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- //////////////
- /// GAME ///
- //////////////
- void ContinueSound(int sfx); ZASM Instruction:
- CONTINUESFX
- /**
- *
- *
- */ Example Use:
- /************************************************************************************************************/
- void AdjustSound(int sfx, int pan, bool loop); ZASM Instruction:
- ADJUSTSFX
- /**
- * Adjusts properties of a sound effect.
- *
- */ Example Use:
- /************************************************************************************************************/
- void SetScreenFlag(int map, int screen, int flag, bool state); ZASM Instruction:
- SCREENFLAG
- /**
- *
- *
- */ Example Use:
- /************************************************************************************************************/
- bool ButtonPress[18]; ZASM Instruction:
- BUTTONPRESS
- /**
- * An array of 18 button states that correspond to Link->Press*
- *
- */ Example Use:
- /************************************************************************************************************/
- bool ButtonInput[18]; ZASM Instruction:
- BUTTONINPUT
- /**
- * An array of 18 button states that correspond to Link->Input*
- *
- */ Example Use:
- /************************************************************************************************************/
- bool ButtonHeld[18]; ZASM Instruction:
- BUTTONHELD
- /**
- * An array of 18 button states that returns if a button is being held down.
- * MAY only represent a joypad.
- *
- */ Example Use:
- /************************************************************************************************************/
- bool KeyPress[127]; ZASM Instruction:
- KEYPRESS
- /**
- * An array of 127 indices, each representing a keypress on the keyboard.
- * See std_keyboard.zh for constants ands functions that relate to reading from, or writing to the keyboard.
- *
- */ Example Use:
- /************************************************************************************************************/
- bool ReadKey[127]; ZASM Instruction:
- READKEY
- /**
- * A read-only array of 127 indices, each representing a keypress on the keyboard.
- * Returns true if a key is pressed or held.
- * See std_keyboard.zh for constants ands functions that relate to reading from, or writing to the keyboard.
- *
- */ Example Use:
- /************************************************************************************************************/
- bool JoypadPress[18]; ZASM Instruction:
- JOYPADPRESS
- /**
- * An array of 18 button states that corresponds to whether the player is pressing a button on a Joypad \
- * controller, but not the keyboard. REQUIRES TESTING.
- *
- */ Example Use:
- /************************************************************************************************************/
- bool Link->DisableItem[256]; ZASM Instruction:
- DISABLEDITEM
- /**
- * An array of 256 values that represents whether items are disabeld on the current DMap.
- * A disabled item returns 'true'.
- * Writing to this array should disable or enable an item on the current DMap, but the behaviour
- * if Link does not have that item MAY not be fully defined.
- *
- */ Example Use:
- /************************************************************************************************************/
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