astyko

Untitled

Jun 24th, 2020
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  1. Thread 0 name: Main Dispatch queue: com.apple.main-thread
  2. Thread 0 Crashed:
  3. 0 z 0x0000000102f1a9a4 Pedestrian::GetNavigation() const
  4. 1 z 0x0000000102f237cc PedestrianMoveToPos::PedestrianMoveToPos(Pedestrian*, FPoint const&, bool)
  5. 2 z 0x0000000102a2b0c0 void Pedestrian::SwitchTemporalActionBehaviour<PedestrianMoveToPos, FPoint&, bool>(FPoint&, bool&&)
  6. 3 z 0x0000000102a2aea4 Game::ICS::PedestrianMoveToPosAction::Start()
  7. 4 z 0x0000000103bfe7c4 Game::ICS::ICSControllerBehaviour::TryStart(Game::ICS::Action&, Game::ICS::Action&)
  8. 5 z 0x0000000103bfe538 Game::ICS::ICSControllerBehaviour::StartSuccessors(Game::ICS::Action&)
  9. 6 z 0x0000000103bfdff4 Game::ICS::ICSControllerBehaviour::Update(float)
  10. 7 z 0x000000010398b724 Visual::NodeImpl::Update(float)
  11. 8 z 0x000000010398b840 Visual::NodeImpl::Update(float)
  12. 9 z 0x000000010398b840 Visual::NodeImpl::Update(float)
  13. 10 z 0x000000010398b840 Visual::NodeImpl::Update(float)
  14. 11 z 0x000000010398b840 Visual::NodeImpl::Update(float)
  15. 12 z 0x000000010398b840 Visual::NodeImpl::Update(float)
  16. 13 z 0x00000001039999b8 Visual::SceneObjectImpl::Update(float)
  17. 14 z 0x00000001039996e8 Visual::Scene::Update(float, Passkey<Visual::SceneManager, false>)
  18. 15 z 0x000000010399dd74 Visual::SceneManager::OnUpdateImpl(Visual::SceneManager::ActiveSceneInfo&, float)
  19. 16 z 0x000000010397bc30 Visual::SceneManager::OnUpdate(float, Passkey<Visual::Integration, true>)
  20. 17 z 0x000000010397a2f0 Visual::Integration::UpdateInternal(float)
  21. 18 z 0x000000010397a09c Visual::IntegrationDetails::InternalUpdater::Update(float)
  22. 19 z 0x00000001034b14c4 Core::ControllerManager::Update(float)
  23. 20 z 0x00000001034b0e14 Core::ApplicationBase::MainLoopContent(Core::MainLoopMode)
  24. 21 z 0x000000010382e044 -[EAGLView drawView
  25. 22 QuartzCore 0x000000018ee0b130 __mh_execute_header
  26. 23 IOKit 0x000000018940f930 0x189409000 + 26928
  27. 24 CoreFoundation 0x000000018841b8ac 0x18839b000 + 526508
  28. 25 CoreFoundation 0x000000018844507c 0x18839b000 + 696444
  29. 26 CoreFoundation 0x00000001884447a8 0x18839b000 + 694184
  30. 27 CoreFoundation 0x000000018843f67c 0x18839b000 + 673404
  31. 28 CoreFoundation 0x000000018843eadc 0x18839b000 + 670428
  32. 29 GraphicsServices 0x00000001923df328 0x1923dc000 + 13096
  33. 30 UIKitCore 0x000000018c54c63c 0x18bb49000 + 10499644
  34. 31 z 0x000000010382c43c Core::RunApplicationWithDelegate(int, char*, Core::EngineAppDelegate)
  35. 32 z 0x00000001034c0cf8 Core::RunApplicationMainLoop(std::__1::vector<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, std::__1::allocator<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > > > const&, Core::EngineAppDelegate*)
  36. 33 z 0x0000000102f5ee00 Core::Main(std::__1::vector<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, std::__1::allocator<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > > > const&)
  37. 34 z 0x00000001028075cc _main
  38. 35 libdyld.dylib 0x00000001882c8360 0x1882c7000 + 4960
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