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NikitaRed986

Roblox Power Script !

Apr 8th, 2018
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  1. -----------------------
  2. --POWER--
  3. -------------------------------------------------------
  4. --A script By Nikita Red
  5.  
  6. local FavIDs = {
  7. 340106355, --Nefl Crystals
  8. 927529620, --Dimension
  9. 876981900, --Fantasy
  10. 398987889, --Ordinary Days
  11. 1117396305, --Oh wait, it's you.
  12. 885996042, --Action Winter Journey
  13. 919231299, --Sprawling Idiot Effigy
  14. 743466274, --Good Day Sunshine
  15. 727411183, --Knife Fight
  16. 1402748531, --The Earth Is Counting On You!
  17. 595230126 --Robot Language
  18. }
  19.  
  20.  
  21.  
  22. --The reality of my life isn't real but a Universe -makhail07
  23. wait()
  24. local plr = game:service'Players'.LocalPlayer
  25. print('Local User is '..plr.Name)
  26. local char = plr.Character
  27. local hum = char.Humanoid
  28. local ra = char["Right Arm"]
  29. local la= char["Left Arm"]
  30. local rl= char["Right Leg"]
  31. local ll = char["Left Leg"]
  32. local hed = char.Head
  33. local root = char.HumanoidRootPart
  34. local rootj = root.RootJoint
  35. local tors = char.Torso
  36. local mouse = plr:GetMouse()
  37. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  38. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  39. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  40. local EdgyMode = false
  41. local Divinity = false
  42. local Fighter = false
  43. local Purity = false
  44. local Destruction = false
  45. local helpme = false
  46. local Planetary = false
  47. local maincolor = BrickColor.new("Institutional white")
  48. -------------------------------------------------------
  49. --Start Good Stuff--
  50. -------------------------------------------------------
  51. CF = CFrame.new
  52. angles = CFrame.Angles
  53. attack = false
  54. Euler = CFrame.fromEulerAnglesXYZ
  55. Rad = math.rad
  56. IT = Instance.new
  57. BrickC = BrickColor.new
  58. Cos = math.cos
  59. Acos = math.acos
  60. Sin = math.sin
  61. Asin = math.asin
  62. Abs = math.abs
  63. Mrandom = math.random
  64. Floor = math.floor
  65. -------------------------------------------------------
  66. --End Good Stuff--
  67. -------------------------------------------------------
  68. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  69. RSH, LSH = nil, nil
  70. RW = Instance.new("Weld")
  71. LW = Instance.new("Weld")
  72. RH = tors["Right Hip"]
  73. LH = tors["Left Hip"]
  74. RSH = tors["Right Shoulder"]
  75. LSH = tors["Left Shoulder"]
  76. RSH.Parent = nil
  77. LSH.Parent = nil
  78. RW.Name = "RW"
  79. RW.Part0 = tors
  80. RW.C0 = CF(1.5, 0.5, 0)
  81. RW.C1 = CF(0, 0.5, 0)
  82. RW.Part1 = ra
  83. RW.Parent = tors
  84. LW.Name = "LW"
  85. LW.Part0 = tors
  86. LW.C0 = CF(-1.5, 0.5, 0)
  87. LW.C1 = CF(0, 0.5, 0)
  88. LW.Part1 = la
  89. LW.Parent = tors
  90. Effects = {}
  91.  
  92. -------------------------------------------------------
  93. --Start HeartBeat--
  94. -------------------------------------------------------
  95. ArtificialHB = Instance.new("BindableEvent", script)
  96. ArtificialHB.Name = "Heartbeat"
  97. script:WaitForChild("Heartbeat")
  98.  
  99. frame = 1 / 60
  100. tf = 0
  101. allowframeloss = false
  102. tossremainder = false
  103.  
  104.  
  105. lastframe = tick()
  106. script.Heartbeat:Fire()
  107.  
  108.  
  109. game:GetService("RunService").Heartbeat:connect(function(s, p)
  110. tf = tf + s
  111. if tf >= frame then
  112. if allowframeloss then
  113. script.Heartbeat:Fire()
  114. lastframe = tick()
  115. else
  116. for i = 1, math.floor(tf / frame) do
  117. script.Heartbeat:Fire()
  118. end
  119. lastframe = tick()
  120. end
  121. if tossremainder then
  122. tf = 0
  123. else
  124. tf = tf - frame * math.floor(tf / frame)
  125. end
  126. end
  127. end)
  128. -------------------------------------------------------
  129. --End HeartBeat--
  130. -------------------------------------------------------
  131.  
  132. -------------------------------------------------------
  133. --Start Important Functions--
  134. -------------------------------------------------------
  135. function swait(num)
  136. if num == 0 or num == nil then
  137. game:service("RunService").Stepped:wait(0)
  138. else
  139. for i = 0, num do
  140. game:service("RunService").Stepped:wait(0)
  141. end
  142. end
  143. end
  144. function thread(f)
  145. coroutine.resume(coroutine.create(f))
  146. end
  147. function clerp(a, b, t)
  148. local qa = {
  149. QuaternionFromCFrame(a)
  150. }
  151. local qb = {
  152. QuaternionFromCFrame(b)
  153. }
  154. local ax, ay, az = a.x, a.y, a.z
  155. local bx, by, bz = b.x, b.y, b.z
  156. local _t = 1 - t
  157. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  158. end
  159. function QuaternionFromCFrame(cf)
  160. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  161. local trace = m00 + m11 + m22
  162. if trace > 0 then
  163. local s = math.sqrt(1 + trace)
  164. local recip = 0.5 / s
  165. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  166. else
  167. local i = 0
  168. if m00 < m11 then
  169. i = 1
  170. end
  171. if m22 > (i == 0 and m00 or m11) then
  172. i = 2
  173. end
  174. if i == 0 then
  175. local s = math.sqrt(m00 - m11 - m22 + 1)
  176. local recip = 0.5 / s
  177. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  178. elseif i == 1 then
  179. local s = math.sqrt(m11 - m22 - m00 + 1)
  180. local recip = 0.5 / s
  181. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  182. elseif i == 2 then
  183. local s = math.sqrt(m22 - m00 - m11 + 1)
  184. local recip = 0.5 / s
  185. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  186. end
  187. end
  188. end
  189. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  190. local xs, ys, zs = x + x, y + y, z + z
  191. local wx, wy, wz = w * xs, w * ys, w * zs
  192. local xx = x * xs
  193. local xy = x * ys
  194. local xz = x * zs
  195. local yy = y * ys
  196. local yz = y * zs
  197. local zz = z * zs
  198. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  199. end
  200. function QuaternionSlerp(a, b, t)
  201. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  202. local startInterp, finishInterp
  203. if cosTheta >= 1.0E-4 then
  204. if 1 - cosTheta > 1.0E-4 then
  205. local theta = math.acos(cosTheta)
  206. local invSinTheta = 1 / Sin(theta)
  207. startInterp = Sin((1 - t) * theta) * invSinTheta
  208. finishInterp = Sin(t * theta) * invSinTheta
  209. else
  210. startInterp = 1 - t
  211. finishInterp = t
  212. end
  213. elseif 1 + cosTheta > 1.0E-4 then
  214. local theta = math.acos(-cosTheta)
  215. local invSinTheta = 1 / Sin(theta)
  216. startInterp = Sin((t - 1) * theta) * invSinTheta
  217. finishInterp = Sin(t * theta) * invSinTheta
  218. else
  219. startInterp = t - 1
  220. finishInterp = t
  221. end
  222. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  223. end
  224. function rayCast(Position, Direction, Range, Ignore)
  225. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  226. end
  227. local RbxUtility = LoadLibrary("RbxUtility")
  228. local Create = RbxUtility.Create
  229.  
  230. -------------------------------------------------------
  231. --Start Damage Function--
  232. -------------------------------------------------------
  233. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  234. if hit.Parent == nil then
  235. return
  236. end
  237. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  238. for _, v in pairs(hit.Parent:children()) do
  239. if v:IsA("Humanoid") then
  240. h = v
  241. end
  242. end
  243. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  244.  
  245. hit.Parent:FindFirstChild("Head"):BreakJoints()
  246. end
  247.  
  248. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  249. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  250. if hit.Parent.DebounceHit.Value == true then
  251. return
  252. end
  253. end
  254. if insta == true then
  255. hit.Parent:FindFirstChild("Head"):BreakJoints()
  256. end
  257. local c = Create("ObjectValue"){
  258. Name = "creator",
  259. Value = game:service("Players").LocalPlayer,
  260. Parent = h,
  261. }
  262. game:GetService("Debris"):AddItem(c, .5)
  263. if HitSound ~= nil and HitPitch ~= nil then
  264. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  265. end
  266. local Damage = math.random(minim, maxim)
  267. local blocked = false
  268. local block = hit.Parent:findFirstChild("Block")
  269. if block ~= nil then
  270. if block.className == "IntValue" then
  271. if block.Value > 0 then
  272. blocked = true
  273. block.Value = block.Value - 1
  274. print(block.Value)
  275. end
  276. end
  277. end
  278. if blocked == false then
  279. h.Health = h.Health - Damage
  280. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color)
  281. else
  282. h.Health = h.Health - (Damage / 2)
  283. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color)
  284. end
  285. if Type == "Knockdown" then
  286. local hum = hit.Parent.Humanoid
  287. hum.PlatformStand = true
  288. coroutine.resume(coroutine.create(function(HHumanoid)
  289. swait(1)
  290. HHumanoid.PlatformStand = false
  291. end), hum)
  292. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  293. local bodvol = Create("BodyVelocity"){
  294. velocity = angle * knockback,
  295. P = 5000,
  296. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  297. Parent = hit,
  298. }
  299. local rl = Create("BodyAngularVelocity"){
  300. P = 3000,
  301. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  302. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  303. Parent = hit,
  304. }
  305. game:GetService("Debris"):AddItem(bodvol, .5)
  306. game:GetService("Debris"):AddItem(rl, .5)
  307. elseif Type == "Normal" then
  308. local vp = Create("BodyVelocity"){
  309. P = 500,
  310. maxForce = Vector3.new(math.huge, 0, math.huge),
  311. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  312. }
  313. if knockback > 0 then
  314. vp.Parent = hit.Parent.Torso
  315. end
  316. game:GetService("Debris"):AddItem(vp, .5)
  317. elseif Type == "Up" then
  318. local bodyVelocity = Create("BodyVelocity"){
  319. velocity = Vector3.new(0, 20, 0),
  320. P = 5000,
  321. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  322. Parent = hit,
  323. }
  324. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  325. elseif Type == "DarkUp" then
  326. coroutine.resume(coroutine.create(function()
  327. for i = 0, 1, 0.1 do
  328. swait()
  329. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  330. end
  331. end))
  332. local bodyVelocity = Create("BodyVelocity"){
  333. velocity = Vector3.new(0, 20, 0),
  334. P = 5000,
  335. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  336. Parent = hit,
  337. }
  338. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  339. elseif Type == "Snare" then
  340. local bp = Create("BodyPosition"){
  341. P = 2000,
  342. D = 100,
  343. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  344. position = hit.Parent.Torso.Position,
  345. Parent = hit.Parent.Torso,
  346. }
  347. game:GetService("Debris"):AddItem(bp, 1)
  348. elseif Type == "Freeze" then
  349. local BodPos = Create("BodyPosition"){
  350. P = 50000,
  351. D = 1000,
  352. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  353. position = hit.Parent.Torso.Position,
  354. Parent = hit.Parent.Torso,
  355. }
  356. local BodGy = Create("BodyGyro") {
  357. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  358. P = 20e+003,
  359. Parent = hit.Parent.Torso,
  360. cframe = hit.Parent.Torso.CFrame,
  361. }
  362. hit.Parent.Torso.Anchored = true
  363. coroutine.resume(coroutine.create(function(Part)
  364. swait(1.5)
  365. Part.Anchored = false
  366. end), hit.Parent.Torso)
  367. game:GetService("Debris"):AddItem(BodPos, 3)
  368. game:GetService("Debris"):AddItem(BodGy, 3)
  369. end
  370. local debounce = Create("BoolValue"){
  371. Name = "DebounceHit",
  372. Parent = hit.Parent,
  373. Value = true,
  374. }
  375. game:GetService("Debris"):AddItem(debounce, Delay)
  376. c = Create("ObjectValue"){
  377. Name = "creator",
  378. Value = Player,
  379. Parent = h,
  380. }
  381. game:GetService("Debris"):AddItem(c, .5)
  382. end
  383. end
  384. -------------------------------------------------------
  385. --End Damage Function--
  386. -------------------------------------------------------
  387.  
  388. -------------------------------------------------------
  389. --Start Damage Function Customization--
  390. -------------------------------------------------------
  391. function ShowDamage(Pos, Text, Time, Color)
  392. local Rate = (1 / 30)
  393. local Pos = (Pos or Vector3.new(0, 0, 0))
  394. local Text = (Text or "")
  395. local Time = (Time or 2)
  396. local Color = (Color or Color3.new(1, 0, 1))
  397. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  398. EffectPart.Anchored = true
  399. local BillboardGui = Create("BillboardGui"){
  400. Size = UDim2.new(3, 0, 3, 0),
  401. Adornee = EffectPart,
  402. Parent = EffectPart,
  403. }
  404. local TextLabel = Create("TextLabel"){
  405. BackgroundTransparency = 1,
  406. Size = UDim2.new(1, 0, 1, 0),
  407. Text = Text,
  408. Font = "Highway",
  409. TextColor3 = Color,
  410. TextScaled = true,
  411. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  412. Parent = BillboardGui,
  413. }
  414. game.Debris:AddItem(EffectPart, (Time))
  415. EffectPart.Parent = game:GetService("Workspace")
  416. delay(0, function()
  417. local Frames = (Time / Rate)
  418. for Frame = 1, Frames do
  419. wait(Rate)
  420. local Percent = (Frame / Frames)
  421. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  422. TextLabel.TextTransparency = Percent
  423. end
  424. if EffectPart and EffectPart.Parent then
  425. EffectPart:Destroy()
  426. end
  427. end)
  428. end
  429. -------------------------------------------------------
  430. --End Damage Function Customization--
  431. -------------------------------------------------------
  432.  
  433. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  434. for _, c in pairs(workspace:children()) do
  435. local hum = c:findFirstChild("Humanoid")
  436. if hum ~= nil then
  437. local head = c:findFirstChild("Head")
  438. if head ~= nil then
  439. local targ = head.Position - Part.Position
  440. local mag = targ.magnitude
  441. if magni >= mag and c.Name ~= plr.Name then
  442. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  443. end
  444. end
  445. end
  446. end
  447. end
  448.  
  449.  
  450. CFuncs = {
  451. Part = {
  452. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  453. local Part = Create("Part")({
  454. Parent = Parent,
  455. Reflectance = Reflectance,
  456. Transparency = Transparency,
  457. CanCollide = false,
  458. Locked = true,
  459. BrickColor = BrickColor.new(tostring(BColor)),
  460. Name = Name,
  461. Size = Size,
  462. Material = Material
  463. })
  464. RemoveOutlines(Part)
  465. return Part
  466. end
  467. },
  468. Mesh = {
  469. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  470. local Msh = Create(Mesh)({
  471. Parent = Part,
  472. Offset = OffSet,
  473. Scale = Scale
  474. })
  475. if Mesh == "SpecialMesh" then
  476. Msh.MeshType = MeshType
  477. Msh.MeshId = MeshId
  478. end
  479. return Msh
  480. end
  481. },
  482. Mesh = {
  483. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  484. local Msh = Create(Mesh)({
  485. Parent = Part,
  486. Offset = OffSet,
  487. Scale = Scale
  488. })
  489. if Mesh == "SpecialMesh" then
  490. Msh.MeshType = MeshType
  491. Msh.MeshId = MeshId
  492. end
  493. return Msh
  494. end
  495. },
  496. Weld = {
  497. Create = function(Parent, Part0, Part1, C0, C1)
  498. local Weld = Create("Weld")({
  499. Parent = Parent,
  500. Part0 = Part0,
  501. Part1 = Part1,
  502. C0 = C0,
  503. C1 = C1
  504. })
  505. return Weld
  506. end
  507. },
  508. Sound = {
  509. Create = function(id, par, vol, pit)
  510. coroutine.resume(coroutine.create(function()
  511. local S = Create("Sound")({
  512. Volume = vol,
  513. Pitch = pit or 1,
  514. SoundId = id,
  515. Parent = par or workspace
  516. })
  517. wait()
  518. S:play()
  519. game:GetService("Debris"):AddItem(S, 6)
  520. end))
  521. end
  522. },
  523. ParticleEmitter = {
  524. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  525. local fp = Create("ParticleEmitter")({
  526. Parent = Parent,
  527. Color = ColorSequence.new(Color1, Color2),
  528. LightEmission = LightEmission,
  529. Size = Size,
  530. Texture = Texture,
  531. Transparency = Transparency,
  532. ZOffset = ZOffset,
  533. Acceleration = Accel,
  534. Drag = Drag,
  535. LockedToPart = LockedToPart,
  536. VelocityInheritance = VelocityInheritance,
  537. EmissionDirection = EmissionDirection,
  538. Enabled = Enabled,
  539. Lifetime = LifeTime,
  540. Rate = Rate,
  541. Rotation = Rotation,
  542. RotSpeed = RotSpeed,
  543. Speed = Speed,
  544. VelocitySpread = VelocitySpread
  545. })
  546. return fp
  547. end
  548. }
  549. }
  550. function RemoveOutlines(part)
  551. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  552. end
  553. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  554. local Part = Create("Part")({
  555. formFactor = FormFactor,
  556. Parent = Parent,
  557. Reflectance = Reflectance,
  558. Transparency = Transparency,
  559. CanCollide = false,
  560. Locked = true,
  561. BrickColor = BrickColor.new(tostring(BColor)),
  562. Name = Name,
  563. Size = Size,
  564. Material = Material
  565. })
  566. RemoveOutlines(Part)
  567. return Part
  568. end
  569. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  570. local Msh = Create(Mesh)({
  571. Parent = Part,
  572. Offset = OffSet,
  573. Scale = Scale
  574. })
  575. if Mesh == "SpecialMesh" then
  576. Msh.MeshType = MeshType
  577. Msh.MeshId = MeshId
  578. end
  579. return Msh
  580. end
  581. function CreateWeld(Parent, Part0, Part1, C0, C1)
  582. local Weld = Create("Weld")({
  583. Parent = Parent,
  584. Part0 = Part0,
  585. Part1 = Part1,
  586. C0 = C0,
  587. C1 = C1
  588. })
  589. return Weld
  590. end
  591.  
  592.  
  593. -------------------------------------------------------
  594. --Start Effect Function--
  595. -------------------------------------------------------
  596. EffectModel = Instance.new("Model", char)
  597. Effects = {
  598. Block = {
  599. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  600. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  601. prt.Anchored = true
  602. prt.CFrame = cframe
  603. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  604. game:GetService("Debris"):AddItem(prt, 10)
  605. if Type == 1 or Type == nil then
  606. table.insert(Effects, {
  607. prt,
  608. "Block1",
  609. delay,
  610. x3,
  611. y3,
  612. z3,
  613. msh
  614. })
  615. elseif Type == 2 then
  616. table.insert(Effects, {
  617. prt,
  618. "Block2",
  619. delay,
  620. x3,
  621. y3,
  622. z3,
  623. msh
  624. })
  625. else
  626. table.insert(Effects, {
  627. prt,
  628. "Block3",
  629. delay,
  630. x3,
  631. y3,
  632. z3,
  633. msh
  634. })
  635. end
  636. end
  637. },
  638. Sphere = {
  639. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  640. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  641. prt.Anchored = true
  642. prt.CFrame = cframe
  643. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  644. game:GetService("Debris"):AddItem(prt, 10)
  645. table.insert(Effects, {
  646. prt,
  647. "Cylinder",
  648. delay,
  649. x3,
  650. y3,
  651. z3,
  652. msh
  653. })
  654. end
  655. },
  656. Cylinder = {
  657. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  658. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  659. prt.Anchored = true
  660. prt.CFrame = cframe
  661. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  662. game:GetService("Debris"):AddItem(prt, 10)
  663. table.insert(Effects, {
  664. prt,
  665. "Cylinder",
  666. delay,
  667. x3,
  668. y3,
  669. z3,
  670. msh
  671. })
  672. end
  673. },
  674. Wave = {
  675. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  676. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  677. prt.Anchored = true
  678. prt.CFrame = cframe
  679. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  680. game:GetService("Debris"):AddItem(prt, 10)
  681. table.insert(Effects, {
  682. prt,
  683. "Cylinder",
  684. delay,
  685. x3 / 60,
  686. y3 / 60,
  687. z3 / 60,
  688. msh
  689. })
  690. end
  691. },
  692. Ring = {
  693. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  694. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  695. prt.Anchored = true
  696. prt.CFrame = cframe
  697. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  698. game:GetService("Debris"):AddItem(prt, 10)
  699. table.insert(Effects, {
  700. prt,
  701. "Cylinder",
  702. delay,
  703. x3,
  704. y3,
  705. z3,
  706. msh
  707. })
  708. end
  709. },
  710. Break = {
  711. Create = function(brickcolor, cframe, x1, y1, z1)
  712. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  713. prt.Anchored = true
  714. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  715. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  716. local num = math.random(10, 50) / 1000
  717. game:GetService("Debris"):AddItem(prt, 10)
  718. table.insert(Effects, {
  719. prt,
  720. "Shatter",
  721. num,
  722. prt.CFrame,
  723. math.random() - math.random(),
  724. 0,
  725. math.random(50, 100) / 100
  726. })
  727. end
  728. },
  729. Spiral = {
  730. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  731. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  732. prt.Anchored = true
  733. prt.CFrame = cframe
  734. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  735. game:GetService("Debris"):AddItem(prt, 10)
  736. table.insert(Effects, {
  737. prt,
  738. "Cylinder",
  739. delay,
  740. x3,
  741. y3,
  742. z3,
  743. msh
  744. })
  745. end
  746. },
  747. Push = {
  748. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  749. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  750. prt.Anchored = true
  751. prt.CFrame = cframe
  752. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  753. game:GetService("Debris"):AddItem(prt, 10)
  754. table.insert(Effects, {
  755. prt,
  756. "Cylinder",
  757. delay,
  758. x3,
  759. y3,
  760. z3,
  761. msh
  762. })
  763. end
  764. }
  765. }
  766. -------------------------------------------------------
  767. --End Effect Function--
  768. -------------------------------------------------------
  769.  
  770. function CreateSound(ID, PARENT, VOLUME, PITCH)
  771. local NSound = nil
  772. coroutine.resume(coroutine.create(function()
  773. NSound = Instance.new("Sound", PARENT)
  774. NSound.Volume = VOLUME
  775. NSound.Pitch = PITCH
  776. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  777. swait()
  778. NSound:play()
  779. game:GetService("Debris"):AddItem(NSound, 10)
  780. end))
  781. return NSound
  782. end
  783.  
  784. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  785. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  786. prt.Anchored = true
  787. prt.CFrame = cframe
  788. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  789. game:GetService("Debris"):AddItem(prt, 10)
  790. if Type == 1 or Type == nil then
  791. table.insert(Effects, {
  792. prt,
  793. "Block1",
  794. delay,
  795. x3,
  796. y3,
  797. z3,
  798. msh
  799. })
  800. elseif Type == 2 then
  801. table.insert(Effects, {
  802. prt,
  803. "Block2",
  804. delay,
  805. x3,
  806. y3,
  807. z3,
  808. msh
  809. })
  810. elseif Type == 3 then
  811. table.insert(Effects, {
  812. prt,
  813. "Block3",
  814. delay,
  815. x3,
  816. y3,
  817. z3,
  818. msh
  819. })
  820. end
  821. end
  822.  
  823. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  824. local fp=Instance.new("Part")
  825. fp.formFactor=formfactor
  826. fp.Parent=parent
  827. fp.Reflectance=reflectance
  828. fp.Transparency=transparency
  829. fp.CanCollide=false
  830. fp.Locked=true
  831. fp.BrickColor=brickcolor
  832. fp.Name=name
  833. fp.Size=size
  834. fp.Position=tors.Position
  835. RemoveOutlines(fp)
  836. fp.Material="SmoothPlastic"
  837. fp:BreakJoints()
  838. return fp
  839. end
  840.  
  841. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  842. local mesh=Instance.new(Mesh)
  843. mesh.Parent=part
  844. if Mesh=="SpecialMesh" then
  845. mesh.MeshType=meshtype
  846. if meshid~="nil" then
  847. mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
  848. end
  849. end
  850. mesh.Offset=offset
  851. mesh.Scale=scale
  852. return mesh
  853. end
  854.  
  855. function MagicShockTrailAlt2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
  856. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  857. prt.Anchored = true
  858. prt.Material = "Neon"
  859. prt.CFrame = cframe
  860. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  861. game:GetService("Debris"):AddItem(prt, 5)
  862. coroutine.resume(coroutine.create(function(Part, Mesh)
  863. local rtype = rottype
  864. for i = 0, 1, delay do
  865. swait()
  866. if rtype == 1 then
  867. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  868. elseif rtype == 2 then
  869. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  870. end
  871. prt.Transparency = i
  872. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  873. end
  874. Part.Parent = nil
  875. end), prt, msh)
  876. end
  877.  
  878.  
  879. function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  880. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  881. prt.Anchored = true
  882. prt.Material = "Neon"
  883. prt.CFrame = cframe
  884. prt.CFrame = prt.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  885. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  886. game:GetService("Debris"):AddItem(prt, 5)
  887. coroutine.resume(coroutine.create(function(Part, Mesh)
  888. for i = 0, 1, delay do
  889. swait()
  890. Part.CFrame = Part.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  891. Part.Transparency = i
  892. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  893. end
  894. Part.Parent = nil
  895. end), prt, msh)
  896. end
  897.  
  898.  
  899. function MagicShockAlt(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
  900. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  901. prt.Anchored = true
  902. prt.Material = "Neon"
  903. prt.CFrame = cframe
  904. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, 0.01))
  905. game:GetService("Debris"):AddItem(prt, 5)
  906. coroutine.resume(coroutine.create(function(Part, Mesh)
  907. local rtype = rottype
  908. for i = 0, 1, delay do
  909. swait()
  910. if rtype == 1 then
  911. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  912. elseif rtype == 2 then
  913. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  914. end
  915. prt.Transparency = i
  916. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, 0)
  917. end
  918. Part.Parent = nil
  919. end), prt, msh)
  920. end
  921.  
  922. function Eviscerate(dude)
  923. if dude.Name ~= char then
  924. local bgf = IT("BodyGyro", dude.Head)
  925. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  926. local val = IT("BoolValue", dude)
  927. val.Name = "IsHit"
  928. local ds = coroutine.wrap(function()
  929. dude:WaitForChild("Head"):BreakJoints()
  930. wait(0.5)
  931. target = nil
  932. coroutine.resume(coroutine.create(function()
  933. for i, v in pairs(dude:GetChildren()) do
  934. if v:IsA("Accessory") then
  935. v:Destroy()
  936. end
  937. if v:IsA("Humanoid") then
  938. v:Destroy()
  939. end
  940. if v:IsA("CharacterMesh") then
  941. v:Destroy()
  942. end
  943. if v:IsA("Model") then
  944. v:Destroy()
  945. end
  946. if v:IsA("Part") or v:IsA("MeshPart") then
  947. for x, o in pairs(v:GetChildren()) do
  948. if o:IsA("Decal") then
  949. o:Destroy()
  950. end
  951. end
  952. coroutine.resume(coroutine.create(function()
  953. v.Material = "Neon"
  954. v.CanCollide = false
  955. local PartEmmit1 = IT("ParticleEmitter", v)
  956. PartEmmit1.LightEmission = 1
  957. PartEmmit1.Texture = "rbxassetid://284205403"
  958. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  959. PartEmmit1.Rate = 150
  960. PartEmmit1.Lifetime = NumberRange.new(1)
  961. PartEmmit1.Size = NumberSequence.new({
  962. NumberSequenceKeypoint.new(0, 0.75, 0),
  963. NumberSequenceKeypoint.new(1, 0, 0)
  964. })
  965. PartEmmit1.Transparency = NumberSequence.new({
  966. NumberSequenceKeypoint.new(0, 0, 0),
  967. NumberSequenceKeypoint.new(1, 1, 0)
  968. })
  969. PartEmmit1.Speed = NumberRange.new(0, 0)
  970. PartEmmit1.VelocitySpread = 30000
  971. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  972. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  973. local BodPoss = IT("BodyPosition", v)
  974. BodPoss.P = 3000
  975. BodPoss.D = 1000
  976. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  977. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  978. v.Color = maincolor.Color
  979. coroutine.resume(coroutine.create(function()
  980. for i = 0, 49 do
  981. swait(1)
  982. v.Transparency = v.Transparency + 0.08
  983. end
  984. wait(0.5)
  985. PartEmmit1.Enabled = false
  986. wait(3)
  987. v:Destroy()
  988. dude:Destroy()
  989. end))
  990. end))
  991. end
  992. end
  993. end))
  994. end)
  995. ds()
  996. end
  997. end
  998. function FindNearestHead(Position, Distance, SinglePlayer)
  999. if SinglePlayer then
  1000. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1001. end
  1002. local List = {}
  1003. for i, v in pairs(workspace:GetChildren()) do
  1004. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1005. table.insert(List, v)
  1006. end
  1007. end
  1008. return List
  1009. end
  1010. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  1011. local type = type
  1012. local rng = Instance.new("Part", char)
  1013. rng.Anchored = true
  1014. rng.BrickColor = color
  1015. rng.CanCollide = false
  1016. rng.FormFactor = 3
  1017. rng.Name = "Ring"
  1018. rng.Material = "Neon"
  1019. rng.Size = Vector3.new(1, 1, 1)
  1020. rng.Transparency = 0
  1021. rng.TopSurface = 0
  1022. rng.BottomSurface = 0
  1023. rng.CFrame = pos
  1024. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1025. local rngm = Instance.new("SpecialMesh", rng)
  1026. rngm.MeshType = "Sphere"
  1027. rngm.Scale = Vector3.new(x1, y1, z1)
  1028. local scaler2 = 1
  1029. local speeder = FastSpeed
  1030. if type == "Add" then
  1031. scaler2 = 1 * value
  1032. elseif type == "Divide" then
  1033. scaler2 = 1 / value
  1034. end
  1035. coroutine.resume(coroutine.create(function()
  1036. for i = 0, 10 / bonuspeed, 0.1 do
  1037. swait()
  1038. if type == "Add" then
  1039. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1040. elseif type == "Divide" then
  1041. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1042. end
  1043. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1044. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1045. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1046. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1047. end
  1048. rng:Destroy()
  1049. end))
  1050. end
  1051. -------------------------------------------------------
  1052. --End Important Functions--
  1053. -------------------------------------------------------
  1054.  
  1055. --[[
  1056. Thanks for using Build-To-Lua by jarredbcv.
  1057. ]]--
  1058.  
  1059. New = function(Object, Parent, Name, Data)
  1060. local Object = Instance.new(Object)
  1061. for Index, Value in pairs(Data or {}) do
  1062. Object[Index] = Value
  1063. end
  1064. Object.Parent = Parent
  1065. Object.Name = Name
  1066. return Object
  1067. end
  1068.  
  1069. NewInstance = function(instance,parent,properties)
  1070. local inst = Instance.new(instance,parent)
  1071. if(properties)then
  1072. for i,v in next, properties do
  1073. pcall(function() inst[i] = v end)
  1074. end
  1075. end
  1076. return inst;
  1077. end
  1078.  
  1079. Gunty = New("Model",char,"Gunty",{})
  1080. Handle = New("Part",Gunty,"Handle",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.799999952, 0.980000019, 1),CFrame = CFrame.new(-6.17461252, 2.89117765, -81.6553421, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1081. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1082. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.449999958, 0.300000012, 1.00999999),CFrame = CFrame.new(-5.79491472, 3.31696463, -81.668541, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1083. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1.14999998, 0.699999988, 1.04999995),})
  1084. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.375087738, 0.43002677, -0.00499725342, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1085. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.400000006, 0.800000012, 1.43999994),CFrame = CFrame.new(-5.77552652, 2.79678607, -81.6581802, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1086. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1087. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.400111198, -0.089990139, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1088. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.50999999, 1.00999999, 1.38),CFrame = CFrame.new(-5.79167271, 2.89196372, -81.6569061, 0.999894142, 0.0109243561, 0.00963267591, -0.0110270008, 0.99988246, 0.0106679127, -0.00951499958, -0.0107729975, 0.999896884),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1089. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1090. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.382905483, 0.00498604774, 0.00213623047, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1091. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.179999962, 1.27999997),CFrame = CFrame.new(-6.43716383, 3.22691417, -81.656456, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1092. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1093. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.266214848, 0.332840681, -6.10351563e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1094. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.43716383, 2.87691402, -81.6564636, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1095. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1096. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.262355328, -0.0171182156, -0.00379943848, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1097. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.380000025, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.41705704, 2.5166924, -81.6567535, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1098. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1099. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.238276005, -0.37707448, -0.00774383545, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1100. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.080000028, 0.829999983, 1.24000001),CFrame = CFrame.new(-6.28731203, 2.83357024, -81.6548691, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1101. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1102. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.112056732, -0.058836937, -0.00122833252, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1103. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.209999949, 1.24000001),CFrame = CFrame.new(-6.30723286, 3.2204814, -81.6576462, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1104. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1105. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.136215687, 0.327841043, -6.86645508e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1106. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.269999951, 1.24000001),CFrame = CFrame.new(-6.30756044, 2.87048483, -81.6573257, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1107. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1108. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.132686615, -0.0221214294, -0.0034866333, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1109. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.249999955, 1.25),CFrame = CFrame.new(-6.30751181, 2.53053808, -81.6523285, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1110. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1111. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.128937244, -0.362081289, -0.00211334229, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1112. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.71910667, 3.10924911, -81.0621643, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1113. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
  1114. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.447408676, 0.216631651, 0.599830627, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1115. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.74061537, 3.09643626, -82.2620392, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1116. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
  1117. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.437460423, 0.216511488, -0.600265503, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1118. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.4000001),CFrame = CFrame.new(-5.66842175, 2.87551188, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1119. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
  1120. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.506342888, -0.0100963116, 0.00119018555, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1121. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.320000023, 0.919999957, 1.27999997),CFrame = CFrame.new(-6.08716917, 2.84636235, -81.6569443, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1122. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1123. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.0879435539, -0.0438375473, -0.00123596191, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1124. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.329999983, 0.269999981, 0.860000074),CFrame = CFrame.new(-5.68526602, 2.76024342, -81.6548996, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1125. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1126. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.4907341, -0.125577688, 0.0037612915, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1127. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.279999971, 0.389999986, 1.05000007),CFrame = CFrame.new(-5.67011929, 2.75067925, -81.6596603, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1128. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1129. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.506030083, -0.134924173, -0.000953674316, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1130. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.14374733, -82.1123657, 1.00000036, -2.32830644e-10, 1.86264515e-09, 2.76486389e-10, 0.945462108, -0.325733244, 2.79396772e-09, 0.325733304, 0.945462048),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1131. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.94546175, 0.325733155, 0, -0.325733155, 0.94546175),C1 = CFrame.new(0.524296761, 0.263174534, -0.449249268, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1132. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.150000021, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.16514564, -82.0512466, 1.00000036, -1.28056854e-09, 1.86264515e-09, 2.76486389e-10, 0.990724444, 0.135888785, 2.79396772e-09, -0.13588877, 0.990724444),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1133. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.990724087, -0.135888726, 0, 0.135888726, 0.990724087),C1 = CFrame.new(0.523478985, 0.283911943, -0.387901306, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1134. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.170000017, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.15523815, -81.9898987, 1.00000036, -9.31322575e-10, 1.86264515e-09, 2.76486389e-10, 0.841228187, -0.540680885, 2.79396772e-09, 0.540680885, 0.841228247),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1135. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.841227949, 0.540680707, 0, -0.540680707, 0.841227949),C1 = CFrame.new(0.523004532, 0.273344755, -0.326667786, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1136. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.12556744, -81.9521408, 1.00000036, -5.82076609e-10, 9.31322575e-10, 2.76486389e-10, 0.99409467, -0.10851986, 2.79396772e-09, 0.108519867, 0.99409461),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1137. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.994094312, 0.10851983, 0, -0.10851983, 0.994094312),C1 = CFrame.new(0.522972584, 0.243270636, -0.289230347, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1138. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.18000007),CFrame = CFrame.new(-6.06842232, 2.94551158, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1139. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
  1140. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.105613232, 0.0555255413, -0.00191497803, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1141.  
  1142. local HW = NewInstance('Motor', char, {Part0 = ra, Part1 = Handle, C0 = CF(-.1,-.51,0)})
  1143.  
  1144. for _,v in next, Gunty:children() do
  1145. v.CanCollide = false
  1146. end
  1147.  
  1148. local all, last = {}, nil
  1149. ArmourParts = {}
  1150. ArmourParts2 = {}
  1151. NeonParts = {}
  1152. function scan(p)
  1153. for _, v in pairs(p:GetChildren()) do
  1154. if v:IsA("BasePart") then
  1155. if v.BrickColor == BrickColor.new("Smoky grey") then
  1156. table.insert(ArmourParts, v)
  1157. end
  1158. if v.BrickColor == BrickColor.new("Fossil") then
  1159. table.insert(ArmourParts2, v)
  1160. end
  1161. if v.BrickColor == BrickColor.new("Institutional white") then
  1162. table.insert(NeonParts, v)
  1163. end
  1164. if last then
  1165. local w = Instance.new("Weld")
  1166. w.Part0, w.Part1 = last, v
  1167. w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  1168. w.Parent = last
  1169. end
  1170. table.insert(all, v)
  1171. last = v
  1172. end
  1173. scan(v)
  1174. end
  1175. end
  1176. scan(Gunty)
  1177. for _, v in pairs(all) do
  1178. v.Anchored = false
  1179. v.CanCollide = false
  1180. end
  1181. function resetmode()
  1182. for i, v in pairs(ArmourParts) do
  1183. v.BrickColor = BrickColor.new("Smoky grey")
  1184. end
  1185. for i, v in pairs(ArmourParts2) do
  1186. v.BrickColor = BrickColor.new("Fossil")
  1187. end
  1188. for i, v in pairs(NeonParts) do
  1189. v.BrickColor = BrickColor.new("Institutional white")
  1190. end
  1191. maincolor = BrickColor.new("Institutional white")
  1192. end
  1193. -------------------------------------------------------
  1194. --Start Music Option--
  1195. -------------------------------------------------------
  1196. local Music = Instance.new("Sound",tors)
  1197. Music.Volume = 2.5
  1198. Music.SoundId = "rbxassetid://1117396305"
  1199. Music.Looped = true
  1200. Music.Pitch = 1 --Pitcher
  1201. Music:Play()
  1202. -------------------------------------------------------
  1203. --End Music Option--
  1204. -------------------------------------------------------
  1205.  
  1206. local naeeym2 = Instance.new("BillboardGui",char)
  1207. naeeym2.AlwaysOnTop = true
  1208. naeeym2.Size = UDim2.new(5,35,2,35)
  1209. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1210. naeeym2.Adornee = hed
  1211. naeeym2.Name = "Name"
  1212.  
  1213. local tecks2 = Instance.new("TextLabel",naeeym2)
  1214. tecks2.BackgroundTransparency = 1
  1215. tecks2.TextScaled = true
  1216. tecks2.BorderSizePixel = 0
  1217. tecks2.Text = "Neutral"
  1218. tecks2.Font = "Code"
  1219. tecks2.TextSize = 30
  1220. tecks2.TextStrokeTransparency = 0
  1221. tecks2.TextColor3 = Color3.new(0,0,0)
  1222. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  1223. tecks2.Size = UDim2.new(1,0,0.5,0)
  1224. tecks2.Parent = naeeym2
  1225.  
  1226. -------------------------------------------------------
  1227. --Start Attacks N Stuff--
  1228. -------------------------------------------------------
  1229. local sine=0
  1230. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1231. local Hitboxpart = Instance.new("Part", EffectModel)
  1232. RemoveOutlines(Hitboxpart)
  1233. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1234. Hitboxpart.CanCollide = false
  1235. Hitboxpart.Transparency = 1
  1236. Hitboxpart.Anchored = true
  1237. Hitboxpart.CFrame = Pose
  1238. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1239. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1240. end
  1241. wait2 = false
  1242. combo = 1
  1243. mouse.Button1Down:connect(function(key)
  1244. if attack == false then
  1245. attack = true
  1246. hum.WalkSpeed = 3.01
  1247. if combo == 1 and wait2 == false then
  1248. wait2 = true
  1249. for i = 0, 1.2, 0.1 do
  1250. swait()
  1251. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
  1252. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1253. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  1254. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1255. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  1256. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  1257. end
  1258. CreateSound("138097048", ra, 3, .8)
  1259. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 9, 3, "Normal")
  1260. for i = 0, 1.2, 0.1 do
  1261. swait()
  1262. BlockEffect(maincolor, Handle.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  1263. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
  1264. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1265. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  1266. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1267. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
  1268. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1269. end
  1270. combo = 2
  1271. end
  1272. if combo == 2 and wait2 == false then
  1273. wait2 = true
  1274. for i = 0, 1.2, 0.1 do
  1275. swait()
  1276. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
  1277. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1278. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  1279. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1280. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
  1281. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
  1282. end
  1283. CreateSound("138097048", rl, 3, 1)
  1284. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
  1285. for i = 0, 1.6, 0.1 do
  1286. swait()
  1287. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65+255.45*i)), 0.3)
  1288. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1289. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(54), math.rad(0), math.rad(35)), 0.1)
  1290. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-35)), 0.3)
  1291. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
  1292. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(0)), 0.3)
  1293. end
  1294. combo = 3
  1295. end
  1296. if combo == 3 and wait2 == false then
  1297. for i = 0, 1.2, 0.1 do
  1298. swait()
  1299. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
  1300. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1301. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  1302. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1303. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  1304. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  1305. end
  1306. CreateSound("138097048", ra, 3, .8)
  1307. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
  1308. for i = 0, 1.2, 0.1 do
  1309. swait()
  1310. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(35)), 0.3)
  1311. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1312. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(96), math.rad(0), math.rad(10)), 0.1)
  1313. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1314. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
  1315. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1316. end
  1317. Effects.Sphere.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 0.1, 0.1, 0.1, 0.03)
  1318. Effects.Ring.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 2, 2, 2, 0.1, 0.1, 0.1, 0.03)
  1319. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
  1320. for i = 0, 1.2, 0.1 do
  1321. swait()
  1322. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(-35)), 0.3)
  1323. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1324. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(25), math.rad(0), math.rad(10)), 0.1)
  1325. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1326. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
  1327. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1328. end
  1329. combo = 1
  1330. end
  1331. hum.WalkSpeed = 8
  1332. wait2 = false
  1333. attack = false
  1334. end
  1335. end)
  1336. function Decapitate()
  1337. local target = nil
  1338. local targettorso = nil
  1339. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  1340. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  1341. target = mouse.Target.Parent.Humanoid
  1342. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  1343. targethead = mouse.Target.Parent:FindFirstChild("Head")
  1344. end
  1345. end
  1346. if target ~= nil then
  1347. targettorso.Anchored = true
  1348. attack = true
  1349. hum.WalkSpeed = 0
  1350. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  1351. for i = 0,4.2,0.1 do
  1352. swait()
  1353. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  1354. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  1355. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1356. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1357. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  1358. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1359. end
  1360. local ModelHead01 = New("Model", char, "", {})
  1361. local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  1362. local Head01 = targethead:Clone()
  1363. targethead.Transparency = 1
  1364. Head01.Parent = ModelHead01
  1365. local weldHead01 = Instance.new("Weld")
  1366. weldHead01.Parent = Head01
  1367. weldHead01.Part0 = targethead
  1368. weldHead01.Part1 = Head01
  1369. weldHead01.C1 = CFrame.new(0, 0, 0)
  1370. targethead.face:Remove()
  1371. weldHead01.Part0 = ra
  1372. weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  1373. targettorso:BreakJoints()
  1374. CreateSound("314390675", targettorso, 5, .7)
  1375. for i = 0,3.2,0.1 do
  1376. swait()
  1377. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1378. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1379. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1380. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  1381. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  1382. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1383. end
  1384. for i = 0,4.2,0.1 do
  1385. swait()
  1386. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  1387. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  1388. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1389. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1390. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  1391. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  1392. end
  1393. CreateSound("541909763", targettorso, 5, .8)
  1394. weldHead01:Destroy()
  1395. Head01.CanCollide = true
  1396. local bodyVelocity2 = Create("BodyVelocity")({
  1397. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  1398. P = 5000,
  1399. maxForce = Vector3.new(8000, 8000, 8000),
  1400. Parent = Head01
  1401. })
  1402. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  1403. for i = 0,6.2,0.1 do
  1404. swait()
  1405. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  1406. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  1407. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1408. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1409. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  1410. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  1411. end
  1412. targettorso.Anchored = false
  1413. attack = false
  1414. hum.WalkSpeed = 8
  1415. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  1416. end
  1417. end
  1418. function Laugh()
  1419. attack = true
  1420. hum.WalkSpeed = 0
  1421. CreateSound("300208779", hed, 10, 1)
  1422. for i = 0,9,0.1 do
  1423. swait()
  1424. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  1425. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  1426. if Mrandom(1,15) == 1 then
  1427. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  1428. end
  1429. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  1430. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  1431. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  1432. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  1433. end
  1434. attack = false
  1435. hum.WalkSpeed = 10
  1436. end
  1437. function Flying_Kick()
  1438. attack = true
  1439. hum.WalkSpeed = 0
  1440. for i = 0,2.7,0.1 do
  1441. swait()
  1442. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1443. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  1444. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1445. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15)
  1446. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(15)), 0.1)
  1447. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(-15)), 0.1)
  1448. end
  1449. local bodyVelocity = Create("BodyVelocity")({
  1450. velocity = Vector3.new(0, 0, 0) + root.CFrame.lookVector * 250,
  1451. P = 5000,
  1452. maxForce = Vector3.new(9e99, 9e99, 9e99),
  1453. Parent = root
  1454. })
  1455. game:GetService("Debris"):AddItem(bodyVelocity, 0.05)
  1456. CreateSound("138097048", rl, 3, 1)
  1457. for i = 0,2.1,0.1 do
  1458. swait()
  1459. HitboxFunction(rl.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown")
  1460. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, .6 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(90)), 0.15)
  1461. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1462. RH.C0 = clerp(RH.C0, CF(.4, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-125), Rad(0), Rad(0)), 0.15)
  1463. LH.C0 = clerp(LH.C0, CF(-1.3, -1.3 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  1464. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1465. LW.C0 = clerp(LW.C0, CF(-1.9, 0.8 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-215)), 0.1)
  1466. end
  1467. attack = false
  1468. hum.WalkSpeed = 8
  1469. end
  1470. function UpperCut()
  1471. attack = true
  1472. hum.WalkSpeed = 0
  1473. for i = 0,2.3,0.1 do
  1474. swait()
  1475. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1476. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1477. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1478. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15)
  1479. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 30), -.8 + 0.025 * Cos(sine / 20)) * angles(Rad(165), Rad(0), Rad(0)), 0.1)
  1480. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), -1 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(75)), 0.1)
  1481. end
  1482. CreateSound("138097048", ra, 3, .8)
  1483. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown")
  1484. for i = 0,2.8,0.1 do
  1485. swait()
  1486. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-35), Rad(0), Rad(10)), 0.15)
  1487. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  1488. RH.C0 = clerp(RH.C0, CF(1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-55)), 0.15)
  1489. LH.C0 = clerp(LH.C0, CF(-1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15)
  1490. RW.C0 = clerp(RW.C0, CF(1.3, .8 + 0.05 * Sin(sine / 30), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(125), Rad(0), Rad(0)), 0.1)
  1491. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-10)), 0.1)
  1492. end
  1493. attack = false
  1494. hum.WalkSpeed = 8
  1495. end
  1496. function Spinning_Kick()
  1497. attack = true
  1498. hum.WalkSpeed = 3.01
  1499. for i = 0, 1.2, 0.1 do
  1500. swait()
  1501. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
  1502. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1503. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  1504. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1505. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
  1506. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
  1507. end
  1508. for i = 0, 4.6, 0.1 do
  1509. swait()
  1510. CreateSound("138097048", rl, 3, 1)
  1511. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
  1512. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65 + 255.45 * i)), 0.3)
  1513. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1514. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-54), math.rad(0), math.rad(47)), 0.1)
  1515. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-47)), 0.3)
  1516. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
  1517. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(30)), 0.3)
  1518. end
  1519. attack = false
  1520. hum.WalkSpeed = 8
  1521. end
  1522. function Beam_Of_Light()
  1523.  
  1524. end
  1525. function Blast_Of_God()
  1526. attack = true
  1527. hum.WalkSpeed = 3.01
  1528. for i = 0,6.3,0.1 do
  1529. swait()
  1530. Effects.Sphere.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1531. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(90)), 0.15)
  1532. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
  1533. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  1534. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  1535. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1536. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  1537. end
  1538. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1539. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.03)
  1540. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1541. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1542. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
  1543. Effects.Ring.Create(BrickC("New Yeller"), ra.CFrame * angles(Rad(90),0,0) * CF(0, -1, 0), 2, 2, 2, 7.6, 7.6, 7.6, 0.03)
  1544. CreateSound("142070127", tors, 10, 1)
  1545. MagniDamage(ra, 12, 40, 60, 10, "Normal")
  1546. for i = 0,2.6,0.1 do
  1547. swait()
  1548. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(90)), 0.15)
  1549. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
  1550. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-16 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  1551. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-25 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  1552. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(195 - 2.5 * Sin(sine / 20))), 0.1)
  1553. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1)
  1554. end
  1555. attack = false
  1556. hum.WalkSpeed = 8
  1557. end
  1558. function Diablo_Explosion()
  1559. attack = true
  1560. hum.WalkSpeed = 3.01
  1561. for i = 0,6.3,0.1 do
  1562. swait()
  1563. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1564. Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1565. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1566. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1567. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1568. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1569. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1570. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1571. end
  1572. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 14, 14, 14, 0.05)
  1573. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 11, 11, 11, 0.03)
  1574. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 8, 8, 8, 0.05)
  1575. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 6, 6, 6, 0.05)
  1576. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
  1577. Effects.Ring.Create(BrickC("Really red"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  1578. CreateSound("142070127", tors, 10, 1)
  1579. MagniDamage(tors, 12, 34, 54, 10, "DarkUp")
  1580. for i = 0,4.6,0.1 do
  1581. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1582. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1583. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1584. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1585. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1586. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1587. end
  1588. wait(.6)
  1589. attack = false
  1590. hum.WalkSpeed = 8
  1591. end
  1592. function Hell_From_Above()
  1593. local UhhhhThing = New("Part",EffectModel,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = tors.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1594. attack = true
  1595. hum.WalkSpeed = 3.01
  1596. for i = 0,6.3,0.1 do
  1597. swait()
  1598. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1599. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1600. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1601. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1602. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1603. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  1604. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  1605. end
  1606. CreateSound("142070127", tors, 10, 1)
  1607. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1608. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1609. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1610. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1611. for i = 0,3.8,0.1 do
  1612. swait()
  1613. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1614. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1615. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1616. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1617. RW.C0 = clerp(RW.C0, CF(1.5, .2 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  1618. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  1619. end
  1620. CreateSound("224339201", tors, 10, 0.5)
  1621. for i = 1, 3 do
  1622. MagniDamage(UhhhhThing, 12, 34, 54, 10, "DarkUp")
  1623. UhhhhThing.CFrame = mouse.Hit
  1624. Effects.Cylinder.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, .5, 9999, .5, 10, 0, 10, 0.05)
  1625. Effects.Block.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, 1, 1, 1, 10, 10, 10, 0.05)
  1626. end
  1627. UhhhhThing:Destroy()
  1628. attack = false
  1629. hum.WalkSpeed = 8
  1630. end
  1631. function Spinning_Below()
  1632. attack = true
  1633. hum.WalkSpeed = 3.01
  1634. CreateSound("649634100", tors, 10, 0.5)
  1635. for i = 0,6.3,0.1 do
  1636. swait()
  1637. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1638. Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1639. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  1640. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1641. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1642. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1643. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1644. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1645. end
  1646. attack = false
  1647. hum.WalkSpeed = 8
  1648. end
  1649. function Purity_Slam()
  1650. attack = true
  1651. for i = 0,5.2,0.1 do
  1652. swait()
  1653. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1654. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1655. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  1656. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  1657. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1658. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1659. end
  1660. CreateSound("331666100", tors, 10, 1)
  1661. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  1662. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 5.6, 5.6, 5.6, 0.03)
  1663. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  1664. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 10.6, 10, 10, 0.03)
  1665. MagniDamage(tors, 12, 40, 60, 10, "Normal")
  1666. coroutine.resume(coroutine.create(function()
  1667. for i = 0,1.8,0.1 do
  1668. swait()
  1669. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  1670. end
  1671. for i = 0,1.8,0.1 do
  1672. swait()
  1673. hum.CameraOffset = Vector3.new(0,0,0)
  1674. end
  1675. end))
  1676. for i = 1,4.7,0.1 do
  1677. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  1678. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  1679. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  1680. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1681. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  1682. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  1683. end
  1684. wait(.6)
  1685. attack = false
  1686. end
  1687. function Painful_Stomp()
  1688. attack = true
  1689. for i = 0,5.2,0.1 do
  1690. swait()
  1691. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1692. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1693. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  1694. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  1695. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  1696. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  1697. end
  1698. CreateSound("331666100", char, 10, 1)
  1699. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  1700. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  1701. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  1702. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  1703. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  1704. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  1705. Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  1706. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  1707. if v:FindFirstChild("Head") then
  1708. Eviscerate(v)
  1709. end
  1710. end
  1711. coroutine.resume(coroutine.create(function()
  1712. for i = 0,2.8,0.1 do
  1713. swait()
  1714. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  1715. end
  1716. for i = 0,1.8,0.1 do
  1717. swait()
  1718. hum.CameraOffset = Vector3.new(0,0,0)
  1719. end
  1720. end))
  1721. for i = 0,3.7,0.1 do
  1722. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1723. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1724. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  1725. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  1726. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1727. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1728. end
  1729. wait(.6)
  1730. attack = false
  1731. end
  1732. function Ending()
  1733. local target = nil
  1734. local targettorso = nil
  1735. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  1736. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  1737. targetT = mouse.Target.Parent
  1738. target = mouse.Target.Parent.Humanoid
  1739. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  1740. targethead = mouse.Target.Parent:FindFirstChild("Head")
  1741. end
  1742. end
  1743. if target ~= nil then
  1744. targettorso.Anchored = true
  1745. attack = true
  1746. hum.WalkSpeed = 0
  1747. local originalpos = root.CFrame
  1748. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  1749. for i = 0,1.8,0.1 do
  1750. swait()
  1751. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-65)), 0.15)
  1752. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(65)), 0.3)
  1753. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1754. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1755. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(35)), 0.1)
  1756. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1757. end
  1758. Eviscerate(targetT)
  1759. CreateSound("331666100", ra, 4, 1)
  1760. CreateSound("180083286", targettorso, 10, 1)
  1761. coroutine.resume(coroutine.create(function()
  1762. for i = 0,1.8,0.1 do
  1763. swait()
  1764. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  1765. end
  1766. for i = 0,1.8,0.1 do
  1767. swait()
  1768. hum.CameraOffset = Vector3.new(0,0,0)
  1769. end
  1770. end))
  1771. for i = 0,4.6,0.1 do
  1772. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1773. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1774. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1775. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1776. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1777. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1778. end
  1779. wait(.6)
  1780. root.CFrame = originalpos
  1781. attack = false
  1782. hum.WalkSpeed = 8
  1783. end
  1784. end
  1785.  
  1786. --[[I don't take ANY credit for this attack,
  1787. this was all nooby's hard work and the only reason i uhhh "used" it
  1788. is cause I i didn't have attack ideas at the time so yeah,
  1789. 100% nooby's credit <3]]
  1790. function Ende_der_Weld()
  1791. attack = true
  1792. hum.WalkSpeed = 0
  1793. for i = 0,4.6,0.1 do
  1794. swait()
  1795. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1796. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1797. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1798. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1799. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1800. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1801. end
  1802. local a = Instance.new("Part",char)
  1803. a.BrickColor = BrickColor.random()
  1804. a.Name = "Lazer"
  1805. a.Anchored = true
  1806. a.Material = "Neon"
  1807. a.Transparency = 1
  1808. a.CanCollide = false
  1809. local hitbox = Instance.new("Part",char)
  1810. hitbox.Size = Vector3.new(5,5,5)
  1811. hitbox.CFrame = mouse.hit
  1812. hitbox.Anchored = true
  1813. hitbox.Transparency = 1
  1814. hitbox.CanCollide = false
  1815. local ray = Ray.new(
  1816. ra.CFrame.p, -- origin
  1817. (mouse.Hit.p - ra.CFrame.p).unit * 500 -- direction
  1818. )
  1819. local ignore = char
  1820. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1821. if hit then
  1822. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  1823.  
  1824. if not humanoid then
  1825. humanoid = hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
  1826. end
  1827. if humanoid then
  1828. if humanoid.Parent:IsA"Model" then
  1829. end
  1830. end
  1831. end
  1832. a.BottomSurface = 10
  1833. a.TopSurface = 10
  1834. local distance = (ra.CFrame.p - position).magnitude
  1835. a.Size = Vector3.new(0.1, 0.1, 0.1)
  1836. a.CFrame = CFrame.new(ra.CFrame.p, position) * CFrame.new(0, 0, 0)
  1837. game:GetService("Debris"):AddItem(a, 5)
  1838. game:GetService("Debris"):AddItem(hitbox, 1)
  1839. local newmesh = Instance.new("BlockMesh",a)
  1840. MagicBlock(BrickColor.Random(),ra.CFrame,5,5,5,0.25,0.25,0.25,0.025)
  1841. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.5,1.5,0.015,1)
  1842. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.25,1.25,0.015,2)
  1843. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1,1,0.015,1)
  1844. local lbs = Instance.new("Part")
  1845. lbs.Parent = char
  1846. CreateSound("929619479", lbs, 10, 1)
  1847. lbs.Material = "Neon"
  1848. lbs.Color = BrickColor.Random().Color
  1849. lbs.CanCollide = false
  1850. lbs.Shape = "Ball"
  1851. lbs.Anchored = true
  1852. lbs.Transparency = 0
  1853. lbs.Size = Vector3.new(20,20,20)
  1854. lbs.CFrame = a.CFrame
  1855. local thing = Instance.new("SpecialMesh",lbs)
  1856. thing.MeshType = "Sphere"
  1857. lbs.Anchored = false
  1858. local bvs = Instance.new("BodyVelocity")
  1859. bvs.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1860. bvs.velocity = a.CFrame.lookVector*75
  1861. bvs.Parent = lbs
  1862. lbs.Touched:connect(function(hit)
  1863. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  1864. end)
  1865. attack = false
  1866. game:GetService("Debris"):AddItem(lbs, 10)
  1867. for x = 0, 4 do
  1868. local bulletgos = IT("Model",char)
  1869. local bulletgos2 = IT("Model",char)
  1870. for z = 0, 24 do
  1871. local lb = Instance.new("Part")
  1872. lb.Parent = bulletgos
  1873. lb.Material = "Neon"
  1874. lb.Color = BrickColor.Random().Color
  1875. lb.CanCollide = false
  1876. lb.Anchored = true
  1877. lb.Transparency = 0
  1878. lb.Size = Vector3.new(2,2,2)
  1879. local thing = Instance.new("SpecialMesh",lb)
  1880. thing.MeshType = "Sphere"
  1881. thing.Scale = Vector3.new(0.5,0.5,1.5)
  1882. lb.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  1883. lb.CFrame = lb.CFrame + lb.CFrame.lookVector*15
  1884. local lb2 = Instance.new("Part")
  1885. lb2.Parent = bulletgos2
  1886. lb2.Material = "Neon"
  1887. lb2.Color = lb.Color
  1888. lb2.CanCollide = false
  1889. lb2.Anchored = true
  1890. lb2.Transparency = 0
  1891. lb2.Size = Vector3.new(2,2,2)
  1892. lb2.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  1893. lb2.CFrame = lb2.CFrame + lb.CFrame.lookVector*15
  1894. local thing2 = Instance.new("SpecialMesh",lb2)
  1895. thing2.MeshType = "Sphere"
  1896. thing2.Scale = Vector3.new(0.5,0.5,1.5)
  1897. lb.Touched:connect(function(hit)
  1898. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  1899. end)
  1900. lb2.Touched:connect(function(hit)
  1901. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  1902. end)
  1903. end
  1904. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025)
  1905. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025)
  1906. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025)
  1907. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025)
  1908. CreateSound("925629856", lbs, 5, 1)
  1909. game:GetService("Debris"):AddItem(bulletgos, 7)
  1910. game:GetService("Debris"):AddItem(bulletgos2, 7)
  1911. for i,v in pairs(bulletgos:children()) do
  1912. if v:IsA("Part") then
  1913. v.Anchored = false
  1914. MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025)
  1915. local bv = Instance.new("BodyVelocity")
  1916. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1917. bv.velocity = v.CFrame.lookVector*25
  1918. bv.Parent = v
  1919. game:GetService("Debris"):AddItem(v, 5)
  1920. end
  1921. end
  1922. for i,v in pairs(bulletgos2:children()) do
  1923. if v:IsA("Part") then
  1924. v.Anchored = false
  1925. MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025)
  1926. local bv = Instance.new("BodyVelocity")
  1927. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1928. bv.velocity = v.CFrame.lookVector*-25
  1929. bv.Parent = v
  1930. game:GetService("Debris"):AddItem(v, 5)
  1931. end
  1932. end
  1933. wait(1)
  1934. end
  1935. attack = false
  1936. hum.WalkSpeed = 8
  1937. end
  1938. -------------------------------------------------------
  1939. --End Attacks N Stuff--
  1940. -------------------------------------------------------
  1941. mouse.KeyDown:connect(function(key)
  1942. if string.byte(key) == 48 then
  1943. Swing = 2
  1944. hum.WalkSpeed = 38.82
  1945. end
  1946. end)
  1947. mouse.KeyUp:connect(function(key)
  1948. if string.byte(key) == 48 then
  1949. Swing = 1
  1950. hum.WalkSpeed = 8
  1951. end
  1952. end)
  1953. mouse.KeyDown:connect(function(key)
  1954. if attack == false then
  1955. if key == 'q' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  1956. EdgyMode = true
  1957. tecks2.Text = "Edgy"
  1958. tecks2.TextColor3 = Color3.new(0, 0, 0)
  1959. tecks2.TextStrokeColor3 = Color3.fromRGB(98, 37, 209)
  1960. for i, v in pairs(ArmourParts) do
  1961. v.BrickColor = BrickColor.new("Black")
  1962. end
  1963. for i, v in pairs(ArmourParts2) do
  1964. v.BrickColor = BrickColor.new("Really black")
  1965. end
  1966. for i, v in pairs(NeonParts) do
  1967. v.BrickColor = BrickColor.new("Royal purple")
  1968. end
  1969. maincolor = BrickColor.new("Royal purple")
  1970. Music.SoundId = "rbxassetid://1470848774"
  1971. Music.Parent = tors
  1972. Music:Play()
  1973. elseif key == 'q' and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  1974. EdgyMode = false
  1975. tecks2.Text = "Neutral"
  1976. tecks2.TextColor3 = Color3.new(0, 0, 0)
  1977. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  1978. resetmode()
  1979. Music.SoundId = "rbxassetid://1117396305"
  1980. Music.Parent = tors
  1981. Music:Play()
  1982. elseif key == 'e' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  1983. Divinity = true
  1984. tecks2.Text = "Divinity"
  1985. tecks2.TextColor3 = Color3.new(1, 1, 1)
  1986. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 0)
  1987. for i, v in pairs(ArmourParts) do
  1988. v.BrickColor = BrickColor.new("Institutional white")
  1989. end
  1990. for i, v in pairs(ArmourParts2) do
  1991. v.BrickColor = BrickColor.new("White")
  1992. end
  1993. for i, v in pairs(NeonParts) do
  1994. v.BrickColor = BrickColor.new("New Yeller")
  1995. end
  1996. maincolor = BrickColor.new("New Yeller")
  1997. Music.SoundId = "rbxassetid://595800581"
  1998. Music.Parent = tors
  1999. Music:Play()
  2000. elseif key == 'e' and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2001. Divinity = false
  2002. tecks2.Text = "Neutral"
  2003. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2004. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2005. resetmode()
  2006. Music.SoundId = "rbxassetid://1117396305"
  2007. Music.Parent = tors
  2008. Music:Play()
  2009. elseif key == 'r' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2010. Fighter = true
  2011. tecks2.Text = "Fighter"
  2012. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2013. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  2014. for i, v in pairs(ArmourParts) do
  2015. v.BrickColor = BrickColor.new("Black")
  2016. end
  2017. for i, v in pairs(ArmourParts2) do
  2018. v.BrickColor = BrickColor.new("Really black")
  2019. end
  2020. for i, v in pairs(NeonParts) do
  2021. v.BrickColor = BrickColor.new("Institutional white")
  2022. end
  2023. maincolor = BrickColor.new("Institutional white")
  2024. Music.SoundId = "rbxassetid://493647101"
  2025. Music.Parent = tors
  2026. Music:Play()
  2027. elseif key == 'r' and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2028. Fighter = false
  2029. tecks2.Text = "Neutral"
  2030. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2031. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2032. resetmode()
  2033. Music.SoundId = "rbxassetid://1117396305"
  2034. Music.Parent = tors
  2035. Music:Play()
  2036. elseif key == 't' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2037. Purity = true
  2038. tecks2.Text = "Purity"
  2039. tecks2.TextColor3 = Color3.new(1, 1, 1)
  2040. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 255, 255)
  2041. for i, v in pairs(ArmourParts) do
  2042. v.BrickColor = BrickColor.new("Institutional white")
  2043. end
  2044. for i, v in pairs(ArmourParts2) do
  2045. v.BrickColor = BrickColor.new("Institutional white")
  2046. end
  2047. for i, v in pairs(NeonParts) do
  2048. v.BrickColor = BrickColor.new("Toothpaste")
  2049. end
  2050. maincolor = BrickColor.new("Toothpaste")
  2051. Music.SoundId = "rbxassetid://553751015"
  2052. Music.Parent = tors
  2053. Music:Play()
  2054. elseif key == 't' and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false then
  2055. Purity = false
  2056. tecks2.Text = "Neutral"
  2057. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2058. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2059. resetmode()
  2060. Music.SoundId = "rbxassetid://1117396305"
  2061. Music.Parent = tors
  2062. Music:Play()
  2063. elseif key == 'y' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2064. Destruction = true
  2065. tecks2.Text = "Destruction"
  2066. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2067. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 0, 0)
  2068. for i, v in pairs(ArmourParts) do
  2069. v.BrickColor = BrickColor.new("Really black")
  2070. end
  2071. for i, v in pairs(ArmourParts2) do
  2072. v.BrickColor = BrickColor.new("Black")
  2073. end
  2074. for i, v in pairs(NeonParts) do
  2075. v.BrickColor = BrickColor.new("Really red")
  2076. end
  2077. maincolor = BrickColor.new("Really red")
  2078. Music.SoundId = "rbxassetid://613361202"
  2079. Music.Parent = tors
  2080. Music:Play()
  2081. elseif key == 'y' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false then
  2082. Destruction = false
  2083. tecks2.Text = "Neutral"
  2084. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2085. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2086. resetmode()
  2087. Music.SoundId = "rbxassetid://1117396305"
  2088. Music.Parent = tors
  2089. Music:Play()
  2090. elseif key == 'u' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2091. helpme = true
  2092. tecks2.Text = "iNsAnItY"
  2093. Music.SoundId = "rbxassetid://460874877"
  2094. Music.Parent = tors
  2095. Music:Play()
  2096. elseif key == 'u' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false then
  2097. helpme = false
  2098. tecks2.Text = "Neutral"
  2099. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2100. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2101. resetmode()
  2102. Music.SoundId = "rbxassetid://1117396305"
  2103. Music.Parent = tors
  2104. Music:Play()
  2105. elseif key == 'n' and tecks2.TextTransparency == 1 and tecks2.TextStrokeTransparency == 1 then
  2106. tecks2.TextTransparency = 0
  2107. tecks2.TextStrokeTransparency = 0
  2108. elseif key == 'n' and tecks2.TextTransparency == 0 and tecks2.TextStrokeTransparency == 0 then
  2109. tecks2.TextTransparency = 1
  2110. tecks2.TextStrokeTransparency = 1
  2111. elseif key == 'f' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2112. Planetary = true
  2113. tecks2.Text = "Planetary"
  2114. tecks2.TextColor3 = Color3.fromRGB(61, 21, 133)
  2115. tecks2.TextStrokeColor3 = Color3.fromRGB(61, 21, 133)
  2116. for i, v in pairs(ArmourParts) do
  2117. v.BrickColor = BrickColor.new("Dark indigo")
  2118. end
  2119. for i, v in pairs(ArmourParts2) do
  2120. v.BrickColor = BrickColor.new("Dark indigo")
  2121. end
  2122. for i, v in pairs(NeonParts) do
  2123. v.BrickColor = BrickColor.new("Dark indigo")
  2124. end
  2125. maincolor = BrickColor.new("Dark indigo")
  2126. Music.SoundId = "rbxassetid://609934004"
  2127. Music.Parent = tors
  2128. Music:Play()
  2129. elseif key == 'f' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true then
  2130. Planetary = false
  2131. tecks2.Text = "Neutral"
  2132. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2133. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2134. resetmode()
  2135. Music.SoundId = "rbxassetid://1117396305"
  2136. Music.Parent = tors
  2137. Music:Play()
  2138. end
  2139. end
  2140. end)
  2141. mouse.KeyDown:connect(function(key)
  2142. if attack == false then
  2143. if EdgyMode == true then
  2144. if key == 'r' then
  2145. Decapitate()
  2146. elseif key == 'e' then
  2147. Laugh()
  2148. end
  2149. end
  2150. if Divinity == true then
  2151. if key == 'r' then
  2152. Beam_Of_Light()
  2153. elseif key == 'f' then
  2154. Blast_Of_God()
  2155. end
  2156. end
  2157. if Fighter == true then
  2158. if key == 'e' then
  2159. Flying_Kick()
  2160. elseif key == 'f' then
  2161. UpperCut()
  2162. elseif key == 't' then
  2163. Spinning_Kick()
  2164. end
  2165. end
  2166. if Purity == true then
  2167. if key == 'r' then
  2168. Purity_Slam()
  2169. end
  2170. end
  2171. if Destruction == true then
  2172. if key == 'r' then
  2173. Diablo_Explosion()
  2174. elseif key == 'f' then
  2175. Hell_From_Above()
  2176. elseif key == 't' then
  2177. Spinning_Below()
  2178. end
  2179. end
  2180. if helpme == true then
  2181. if key == 'r' then
  2182. Painful_Stomp()
  2183. elseif key == 'f' then
  2184. Ending()
  2185. elseif key == 't' then
  2186. Ende_der_Weld()
  2187. end
  2188. end
  2189. end
  2190. end)
  2191.  
  2192.  
  2193.  
  2194.  
  2195.  
  2196.  
  2197. -------------------------------------------------------
  2198. --Start Animations--
  2199. -------------------------------------------------------
  2200. local equipped = false
  2201. local idle = 0
  2202. local change = 1
  2203. local val = 0
  2204. local toim = 0
  2205. local idleanim = 0.4
  2206. hum.WalkSpeed = 8
  2207. hum.Animator.Parent = nil
  2208. while true do
  2209. swait()
  2210. Music.Parent = char
  2211. if helpme == true then
  2212. for i, v in pairs(ArmourParts) do
  2213. v.BrickColor = BrickColor.random()
  2214. end
  2215. for i, v in pairs(ArmourParts2) do
  2216. v.BrickColor = BrickColor.random()
  2217. end
  2218. for i, v in pairs(NeonParts) do
  2219. v.BrickColor = BrickColor.random()
  2220. end
  2221. maincolor = BrickColor.random()
  2222. tecks2.TextColor3 = maincolor.Color
  2223. tecks2.TextStrokeColor3 = maincolor.Color
  2224. MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-15,15),-3,Mrandom(-15,15)) * angles(Rad(90 + Mrandom(-25, 25)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,Mrandom(1,2))
  2225. end
  2226. if Planetary == true then
  2227. MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-25,25),-3,Mrandom(-25,25)) * angles(Rad(90 + Mrandom(-15, 15)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,2)
  2228. end
  2229. sine = sine + change
  2230. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  2231. local velderp = root.Velocity.y
  2232. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  2233. if equipped == true or equipped == false then
  2234. if attack == false then
  2235. idle = idle + 1
  2236. else
  2237. idle = 0
  2238. end
  2239. if 1 < root.Velocity.y and hitfloor == nil then
  2240. Anim = "Jump"
  2241. change = 1
  2242. if attack == false then
  2243. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  2244. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  2245. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
  2246. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
  2247. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  2248. RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  2249. end
  2250. elseif -1 > root.Velocity.y and hitfloor == nil then
  2251. Anim = "Fall"
  2252. change = 1
  2253. if attack == false then
  2254. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  2255. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  2256. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
  2257. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
  2258. LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  2259. RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  2260. end
  2261. elseif torvel < 1 and hitfloor ~= nil then
  2262. Anim = "Idle"
  2263. change = 1
  2264. if attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2265. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2266. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2267. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2268. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2269. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  2270. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
  2271. elseif attack == false and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2272. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  2273. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2274. if Mrandom(1,15) == 1 then
  2275. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  2276. end
  2277. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(10)), 0.15)
  2278. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  2279. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  2280. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  2281. elseif attack == false and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2282. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  2283. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  2284. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  2285. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  2286. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1)
  2287. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  2288. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2289. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.4 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(85)), 0.15)
  2290. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-7.5 * Sin(sine / 20)), Rad(0), Rad(-85)), 0.3)
  2291. RH.C0 = clerp(RH.C0, CF(.6, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-70), Rad(0), Rad(0)), 0.15)
  2292. LH.C0 = clerp(LH.C0, CF(-1, -0.7 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5), Rad(0), Rad(0)), 0.15)
  2293. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  2294. LW.C0 = clerp(LW.C0, CF(-1, 0.3 + 0.05 * Sin(sine / 20), .4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  2295. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false then
  2296. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  2297. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2298. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  2299. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  2300. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  2301. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  2302. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false then
  2303. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  2304. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  2305. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2306. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2307. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  2308. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2309. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false then
  2310. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  2311. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  2312. if math.random(1,1) == 1 then
  2313. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  2314. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  2315. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  2316. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  2317. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  2318. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  2319. end
  2320. for i, v in pairs(ArmourParts) do
  2321. v.BrickColor = BrickColor.random()
  2322. end
  2323. for i, v in pairs(ArmourParts2) do
  2324. v.BrickColor = BrickColor.random()
  2325. end
  2326. for i, v in pairs(NeonParts) do
  2327. v.BrickColor = BrickColor.random()
  2328. end
  2329. maincolor = BrickColor.random()
  2330. tecks2.TextColor3 = maincolor.Color
  2331. tecks2.TextStrokeColor3 = maincolor.Color
  2332. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2333. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2334. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1)
  2335. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2336. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true then
  2337. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  2338. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  2339. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  2340. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  2341. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  2342. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  2343. end
  2344. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  2345. Anim = "Walk"
  2346. change = .6
  2347. if attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  2348. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  2349. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  2350. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2351. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2352. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.15 * Cos(sine / 7)) * angles(Rad(45) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  2353. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), -0.15 * Cos(sine / 7)) * angles(Rad(-45) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  2354. elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false then
  2355. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.15)
  2356. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2357. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  2358. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  2359. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  2360. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  2361. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false then
  2362. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  2363. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2364. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2365. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2366. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2367. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2368. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false then
  2369. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  2370. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  2371. if math.random(1,1) == 1 then
  2372. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  2373. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  2374. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  2375. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  2376. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2377. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2378. end
  2379. for i, v in pairs(ArmourParts) do
  2380. v.BrickColor = BrickColor.random()
  2381. end
  2382. for i, v in pairs(ArmourParts2) do
  2383. v.BrickColor = BrickColor.random()
  2384. end
  2385. for i, v in pairs(NeonParts) do
  2386. v.BrickColor = BrickColor.random()
  2387. end
  2388. maincolor = BrickColor.random()
  2389. tecks2.TextColor3 = maincolor.Color
  2390. tecks2.TextStrokeColor3 = maincolor.Color
  2391. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2392. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2393. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1)
  2394. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2395. elseif attack == false and EdgyMode == true and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  2396. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  2397. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2398. if Mrandom(1,15) == 1 then
  2399. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  2400. end
  2401. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2402. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2403. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  2404. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  2405. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true then
  2406. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  2407. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2408. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  2409. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  2410. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2411. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2412. end
  2413. elseif torvel >= 25 and hitfloor ~= nil then
  2414. Anim = "Sprint"
  2415. change = 1.35
  2416. if attack == false and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  2417. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  2418. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  2419. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2420. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2421. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2422. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  2423. elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false then
  2424. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2425. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2426. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-34 + 2.5 * Sin(sine / 20))), 0.15)
  2427. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(34 + 2.5 * Sin(sine / 20))), 0.15)
  2428. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  2429. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  2430. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false then
  2431. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(0)), 0.15)
  2432. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2433. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-14.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-35 + 3 * Sin(sine / 20))), 0.15)
  2434. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5 + 3 * Sin(sine / 20)), Rad(0), Rad(35 + 3 * Sin(sine / 20))), 0.15)
  2435. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2436. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2437. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false then
  2438. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  2439. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  2440. if math.random(1,1) == 1 then
  2441. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  2442. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25))), 1)
  2443. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  2444. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  2445. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  2446. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  2447. end
  2448. for i, v in pairs(ArmourParts) do
  2449. v.BrickColor = BrickColor.random()
  2450. end
  2451. for i, v in pairs(ArmourParts2) do
  2452. v.BrickColor = BrickColor.random()
  2453. end
  2454. for i, v in pairs(NeonParts) do
  2455. v.BrickColor = BrickColor.random()
  2456. end
  2457. maincolor = BrickColor.random()
  2458. tecks2.TextColor3 = maincolor.Color
  2459. tecks2.TextStrokeColor3 = maincolor.Color
  2460. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2461. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(16)), 0.15)
  2462. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(10), Rad(10), Rad(15)), 0.1)
  2463. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(-15)), 0.1)
  2464. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true then
  2465. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(10)), 0.15)
  2466. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  2467. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  2468. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  2469. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-15 - 2.5 * Sin(sine / 20))), 0.1)
  2470. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1)
  2471. end
  2472. end
  2473. end
  2474. if 0 < #Effects then
  2475. for e = 1, #Effects do
  2476. if Effects[e] ~= nil then
  2477. local Thing = Effects[e]
  2478. if Thing ~= nil then
  2479. local Part = Thing[1]
  2480. local Mode = Thing[2]
  2481. local Delay = Thing[3]
  2482. local IncX = Thing[4]
  2483. local IncY = Thing[5]
  2484. local IncZ = Thing[6]
  2485. if 1 >= Thing[1].Transparency then
  2486. if Thing[2] == "Block1" then
  2487. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2488. local Mesh = Thing[1].Mesh
  2489. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2490. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2491. elseif Thing[2] == "Block2" then
  2492. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  2493. local Mesh = Thing[7]
  2494. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2495. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2496. elseif Thing[2] == "Block3" then
  2497. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  2498. local Mesh = Thing[7]
  2499. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2500. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2501. elseif Thing[2] == "Cylinder" then
  2502. local Mesh = Thing[1].Mesh
  2503. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2504. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2505. elseif Thing[2] == "Blood" then
  2506. local Mesh = Thing[7]
  2507. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  2508. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2509. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2510. elseif Thing[2] == "Elec" then
  2511. local Mesh = Thing[1].Mesh
  2512. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2513. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2514. elseif Thing[2] == "Disappear" then
  2515. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2516. elseif Thing[2] == "Shatter" then
  2517. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2518. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2519. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2520. Thing[6] = Thing[6] + Thing[5]
  2521. end
  2522. else
  2523. Part.Parent = nil
  2524. table.remove(Effects, e)
  2525. end
  2526. end
  2527. end
  2528. end
  2529. end
  2530. end
  2531. -------------------------------------------------------
  2532. --End Animations And Script--
  2533. -------------------------------------------------------
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