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  1. # NOTE:
  2. # Line beginning with "#" (Number sign/hash) or ";" (semicolon)
  3. # indicates that the line is a comment. It will be ignored by
  4. # the emulator.
  5. #
  6. # Read one by one to understand the meaning of each settings,
  7. # don't scroll down too fast like you're reading
  8. # facebook feeds or twitter tweets. (:
  9.  
  10.  
  11. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  12. ; This section will be used by the loader to start your
  13. ; games properly.
  14. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  15. [Launcher]
  16.  
  17.  
  18. ;-------------------------------------------------------------
  19. ; Target
  20. ; This must be pointed to your game executables (.exe)
  21. ; StartIn
  22. ; Point to your game folder. Don't set if you want to use
  23. ; emulator current directory.
  24. ; CommandLine
  25. ; Additional command line for your games. Source (Valve)
  26. ; games requires -steam or you will get "insecure"
  27. ; message
  28. ;-------------------------------------------------------------
  29. Target = Necropolis.exe
  30. #StartIn = C:\Program Files (x86)\Steam\steamapps\common\Age of Empires II HD
  31. #CommandLine = -steam
  32.  
  33.  
  34. ;-------------------------------------------------------------
  35. ; This must be pointing to SmartSteamEmu.dll, you can use
  36. ; absolute path or relative path; relative to StartIn
  37. ; directory. The emulator storage folder will be created on
  38. ; the same folder as SmartSteamEmu.dll
  39. ;-------------------------------------------------------------
  40. SteamClientPath = SmartSteamEmu.dll
  41. SteamClientPath64 = SmartSteamEmu64.dll
  42.  
  43.  
  44. ;-------------------------------------------------------------
  45. ; Persist
  46. ; Don't exit the loader. Required for games that uses batch
  47. ; file (.bat) or which launch multiple binary (.exe)
  48. ; InjectDll
  49. ; Inject SmartSteamEmu dll into process instead of waiting
  50. ; for game to load it
  51. ;-------------------------------------------------------------
  52. Persist = 0
  53.  
  54.  
  55. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  56. ; This section will be used by emulator.
  57. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  58. [SmartSteamEmu]
  59.  
  60. ;-------------------------------------------------------------
  61. ; AppId
  62. ; Your game appid. http://store.steampowered.com/app/<AppId>
  63. ; Set to 0 to read from steam_appid.txt file.
  64. ;
  65. ; SteamIdGeneration - Specify one of these:
  66. ; - Static
  67. ; - Random
  68. ; - PersonaName
  69. ; - ip
  70. ; - Manual (you must set ManualSteamId)
  71. ; - GenerateRandom (Default, Generate steam id once and reuse the
  72. ; same generated steam id for the next time)
  73. ; Remember, some games store steam id in save file and steam id
  74. ; must match when loading the game again.
  75. ;
  76. ; ManualSteamId
  77. ; Example: 76561197960287930
  78. ;
  79. ; LowViolence
  80. ; Set this to 1 if you want to have a low violence game
  81. ; and/or residing in a country that requires you to have this
  82. ; restriction.
  83. ;
  84. ;-------------------------------------------------------------
  85. AppId = 0
  86. Language = english
  87. SteamIdGeneration = GenerateRandom
  88. #ManualSteamId = 0
  89. LowViolence = 0
  90.  
  91.  
  92. ;-------------------------------------------------------------
  93. ; AvatarFilename
  94. ; Avatar file, only .png is supported
  95. ; PersonaName
  96. ; Set this to your name *OR* use one of these:
  97. ; - ComputerName
  98. ; - AccountName (default)
  99. ; AutomaticallyJoinInvite
  100. ; When somebody send invite to you, you will automatically
  101. ; accept their invite.
  102. ;-------------------------------------------------------------
  103. AvatarFilename = avatar.png
  104. PersonaName = Dankshaman
  105. AutomaticallyJoinInvite = 0
  106.  
  107.  
  108. ;-------------------------------------------------------------
  109. ; StorageOnAppdata
  110. ; Storage (save game) files will be saved on local account
  111. ; appdata folder.
  112. ; C:\Users\<YourName>\AppData\SmartSteamEmu
  113. ;
  114. ; If you lose your savegame files after using this
  115. ; version, disable this value or move your savegame files to
  116. ; appdata folder.
  117. ;
  118. ; SeparateStorageByName
  119. ; Each "PersonaName" will have its own storage folder for save
  120. ; game, storage file, stats, achievements and avatar.
  121. ;
  122. ; Before
  123. ; SmartSteamEmu\<game files>
  124. ; After
  125. ; SmartSteamEmu\my name\<own game files>
  126. ; SmartSteamEmu\his name\<own game files>
  127. ; SmartSteamEmu\her name\<own game files>
  128. ;
  129. ; RemoteStoragePath
  130. ; Specify your own location of remote storage path. The
  131. ; default location is on SmartSteamEmu\remote_<appid> or
  132. ; SmartSteamEmu\<persona name>\remote_<appid>.
  133. ;-------------------------------------------------------------
  134. StorageOnAppdata = 1
  135. SeparateStorageByName = 0
  136. #RemoteStoragePath = %USERPROFILE%\Documents\My Games\%SteamAppId%
  137.  
  138.  
  139. ;-------------------------------------------------------------
  140. ; EnableHTTP
  141. ; If disabled, all calls to create HTTP request will fail.
  142. ; It is advised to keep this turned off.
  143. ;
  144. ; EnableInGameVoice
  145. ; Enable In-Game voice using microphone input.
  146. ; The implementation is not yet finished. It is recommended
  147. ; to use other application for voice chat.
  148. ;
  149. ; EnableLobbyFilter
  150. ; Turn this off to find all lobbies within the same app id.
  151. ;
  152. ; EnableOverlay
  153. ; Tell game that we have overlay enabled.
  154. ;
  155. ; DisableFriendList
  156. ; Disable friend list from appear in game.
  157. ;
  158. ; DisableLeaderboard
  159. ; Disable leaderboard by not returning any leaderboad when
  160. ; game requested it
  161. ;
  162. ; SecuredServer
  163. ; VAC server. If the games complain it starts *insecure*ly
  164. ; or to remove any plugins before attempting to connect to
  165. ; a VAC secured server, set this to 0.
  166. ;
  167. ; VR
  168. ; Tell supported games to enable virtual reality.
  169. ;
  170. ; RandomItemAwards
  171. ; Give random items in CS:GO
  172. ;
  173. ; DisableGC
  174. ; Disable GameCoordinator emulation
  175. ;-------------------------------------------------------------
  176. EnableHTTP = 0
  177. EnableInGameVoice = 0
  178. EnableLobbyFilter = 1
  179. EnableOverlay = 1
  180. DisableFriendList = 0
  181. DisableLeaderboard = 0
  182. SecuredServer = 1
  183. VR = 0
  184. RandomItemAwards = 1
  185. DisableGC = 0
  186.  
  187.  
  188. ;------------------------
  189. ; Master server list
  190. ; In "<ip>:<port>" format. Multiple server is separated by
  191. ; a space.
  192. ;
  193. #MasterServer = 46.165.194.16:27011 46.4.71.67:27011 46.165.194.14:27011
  194. #MasterServerGoldSrc = 46.165.194.16:27010 46.4.71.67:27010 46.165.194.14:27010
  195. MasterServer = 68.146.208.45:31183
  196. MasterServerGoldSrc = 68.146.208.45:31183
  197.  
  198.  
  199. ;------------------------
  200. ; Quick join hotkey for private match.
  201. ; Valid modifier are: BACKSPACE, TAB, ENTER, SHIFT, CONTROL, ALT
  202. ; PAUSE, CAPSLOCK, ESCAPE, SPACE, PAGEUP, PAGEDOWN, END, HOME,
  203. ; INSERT, DELETE, F1-F12.
  204. ;
  205. ; Must be a combination, example: CONTROL + J
  206. ;
  207. #QuickJoinHotkey = SHIFT + TAB
  208.  
  209.  
  210.  
  211. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  212. ; DLC subscriptions
  213. ;
  214. ; Use the following format for subscription:
  215. ; <appid> = <1/0> or <DLC Name>
  216. ; Example:
  217. ; 57923 = Duke Nukem Forever: Hail to the Icons Parody Pack
  218. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  219. [DLC]
  220.  
  221.  
  222. ;------------------------
  223. ; If requested subscription id cannot be found here,
  224. ; SmartSteamEmu will use this default value.
  225. ;
  226. Default = 1
  227.  
  228. src103582791433980119 = Payday 2 Community
  229. src103582791435633447 = Payday 2 Mod - HoxHud
  230.  
  231.  
  232.  
  233. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  234. ; Achievements override
  235. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  236. [Achievements]
  237.  
  238. ; Unlocks all achievements
  239. UnlockAll = 0
  240.  
  241. ; If the game loops when reading stats/achievements, enable this.
  242. FailOnNonExistenceStats = 0
  243.  
  244.  
  245. ; If you want to modify individual achievements, use the
  246. ; following format:
  247. ; <achievement name> = 1/0
  248.  
  249.  
  250.  
  251. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  252. ; Player Management
  253. ;
  254. ; Allow or deny who will able to connect to your server
  255. ;
  256. ; To deny or ban connection from steam id, use the following
  257. ; format:
  258. ; STEAM_0:X:YYY = 0
  259. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  260. [PlayerManagement]
  261.  
  262. ; Allow anyone to connect. If set to false, only allow connection
  263. ; from recognized steam emu.
  264. AllowAnyoneConnect = 0
  265.  
  266. ; Set a password to allow ban/unban remotely. The password must > 4
  267. ; characters long. Remove # infront AdminPassword to enable password.
  268. ; App restart is *required* to update the password.
  269. #AdminPassword =
  270.  
  271.  
  272.  
  273. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  274. ; Direct Patch
  275. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  276. [DirectPatch]
  277.  
  278.  
  279.  
  280. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  281. ; Logging and debugging
  282. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  283. [Debug]
  284.  
  285. ;------------------------
  286. ; EnableLog
  287. ; Enable/Disable log file output.
  288. ; MarkLogHotkey
  289. ; Mark the logfile with timestamp using this hotkey before
  290. ; performing some action to make it easier when debugging.
  291. ; LogFilter
  292. ; Filter log output. Separate by semicolon.
  293. ;
  294. EnableLog = 0
  295. MarkLogHotkey = CTRL + ALT + M
  296. LogFilter = User logged on
  297.  
  298.  
  299. ;------------------------
  300. ; Create dump file when games crash. This can helps developer
  301. ; to investigate what causes the game crash and to improve this
  302. ; emulator.
  303. ;
  304. Minidump = 1
  305.  
  306.  
  307.  
  308. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  309. ; Emulator networking
  310. ; Warning: Advanced settings! Best to leave it as is if you
  311. ; don't know what these settings are for.
  312. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  313. [Networking]
  314.  
  315.  
  316. ;------------------------
  317. ; BroadcastAddress
  318. ; Set broadcast address used by emulator discovery system.
  319. ; To broadcast to multiple addresses, separate by a space.
  320. ; To connect to other computer online, specify their ip or
  321. ; ip:port here.
  322. ; ListenPort
  323. ; Communication port used by this emulator, must match with
  324. ; other player or it won't find each other.
  325. ; MaximumPort
  326. ; Attempt to use another next port when current listen port
  327. ; is already in use.
  328. ; DiscoveryInterval
  329. ; Interval for discover packet in second. A small packet
  330. ; sent by the emulator to broadcast address to discover
  331. ; other players.
  332. ; MaximumConnection
  333. ; Number of maximum allowed connection
  334. ;
  335. BroadcastAddress = 98.27.48.8:31187 68.146.208.45:31187 70.75.154.111:31187
  336. ListenPort = 31187
  337. MaximumPort = 10
  338. DiscoveryInterval = 3
  339. MaximumConnection = 200
  340.  
  341.  
  342.  
  343. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  344. ; steam_api.dll replacement.
  345. ;
  346. ; Allow you to start game directly without the launcher.
  347. ;
  348. ; To start the game without the launcher, rename original
  349. ; steam_api.dll to ValveApi.dll and then rename
  350. ; SmartSteamEmu.dll to steam_api.dll
  351. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  352. [SteamApi]
  353.  
  354. ; The emulator will try to search for interface version
  355. ; automatically inside original steam api.
  356. ;
  357. OriginalSteamApi = ValveApi.dll
  358. OriginalSteamApi64 = ValveApi64.dll
  359.  
  360.  
  361. ; Manually specify interface version if no original steam_api.dll
  362. ; found. It must match the steam_api.dll that come with the game.
  363. ;
  364. SteamClient = 15
  365. SteamUser = 16
  366. SteamGameServer = 1
  367. SteamFriends = 13
  368. SteamUtils = 5
  369. SteamMatchMaking = 9
  370. SteamMatchMakingServers = 2
  371. SteamUserStats = 11
  372. SteamGameServerStats = 1
  373. SteamApps = 5
  374. SteamMasterServerUpdater = 1
  375. SteamNetworking = 5
  376. SteamRemoteStorage = 10
  377. SteamScreenshots = 1
  378. SteamHTTP = 2
  379. SteamUnifiedMessages = 1
  380. SteamController = 1
  381. SteamUGC = 1
  382. SteamAppList = 1
  383. SteamMusic = 1
  384. SteamMusicRemote = 1
  385. SteamHTMLSurface = 2
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