<Variation,White>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<60,60,60>>,Black>,BrownNoiseFlicker<RotateColorsX<Variation,White>,RotateColorsX<Variation,Rgb<60,60,60>>,200>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<128,128,128>>,RotateColorsX<Variation,Rgb<60,60,60>>>>,TrFade<1200>>,EFFECT_IGNITION>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<Scale<IsLessThan<BladeAngle<>,Int<16000>>,Int<200>,Int<800>>>,TrWipeInSparkTip<White,500>>,TransitionEffectL<TrConcat<TrDelay<1500>,Black,TrFade<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<Int<0>,Int<6000>>>,TrFade<3000>>,EFFECT_BOOT>,TransitionEffectL<TrConcat<TrInstant,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<Int<0>,Int<6000>>>,TrFade<3000>>,EFFECT_NEWFONT>,AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<7500>>>>>(),
- StylePtr<Layers<Black,InOutTrL<TrFade<500>,TrFade<500>,Pulsing<White,Rgb<200,200,200>,1500>>>>(),
- StylePtr<Layers<Black,InOutTrL<TrFade<500>,TrFade<500>,Pulsing<Rgb<200,200,200>,White,1500>>>>()},
- { "21fuzz", "tracks/uranus.wav",
- StylePtr<Layers<Stripes<3000,-3500,RotateColorsX<Variation,Orange>,RandomPerLEDFlicker<RotateColorsX<Variation,DarkOrange>,Black>,BrownNoiseFlicker<RotateColorsX<Variation,Orange>,RotateColorsX<Variation,Coral>,200>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<80,11,0>>,RotateColorsX<Variation,NavajoWhite>>>,TransitionLoopL<TrConcat<TrWaveX<AudioFlicker<RotateColorsX<Variation,DarkOrange>,BrownNoiseFlicker<RotateColorsX<Variation,Red>,Black,200>>,Int<400>,Int<100>,Int<200>,Int<0>>,AlphaL<Red,Int<0>>,TrDelayX<Scale<SlowNoise<Int<800>>,Int<100>,Int<1000>>>>>,TransitionLoopL<TrConcat<TrWaveX<AudioFlicker<RotateColorsX<Variation,DarkOrange>,BrownNoiseFlicker<Black,RotateColorsX<Variation,Rgb<60,17,0>>,300>>,Int<400>,Int<100>,Int<200>,Int<0>>,AlphaL<Red,Int<0>>,TrDelayX<Scale<SlowNoise<Int<1000>>,Int<200>,Int<1500>>>>>,TransitionEffectL<TrConcat<TrFade<400>,StyleFire<Stripes<2500,-5000,BrownNoiseFlicker<DarkOrange,Black,20>,Rgb<10,1,0>,BrownNoiseFlicker<Black,Rgb<255,59,25>,70>,Rgb<128,34,0>>,Rgb<80,11,0>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrDelay<1500>,StyleFire<Stripes<2500,-5000,BrownNoiseFlicker<DarkOrange,Black,20>,Rgb<10,1,0>,BrownNoiseFlicker<Black,Rgb<255,59,25>,70>,Rgb<128,34,0>>,Rgb<80,11,0>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrFade<800>>,EFFECT_FORCE>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Blue,300>,50,1>,TrConcat<TrInstant,White,TrFade<400>>,TrFade<100>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveClashL<White,TrInstant,TrFade<400>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>>>>(),
- StylePtr<Layers<Black,InOutTrL<TrFade<500>,TrFade<500>,Pulsing<White,Rgb<200,200,200>,1500>>>>(),
- StylePtr<Layers<Black,InOutTrL<TrFade<500>,TrFade<500>,Pulsing<Rgb<200,200,200>,White,1500>>>>()},
- { "22defi", "tracks/mars.wav",
- StylePtr<Layers<RandomFlicker<RotateColorsX<Variation,White>,RotateColorsX<Variation,GhostWhite>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<Mix<SmoothStep<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<1000>>,Stripes<1500,2000,White,Rgb<100,100,150>>,Stripes<1500,-2500,White,Rgb<100,100,150>>>,Int<16384>>,TrFade<800>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<Red,BrownNoiseFlicker<Red,OrangeRed,300>,50,1>,TrConcat<TrInstant,Red,TrFade<400>>,TrFade<100>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<Magenta,AudioFlicker<White,DeepSkyBlue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red>,ResponsiveBlastWaveL<DeepPink,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveClashL<Red,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<Scale<IsLessThan<BladeAngle<>,Int<16000>>,Int<200>,Int<800>>>,TrWipeIn<500>>,TransitionEffectL<TrConcat<TrDelay<1500>,Black,TrFade<1000>,AlphaL<Mix<BatteryLevel,Red,White>,Bump<Int<0>,Int<6000>>>,TrFade<3000>>,EFFECT_BOOT>,AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<7500>>>>>(),
- StylePtr<Layers<Black,InOutTrL<TrFade<500>,TrFade<500>,Pulsing<White,Rgb<200,200,200>,1500>>>>(),
- StylePtr<Layers<Black,InOutTrL<TrFade<500>,TrFade<500>,Pulsing<Rgb<200,200,200>,White,1500>>>>()},
- { "23cri", "",
- StylePtr<Layers<
- // Main Blade
- // Custom base Cyan + Purple
- StripesX<Int<16000>,Int<-1000>,RotateColorsX<Variation,Rgb<39,5,71>>,Pulsing<RotateColorsX<Variation,Rgb<0,200,200>>, RotateColorsX<Variation,Rgb<95,0,225>>,800>, RotateColorsX<Variation,Rgb<0,200,200>>>,
- // Custom Force Cyan
- TransitionEffectL<TrConcat<TrFade<600>,RandomFlicker<RotateColorsX<Variation,Rgb<0,200,200>>,RotateColorsX<Variation,Rgb<69,9,125>>>,TrDelay<3000>, RotateColorsX<Variation,Rgb<95,0,225>>, TrFade<800>>,EFFECT_FORCE>,
- // Jedi Swing Purple
- AlphaL<RotateColorsX<Variation,Rgb<160,60,255>>, Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,
- // Dim Blade 50% "Power Save" button combo
- EffectSequence<EFFECT_POWERSAVE,
- AlphaL<Black,Int<16384>>,
- AlphaL<Black,Int<0>>>,
- // Clash
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<TransitionEffect<TransitionEffect<Strobe<Black,Red,20,20>,BrownNoiseFlicker<White,Black,300>,TrInstant,TrFade<300>,EFFECT_CLASH>,White,TrInstant,TrDelay<150>,EFFECT_CLASH>,Bump<Scale<BladeAngle<>,Int<25000>,Int<8000>>,Int<18000>>>,TrFade<600>>,EFFECT_CLASH>,
- // Stab
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<300>,AlphaL<Stripes<5000,1000,DarkOrange,Rgb<80,60,0>,Orange,Rgb<60,30,0>,Black,DarkOrange,Orange>,SmoothStep<Int<20000>,Int<2000>>>,TrJoin<TrSmoothFade<900>,TrWipe<700>>>,EFFECT_STAB>,
- // Blast - for non-red and non-dark blades; Lighter or white blades
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>>,EFFECT_BLAST>,
- BlastL<EffectSequence<EFFECT_BLAST,Red,Green,Blue,White,Black>,850,250,351>,
- AlphaL<TransitionEffectL<TrConcat<TrDelay<300>,Red,TrFade<500>>,EFFECT_BLAST>,BlastF<700,250,100000>>,
- BlastL<White,500,350,100000>,
- // Lockup - BC custom range mid-blade
- LockupTrL<Layers<
- AlphaL<Blinking<Tomato,Strobe<Yellow,Black,15,30>,60,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<8000>,Int<18000>>>>,
- AlphaL<Blinking<BrownNoiseFlicker<White,Black,50>,BrownNoiseFlicker<Yellow,Tomato,50>,100,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<9000>>>>,
- TrConcat<TrInstant,
- AlphaL<Blinking<White,Strobe<BrownNoiseFlicker<Yellow,Black,500>,Black,15,30>,60,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<500>>,TrSmoothFade<900>,SaberBase::LOCKUP_NORMAL>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<GreenYellow,Black,20,30>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<15000>>>,TrFade<600>>,EFFECT_LOCKUP_BEGIN>,
- TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<Strobe<AlphaL<White,Int<20000>>,Black,20,30>,30>,TrSmoothFade<250>>,EFFECT_LOCKUP_BEGIN>,
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>>,EFFECT_LOCKUP_BEGIN>,
- TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<200>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>,
- // Non-Responsive Drag
- LockupTrL<AlphaL<AudioFlicker<BrownNoiseFlicker<Strobe<Black,OrangeRed,20,25>,Yellow,200>,White>,SmoothStep<Int<30000>,Int<2000>>>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrFade<150>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_DRAG>,
- // Lightning Block Non-Responsive
- LockupTrL<AlphaL<BrownNoiseFlicker<Rgb<60,0,255>,Black,500>,LayerFunctions<
- Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>,
- //Begin Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<60,0,255>,Black,500>,TrFade<100>>,
- //End Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<60,0,255>,Black,500>,TrFade<150>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<400>> >,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- // Melt
- LockupTrL<
- AlphaL<Mix<TwistAngle<>,Yellow,RandomPerLEDFlicker<Orange,OrangeRed>,BrownNoiseFlicker<Rgb16<20095,128,128>,Rgb16<35103,8175,298>,150>,StyleFire<Rgb16<20393,93,93>,Red,0,4,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,4000,0>>>,
- // Melt Shape
- SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<2000>>>,
- //Melt Begin and End transitions
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<600>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_MELT>, // Great melt colors as you twist, gets dripping red hot/fire and bright yellow.
- TransitionEffectL<TrConcat<TrInstant,HumpFlicker<White,Black,75>,TrSmoothFade<500>>,EFFECT_IGNITION>,
- InOutTrL<TrJoin<TrWipeX<Int<400>>,TrWipeInX<Int<400>>>,TrWipeInSparkTip<White,200>>,
- TransitionEffectL<TrConcat<
- TrJoin<TrConcat<TrInstant,AlphaL<Cyan, Bump<Int<32768>,Int<4000>>>,TrFade<70>>, TrWaveX<Cyan, Int<70>, Int<80>,Int<70>, Int<32768>>>,AlphaL<Black,Int<0>>,
- TrJoin<TrConcat<TrInstant,AlphaL<Rgb<160,60,255>,Bump<Int<32768>,Int<4000>>>,TrFade<100>>,TrWaveX<Rgb<160,60,255>,Int<100>,Int<80>,Int<100>,Int<32768>>>,AlphaL<Black,Int<0>>,
- TrJoin<TrConcat<TrInstant,AlphaL<Cyan, Bump<Int<32768>,Int<4000>>>,TrFade<130>>,TrWaveX<Cyan, Int<130>,Int<100>,Int<130>,Int<32768>>>,AlphaL<Black,Int<0>>,
- TrJoin<TrConcat<TrInstant,AlphaL<Rgb<160,60,255>,Bump<Int<32768>,Int<4000>>>,TrFade<150>>,TrWaveX<Rgb<160,60,255>,Int<150>,Int<110>,Int<150>,Int<32768>>>,AlphaL<Black,Int<0>>,
- TrJoin<TrConcat<TrInstant,AlphaL<Cyan, Bump<Int<32768>,Int<4000>>>,TrFade<160>>,TrWaveX<Cyan, Int<160>,Int<110>,Int<160>,Int<32768>>>,AlphaL<Black,Int<0>>,
- TrJoin<TrConcat<TrInstant,AlphaL<Rgb<160,60,255>,Bump<Int<32768>,Int<4000>>>,TrFade<170>>,TrWaveX<Rgb<160,60,255>,Int<170>,Int<100>,Int<170>,Int<32768>>>,AlphaL<Black,Int<0>>,
- TrJoin<TrConcat<TrInstant,AlphaL<Cyan, Bump<Int<32768>,Int<4000>>>,TrFade<190>>,TrWaveX<Cyan, Int<190>,Int<140>,Int<190>,Int<32768>>>,AlphaL<Black,Int<0>>,
- TrJoin<TrConcat<TrInstant,AlphaL<Rgb<160,60,255>,Bump<Int<32768>,Int<4000>>>,TrFade<210>>,TrWaveX<Rgb<160,60,255>,Int<210>,Int<160>,Int<210>,Int<32768>>>,AlphaL<Black,Int<0>>,
- TrJoin<TrConcat<TrInstant,AlphaL<Cyan, Bump<Int<32768>,Int<4000>>>,TrFade<240>>,TrWaveX<Cyan, Int<240>,Int<180>,Int<240>,Int<32768>>>,AlphaL<Black,Int<0>>,
- TrJoin<TrConcat<TrInstant,AlphaL<Rgb<160,60,255>,Bump<Int<32768>,Int<4000>>>,TrFade<300>>,TrWaveX<Rgb<160,60,255>,Int<300>,Int<200>,Int<300>,Int<32768>>>,AlphaL<Black,Int<0>>,
- TrJoin<TrConcat<TrInstant,AlphaL<Cyan, Bump<Int<32768>,Int<4000>>>,TrFade<340>>,TrWaveX<Cyan, Int<340>,Int<230>,Int<340>,Int<32768>>>,AlphaL<Black,Int<0>>,
- TrJoin<TrConcat<TrInstant,AlphaL<Rgb<160,60,255>,Bump<Int<32768>,Int<4000>>>,TrFade<400>>,TrWaveX<Rgb<160,60,255>,Int<420>,Int<250>,Int<420>,Int<32768>>>,AlphaL<Black,Int<0>>,
- TrJoin<TrConcat<TrInstant,AlphaL<Cyan, Bump<Int<32768>,Int<4000>>>,TrFade<450>>,TrWaveX<Cyan, Int<520>,Int<300>,Int<520>,Int<32768>>>,Black,TrInstant>,EFFECT_RETRACTION>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<Mix<Sin<Scale<Trigger<EFFECT_RETRACTION,Int<3000>,Int<1000>,Int<500>>,Int<550>,Int<70>>>,Cyan,Rgb<160,60,255>>,Bump<Scale<Trigger<EFFECT_RETRACTION,Int<3000>,Int<1000>,Int<500>>,Int<-8000>,Int<2000>>>>,TrDelay<3000>>,EFFECT_RETRACTION>,
- TransitionEffectL<TrConcat<TrDelay<3000>,White,TrDelay<50>>,EFFECT_RETRACTION>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<Mix<Sin<Scale<Trigger<EFFECT_RETRACTION,Int<3000>,Int<1000>,Int<500>>,Int<70>,Int<550>>>,Cyan,Rgb<160,60,255>>,Bump<Scale<Trigger<EFFECT_PREON, Int<3000>,Int<1000>,Int<500>>,Int<41000>,Int<32768>>>>,TrDelay<3000>>,EFFECT_PREON>,
- TransitionEffectL<TrConcat<
- TrJoin<TrConcat<TrInstant,AlphaL<Cyan,Bump<Int<0>,Int<4000>>>,TrFade<520>>,TrWaveX<Cyan,Int<520>,Int<550>,Int<520>,Int<0>>>,AlphaL<Black,Int<0>>,
- TrJoin<TrConcat<TrInstant,AlphaL<Rgb<160,60,255>,Bump<Int<0>,Int<4000>>>,TrFade<420>>,TrWaveX<Rgb<160,60,255>,Int<420>,Int<450>,Int<420>,Int<0>>>,AlphaL<Black,Int<0>>,
- TrJoin<TrConcat<TrInstant,AlphaL<Cyan,Bump<Int<0>,Int<4000>>>,TrFade<340>>,TrWaveX<Cyan,Int<340>,Int<430>,Int<340>,Int<0>>>,AlphaL<Black,Int<0>>,
- TrJoin<TrConcat<TrInstant,AlphaL<Rgb<160,60,255>,Bump<Int<0>,Int<4000>>>,TrFade<300>>,TrWaveX<Rgb<160,60,255>,Int<300>,Int<400>,Int<300>,Int<0>>>,AlphaL<Black,Int<0>>,
- TrJoin<TrConcat<TrInstant,AlphaL<Cyan,Bump<Int<0>,Int<4000>>>,TrFade<240>>,TrWaveX<Cyan,Int<240>,Int<380>,Int<240>,Int<0>>>,AlphaL<Black,Int<0>>,
- TrJoin<TrConcat<TrInstant,AlphaL<Rgb<160,60,255>,Bump<Int<0>,Int<4000>>>,TrFade<210>>,TrWaveX<Rgb<160,60,255>,Int<210>,Int<360>,Int<210>,Int<0>>>,AlphaL<Black,Int<0>>,
- TrJoin<TrConcat<TrInstant,AlphaL<Cyan,Bump<Int<0>,Int<4000>>>,TrFade<190>>,TrWaveX<Cyan,Int<190>,Int<340>,Int<190>,Int<0>>>,AlphaL<Black,Int<0>>,
- TrJoin<TrConcat<TrInstant,AlphaL<Rgb<160,60,255>,Bump<Int<0>,Int<4000>>>,TrFade<170>>,TrWaveX<Rgb<160,60,255>,Int<170>,Int<320>,Int<170>,Int<0>>>,AlphaL<Black,Int<0>>,
- TrJoin<TrConcat<TrInstant,AlphaL<Cyan,Bump<Int<0>,Int<4000>>>,TrFade<160>>,TrWaveX<Cyan,Int<160>,Int<300>,Int<160>,Int<0>>>,AlphaL<Black,Int<0>>,
- TrJoin<TrConcat<TrInstant,AlphaL<Rgb<160,60,255>,Bump<Int<0>,Int<4000>>>,TrFade<150>>,TrWaveX<Rgb<160,60,255>,Int<150>,Int<250>,Int<150>,Int<0>>>,AlphaL<Black,Int<0>>,
- TrJoin<TrConcat<TrInstant,AlphaL<Cyan,Bump<Int<0>,Int<4000>>>,TrFade<130>>,TrWaveX<Cyan,Int<130>,Int<150>,Int<130>,Int<0>>>,AlphaL<Black,Int<0>>,
- TrJoin<TrConcat<TrInstant,AlphaL<Rgb<160,60,255>,Bump<Int<0>,Int<4000>>>,TrFade<100>>,TrWaveX<Rgb<160,60,255>,Int<100>,Int<100>,Int<100>,Int<0>>>,AlphaL<Black,Int<0>>,
- TrJoin<TrConcat<TrInstant,AlphaL<Cyan,Bump<Int<0>,Int<4000>>>,TrFade<70>>,TrWaveX<Cyan,Int<70>,Int<500>,Int<70>,Int<0>>>,Black,TrInstant>,EFFECT_PREON>,
- // On-Demand Battery Level
- AlphaL<TransitionEffectL<TrConcat<TrSmoothFade<500>,AlphaL<PulsingX<Mix<BatteryLevel,Red,Green>,Black,Scale<BatteryLevel,Int<500>,Int<4000>>>,SmoothStep<Scale<BatteryLevel,Int<0>,Int<35000>>,Int<-1>>>,TrSmoothFade<2000>>,EFFECT_BATTERY_LEVEL>,Ifon<Int<0>,Int<32768>>>
- >>(),
- StylePtr<Layers<Black,InOutTrL<TrFade<500>,TrFade<500>,Pulsing<White,Rgb<200,200,200>,1500>>>>(),
- StylePtr<Layers<Black,InOutTrL<TrFade<500>,TrFade<500>,Pulsing<Rgb<200,200,200>,White,1500>>>>()},
- { "batt00", "tracks/TFA_Duel.wav",
- &style_charging,
- StylePtr<Layers<Black,InOutTrL<TrFade<500>,TrFade<500>,Pulsing<White,Rgb<200,200,200>,1500>>>>(),
- StylePtr<Layers<Black,InOutTrL<TrFade<500>,TrFade<500>,Pulsing<Rgb<200,200,200>,White,1500>>>>(),
- "Battery\nLevel"}
- };
- struct RedLED {
- static constexpr float MaxAmps = 0.02;
- static constexpr float MaxVolts = 2.0;
- static constexpr float P2Amps = 0.10;
- static constexpr float P2Volts = 3.0;
- static constexpr float R = 220; // Resistor value
- static const int Red = 255;
- static const int Green = 255;
- static const int Blue = 255;
- };
- struct PurpleLED {
- static constexpr float MaxAmps = 0.02;
- static constexpr float MaxVolts = 3.0;
- static constexpr float P2Amps = 0.10;
- static constexpr float P2Volts = 3.0;
- static constexpr float R = 220; // Resistor value
- static const int Red = 255;
- static const int Green = 255;
- static const int Blue = 255;
- };
- BladeConfig blades[] = {
- { 0, WS281XBladePtr<132, bladePin, Color8::GRB, PowerPINS<bladePowerPin1, bladePowerPin3> >(),
- SimpleBladePtr<RedLED, NoLED, NoLED, NoLED, bladePowerPin5, -1, -1, -1>(),
- SimpleBladePtr<PurpleLED, NoLED, NoLED, NoLED, bladePowerPin6, -1, -1, -1>(),
- CONFIGARRAY(presets) },
- };
- #endif
- #ifdef CONFIG_BUTTONS
- Button PowerButton(BUTTON_POWER, powerButtonPin, "pow");
- Button AuxButton(BUTTON_AUX, auxPin, "aux");
- #endif
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