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  1. .init_proc 000783B4
  2. .term_proc 001A8668
  3. ActiveGrenade::ActiveGrenade(int,CGrenade *) 00179150
  4. ActiveGrenade::GetPosition(void) 00179200
  5. ActiveGrenade::IsValid(void) 001791C4
  6. ActiveGrenade::OnEntityGone(void) 00179188
  7. AddAmmoNameToAmmoRegistry(char const *) 0010E9FC
  8. AddEntityHashValue(entvars_s *,char const *,hash_types_e) 0008C334
  9. AddMultiDamage(entvars_s *,CBaseEntity *,float,int) 0010E7AC
  10. AddToFullPack(entity_state_s *,int,edict_s *,edict_s *,int,int,uchar *) 000994A4
  11. AliasToWeaponClass(char const *) 00120110
  12. AliasToWeaponID(char const *) 0011FFC0
  13. AllowLagCompensation(void) 0009B724
  14. AngleBetweenVectors 0013E154
  15. AngleIMatrix 0013D9BC
  16. AngleMatrix 0013D89C
  17. AngleQuaternion(float *,float *) 00082028
  18. AngleVectors 0013D63C
  19. AngleVectorsTranspose 0013D76C
  20. ApplyMultiDamage(entvars_s *,entvars_s *) 0010E75C
  21. ApproachAreaAnalysisPrep(void) 0018CA08
  22. AttackState::OnEnter(CCSBot *) 00196BCC
  23. AttackState::OnExit(CCSBot *) 00197F94
  24. AttackState::OnUpdate(CCSBot *) 0019705C
  25. AttackState::StopAttacking(CCSBot *) 00197F30
  26. BotAllHostagesGoneMeme::Interpret(CCSBot *,CCSBot *) 00148560
  27. BotArgs 001E0868
  28. BotBombStatusMeme::Interpret(CCSBot *,CCSBot *) 00142518
  29. BotBombsiteStatusMeme::Interpret(CCSBot *,CCSBot *) 00148468
  30. BotCOS(float) 0017DF08
  31. BotChatterInterface::AddStatement(BotStatement *,bool) 001446B8
  32. BotChatterInterface::Affirmative(void) 00146204
  33. BotChatterInterface::AnnouncePlan(char const *,uint) 00147998
  34. BotChatterInterface::BombsiteClear(int) 001471AC
  35. BotChatterInterface::BotChatterInterface(CCSBot *) 001444F8
  36. BotChatterInterface::CelebrateWin(void) 00147674
  37. BotChatterInterface::Clear(uint) 001450D4
  38. BotChatterInterface::Encourage(char const *,float,float) 00148E08
  39. BotChatterInterface::EnemiesRemaining(void) 001460D8
  40. BotChatterInterface::EnemySpotted(void) 00144F70
  41. BotChatterInterface::EscortingHostages(void) 00147E74
  42. BotChatterInterface::FoundPlantedBomb(int) 00147380
  43. BotChatterInterface::FriendlyFire(void) 00148274
  44. BotChatterInterface::GetActiveStatement(void) 00144DD8
  45. BotChatterInterface::GetRadioSilenceDuration(void) 00148C8C
  46. BotChatterInterface::GoingToPlantTheBomb(uint) 0014644C
  47. BotChatterInterface::GuardingHostageEscapeZone(bool) 00147B10
  48. BotChatterInterface::GuardingHostages(uint,bool) 00148D28
  49. BotChatterInterface::GuardingLooseBomb(CBaseEntity *) 00146E18
  50. BotChatterInterface::HeardNoise(Vector const *) 00145DB0
  51. BotChatterInterface::HostageDown(void) 00147FE8
  52. BotChatterInterface::HostagesBeingTaken(void) 00147BE4
  53. BotChatterInterface::HostagesTaken(void) 00147D3C
  54. BotChatterInterface::KilledFriend(void) 00148120
  55. BotChatterInterface::KilledMyEnemy(int) 00145F70
  56. BotChatterInterface::NeedBackup(void) 0014599C
  57. BotChatterInterface::Negative(void) 00146328
  58. BotChatterInterface::OnDeath(void) 00144990
  59. BotChatterInterface::OnEvent(GameEventType,CBaseEntity *,CBaseEntity *) 00148C00
  60. BotChatterInterface::PinnedDown(void) 00145BB0
  61. BotChatterInterface::PlantingTheBomb(uint) 001465E0
  62. BotChatterInterface::RemoveStatement(BotStatement *) 00148B98
  63. BotChatterInterface::ReportEnemies(void) 001448B8
  64. BotChatterInterface::ReportIn(void) 00145250
  65. BotChatterInterface::ReportingIn(void) 001453AC
  66. BotChatterInterface::RequestBombLocation(void) 00147054
  67. BotChatterInterface::Reset(void) 00144604
  68. BotChatterInterface::ResetRadioSilenceDuration(void) 00148CE8
  69. BotChatterInterface::Scared(void) 00147510
  70. BotChatterInterface::ShouldSpeak(void) 00148C0C
  71. BotChatterInterface::SpottedBomber(CBasePlayer *) 00146900
  72. BotChatterInterface::SpottedLooseBomb(CBaseEntity *) 00146B8C
  73. BotChatterInterface::TalkingToHostages(void) 00148DFC
  74. BotChatterInterface::TheyPickedUpTheBomb(void) 0014675C
  75. BotChatterInterface::Update(void) 00144B2C
  76. BotChatterInterface::m_encourageTimer 00232A5C
  77. BotChatterInterface::m_radioSilenceInterval 00232A64
  78. BotChatterInterface::~BotChatterInterface(void) 00148B34
  79. BotDefendHereMeme::Interpret(CCSBot *,CCSBot *) 00142744
  80. BotDifficultyName 001E0C38
  81. BotFollowMeme::Interpret(CCSBot *,CCSBot *) 00142620
  82. BotHelpMeme::Interpret(CCSBot *,CCSBot *) 00148428
  83. BotHostageBeingTakenMeme::Interpret(CCSBot *,CCSBot *) 001485FC
  84. BotMeme::Transmit(CCSBot *) 001423D4
  85. BotPhrase::BotPhrase(uint,bool) 001428F4
  86. BotPhrase::GetSpeakable(int,float *) 00142D34
  87. BotPhrase::InitVoiceBank(int) 00142C20
  88. BotPhrase::Randomize(void) 00142E14
  89. BotPhrase::~BotPhrase(void) 00142998
  90. BotPhraseManager::BotPhraseManager(void) 00142EBC
  91. BotPhraseManager::GetPhrase(char const *) 0014871C
  92. BotPhraseManager::GetPlace(char const *) 00148778
  93. BotPhraseManager::GetPlace(uint) 001487D4
  94. BotPhraseManager::IDToName(uint) 00143BE4
  95. BotPhraseManager::Initialize(char const *,int) 00143040
  96. BotPhraseManager::NameToID(char const *) 00143B5C
  97. BotPhraseManager::OnMapChange(void) 00148704
  98. BotPhraseManager::OnRoundRestart(void) 00142FC8
  99. BotPhraseManager::~BotPhraseManager(void) 001439F8
  100. BotPrecache(void) 0017D758
  101. BotProfile::GetWeaponPreferenceAsString(int) 0017BF70
  102. BotProfile::HasPistolPreference(void) 0017C014
  103. BotProfile::HasPrimaryPreference(void) 0017BFB4
  104. BotProfile::IsValidForTeam(BotProfileTeamType) 0017C06C
  105. BotProfileManager::BotProfileManager(void) 0017A868
  106. BotProfileManager::FindVoiceBankIndex(char const *) 0017BD48
  107. BotProfileManager::GetCustomSkin(int) 0017C090
  108. BotProfileManager::GetCustomSkinFname(int) 0017C0B4
  109. BotProfileManager::GetCustomSkinIndex(char const *,char const *) 0017C100
  110. BotProfileManager::GetCustomSkinModelname(int) 0017C0D8
  111. BotProfileManager::GetRandomProfile(BotDifficultyType,BotProfileTeamType) 0017BE58
  112. BotProfileManager::Init(char const *,uint *) 0017A948
  113. BotProfileManager::Reset(void) 0017BC58
  114. BotProfileManager::~BotProfileManager(void) 0017BB14
  115. BotRequestReportMeme::Interpret(CCSBot *,CCSBot *) 00148530
  116. BotSIN(float) 0017DF9C
  117. BotSpeakable::BotSpeakable(void) 001486A8
  118. BotSpeakable::~BotSpeakable(void) 001486BC
  119. BotStatement::AddCondition(BotStatement::ConditionType) 00148900
  120. BotStatement::AppendPhrase(BotPhrase const *) 00148A4C
  121. BotStatement::AppendPhrase(BotStatement::ContextType) 00148A78
  122. BotStatement::AttachMeme(BotMeme *) 001488F0
  123. BotStatement::BotStatement(BotChatterInterface *,BotStatementType,float) 00148810
  124. BotStatement::Convert(BotStatement const *) 00143D1C
  125. BotStatement::GetOwner(void) 001488E0
  126. BotStatement::GetPlace(void) 00148AA0
  127. BotStatement::HasCount(void) 00148AF0
  128. BotStatement::IsImportant(void) 00148920
  129. BotStatement::IsObsolete(void) 001489F0
  130. BotStatement::IsRedundant(BotStatement const *) 00143C34
  131. BotStatement::IsValid(void) 0014896C
  132. BotStatement::Update(void) 00143E54
  133. BotStatement::~BotStatement(void) 0014889C
  134. BotWhereBombMeme::Interpret(CCSBot *,CCSBot *) 001484E4
  135. Bot_RegisterCvars(void) 0014B438
  136. Bot_ServerCommand(void) 0014BEDC
  137. Broadcast(char const *) 000CCF98
  138. BufPrintf(char *,int &,char const *,...) 0013F7DC
  139. BuildArea(CNavNode *,int,int) 00182368
  140. BuildChangeList(LEVELLIST *,int) 000FDED0
  141. BuildLadders(void) 001824D8
  142. ButtonSound(int) 00089670
  143. BuyAliasToWeaponID(char const *,WeaponIdType &) 00120030
  144. BuyAmmo(CBasePlayer *,int,bool) 0009AE00
  145. BuyGunAmmo(CBasePlayer &,CBasePlayerItem &,bool) 000936E4
  146. BuyItem(CBasePlayer *,int) 000919C8
  147. BuyMachineGun(CBasePlayer *,int) 00091854
  148. BuyPistol(CBasePlayer *,int) 00090D18
  149. BuyRifle(CBasePlayer *,int) 000915A0
  150. BuyShotgun(CBasePlayer *,int) 00090F90
  151. BuyState::OnEnter(CCSBot *) 00198118
  152. BuyState::OnExit(CCSBot *) 00198D64
  153. BuyState::OnUpdate(CCSBot *) 00198418
  154. BuySubMachineGun(CBasePlayer *,int) 0009115C
  155. BuyWeaponByWeaponID(CBasePlayer *,WeaponIdType) 00091398
  156. CAK47::AK47Fire(float,float,int) 00120CCC
  157. CAK47::Deploy(void) 001212A4
  158. CAK47::GetItemInfo(ItemInfo *) 00121218
  159. CAK47::Precache(void) 00120B20
  160. CAK47::PrimaryAttack(void) 00120BF0
  161. CAK47::Reload(void) 00121330
  162. CAK47::SecondaryAttack(void) 00121324
  163. CAK47::Spawn(void) 00121190
  164. CAK47::WeaponIdle(void) 001213AC
  165. CAUG::AUGFire(float,float,int) 0012179C
  166. CAUG::Deploy(void) 00121D80
  167. CAUG::GetItemInfo(ItemInfo *) 00121CF4
  168. CAUG::Precache(void) 001215A4
  169. CAUG::PrimaryAttack(void) 00121680
  170. CAUG::Reload(void) 00121E80
  171. CAUG::SecondaryAttack(void) 00121E04
  172. CAUG::Spawn(void) 00121C6C
  173. CAUG::WeaponIdle(void) 00121F1C
  174. CAWP::AWPFire(float,float,int) 00122450
  175. CAWP::Deploy(void) 001228D0
  176. CAWP::GetItemInfo(ItemInfo *) 00122844
  177. CAWP::GetMaxSpeed(void) 00122AEC
  178. CAWP::Precache(void) 00122114
  179. CAWP::PrimaryAttack(void) 00122338
  180. CAWP::Reload(void) 00122978
  181. CAWP::SecondaryAttack(void) 00122218
  182. CAWP::Spawn(void) 001227D4
  183. CAWP::WeaponIdle(void) 00122A2C
  184. CAirtank::Killed(entvars_s *,int) 0007F4D8
  185. CAirtank::Precache(void) 0007F494
  186. CAirtank::Restore(CRestore &) 0007F43C
  187. CAirtank::Save(CSave &) 0007F3E4
  188. CAirtank::Spawn(void) 0007F1A4
  189. CAirtank::TankThink(void) 0007F548
  190. CAirtank::TankTouch(CBaseEntity *) 0007F2C0
  191. CAmbientGeneric::InitModulationParms(void) 000F253C
  192. CAmbientGeneric::KeyValue(KeyValueData_s *) 000F2AC4
  193. CAmbientGeneric::Precache(void) 000F2000
  194. CAmbientGeneric::RampThink(void) 000F2134
  195. CAmbientGeneric::Restart(void) 000F1DD0
  196. CAmbientGeneric::Restore(CRestore &) 000F4D38
  197. CAmbientGeneric::Save(CSave &) 000F4CE0
  198. CAmbientGeneric::Spawn(void) 000F1C20
  199. CAmbientGeneric::ToggleUse(CBaseEntity *,CBaseEntity *,USE_TYPE,float) 000F281C
  200. CAmbientGeneric::m_SaveData 001D7160
  201. CArmoury::KeyValue(KeyValueData_s *) 0010FFD0
  202. CAutoTrigger::KeyValue(KeyValueData_s *) 000F96A0
  203. CAutoTrigger::Precache(void) 000FCB58
  204. CAutoTrigger::Restore(CRestore &) 000FCAD0
  205. CAutoTrigger::Save(CSave &) 000FCA78
  206. CAutoTrigger::Spawn(void) 000FCB28
  207. CAutoTrigger::Think(void) 000FCB90
  208. CAutoTrigger::m_SaveData 001D8160
  209. CBaseAnimating::DispatchAnimEvents(float) 00080DC0
  210. CBaseAnimating::ExtractBbox(int,float *,float *) 000816AC
  211. CBaseAnimating::FindTransition(int,int,int *) 00081594
  212. CBaseAnimating::GetAttachment(int,Vector &,Vector &) 0008154C
  213. CBaseAnimating::GetAutomovement(Vector &,Vector &,float) 00081608
  214. CBaseAnimating::GetBodygroup(int) 00081660
  215. CBaseAnimating::GetBonePosition(int,Vector &,Vector &) 00081504
  216. CBaseAnimating::GetSequenceFlags(void) 0008138C
  217. CBaseAnimating::InitBoneControllers(void) 0008142C
  218. CBaseAnimating::LookupActivity(int) 000811FC
  219. CBaseAnimating::LookupActivityHeaviest(int) 00081250
  220. CBaseAnimating::LookupSequence(char const *) 000812A4
  221. CBaseAnimating::ResetSequenceInfo(void) 000812F0
  222. CBaseAnimating::Restore(CRestore &) 000811A4
  223. CBaseAnimating::Save(CSave &) 0008114C
  224. CBaseAnimating::SetBlending(int,float) 000814B0
  225. CBaseAnimating::SetBodygroup(int,int) 00081614
  226. CBaseAnimating::SetBoneController(int,float) 000813D8
  227. CBaseAnimating::SetSequenceBox(void) 00080EF0
  228. CBaseAnimating::StudioFrameAdvance(float) 00080C5C
  229. CBaseAnimating::m_SaveData 001CBCA0
  230. CBaseButton::ButtonActivate(void) 00089B5C
  231. CBaseButton::ButtonBackHome(void) 00089DA0
  232. CBaseButton::ButtonResponseToTouch(void) 0008B1CC
  233. CBaseButton::ButtonReturn(void) 0008B22C
  234. CBaseButton::ButtonSpark(void) 0008B090
  235. CBaseButton::ButtonTouch(CBaseEntity *) 000899DC
  236. CBaseButton::ButtonUse(CBaseEntity *,CBaseEntity *,USE_TYPE,float) 0008B114
  237. CBaseButton::KeyValue(KeyValueData_s *) 00088FFC
  238. CBaseButton::Precache(void) 00088CB8
  239. CBaseButton::Restore(CRestore &) 0008B00C
  240. CBaseButton::Save(CSave &) 0008AFB4
  241. CBaseButton::Spawn(void) 0008932C
  242. CBaseButton::TakeDamage(entvars_s *,entvars_s *,float,int) 00089208
  243. CBaseButton::TriggerAndWait(void) 00089CB0
  244. CBaseButton::m_SaveData 001CC9A0
  245. CBaseDMStart::IsTriggered(CBaseEntity *) 000F7378
  246. CBaseDMStart::KeyValue(KeyValueData_s *) 000F7308
  247. CBaseDelay::DelayThink(void) 000F76D8
  248. CBaseDelay::KeyValue(KeyValueData_s *) 000F75A4
  249. CBaseDelay::Restore(CRestore &) 000F754C
  250. CBaseDelay::SUB_UseTargets(CBaseEntity *,USE_TYPE,float) 000F6880
  251. CBaseDelay::Save(CSave &) 000F74F4
  252. CBaseDelay::m_SaveData 001D76E0
  253. CBaseDoor::Blocked(CBaseEntity *) 000A2F28
  254. CBaseDoor::DoorActivate(void) 000A2564
  255. CBaseDoor::DoorGoDown(void) 000A2C70
  256. CBaseDoor::DoorGoUp(void) 000A266C
  257. CBaseDoor::DoorHitBottom(void) 000A2DE8
  258. CBaseDoor::DoorHitTop(void) 000A2AF0
  259. CBaseDoor::DoorTouch(CBaseEntity *) 000A3E74
  260. CBaseDoor::KeyValue(KeyValueData_s *) 000A18BC
  261. CBaseDoor::Precache(void) 000A1E48
  262. CBaseDoor::Restart(void) 000A3DB0
  263. CBaseDoor::Restore(CRestore &) 000A3D00
  264. CBaseDoor::Save(CSave &) 000A3CA8
  265. CBaseDoor::SetToggleState(int) 000A3E24
  266. CBaseDoor::Spawn(void) 000A1BF4
  267. CBaseDoor::Use(CBaseEntity *,CBaseEntity *,USE_TYPE,float) 000A3F24
  268. CBaseDoor::m_SaveData 001CD8C0
  269. CBaseEntity::Create(char *,Vector const &,Vector const &,edict_s *) 0008DACC
  270. CBaseEntity::DamageDecal(int) 0008E4F4
  271. CBaseEntity::FVisible(CBaseEntity *) 0009EE8C
  272. CBaseEntity::FVisible(Vector const &) 000A1210
  273. CBaseEntity::FireBullets(ulong,Vector,Vector,Vector,float,int,int,int,entvars_s *) 0009F0EC
  274. CBaseEntity::FireBullets3(Vector,Vector,float,float,int,int,int,float,entvars_s *,bool,int) 0009FA5C
  275. CBaseEntity::GetNextTarget(void) 0008D62C
  276. CBaseEntity::Intersects(CBaseEntity *) 0008E3A0
  277. CBaseEntity::IsDormant(void) 0008E4A8
  278. CBaseEntity::IsInWorld(void) 0008D9E0
  279. CBaseEntity::Killed(entvars_s *,int) 0008E2D4
  280. CBaseEntity::MakeDormant(void) 0008E444
  281. CBaseEntity::Restore(CRestore &) 0008D6DC
  282. CBaseEntity::SUB_DoNothing(void) 000F74E8
  283. CBaseEntity::SUB_FadeOut(void) 000A0EA4
  284. CBaseEntity::SUB_Remove(void) 000F7428
  285. CBaseEntity::SUB_StartFadeOut(void) 000A0E10
  286. CBaseEntity::SUB_UseTargets(CBaseEntity *,USE_TYPE,float) 000F7650
  287. CBaseEntity::Save(CSave &) 0008E318
  288. CBaseEntity::SetObjectCollisionBox(void) 0008E378
  289. CBaseEntity::ShouldToggle(USE_TYPE,int) 0008E4C0
  290. CBaseEntity::TakeDamage(entvars_s *,entvars_s *,float,int) 0008D2A4
  291. CBaseEntity::TakeHealth(float,int) 0008E264
  292. CBaseEntity::TraceAttack(entvars_s *,float,Vector,TraceResult *,int) 000A1298
  293. CBaseEntity::TraceBleed(float,Vector,TraceResult *,int) 000A0848
  294. CBaseEntity::UpdateOnRemove(void) 000F73B0
  295. CBaseEntity::m_SaveData 001CD2A0
  296. CBaseGrenCatch::KeyValue(KeyValueData_s *) 000F8A9C
  297. CBaseGrenCatch::Restore(CRestore &) 000F91CC
  298. CBaseGrenCatch::Save(CSave &) 000F9174
  299. CBaseGrenCatch::Spawn(void) 000F9250
  300. CBaseGrenCatch::Think(void) 000F87E0
  301. CBaseGrenCatch::Touch(CBaseEntity *) 000F92D4
  302. CBaseGrenCatch::m_SaveData 001D7D40
  303. CBaseMonster::BecomeDead(void) 000A0D70
  304. CBaseMonster::BestVisibleEnemy(void) 000C2CE8
  305. CBaseMonster::BloodSplat(Vector &,Vector &,int,int) 000A1424
  306. CBaseMonster::CallGibMonster(void) 0009CBB8
  307. CBaseMonster::ChangeYaw(int) 000C2F00
  308. CBaseMonster::CheckTraceHullAttack(float,int,int) 0009EB34
  309. CBaseMonster::CorpseFallThink(void) 000C2F18
  310. CBaseMonster::DamageForce(float) 000A0FA0
  311. CBaseMonster::DeadTakeDamage(entvars_s *,entvars_s *,float,int) 0009D9F8
  312. CBaseMonster::FCheckAITrigger(void) 000C3078
  313. CBaseMonster::FInViewCone(CBaseEntity *) 0009EC64
  314. CBaseMonster::FInViewCone(Vector *) 0009ED78
  315. CBaseMonster::FadeMonster(void) 000A0CE4
  316. CBaseMonster::GetDeathActivity(void) 0009C7F8
  317. CBaseMonster::GetSmallFlinchActivity(void) 0009CAD4
  318. CBaseMonster::GibMonster(void) 0009C68C
  319. CBaseMonster::HasAlienGibs(void) 000A0C88
  320. CBaseMonster::HasHumanGibs(void) 000A0C38
  321. CBaseMonster::IRelationship(CBaseEntity *) 000C30B8
  322. CBaseMonster::KeyValue(KeyValueData_s *) 000C3088
  323. CBaseMonster::Killed(entvars_s *,int) 0009CD28
  324. CBaseMonster::Look(int) 000C2A80
  325. CBaseMonster::MakeDamageBloodDecal(int,float,TraceResult *,Vector const &) 000A0A84
  326. CBaseMonster::MakeIdealYaw(Vector) 000C2F0C
  327. CBaseMonster::MonsterInitDead(void) 000C2F88
  328. CBaseMonster::RadiusDamage(Vector,entvars_s *,entvars_s *,float,int,int) 000A110C
  329. CBaseMonster::RadiusDamage(entvars_s *,entvars_s *,float,int,int) 000A1008
  330. CBaseMonster::ReportAIState(void) 000C2EF8
  331. CBaseMonster::ShouldFadeOnDeath(void) 000C306C
  332. CBaseMonster::ShouldGibMonster(int) 000A0DC8
  333. CBaseMonster::TakeDamage(entvars_s *,entvars_s *,float,int) 0009D4D0
  334. CBaseMonster::TakeHealth(float,int) 000A0F3C
  335. CBaseMonster::TraceAttack(entvars_s *,float,Vector,TraceResult *,int) 0009EF9C
  336. CBasePlatTrain::KeyValue(KeyValueData_s *) 000D0A3C
  337. CBasePlatTrain::Precache(void) 000D0C4C
  338. CBasePlatTrain::Restore(CRestore &) 000D519C
  339. CBasePlatTrain::Save(CSave &) 000D5144
  340. CBasePlatTrain::m_SaveData 001D4940
  341. CBasePlayer::AddAccount(int,bool) 000EE15C
  342. CBasePlayer::AddAutoBuyData(char const *) 000EFE2C
  343. CBasePlayer::AddPlayerItem(CBasePlayerItem *) 000E7668
  344. CBasePlayer::AddPoints(int,int) 000E19C8
  345. CBasePlayer::AddPointsToTeam(int,int) 000EE474
  346. CBasePlayer::AmmoInventory(int) 000EEC18
  347. CBasePlayer::AutoBuy(void) 000EC094
  348. CBasePlayer::AutoaimDeflection(Vector &,float,float) 000EEF14
  349. CBasePlayer::BarnacleVictimBitten(entvars_s *) 000EED90
  350. CBasePlayer::BarnacleVictimReleased(void) 000EEDDC
  351. CBasePlayer::Blind(float,float,float,int) 000EF03C
  352. CBasePlayer::BuildRebuyStruct(void) 000ED018
  353. CBasePlayer::CalculatePitchBlend(void) 000EF720
  354. CBasePlayer::CalculateYawBlend(void) 000EB5D0
  355. CBasePlayer::CanAffordArmor(void) 000EFB4C
  356. CBasePlayer::CanAffordDefuseKit(void) 000EFBA8
  357. CBasePlayer::CanAffordGrenade(void) 000EFBC8
  358. CBasePlayer::CanAffordPrimary(void) 000EBED8
  359. CBasePlayer::CanAffordPrimaryAmmo(void) 000EFA74
  360. CBasePlayer::CanAffordSecondaryAmmo(void) 000EFAE0
  361. CBasePlayer::CanPlayerBuy(bool) 000E1B18
  362. CBasePlayer::CheatImpulseCommands(int) 000E5F5C
  363. CBasePlayer::CheckPowerups(entvars_s *) 000EE534
  364. CBasePlayer::CheckSuitUpdate(void) 000E297C
  365. CBasePlayer::CheckTimeBasedDamage(void) 000E2688
  366. CBasePlayer::Classify(void) 000EE464
  367. CBasePlayer::ClearAutoBuyData(void) 000EFE14
  368. CBasePlayer::ClientCommand(char const *,char const *,char const *,char const *) 000EFD30
  369. CBasePlayer::DeathSound(void) 000D90E0
  370. CBasePlayer::Disappear(void) 000DFF18
  371. CBasePlayer::DropPlayerItem(char const *) 000E9A80
  372. CBasePlayer::DropShield(bool) 000DE670
  373. CBasePlayer::Duck(void) 000EE430
  374. CBasePlayer::EnableControl(int) 000EEE3C
  375. CBasePlayer::FBecomeProne(void) 000EED74
  376. CBasePlayer::FlashlightIsOn(void) 000EE8C0
  377. CBasePlayer::FlashlightTurnOff(void) 000EE8DC
  378. CBasePlayer::FlashlightTurnOn(void) 000E5B0C
  379. CBasePlayer::ForceClientDllUpdate(void) 000EE9AC
  380. CBasePlayer::GetAmmoIndex(char const *) 000EEC3C
  381. CBasePlayer::GetAutoBuyCommandInfo(char const *) 000F01E4
  382. CBasePlayer::GetAutoaimVector(float) 000E8E18
  383. CBasePlayer::GetCustomDecalFrames(void) 000EF028
  384. CBasePlayer::GetGunPosition(void) 000EDC48
  385. CBasePlayer::GetNextRadioRecipient(CBasePlayer *) 000D8820
  386. CBasePlayer::GiveAmmo(int,char *,int) 000E78D8
  387. CBasePlayer::GiveDefaultItems(void) 000DB2AC
  388. CBasePlayer::GiveNamedItem(char const *) 000EE7EC
  389. CBasePlayer::GiveShield(bool) 000EE038
  390. CBasePlayer::HandleSignals(void) 000E6E44
  391. CBasePlayer::HasNamedPlayerItem(char const *) 000EF13C
  392. CBasePlayer::HasPlayerItem(CBasePlayerItem *) 000EF0B0
  393. CBasePlayer::HasShield(void) 000EE148
  394. CBasePlayer::HasWeapons(void) 000EE6C0
  395. CBasePlayer::HintMessage(char const *,int,int) 000EEE68
  396. CBasePlayer::HostageUsed(void) 000EE350
  397. CBasePlayer::Illumination(void) 000EEDF4
  398. CBasePlayer::ImpulseCommands(void) 000E5C08
  399. CBasePlayer::InitRebuyData(char const *) 000EFED8
  400. CBasePlayer::InitStatusBar(void) 000EF090
  401. CBasePlayer::IsArmored(int) 000EF948
  402. CBasePlayer::IsBombGuy(void) 000EDEBC
  403. CBasePlayer::IsHittingShield(Vector const &,TraceResult *) 000D91F0
  404. CBasePlayer::IsLookingAtPosition(Vector const *,float) 000EBD1C
  405. CBasePlayer::IsObservingPlayer(CBasePlayer *) 000F0680
  406. CBasePlayer::IsOnLadder(void) 000EDF00
  407. CBasePlayer::ItemPostFrame(void) 000EEB6C
  408. CBasePlayer::ItemPreFrame(void) 000EEB1C
  409. CBasePlayer::JoiningThink(void) 000DF534
  410. CBasePlayer::Jump(void) 000E17A0
  411. CBasePlayer::Killed(entvars_s *,int) 000DBBA8
  412. CBasePlayer::MakeVIP(void) 000DF428
  413. CBasePlayer::MenuPrint(CBasePlayer *,char const *) 000DF25C
  414. CBasePlayer::NeedsArmor(void) 000EFCAC
  415. CBasePlayer::NeedsDefuseKit(void) 000EFCEC
  416. CBasePlayer::NeedsGrenade(void) 000EBF6C
  417. CBasePlayer::NeedsPrimaryAmmo(void) 000EFBF4
  418. CBasePlayer::NeedsSecondaryAmmo(void) 000EFC50
  419. CBasePlayer::Observer_CheckProperties(void) 000CF004
  420. CBasePlayer::Observer_CheckTarget(void) 000CEE5C
  421. CBasePlayer::Observer_FindNextPlayer(bool,char const *) 000CE954
  422. CBasePlayer::Observer_HandleButtons(void) 000CED3C
  423. CBasePlayer::Observer_IsValidTarget(int,bool) 000CF8D4
  424. CBasePlayer::Observer_SetMode(int) 000CF508
  425. CBasePlayer::PackDeadPlayerItems(void) 000DB108
  426. CBasePlayer::Pain(int,bool) 000D8DE4
  427. CBasePlayer::ParseAutoBuyString(char const *,bool &,bool &) 000ECEA8
  428. CBasePlayer::PickFlashKillWeaponString(void) 000ECC28
  429. CBasePlayer::PickGrenadeKillWeaponString(void) 000ECCB8
  430. CBasePlayer::PickPrimaryCareerTaskWeapon(void) 000EC230
  431. CBasePlayer::PickSecondaryCareerTaskWeapon(void) 000EC750
  432. CBasePlayer::PlayerDeathThink(void) 000E03B0
  433. CBasePlayer::PlayerUse(void) 000E0E38
  434. CBasePlayer::PostAutoBuyCommandProcessing(AutoBuyInfoStruct const *,bool &,bool &) 000F0250
  435. CBasePlayer::PostThink(void) 000E2D18
  436. CBasePlayer::PreThink(void) 000E1CEC
  437. CBasePlayer::Precache(void) 000E4B48
  438. CBasePlayer::PrioritizeAutoBuyString(char *,char const *) 000ECD30
  439. CBasePlayer::Radio(char const *,char const *,short,bool) 000D89C4
  440. CBasePlayer::Rebuy(void) 000ED294
  441. CBasePlayer::RebuyArmor(void) 000ED790
  442. CBasePlayer::RebuyDefuser(void) 000F0568
  443. CBasePlayer::RebuyFlashbang(void) 000ED590
  444. CBasePlayer::RebuyHEGrenade(void) 000ED490
  445. CBasePlayer::RebuyNightVision(void) 000F05F4
  446. CBasePlayer::RebuyPrimaryAmmo(void) 000F039C
  447. CBasePlayer::RebuyPrimaryWeapon(void) 000F0300
  448. CBasePlayer::RebuySecondaryAmmo(void) 000F04CC
  449. CBasePlayer::RebuySecondaryWeapon(void) 000F0438
  450. CBasePlayer::RebuySmokeGrenade(void) 000ED690
  451. CBasePlayer::RemoveAllItems(int) 000DB38C
  452. CBasePlayer::RemoveLevelText(void) 000EE2A4
  453. CBasePlayer::RemovePlayerItem(CBasePlayerItem *) 000EEA1C
  454. CBasePlayer::RemoveShield(void) 000EE0E8
  455. CBasePlayer::RenewItems(void) 000EE6B8
  456. CBasePlayer::Reset(void) 000E5004
  457. CBasePlayer::ResetAutoaim(void) 000EEF58
  458. CBasePlayer::ResetMaxSpeed(void) 000E8D64
  459. CBasePlayer::ResetMenu(void) 000EE20C
  460. CBasePlayer::ResetStamina(void) 000EF7F0
  461. CBasePlayer::Restore(CRestore &) 000E4E1C
  462. CBasePlayer::RoundRespawn(void) 000E06AC
  463. CBasePlayer::Save(CSave &) 000EE664
  464. CBasePlayer::SelectItem(char const *) 000E5388
  465. CBasePlayer::SelectLastItem(void) 000E54DC
  466. CBasePlayer::SelectNextItem(int) 000E5240
  467. CBasePlayer::SelectPrevItem(int) 000EE6EC
  468. CBasePlayer::SendAmmoUpdate(void) 000EECA0
  469. CBasePlayer::SendFOV(int) 000EDE1C
  470. CBasePlayer::SendHostageIcons(void) 000E7B08
  471. CBasePlayer::SendHostagePos(void) 000E79FC
  472. CBasePlayer::SendWeatherInfo(void) 000E7C4C
  473. CBasePlayer::SetAnimation(PLAYER_ANIM) 000DCC98
  474. CBasePlayer::SetBombIcon(int) 000DB6D0
  475. CBasePlayer::SetCustomDecalFrames(int) 000EEFFC
  476. CBasePlayer::SetNewPlayerModel(char const *) 000EE560
  477. CBasePlayer::SetPlayerModel(int) 000D857C
  478. CBasePlayer::SetPrefsFromUserinfo(char *) 000EBBE0
  479. CBasePlayer::SetProgressBarTime(int) 000DB7FC
  480. CBasePlayer::SetProgressBarTime2(int,float) 000DB9A0
  481. CBasePlayer::SetScoreboardAttributes(CBasePlayer *) 000E4C1C
  482. CBasePlayer::SetSuitUpdate(char *,int,int) 000E2AB0
  483. CBasePlayer::ShouldDoLargeFlinch(int,int) 000EF9AC
  484. CBasePlayer::ShouldExecuteAutoBuyCommand(AutoBuyInfoStruct const *,bool,bool) 000F01A8
  485. CBasePlayer::SmartRadio(void) 000EDB88
  486. CBasePlayer::Spawn(void) 000E3C5C
  487. CBasePlayer::SpawnClientSideCorpse(void) 000EB94C
  488. CBasePlayer::StartDeathCam(void) 000E07A4
  489. CBasePlayer::StartObserver(Vector,Vector) 000E0878
  490. CBasePlayer::StudioEstimateGait(void) 000EB248
  491. CBasePlayer::StudioPlayerBlend(int *,float *) 000EF65C
  492. CBasePlayer::StudioProcessGait(void) 000EB758
  493. CBasePlayer::SwitchTeam(void) 000EA144
  494. CBasePlayer::SwitchWeapon(CBasePlayerItem *) 000EA8E4
  495. CBasePlayer::SyncRoundTimer(void) 000DEF50
  496. CBasePlayer::TabulateAmmo(void) 000EAA2C
  497. CBasePlayer::TakeDamage(entvars_s *,entvars_s *,float,int) 000D9978
  498. CBasePlayer::TakeHealth(float,int) 000EDC14
  499. CBasePlayer::TeamID(void) 000EE6F8
  500. CBasePlayer::ThrowPrimary(void) 000DE988
  501. CBasePlayer::ThrowWeapon(char *) 000EDF20
  502. CBasePlayer::TraceAttack(entvars_s *,float,Vector,TraceResult *,int) 000D92DC
  503. CBasePlayer::UpdateClientData(void) 000E7D58
  504. CBasePlayer::UpdateGeigerCounter(void) 000E287C
  505. CBasePlayer::UpdateLocation(bool) 000ED830
  506. CBasePlayer::UpdatePlayerSound(void) 000E2ACC
  507. CBasePlayer::UpdateShieldCrosshair(bool) 000EF1B0
  508. CBasePlayer::UpdateStatusBar(void) 000E9268
  509. CBasePlayer::WaterMove(void) 000DDFB8
  510. CBasePlayer::m_playerSaveData 001D5620
  511. CBasePlayerAmmo::DefaultTouch(CBaseEntity *) 0010DB68
  512. CBasePlayerAmmo::Materialize(void) 0010F934
  513. CBasePlayerAmmo::Respawn(void) 0010F890
  514. CBasePlayerAmmo::Spawn(void) 0010DA8C
  515. CBasePlayerItem::AddToPlayer(CBasePlayer *) 0010F0E0
  516. CBasePlayerItem::AmmoInfoArray 00235CC0
  517. CBasePlayerItem::AttachToPlayer(CBasePlayer *) 0010F23C
  518. CBasePlayerItem::AttemptToMaterialize(void) 0010ECEC
  519. CBasePlayerItem::CheckRespawn(void) 0010ED60
  520. CBasePlayerItem::DefaultTouch(CBaseEntity *) 0010C524
  521. CBasePlayerItem::Deploy(void) 0010ED9C
  522. CBasePlayerItem::DestroyItem(void) 0010F08C
  523. CBasePlayerItem::Drop(void) 0010F15C
  524. CBasePlayerItem::FallInit(void) 0010EC20
  525. CBasePlayerItem::FallThink(void) 0010C224
  526. CBasePlayerItem::Holster(int) 0010F208
  527. CBasePlayerItem::ItemInfoArray 00235DE0
  528. CBasePlayerItem::Kill(void) 0010F1B4
  529. CBasePlayerItem::Materialize(void) 0010C304
  530. CBasePlayerItem::Respawn(void) 0010C414
  531. CBasePlayerItem::Restore(CRestore &) 0010EAD8
  532. CBasePlayerItem::Save(CSave &) 0010EA80
  533. CBasePlayerItem::SetObjectCollisionBox(void) 0010C158
  534. CBasePlayerItem::m_SaveData 001DAF20
  535. CBasePlayerWeapon::AddDuplicate(CBasePlayerItem *) 0010F2E4
  536. CBasePlayerWeapon::AddPrimaryAmmo(int,char *,int,int) 0010F3F8
  537. CBasePlayerWeapon::AddSecondaryAmmo(int,char *,int) 0010F4F4
  538. CBasePlayerWeapon::AddToPlayer(CBasePlayer *) 0010D544
  539. CBasePlayerWeapon::CanDeploy(void) 0010F5F8
  540. CBasePlayerWeapon::DefaultDeploy(char *,char *,int,char *,int) 0010F608
  541. CBasePlayerWeapon::DefaultReload(int,int,float) 0010F754
  542. CBasePlayerWeapon::EjectBrassLate(void) 0010C638
  543. CBasePlayerWeapon::ExtractAmmo(CBasePlayerWeapon *) 0010DC44
  544. CBasePlayerWeapon::ExtractClipAmmo(CBasePlayerWeapon *) 0010F9D8
  545. CBasePlayerWeapon::FireRemaining(int &,float &,int) 0010CAE8
  546. CBasePlayerWeapon::HasSecondaryAttack(void) 0010F000
  547. CBasePlayerWeapon::Holster(int) 0010F854
  548. CBasePlayerWeapon::IsUseable(void) 0010F584
  549. CBasePlayerWeapon::ItemPostFrame(void) 0010CE74
  550. CBasePlayerWeapon::KickBack(float,float,float,float,float,float,int) 0010EEB4
  551. CBasePlayerWeapon::PlayEmptySound(void) 0010D9D0
  552. CBasePlayerWeapon::PrimaryAmmoIndex(void) 0010F838
  553. CBasePlayerWeapon::ReloadSound(void) 0010D7C0
  554. CBasePlayerWeapon::ResetEmptySound(void) 0010F824
  555. CBasePlayerWeapon::ResetPlayerShieldAnim(void) 0010EE48
  556. CBasePlayerWeapon::Restore(CRestore &) 0010EBA8
  557. CBasePlayerWeapon::RetireWeapon(void) 0010FA4C
  558. CBasePlayerWeapon::Save(CSave &) 0010EB30
  559. CBasePlayerWeapon::SecondaryAmmoIndex(void) 0010F848
  560. CBasePlayerWeapon::SendWeaponAnim(int,int) 0010F338
  561. CBasePlayerWeapon::SetPlayerShieldAnim(void) 0010EDAC
  562. CBasePlayerWeapon::ShieldSecondaryFire(int,int) 0010C924
  563. CBasePlayerWeapon::UpdateClientData(CBasePlayer *) 0010D650
  564. CBasePlayerWeapon::m_SaveData 001DAF60
  565. CBaseSpectator::Spawn(void) 000F66BC
  566. CBaseSpectator::SpectatorConnect(void) 000F6618
  567. CBaseSpectator::SpectatorDisconnect(void) 000F6650
  568. CBaseSpectator::SpectatorImpulseCommand(void) 000F64CC
  569. CBaseSpectator::SpectatorThink(void) 000F665C
  570. CBaseToggle::AngularMove(Vector,float) 000F6F98
  571. CBaseToggle::AngularMoveDone(void) 000F78D8
  572. CBaseToggle::AxisDelta(int,Vector const &,Vector const &) 000F7A14
  573. CBaseToggle::AxisDir(entvars_s *) 000F79A0
  574. CBaseToggle::AxisValue(int,Vector const &) 000F7978
  575. CBaseToggle::IsLockedByMaster(void) 000F787C
  576. CBaseToggle::KeyValue(KeyValueData_s *) 000F6CC4
  577. CBaseToggle::LinearMove(Vector,float) 000F6E6C
  578. CBaseToggle::LinearMoveDone(void) 000F77E0
  579. CBaseToggle::Restore(CRestore &) 000F7788
  580. CBaseToggle::Save(CSave &) 000F7730
  581. CBaseToggle::m_SaveData 001D7700
  582. CBaseTrigger::ActivateMultiTrigger(CBaseEntity *) 000FA628
  583. CBaseTrigger::CounterUse(CBaseEntity *,CBaseEntity *,USE_TYPE,float) 000FA830
  584. CBaseTrigger::HurtTouch(CBaseEntity *) 000FA380
  585. CBaseTrigger::InitTrigger(void) 000F9D00
  586. CBaseTrigger::KeyValue(KeyValueData_s *) 000F9DEC
  587. CBaseTrigger::MultiTouch(CBaseEntity *) 000FD924
  588. CBaseTrigger::MultiWaitOver(void) 000FD9B0
  589. CBaseTrigger::TeleportTouch(CBaseEntity *) 000FB934
  590. CBaseTrigger::ToggleUse(CBaseEntity *,CBaseEntity *,USE_TYPE,float) 000FD7A4
  591. CBaseTutor::CBaseTutor(void) 00115320
  592. CBaseTutor::CalculatePathForObjective(CBaseEntity *) 00115664
  593. CBaseTutor::CheckForStateTransition(GameEventType,CBaseEntity *,CBaseEntity *) 00115468
  594. CBaseTutor::CloseCurrentWindow(void) 001155F8
  595. CBaseTutor::DisplayMessageToPlayer(CBasePlayer *,int,char const *,TutorMessageEvent *) 00114928
  596. CBaseTutor::DisplayNewStateDescriptionToPlayer(void) 00115570
  597. CBaseTutor::DoMessagesHaveSameID(int,int) 001156F8
  598. CBaseTutor::DrawLineToEntity(CBasePlayer *,int,int) 001154F0
  599. CBaseTutor::IsBombsiteInViewOfPlayer(CBaseEntity *,CBasePlayer *) 00114F40
  600. CBaseTutor::IsEntityInBombsite(CBaseEntity *,CBaseEntity *) 0011566C
  601. CBaseTutor::IsEntityInViewOfPlayer(CBaseEntity *,CBasePlayer *) 00114BD8
  602. CBaseTutor::IsPlayerLookingAtEntity(CBaseEntity *,CBasePlayer *) 00114E00
  603. CBaseTutor::IsPlayerLookingAtPosition(Vector *,CBasePlayer *) 00114CF0
  604. CBaseTutor::OnEvent(GameEventType,CBaseEntity *,CBaseEntity *) 001153C0
  605. CBaseTutor::ShotFired(Vector,Vector) 0011540C
  606. CBaseTutor::StartFrame(float) 001154B8
  607. CBaseTutor::~CBaseTutor(void) 0011535C
  608. CBaseTutorState::CBaseTutorState(void) 0011F388
  609. CBaseTutorState::GetType(void) 0011F3E8
  610. CBaseTutorState::~CBaseTutorState(void) 0011F3B0
  611. CBaseTutorStateSystem::CBaseTutorStateSystem(void) 0011F2EC
  612. CBaseTutorStateSystem::GetCurrentStateType(void) 0011F350
  613. CBaseTutorStateSystem::~CBaseTutorStateSystem(void) 0011F314
  614. CBeam::BeamCreate(char const *,int) 000A8958
  615. CBeam::BeamDamage(TraceResult *) 000A5794
  616. CBeam::BeamInit(char const *,int) 000A8A00
  617. CBeam::DoSparks(Vector const &,Vector const &) 000A8E64
  618. CBeam::EntsInit(int,int) 000A8C9C
  619. CBeam::GetEndPos(void) 000A88E8
  620. CBeam::GetStartPos(void) 000A888C
  621. CBeam::HoseInit(Vector const &,Vector const &) 000A8B60
  622. CBeam::PointEntInit(Vector const &,int) 000A8BE8
  623. CBeam::PointsInit(Vector const &,Vector const &) 000A8AE0
  624. CBeam::Precache(void) 000A8748
  625. CBeam::RandomTargetname(char const *) 000A8DF4
  626. CBeam::RelinkBeam(void) 000A4780
  627. CBeam::SetEndEntity(int) 000A8828
  628. CBeam::SetStartEntity(int) 000A87C4
  629. CBeam::Spawn(void) 000A870C
  630. CBeam::TriggerTouch(CBaseEntity *) 000A8D7C
  631. CBlood::BloodPosition(CBaseEntity *) 000A7BA0
  632. CBlood::Direction(void) 000AA53C
  633. CBlood::KeyValue(KeyValueData_s *) 000A7AE4
  634. CBlood::Spawn(void) 000AA4E0
  635. CBlood::Use(CBaseEntity *,CBaseEntity *,USE_TYPE,float) 000A7CFC
  636. CBloodSplat::Spawn(entvars_s *) 000EE728
  637. CBloodSplat::Spray(void) 000E58B8
  638. CBombGlow::Spawn(void) 000A96C0
  639. CBombGlow::Think(void) 000A6DF4
  640. CBombTarget::BombTargetTouch(CBaseEntity *) 000FE39C
  641. CBombTarget::BombTargetUse(CBaseEntity *,CBaseEntity *,USE_TYPE,float) 000FE3F8
  642. CBombTarget::Spawn(void) 000FE348
  643. CBot::BotThink(void) 00178994
  644. CBot::CBot(void) 001787C8
  645. CBot::ClearMovement(void) 00178C6C
  646. CBot::ClearPrimaryAttack(void) 00178D3C
  647. CBot::ClientCommand(char const *,char const *,char const *,char const *) 00179000
  648. CBot::Crouch(void) 00178CEC
  649. CBot::ExecuteCommand(void) 00178EA8
  650. CBot::GetActiveWeaponAmmoRatio(void) 00178DA4
  651. CBot::GetAutoaimVector(float) 00178918
  652. CBot::GetEnemiesRemaining(void) 00178340
  653. CBot::GetFriendsRemaining(void) 00178474
  654. CBot::Initialize(BotProfile const *) 00178838
  655. CBot::IsActiveWeaponClipEmpty(void) 00178E04
  656. CBot::IsActiveWeaponOutOfAmmo(void) 00178E2C
  657. CBot::IsEnemy(CBaseEntity *) 00179060
  658. CBot::IsJumping(void) 00178C98
  659. CBot::IsLocalPlayerWatchingMe(void) 001790CC
  660. CBot::IsUsingScope(void) 00178E6C
  661. CBot::Jump(bool) 00178BDC
  662. CBot::MoveBackward(void) 00178AB0
  663. CBot::MoveForward(void) 00178A50
  664. CBot::PrimaryAttack(void) 00178D28
  665. CBot::Print(char *,...) 001785B0
  666. CBot::PrintIfWatched(char *,...) 0017863C
  667. CBot::Reload(void) 00178D8C
  668. CBot::ResetCommand(void) 00178F68
  669. CBot::SecondaryAttack(void) 00178D78
  670. CBot::Spawn(void) 00178854
  671. CBot::StandUp(void) 00178D00
  672. CBot::StrafeLeft(void) 00178B14
  673. CBot::StrafeRight(void) 00178B78
  674. CBot::ThrottledMsec(void) 00178FA0
  675. CBot::TogglePrimaryAttack(void) 00178D50
  676. CBot::UseEnvironment(void) 00178D14
  677. CBotManager::AddGrenade(int,CGrenade *) 00179E7C
  678. CBotManager::CBotManager(void) 0017983C
  679. CBotManager::DestroyAllGrenades(void) 0017A7CC
  680. CBotManager::GetNavMapFilename(void) 0017A728
  681. CBotManager::IsInsideSmokeCloud(Vector const *) 0017A00C
  682. CBotManager::IsLineBlockedBySmoke(Vector const *,Vector const *) 0017A138
  683. CBotManager::OnEvent(GameEventType,CBaseEntity *,CBaseEntity *) 00179D38
  684. CBotManager::RemoveGrenade(CGrenade *) 0017A774
  685. CBotManager::RestartRound(void) 0017A6FC
  686. CBotManager::StartFrame(void) 001798DC
  687. CBotManager::ValidateActiveGrenades(void) 00179F40
  688. CBreakable::BreakTouch(CBaseEntity *) 000ADC1C
  689. CBreakable::DamageDecal(int) 000AF4C8
  690. CBreakable::DamageSound(void) 000ADA08
  691. CBreakable::Die(void) 000AE2B4
  692. CBreakable::IsBreakable(void) 000AF4AC
  693. CBreakable::KeyValue(KeyValueData_s *) 000AD2CC
  694. CBreakable::MaterialSoundList(Materials,int &) 000AF170
  695. CBreakable::MaterialSoundPrecache(Materials) 000AF224
  696. CBreakable::MaterialSoundRandom(edict_s *,Materials,float) 000AF310
  697. CBreakable::Precache(void) 000AD70C
  698. CBreakable::Restart(void) 000AD5F0
  699. CBreakable::Restore(CRestore &) 000AF118
  700. CBreakable::Save(CSave &) 000AF0C0
  701. CBreakable::Spawn(void) 000AD4D0
  702. CBreakable::TakeDamage(entvars_s *,entvars_s *,float,int) 000ADFF4
  703. CBreakable::TraceAttack(entvars_s *,float,Vector,TraceResult *,int) 000ADE7C
  704. CBreakable::Use(CBaseEntity *,CBaseEntity *,USE_TYPE,float) 000AF418
  705. CBreakable::m_SaveData 001CF240
  706. CBreakable::pSoundsConcrete 001CF2C0
  707. CBreakable::pSoundsFlesh 001CF29C
  708. CBreakable::pSoundsGlass 001CF2CC
  709. CBreakable::pSoundsMetal 001CF2B4
  710. CBreakable::pSoundsWood 001CF290
  711. CBreakable::pSpawnObjects 001CF1C0
  712. CBubbling::FizzThink(void) 000A467C
  713. CBubbling::KeyValue(KeyValueData_s *) 000A4590
  714. CBubbling::Precache(void) 000A85FC
  715. CBubbling::Restore(CRestore &) 000A85A4
  716. CBubbling::Save(CSave &) 000A854C
  717. CBubbling::Spawn(void) 000A4454
  718. CBubbling::Use(CBaseEntity *,CBaseEntity *,USE_TYPE,float) 000A863C
  719. CBubbling::m_SaveData 001CDC40
  720. CButtonTarget::ObjectCaps(void) 0008BAFC
  721. CButtonTarget::Spawn(void) 0008B9CC
  722. CButtonTarget::TakeDamage(entvars_s *,entvars_s *,float,int) 0008BB24
  723. CButtonTarget::Use(CBaseEntity *,CBaseEntity *,USE_TYPE,float) 0008BA58
  724. CBuyZone::BuyTouch(CBaseEntity *) 000FE2C4
  725. CBuyZone::Spawn(void) 000FE24C
  726. CC4::Deploy(void) 001239BC
  727. CC4::GetItemInfo(ItemInfo *) 00123930
  728. CC4::Holster(int) 00123A6C
  729. CC4::KeyValue(KeyValueData_s *) 0012360C
  730. CC4::Precache(void) 001238DC
  731. CC4::PrimaryAttack(void) 00122D3C
  732. CC4::Spawn(void) 00122C48
  733. CC4::Use(CBaseEntity *,CBaseEntity *,USE_TYPE,float) 00123704
  734. CC4::WeaponIdle(void) 00123494
  735. CCSBot::AddNode(Vector const *,Vector const *,NavDirType,CNavNode *) 0014CEB4
  736. CCSBot::AdjustSafeTime(void) 00141700
  737. CCSBot::AdjustZoom(float) 0016124C
  738. CCSBot::Attack(CBasePlayer *) 0015AEB0
  739. CCSBot::BendLineOfSight(Vector const *,Vector const *,Vector *) 0015F758
  740. CCSBot::Blind(float,float,float,int) 0016070C
  741. CCSBot::BotDeathThink(void) 00140F54
  742. CCSBot::BotTouch(CBaseEntity *) 0013FDE0
  743. CCSBot::BuildTrivialPath(Vector const *) 001599E0
  744. CCSBot::CCSBot(void) 0014B6AC
  745. CCSBot::CanHearNearbyEnemyGunfire(float) 0014E7EC
  746. CCSBot::CanSeeLooseBomb(void) 001410E8
  747. CCSBot::CanSeeNoisePosition(void) 0014E98C
  748. CCSBot::CanSeePlantedBomb(void) 0014115C
  749. CCSBot::ComputeApproachPoints(void) 00153CD8
  750. CCSBot::ComputeLadderEndpoint(bool) 00154AA4
  751. CCSBot::ComputePath(CNavArea *,Vector const *,RouteType) 001590B0
  752. CCSBot::ComputePathPositions(void) 0015420C
  753. CCSBot::ComputeWeaponSightRange(void) 0016236C
  754. CCSBot::ContinueFollowing(void) 0015A678
  755. CCSBot::DecreaseMorale(void) 00141540
  756. CCSBot::DefuseBomb(void) 0015BB0C
  757. CCSBot::Disconnect(void) 0014C0DC
  758. CCSBot::DiscontinuityJump(float,bool,bool) 001531BC
  759. CCSBot::DoEquip(CBasePlayerWeapon *) 00162848
  760. CCSBot::DoesActiveWeaponHaveSilencer(void) 001625C8
  761. CCSBot::DrawApproachPoints(void) 00153E24
  762. CCSBot::DrawPath(void) 001595D8
  763. CCSBot::EndVoiceFeedback(bool) 0015A488
  764. CCSBot::EquipBestWeapon(bool) 001613BC
  765. CCSBot::EquipGrenade(bool) 00161660
  766. CCSBot::EquipKnife(void) 001628C0
  767. CCSBot::EquipPistol(void) 00161588
  768. CCSBot::EscapeFromBomb(void) 0015B3D4
  769. CCSBot::FeelerReflexAdjustment(Vector *) 0015761C
  770. CCSBot::FetchBomb(void) 0015BA4C
  771. CCSBot::FindApproachPointNearestPath(Vector *) 00153EF4
  772. CCSBot::FindClosestPointOnPath(Vector const *,int,int,Vector *) 0015597C
  773. CCSBot::FindGrenadeTossPathTarget(Vector *) 00161780
  774. CCSBot::FindMostDangerousThreat(void) 0015FC30
  775. CCSBot::FindNearbyPlayer(void) 00140F60
  776. CCSBot::FindOurPositionOnPath(Vector *,bool) 00155BF8
  777. CCSBot::FindPathPoint(float,Vector *,int *) 00156278
  778. CCSBot::FireWeaponAtEnemy(void) 00160B7C
  779. CCSBot::Follow(CBasePlayer *) 0015A534
  780. CCSBot::GetApproximateFallDamage(float) 001599A4
  781. CCSBot::GetAttacker(void) 001411D4
  782. CCSBot::GetDisposition(void) 001414AC
  783. CCSBot::GetHidingSpotCheckTimestamp(HidingSpot *) 0014127C
  784. CCSBot::GetImportantEnemy(bool) 0014094C
  785. CCSBot::GetOffLadder(void) 00141224
  786. CCSBot::GetPathDistanceRemaining(void) 0015952C
  787. CCSBot::GetPlace(void) 001541EC
  788. CCSBot::GetRangeToFarthestEscortedHostage(void) 00140C0C
  789. CCSBot::GetRangeToNearestRecognizedEnemy(void) 00160670
  790. CCSBot::GetRecognizedEnemy(void) 00160ACC
  791. CCSBot::GetSafeTimeRemaining(void) 001416C4
  792. CCSBot::GetSimpleGroundHeightWithFloor(Vector const *,float *,Vector *) 00154154
  793. CCSBot::GuardRandomZone(float) 0014178C
  794. CCSBot::HasGrenade(void) 00162918
  795. CCSBot::HasNotSeenEnemyForLongTime(void) 00141750
  796. CCSBot::Hide(CNavArea *,float,float,bool) 0015A778
  797. CCSBot::Hide(Vector const *,float,bool) 0015AA64
  798. CCSBot::Hunt(void) 0015B6F0
  799. CCSBot::Idle(void) 0015B2F4
  800. CCSBot::IgnoreEnemies(float) 001414F0
  801. CCSBot::IncreaseMorale(void) 00141524
  802. CCSBot::InhibitLookAround(float) 00160A9C
  803. CCSBot::Initialize(BotProfile const *) 0014BF30
  804. CCSBot::InvestigateNoise(void) 0015BBCC
  805. CCSBot::IsAtHidingSpot(void) 0015B81C
  806. CCSBot::IsAttacking(void) 0015B7AC
  807. CCSBot::IsBusy(void) 00140EE0
  808. CCSBot::IsBuying(void) 0015B880
  809. CCSBot::IsDefusingBomb(void) 0015B7DC
  810. CCSBot::IsDoingScenario(void) 0014104C
  811. CCSBot::IsEndOfSafeTime(void) 00141678
  812. CCSBot::IsEscapingFromBomb(void) 0015B7BC
  813. CCSBot::IsFriendInLineOfFire(void) 00162208
  814. CCSBot::IsFriendInTheWay(Vector const *) 001572F8
  815. CCSBot::IsHiding(void) 0015B7FC
  816. CCSBot::IsHunting(void) 0015B840
  817. CCSBot::IsHurrying(void) 00141560
  818. CCSBot::IsMovingTo(void) 0015B860
  819. CCSBot::IsNearJump(void) 00159924
  820. CCSBot::IsOutnumbered(void) 001413FC
  821. CCSBot::IsPistolEmpty(void) 0016280C
  822. CCSBot::IsPrimaryWeaponEmpty(void) 001627D4
  823. CCSBot::IsRadioCommand(GameEventType) 0015A37C
  824. CCSBot::IsRecognizedEnemyProtectedByShield(void) 00160B48
  825. CCSBot::IsRecognizedEnemyReloading(void) 00160B18
  826. CCSBot::IsRogue(void) 00140B24
  827. CCSBot::IsSafe(void) 001415DC
  828. CCSBot::IsSniper(void) 0016269C
  829. CCSBot::IsSniping(void) 00162760
  830. CCSBot::IsStraightLinePathWalkable(Vector const *) 00156258
  831. CCSBot::IsUsingAWP(void) 001625A0
  832. CCSBot::IsUsingGrenade(void) 00162994
  833. CCSBot::IsUsingKnife(void) 0016292C
  834. CCSBot::IsUsingMachinegun(void) 001627B0
  835. CCSBot::IsUsingPistol(void) 00162954
  836. CCSBot::IsUsingShotgun(void) 00162784
  837. CCSBot::IsUsingSniperRifle(void) 001625F8
  838. CCSBot::IsVisible(CBasePlayer *,bool,uchar *) 0015E6E8
  839. CCSBot::IsVisible(Vector const *,bool) 0015E58C
  840. CCSBot::IsWellPastSafe(void) 00141628
  841. CCSBot::Jump(bool) 00140DE4
  842. CCSBot::Killed(entvars_s *,int) 00140E30
  843. CCSBot::LearnStep(void) 0014D31C
  844. CCSBot::MoveAwayFromPosition(Vector const *) 00153818
  845. CCSBot::MoveTo(Vector const *,RouteType) 0015B8A4
  846. CCSBot::MoveTowardsPosition(Vector const *) 001532D8
  847. CCSBot::NoticeLooseBomb(void) 001410A0
  848. CCSBot::OnEvent(GameEventType,CBaseEntity *,CBaseEntity *) 0014A28C
  849. CCSBot::OnTouchingWeapon(CWeaponBox *) 00162110
  850. CCSBot::OutnumberedCount(void) 0014087C
  851. CCSBot::Panic(CBasePlayer *) 0014033C
  852. CCSBot::PlantBomb(void) 0015B98C
  853. CCSBot::ReloadCheck(void) 00161CF8
  854. CCSBot::RescueHostages(void) 0015B508
  855. CCSBot::ResetStuckMonitor(void) 00154098
  856. CCSBot::ResetValues(void) 0014B9F4
  857. CCSBot::RespondToHelpRequest(CBasePlayer *,uint,float) 00159FDC
  858. CCSBot::RespondToRadioCommands(void) 00159AF4
  859. CCSBot::RoundRespawn(void) 0014C0A0
  860. CCSBot::SendRadioMessage(GameEventType) 0015A1A8
  861. CCSBot::SetAimOffset(float) 00161040
  862. CCSBot::SetDisposition(CCSBot::DispositionType) 00141474
  863. CCSBot::SetEnemy(CBasePlayer *) 00140FF0
  864. CCSBot::SetHidingSpotCheckTimestamp(HidingSpot *) 001412F4
  865. CCSBot::SetLookAt(char const *,Vector const *,PriorityType,float,bool,float) 00160908
  866. CCSBot::SetPathIndex(int) 00159874
  867. CCSBot::SetState(BotState *) 0015B23C
  868. CCSBot::SetupLadderMovement(void) 00154690
  869. CCSBot::ShouldInvestigateNoise(float *) 0014E584
  870. CCSBot::SilencerCheck(void) 00161FEC
  871. CCSBot::SpawnBot(void) 0014BFF0
  872. CCSBot::StartAnalyzeAlphaProcess(void) 0014DE74
  873. CCSBot::StartAnalyzeBetaProcess(void) 0014E4EC
  874. CCSBot::StartLearnProcess(void) 0014D12C
  875. CCSBot::StartNormalProcess(void) 0014E56C
  876. CCSBot::StartSaveProcess(void) 0014E558
  877. CCSBot::StartVoiceFeedback(float) 0015A3B8
  878. CCSBot::StayOnNavMesh(void) 00140180
  879. CCSBot::StopAttacking(void) 0015B128
  880. CCSBot::StopFollowing(void) 0015B4B4
  881. CCSBot::StrafeAwayFromPosition(Vector const *) 001539AC
  882. CCSBot::StuckCheck(void) 00152EAC
  883. CCSBot::TakeDamage(entvars_s *,entvars_s *,float,int) 0013FBCC
  884. CCSBot::ThrowGrenade(Vector const *) 001629CC
  885. CCSBot::TryToHide(CNavArea *,float,float,bool,bool) 0015ACD4
  886. CCSBot::TryToRetreat(void) 0015B618
  887. CCSBot::Update(void) 0015C424
  888. CCSBot::UpdateAimOffset(void) 001624E0
  889. CCSBot::UpdateAnalyzeAlphaProcess(void) 0014DFC0
  890. CCSBot::UpdateAnalyzeBetaProcess(void) 0014E190
  891. CCSBot::UpdateHostageEscortCount(void) 001406F4
  892. CCSBot::UpdateLadderMovement(void) 00154BB8
  893. CCSBot::UpdateLearnProcess(void) 0014E474
  894. CCSBot::UpdateLookAngles(void) 0015DDBC
  895. CCSBot::UpdateLookAround(bool) 0015E9E8
  896. CCSBot::UpdateLookAt(void) 00160860
  897. CCSBot::UpdateLookAtNoise(void) 0014EA7C
  898. CCSBot::UpdatePathMovement(bool) 0015819C
  899. CCSBot::UpdatePeripheralVision(void) 0015E8FC
  900. CCSBot::UpdateReactionQueue(void) 001604EC
  901. CCSBot::UpdateSaveProcess(void) 0014E350
  902. CCSBot::Upkeep(void) 0015BC8C
  903. CCSBot::UseEntity(CBaseEntity *) 0015B544
  904. CCSBot::Walk(void) 00140D8C
  905. CCSBot::Wiggle(void) 00153AC0
  906. CCSBotManager::AddBot(BotProfile const *,BotProfileTeamType) 0015181C
  907. CCSBotManager::AddServerCommand(char const *) 00151E24
  908. CCSBotManager::AddServerCommands(void) 0014F524
  909. CCSBotManager::BotAddCommand(BotProfileTeamType,bool) 00150C80
  910. CCSBotManager::CCSBotManager(void) 0014ED9C
  911. CCSBotManager::ClientCommand(CBasePlayer *,char const *) 00151EF4
  912. CCSBotManager::ClientDisconnect(CBasePlayer *) 0014F8BC
  913. CCSBotManager::GetBombTimeLeft(void) 00152324
  914. CCSBotManager::GetClosestZone(Vector const *) 00152080
  915. CCSBotManager::GetPlayerPriority(CBasePlayer *) 00151BAC
  916. CCSBotManager::GetRadioMessageInterval(GameEventType,int) 00152480
  917. CCSBotManager::GetRadioMessageTimestamp(GameEventType,int) 00152444
  918. CCSBotManager::GetRandomAreaInZone(CCSBotManager::Zone const *) 0015211C
  919. CCSBotManager::GetRandomPositionInZone(CCSBotManager::Zone const *) 00151A74
  920. CCSBotManager::GetZone(Vector const *) 00151FCC
  921. CCSBotManager::IsImportantPlayer(CBasePlayer *) 001523D4
  922. CCSBotManager::IsOnDefense(CBasePlayer const *) 00151D0C
  923. CCSBotManager::IsOnOffense(CBasePlayer const *) 00151D50
  924. CCSBotManager::IsWeaponUseable(CBasePlayerItem *) 0014F3E8
  925. CCSBotManager::MaintainBotQuota(void) 00150F20
  926. CCSBotManager::MonitorBotCVars(void) 00151F34
  927. CCSBotManager::OnEvent(GameEventType,CBaseEntity *,CBaseEntity *) 00152168
  928. CCSBotManager::ResetRadioMessageTimestamps(void) 00152524
  929. CCSBotManager::RestartRound(void) 0014F064
  930. CCSBotManager::ServerActivate(void) 00151D98
  931. CCSBotManager::ServerCommand(char const *) 0014F9A4
  932. CCSBotManager::ServerDeactivate(void) 00151E5C
  933. CCSBotManager::SetLooseBomb(CBaseEntity *) 00152368
  934. CCSBotManager::SetRadioMessageTimestamp(GameEventType,int) 001524D8
  935. CCSBotManager::StartFrame(void) 00151C88
  936. CCSBotManager::ValidateMapData(void) 001511F4
  937. CCSBotManager::m_editCmd 001E00A8
  938. CCSBotManager::m_flNextCVarCheck 001E0110
  939. CCSBotManager::m_isAnalysisRequested 001E00A5
  940. CCSBotManager::m_isLearningMap 001E00A4
  941. CCSBotManager::m_isMapDataLoaded 001E00A6
  942. CCSTutor::AddToEventList(TutorMessageEvent *) 0011C204
  943. CCSTutor::ApplyPersistentDecay(void) 0011BD80
  944. CCSTutor::CCSTutor(void) 001157E0
  945. CCSTutor::CallEventHandler(GameEventType,CBaseEntity *,CBaseEntity *) 0011735C
  946. CCSTutor::CanLocalPlayerBuyStuff(void) 0011E234
  947. CCSTutor::CancelEvent(TutorMessageID) 001169C4
  948. CCSTutor::CheckBuyZoneMessages(void) 0011BA74
  949. CCSTutor::CheckExamineMessages(float) 0011B6E8
  950. CCSTutor::CheckForAllHostagesDead(void) 0011AD10
  951. CCSTutor::CheckForAllHostagesFollowingSomeone(void) 0011AE1C
  952. CCSTutor::CheckForBombViewable(void) 00119F98
  953. CCSTutor::CheckForBombsiteViewable(void) 0011A424
  954. CCSTutor::CheckForContentUpdate(void) 0011BF7C
  955. CCSTutor::CheckForHostageViewable(void) 0011A854
  956. CCSTutor::CheckForInBombZone(void) 0011A724
  957. CCSTutor::CheckForInactiveEvents(float) 0011676C
  958. CCSTutor::CheckForInterruptingMessageEvent(float) 0011BE18
  959. CCSTutor::CheckForLooseDefuserViewable(void) 00119E54
  960. CCSTutor::CheckForLooseWeaponViewable(void) 00119D20
  961. CCSTutor::CheckForNeedToReload(bool) 0011B47C
  962. CCSTutor::CheckForTimeRunningOut(void) 0011AAC0
  963. CCSTutor::CheckForWindowClose(float) 0011BEF8
  964. CCSTutor::CheckHintMessages(float) 0011B1C4
  965. CCSTutor::CheckInGameHintMessages(float) 0011B364
  966. CCSTutor::ClearCurrentEvent(bool,bool) 0011BFF0
  967. CCSTutor::ClearEventList(void) 0011C378
  968. CCSTutor::ComputeDisplayTimesForMessage(void) 0011C424
  969. CCSTutor::ConstructMessageAndDisplay(void) 001171E4
  970. CCSTutor::ConstructRecentDeathsList(TeamName,char *,int,TutorMessageEvent *) 0011BBFC
  971. CCSTutor::CreateAndAddEventToList(TutorMessageID,CBaseEntity *,CBaseEntity *) 0011C240
  972. CCSTutor::CreateTutorMessageEvent(TutorMessageID,CBaseEntity *,CBaseEntity *) 00116B0C
  973. CCSTutor::DeleteEvent(TutorMessageEvent *) 0011C3CC
  974. CCSTutor::DeleteEventFromEventList(TutorMessageEvent *) 0011C2E4
  975. CCSTutor::GetDuplicateMessagesFromEventList(TutorMessageEvent *&,TutorMessageEvent *&) 0011C164
  976. CCSTutor::GetEntityForMessageID(int,CBaseEntity *) 0011B064
  977. CCSTutor::GetNumPlayersAliveOnTeams(int &,int &) 0011E11C
  978. CCSTutor::GetTutorMessageDefinition(int) 0011AF08
  979. CCSTutor::GetTutorMessageUpdateEvent(void) 0011C0DC
  980. CCSTutor::HandleAllHostagesRescued(CBaseEntity *,CBaseEntity *) 00119774
  981. CCSTutor::HandleAutoBuy(CBaseEntity *,CBaseEntity *) 0011C968
  982. CCSTutor::HandleBeingShotAt(CBaseEntity *,CBaseEntity *) 0011CAE4
  983. CCSTutor::HandleBombDefused(CBaseEntity *,CBaseEntity *) 00118DD4
  984. CCSTutor::HandleBombDefusing(CBaseEntity *,CBaseEntity *) 0011CA0C
  985. CCSTutor::HandleBombExploded(CBaseEntity *,CBaseEntity *) 00118FEC
  986. CCSTutor::HandleBombPlanted(CBaseEntity *,CBaseEntity *) 00118C9C
  987. CCSTutor::HandleBuyMenuOpenned(CBaseEntity *,CBaseEntity *) 0011C8C0
  988. CCSTutor::HandleBuyTimeStart(CBaseEntity *,CBaseEntity *) 0011CA00
  989. CCSTutor::HandleCTWin(CBaseEntity *,CBaseEntity *) 0011CD7C
  990. CCSTutor::HandleCareerTaskDone(CBaseEntity *,CBaseEntity *) 00119A6C
  991. CCSTutor::HandleClientCorpseSpawned(CBaseEntity *,CBaseEntity *) 0011C824
  992. CCSTutor::HandleDeathCameraStart(CBaseEntity *,CBaseEntity *) 0011CEC4
  993. CCSTutor::HandleHostageDamaged(CBaseEntity *,CBaseEntity *) 0011CBEC
  994. CCSTutor::HandleHostageKilled(CBaseEntity *,CBaseEntity *) 00119888
  995. CCSTutor::HandleHostageRescued(CBaseEntity *,CBaseEntity *) 001195C4
  996. CCSTutor::HandleHostageUsed(CBaseEntity *,CBaseEntity *) 00119398
  997. CCSTutor::HandleNeedToBuyArmor(CBaseEntity *,CBaseEntity *) 0011DF3C
  998. CCSTutor::HandleNeedToBuyDefuseKit(CBaseEntity *,CBaseEntity *) 0011DFDC
  999. CCSTutor::HandleNeedToBuyGrenade(CBaseEntity *,CBaseEntity *) 0011E07C
  1000. CCSTutor::HandleNeedToBuyPrimaryAmmo(CBaseEntity *,CBaseEntity *) 0011DDFC
  1001. CCSTutor::HandleNeedToBuyPrimaryWeapon(CBaseEntity *,CBaseEntity *) 0011DD5C
  1002. CCSTutor::HandleNeedToBuySecondaryAmmo(CBaseEntity *,CBaseEntity *) 0011DE9C
  1003. CCSTutor::HandleNotBuyingAnything(CBaseEntity *,CBaseEntity *) 0011DCBC
  1004. CCSTutor::HandlePlayerBlindedByFlashbang(CBaseEntity *,CBaseEntity *) 0011C684
  1005. CCSTutor::HandlePlayerDied(CBaseEntity *,CBaseEntity *) 001179B8
  1006. CCSTutor::HandlePlayerLeftBuyZone(CBaseEntity *,CBaseEntity *) 00118B8C
  1007. CCSTutor::HandlePlayerSpawned(CBaseEntity *,CBaseEntity *) 0011C74C
  1008. CCSTutor::HandlePlayerTookDamage(CBaseEntity *,CBaseEntity *) 001189FC
  1009. CCSTutor::HandleRadioAffirmative(CBaseEntity *,CBaseEntity *) 0011D71C
  1010. CCSTutor::HandleRadioCoverMe(CBaseEntity *,CBaseEntity *) 0011CF9C
  1011. CCSTutor::HandleRadioEnemyDown(CBaseEntity *,CBaseEntity *) 0011DC1C
  1012. CCSTutor::HandleRadioEnemySpotted(CBaseEntity *,CBaseEntity *) 0011D7BC
  1013. CCSTutor::HandleRadioFollowMe(CBaseEntity *,CBaseEntity *) 0011D21C
  1014. CCSTutor::HandleRadioGetInPositionAndWait(CBaseEntity *,CBaseEntity *) 0011D53C
  1015. CCSTutor::HandleRadioGetOutOfThere(CBaseEntity *,CBaseEntity *) 0011DADC
  1016. CCSTutor::HandleRadioGoGoGo(CBaseEntity *,CBaseEntity *) 0011D35C
  1017. CCSTutor::HandleRadioHoldThisPosition(CBaseEntity *,CBaseEntity *) 0011D0DC
  1018. CCSTutor::HandleRadioInPosition(CBaseEntity *,CBaseEntity *) 0011D99C
  1019. CCSTutor::HandleRadioNeedBackup(CBaseEntity *,CBaseEntity *) 0011D85C
  1020. CCSTutor::HandleRadioNegative(CBaseEntity *,CBaseEntity *) 0011DB7C
  1021. CCSTutor::HandleRadioRegroupTeam(CBaseEntity *,CBaseEntity *) 0011D17C
  1022. CCSTutor::HandleRadioReportInTeam(CBaseEntity *,CBaseEntity *) 0011D67C
  1023. CCSTutor::HandleRadioReportingIn(CBaseEntity *,CBaseEntity *) 0011DA3C
  1024. CCSTutor::HandleRadioSectorClear(CBaseEntity *,CBaseEntity *) 0011D8FC
  1025. CCSTutor::HandleRadioStickTogetherTeam(CBaseEntity *,CBaseEntity *) 0011D49C
  1026. CCSTutor::HandleRadioStormTheFront(CBaseEntity *,CBaseEntity *) 0011D5DC
  1027. CCSTutor::HandleRadioTakingFire(CBaseEntity *,CBaseEntity *) 0011D2BC
  1028. CCSTutor::HandleRadioTeamFallBack(CBaseEntity *,CBaseEntity *) 0011D3FC
  1029. CCSTutor::HandleRadioYouTakeThePoint(CBaseEntity *,CBaseEntity *) 0011D03C
  1030. CCSTutor::HandleRoundDraw(CBaseEntity *,CBaseEntity *) 0011CCC8
  1031. CCSTutor::HandleRoundStart(CBaseEntity *,CBaseEntity *) 00119100
  1032. CCSTutor::HandleShotFired(Vector,Vector) 00119C04
  1033. CCSTutor::HandleTWin(CBaseEntity *,CBaseEntity *) 0011CE20
  1034. CCSTutor::HandleWeaponFired(CBaseEntity *,CBaseEntity *) 0011C5D0
  1035. CCSTutor::HandleWeaponFiredOnEmpty(CBaseEntity *,CBaseEntity *) 0011786C
  1036. CCSTutor::HandleWeaponReloaded(CBaseEntity *,CBaseEntity *) 0011C62C
  1037. CCSTutor::HasCurrentWindowBeenActiveLongEnough(float) 0011BDE4
  1038. CCSTutor::IsBombMap(void) 0011E2AC
  1039. CCSTutor::IsBombPlantedInBombsite(CBaseEntity *) 0011E1C0
  1040. CCSTutor::IsHostageMap(void) 0011E278
  1041. CCSTutor::LookupHotKey(TutorMessageID,int,wchar_t *,int) 0011C1F8
  1042. CCSTutor::ProcessShownDeathsForEvent(TutorMessageEvent *) 0011C090
  1043. CCSTutor::PurgeMessages(void) 00116FB8
  1044. CCSTutor::ReadTutorMessageFile(void) 00115FFC
  1045. CCSTutor::ResetPlayerDeathInfo(void) 0011E2CC
  1046. CCSTutor::ShouldShowMessageEvent(TutorMessageEvent *,float) 0011640C
  1047. CCSTutor::ShouldUpdateCurrentMessage(TutorMessageID) 0011C50C
  1048. CCSTutor::ShowTutorMessage(TutorMessageEvent *) 0011C564
  1049. CCSTutor::TransferDeathEvents(TutorMessageEvent *,TutorMessageEvent *) 0011E2F8
  1050. CCSTutor::TutorThink(float) 00116554
  1051. CCSTutor::UpdateCurrentMessage(TutorMessageEvent *) 001170CC
  1052. CCSTutor::~CCSTutor(void) 0011594C
  1053. CCSTutorBuyMenuState::CCSTutorBuyMenuState(void) 0011F8E8
  1054. CCSTutorBuyMenuState::CheckForStateTransition(GameEventType,CBaseEntity *,CBaseEntity *) 0011F960
  1055. CCSTutorBuyMenuState::GetStateString(void) 0011F99C
  1056. CCSTutorBuyMenuState::HandleRoundStart(CBaseEntity *,CBaseEntity *) 0011F9C0
  1057. CCSTutorBuyMenuState::~CCSTutorBuyMenuState(void) 0011F928
  1058. CCSTutorStateSystem::CCSTutorStateSystem(void) 0011F478
  1059. CCSTutorStateSystem::ConstructNewState(int) 0011F5F4
  1060. CCSTutorStateSystem::GetCurrentStateString(void) 0011F5B8
  1061. CCSTutorStateSystem::UpdateState(GameEventType,CBaseEntity *,CBaseEntity *) 0011F520
  1062. CCSTutorStateSystem::~CCSTutorStateSystem(void) 0011F4C8
  1063. CCSTutorUndefinedState::CCSTutorUndefinedState(void) 0011F670
  1064. CCSTutorUndefinedState::CheckForStateTransition(GameEventType,CBaseEntity *,CBaseEntity *) 0011F6E8
  1065. CCSTutorUndefinedState::GetStateString(void) 0011F778
  1066. CCSTutorUndefinedState::HandlePlayerSpawned(CBaseEntity *,CBaseEntity *) 0011F724
  1067. CCSTutorUndefinedState::~CCSTutorUndefinedState(void) 0011F6B0
  1068. CCSTutorWaitingForStartState::CCSTutorWaitingForStartState(void) 0011F788
  1069. CCSTutorWaitingForStartState::CheckForStateTransition(GameEventType,CBaseEntity *,CBaseEntity *) 0011F800
  1070. CCSTutorWaitingForStartState::GetStateString(void) 0011F85C
  1071. CCSTutorWaitingForStartState::HandleBuyTimeStart(CBaseEntity *,CBaseEntity *) 0011F8D8
  1072. CCSTutorWaitingForStartState::HandlePlayerSpawned(CBaseEntity *,CBaseEntity *) 0011F884
  1073. CCSTutorWaitingForStartState::~CCSTutorWaitingForStartState(void) 0011F7C8
  1074. CCareerTask::CCareerTask(char const *,GameEventType,char const *,int,bool,bool,int,bool) 00114260
  1075. CCareerTask::NewTask(char const *,GameEventType,char const *,int,bool,bool,int,bool) 001141FC
  1076. CCareerTask::OnEvent(GameEventType,CBasePlayer *,CBasePlayer *) 00113244
  1077. CCareerTask::OnWeaponInjury(int,int,bool,CBasePlayer *) 001130B0
  1078. CCareerTask::OnWeaponKill(int,int,bool,bool,CBasePlayer *,CBasePlayer *) 00112DF0
  1079. CCareerTask::Reset(void) 00112D18
  1080. CCareerTask::SendPartialNotification(void) 001143B4
  1081. CCareerTaskManager::AddTask(char const *,char const *,int,bool,bool,bool) 00113B9C
  1082. CCareerTaskManager::AreAllTasksComplete(void) 00114644
  1083. CCareerTaskManager::CCareerTaskManager(void) 00113A10
  1084. CCareerTaskManager::Create(void) 00114454
  1085. CCareerTaskManager::GetNumRemainingTasks(void) 00114684
  1086. CCareerTaskManager::GetRoundElapsedTime(void) 001146C4
  1087. CCareerTaskManager::HandleDeath(int,CBasePlayer *) 00113F90
  1088. CCareerTaskManager::HandleEnemyInjury(char const *,bool,CBasePlayer *) 00113ED8
  1089. CCareerTaskManager::HandleEnemyKill(bool,char const *,bool,bool,CBasePlayer *,CBasePlayer *) 00113D98
  1090. CCareerTaskManager::HandleEvent(GameEventType,CBasePlayer *,CBasePlayer *) 001144E0
  1091. CCareerTaskManager::HandleWeaponInjury(int,int,bool,CBasePlayer *) 001145E0
  1092. CCareerTaskManager::HandleWeaponKill(int,int,bool,bool,CBasePlayer *,CBasePlayer *) 0011456C
  1093. CCareerTaskManager::LatchRoundEndMessage(void) 001146E8
  1094. CCareerTaskManager::Reset(bool) 00113AC0
  1095. CCareerTaskManager::SetFinishedTaskTime(int) 001144AC
  1096. CCareerTaskManager::UnlatchRoundEndMessage(void) 001146FC
  1097. CChangeLevel::AddTransitionToList(LEVELLIST *,int,char const *,char const *,edict_s *) 000FDDF8
  1098. CChangeLevel::ChangeLevelNow(CBaseEntity *) 000FAD54
  1099. CChangeLevel::ChangeList(LEVELLIST *,int) 000FB138
  1100. CChangeLevel::ExecuteChangeLevel(void) 000FDCEC
  1101. CChangeLevel::FindLandmark(char const *) 000FAC6C
  1102. CChangeLevel::InTransitionVolume(CBaseEntity *,char *) 000FAFD8
  1103. CChangeLevel::KeyValue(KeyValueData_s *) 000FA99C
  1104. CChangeLevel::Restore(CRestore &) 000FDC94
  1105. CChangeLevel::Save(CSave &) 000FDC3C
  1106. CChangeLevel::Spawn(void) 000FAB88
  1107. CChangeLevel::TouchChangeLevel(CBaseEntity *) 000FDD9C
  1108. CChangeLevel::UseChangeLevel(CBaseEntity *,CBaseEntity *,USE_TYPE,float) 000FDD6C
  1109. CChangeLevel::m_SaveData 001D8200
  1110. CClientFog::CClientFog(void) 000FEEF4
  1111. CClientFog::KeyValue(KeyValueData_s *) 000FEF34
  1112. CClientFog::Spawn(void) 000FEFD4
  1113. CCycler::GenericCyclerSpawn(char *,Vector,Vector) 000BA18C
  1114. CCycler::Restore(CRestore &) 000BA75C
  1115. CCycler::Save(CSave &) 000BA704
  1116. CCycler::Spawn(void) 000BA80C
  1117. CCycler::TakeDamage(entvars_s *,entvars_s *,float,int) 000BAA08
  1118. CCycler::Think(void) 000BA91C
  1119. CCycler::Use(CBaseEntity *,CBaseEntity *,USE_TYPE,float) 000BA9C8
  1120. CCycler::m_SaveData 001D1840
  1121. CCyclerProbe::Spawn(void) 000BA0EC
  1122. CCyclerSprite::Animate(float) 000BADD4
  1123. CCyclerSprite::Restart(void) 000BABC0
  1124. CCyclerSprite::Restore(CRestore &) 000BAB68
  1125. CCyclerSprite::Save(CSave &) 000BAB10
  1126. CCyclerSprite::Spawn(void) 000BA2BC
  1127. CCyclerSprite::TakeDamage(entvars_s *,entvars_s *,float,int) 000BAD8C
  1128. CCyclerSprite::Think(void) 000BAC90
  1129. CCyclerSprite::Use(CBaseEntity *,CBaseEntity *,USE_TYPE,float) 000BAD20
  1130. CCyclerSprite::m_SaveData 001D1860
  1131. CDEAGLE::DEAGLEFire(float,float,int) 00123F04
  1132. CDEAGLE::Deploy(void) 00123D18
  1133. CDEAGLE::GetItemInfo(ItemInfo *) 00124370
  1134. CDEAGLE::Precache(void) 00123C3C
  1135. CDEAGLE::PrimaryAttack(void) 00123DF8
  1136. CDEAGLE::Reload(void) 0012442C
  1137. CDEAGLE::SecondaryAttack(void) 001243FC
  1138. CDEAGLE::Spawn(void) 001242E0
  1139. CDEAGLE::WeaponIdle(void) 00124498
  1140. CDeadHEV::KeyValue(KeyValueData_s *) 000EF1D8
  1141. CDeadHEV::Spawn(void) 000EAEC0
  1142. CDeadHEV::m_szPoses 001D59F8
  1143. CDecal::KeyValue(KeyValueData_s *) 00112080
  1144. CDecal::Spawn(void) 00111FC0
  1145. CDecal::StaticDecal(void) 00111250
  1146. CDecal::TriggerDecal(CBaseEntity *,CBaseEntity *,USE_TYPE,float) 00111074
  1147. CELITE::Deploy(void) 00124F00
  1148. CELITE::ELITEFire(float,float,int) 001248AC
  1149. CELITE::GetItemInfo(ItemInfo *) 00124E74
  1150. CELITE::Precache(void) 00124694
  1151. CELITE::PrimaryAttack(void) 001247A0
  1152. CELITE::Reload(void) 00124F80
  1153. CELITE::Spawn(void) 00124DF8
  1154. CELITE::WeaponIdle(void) 00124FEC
  1155. CEnvBeverage::Precache(void) 000AAB00
  1156. CEnvBeverage::Spawn(void) 000AAC24
  1157. CEnvBeverage::Use(CBaseEntity *,CBaseEntity *,USE_TYPE,float) 000AAB70
  1158. CEnvExplosion::KeyValue(KeyValueData_s *) 000ACF24
  1159. CEnvExplosion::Restore(CRestore &) 000ACEA0
  1160. CEnvExplosion::Save(CSave &) 000ACE48
  1161. CEnvExplosion::Smoke(void) 000ACC94
  1162. CEnvExplosion::Spawn(void) 000ACF8C
  1163. CEnvExplosion::Use(CBaseEntity *,CBaseEntity *,USE_TYPE,float) 000AC850
  1164. CEnvExplosion::m_SaveData 001CEF60
  1165. CEnvFunnel::Precache(void) 000AA940
  1166. CEnvFunnel::Spawn(void) 000AAAB4
  1167. CEnvFunnel::Use(CBaseEntity *,CBaseEntity *,USE_TYPE,float) 000AA9AC
  1168. CEnvGlobal::KeyValue(KeyValueData_s *) 00088868
  1169. CEnvGlobal::Restore(CRestore &) 0008AB00
  1170. CEnvGlobal::Save(CSave &) 0008AAA8
  1171. CEnvGlobal::Spawn(void) 0008AB84
  1172. CEnvGlobal::Use(CBaseEntity *,CBaseEntity *,USE_TYPE,float) 0008AC08
  1173. CEnvGlobal::m_SaveData 001CC920
  1174. CEnvLight::KeyValue(KeyValueData_s *) 000BE790
  1175. CEnvLight::Spawn(void) 000BEA18
  1176. CEnvShooter::CreateGib(void) 000AA2B8
  1177. CEnvShooter::KeyValue(KeyValueData_s *) 000A7568
  1178. CEnvShooter::Precache(void) 000AA25C
  1179. CEnvSound::KeyValue(KeyValueData_s *) 000F4E6C
  1180. CEnvSound::Restore(CRestore &) 000F4E14
  1181. CEnvSound::Save(CSave &) 000F4DBC
  1182. CEnvSound::Spawn(void) 000F4F08
  1183. CEnvSound::Think(void) 000F317C
  1184. CEnvSound::m_SaveData 001D71A0
  1185. CEnvSpark::KeyValue(KeyValueData_s *) 0008A998
  1186. CEnvSpark::Precache(void) 0008B7E4
  1187. CEnvSpark::Restore(CRestore &) 0008B734
  1188. CEnvSpark::Save(CSave &) 0008B6DC
  1189. CEnvSpark::SparkStart(CBaseEntity *,CBaseEntity *,USE_TYPE,float) 0008B8D8
  1190. CEnvSpark::SparkStop(CBaseEntity *,CBaseEntity *,USE_TYPE,float) 0008B960
  1191. CEnvSpark::SparkThink(void) 0008B86C
  1192. CEnvSpark::Spawn(void) 0008A888
  1193. CEnvSpark::m_SaveData 001CCA80
  1194. CEscapeZone::EscapeTouch(CBaseEntity *) 000FBB20
  1195. CEscapeZone::Spawn(void) 000FE538
  1196. CFade::KeyValue(KeyValueData_s *) 000A8070
  1197. CFade::Spawn(void) 000AA698
  1198. CFade::Use(CBaseEntity *,CBaseEntity *,USE_TYPE,float) 000AA6D8
  1199. CFamas::Deploy(void) 001357E8
  1200. CFamas::FamasFire(float,float,int,int) 0013512C
  1201. CFamas::GetItemInfo(ItemInfo *) 0013575C
  1202. CFamas::Precache(void) 00134EF8
  1203. CFamas::PrimaryAttack(void) 00134FF8
  1204. CFamas::Reload(void) 00135918
  1205. CFamas::SecondaryAttack(void) 00135880
  1206. CFamas::Spawn(void) 001356D8
  1207. CFamas::WeaponIdle(void) 001359B4
  1208. CFireAndDie::Precache(void) 000FDBA4
  1209. CFireAndDie::Spawn(void) 000FDB24
  1210. CFireAndDie::Think(void) 000FDBD8
  1211. CFiveSeven::Deploy(void) 001252E8
  1212. CFiveSeven::FiveSevenFire(float,float,int) 001254D4
  1213. CFiveSeven::GetItemInfo(ItemInfo *) 00125A58
  1214. CFiveSeven::Precache(void) 0012520C
  1215. CFiveSeven::PrimaryAttack(void) 001253C8
  1216. CFiveSeven::Reload(void) 00125B14
  1217. CFiveSeven::SecondaryAttack(void) 00125AE4
  1218. CFiveSeven::Spawn(void) 001259D4
  1219. CFiveSeven::WeaponIdle(void) 00125880
  1220. CFlashbang::CanDeploy(void) 00126940
  1221. CFlashbang::Deploy(void) 00125CBC
  1222. CFlashbang::GetItemInfo(ItemInfo *) 0012662C
  1223. CFlashbang::Holster(int) 001266B8
  1224. CFlashbang::Precache(void) 001265B4
  1225. CFlashbang::PrimaryAttack(void) 00126738
  1226. CFlashbang::ResetPlayerShieldAnim(void) 001268CC
  1227. CFlashbang::SecondaryAttack(void) 001267F4
  1228. CFlashbang::SetPlayerShieldAnim(void) 00126824
  1229. CFlashbang::ShieldSecondaryFire(int,int) 00125D9C
  1230. CFlashbang::Spawn(void) 00126518
  1231. CFlashbang::WeaponIdle(void) 00125F7C
  1232. CFrictionModifier::ChangeFriction(CBaseEntity *) 000FC9B0
  1233. CFrictionModifier::KeyValue(KeyValueData_s *) 000FC9E0
  1234. CFrictionModifier::Restore(CRestore &) 000FC8DC
  1235. CFrictionModifier::Save(CSave &) 000FC884
  1236. CFrictionModifier::Spawn(void) 000FC934
  1237. CFrictionModifier::m_SaveData 001D8140
  1238. CFuncConveyor::Spawn(void) 00085E84
  1239. CFuncConveyor::UpdateSpeed(float) 00087AA0
  1240. CFuncConveyor::Use(CBaseEntity *,CBaseEntity *,USE_TYPE,float) 00087B38
  1241. CFuncIllusionary::KeyValue(KeyValueData_s *) 00087C10
  1242. CFuncIllusionary::Spawn(void) 00087C9C
  1243. CFuncMonsterClip::Spawn(void) 00087D4C
  1244. CFuncMortarField::FieldUse(CBaseEntity *,CBaseEntity *,USE_TYPE,float) 000C1FA4
  1245. CFuncMortarField::KeyValue(KeyValueData_s *) 000C1E68
  1246. CFuncMortarField::Precache(void) 000C2728
  1247. CFuncMortarField::Restore(CRestore &) 000C2638
  1248. CFuncMortarField::Save(CSave &) 000C25E0
  1249. CFuncMortarField::Spawn(void) 000C2690
  1250. CFuncMortarField::m_SaveData 001D3D20
  1251. CFuncPlat::Blocked(CBaseEntity *) 000D1318
  1252. CFuncPlat::GoDown(void) 000D54B0
  1253. CFuncPlat::GoUp(void) 000D5624
  1254. CFuncPlat::HitBottom(void) 000D5578
  1255. CFuncPlat::HitTop(void) 000D1228
  1256. CFuncPlat::PlatUse(CBaseEntity *,CBaseEntity *,USE_TYPE,float) 000D53EC
  1257. CFuncPlat::Precache(void) 000D5220
  1258. CFuncPlat::Setup(void) 000D0F1C
  1259. CFuncPlat::Spawn(void) 000D5270
  1260. CFuncPlatRot::GoDown(void) 000D1530
  1261. CFuncPlatRot::GoUp(void) 000D1704
  1262. CFuncPlatRot::HitBottom(void) 000D1620
  1263. CFuncPlatRot::HitTop(void) 000D58A8
  1264. CFuncPlatRot::Restore(CRestore &) 000D5790
  1265. CFuncPlatRot::RotMove(Vector &,float) 000D590C
  1266. CFuncPlatRot::Save(CSave &) 000D5718
  1267. CFuncPlatRot::SetupRotation(void) 000D1408
  1268. CFuncPlatRot::Spawn(void) 000D5808
  1269. CFuncPlatRot::m_SaveData 001D4980
  1270. CFuncRotating::Blocked(CBaseEntity *) 00087F24
  1271. CFuncRotating::HurtTouch(CBaseEntity *) 000865DC
  1272. CFuncRotating::KeyValue(KeyValueData_s *) 00085F90
  1273. CFuncRotating::Precache(void) 00086398
  1274. CFuncRotating::RampPitchVol(int) 00086778
  1275. CFuncRotating::Restore(CRestore &) 00087E70
  1276. CFuncRotating::Rotate(void) 00087EF4
  1277. CFuncRotating::RotatingUse(CBaseEntity *,CBaseEntity *,USE_TYPE,float) 00086D34
  1278. CFuncRotating::Save(CSave &) 00087E18
  1279. CFuncRotating::Spawn(void) 00086138
  1280. CFuncRotating::SpinDown(void) 00086B48
  1281. CFuncRotating::SpinUp(void) 000868E0
  1282. CFuncRotating::m_SaveData 001CC140
  1283. CFuncTank::AdjustAnglesForBarrel(Vector &,float) 000B20C8
  1284. CFuncTank::ControllerPostFrame(void) 000B03E4
  1285. CFuncTank::FindTarget(edict_s *) 000B1FDC
  1286. CFuncTank::Fire(Vector const &,Vector const &,entvars_s *) 000B11F0
  1287. CFuncTank::InRange(float) 000B1FE8
  1288. CFuncTank::KeyValue(KeyValueData_s *) 000AFD04
  1289. CFuncTank::OnControls(entvars_s *) 000B0244
  1290. CFuncTank::Precache(void) 000B1E4C
  1291. CFuncTank::Restore(CRestore &) 000B1DF4
  1292. CFuncTank::Save(CSave &) 000B1D9C
  1293. CFuncTank::Spawn(void) 000AFB14
  1294. CFuncTank::StartControl(CBasePlayer *) 000B1EEC
  1295. CFuncTank::StartRotSound(void) 000B2188
  1296. CFuncTank::StopControl(void) 000B0304
  1297. CFuncTank::StopRotSound(void) 000B2208
  1298. CFuncTank::TankTrace(Vector const &,Vector const &,Vector const &,TraceResult &) 000B14BC
  1299. CFuncTank::Think(void) 000B2040
  1300. CFuncTank::TrackTarget(void) 000B07C4
  1301. CFuncTank::Use(CBaseEntity *,CBaseEntity *,USE_TYPE,float) 000B05DC
  1302. CFuncTank::m_SaveData 001CF520
  1303. CFuncTankControls::ObjectCaps(void) 000B2958
  1304. CFuncTankControls::Restore(CRestore &) 000B2904
  1305. CFuncTankControls::Save(CSave &) 000B28AC
  1306. CFuncTankControls::Spawn(void) 000B29BC
  1307. CFuncTankControls::Think(void) 000B1BB8
  1308. CFuncTankControls::Use(CBaseEntity *,CBaseEntity *,USE_TYPE,float) 000B2968
  1309. CFuncTankControls::m_SaveData 001CF6E0
  1310. CFuncTankGun::Fire(Vector const &,Vector const &,entvars_s *) 000B168C
  1311. CFuncTankLaser::Activate(void) 000B23B8
  1312. CFuncTankLaser::Fire(Vector const &,Vector const &,entvars_s *) 000B1A28
  1313. CFuncTankLaser::GetLaser(void) 000B18E4
  1314. CFuncTankLaser::KeyValue(KeyValueData_s *) 000B2420
  1315. CFuncTankLaser::Restore(CRestore &) 000B2340
  1316. CFuncTankLaser::Save(CSave &) 000B22C8
  1317. CFuncTankLaser::Think(void) 000B2494
  1318. CFuncTankLaser::m_SaveData 001CF6C0
  1319. CFuncTankMortar::Fire(Vector const &,Vector const &,entvars_s *) 000B2790
  1320. CFuncTankMortar::KeyValue(KeyValueData_s *) 000B2720
  1321. CFuncTankRocket::Fire(Vector const &,Vector const &,entvars_s *) 000B2624
  1322. CFuncTankRocket::Precache(void) 000B2574
  1323. CFuncTrackAuto::UpdateAutoTargets(int) 000D66CC
  1324. CFuncTrackAuto::Use(CBaseEntity *,CBaseEntity *,USE_TYPE,float) 000D4BC0
  1325. CFuncTrackChange::EvaluateTrain(CPathTrack *) 000D4438
  1326. CFuncTrackChange::Find(void) 000D4084
  1327. CFuncTrackChange::GoDown(void) 000D4738
  1328. CFuncTrackChange::GoUp(void) 000D497C
  1329. CFuncTrackChange::HitBottom(void) 000D6504
  1330. CFuncTrackChange::HitTop(void) 000D65B8
  1331. CFuncTrackChange::KeyValue(KeyValueData_s *) 000D3F90
  1332. CFuncTrackChange::OverrideReset(void) 000D6380
  1333. CFuncTrackChange::Precache(void) 000D6310
  1334. CFuncTrackChange::Restore(CRestore &) 000D6274
  1335. CFuncTrackChange::Save(CSave &) 000D61D8
  1336. CFuncTrackChange::Spawn(void) 000D3E6C
  1337. CFuncTrackChange::Touch(CBaseEntity *) 000D6374
  1338. CFuncTrackChange::UpdateAutoTargets(int) 000D63C0
  1339. CFuncTrackChange::UpdateTrain(Vector &) 000D452C
  1340. CFuncTrackChange::Use(CBaseEntity *,CBaseEntity *,USE_TYPE,float) 000D6424
  1341. CFuncTrackChange::m_SaveData 001D4AA0
  1342. CFuncTrackTrain::Blocked(CBaseEntity *) 000D22D0
  1343. CFuncTrackTrain::DeadEnd(void) 000D3078
  1344. CFuncTrackTrain::Find(void) 000D3338
  1345. CFuncTrackTrain::Instance(edict_s *) 000D6060
  1346. CFuncTrackTrain::KeyValue(KeyValueData_s *) 000D2120
  1347. CFuncTrackTrain::NearestPath(void) 000D3518
  1348. CFuncTrackTrain::Next(void) 000D2924
  1349. CFuncTrackTrain::NextThink(float,int) 000D5E50
  1350. CFuncTrackTrain::OnControls(entvars_s *) 000D31EC
  1351. CFuncTrackTrain::OverrideReset(void) 000D6010
  1352. CFuncTrackTrain::Precache(void) 000D3AE0
  1353. CFuncTrackTrain::Restart(void) 000D39C4
  1354. CFuncTrackTrain::Restore(CRestore &) 000D5DD0
  1355. CFuncTrackTrain::Save(CSave &) 000D5D78
  1356. CFuncTrackTrain::SetControls(entvars_s *) 000D5F44
  1357. CFuncTrackTrain::Spawn(void) 000D378C
  1358. CFuncTrackTrain::StopSound(void) 000D5E84
  1359. CFuncTrackTrain::UpdateSound(void) 000D275C
  1360. CFuncTrackTrain::Use(CBaseEntity *,CBaseEntity *,USE_TYPE,float) 000D2470
  1361. CFuncTrackTrain::m_SaveData 001D49E0
  1362. CFuncTrain::Activate(void) 000D1D5C
  1363. CFuncTrain::Blocked(CBaseEntity *) 000D5B48
  1364. CFuncTrain::KeyValue(KeyValueData_s *) 000D5ADC
  1365. CFuncTrain::Next(void) 000D19EC
  1366. CFuncTrain::OverrideReset(void) 000D2024
  1367. CFuncTrain::Precache(void) 000D5D4C
  1368. CFuncTrain::Restart(void) 000D5C90
  1369. CFuncTrain::Restore(CRestore &) 000D5A64
  1370. CFuncTrain::Save(CSave &) 000D59EC
  1371. CFuncTrain::Spawn(void) 000D1EA8
  1372. CFuncTrain::Use(CBaseEntity *,CBaseEntity *,USE_TYPE,float) 000D5BBC
  1373. CFuncTrain::Wait(void) 000D17F4
  1374. CFuncTrain::m_SaveData 001D49A0
  1375. CFuncTrainControls::Find(void) 000D3C3C
  1376. CFuncTrainControls::Spawn(void) 000D60F0
  1377. CFuncVehicle::Blocked(CBaseEntity *) 00107904
  1378. CFuncVehicle::CheckTurning(void) 001085C4
  1379. CFuncVehicle::Classify(void) 0010B158
  1380. CFuncVehicle::CollisionDetection(void) 001089F8
  1381. CFuncVehicle::DeadEnd(void) 00109FF8
  1382. CFuncVehicle::Find(void) 0010A2B8
  1383. CFuncVehicle::Instance(edict_s *) 0010B0F8
  1384. CFuncVehicle::KeyValue(KeyValueData_s *) 001076E0
  1385. CFuncVehicle::NearestPath(void) 0010A498
  1386. CFuncVehicle::Next(void) 00109480
  1387. CFuncVehicle::NextThink(float,int) 0010AF24
  1388. CFuncVehicle::OnControls(entvars_s *) 0010A16C
  1389. CFuncVehicle::OverrideReset(void) 0010B0A8
  1390. CFuncVehicle::Precache(void) 0010AAD4
  1391. CFuncVehicle::Restart(void) 0010A96C
  1392. CFuncVehicle::Restore(CRestore &) 0010AEA4
  1393. CFuncVehicle::Save(CSave &) 0010AE4C
  1394. CFuncVehicle::SetControls(entvars_s *) 0010AFDC
  1395. CFuncVehicle::Spawn(void) 0010A70C
  1396. CFuncVehicle::StopSound(void) 0010AF58
  1397. CFuncVehicle::TerrainFollowing(void) 001093A0
  1398. CFuncVehicle::UpdateSound(void) 001083D0
  1399. CFuncVehicle::Use(CBaseEntity *,CBaseEntity *,USE_TYPE,float) 00107DEC
  1400. CFuncVehicle::m_SaveData 001DAC40
  1401. CFuncVehicleControls::Find(void) 0010AC1C
  1402. CFuncVehicleControls::Spawn(void) 0010B194
  1403. CFuncWall::Spawn(void) 00087768
  1404. CFuncWall::Use(CBaseEntity *,CBaseEntity *,USE_TYPE,float) 000877F4
  1405. CFuncWallToggle::IsOn(void) 000879B4
  1406. CFuncWallToggle::Spawn(void) 0008788C
  1407. CFuncWallToggle::TurnOff(void) 00087930
  1408. CFuncWallToggle::TurnOn(void) 00087974
  1409. CFuncWallToggle::Use(CBaseEntity *,CBaseEntity *,USE_TYPE,float) 000879D8
  1410. CFuncWeaponCheck::KeyValue(KeyValueData_s *) 000F8D84
  1411. CFuncWeaponCheck::Restore(CRestore &) 000F9400
  1412. CFuncWeaponCheck::Save(CSave &) 000F93A8
  1413. CFuncWeaponCheck::Spawn(void) 000F932C
  1414. CFuncWeaponCheck::Touch(CBaseEntity *) 000F8BB4
  1415. CFuncWeaponCheck::m_SaveData 001D7DA0
  1416. CG3SG1::Deploy(void) 001272C0
  1417. CG3SG1::G3SG1Fire(float,float,int) 00126D88
  1418. CG3SG1::GetItemInfo(ItemInfo *) 00127234
  1419. CG3SG1::GetMaxSpeed(void) 001274B0
  1420. CG3SG1::Precache(void) 00126AB4
  1421. CG3SG1::PrimaryAttack(void) 00126CAC
  1422. CG3SG1::Reload(void) 00127330
  1423. CG3SG1::SecondaryAttack(void) 00126B88
  1424. CG3SG1::Spawn(void) 001271B8
  1425. CG3SG1::WeaponIdle(void) 001273F0
  1426. CGLOCK18::Deploy(void) 00127730
  1427. CGLOCK18::GLOCK18Fire(float,float,int) 00127A60
  1428. CGLOCK18::GetItemInfo(ItemInfo *) 0012809C
  1429. CGLOCK18::Precache(void) 0012760C
  1430. CGLOCK18::PrimaryAttack(void) 0012787C
  1431. CGLOCK18::Reload(void) 001281D4
  1432. CGLOCK18::SecondaryAttack(void) 00128128
  1433. CGLOCK18::Spawn(void) 00127FFC
  1434. CGLOCK18::WeaponIdle(void) 00127E30
  1435. CGalil::Deploy(void) 00136364
  1436. CGalil::GalilFire(float,float,int) 00135D94
  1437. CGalil::GetItemInfo(ItemInfo *) 001362D8
  1438. CGalil::Precache(void) 00135BAC
  1439. CGalil::PrimaryAttack(void) 00135C7C
  1440. CGalil::Reload(void) 001363F0
  1441. CGalil::SecondaryAttack(void) 001363E4
  1442. CGalil::Spawn(void) 00136268
  1443. CGalil::WeaponIdle(void) 0013646C
  1444. CGameCounter::Spawn(void) 000C0700
  1445. CGameCounter::Use(CBaseEntity *,CBaseEntity *,USE_TYPE,float) 000BF6F8
  1446. CGameCounterSet::Use(CBaseEntity *,CBaseEntity *,USE_TYPE,float) 000C07AC
  1447. CGameEnd::Use(CBaseEntity *,CBaseEntity *,USE_TYPE,float) 000BFF60
  1448. CGamePlayerEquip::EquipPlayer(CBaseEntity *) 000C08C4
  1449. CGamePlayerEquip::KeyValue(KeyValueData_s *) 000BF854
  1450. CGamePlayerEquip::Touch(CBaseEntity *) 000C085C
  1451. CGamePlayerEquip::Use(CBaseEntity *,CBaseEntity *,USE_TYPE,float) 000C09AC
  1452. CGamePlayerHurt::Use(CBaseEntity *,CBaseEntity *,USE_TYPE,float) 000C05E0
  1453. CGamePlayerTeam::TargetTeamName(char const *) 000C0AC0
  1454. CGamePlayerTeam::Use(CBaseEntity *,CBaseEntity *,USE_TYPE,float) 000BF974
  1455. CGamePlayerZone::KeyValue(KeyValueData_s *) 000BF3DC
  1456. CGamePlayerZone::Restore(CRestore &) 000C053C
  1457. CGamePlayerZone::Save(CSave &) 000C04C4
  1458. CGamePlayerZone::Use(CBaseEntity *,CBaseEntity *,USE_TYPE,float) 000BF558
  1459. CGamePlayerZone::m_SaveData 001D2EE0
  1460. CGameRules::CanHaveAmmo(CBasePlayer *,char const *,int) 000B3BBC
  1461. CGameRules::CanHavePlayerItem(CBasePlayer *,CBasePlayerItem *) 000B3A18
  1462. CGameRules::GetPlayerSpawnSpot(CBasePlayer *) 000B3918
  1463. CGameRules::RefreshSkillData(void) 000B3AF0
  1464. CGameScore::KeyValue(KeyValueData_s *) 000BFD94
  1465. CGameScore::Spawn(void) 000BFD48
  1466. CGameScore::Use(CBaseEntity *,CBaseEntity *,USE_TYPE,float) 000BFE48
  1467. CGameTeamMaster::IsTriggered(CBaseEntity *) 000C02E0
  1468. CGameTeamMaster::KeyValue(KeyValueData_s *) 000BF2D8
  1469. CGameTeamMaster::TeamID(void) 000C0310
  1470. CGameTeamMaster::TeamMatch(CBaseEntity *) 000C0360
  1471. CGameTeamMaster::Use(CBaseEntity *,CBaseEntity *,USE_TYPE,float) 000C01D8
  1472. CGameTeamSet::Use(CBaseEntity *,CBaseEntity *,USE_TYPE,float) 000C0408
  1473. CGameText::KeyValue(KeyValueData_s *) 000BEFCC
  1474. CGameText::Restore(CRestore &) 000C006C
  1475. CGameText::Save(CSave &) 000BFFF4
  1476. CGameText::Use(CBaseEntity *,CBaseEntity *,USE_TYPE,float) 000C00E4
  1477. CGameText::m_SaveData 001D2ED0
  1478. CGib::BounceGibTouch(CBaseEntity *) 0009CFA8
  1479. CGib::LimitVelocity(void) 0009BA34
  1480. CGib::Spawn(char const *) 0009D340
  1481. CGib::SpawnHeadGib(entvars_s *) 0009BEBC
  1482. CGib::SpawnRandomGibs(entvars_s *,int,int) 0009C2A8
  1483. CGib::SpawnStickyGibs(entvars_s *,Vector,int) 0009BB24
  1484. CGib::StickyGibTouch(CBaseEntity *) 0009D1A0
  1485. CGib::WaitTillLand(void) 0009CE9C
  1486. CGibShooter::CreateGib(void) 000AA168
  1487. CGibShooter::KeyValue(KeyValueData_s *) 000A7028
  1488. CGibShooter::Precache(void) 000AA010
  1489. CGibShooter::Restore(CRestore &) 000A9F8C
  1490. CGibShooter::Save(CSave &) 000A9F34
  1491. CGibShooter::ShootThink(void) 000A7150
  1492. CGibShooter::Spawn(void) 000AA0B0
  1493. CGibShooter::Use(CBaseEntity *,CBaseEntity *,USE_TYPE,float) 000AA06C
  1494. CGibShooter::m_SaveData 001CDDE0
  1495. CGlobalState::CGlobalState(void) 00112150
  1496. CGlobalState::ClearStates(void) 0011253C
  1497. CGlobalState::DumpGlobals(void) 001121F8
  1498. CGlobalState::EntityAdd(uint,uint,GLOBALESTATE) 00112278
  1499. CGlobalState::EntityFromTable(uint) 00112360
  1500. CGlobalState::EntityGetState(uint) 001123C0
  1501. CGlobalState::EntitySetState(uint,GLOBALESTATE) 001122FC
  1502. CGlobalState::EntityUpdate(uint,uint) 001124BC
  1503. CGlobalState::Find(uint) 00112198
  1504. CGlobalState::Reset(void) 0011217C
  1505. CGlobalState::Restore(CRestore &) 00111368
  1506. CGlobalState::Save(CSave &) 00112428
  1507. CGlobalState::m_SaveData 001DB77C
  1508. CGlow::Animate(float) 000A9644
  1509. CGlow::Restore(CRestore &) 000A9588
  1510. CGlow::Save(CSave &) 000A9530
  1511. CGlow::Spawn(void) 000A6CE0
  1512. CGlow::Think(void) 000A95E0
  1513. CGlow::m_SaveData 001CDDA0
  1514. CGraph::AllocNodes(void) 000C2EC0
  1515. CGraph::CheckNODFile(char *) 000C2ECC
  1516. CGraph::FLoadGraph(char *) 000C2EB4
  1517. CGraph::FSetGraphPointers(void) 000C2ED8
  1518. CGraph::FindNearestNode(Vector const &,int) 000C2EEC
  1519. CGraph::InitGraph(void) 000C2EAC
  1520. CGraph::ShowNodeConnections(int) 000C2EE4
  1521. CGrenade::BounceSound(void) 000B6AA0
  1522. CGrenade::BounceTouch(CBaseEntity *) 000B67DC
  1523. CGrenade::C4Think(void) 000B7C38
  1524. CGrenade::C4Touch(CBaseEntity *) 000B8D74
  1525. CGrenade::DangerSoundThink(void) 000B6690
  1526. CGrenade::Detonate(void) 000B5E5C
  1527. CGrenade::Detonate2(void) 000B62FC
  1528. CGrenade::Detonate3(void) 000B63D8
  1529. CGrenade::DetonateUse(CBaseEntity *,CBaseEntity *,USE_TYPE,float) 000B8C34
  1530. CGrenade::Explode(TraceResult *,int) 000B3DF0
  1531. CGrenade::Explode(Vector,Vector) 000B8B7C
  1532. CGrenade::Explode2(TraceResult *,int) 000B4158
  1533. CGrenade::Explode3(TraceResult *,int) 000B4AA0
  1534. CGrenade::ExplodeTouch(CBaseEntity *) 000B64B8
  1535. CGrenade::Killed(entvars_s *,int) 000B8C08
  1536. CGrenade::PreDetonate(void) 000B8C78
  1537. CGrenade::Restore(CRestore &) 000B8DD8
  1538. CGrenade::SG_Detonate(void) 000B5F38
  1539. CGrenade::SG_Explode(TraceResult *,int) 000B500C
  1540. CGrenade::SG_Smoke(void) 000B5BBC
  1541. CGrenade::SG_TumbleThink(void) 000B6D80
  1542. CGrenade::Save(CSave &) 000B8D80
  1543. CGrenade::ShootContact(entvars_s *,Vector,Vector) 000B7074
  1544. CGrenade::ShootSatchelCharge(entvars_s *,Vector,Vector) 000B77A4
  1545. CGrenade::ShootSmokeGrenade(entvars_s *,Vector,Vector,float,ushort) 000B7A78
  1546. CGrenade::ShootTimed(entvars_s *,Vector,Vector,float) 000B7324
  1547. CGrenade::ShootTimed2(entvars_s *,Vector,Vector,float,int,ushort) 000B71A4
  1548. CGrenade::SlideTouch(CBaseEntity *) 000B8CE4
  1549. CGrenade::Smoke(void) 000B5A34
  1550. CGrenade::Smoke2(void) 000B58A8
  1551. CGrenade::Smoke3_A(void) 000B569C
  1552. CGrenade::Smoke3_B(void) 000B5470
  1553. CGrenade::Smoke3_C(void) 000B52A8
  1554. CGrenade::Spawn(void) 000B6F4C
  1555. CGrenade::TumbleThink(void) 000B6BDC
  1556. CGrenade::Use(CBaseEntity *,CBaseEntity *,USE_TYPE,float) 000B74C0
  1557. CGrenade::UseSatchelCharges(entvars_s *,CGrenade::SATCHELCODE) 000B89EC
  1558. CGrenade::m_SaveData 001D1480
  1559. CGunTarget::Activate(void) 000D4E40
  1560. CGunTarget::Next(void) 000D4F1C
  1561. CGunTarget::Restore(CRestore &) 000D6838
  1562. CGunTarget::Save(CSave &) 000D67E0
  1563. CGunTarget::Spawn(void) 000D4D48
  1564. CGunTarget::Start(void) 000D6890
  1565. CGunTarget::Stop(void) 000D68C8
  1566. CGunTarget::TakeDamage(entvars_s *,entvars_s *,float,int) 000D6918
  1567. CGunTarget::Use(CBaseEntity *,CBaseEntity *,USE_TYPE,float) 000D69D8
  1568. CGunTarget::Wait(void) 000D5040
  1569. CGunTarget::m_SaveData 001D4B30
  1570. CHEGrenade::CanDeploy(void) 001290EC
  1571. CHEGrenade::Deploy(void) 001283CC
  1572. CHEGrenade::GetItemInfo(ItemInfo *) 00128DD8
  1573. CHEGrenade::Holster(int) 00128E64
  1574. CHEGrenade::Precache(void) 00128D30
  1575. CHEGrenade::PrimaryAttack(void) 00128EE4
  1576. CHEGrenade::ResetPlayerShieldAnim(void) 00129078
  1577. CHEGrenade::SecondaryAttack(void) 00128FA0
  1578. CHEGrenade::SetPlayerShieldAnim(void) 00128FD0
  1579. CHEGrenade::ShieldSecondaryFire(int,int) 001284AC
  1580. CHEGrenade::Spawn(void) 00128C94
  1581. CHEGrenade::WeaponIdle(void) 0012868C
  1582. CHalfLifeMultiplay::AddToVIPQueue(CBasePlayer *) 000C7C08
  1583. CHalfLifeMultiplay::AllowAutoTargetCrosshair(void) 000CDAD4
  1584. CHalfLifeMultiplay::AmmoShouldRespawn(CBasePlayerAmmo *) 000CDCC4
  1585. CHalfLifeMultiplay::BalanceTeams(void) 000C6B5C
  1586. CHalfLifeMultiplay::CHalfLifeMultiplay(void) 000C3AE8
  1587. CHalfLifeMultiplay::CanHaveItem(CBasePlayer *,CItem *) 000CDC28
  1588. CHalfLifeMultiplay::CanHavePlayerItem(CBasePlayer *,CBasePlayerItem *) 000CDBF8
  1589. CHalfLifeMultiplay::CareerRestart(void) 000C9C68
  1590. CHalfLifeMultiplay::ChangeLevel(void) 000CC6F8
  1591. CHalfLifeMultiplay::CheckMapConditions(void) 000C6D74
  1592. CHalfLifeMultiplay::CheckWinConditions(void) 000C4E60
  1593. CHalfLifeMultiplay::CleanUpMap(void) 000C422C
  1594. CHalfLifeMultiplay::ClientCommand(CBasePlayer *,char const *) 000CD7AC
  1595. CHalfLifeMultiplay::ClientCommand_DeadOrAlive(CBasePlayer *,char const *) 000CD76C
  1596. CHalfLifeMultiplay::ClientConnected(edict_s *,char const *,char const *,char *) 000CD7BC
  1597. CHalfLifeMultiplay::ClientDisconnected(edict_s *) 000CA560
  1598. CHalfLifeMultiplay::ClientUserInfoChanged(CBasePlayer *,char *) 000CE074
  1599. CHalfLifeMultiplay::DeadPlayerAmmo(CBasePlayer *) 000CDD84
  1600. CHalfLifeMultiplay::DeadPlayerWeapons(CBasePlayer *) 000CDD78
  1601. CHalfLifeMultiplay::DeathNotice(CBasePlayer *,entvars_s *,entvars_s *) 000CB1D0
  1602. CHalfLifeMultiplay::DisplayMaps(CBasePlayer *,int) 000CC30C
  1603. CHalfLifeMultiplay::FAllowFlashlight(void) 000CDE88
  1604. CHalfLifeMultiplay::FAllowMonsters(void) 000CDEF4
  1605. CHalfLifeMultiplay::FPlayerCanRespawn(CBasePlayer *) 000CD9E0
  1606. CHalfLifeMultiplay::FPlayerCanTakeDamage(CBasePlayer *,CBaseEntity *) 000CD8A0
  1607. CHalfLifeMultiplay::FShouldSwitchWeapon(CBasePlayer *,CBasePlayerItem *) 000CD5D0
  1608. CHalfLifeMultiplay::FlAmmoRespawnTime(CBasePlayerAmmo *) 000CDCEC
  1609. CHalfLifeMultiplay::FlHEVChargerRechargeTime(void) 000CDD5C
  1610. CHalfLifeMultiplay::FlHealthChargerRechargeTime(void) 000CDD3C
  1611. CHalfLifeMultiplay::FlItemRespawnTime(CItem *) 000CDC64
  1612. CHalfLifeMultiplay::FlPlayerFallDamage(CBasePlayer *) 000CD85C
  1613. CHalfLifeMultiplay::FlPlayerSpawnTime(CBasePlayer *) 000CDAB4
  1614. CHalfLifeMultiplay::FlWeaponRespawnTime(CBasePlayerItem *) 000CDAF8
  1615. CHalfLifeMultiplay::FlWeaponTryRespawn(CBasePlayerItem *) 000CDB20
  1616. CHalfLifeMultiplay::GetNextBestWeapon(CBasePlayer *,CBasePlayerItem *) 000CD674
  1617. CHalfLifeMultiplay::GetPlayerSpawnSpot(CBasePlayer *) 000CDD94
  1618. CHalfLifeMultiplay::GiveC4(void) 000C4654
  1619. CHalfLifeMultiplay::GoToIntermission(void) 000CB83C
  1620. CHalfLifeMultiplay::HasRoundTimeExpired(void) 000CD3B4
  1621. CHalfLifeMultiplay::IPointsForKill(CBasePlayer *,CBasePlayer *) 000CDAE0
  1622. CHalfLifeMultiplay::InitHUD(CBasePlayer *) 000C9D98
  1623. CHalfLifeMultiplay::IsAllowedToSpawn(CBaseEntity *) 000CDCB8
  1624. CHalfLifeMultiplay::IsBombPlanted(void) 000CD454
  1625. CHalfLifeMultiplay::IsCareer(void) 000CCEC8
  1626. CHalfLifeMultiplay::IsCoOp(void) 000CD58C
  1627. CHalfLifeMultiplay::IsDeathmatch(void) 000CD57C
  1628. CHalfLifeMultiplay::IsInCareerRound(void) 000CCE30
  1629. CHalfLifeMultiplay::IsMultiplayer(void) 000CD570
  1630. CHalfLifeMultiplay::IsThereABomb(void) 000CD284
  1631. CHalfLifeMultiplay::IsThereABomber(void) 000C7A08
  1632. CHalfLifeMultiplay::IsVIPQueueEmpty(void) 000C7B34
  1633. CHalfLifeMultiplay::ItemShouldRespawn(CItem *) 000CDC3C
  1634. CHalfLifeMultiplay::MarkLivingPlayersOnTeamAsNotReceivingMoneyNextRound(int) 000CD4B4
  1635. CHalfLifeMultiplay::PickNextVIP(void) 000C7F70
  1636. CHalfLifeMultiplay::PlayerGotAmmo(CBasePlayer *,char *,int) 000CDCB0
  1637. CHalfLifeMultiplay::PlayerGotItem(CBasePlayer *,CItem *) 000CDC34
  1638. CHalfLifeMultiplay::PlayerGotWeapon(CBasePlayer *,CBasePlayerItem *) 000CDAEC
  1639. CHalfLifeMultiplay::PlayerKilled(CBasePlayer *,entvars_s *,entvars_s *) 000CAB30
  1640. CHalfLifeMultiplay::PlayerRelationship(CBasePlayer *,CBaseEntity *) 000CDE0C
  1641. CHalfLifeMultiplay::PlayerSpawn(CBasePlayer *) 000CD91C
  1642. CHalfLifeMultiplay::PlayerThink(CBasePlayer *) 000CA92C
  1643. CHalfLifeMultiplay::ProcessMapVote(CBasePlayer *,int) 000CC530
  1644. CHalfLifeMultiplay::QueueCareerRoundEndMenu(float,int) 000C4AD0
  1645. CHalfLifeMultiplay::RefreshSkillData(void) 000CD0AC
  1646. CHalfLifeMultiplay::RemoveGuns(void) 000CD118
  1647. CHalfLifeMultiplay::ResetAllMapVotes(void) 000CC164
  1648. CHalfLifeMultiplay::ResetCurrentVIP(void) 000C7D78
  1649. CHalfLifeMultiplay::RestartRound(void) 000C6E74
  1650. CHalfLifeMultiplay::SendMOTDToClient(edict_s *) 000CCB50
  1651. CHalfLifeMultiplay::ServerDeactivate(void) 000CCEF4
  1652. CHalfLifeMultiplay::SetCareerMatchLimit(int,int) 000CCE7C
  1653. CHalfLifeMultiplay::StackVIPQueue(void) 000CD344
  1654. CHalfLifeMultiplay::SwapAllPlayers(void) 000C69CC
  1655. CHalfLifeMultiplay::TeamFull(int) 000CD304
  1656. CHalfLifeMultiplay::TeamStacked(int,int) 000C7AB0
  1657. CHalfLifeMultiplay::Think(void) 000C8278
  1658. CHalfLifeMultiplay::UpdateGameMode(CBasePlayer *) 000CD7F4
  1659. CHalfLifeMultiplay::UpdateTeamScores(void) 000CD1C8
  1660. CHalfLifeMultiplay::VecAmmoRespawnSpot(CBasePlayerAmmo *) 000CDD10
  1661. CHalfLifeMultiplay::VecItemRespawnSpot(CItem *) 000CDC88
  1662. CHalfLifeMultiplay::VecWeaponRespawnSpot(CBasePlayerItem *) 000CDBA8
  1663. CHalfLifeMultiplay::WeaponShouldRespawn(CBasePlayerItem *) 000CDBD0
  1664. CHalfLifeRules::AllowAutoTargetCrosshair(void) 000F1938
  1665. CHalfLifeRules::AmmoShouldRespawn(CBasePlayerAmmo *) 000F1A94
  1666. CHalfLifeRules::CHalfLifeRules(void) 000F177C
  1667. CHalfLifeRules::CanHaveItem(CBasePlayer *,CItem *) 000F1A18
  1668. CHalfLifeRules::ClientConnected(edict_s *,char const *,char const *,char *) 000F1844
  1669. CHalfLifeRules::ClientDisconnected(edict_s *) 000F1858
  1670. CHalfLifeRules::DeadPlayerAmmo(CBasePlayer *) 000F1B00
  1671. CHalfLifeRules::DeadPlayerWeapons(CBasePlayer *) 000F1AF4
  1672. CHalfLifeRules::DeathNotice(CBasePlayer *,entvars_s *,entvars_s *) 000F19A8
  1673. CHalfLifeRules::FAllowMonsters(void) 000F1B18
  1674. CHalfLifeRules::FPlayerCanRespawn(CBasePlayer *) 000F1964
  1675. CHalfLifeRules::FShouldSwitchWeapon(CBasePlayer *,CBasePlayerItem *) 000F17F0
  1676. CHalfLifeRules::FlAmmoRespawnTime(CBasePlayerAmmo *) 000F1AA4
  1677. CHalfLifeRules::FlHealthChargerRechargeTime(void) 000F1AE8
  1678. CHalfLifeRules::FlItemRespawnTime(CItem *) 000F1A3C
  1679. CHalfLifeRules::FlPlayerFallDamage(CBasePlayer *) 000F1864
  1680. CHalfLifeRules::FlPlayerSpawnTime(CBasePlayer *) 000F1974
  1681. CHalfLifeRules::FlWeaponRespawnTime(CBasePlayerItem *) 000F19BC
  1682. CHalfLifeRules::FlWeaponTryRespawn(CBasePlayerItem *) 000F19D8
  1683. CHalfLifeRules::GetNextBestWeapon(CBasePlayer *,CBasePlayerItem *) 000F1838
  1684. CHalfLifeRules::GetPlayerSpawnSpot(CBasePlayer *) 000F164C
  1685. CHalfLifeRules::IPointsForKill(CBasePlayer *,CBasePlayer *) 000F1994
  1686. CHalfLifeRules::InitHUD(CBasePlayer *) 000F1850
  1687. CHalfLifeRules::IsAllowedToSpawn(CBaseEntity *) 000F1A80
  1688. CHalfLifeRules::IsCoOp(void) 000F17E0
  1689. CHalfLifeRules::IsDeathmatch(void) 000F17D4
  1690. CHalfLifeRules::IsMultiplayer(void) 000F17C8
  1691. CHalfLifeRules::ItemShouldRespawn(CItem *) 000F1A2C
  1692. CHalfLifeRules::PlayerGotAmmo(CBasePlayer *,char *,int) 000F1A8C
  1693. CHalfLifeRules::PlayerGotItem(CBasePlayer *,CItem *) 000F1A24
  1694. CHalfLifeRules::PlayerGotWeapon(CBasePlayer *,CBasePlayerItem *) 000F19B0
  1695. CHalfLifeRules::PlayerKilled(CBasePlayer *,entvars_s *,entvars_s *) 000F19A0
  1696. CHalfLifeRules::PlayerRelationship(CBasePlayer *,CBaseEntity *) 000F1B0C
  1697. CHalfLifeRules::PlayerSpawn(CBasePlayer *) 000F1898
  1698. CHalfLifeRules::PlayerThink(CBasePlayer *) 000F195C
  1699. CHalfLifeRules::Think(void) 000F17C0
  1700. CHalfLifeRules::VecAmmoRespawnSpot(CBasePlayerAmmo *) 000F1AC0
  1701. CHalfLifeRules::VecItemRespawnSpot(CItem *) 000F1A58
  1702. CHalfLifeRules::VecWeaponRespawnSpot(CBasePlayerItem *) 000F19E4
  1703. CHalfLifeRules::WeaponShouldRespawn(CBasePlayerItem *) 000F1A0C
  1704. CHalfLifeTraining::CHalfLifeTraining(void) 000F8F30
  1705. CHalfLifeTraining::CheckWinConditions(void) 000F8458
  1706. CHalfLifeTraining::FPlayerCanRespawn(CBasePlayer *) 000F90EC
  1707. CHalfLifeTraining::GetPlayerSpawnSpot(CBasePlayer *) 000F7DCC
  1708. CHalfLifeTraining::HostageDied(void) 000F8F94
  1709. CHalfLifeTraining::InitHUD(CBasePlayer *) 000F8F88
  1710. CHalfLifeTraining::IsDeathmatch(void) 000F8F7C
  1711. CHalfLifeTraining::ItemShouldRespawn(CItem *) 000F90E0
  1712. CHalfLifeTraining::PlayerCanBuy(CBasePlayer *) 000F90F8
  1713. CHalfLifeTraining::PlayerKilled(CBasePlayer *,entvars_s *,entvars_s *) 000F9118
  1714. CHalfLifeTraining::PlayerSpawn(CBasePlayer *) 000F8FD8
  1715. CHalfLifeTraining::PlayerThink(CBasePlayer *) 000F7F40
  1716. CHealthKit::MyTouch(CBasePlayer *) 000BB920
  1717. CHealthKit::Precache(void) 000BBDE4
  1718. CHealthKit::Spawn(void) 000BBD88
  1719. CHintMessage::CHintMessage(char const *,bool,CUtlVector<char const *> *,float) 000BC558
  1720. CHintMessage::Send(CBaseEntity &) 000BC718
  1721. CHintMessage::~CHintMessage(void) 000BC688
  1722. CHintMessageQueue::AddMessage(char const *,float,bool,CUtlVector<char const *> *) 000BC750
  1723. CHintMessageQueue::Reset(void) 000BC3A0
  1724. CHintMessageQueue::Update(CBaseEntity &) 000BC460
  1725. CHostage::AnnounceDeath(CBasePlayer *) 0016ACC4
  1726. CHostage::ApplyHostagePenalty(CBasePlayer *) 0016D96C
  1727. CHostage::DoFollow(void) 0016B3F8
  1728. CHostage::GetModifiedDamage(float,int) 0016D834
  1729. CHostage::GiveCTTouchBonus(CBasePlayer *) 0016DA24
  1730. CHostage::IdleThink(void) 00169714
  1731. CHostage::IsOnLadder(void) 0016DB60
  1732. CHostage::MoveToward(Vector const &) 0016B814
  1733. CHostage::NavReady(void) 0016BB44
  1734. CHostage::ObjectCaps(void) 0016DAD8
  1735. CHostage::PlayFollowRescueSound(void) 0016B178
  1736. CHostage::PlayPainSound(void) 0016D8B4
  1737. CHostage::PointAt(Vector const &) 0016DAE8
  1738. CHostage::PreThink(void) 0016C468
  1739. CHostage::Precache(void) 00169588
  1740. CHostage::RePosition(void) 0016A000
  1741. CHostage::Remove(void) 0016D79C
  1742. CHostage::SendHostageEventMsg(void) 0016BEB4
  1743. CHostage::SendHostagePositionMsg(void) 0016BD20
  1744. CHostage::SetActivity(int) 0016D714
  1745. CHostage::SetDeathActivity(void) 0016A650
  1746. CHostage::SetFlinchActivity(void) 0016A5B0
  1747. CHostage::Spawn(void) 001690D0
  1748. CHostage::TakeDamage(entvars_s *,entvars_s *,float,int) 0016A280
  1749. CHostage::Touch(CBaseEntity *) 0016B2AC
  1750. CHostage::Use(CBaseEntity *,CBaseEntity *,USE_TYPE,float) 0016AE58
  1751. CHostage::Wiggle(void) 0016C008
  1752. CHostageImprov::Afraid(void) 001735AC
  1753. CHostageImprov::Agree(void) 00174C84
  1754. CHostageImprov::ApplyForce(Vector) 00174704
  1755. CHostageImprov::CHostageImprov(CBaseEntity *) 0016E574
  1756. CHostageImprov::CanSeeRescueZone(void) 001747AC
  1757. CHostageImprov::Chatter(HostageChatterType,bool) 00173750
  1758. CHostageImprov::CheckForNearbyTerrorists(void) 00174654
  1759. CHostageImprov::ClearFaceTo(void) 001741B8
  1760. CHostageImprov::ClearLookAt(void) 00174174
  1761. CHostageImprov::ClearPath(void) 00173A8C
  1762. CHostageImprov::Crouch(void) 00174E20
  1763. CHostageImprov::CrouchDie(void) 00174C30
  1764. CHostageImprov::DelayedChatter(float,HostageChatterType,bool) 00174A14
  1765. CHostageImprov::Disagree(void) 00174CD8
  1766. CHostageImprov::DiscontinuityJump(float,bool,bool) 0017408C
  1767. CHostageImprov::FaceOutwards(void) 0016F2CC
  1768. CHostageImprov::FaceTo(Vector const &) 00174188
  1769. CHostageImprov::FaceTowards(Vector const &,float) 0016F118
  1770. CHostageImprov::Flinch(Activity) 00174B94
  1771. CHostageImprov::Frighten(CHostageImprov::ScareType) 00173460
  1772. CHostageImprov::GetCentroid(void) 00174354
  1773. CHostageImprov::GetClosestPlayerByTravelDistance(int,float *) 0016FF5C
  1774. CHostageImprov::GetClosestVisiblePlayer(int) 0017328C
  1775. CHostageImprov::GetEyes(void) 00174394
  1776. CHostageImprov::GetFeet(void) 0017433C
  1777. CHostageImprov::GetSimpleGroundHeightWithFloor(Vector const *,float *,Vector *) 00173FF8
  1778. CHostageImprov::GetSpeed(void) 00174264
  1779. CHostageImprov::GetTimeSinceLastInjury(void) 00174820
  1780. CHostageImprov::GetTimeSinceLastNoise(void) 0017486C
  1781. CHostageImprov::GetTimeSinceLastSawPlayer(int) 0017337C
  1782. CHostageImprov::IsAlive(void) 00173F64
  1783. CHostageImprov::IsAnyPlayerLookingAtMe(int,float) 0016FE38
  1784. CHostageImprov::IsAtFaceGoal(void) 00174254
  1785. CHostageImprov::IsAtHome(void) 00174734
  1786. CHostageImprov::IsAtMoveGoal(float) 001741D0
  1787. CHostageImprov::IsFriendInTheWay(CBaseEntity *,Vector const &) 0016F69C
  1788. CHostageImprov::IsFriendInTheWay(Vector const &) 0016F4B8
  1789. CHostageImprov::IsFriendInTheWay(void) 0016F9B0
  1790. CHostageImprov::IsMoving(void) 001743F8
  1791. CHostageImprov::IsOnGround(void) 001743D8
  1792. CHostageImprov::IsPlayerLookingAtMe(CBasePlayer *,float) 0016FC90
  1793. CHostageImprov::IsScared(void) 001748B8
  1794. CHostageImprov::IsTerroristNearby(void) 00174604
  1795. CHostageImprov::IsVisible(Vector const &,bool) 00174448
  1796. CHostageImprov::Jump(void) 0016FB74
  1797. CHostageImprov::LookAt(Vector const &) 00174144
  1798. CHostageImprov::MoveTo(Vector const &) 00173F84
  1799. CHostageImprov::MoveTowards(Vector const &,float) 0016EA9C
  1800. CHostageImprov::OnGameEvent(GameEventType,CBaseEntity *,CBaseEntity *) 00172514
  1801. CHostageImprov::OnMoveToFailure(Vector const &,IImprovEvent::MoveToFailureType) 00174DCC
  1802. CHostageImprov::OnReset(void) 00170120
  1803. CHostageImprov::OnTouch(CBaseEntity *) 001729E4
  1804. CHostageImprov::OnUpdate(float) 00171D5C
  1805. CHostageImprov::OnUpkeep(float) 001745BC
  1806. CHostageImprov::ResetToKnownGoodPosition(void) 00170710
  1807. CHostageImprov::Run(void) 00174280
  1808. CHostageImprov::SetKnownGoodPosition(Vector const &) 001744CC
  1809. CHostageImprov::StandUp(void) 00173D60
  1810. CHostageImprov::StartLadder(CNavLadder const *,NavTraverseType,Vector const *,Vector const *) 001745A4
  1811. CHostageImprov::Stop(void) 001742C0
  1812. CHostageImprov::TrackPath(Vector const &,float) 00170534
  1813. CHostageImprov::TraverseLadder(CNavLadder const *,NavTraverseType,Vector const *,Vector const *,float) 001708A4
  1814. CHostageImprov::UpdateDelayedChatter(void) 00174A8C
  1815. CHostageImprov::UpdateGrenadeReactions(void) 00171AF0
  1816. CHostageImprov::UpdateIdleActivity(Activity,Activity) 001748FC
  1817. CHostageImprov::UpdatePosition(float) 00170DB4
  1818. CHostageImprov::UpdateStationaryAnimation(void) 00174EBC
  1819. CHostageImprov::UpdateVision(void) 00170358
  1820. CHostageImprov::Walk(void) 00174298
  1821. CHostageImprov::Wave(void) 00174D6C
  1822. CHostageImprov::Wiggle(void) 0017384C
  1823. CHostageManager::AddHostage(CHostage *) 0016DCC0
  1824. CHostageManager::CHostageManager(void) 0016DC30
  1825. CHostageManager::IsNearbyHostageJumping(CHostageImprov *) 0016D3B8
  1826. CHostageManager::IsNearbyHostageTalking(CHostageImprov *) 0016D2A4
  1827. CHostageManager::OnEvent(GameEventType,CBaseEntity *,CBaseEntity *) 0016DCF8
  1828. CHostageManager::RestartRound(void) 0016DC70
  1829. CHostageManager::ServerActivate(void) 0016C84C
  1830. CHostageManager::ServerDeactivate(void) 0016DC64
  1831. CHostageRescue::HostageRescueTouch(CBaseEntity *) 000FE490
  1832. CHostageRescue::Spawn(void) 000FE450
  1833. CInfoIntermission::Spawn(void) 000EF5B4
  1834. CInfoIntermission::Think(void) 000EB100
  1835. CItem::ItemTouch(CBaseEntity *) 000BCD84
  1836. CItem::Materialize(void) 000BCFF4
  1837. CItem::Respawn(void) 000BCF50
  1838. CItem::Spawn(void) 000BCCC4
  1839. CItemSoda::CanThink(void) 000A843C
  1840. CItemSoda::CanTouch(CBaseEntity *) 000AACD0
  1841. CItemSoda::Precache(void) 000AAC98
  1842. CItemSoda::Spawn(void) 000A8368
  1843. CKnife::Deploy(void) 00129360
  1844. CKnife::GetItemInfo(ItemInfo *) 0012AC2C
  1845. CKnife::Holster(int) 0012ACA4
  1846. CKnife::Precache(void) 00129254
  1847. CKnife::PrimaryAttack(void) 0012AD40
  1848. CKnife::ResetPlayerShieldAnim(void) 0012AE04
  1849. CKnife::SecondaryAttack(void) 0012AE70
  1850. CKnife::SetPlayerShieldAnim(void) 0012AD6C
  1851. CKnife::ShieldSecondaryFire(int,int) 001296DC
  1852. CKnife::Smack(void) 0012AEC8
  1853. CKnife::Spawn(void) 0012ABB4
  1854. CKnife::Stab(int) 0012A330
  1855. CKnife::Swing(int) 001298A0
  1856. CKnife::SwingAgain(void) 0012AF10
  1857. CKnife::WeaponAnimation(int) 0012ACE0
  1858. CKnife::WeaponIdle(void) 0012AF3C
  1859. CLadder::KeyValue(KeyValueData_s *) 000FDF2C
  1860. CLadder::Precache(void) 000FDF5C
  1861. CLadder::Spawn(void) 000FDFE0
  1862. CLaser::FireAtPoint(TraceResult &) 000A9430
  1863. CLaser::IsOn(void) 000A92B4
  1864. CLaser::KeyValue(KeyValueData_s *) 000A68B8
  1865. CLaser::Precache(void) 000A9240
  1866. CLaser::Restore(CRestore &) 000A91E8
  1867. CLaser::Save(CSave &) 000A9190
  1868. CLaser::Spawn(void) 000A6658
  1869. CLaser::StrikeThink(void) 000A6B24
  1870. CLaser::TurnOff(void) 000A92D8
  1871. CLaser::TurnOn(void) 000A9320
  1872. CLaser::Use(CBaseEntity *,CBaseEntity *,USE_TYPE,float) 000A937C
  1873. CLaser::m_SaveData 001CDD60
  1874. CLight::KeyValue(KeyValueData_s *) 000BE5C4
  1875. CLight::Restart(void) 000BEBD8
  1876. CLight::Restore(CRestore &) 000BEB80
  1877. CLight::Save(CSave &) 000BEB28
  1878. CLight::Spawn(void) 000BE6AC
  1879. CLight::Use(CBaseEntity *,CBaseEntity *,USE_TYPE,float) 000BEC88
  1880. CLight::m_SaveData 001D2CA0
  1881. CLightning::Activate(void) 000A9068
  1882. CLightning::BeamUpdateVars(void) 000A633C
  1883. CLightning::DamageThink(void) 000A5934
  1884. CLightning::KeyValue(KeyValueData_s *) 000A4B50
  1885. CLightning::Precache(void) 000A8FC8
  1886. CLightning::RandomArea(void) 000A5CCC
  1887. CLightning::RandomPoint(Vector &) 000A6130
  1888. CLightning::Restore(CRestore &) 000A8F70
  1889. CLightning::Save(CSave &) 000A8F18
  1890. CLightning::Spawn(void) 000A49A4
  1891. CLightning::StrikeThink(void) 000A5050
  1892. CLightning::StrikeUse(CBaseEntity *,CBaseEntity *,USE_TYPE,float) 000A90BC
  1893. CLightning::ToggleUse(CBaseEntity *,CBaseEntity *,USE_TYPE,float) 000A4E28
  1894. CLightning::Zap(Vector const &,Vector const &) 000A5A1C
  1895. CLightning::m_SaveData 001CDC80
  1896. CLocalNav::AddNode(int,Vector &,int,int,uchar) 00177DE4
  1897. CLocalNav::AddPathNode(int,int,int,int) 00175F10
  1898. CLocalNav::AddPathNodes(int,int) 00177EA8
  1899. CLocalNav::CLocalNav(CHostage *) 00177D10
  1900. CLocalNav::FindDirectPath(Vector &,Vector &,float,int) 00176708
  1901. CLocalNav::FindPath(Vector &,Vector &,float,int) 001762D0
  1902. CLocalNav::GetBestNode(Vector &,Vector &) 001761B8
  1903. CLocalNav::GetFurthestTraversableNode(Vector &,Vector *,int,int) 00177FE0
  1904. CLocalNav::HostagePrethink(void) 0017820C
  1905. CLocalNav::LadderHit(Vector &,Vector &,TraceResult &) 001775C8
  1906. CLocalNav::LadderTraversable(Vector &,Vector &,int,TraceResult &) 0017704C
  1907. CLocalNav::NodeExists(int,int) 00177E60
  1908. CLocalNav::PathClear(Vector &,Vector &,int,TraceResult &) 00178040
  1909. CLocalNav::PathTraversable(Vector &,Vector &,int) 00176960
  1910. CLocalNav::RequestNav(CHostage *) 001780D4
  1911. CLocalNav::Reset(void) 001781AC
  1912. CLocalNav::SetupPathNodes(int,Vector *,int) 00177F74
  1913. CLocalNav::SlopeTraversable(Vector &,Vector &,int,TraceResult &) 00176E18
  1914. CLocalNav::StepJumpable(Vector &,Vector &,int,TraceResult &) 0017738C
  1915. CLocalNav::StepTraversable(Vector &,Vector &,int,TraceResult &) 00177184
  1916. CLocalNav::Think(void) 00177B34
  1917. CLocalNav::flLastThinkTime 001E0840
  1918. CLocalNav::flNextCvarCheck 001E083C
  1919. CLocalNav::hostages 00236780
  1920. CLocalNav::nodeval 001E0838
  1921. CLocalNav::qptr 001E0830
  1922. CLocalNav::queue 002366E0
  1923. CLocalNav::s_flStepSize 001E082C
  1924. CLocalNav::tot_hostages 001E0844
  1925. CLocalNav::tot_inqueue 001E0834
  1926. CLocalNav::~CLocalNav(void) 00177D94
  1927. CM249::Deploy(void) 0012B8FC
  1928. CM249::GetItemInfo(ItemInfo *) 0012B870
  1929. CM249::M249Fire(float,float,int) 0012B30C
  1930. CM249::Precache(void) 0012B140
  1931. CM249::PrimaryAttack(void) 0012B230
  1932. CM249::Reload(void) 0012B980
  1933. CM249::Spawn(void) 0012B7E8
  1934. CM249::WeaponIdle(void) 0012B9FC
  1935. CM3::Deploy(void) 0012C494
  1936. CM3::GetItemInfo(ItemInfo *) 0012C408
  1937. CM3::Precache(void) 0012BBF4
  1938. CM3::PrimaryAttack(void) 0012BCC8
  1939. CM3::Reload(void) 0012C010
  1940. CM3::Spawn(void) 0012C398
  1941. CM3::WeaponIdle(void) 0012C1D4
  1942. CM4A1::Deploy(void) 0012D0EC
  1943. CM4A1::GetItemInfo(ItemInfo *) 0012D060
  1944. CM4A1::GetMaxSpeed(void) 0012D240
  1945. CM4A1::M4A1Fire(float,float,int) 0012C96C
  1946. CM4A1::Precache(void) 0012C638
  1947. CM4A1::PrimaryAttack(void) 0012C834
  1948. CM4A1::Reload(void) 0012D1AC
  1949. CM4A1::SecondaryAttack(void) 0012C748
  1950. CM4A1::Spawn(void) 0012CFD0
  1951. CM4A1::WeaponIdle(void) 0012CEB4
  1952. CMAC10::Deploy(void) 0012DA28
  1953. CMAC10::GetItemInfo(ItemInfo *) 0012D99C
  1954. CMAC10::MAC10Fire(float,float,int) 0012D43C
  1955. CMAC10::Precache(void) 0012D380
  1956. CMAC10::PrimaryAttack(void) 0012DAA8
  1957. CMAC10::Reload(void) 0012DB34
  1958. CMAC10::Spawn(void) 0012D918
  1959. CMAC10::WeaponIdle(void) 0012DBA8
  1960. CMP5N::Deploy(void) 0012E43C
  1961. CMP5N::GetItemInfo(ItemInfo *) 0012E3B0
  1962. CMP5N::MP5NFire(float,float,int) 0012DE70
  1963. CMP5N::Precache(void) 0012DDA0
  1964. CMP5N::PrimaryAttack(void) 0012E4B8
  1965. CMP5N::Reload(void) 0012E544
  1966. CMP5N::Spawn(void) 0012E32C
  1967. CMP5N::WeaponIdle(void) 0012E5B8
  1968. CMemoryPool::AddNewBlob(void) 0016422C
  1969. CMemoryPool::Alloc(uint) 00164090
  1970. CMemoryPool::CMemoryPool(int,int) 00164178
  1971. CMemoryPool::Free(void *) 001642DC
  1972. CMemoryPool::~CMemoryPool(void) 001641D0
  1973. CMessage::KeyValue(KeyValueData_s *) 000A811C
  1974. CMessage::Precache(void) 000AA8F4
  1975. CMessage::Spawn(void) 000AA81C
  1976. CMessage::Use(CBaseEntity *,CBaseEntity *,USE_TYPE,float) 000A8214
  1977. CMomentaryDoor::KeyValue(KeyValueData_s *) 000A3A54
  1978. CMomentaryDoor::Precache(void) 000A38A8
  1979. CMomentaryDoor::Restore(CRestore &) 000A40A0
  1980. CMomentaryDoor::Save(CSave &) 000A4048
  1981. CMomentaryDoor::Spawn(void) 000A369C
  1982. CMomentaryDoor::Use(CBaseEntity *,CBaseEntity *,USE_TYPE,float) 000A3B10
  1983. CMomentaryDoor::m_SaveData 001CD930
  1984. CMomentaryRotButton::KeyValue(KeyValueData_s *) 0008A434
  1985. CMomentaryRotButton::Off(void) 0008B4E0
  1986. CMomentaryRotButton::PlaySound(void) 0008B400
  1987. CMomentaryRotButton::Restore(CRestore &) 0008B37C
  1988. CMomentaryRotButton::Return(void) 0008B580
  1989. CMomentaryRotButton::Save(CSave &) 0008B324
  1990. CMomentaryRotButton::Spawn(void) 0008A1F8
  1991. CMomentaryRotButton::UpdateAllButtons(float,int) 0008A4D8
  1992. CMomentaryRotButton::UpdateSelf(float) 0008A5D0
  1993. CMomentaryRotButton::UpdateSelfReturn(float) 0008B604
  1994. CMomentaryRotButton::UpdateTarget(float) 0008A798
  1995. CMomentaryRotButton::Use(CBaseEntity *,CBaseEntity *,USE_TYPE,float) 0008B460
  1996. CMomentaryRotButton::m_SaveData 001CCA20
  1997. CMortar::MortarExplode(void) 000C2320
  1998. CMortar::Precache(void) 000C2824
  1999. CMortar::Spawn(void) 000C27AC
  2000. CMultiManager::Clone(void) 000FCF18
  2001. CMultiManager::HasTarget(uint) 000FCE9C
  2002. CMultiManager::KeyValue(KeyValueData_s *) 000F9768
  2003. CMultiManager::ManagerThink(void) 000F9A9C
  2004. CMultiManager::ManagerUse(CBaseEntity *,CBaseEntity *,USE_TYPE,float) 000FCFB4
  2005. CMultiManager::Restart(void) 000F993C
  2006. CMultiManager::Restore(CRestore &) 000FCE44
  2007. CMultiManager::Save(CSave &) 000FCDEC
  2008. CMultiManager::Spawn(void) 000F984C
  2009. CMultiManager::m_SaveData 001D81A0
  2010. CMultiSource::IsTriggered(CBaseEntity *) 0008AF2C
  2011. CMultiSource::KeyValue(KeyValueData_s *) 00088940
  2012. CMultiSource::Register(void) 00088A58
  2013. CMultiSource::Restore(CRestore &) 0008AD3C
  2014. CMultiSource::Save(CSave &) 0008ACE4
  2015. CMultiSource::Spawn(void) 0008ADC0
  2016. CMultiSource::Use(CBaseEntity *,CBaseEntity *,USE_TYPE,float) 0008AE2C
  2017. CMultiSource::m_SaveData 001CC960
  2018. CNavArea::AddSpotEncounters(CNavArea const *,NavDirType,CNavArea const *,NavDirType) 001860EC
  2019. CNavArea::AddToOpenList(void) 0018CFC0
  2020. CNavArea::AssignNodes(CNavArea *) 0018C964
  2021. CNavArea::CNavArea(CNavNode *,CNavNode *,CNavNode *,CNavNode *) 0017EFC4
  2022. CNavArea::CNavArea(Vector const *,Vector const *) 0017E85C
  2023. CNavArea::CNavArea(Vector const *,Vector const *,Vector const *,Vector const *) 0017EC34
  2024. CNavArea::CNavArea(void) 0017E534
  2025. CNavArea::ClearSearchLists(void) 0018D174
  2026. CNavArea::ComputeApproachAreas(void) 0018B200
  2027. CNavArea::ComputeClosestPointInPortal(CNavArea const *,NavDirType,Vector const *,Vector *) 00184608
  2028. CNavArea::ComputeDirection(Vector *) 00184860
  2029. CNavArea::ComputeHeightChange(CNavArea const *) 0018C9BC
  2030. CNavArea::ComputeHidingSpots(void) 00185468
  2031. CNavArea::ComputePortal(CNavArea const *,NavDirType,Vector *,float *) 0018CD98
  2032. CNavArea::ComputeSniperSpots(void) 0018D258
  2033. CNavArea::ComputeSpotEncounters(void) 00186B30
  2034. CNavArea::ConnectTo(CNavArea *,NavDirType) 0017F6E0
  2035. CNavArea::Contains(Vector const *) 00183E60
  2036. CNavArea::DecayDanger(void) 0018D318
  2037. CNavArea::Disconnect(CNavArea *) 0018C91C
  2038. CNavArea::Draw(uchar,uchar,uchar,int) 001849AC
  2039. CNavArea::DrawConnectedAreas(void) 00187FB8
  2040. CNavArea::DrawMarkedCorner(NavCornerType,uchar,uchar,uchar,int) 00184FAC
  2041. CNavArea::FinishMerge(CNavArea *) 0017F7CC
  2042. CNavArea::FinishSplitEdit(CNavArea *,NavDirType) 0017FE88
  2043. CNavArea::GetClosestPointOnArea(Vector const *,Vector *) 00184170
  2044. CNavArea::GetCorner(NavCornerType) 0018D1B4
  2045. CNavArea::GetDanger(int) 0018D428
  2046. CNavArea::GetDistanceSquaredToPoint(Vector const *) 00184324
  2047. CNavArea::GetPlayerCount(int,CBasePlayer *) 00187D6C
  2048. CNavArea::GetRandomAdjacentArea(NavDirType) 00184564
  2049. CNavArea::GetSpotEncounter(CNavArea const *,CNavArea const *) 0018D2C0
  2050. CNavArea::GetZ(Vector const *) 0018CBEC
  2051. CNavArea::GetZ(float,float) 0018CCB4
  2052. CNavArea::IncreaseDanger(int,float) 0018D38C
  2053. CNavArea::Initialize(void) 0018C804
  2054. CNavArea::IsConnected(CNavArea const *,NavDirType) 0017FDAC
  2055. CNavArea::IsCoplanar(CNavArea const *) 00183F9C
  2056. CNavArea::IsEdge(NavDirType) 0018CF18
  2057. CNavArea::IsHidingSpotCollision(Vector const *) 0018522C
  2058. CNavArea::IsOverlapping(CNavArea const *) 0018CB30
  2059. CNavArea::IsOverlapping(Vector const *) 0018CAE4
  2060. CNavArea::IsOverlappingX(CNavArea const *) 0018CB84
  2061. CNavArea::IsOverlappingY(CNavArea const *) 0018CBB8
  2062. CNavArea::Load(SteamFile *,uint) 0018FFA0
  2063. CNavArea::MergeAdjacentConnections(CNavArea *) 0017F8A4
  2064. CNavArea::MergeEdit(CNavArea *) 00180864
  2065. CNavArea::OnDestroyNotify(CNavArea *) 0018C8B4
  2066. CNavArea::PostLoad(void) 00190D9C
  2067. CNavArea::RaiseCorner(NavCornerType,int) 0018D518
  2068. CNavArea::RemoveFromOpenList(void) 0018D110
  2069. CNavArea::Save(_IO_FILE *) 0018F7B4
  2070. CNavArea::Save(int,uint) 0018F924
  2071. CNavArea::SpliceEdit(CNavArea *) 00180218
  2072. CNavArea::SplitEdit(bool,float,CNavArea **,CNavArea **) 0017FB00
  2073. CNavArea::Strip(void) 0018CAB4
  2074. CNavArea::UpdateOnOpenList(void) 0018D084
  2075. CNavArea::m_isReset 001E0C60
  2076. CNavArea::m_masterMarker 001E0C58
  2077. CNavArea::m_nextID 001E0C54
  2078. CNavArea::m_openList 001E0C5C
  2079. CNavArea::~CNavArea(void) 0017F398
  2080. CNavAreaGrid::AddNavArea(CNavArea *) 0018BB60
  2081. CNavAreaGrid::CNavAreaGrid(void) 0018D674
  2082. CNavAreaGrid::GetNavArea(Vector const *,float) 0018BFC8
  2083. CNavAreaGrid::GetNavAreaByID(uint) 0018D6B0
  2084. CNavAreaGrid::GetNearestNavArea(Vector const *,bool) 0018C238
  2085. CNavAreaGrid::GetPlace(Vector const *) 0018D6EC
  2086. CNavAreaGrid::Initialize(float,float,float,float) 0018BA04
  2087. CNavAreaGrid::RemoveNavArea(CNavArea *) 0018BDEC
  2088. CNavAreaGrid::Reset(void) 0018B8EC
  2089. CNavAreaGrid::~CNavAreaGrid(void) 0018B824
  2090. CNavNode::CNavNode(Vector const *,Vector const *,CNavNode *) 00192BD4
  2091. CNavNode::ConnectTo(CNavNode *,NavDirType) 00192C6C
  2092. CNavNode::GetNode(Vector const *) 00192A4C
  2093. CNavNode::IsBiLinked(NavDirType) 00192C8C
  2094. CNavNode::IsClosedCell(void) 00192AF4
  2095. CNavNode::m_list 001E0CA0
  2096. CNavNode::m_listLength 001E0CA4
  2097. CNavPath::BuildTrivialPath(Vector const *,Vector const *) 001969EC
  2098. CNavPath::ComputePathPositions(void) 00192D00
  2099. CNavPath::Draw(void) 001935E0
  2100. CNavPath::FindClosestPointOnPath(Vector const *,int,int,Vector *) 00193370
  2101. CNavPath::FindNextOccludedNode(int) 001936E0
  2102. CNavPath::GetLength(void) 00196970
  2103. CNavPath::GetPointAlongPath(float,Vector *) 0019312C
  2104. CNavPath::GetSegmentIndexAlongPath(float) 001932AC
  2105. CNavPath::IsAtEnd(Vector const &) 001968F0
  2106. CNavPath::Optimize(void) 00196AD8
  2107. CNavPathFollower::CNavPathFollower(void) 00196AF0
  2108. CNavPathFollower::FeelerReflexAdjustment(Vector *,float) 00195B78
  2109. CNavPathFollower::FindOurPositionOnPath(Vector *,bool) 00194304
  2110. CNavPathFollower::FindPathPoint(float,Vector *,int *) 00194904
  2111. CNavPathFollower::Reset(void) 00196B40
  2112. CNavPathFollower::Update(float,bool) 00193B70
  2113. CNullEntity::Spawn(void) 000F71A0
  2114. CONSOLE_ECHO(char *,...) 0017D6B4
  2115. CONSOLE_ECHO_LOGGED(char *,...) 0017D700
  2116. CP228::Deploy(void) 0012E88C
  2117. CP228::GetItemInfo(ItemInfo *) 0012F004
  2118. CP228::P228Fire(float,float,int) 0012EA78
  2119. CP228::Precache(void) 0012E7B0
  2120. CP228::PrimaryAttack(void) 0012E96C
  2121. CP228::Reload(void) 0012F0C0
  2122. CP228::SecondaryAttack(void) 0012F090
  2123. CP228::Spawn(void) 0012EF80
  2124. CP228::WeaponIdle(void) 0012EE2C
  2125. CP90::Deploy(void) 0012FA14
  2126. CP90::GetItemInfo(ItemInfo *) 0012F988
  2127. CP90::P90Fire(float,float,int) 0012F430
  2128. CP90::Precache(void) 0012F28C
  2129. CP90::PrimaryAttack(void) 0012F35C
  2130. CP90::Reload(void) 0012FA9C
  2131. CP90::Spawn(void) 0012F8F8
  2132. CP90::WeaponIdle(void) 0012FB10
  2133. CPathCorner::KeyValue(KeyValueData_s *) 000D0364
  2134. CPathCorner::Restore(CRestore &) 000D030C
  2135. CPathCorner::Save(CSave &) 000D02B4
  2136. CPathCorner::Spawn(void) 000D03C8
  2137. CPathCorner::m_SaveData 001D46C0
  2138. CPathTrack::Activate(void) 000D063C
  2139. CPathTrack::GetNext(void) 000D0694
  2140. CPathTrack::GetPrevious(void) 000D06C8
  2141. CPathTrack::Instance(edict_s *) 000D0760
  2142. CPathTrack::KeyValue(KeyValueData_s *) 000D04B0
  2143. CPathTrack::Link(void) 000CF958
  2144. CPathTrack::LookAhead(Vector *,float,int) 000CFBE4
  2145. CPathTrack::Nearest(Vector) 000D00DC
  2146. CPathTrack::Project(CPathTrack *,CPathTrack *,Vector *,float) 000CFAC4
  2147. CPathTrack::Restore(CRestore &) 000D042C
  2148. CPathTrack::Save(CSave &) 000D03D4
  2149. CPathTrack::SetPrevious(CPathTrack *) 000D0700
  2150. CPathTrack::Spawn(void) 000D05C8
  2151. CPathTrack::Use(CBaseEntity *,CBaseEntity *,USE_TYPE,float) 000D0520
  2152. CPathTrack::ValidPath(CPathTrack *,int) 000D066C
  2153. CPathTrack::m_SaveData 001D46E0
  2154. CPendulum::Blocked(CBaseEntity *) 000880B0
  2155. CPendulum::KeyValue(KeyValueData_s *) 00086F40
  2156. CPendulum::PendulumUse(CBaseEntity *,CBaseEntity *,USE_TYPE,float) 000871EC
  2157. CPendulum::Restore(CRestore &) 00087FEC
  2158. CPendulum::RopeTouch(CBaseEntity *) 000880DC
  2159. CPendulum::Save(CSave &) 00087F94
  2160. CPendulum::Spawn(void) 00086FEC
  2161. CPendulum::Stop(void) 00088044
  2162. CPendulum::Swing(void) 0008731C
  2163. CPendulum::Touch(CBaseEntity *) 0008750C
  2164. CPendulum::m_SaveData 001CC1A0
  2165. CPlane::CPlane(void) 000D0998
  2166. CPlane::InitializePlane(Vector const &,Vector const &) 000D09AC
  2167. CPlane::PointInFront(Vector const &) 000D09F0
  2168. CPlatTrigger::SpawnInsideTrigger(CFuncPlat *) 000D10B4
  2169. CPlatTrigger::Touch(CBaseEntity *) 000D5344
  2170. CPointEntity::Spawn(void) 000F7184
  2171. CPreventDefuseTask::CPreventDefuseTask(char const *,GameEventType,char const *,int,bool,bool,int,bool) 001140F0
  2172. CPreventDefuseTask::NewTask(char const *,GameEventType,char const *,int,bool,bool,int,bool) 0011408C
  2173. CPreventDefuseTask::OnEvent(GameEventType,CBasePlayer *,CBasePlayer *) 00114194
  2174. CPreventDefuseTask::Reset(void) 00114160
  2175. CPushable::KeyValue(KeyValueData_s *) 000AEC64
  2176. CPushable::Move(CBaseEntity *,int) 000AEE6C
  2177. CPushable::Precache(void) 000AF644
  2178. CPushable::Restore(CRestore &) 000AF5A0
  2179. CPushable::Save(CSave &) 000AF528
  2180. CPushable::Spawn(void) 000AEB0C
  2181. CPushable::TakeDamage(entvars_s *,entvars_s *,float,int) 000AF83C
  2182. CPushable::Touch(CBaseEntity *) 000AF7DC
  2183. CPushable::Use(CBaseEntity *,CBaseEntity *,USE_TYPE,float) 000AF6A4
  2184. CPushable::m_SaveData 001CF2E0
  2185. CPushable::m_soundNames 001CF300
  2186. CREATE_NAMED_ENTITY(uint) 0008DD20
  2187. CRecharge::KeyValue(KeyValueData_s *) 000B98C0
  2188. CRecharge::Off(void) 000B9F08
  2189. CRecharge::Precache(void) 000B9E44
  2190. CRecharge::Recharge(void) 000B9E9C
  2191. CRecharge::Restore(CRestore &) 000B9CE4
  2192. CRecharge::Save(CSave &) 000B9C8C
  2193. CRecharge::Spawn(void) 000B9D68
  2194. CRecharge::Use(CBaseEntity *,CBaseEntity *,USE_TYPE,float) 000B99B0
  2195. CRecharge::m_SaveData 001D16E0
  2196. CRenderFxManager::Spawn(void) 000FD11C
  2197. CRenderFxManager::Use(CBaseEntity *,CBaseEntity *,USE_TYPE,float) 000F9BC4
  2198. CRestore::BufferCheckZString(char const *) 00107424
  2199. CRestore::BufferPointer(void) 001072F8
  2200. CRestore::BufferReadBytes(char *,int) 00107318
  2201. CRestore::BufferReadHeader(HEADER *) 0010715C
  2202. CRestore::BufferSkipBytes(int) 001073A8
  2203. CRestore::BufferSkipZString(void) 00104AAC
  2204. CRestore::ReadEntVars(char const *,entvars_s *) 0010711C
  2205. CRestore::ReadField(void *,TYPEDESCRIPTION *,int,int,int,char *,void *) 001043D4
  2206. CRestore::ReadFields(char const *,void *,TYPEDESCRIPTION *,int) 0010494C
  2207. CRestore::ReadInt(void) 001071F8
  2208. CRestore::ReadNamedInt(char const *) 00107234
  2209. CRestore::ReadNamedString(char const *) 00107298
  2210. CRestore::ReadShort(void) 001071BC
  2211. CRevertSaved::KeyValue(KeyValueData_s *) 000EAFD8
  2212. CRevertSaved::LoadThink(void) 000EF564
  2213. CRevertSaved::MessageThink(void) 000EF4C8
  2214. CRevertSaved::Restore(CRestore &) 000EF3D0
  2215. CRevertSaved::Save(CSave &) 000EF378
  2216. CRevertSaved::Use(CBaseEntity *,CBaseEntity *,USE_TYPE,float) 000EF428
  2217. CRevertSaved::m_SaveData 001D5A20
  2218. CRotButton::Spawn(void) 00089F94
  2219. CRotDoor::Restart(void) 000A32B0
  2220. CRotDoor::SetToggleState(int) 000A3FAC
  2221. CRotDoor::Spawn(void) 000A3414
  2222. CRuleBrushEntity::Spawn(void) 000BFCA8
  2223. CRuleEntity::CanFireForActivator(CBaseEntity *) 000BFC1C
  2224. CRuleEntity::KeyValue(KeyValueData_s *) 000BFBAC
  2225. CRuleEntity::Restore(CRestore &) 000BFB24
  2226. CRuleEntity::Save(CSave &) 000BFACC
  2227. CRuleEntity::Spawn(void) 000BFB78
  2228. CRuleEntity::m_SaveData 001D2EC0
  2229. CRulePointEntity::Spawn(void) 000BFC5C
  2230. CSCOUT::Deploy(void) 0013045C
  2231. CSCOUT::GetItemInfo(ItemInfo *) 001303D0
  2232. CSCOUT::GetMaxSpeed(void) 00130658
  2233. CSCOUT::Precache(void) 0012FD08
  2234. CSCOUT::PrimaryAttack(void) 0012FF00
  2235. CSCOUT::Reload(void) 00130504
  2236. CSCOUT::SCOUTFire(float,float,int) 0012FFDC
  2237. CSCOUT::SecondaryAttack(void) 0012FDDC
  2238. CSCOUT::Spawn(void) 00130360
  2239. CSCOUT::WeaponIdle(void) 00130598
  2240. CSG550::Deploy(void) 00130FC8
  2241. CSG550::GetItemInfo(ItemInfo *) 00130F3C
  2242. CSG550::GetMaxSpeed(void) 0013119C
  2243. CSG550::Precache(void) 001307B4
  2244. CSG550::PrimaryAttack(void) 001309AC
  2245. CSG550::Reload(void) 0013102C
  2246. CSG550::SG550Fire(float,float,int) 00130AB0
  2247. CSG550::SecondaryAttack(void) 00130888
  2248. CSG550::Spawn(void) 00130EC0
  2249. CSG550::WeaponIdle(void) 001310DC
  2250. CSG552::Deploy(void) 00131AC8
  2251. CSG552::GetItemInfo(ItemInfo *) 00131A3C
  2252. CSG552::GetMaxSpeed(void) 00131D34
  2253. CSG552::Precache(void) 001312F8
  2254. CSG552::PrimaryAttack(void) 001313C8
  2255. CSG552::Reload(void) 00131BC8
  2256. CSG552::SG552Fire(float,float,int) 001314E4
  2257. CSG552::SecondaryAttack(void) 00131B4C
  2258. CSG552::Spawn(void) 001319B4
  2259. CSG552::WeaponIdle(void) 00131C7C
  2260. CSGameState::AllHostagesGone(void) 00163B58
  2261. CSGameState::AreAllHostagesBeingRescued(void) 001634A4
  2262. CSGameState::AreAllHostagesGone(void) 00163AEC
  2263. CSGameState::CSGameState(CCSBot *) 00162A6C
  2264. CSGameState::ClearBombsite(int) 00163AB0
  2265. CSGameState::GetBombPosition(void) 00162B54
  2266. CSGameState::GetNearestFreeHostage(Vector *) 00162CB4
  2267. CSGameState::GetNearestVisibleFreeHostage(void) 001632E4
  2268. CSGameState::GetNextBombsiteToSearch(void) 0016399C
  2269. CSGameState::GetPlantedBombsite(void) 00163924
  2270. CSGameState::GetRandomFreeHostagePosition(void) 00162E94
  2271. CSGameState::InitializeHostageInfo(void) 00162BB4
  2272. CSGameState::IsAtPlantedBombsite(void) 00163948
  2273. CSGameState::IsBombsiteClear(int) 00163ACC
  2274. CSGameState::IsLooseBombLocationKnown(void) 0016384C
  2275. CSGameState::IsPlantedBombLocationKnown(void) 00163908
  2276. CSGameState::IsRoundOver(void) 00163790
  2277. CSGameState::MarkBombsiteAsPlanted(int) 00163A90
  2278. CSGameState::OnEvent(GameEventType,CBaseEntity *,CBaseEntity *) 001636B8
  2279. CSGameState::Reset(void) 001635C4
  2280. CSGameState::SetBombState(CSGameState::BombState) 001637A0
  2281. CSGameState::TimeSinceLastSawBomber(void) 001638C4
  2282. CSGameState::TimeSinceLastSawLooseBomb(void) 00163808
  2283. CSGameState::UpdateBomber(Vector const *) 00163878
  2284. CSGameState::UpdateLooseBomb(Vector const *) 001637BC
  2285. CSGameState::UpdatePlantedBomb(Vector const *) 00163A10
  2286. CSGameState::ValidateHostagePositions(void) 00162FEC
  2287. CSave::BufferData(char const *,int) 001070A0
  2288. CSave::BufferField(char const *,int,char const *) 00106FE0
  2289. CSave::BufferHeader(char const *,int) 00107024
  2290. CSave::BufferString(char *,int) 00106F6C
  2291. CSave::DataEmpty(char const *,int) 00106FB0
  2292. CSave::WriteData(char const *,int,char const *) 001069B8
  2293. CSave::WriteEntVars(char const *,entvars_s *) 00106F2C
  2294. CSave::WriteFields(char const *,void *,TYPEDESCRIPTION *,int) 00103B3C
  2295. CSave::WriteFloat(char const *,float const *,int) 00106A5C
  2296. CSave::WriteFunction(char const *,void **,int) 00106E80
  2297. CSave::WriteInt(char const *,int const *,int) 00106A24
  2298. CSave::WritePositionVector(char const *,Vector const &) 00106D24
  2299. CSave::WritePositionVector(char const *,float const *,int) 00106DA8
  2300. CSave::WriteShort(char const *,short const *,int) 001069F0
  2301. CSave::WriteString(char const *,char const *) 00106B14
  2302. CSave::WriteString(char const *,int const *,int) 00106B8C
  2303. CSave::WriteTime(char const *,float const *,int) 00106A94
  2304. CSave::WriteVector(char const *,Vector const &) 00106CA8
  2305. CSave::WriteVector(char const *,float const *,int) 00106CD8
  2306. CSaveRestoreBuffer::BufferRewind(int) 00106918
  2307. CSaveRestoreBuffer::CSaveRestoreBuffer(saverestore_s *) 0010674C
  2308. CSaveRestoreBuffer::CSaveRestoreBuffer(void) 0010673C
  2309. CSaveRestoreBuffer::EntityFlagsSet(int,int) 001068DC
  2310. CSaveRestoreBuffer::EntityFromIndex(int) 00106898
  2311. CSaveRestoreBuffer::EntityIndex(CBaseEntity *) 00106794
  2312. CSaveRestoreBuffer::EntityIndex(edict_s *) 00106854
  2313. CSaveRestoreBuffer::EntityIndex(entvars_s *) 001067D0
  2314. CSaveRestoreBuffer::EntityIndex(int) 00106810
  2315. CSaveRestoreBuffer::HashString(char const *) 00106970
  2316. CSaveRestoreBuffer::TokenHash(char const *) 00103878
  2317. CSaveRestoreBuffer::~CSaveRestoreBuffer(void) 00106764
  2318. CShake::KeyValue(KeyValueData_s *) 000A7F48
  2319. CShake::Spawn(void) 000AA5BC
  2320. CShake::Use(CBaseEntity *,CBaseEntity *,USE_TYPE,float) 000AA610
  2321. CShower::Spawn(void) 000AC604
  2322. CShower::Think(void) 000ACDC4
  2323. CShower::Touch(CBaseEntity *) 000AC7B8
  2324. CSmokeGrenade::CanDeploy(void) 00132BB8
  2325. CSmokeGrenade::Deploy(void) 00131E90
  2326. CSmokeGrenade::GetItemInfo(ItemInfo *) 001328A4
  2327. CSmokeGrenade::Holster(int) 00132930
  2328. CSmokeGrenade::Precache(void) 0013281C
  2329. CSmokeGrenade::PrimaryAttack(void) 001329B0
  2330. CSmokeGrenade::ResetPlayerShieldAnim(void) 00132B44
  2331. CSmokeGrenade::SecondaryAttack(void) 00132A6C
  2332. CSmokeGrenade::SetPlayerShieldAnim(void) 00132A9C
  2333. CSmokeGrenade::ShieldSecondaryFire(int,int) 00131F70
  2334. CSmokeGrenade::Spawn(void) 00132780
  2335. CSmokeGrenade::WeaponIdle(void) 00132150
  2336. CSound::Clear(void) 000F5F08
  2337. CSound::FIsScent(void) 000F5FBC
  2338. CSound::FIsSound(void) 000F5FA0
  2339. CSound::Reset(void) 000F5F5C
  2340. CSoundEnt::ActiveList(void) 000F62A0
  2341. CSoundEnt::ClientSoundIndex(edict_s *) 000F6390
  2342. CSoundEnt::FreeList(void) 000F62D4
  2343. CSoundEnt::FreeSound(int,int) 000F6030
  2344. CSoundEnt::IAllocSound(void) 000F60AC
  2345. CSoundEnt::ISoundsInList(int) 000F621C
  2346. CSoundEnt::Initialize(void) 000F5D2C
  2347. CSoundEnt::InsertSound(int,Vector const &,int,float) 000F6120
  2348. CSoundEnt::Precache(void) 000F6024
  2349. CSoundEnt::SoundPointerForIndex(int) 000F6308
  2350. CSoundEnt::Spawn(void) 000F5FDC
  2351. CSoundEnt::Think(void) 000F5BF4
  2352. CSpeaker::KeyValue(KeyValueData_s *) 000F58E0
  2353. CSpeaker::Precache(void) 000F57F0
  2354. CSpeaker::Restore(CRestore &) 000F5798
  2355. CSpeaker::Save(CSave &) 000F5740
  2356. CSpeaker::Spawn(void) 000F4870
  2357. CSpeaker::SpeakerThink(void) 000F49C4
  2358. CSpeaker::ToggleUse(CBaseEntity *,CBaseEntity *,USE_TYPE,float) 000F585C
  2359. CSpeaker::m_SaveData 001D71D0
  2360. CSprayCan::Spawn(entvars_s *) 000E5634
  2361. CSprayCan::Think(void) 000E5724
  2362. CSprite::Animate(float) 000A9D08
  2363. CSprite::AnimateThink(void) 000A9B08
  2364. CSprite::AnimateUntilDead(void) 000A9B70
  2365. CSprite::Expand(float,float) 000A9C04
  2366. CSprite::ExpandThink(void) 000A9C68
  2367. CSprite::Precache(void) 000A98E8
  2368. CSprite::Restart(void) 000A986C
  2369. CSprite::Restore(CRestore &) 000A9814
  2370. CSprite::Save(CSave &) 000A97BC
  2371. CSprite::Spawn(void) 000A6F14
  2372. CSprite::SpriteCreate(char const *,Vector const &,int) 000A9A0C
  2373. CSprite::SpriteInit(char const *,Vector const &) 000A99A4
  2374. CSprite::TurnOff(void) 000A9D94
  2375. CSprite::TurnOn(void) 000A9DBC
  2376. CSprite::Use(CBaseEntity *,CBaseEntity *,USE_TYPE,float) 000A9E50
  2377. CSprite::m_SaveData 001CDDC0
  2378. CStripWeapons::Use(CBaseEntity *,CBaseEntity *,USE_TYPE,float) 000EF29C
  2379. CStuckMonitor::CStuckMonitor(void) 00196B78
  2380. CStuckMonitor::Reset(void) 00196BAC
  2381. CStuckMonitor::Update(CImprov *) 001966B8
  2382. CTMP::Deploy(void) 00133390
  2383. CTMP::GetItemInfo(ItemInfo *) 00133304
  2384. CTMP::Precache(void) 00133268
  2385. CTMP::PrimaryAttack(void) 00133418
  2386. CTMP::Reload(void) 001334A4
  2387. CTMP::Spawn(void) 001331D8
  2388. CTMP::TMPFire(float,float,int) 00132D20
  2389. CTMP::WeaponIdle(void) 00133518
  2390. CTalkMonster::g_talkWaitTime 001D3FC0
  2391. CTargetCDAudio::KeyValue(KeyValueData_s *) 000FD5D4
  2392. CTargetCDAudio::Play(void) 000FD6C4
  2393. CTargetCDAudio::Spawn(void) 000FD63C
  2394. CTargetCDAudio::Think(void) 000F9EEC
  2395. CTargetCDAudio::Use(CBaseEntity *,CBaseEntity *,USE_TYPE,float) 000FD698
  2396. CTestEffect::Precache(void) 000AA428
  2397. CTestEffect::Spawn(void) 000AA3F8
  2398. CTestEffect::TestThink(void) 000A7688
  2399. CTestEffect::Use(CBaseEntity *,CBaseEntity *,USE_TYPE,float) 000AA45C
  2400. CTriggerCDAudio::PlayTrack(void) 000FD4B8
  2401. CTriggerCDAudio::Spawn(void) 000FD3B0
  2402. CTriggerCDAudio::Touch(CBaseEntity *) 000FD368
  2403. CTriggerCDAudio::Use(CBaseEntity *,CBaseEntity *,USE_TYPE,float) 000FD3DC
  2404. CTriggerCamera::FollowTarget(void) 000FC214
  2405. CTriggerCamera::KeyValue(KeyValueData_s *) 000FBCC4
  2406. CTriggerCamera::Move(void) 000FC54C
  2407. CTriggerCamera::Restore(CRestore &) 000FED28
  2408. CTriggerCamera::Save(CSave &) 000FECD0
  2409. CTriggerCamera::Spawn(void) 000FED80
  2410. CTriggerCamera::Use(CBaseEntity *,CBaseEntity *,USE_TYPE,float) 000FBDF0
  2411. CTriggerCamera::m_SaveData 001D8260
  2412. CTriggerChangeTarget::KeyValue(KeyValueData_s *) 000FEBB0
  2413. CTriggerChangeTarget::Restore(CRestore &) 000FEB58
  2414. CTriggerChangeTarget::Save(CSave &) 000FEB00
  2415. CTriggerChangeTarget::Spawn(void) 000FEC1C
  2416. CTriggerChangeTarget::Use(CBaseEntity *,CBaseEntity *,USE_TYPE,float) 000FEC28
  2417. CTriggerChangeTarget::m_SaveData 001D8240
  2418. CTriggerCounter::Spawn(void) 000FD9F8
  2419. CTriggerEndSection::EndSectionTouch(CBaseEntity *) 000FE920
  2420. CTriggerEndSection::EndSectionUse(CBaseEntity *,CBaseEntity *,USE_TYPE,float) 000FE804
  2421. CTriggerEndSection::KeyValue(KeyValueData_s *) 000FE9A8
  2422. CTriggerEndSection::Spawn(void) 000FE890
  2423. CTriggerGravity::GravityTouch(CBaseEntity *) 000FEA88
  2424. CTriggerGravity::Spawn(void) 000FEA48
  2425. CTriggerHurt::RadiationThink(void) 000FA08C
  2426. CTriggerHurt::Spawn(void) 000F9FA4
  2427. CTriggerMonsterJump::Spawn(void) 000FD1BC
  2428. CTriggerMonsterJump::Think(void) 000FD254
  2429. CTriggerMonsterJump::Touch(CBaseEntity *) 000FD2A0
  2430. CTriggerMultiple::Spawn(void) 000FD830
  2431. CTriggerOnce::Spawn(void) 000FD8BC
  2432. CTriggerPush::KeyValue(KeyValueData_s *) 000FE078
  2433. CTriggerPush::Spawn(void) 000FE0A8
  2434. CTriggerPush::Touch(CBaseEntity *) 000FB798
  2435. CTriggerRelay::KeyValue(KeyValueData_s *) 000FCCD8
  2436. CTriggerRelay::Restore(CRestore &) 000FCC80
  2437. CTriggerRelay::Save(CSave &) 000FCC28
  2438. CTriggerRelay::Spawn(void) 000FCD68
  2439. CTriggerRelay::Use(CBaseEntity *,CBaseEntity *,USE_TYPE,float) 000FCD74
  2440. CTriggerRelay::m_SaveData 001D8180
  2441. CTriggerSave::SaveTouch(CBaseEntity *) 000FE750
  2442. CTriggerSave::Spawn(void) 000FE6E0
  2443. CTriggerTeleport::Spawn(void) 000FE1B4
  2444. CTriggerVolume::Spawn(void) 000FDA74
  2445. CUMP45::Deploy(void) 00133DB0
  2446. CUMP45::GetItemInfo(ItemInfo *) 00133D24
  2447. CUMP45::Precache(void) 00133710
  2448. CUMP45::PrimaryAttack(void) 00133E2C
  2449. CUMP45::Reload(void) 00133EB8
  2450. CUMP45::Spawn(void) 00133CA0
  2451. CUMP45::UMP45Fire(float,float,int) 001337CC
  2452. CUMP45::WeaponIdle(void) 00133F2C
  2453. CUSP::Deploy(void) 00134244
  2454. CUSP::GetItemInfo(ItemInfo *) 00134C88
  2455. CUSP::Precache(void) 00134124
  2456. CUSP::PrimaryAttack(void) 0013446C
  2457. CUSP::Reload(void) 00134D14
  2458. CUSP::SecondaryAttack(void) 00134360
  2459. CUSP::Spawn(void) 00134C04
  2460. CUSP::USPFire(float,float,int) 00134658
  2461. CUSP::WeaponIdle(void) 00134A84
  2462. CUtlSymbol::CUtlSymbol(char const *) 0016451C
  2463. CUtlSymbol::CurrTable(void) 001644BC
  2464. CUtlSymbol::Initialize(void) 00164464
  2465. CUtlSymbol::String(void) 001645A4
  2466. CUtlSymbol::__eq(char const *) 0016461C
  2467. CUtlSymbol::s_pSymbolTable 001E0180
  2468. CUtlSymbolTable::AddString(char const *) 001642FC
  2469. CUtlSymbolTable::CUtlSymbolTable(int,int,bool) 00164784
  2470. CUtlSymbolTable::Find(char const *) 00164850
  2471. CUtlSymbolTable::RemoveAll(void) 001648F0
  2472. CUtlSymbolTable::String(CUtlSymbol) 001648AC
  2473. CUtlSymbolTable::SymLess(uint const &,uint const &) 001646B4
  2474. CUtlSymbolTable::SymLessi(uint const &,uint const &) 0016471C
  2475. CUtlSymbolTable::~CUtlSymbolTable(void) 001647F0
  2476. CVIP_SafetyZone::Spawn(void) 000FE5A4
  2477. CVIP_SafetyZone::VIP_SafetyTouch(CBaseEntity *) 000FE5E4
  2478. CVoiceGameMgr::CVoiceGameMgr(void) 0013F55C
  2479. CVoiceGameMgr::ClientCommand(CBasePlayer *,char const *) 0013EEF8
  2480. CVoiceGameMgr::ClientConnected(edict_s *) 0013ED50
  2481. CVoiceGameMgr::Init(IVoiceGameMgrHelper *,int) 0013F5D4
  2482. CVoiceGameMgr::PlayerHasBlockedPlayer(CBasePlayer *,CBasePlayer *) 0013EE44
  2483. CVoiceGameMgr::SetHelper(IVoiceGameMgrHelper *) 0013F6AC
  2484. CVoiceGameMgr::Update(double) 0013F6C0
  2485. CVoiceGameMgr::UpdateMasks(void) 0013F13C
  2486. CVoiceGameMgr::~CVoiceGameMgr(void) 0013F598
  2487. CWShield::Spawn(void) 000EDFCC
  2488. CWShield::Touch(CBaseEntity *) 000DE508
  2489. CWallHealth::KeyValue(KeyValueData_s *) 000BBA4C
  2490. CWallHealth::Off(void) 000BC0D8
  2491. CWallHealth::Precache(void) 000BBFE0
  2492. CWallHealth::Recharge(void) 000BC038
  2493. CWallHealth::Restore(CRestore &) 000BBE80
  2494. CWallHealth::Save(CSave &) 000BBE28
  2495. CWallHealth::Spawn(void) 000BBF04
  2496. CWallHealth::Use(CBaseEntity *,CBaseEntity *,USE_TYPE,float) 000BBB3C
  2497. CWallHealth::m_SaveData 001D2040
  2498. CWeaponBox::GiveAmmo(int,char *,int,int *) 0010FDE4
  2499. CWeaponBox::HasWeapon(CBasePlayerItem *) 0010FF04
  2500. CWeaponBox::IsEmpty(void) 0010FF8C
  2501. CWeaponBox::KeyValue(KeyValueData_s *) 0010FBC4
  2502. CWeaponBox::Kill(void) 0010FCD8
  2503. CWeaponBox::PackAmmo(int,int) 0010FD5C
  2504. CWeaponBox::PackWeapon(CBasePlayerItem *) 0010E520
  2505. CWeaponBox::Precache(void) 0010FB90
  2506. CWeaponBox::Restore(CRestore &) 0010FB38
  2507. CWeaponBox::Save(CSave &) 0010FAE0
  2508. CWeaponBox::SetObjectCollisionBox(void) 0010E664
  2509. CWeaponBox::Spawn(void) 0010FC58
  2510. CWeaponBox::Touch(CBaseEntity *) 0010DE08
  2511. CWeaponBox::m_SaveData 001DAFE0
  2512. CWeaponCycler::Deploy(void) 000BAE5C
  2513. CWeaponCycler::Holster(int) 000BAED0
  2514. CWeaponCycler::PrimaryAttack(void) 000BAF0C
  2515. CWeaponCycler::SecondaryAttack(void) 000BAF64
  2516. CWeaponCycler::Spawn(void) 000BA3F4
  2517. CWeather::Spawn(void) 000FEEC8
  2518. CWorld::KeyValue(KeyValueData_s *) 00111C60
  2519. CWorld::Precache(void) 0011163C
  2520. CWorld::Spawn(void) 001114B8
  2521. CWorldItem::KeyValue(KeyValueData_s *) 000BCEE8
  2522. CWorldItem::Spawn(void) 000BCBD4
  2523. CWreckage::Precache(void) 000BB210
  2524. CWreckage::Restore(CRestore &) 000BB09C
  2525. CWreckage::Save(CSave &) 000BB044
  2526. CWreckage::Spawn(void) 000BB120
  2527. CWreckage::Think(void) 000BA4F4
  2528. CWreckage::m_SaveData 001D1890
  2529. CXM1014::Deploy(void) 00136FB0
  2530. CXM1014::GetItemInfo(ItemInfo *) 00136F24
  2531. CXM1014::Precache(void) 00136E70
  2532. CXM1014::PrimaryAttack(void) 00136664
  2533. CXM1014::Reload(void) 001369D8
  2534. CXM1014::Spawn(void) 00136E00
  2535. CXM1014::WeaponIdle(void) 00136C3C
  2536. CanAttack(float,float,int) 0010EFC4
  2537. CanBuyThis(CBasePlayer *,int) 00090BE0
  2538. CanBuyWeaponByMaptype(int,WeaponIdType,bool) 0011FB00
  2539. CaseInsensitiveHash(char const *,int) 0008DCD8
  2540. CheckEntityRecentlyInPVS(int,int,float) 0009B294
  2541. CheckPlayerPVSLeafChanged(edict_s *,int) 0009B1E0
  2542. CheckStartMoney(void) 0009ACF8
  2543. ClassifySniperSpot(HidingSpot *) 00185D70
  2544. CleanupApproachAreaAnalysisPrep(void) 0018CA28
  2545. ClearBodyQue(void) 00112144
  2546. ClearMultiDamage(void) 0010E728
  2547. ClientCommand(edict_s *) 0009436C
  2548. ClientConnect(edict_s *,char const *,char const *,char *) 0009AB1C
  2549. ClientDisconnect(edict_s *) 0008F00C
  2550. ClientKill(edict_s *) 0008F190
  2551. ClientPrecache(void) 0009731C
  2552. ClientPrint(entvars_s *,int,char const *,char const *,char const *,char const *,char const *) 001059D8
  2553. ClientPutInServer(edict_s *) 0008FA5C
  2554. ClientUserInfoChanged(edict_s *,char *) 00096DE0
  2555. CmdEnd(edict_s const *) 0009A944
  2556. CmdStart(edict_s const *,usercmd_s const *,uint) 0009B5F0
  2557. ConcatTransforms(float *[3],float *[3],float *[3]) 00082B60
  2558. ConnectGeneratedAreas(void) 00180CE4
  2559. ConnectionlessPacket(netadr_s const *,char const *,char *,int *) 0009B668
  2560. CopyToBodyQue(entvars_s *) 0011213C
  2561. CountPlayers(void) 000CE014
  2562. CountPlayersInServer(void) 00093A8C
  2563. CountTeamPlayers 0008F66C
  2564. CountTeams 0008F3B8
  2565. CreateBaseline(int,int,entity_state_s *,edict_s *,int,Vector,Vector) 0009B2EC
  2566. CreateInstancedBaselines(void) 0009B680
  2567. CrossProduct 0013DF78
  2568. CurrentWeaponSatisfies(CBasePlayerWeapon *,int,int) 000F011C
  2569. Custom_Encode(delta_s *,uchar const *,uchar const *) 0009A11C
  2570. Custom_Entity_FieldInit(delta_s *) 00099FF8
  2571. DamageDecal(CBaseEntity *,int) 0010E87C
  2572. DecalGunshot(TraceResult *,int,bool,entvars_s *,bool) 0010E8C8
  2573. DefuseBombState::OnEnter(CCSBot *) 00198F10
  2574. DefuseBombState::OnExit(CCSBot *) 00198FBC
  2575. DefuseBombState::OnUpdate(CCSBot *) 00198E0C
  2576. DelayedUse 000F76AC
  2577. DestroyHidingSpots(void) 0017E1F4
  2578. DestroyLadders(void) 00180B1C
  2579. DestroyMapCycle(mapcycle_s *) 000CDF3C
  2580. DestroyNavigationMap(void) 00180BC8
  2581. DispatchBlocked(edict_s *,edict_s *) 0008E00C
  2582. DispatchKeyValue(edict_s *,KeyValueData_s *) 0008DE50
  2583. DispatchObjectCollsionBox(edict_s *) 0008E05C
  2584. DispatchRestore(edict_s *,saverestore_s *,int) 0008CE48
  2585. DispatchSave(edict_s *,saverestore_s *) 0008CC58
  2586. DispatchSpawn(edict_s *) 0008CAB4
  2587. DispatchThink(edict_s *) 0008DF90
  2588. DispatchTouch(edict_s *,edict_s *) 0008DEB8
  2589. DispatchUse(edict_s *,edict_s *) 0008DF30
  2590. Distance 0013E264
  2591. DoSpark(entvars_s *,Vector const &) 000897B4
  2592. DrawDanger(void) 001870AC
  2593. DrawHidingSpots(CNavArea const *) 00187EB4
  2594. DropPrimary(CBasePlayer *) 0009AD94
  2595. EHANDLE::Get(void) 0008E16C
  2596. EHANDLE::Set(edict_s *) 0008E18C
  2597. EHANDLE::__as(CBaseEntity *) 0008E1D4
  2598. EHANDLE::__rf(void) 0008E238
  2599. EHANDLE::operator CBaseEntity *(void) 0008E1A8
  2600. EHANDLE::operator int(void) 0008E20C
  2601. EMIT_GROUPID_SUIT(edict_s *,int) 000F5530
  2602. EMIT_GROUPNAME_SUIT(edict_s *,char const *) 000F3D60
  2603. EMIT_SOUND_DYN(edict_s *,int,char const *,float,float,int,int) 000F5408
  2604. EMIT_SOUND_SUIT(edict_s *,char const *) 000F3BCC
  2605. EditNavAreas(NavEditCmdType) 0018884C
  2606. EditNavAreasReset(void) 0018D4C8
  2607. EjectBrass(Vector const &,Vector const &,Vector const &,float,int,int,int) 0010B540
  2608. EjectBrass2(Vector const &,Vector const &,float,int,int,entvars_s *) 0010E8D4
  2609. EmptyEntityHashTable(void) 0008C2A4
  2610. EndRoundMessage(char const *,int) 000C36C4
  2611. EntSelectSpawnPoint(CBaseEntity *) 000E339C
  2612. EntityFromUserID(int) 000939B8
  2613. Entity_Encode(delta_s *,uchar const *,uchar const *) 00099C70
  2614. Entity_FieldInit(delta_s *) 00099BA8
  2615. EntvarsKeyvalue(entvars_s *,KeyValueData_s *) 0010396C
  2616. EscapeFromBombState::OnEnter(CCSBot *) 001990A8
  2617. EscapeFromBombState::OnExit(CCSBot *) 001991AC
  2618. EscapeFromBombState::OnUpdate(CCSBot *) 00199110
  2619. ExplosionCreate(Vector const &,Vector const &,edict_s *,int,int) 000AD024
  2620. ExtractBbox(void *,int,float *,float *) 00085844
  2621. ExtractCommandString(char *,char *) 000CC04C
  2622. FBoxVisible(entvars_s *,entvars_s *,Vector &,float) 000B8FD0
  2623. FEntIsVisible(entvars_s *,entvars_s *) 000F70C4
  2624. FEnvSoundInRange(entvars_s *,entvars_s *,float *) 000F3018
  2625. FetchBombState::OnEnter(CCSBot *) 001995AC
  2626. FetchBombState::OnUpdate(CCSBot *) 001994C0
  2627. FindEntityForward(CBaseEntity *) 000E59A4
  2628. FindGlobalEntity(uint,uint) 0008CD70
  2629. FindHullIntersection(Vector const &,TraceResult &,float *,float *,edict_s *) 0012947C
  2630. FindNearbyHidingSpot(CBaseEntity *,Vector const *,CNavArea *,float,bool,bool) 001874A8
  2631. FindNearbyRetreatSpot(CBaseEntity *,Vector const *,CNavArea *,float,int,bool) 00187BC4
  2632. FindNearbyRetreatSpot(CCSBot *,float) 00141824
  2633. FindRandomHidingSpot(CBaseEntity *,uint,bool) 00187714
  2634. FindTransition(void *,int,int,int *) 00081EE4
  2635. FindZombieSpawn(CBaseEntity *,bool) 000EE654
  2636. FireTargets(char const *,CBaseEntity *,CBaseEntity *,USE_TYPE,float) 000F6744
  2637. FixPlayerCrouchStuck(edict_s *) 000EE3C0
  2638. FollowState::ComputeLeaderMotionState(float) 0019963C
  2639. FollowState::OnEnter(CCSBot *) 00199FF0
  2640. FollowState::OnExit(CCSBot *) 0019A0D0
  2641. FollowState::OnUpdate(CCSBot *) 00199738
  2642. GameDLLInit(void) 000B3240
  2643. GameEventName 001E0A80
  2644. GenerateNavigationAreaMesh(void) 00183C54
  2645. GetAnimationEvent(void *,entvars_s *,MonsterEvent_t *,float,float,int) 00081A18
  2646. GetBodygroup(void *,entvars_s *,int) 00085B4C
  2647. GetBotFollowCount(CBasePlayer *) 0013FAAC
  2648. GetBspFilename(char const *) 001926B8
  2649. GetBuyStringForWeaponClass(int) 000EFD90
  2650. GetEntityAPI 0008CA04
  2651. GetEntityAPI2(DLL_FUNCTIONS *,int *) 0008DDB4
  2652. GetEyePosition(void *,float *) 00085900
  2653. GetForceCamera(void) 000CF828
  2654. GetGameDescription(void) 0009AFE0
  2655. GetGroundHeight(Vector const *,float *,Vector *) 0018AF08
  2656. GetHidingSpotByID(uint) 0018C7AC
  2657. GetHullBounds(int,float *,float *) 0009A9F8
  2658. GetMapCount(void) 000CC228
  2659. GetMarkedArea(void) 0018D4A8
  2660. GetNewDLLFunctions 0008DE04
  2661. GetPlayerGaitsequence(edict_s const *) 000EF8E4
  2662. GetPlayerPitch(edict_s const *) 000EF824
  2663. GetPlayerTeam 001074BC
  2664. GetPlayerYaw(edict_s const *) 000EF884
  2665. GetRandomSpotAtPlace(uint) 00142320
  2666. GetSequenceFlags(void *,entvars_s *) 00085AAC
  2667. GetSequenceInfo(void *,entvars_s *,float *,float *) 000859F0
  2668. GetSimpleGroundHeight(Vector const *,float *,Vector *) 0018D5F4
  2669. GetSkillCvar(char *) 000F1BA0
  2670. GetTeam(int) 000CD050
  2671. GetWeaponAliasFromName(char const *) 000F00DC
  2672. GetWeaponData(edict_s *,weapon_data_s *) 0009A2C4
  2673. GetWeaponInfo(int) 0012048C
  2674. GetWeaponName(entvars_s *,entvars_s *) 000D9854
  2675. GiveFnptrsToDll 000BB8E8
  2676. HandleBuyAliasCommands(CBasePlayer *,char const *) 00093B38
  2677. HandleMenu_ChooseAppearance(CBasePlayer *,int) 0009213C
  2678. HandleMenu_ChooseTeam(CBasePlayer *,int) 000925A0
  2679. HandleRadioAliasCommands(CBasePlayer *,char const *) 00093FD8
  2680. HideState::OnEnter(CCSBot *) 0019ABB4
  2681. HideState::OnExit(CCSBot *) 0019BB54
  2682. HideState::OnUpdate(CCSBot *) 0019ACCC
  2683. HidingSpot::HidingSpot(Vector const *,uchar) 0017E398
  2684. HidingSpot::HidingSpot(void) 0017E2B0
  2685. HidingSpot::Load(SteamFile *,uint) 0017E474
  2686. HidingSpot::Save(int,uint) 0018C754
  2687. HidingSpot::m_masterMarker 001E0C6C
  2688. HidingSpot::m_nextID 001E0C68
  2689. HintMessageToAllPlayers(char const *) 0017E040
  2690. Host_Say(edict_s *,int) 0009002C
  2691. HostageAnimateState::AddSequence(CHostageImprov *,char const *,float,float) 001657A0
  2692. HostageAnimateState::AddSequence(CHostageImprov *,int,float,float) 001658B0
  2693. HostageAnimateState::IsDoneHolding(void) 001659C4
  2694. HostageAnimateState::IsPlaying(CHostageImprov *,char const *) 00165A50
  2695. HostageAnimateState::OnEnter(CHostageImprov *) 00165A3C
  2696. HostageAnimateState::OnExit(CHostageImprov *) 00165A44
  2697. HostageAnimateState::OnUpdate(CHostageImprov *) 001655A8
  2698. HostageAnimateState::Reset(void) 001656F0
  2699. HostageAnimateState::StartSequence(CHostageImprov *,HostageAnimateState::SeqInfo const *) 0016570C
  2700. HostageEscapeLookAroundState::OnEnter(CHostageImprov *) 001666EC
  2701. HostageEscapeLookAroundState::OnExit(CHostageImprov *) 00166800
  2702. HostageEscapeLookAroundState::OnUpdate(CHostageImprov *) 00166768
  2703. HostageEscapeState::OnEnter(CHostageImprov *) 0016682C
  2704. HostageEscapeState::OnExit(CHostageImprov *) 001668D4
  2705. HostageEscapeState::OnUpdate(CHostageImprov *) 00166390
  2706. HostageEscapeToCoverState::OnEnter(CHostageImprov *) 00165E0C
  2707. HostageEscapeToCoverState::OnExit(CHostageImprov *) 0016666C
  2708. HostageEscapeToCoverState::OnMoveToFailure(Vector const &,IImprovEvent::MoveToFailureType) 00166678
  2709. HostageEscapeToCoverState::OnUpdate(CHostageImprov *) 001661E4
  2710. HostageFollowState::OnEnter(CHostageImprov *) 00167DEC
  2711. HostageFollowState::OnExit(CHostageImprov *) 00167ED4
  2712. HostageFollowState::OnUpdate(CHostageImprov *) 00167474
  2713. HostageFollowState::UpdateStationaryAnimation(CHostageImprov *) 00167F00
  2714. HostageIdleState::OnEnter(CHostageImprov *) 00168B80
  2715. HostageIdleState::OnExit(CHostageImprov *) 00168BB0
  2716. HostageIdleState::OnUpdate(CHostageImprov *) 00168078
  2717. HostageIdleState::UpdateStationaryAnimation(CHostageImprov *) 00168BEC
  2718. HostageRetreatState::OnEnter(CHostageImprov *) 00168FB8
  2719. HostageRetreatState::OnExit(CHostageImprov *) 00168FFC
  2720. HostageRetreatState::OnUpdate(CHostageImprov *) 00168DDC
  2721. Hostage_RegisterCVars(void) 0016DB80
  2722. HuntState::OnEnter(CCSBot *) 0019C250
  2723. HuntState::OnExit(CCSBot *) 0019C318
  2724. HuntState::OnUpdate(CCSBot *) 0019BCEC
  2725. IEngineStudio 001E9100
  2726. IdleState::OnEnter(CCSBot *) 0019E1B0
  2727. IdleState::OnUpdate(CCSBot *) 0019C3A4
  2728. InconsistentFile(edict_s const *,char const *,char *) 0009B6BC
  2729. IncreaseDangerNearby(int,float,CNavArea *,Vector const *,float) 00186C74
  2730. InitBotTrig(void) 0017DEC0
  2731. InitZombieSpawns(void) 000E32A8
  2732. InstallBotControl(void) 0014B394
  2733. InstallGameRules(void) 000B3C10
  2734. InstallHostageManager(void) 0016DBCC
  2735. InstallTutor(bool) 00112C9C
  2736. InterpolateAngles 0013DADC
  2737. InvestigateNoiseState::AttendCurrentNoise(CCSBot *) 0019E2CC
  2738. InvestigateNoiseState::OnEnter(CCSBot *) 0019E5D8
  2739. InvestigateNoiseState::OnExit(CCSBot *) 0019E608
  2740. InvestigateNoiseState::OnUpdate(CCSBot *) 0019E3DC
  2741. IsCrossingLineOfFire(Vector const &,Vector const &,CBaseEntity *,int) 0018788C
  2742. IsGameEventAudible(GameEventType,CBaseEntity *,CBaseEntity *,float *,PriorityType *,bool *) 0017D848
  2743. IsHidingSpotInCover(Vector const *) 001852B8
  2744. IsPointEntity(CBaseEntity *) 000A4FA0
  2745. IsPrimaryWeapon(int) 00120230
  2746. IsPrimaryWeaponClass(int) 000F0014
  2747. IsPrimaryWeaponId(int) 000F0034
  2748. IsSecondaryWeapon(int) 001203F0
  2749. IsSecondaryWeaponClass(int) 000F0080
  2750. IsSecondaryWeaponId(int) 000F0094
  2751. IsSoundEvent(int) 000859C8
  2752. IsSpawnPointValid(CBaseEntity *,CBaseEntity *) 000EE5AC
  2753. IsSpotOccupied(CBaseEntity *,Vector const *) 00187390
  2754. Length 0013DF48
  2755. LinkUserMessages(void) 000D7708
  2756. ListPlayers(CBasePlayer *) 0008F4B0
  2757. LoadLocationFile(char const *) 00191534
  2758. LoadNavigationMap(void) 00191BB4
  2759. LogAttack(CBasePlayer *,CBasePlayer *,int,int,int,int,int,char const *) 000EDCB4
  2760. LookupActivity(void *,entvars_s *,int) 00081754
  2761. LookupActivityHeaviest(void *,entvars_s *,int) 0008589C
  2762. LookupAnimation(studiohdr_t *,model_s *,mstudioseqdesc_t *,int) 00085CD0
  2763. LookupSequence(void *,char const *) 00085954
  2764. MP_COM_GetToken(void) 000CDFA4
  2765. MP_COM_Parse(char *) 000CBB24
  2766. MP_COM_TokenWaiting(char *) 000CDFC4
  2767. MarkEntityInPVS(int,int,float,bool) 0009B250
  2768. MarkJumpAreas(void) 00183B24
  2769. MaxAmmoCarry(int) 0010B468
  2770. MergeGeneratedAreas(void) 00181B08
  2771. MonitorTutorStatus(void) 00112AD0
  2772. MoveToState::OnEnter(CCSBot *) 0019EF80
  2773. MoveToState::OnExit(CCSBot *) 0019F054
  2774. MoveToState::OnUpdate(CCSBot *) 0019E6A8
  2775. NameToGameEvent(char const *) 0017A69C
  2776. NextLevel(void) 000FB65C
  2777. NodeMapExtent 002353CC
  2778. NormalizeAngles 0013E0F0
  2779. NumAsString(int) 0013F9A8
  2780. OnFreeEntPrivateData(edict_s *) 0008E54C
  2781. Opposite 001E0C90
  2782. PM_Accelerate 0013D084
  2783. PM_AddCorrectGravity 00138500
  2784. PM_AddGravity 0013D368
  2785. PM_AddToTouched 0013CE80
  2786. PM_AirAccelerate 0013D14C
  2787. PM_AirMove 001397D0
  2788. PM_CalcRoll 0013D460
  2789. PM_CatagorizePosition 00139BAC
  2790. PM_CatagorizeTextureType 00137F08
  2791. PM_CheckFalling 0013BBAC
  2792. PM_CheckParamters 0013BED8
  2793. PM_CheckStuck 00139D8C
  2794. PM_CheckVelocity 001383C8
  2795. PM_CheckWater 001399D0
  2796. PM_CheckWaterJump 0013B92C
  2797. PM_ClipVelocity 0013CF5C
  2798. PM_CreateStuckTable 0013C76C
  2799. PM_DrawBBox 0013E9D0
  2800. PM_DrawPhysEntBBox 0013E5A8
  2801. PM_DrawRectangle 0013E2B8
  2802. PM_DropPunchAngle 0013D4E8
  2803. PM_Duck 0013A64C
  2804. PM_FindTextureType 0013CC68
  2805. PM_FixPlayerCrouchStuck 0013A59C
  2806. PM_FixupGravityVelocity 0013D008
  2807. PM_FlyMove 00138594
  2808. PM_Friction 001392AC
  2809. PM_GetPhysEntInfo 0013D5F0
  2810. PM_GetRandomStuckOffsets 0013D258
  2811. PM_GetVisEntInfo 0013D5A4
  2812. PM_InWater 0013D228
  2813. PM_Init 0013CBAC
  2814. PM_InitTextureTypes 001371F0
  2815. PM_IsThereGrassTexture 0013CCF8
  2816. PM_Jump 0013B4EC
  2817. PM_Ladder 0013AD54
  2818. PM_LadderMove 0013A93C
  2819. PM_MapTextureTypeStepType 0013CDC4
  2820. PM_Move 0013CBE8
  2821. PM_NoClip 0013B418
  2822. PM_ParticleLine 0013EB28
  2823. PM_Physics_Toss 0013B088
  2824. PM_PlayStepSound 00137540
  2825. PM_PlayWaterSounds 0013BD9C
  2826. PM_PlayerMove 0013C2E0
  2827. PM_PreventMegaBunnyJumping 0013D3D0
  2828. PM_PushEntity 0013AEF4
  2829. PM_ReduceTimers 0013C1A8
  2830. PM_ResetStuckOffsets 0013D2CC
  2831. PM_ShouldDoSpectMode 0013D564
  2832. PM_ShowClipBox 0013EC18
  2833. PM_SimpleSpline 0013D334
  2834. PM_SortTextures 0013CD38
  2835. PM_SpectatorMove 0013A26C
  2836. PM_SplineFraction 0013D300
  2837. PM_SwapTextures 00137154
  2838. PM_UpdateStepSound 00138078
  2839. PM_WalkMove 00138D0C
  2840. PM_WaterJump 0013AE44
  2841. PM_WaterMove 0013946C
  2842. ParmsChangeLevel(void) 0009AF9C
  2843. ParmsNewLevel(void) 0009AF90
  2844. PlantBombState::OnEnter(CCSBot *) 0019F130
  2845. PlantBombState::OnExit(CCSBot *) 0019F358
  2846. PlantBombState::OnUpdate(CCSBot *) 0019F240
  2847. PlayCDTrack(int) 000FD408
  2848. PlayLockSounds(entvars_s *,locksounds *,int,int) 000A1628
  2849. PlayerCustomization(edict_s *,customization_s *) 0009B02C
  2850. PlayerPostThink(edict_s *) 0009AF54
  2851. PlayerPreThink(edict_s *) 0009AF14
  2852. Player_Encode(delta_s *,uchar const *,uchar const *) 00099E64
  2853. Player_FieldInit(delta_s *) 0009B500
  2854. PosX 001CD454
  2855. PosY 001CD458
  2856. PosZ 001CD45C
  2857. PrintAllEntities(void) 00151E68
  2858. PrintDebugFlag(char const *) 001206BC
  2859. ProcessKickVote(CBasePlayer *,CBasePlayer *) 0008F720
  2860. Q_log2 0013E068
  2861. QuaternionMatrix(float *,float *[3]) 000822C8
  2862. QuaternionSlerp(float *,float *,float,float *) 000820FC
  2863. REMOVE_ENTITY(edict_s *) 0008DD80
  2864. Radio1(CBasePlayer *,int) 000931F8
  2865. Radio2(CBasePlayer *,int) 00093364
  2866. Radio3(CBasePlayer *,int) 000934D0
  2867. RadiusDamage(Vector,entvars_s *,entvars_s *,float,float,int,int) 0009E510
  2868. RadiusDamage2(Vector,entvars_s *,entvars_s *,float,float,int,int) 0009E7A0
  2869. RadiusFlash(Vector,entvars_s *,entvars_s *,float,int,int) 0009DCA8
  2870. RegisterEncoders(void) 0009B57C
  2871. ReloadMapCycleFile(char *,mapcycle_s *) 000CBC1C
  2872. RemoveEntityHashValue(entvars_s *,char const *,hash_types_e) 0008C508
  2873. ResetGlobalState(void) 001126A0
  2874. ResetPlayerPVS(edict_s *,int) 0009B178
  2875. RestoreGlobalState(saverestore_s *) 00112640
  2876. SENTENCEG_GetIndex(char const *) 000F50DC
  2877. SENTENCEG_Init(void) 000F36E8
  2878. SENTENCEG_Lookup(char const *,char *) 000F536C
  2879. SENTENCEG_PlayRndI(edict_s *,int,float,float,int,int) 000F5158
  2880. SENTENCEG_PlayRndSz(edict_s *,char const *,float,float,int,int) 000F51D8
  2881. SENTENCEG_PlaySequentialSz(edict_s *,char const *,float,float,int,int,int,int) 000F357C
  2882. SENTENCEG_Stop(edict_s *,int,int) 000F52D4
  2883. SV_CareerAddTask_f(void) 000C3510
  2884. SV_CareerMatchLimit_f(void) 000C362C
  2885. SV_Career_EndRound_f(void) 000C33A8
  2886. SV_Career_Restart_f(void) 000CCDF0
  2887. SV_Continue_f(void) 000C32A8
  2888. SV_StudioSetupBones(model_s *,float,int,float const *,float const *,uchar const *,uchar const *,int,edict_s const *) 00082CD4
  2889. SV_Tutor_Toggle_f(void) 000CCD8C
  2890. SanityCheckNavigationMap(char const *) 00191948
  2891. SaveGlobalState(saverestore_s *) 0011258C
  2892. SaveNavigationMap(char const *) 00191198
  2893. SaveReadFields(saverestore_s *,char const *,void *,TYPEDESCRIPTION *,int) 0008E104
  2894. SaveWriteFields(saverestore_s *,char const *,void *,TYPEDESCRIPTION *,int) 0008E0A8
  2895. SelectDefaultTeam(void) 0008F9B0
  2896. SendItemStatus(CBasePlayer *) 000EDB14
  2897. SequencePrecache(void *,char const *) 00081880
  2898. ServerActivate(edict_s *,int,int) 00097098
  2899. ServerDeactivate(void) 0009AE9C
  2900. Server_GetBlendingInterface 00085B98
  2901. SetBlending(void *,entvars_s *,int,float) 00081D7C
  2902. SetBodygroup(void *,entvars_s *,int,int) 00085AE4
  2903. SetController(void *,entvars_s *,int,float) 00081B8C
  2904. SetMovedir(entvars_s *) 000F6B60
  2905. SetupVisibility(edict_s *,edict_s *,uchar **,uchar **) 000992B4
  2906. SharedGetToken(void) 0013FA1C
  2907. SharedParse(char const *) 0013F8A8
  2908. SharedSetQuoteChar(char) 0013FA3C
  2909. SharedTokenWaiting(char const *) 0013FA60
  2910. SharedVarArgs(char *,...) 0013F770
  2911. ShowMenu(CBasePlayer *,int,int,int,char *) 0009AC5C
  2912. ShowVGUIMenu(CBasePlayer *,int,int,char *) 0008F268
  2913. SimpleChatter::AddSound(HostageChatterType,char *) 0016DE30
  2914. SimpleChatter::GetSound(HostageChatterType,float *) 0016E03C
  2915. SimpleChatter::PlaySound(CBaseEntity *,HostageChatterType) 0016D4C8
  2916. SimpleChatter::Shuffle(SimpleChatter::ChatterSet *) 0016DF68
  2917. SimpleChatter::SimpleChatter(void) 0016DD58
  2918. SimpleChatter::~SimpleChatter(void) 0016DDA0
  2919. SpawnBlood(Vector,int,float) 0010E828
  2920. SpectatorConnect(edict_s *) 0009B0D0
  2921. SpectatorDisconnect(edict_s *) 0009B108
  2922. SpectatorThink(edict_s *) 0009B140
  2923. SplitX(CNavArea *) 00181DDC
  2924. SplitY(CNavArea *) 00181F30
  2925. SquareUpAreas(void) 0018208C
  2926. StartFrame(void) 0009721C
  2927. StripNavigationAreas(void) 0018CA54
  2928. StudioCalcBoneAdj(float,float *,uchar const *,uchar const *,uchar) 000823E0
  2929. StudioCalcBonePosition(int,float,mstudiobone_t *,mstudioanim_t *,float *,float *) 000828CC
  2930. StudioCalcBoneQuaterion(int,float,mstudiobone_t *,mstudioanim_t *,float *,float *) 000826B8
  2931. StudioCalcRotations(mstudiobone_t *,int *,int,float *,float *[2],float *[3],mstudioseqdesc_t *,mstudioanim_t *,float,float) 00085DC8
  2932. StudioGetAnim(model_s *,mstudioseqdesc_t *) 00085C00
  2933. StudioSlerpBones(float *[3],float *[2],float *[3],float *[2],float) 00082A50
  2934. Sys_Error(char const *) 0009B020
  2935. TEXTURETYPE_Find(char *) 000F56A4
  2936. TEXTURETYPE_Init(void) 000F3EB8
  2937. TEXTURETYPE_PlaySound(TraceResult *,Vector,Vector,int) 000F41F8
  2938. TestArea(CNavNode *,int,int) 0018213C
  2939. TheBotPhrases 001DFB88
  2940. TheBotProfiles 001E0C4C
  2941. TheBots 001E00A0
  2942. TheCareerTasks 001DBCBC
  2943. TheHidingSpotList 00234A48
  2944. TheNavAreaGrid 00234A60
  2945. TheNavAreaList 00234A40
  2946. TheNavLadderList 00234A44
  2947. TheTutor 001DBAD4
  2948. TrainSpeed(int,int) 000EDB94
  2949. TutorIdentifierList 001DBD60
  2950. TutorMessageEvent::AddParameter(char *) 001151B4
  2951. TutorMessageEvent::GetDuplicateID(void) 00115180
  2952. TutorMessageEvent::GetID(void) 00115174
  2953. TutorMessageEvent::GetNext(void) 001151A0
  2954. TutorMessageEvent::GetNextParameter(char *,int) 001152B8
  2955. TutorMessageEvent::GetNumParameters(void) 0011530C
  2956. TutorMessageEvent::GetPriority(void) 00115144
  2957. TutorMessageEvent::GetTimeActive(float) 00115154
  2958. TutorMessageEvent::IsActive(float) 0011511C
  2959. TutorMessageEvent::SetActivationTime(float) 00115164
  2960. TutorMessageEvent::SetNext(TutorMessageEvent *) 00115190
  2961. TutorMessageEvent::TutorMessageEvent(int,int,float,float,int) 00115084
  2962. TutorMessageEvent::~TutorMessageEvent(void) 001150E4
  2963. Tutor_RegisterCVars(void) 001129E8
  2964. USENTENCEG_InitLRU(uchar *,int) 000F4F5C
  2965. USENTENCEG_Pick(int,char *) 000F33D0
  2966. USENTENCEG_PickSequential(int,char *,int,int) 000F5024
  2967. UTIL_ActivePlayersInGame(void) 0017C634
  2968. UTIL_AngleDiff(float,float) 00104FE0
  2969. UTIL_AngleDistance(float,float) 00105FF4
  2970. UTIL_AngleMod(float) 00104F3C
  2971. UTIL_Approach(float,float,float) 00105FA8
  2972. UTIL_ApproachAngle(float,float,float) 001024D4
  2973. UTIL_BloodDecalTrace(TraceResult *,int) 0010620C
  2974. UTIL_BloodDrips(Vector const &,Vector const &,int,int) 0010295C
  2975. UTIL_BloodStream(Vector const &,Vector const &,int,int) 001027C0
  2976. UTIL_BotDPrintf(char *,...) 001208C8
  2977. UTIL_BotsInGame(void) 0017C95C
  2978. UTIL_BubbleTrail(Vector,Vector,int) 00103364
  2979. UTIL_Bubbles(Vector,Vector,int) 00103104
  2980. UTIL_CareerDPrintf(char *,...) 00120940
  2981. UTIL_ClampVectorToBox(Vector const &,Vector const &) 00102FC4
  2982. UTIL_ClientPrintAll(int,char const *,char const *,char const *,char const *,char const *) 00105908
  2983. UTIL_ClientsInGame(void) 0017C564
  2984. UTIL_ComputeOrigin(CBaseEntity *) 0017D210
  2985. UTIL_ComputeOrigin(edict_s *) 0017D2D0
  2986. UTIL_ComputeOrigin(entvars_s *) 0017DDFC
  2987. UTIL_ConstructBotNetName(char *,int,BotProfile const *) 0017DD00
  2988. UTIL_DPrintf(DebugOutputType,char *,...) 001204E0
  2989. UTIL_DPrintf(char *,...) 0012055C
  2990. UTIL_DecalTrace(TraceResult *,int) 00102B40
  2991. UTIL_DotPoints(Vector const &,Vector const &,Vector const &) 001037A4
  2992. UTIL_DrawBeamFromEnt(int,Vector,int,uchar,uchar,uchar) 0017D39C
  2993. UTIL_DrawBeamPoints(Vector,Vector,int,uchar,uchar,uchar) 0017D50C
  2994. UTIL_DrawBox(Extent *,int,int,int,int) 0014F194
  2995. UTIL_EmitAmbientSound(edict_s *,Vector const &,char const *,float,float,int,int) 00105564
  2996. UTIL_EntitiesInBox(CBaseEntity **,int,Vector const &,Vector const &,int) 001050DC
  2997. UTIL_FindEntityByClassname(CBaseEntity *,char const *) 00105394
  2998. UTIL_FindEntityByString(CBaseEntity *,char const *,char const *) 0010169C
  2999. UTIL_FindEntityByString_Old(CBaseEntity *,char const *,char const *) 001052EC
  3000. UTIL_FindEntityByTargetname(CBaseEntity *,char const *) 001053C8
  3001. UTIL_FindEntityGeneric(char const *,Vector &,float) 00101850
  3002. UTIL_FindEntityInSphere(CBaseEntity *,Vector const &,float) 00105240
  3003. UTIL_GetAimVector(edict_s *,float) 00106078
  3004. UTIL_GetBotPrefix(void) 0017DCDC
  3005. UTIL_GetClosestPlayer(Vector const *,float *) 0017CD88
  3006. UTIL_GetClosestPlayer(Vector const *,int,float *) 0017CEEC
  3007. UTIL_GetGlobalTrace(void) 0010237C
  3008. UTIL_GetLocalPlayer(void) 0017DDBC
  3009. UTIL_GetNextBestWeapon(CBasePlayer *,CBasePlayerItem *) 00104EFC
  3010. UTIL_GetPlayerGaitYaw(int) 00107584
  3011. UTIL_GroupTrace::UTIL_GroupTrace(int,int) 00104E3C
  3012. UTIL_GroupTrace::~UTIL_GroupTrace(void) 00104E98
  3013. UTIL_GunshotDecalTrace(TraceResult *,int,bool,entvars_s *) 00102E00
  3014. UTIL_HostageDPrintf(char *,...) 00120AA8
  3015. UTIL_HudMessage(CBaseEntity *,hudtextparms_s const &,char const *) 00101DC4
  3016. UTIL_HudMessageAll(hudtextparms_s const &,char const *) 00105874
  3017. UTIL_HumansInGame(bool) 0017C728
  3018. UTIL_HumansOnTeam(int,bool) 0017C844
  3019. UTIL_IsGame(char const *) 00107524
  3020. UTIL_IsMasterTriggered(uint,CBaseEntity *) 001026C4
  3021. UTIL_IsNameTaken(char const *,bool) 0017C41C
  3022. UTIL_IsTeamAllBots(int) 0017CC98
  3023. UTIL_IsValidEntity(edict_s *) 001066E8
  3024. UTIL_IsVisibleToTeam(Vector const &,int,float) 0017D058
  3025. UTIL_KickBotFromTeam(TeamName) 0017CA48
  3026. UTIL_LogPrintf(char *,...) 00103754
  3027. UTIL_MakeAimVectors(Vector const &) 00105488
  3028. UTIL_MakeInvVectors(Vector const &,globalvars_t *) 001054D4
  3029. UTIL_MakeVectors(Vector const &) 00105458
  3030. UTIL_MonstersInSphere(CBaseEntity **,int,Vector const &,float) 0010154C
  3031. UTIL_MoveToOrigin(edict_s *,Vector const &,float,int) 00105088
  3032. UTIL_ParametricRocket(entvars_s *,Vector,Vector,edict_s *) 001013B8
  3033. UTIL_ParticleEffect(Vector const &,Vector const &,ulong,ulong) 00105F4C
  3034. UTIL_PlayerByIndex(int) 001053FC
  3035. UTIL_PlayerDecalTrace(TraceResult *,int,int,int) 00102CD8
  3036. UTIL_PointContents(Vector const &) 00106148
  3037. UTIL_PrecacheOther(char const *) 00103670
  3038. UTIL_PrecacheOtherWeapon(char const *) 0010B704
  3039. UTIL_PrecacheOtherWeapon2(char const *) 0010B93C
  3040. UTIL_RandomBloodVector(void) 0010617C
  3041. UTIL_Remove(CBaseEntity *) 001066A4
  3042. UTIL_Ricochet(Vector const &,float) 0010638C
  3043. UTIL_SayText(char const *,CBaseEntity *) 00105AB0
  3044. UTIL_SayTextAll(char const *,CBaseEntity *) 00105B58
  3045. UTIL_ScreenFade(CBaseEntity *,Vector const &,float,float,int,int) 00105758
  3046. UTIL_ScreenFadeAll(Vector const &,float,float,int,int) 00101C4C
  3047. UTIL_ScreenFadeBuild(ScreenFade &,Vector const &,float,float,int,int) 0010564C
  3048. UTIL_ScreenFadeWrite(ScreenFade const &,CBaseEntity *) 00101B50
  3049. UTIL_ScreenShake(Vector const &,float,float,float,float) 00101924
  3050. UTIL_ScreenShakeAll(Vector const &,float,float,float) 00105604
  3051. UTIL_SetDprintfFlags(char const *) 00120790
  3052. UTIL_SetGroupTrace(int,int) 00104DA4
  3053. UTIL_SetOrigin(entvars_s *,Vector const &) 00105F10
  3054. UTIL_SetSize(entvars_s *,Vector const &,Vector const &) 00105EA0
  3055. UTIL_SharedRandomFloat(uint,float,float) 001012B4
  3056. UTIL_SharedRandomLong(uint,int,int) 00104D24
  3057. UTIL_ShouldShowBlood(int) 001060D4
  3058. UTIL_ShowMessage(char const *,CBaseEntity *,bool) 00105CD0
  3059. UTIL_ShowMessageAll(char const *,bool) 00102278
  3060. UTIL_ShowMessageArgs(char const *,CBaseEntity *,CUtlVector<char *> *,bool) 00102174
  3061. UTIL_Sparks(Vector const &) 001062F0
  3062. UTIL_SplineFraction(float,float) 00106044
  3063. UTIL_StatsDPrintf(char *,...) 00120A30
  3064. UTIL_StringToIntArray(int *,int,char const *) 00106548
  3065. UTIL_StringToVector(float *,char const *) 001064BC
  3066. UTIL_StripToken(char const *,char *) 00106710
  3067. UTIL_TeamsMatch(char const *,char const *) 00106458
  3068. UTIL_TextureHit(TraceResult *,Vector,Vector) 00104B50
  3069. UTIL_TraceHull(Vector const &,Vector const &,IGNORE_MONSTERS,int,edict_s *,TraceResult *) 00105E04
  3070. UTIL_TraceLine(Vector const &,Vector const &,IGNORE_MONSTERS,IGNORE_GLASS,edict_s *,TraceResult *) 00105D68
  3071. UTIL_TraceLine(Vector const &,Vector const &,IGNORE_MONSTERS,edict_s *,TraceResult *) 00105DB8
  3072. UTIL_TraceModel(Vector const &,Vector const &,int,edict_s *,TraceResult *) 00105E58
  3073. UTIL_TutorDPrintf(char *,...) 001209B8
  3074. UTIL_UnsetGroupTrace(void) 00104DF0
  3075. UTIL_VarArgs(char *,...) 00102688
  3076. UTIL_VecToAngles(Vector const &) 00105038
  3077. UTIL_VecToYaw(Vector const &) 00105EE0
  3078. UTIL_WaterLevel(Vector const &,float,float) 001065D4
  3079. UTIL_WeaponTimeBase(void) 00104CA0
  3080. UTIL_dtos1(int) 00105BE0
  3081. UTIL_dtos2(int) 00105C1C
  3082. UTIL_dtos3(int) 00105C58
  3083. UTIL_dtos4(int) 00105C94
  3084. U_Random(void) 00104CB0
  3085. U_Srand(uint) 00104CF8
  3086. UpdateClientData(edict_s const *,int,clientdata_s *) 0009A4B4
  3087. UseBotArgs 001E0878
  3088. UseEntityState::OnEnter(CCSBot *) 0019F568
  3089. UseEntityState::OnExit(CCSBot *) 0019F574
  3090. UseEntityState::OnUpdate(CCSBot *) 0019F434
  3091. VecBModelOrigin(entvars_s *) 000876C8
  3092. VecCheckThrow(entvars_s *,Vector const &,Vector,float,float) 000B9690
  3093. VecCheckToss(entvars_s *,Vector const &,Vector,float) 000B9190
  3094. VecVelocityForDamage(float) 000D8FC4
  3095. VectorAngles 0013DD6C
  3096. VectorCompare 0013DF14
  3097. VectorInverse 0013E024
  3098. VectorMA 0013DE4C
  3099. VectorMatrix 0013DC18
  3100. VectorNormalize 0013DFC4
  3101. VectorScale 0013E044
  3102. VectorTransform 0013E080
  3103. W_Precache(void) 0010BB74
  3104. WeaponIDToAlias(int) 001200BC
  3105. WeaponIDToWeaponClass(int) 00120180
  3106. WorldGraph 0021D07C
  3107. WriteSigonMessages(void) 000D8104
  3108. _DotProduct 0013DE7C
  3109. _IO_2_1_stderr_ 001E13E0
  3110. _IO_2_1_stdin_ 001E1260
  3111. _IO_2_1_stdout_ 001E1320
  3112. _IO_istream_withassign::__as(istream &) 001A4198
  3113. _IO_list_all 001E1478
  3114. _IO_ostream_withassign::__as(ostream &) 001A41FC
  3115. _VectorAdd 0013DECC
  3116. _VectorCopy 0013DEF4
  3117. _VectorSubtract 0013DEA4
  3118. __check_eh_spec 001A52E0
  3119. __cp_eh_info 001A5070
  3120. __cp_exception_info 001A5048
  3121. __cp_pop_exception 001A51FC
  3122. __cp_push_exception 001A5188
  3123. __cplus_type_matcher 001A5124
  3124. __default_terminate 001A425C
  3125. __default_unexpected(void) 001A4FB8
  3126. __deregister_frame 001A64B4
  3127. __deregister_frame_info 001A63FC
  3128. __dynamic_cast 001A7150
  3129. __eh_alloc 001A50C0
  3130. __eh_free 001A50F8
  3131. __eh_rtime_match 001A4780
  3132. __empty 001A42D8
  3133. __frame_state_for 001A64E8
  3134. __get_dynamic_handler_chain 001A453C
  3135. __get_eh_context 001A4378
  3136. __get_eh_info 001A439C
  3137. __get_eh_table_language 001A47D4
  3138. __get_eh_table_version 001A47C4
  3139. __is_pointer(void *) 001A6F9C
  3140. __new_handler 00235490
  3141. __overflow(streambuf *,int) 001A2DAC
  3142. __pure_virtual 001A6AB4
  3143. __register_frame 001A630C
  3144. __register_frame_info 001A6288
  3145. __register_frame_info_table 001A6344
  3146. __register_frame_table 001A63C4
  3147. __rethrow 001A4ED0
  3148. __rtti_array 001A7118
  3149. __rtti_attr 001A702C
  3150. __rtti_class 001A7A50
  3151. __rtti_func 001A7070
  3152. __rtti_ptmd 001A70E0
  3153. __rtti_ptmf 001A70A8
  3154. __rtti_ptr 001A6FF0
  3155. __rtti_si 001A7A9C
  3156. __rtti_user 001A7AE4
  3157. __sjpopnthrow 001A4684
  3158. __sjthrow 001A4564
  3159. __start_cp_handler 001A5094
  3160. __terminate 001A4278
  3161. __terminate_func 001E1480
  3162. __tfSc 001A7624
  3163. __tfUc 001A75DC
  3164. __tfUi 001A74BC
  3165. __tfUl 001A7504
  3166. __tfUs 001A7594
  3167. __tfUx 001A754C
  3168. __tfb 001A730C
  3169. __tfc 001A7354
  3170. __tfd 001A742C
  3171. __tff 001A7474
  3172. __tfi 001A727C
  3173. __tfl 001A7234
  3174. __tfr 001A73E4
  3175. __tfs 001A72C4
  3176. __tfv 001A71A4
  3177. __tfw 001A739C
  3178. __tfx 001A71EC
  3179. __throw 001A4E10
  3180. __throw_bad_cast 001A54AC
  3181. __throw_bad_typeid 001A5550
  3182. __throw_type_match 001A42A0
  3183. __throw_type_match_rtti 001A6B08
  3184. __ti10C45ACPAmmo 002354B8
  3185. __ti10CBaseDelay 00235A88
  3186. __ti10CBaseTutor 002363A4
  3187. __ti10CBreakable 002356E8
  3188. __ti10CClientFog 00235B6C
  3189. __ti10CEnvFunnel 00235634
  3190. __ti10CEnvGlobal 00235590
  3191. __ti10CFiveSeven 00236448
  3192. __ti10CFlashbang 00236454
  3193. __ti10CFuncTrain 0023598C
  3194. __ti10CGameRules 00235748
  3195. __ti10CGameScore 002358AC
  3196. __ti10CGunTarget 00235974
  3197. __ti10CHEGrenade 00236478
  3198. __ti10CHealthKit 002357BC
  3199. __ti10CLightning 002356C4
  3200. __ti10CPathTrack 0023595C
  3201. __ti10CRotButton 002355B4
  3202. __ti10CWeaponBox 00235C98
  3203. __ti10CWorldItem 002357C8
  3204. __ti10bad_typeid 002369C4
  3205. __ti11AttackState 0023683C
  3206. __ti11BotHelpMeme 00236570
  3207. __ti11C357SIGAmmo 002354DC
  3208. __ti11CBaseButton 002355A8
  3209. __ti11CBaseEntity 002355CC
  3210. __ti11CBasePlayer 00235A04
  3211. __ti11CBaseToggle 00235AB8
  3212. __ti11CBloodSplat 00235A34
  3213. __ti11CBombTarget 00235C2C
  3214. __ti11CBotManager 00236834
  3215. __ti11CCareerTask 0023639C
  3216. __ti11CEnvShooter 002356A0
  3217. __ti11CEscapeZone 00235B84
  3218. __ti11CFireAndDie 00235BD8
  3219. __ti11CGibShooter 00235628
  3220. __ti11CItemKevlar 002357EC
  3221. __ti11CNullEntity 00235A94
  3222. __ti11CPathCorner 00235950
  3223. __ti11CRuleEntity 0023587C
  3224. __ti11CTestEffect 00235688
  3225. __ti11CWallHealth 002357B0
  3226. __ti11FollowState 00236878
  3227. __ti11MoveToState 002368B4
  3228. __ti11_ios_fields 00236928
  3229. __ti12C556NatoAmmo 00235500
  3230. __ti12C762NatoAmmo 002354C4
  3231. __ti12CAutoTrigger 00235B24
  3232. __ti12CBaseDMStart 00235AA0
  3233. __ti12CBaseMonster 00235918
  3234. __ti12CBaseTrigger 00235BA8
  3235. __ti12CChangeLevel 00235B48
  3236. __ti12CCyclerProbe 00235798
  3237. __ti12CEnvBeverage 00235604
  3238. __ti12CFuncPlatRot 002359B0
  3239. __ti12CFuncTankGun 00235730
  3240. __ti12CFuncVehicle 00235C5C
  3241. __ti12CGameCounter 00235888
  3242. __ti12CGameTeamSet 00235858
  3243. __ti12CItemBattery 002357D4
  3244. __ti12CMultiSource 002355C0
  3245. __ti12CPlatTrigger 002359BC
  3246. __ti12CPointEntity 00235AAC
  3247. __ti12CRevertSaved 00235A10
  3248. __ti12CTriggerHurt 00235C20
  3249. __ti12CTriggerOnce 00235BF0
  3250. __ti12CTriggerPush 00235B0C
  3251. __ti12CTriggerSave 00235BC0
  3252. __ti12HostageState 00236608
  3253. __ti12IImprovEvent 00236600
  3254. __ti13BotFollowMeme 002365C0
  3255. __ti13CBuckShotAmmo 002354E8
  3256. __ti13CButtonTarget 00235578
  3257. __ti13CCSBotManager 002365EC
  3258. __ti13CCyclerSprite 00235768
  3259. __ti13CEnvExplosion 002356D0
  3260. __ti13CFuncConveyor 00235554
  3261. __ti13CFuncRotating 0023556C
  3262. __ti13CItemAntidote 00235810
  3263. __ti13CItemLongJump 002357F8
  3264. __ti13CItemSecurity 00235828
  3265. __ti13CMultiManager 00235C44
  3266. __ti13CSmokeGrenade 00236508
  3267. __ti13CStripWeapons 002359EC
  3268. __ti13CTriggerRelay 00235B9C
  3269. __ti13CVoiceGameMgr 0023655C
  3270. __ti13CWeaponCycler 002357A4
  3271. __ti13bad_exception 0023695C
  3272. __ti14C338MagnumAmmo 0023550C
  3273. __ti14CBaseAnimating 00235518
  3274. __ti14CBaseGrenCatch 00235ADC
  3275. __ti14CBasePlatTrain 00235998
  3276. __ti14CBaseSpectator 00235A7C
  3277. __ti14CFuncTankLaser 00235700
  3278. __ti14CFuncTrackAuto 00235980
  3279. __ti14CGenericCycler 0023578C
  3280. __ti14CHalfLifeRules 00235A40
  3281. __ti14CHostageImprov 002366AC
  3282. __ti14CHostageRescue 00235BE4
  3283. __ti14CItemThighPack 00235834
  3284. __ti14CMomentaryDoor 002355EC
  3285. __ti14CTargetCDAudio 00235B60
  3286. __ti14CTriggerCamera 00235C08
  3287. __ti14CTriggerVolume 00235B54
  3288. __ti14FetchBombState 0023686C
  3289. __ti14PlantBombState 002368C0
  3290. __ti14UseEntityState 002368CC
  3291. __ti14__si_type_info 002369F0
  3292. __ti15C556NatoBoxAmmo 002354AC
  3293. __ti15CAmbientGeneric 00235A64
  3294. __ti15CBasePlayerAmmo 00235C80
  3295. __ti15CBasePlayerItem 00235C8C
  3296. __ti15CBaseTutorState 002363C8
  3297. __ti15CFuncTankMortar 00235718
  3298. __ti15CFuncTankRocket 0023570C
  3299. __ti15CFuncTrackTrain 002359A4
  3300. __ti15CFuncWallToggle 0023553C
  3301. __ti15CGameCounterSet 00235894
  3302. __ti15CGamePlayerHurt 00235864
  3303. __ti15CGamePlayerTeam 002358C4
  3304. __ti15CGamePlayerZone 002358E8
  3305. __ti15CGameTeamMaster 002358D0
  3306. __ti15CTriggerCDAudio 00235BFC
  3307. __ti15CTriggerCounter 00235C50
  3308. __ti15CTriggerGravity 00235B78
  3309. __ti15CVIP_SafetyZone 00235C14
  3310. __ti15DefuseBombState 00236854
  3311. __ti16BotWhereBombMeme 002365CC
  3312. __ti16CFuncIllusionary 00235524
  3313. __ti16CFuncMonsterClip 00235548
  3314. __ti16CFuncMortarField 0023590C
  3315. __ti16CFuncTrackChange 00235968
  3316. __ti16CFuncWeaponCheck 00235AC4
  3317. __ti16CGamePlayerEquip 002358A0
  3318. __ti16CItemAssaultSuit 002357E0
  3319. __ti16CRenderFxManager 00235AE8
  3320. __ti16CRuleBrushEntity 00235870
  3321. __ti16CRulePointEntity 002358DC
  3322. __ti16CTriggerMultiple 00235BCC
  3323. __ti16CTriggerTeleport 00235B90
  3324. __ti16HostageIdleState 00236680
  3325. __ti16__attr_type_info 00236994
  3326. __ti16__func_type_info 00236970
  3327. __ti16__ptmd_type_info 00236988
  3328. __ti16__ptmf_type_info 0023697C
  3329. __ti16__user_type_info 002369FC
  3330. __ti17BotBombStatusMeme 00236594
  3331. __ti17BotDefendHereMeme 00236564
  3332. __ti17CBasePlayerWeapon 00235DC0
  3333. __ti17CFrictionModifier 00235AF4
  3334. __ti17CFuncTankControls 0023573C
  3335. __ti17CHalfLifeTraining 00235AD0
  3336. __ti17CInfoIntermission 00235A1C
  3337. __ti17TutorMessageEvent 002363AC
  3338. __ti17__array_type_info 002369B8
  3339. __ti17__class_type_info 002369E4
  3340. __ti18CFuncTrainControls 002359C8
  3341. __ti18CHalfLifeMultiplay 00235938
  3342. __ti18CPreventDefuseTask 00236390
  3343. __ti18CTriggerEndSection 00235B18
  3344. __ti18HostageEscapeState 00236650
  3345. __ti18HostageFollowState 00236670
  3346. __ti19CCSTutorStateSystem 002363F4
  3347. __ti19CMomentaryRotButton 0023559C
  3348. __ti19CTriggerMonsterJump 00235B00
  3349. __ti19EscapeFromBombState 00236860
  3350. __ti19HostageAnimateState 00236618
  3351. __ti19HostageRetreatState 00236690
  3352. __ti19HostageStateMachine 00236628
  3353. __ti19IVoiceGameMgrHelper 00235930
  3354. __ti19__builtin_type_info 002369A0
  3355. __ti19__pointer_type_info 002369AC
  3356. __ti20BotRequestReportMeme 00236588
  3357. __ti20CCSTutorBuyMenuState 002363D0
  3358. __ti20CFuncVehicleControls 00235C68
  3359. __ti20CTriggerChangeTarget 00235B30
  3360. __ti21BotBombsiteStatusMeme 0023657C
  3361. __ti21CBaseTutorStateSystem 002363C0
  3362. __ti21CCStrikeGameMgrHelper 00235924
  3363. __ti21InvestigateNoiseState 002368A8
  3364. __ti22BotAllHostagesGoneMeme 002365A0
  3365. __ti22CCSTutorUndefinedState 002363E8
  3366. __ti22_IO_istream_withassign 002368E8
  3367. __ti22_IO_ostream_withassign 00236908
  3368. __ti24BotHostageBeingTakenMeme 002365AC
  3369. __ti25HostageEscapeToCoverState 00236660
  3370. __ti28CCSTutorWaitingForStartState 002363DC
  3371. __ti28HostageEscapeLookAroundState 00236640
  3372. __ti3CC4 00236424
  3373. __ti3CM3 0023649C
  3374. __ti3ios 00236930
  3375. __ti4CAUG 0023640C
  3376. __ti4CAWP 00236418
  3377. __ti4CBot 00236828
  3378. __ti4CGib 002355D4
  3379. __ti4CP90 002364D8
  3380. __ti4CTMP 00236514
  3381. __ti4CUSP 0023652C
  3382. __ti5CAK47 00236400
  3383. __ti5CBeam 00235658
  3384. __ti5CFade 00235610
  3385. __ti5CGlow 0023561C
  3386. __ti5CItem 00235804
  3387. __ti5CM249 00236490
  3388. __ti5CM4A1 002364A8
  3389. __ti5CMP5N 002364C0
  3390. __ti5CP228 002364CC
  3391. __ti6CBlood 00235694
  3392. __ti6CCSBot 002365E0
  3393. __ti6CDecal 00236384
  3394. __ti6CELITE 0023643C
  3395. __ti6CFamas 00236538
  3396. __ti6CG3SG1 00236460
  3397. __ti6CGalil 00236544
  3398. __ti6CKnife 00236484
  3399. __ti6CLaser 00235664
  3400. __ti6CLight 00235840
  3401. __ti6CMAC10 002364B4
  3402. __ti6CSCOUT 002364E4
  3403. __ti6CSG550 002364F0
  3404. __ti6CSG552 002364FC
  3405. __ti6CShake 00235640
  3406. __ti6CUMP45 00236520
  3407. __ti6CWorld 0023636C
  3408. __ti7BotMeme 002365B8
  3409. __ti7CCorpse 00236378
  3410. __ti7CCycler 00235780
  3411. __ti7CDEAGLE 00236430
  3412. __ti7CImprov 002366B8
  3413. __ti7CLadder 00235C38
  3414. __ti7CMortar 00235900
  3415. __ti7CShower 002356DC
  3416. __ti7CSprite 0023564C
  3417. __ti7CXM1014 00236550
  3418. __ti7filebuf 00236948
  3419. __ti7istream 002368D8
  3420. __ti7ostream 00236918
  3421. __ti8BotState 002365D8
  3422. __ti8BuyState 00236848
  3423. __ti8C9MMAmmo 002354D0
  3424. __ti8CAirtank 00235494
  3425. __ti8CArmoury 00236360
  3426. __ti8CBuyZone 00235BB4
  3427. __ti8CCSTutor 002363B4
  3428. __ti8CDeadHEV 002359E0
  3429. __ti8CGLOCK18 0023646C
  3430. __ti8CGameEnd 002358F4
  3431. __ti8CGrenade 00235750
  3432. __ti8CHostage 002366A0
  3433. __ti8CMapInfo 00235944
  3434. __ti8CMessage 002356AC
  3435. __ti8CRotDoor 002355E0
  3436. __ti8CSpeaker 00235A58
  3437. __ti8CWShield 002359F8
  3438. __ti8CWeather 00235B3C
  3439. __ti8_IO_FILE 00236954
  3440. __ti8bad_cast 002369D0
  3441. __ti8iostream 002368F8
  3442. __ti9C50AEAmmo 002354A0
  3443. __ti9C57MMAmmo 002354F4
  3444. __ti9CBaseDoor 002355F8
  3445. __ti9CBombGlow 0023567C
  3446. __ti9CBubbling 002356B8
  3447. __ti9CEnvLight 0023584C
  3448. __ti9CEnvSound 00235A4C
  3449. __ti9CEnvSpark 00235584
  3450. __ti9CFuncPlat 002359D4
  3451. __ti9CFuncTank 00235724
  3452. __ti9CFuncWall 00235530
  3453. __ti9CGameText 002358B8
  3454. __ti9CItemSoda 00235670
  3455. __ti9CItemSuit 0023581C
  3456. __ti9CLocalNav 00236820
  3457. __ti9CPendulum 00235560
  3458. __ti9CPushable 002356F4
  3459. __ti9CRecharge 0023575C
  3460. __ti9CSoundEnt 00235A70
  3461. __ti9CSprayCan 00235A28
  3462. __ti9CWreckage 00235774
  3463. __ti9HideState 00236884
  3464. __ti9HuntState 00236890
  3465. __ti9IdleState 0023689C
  3466. __ti9bad_alloc 00236A08
  3467. __ti9exception 00236968
  3468. __ti9streambuf 0023693C
  3469. __ti9type_info 002369DC
  3470. __tiSc 00235488
  3471. __tiUc 00235480
  3472. __tiUi 00235460
  3473. __tiUl 00235468
  3474. __tiUs 00235478
  3475. __tiUx 00235470
  3476. __tib 00235430
  3477. __tic 00235438
  3478. __tid 00235450
  3479. __tif 00235458
  3480. __tii 00235420
  3481. __til 00235418
  3482. __tir 00235448
  3483. __tis 00235428
  3484. __tit11SimpleState1ZP14CHostageImprov 002365F8
  3485. __tit18SimpleStateMachine2ZP14CHostageImprovZ12HostageState 00236638
  3486. __tiv 00235408
  3487. __tiw 00235440
  3488. __tix 00235410
  3489. __udivdi3 001A8220
  3490. __umoddi3 001A8334
  3491. __uncatch_exception 001A52AC
  3492. __unwinding_cleanup 001A4A90
  3493. _rotr 00106940
  3494. activity_map 001CBE00
  3495. allow_spectators 001CFF7C
  3496. allowmonsters 001CFD88
  3497. alpha 001ECDC4
  3498. ambient_generic 000F4CB4
  3499. ammo_338magnum 0007F7D4
  3500. ammo_357sig 0007F82C
  3501. ammo_45acp 0007F77C
  3502. ammo_50ae 0007F7A8
  3503. ammo_556nato 0007F6F8
  3504. ammo_556natobox 0007F724
  3505. ammo_57mm 0007F800
  3506. ammo_762nato 0007F750
  3507. ammo_9mm 0007F6A0
  3508. ammo_buckshot 0007F6CC
  3509. anglemod 0013E210
  3510. armoury_entity 00110074
  3511. autokick 001CFE00
  3512. autoteambalance 001CFE50
  3513. b 001CD468
  3514. beam 000A86E0
  3515. bodyque 00112114
  3516. button_target 0008B9A0
  3517. buytime 001CFDB0
  3518. c4timer 001CFDD8
  3519. call_gmon_start 0007F09C
  3520. cerr 001E10A0
  3521. cin 001E10E0
  3522. clog 001E1120
  3523. cosom 001E9120
  3524. cout 001E1060
  3525. custom_entity_field_alias 001CD5E0
  3526. cv_bot_allow_grenades 001DFDBC
  3527. cv_bot_allow_machine_guns 001DFDA8
  3528. cv_bot_allow_pistols 001DFD58
  3529. cv_bot_allow_rifles 001DFD94
  3530. cv_bot_allow_rogues 001DFD44
  3531. cv_bot_allow_shield 001DFDE4
  3532. cv_bot_allow_shotguns 001DFD6C
  3533. cv_bot_allow_snipers 001DFDD0
  3534. cv_bot_allow_sub_machine_guns 001DFD80
  3535. cv_bot_auto_vacate 001DFE20
  3536. cv_bot_chatter 001DFE5C
  3537. cv_bot_debug 001DFCE0
  3538. cv_bot_defer_to_human 001DFE48
  3539. cv_bot_difficulty 001DFCCC
  3540. cv_bot_join_after_player 001DFE0C
  3541. cv_bot_join_team 001DFDF8
  3542. cv_bot_nav_edit 001DFC90
  3543. cv_bot_nav_zdraw 001DFCA4
  3544. cv_bot_prefix 001DFD30
  3545. cv_bot_profile_db 001DFE70
  3546. cv_bot_quicksave 001DFCF4
  3547. cv_bot_quota 001DFD08
  3548. cv_bot_quota_match 001DFD1C
  3549. cv_bot_show_danger 001DFC7C
  3550. cv_bot_show_nav 001DFC68
  3551. cv_bot_stop 001DFC54
  3552. cv_bot_traceview 001DFC40
  3553. cv_bot_walk 001DFCB8
  3554. cv_bot_zombie 001DFE34
  3555. cv_hostage_debug 001E04AC
  3556. cv_hostage_stop 001E04C0
  3557. cv_tutor_debug_level 001DBAEC
  3558. cv_tutor_examine_time 001DBB50
  3559. cv_tutor_hint_interval_time 001DBB8C
  3560. cv_tutor_look_angle 001DBB3C
  3561. cv_tutor_look_distance 001DBB28
  3562. cv_tutor_message_character_display_time_coefficient 001DBB78
  3563. cv_tutor_message_minimum_display_time 001DBB64
  3564. cv_tutor_message_repeats 001DBAD8
  3565. cv_tutor_view_distance 001DBB00
  3566. cv_tutor_viewable_check_interval 001DBB14
  3567. cycler 000BA7B4
  3568. cycler_prdroid 000BA7E0
  3569. cycler_sprite 000BAAE4
  3570. cycler_weapon 000BAE30
  3571. cycler_wreckage 000BB0F4
  3572. dcast__C14__si_type_infoRC9type_infoiPvPC9type_infoT3 001A7B54
  3573. dcast__C16__user_type_infoRC9type_infoiPvPC9type_infoT3 001A7B1C
  3574. dcast__C17__class_type_infoRC9type_infoiPvPC9type_infoT3 001A7BB4
  3575. decalfrequency 001CFD74
  3576. displaysoundlist 001CFCFC
  3577. endl(ostream &) 001A1724
  3578. ends(ostream &) 001A1700
  3579. env_beam 000A8EEC
  3580. env_beverage 000AAB44
  3581. env_blood 000AA4B4
  3582. env_bombglow 000A9694
  3583. env_bubbles 000A8520
  3584. env_debris 0008B7B8
  3585. env_explosion 000ACEF8
  3586. env_fade 000AA670
  3587. env_fog 000FF014
  3588. env_funnel 000AA980
  3589. env_global 0008AB58
  3590. env_glow 000A9504
  3591. env_laser 000A9164
  3592. env_lightning 000A8EC0
  3593. env_message 000AA7F0
  3594. env_rain 000FEE70
  3595. env_render 000FD0F4
  3596. env_shake 000AA594
  3597. env_shooter 000AA230
  3598. env_snow 000FEE18
  3599. env_sound 000F4D90
  3600. env_spark 0008B78C
  3601. env_sprite 000A9790
  3602. exception::what(void) 001A5628
  3603. fSentencesInit 001D71C0
  3604. fTextureTypeInit 001D71C8
  3605. fadetoblack 001CFF54
  3606. filebuf::attach(int) 001A3FD8
  3607. filebuf::close(void) 001A40A0
  3608. filebuf::doallocate(void) 001A4014
  3609. filebuf::filebuf(int) 001A3D8C
  3610. filebuf::filebuf(int,char *,int) 001A3DF4
  3611. filebuf::filebuf(void) 001A3D30
  3612. filebuf::init(void) 001A3D18
  3613. filebuf::open(char const *,char const *) 001A3FB8
  3614. filebuf::open(char const *,int,int) 001A3ECC
  3615. filebuf::openprot 001C9DBC
  3616. filebuf::overflow(int) 001A402C
  3617. filebuf::seekoff(long long,ios::seek_dir,int) 001A4078
  3618. filebuf::setbuf(char *,int) 001A3FF4
  3619. filebuf::sync(void) 001A4060
  3620. filebuf::sys_close(void) 001A4140
  3621. filebuf::sys_read(char *,int) 001A40C4
  3622. filebuf::sys_seek(long long,ios::seek_dir) 001A40E4
  3623. filebuf::sys_stat(void *) 001A4124
  3624. filebuf::sys_write(char const *,int) 001A4104
  3625. filebuf::underflow(void) 001A4048
  3626. filebuf::xsgetn(char *,int) 001A4178
  3627. filebuf::xsputn(char const *,int) 001A4158
  3628. filebuf::~filebuf(void) 001A3E70
  3629. fireanddie 000FDAF8
  3630. flashlight 001CFD60
  3631. flush(ostream &) 001A15C0
  3632. forcecamera 001CFEB4
  3633. forcechasecam 001CFEC8
  3634. fragsleft 001CFD10
  3635. freezetime 001CFDC4
  3636. friendlyfire 001CFD4C
  3637. func_bomb_target 000FE31C
  3638. func_breakable 000AF094
  3639. func_button 0008B064
  3640. func_buyzone 000FE220
  3641. func_conveyor 00087A74
  3642. func_door 000A3D58
  3643. func_door_rotating 000A3F80
  3644. func_escapezone 000FE50C
  3645. func_friction 000FC858
  3646. func_grencatch 000F9224
  3647. func_guntarget 000D67B4
  3648. func_healthcharger 000BBED8
  3649. func_hostage_rescue 000FE424
  3650. func_illusionary 00087BE4
  3651. func_ladder 000FDF00
  3652. func_monsterclip 00087D20
  3653. func_mortar_field 000C25B4
  3654. func_pendulum 00087F68
  3655. func_plat 000D51F4
  3656. func_platrot 000D56EC
  3657. func_pushable 000AF618
  3658. func_rain 000FEE9C
  3659. func_recharge 000B9D3C
  3660. func_rot_button 0008B2F8
  3661. func_rotating 00087EC8
  3662. func_snow 000FEE44
  3663. func_tank 000B2270
  3664. func_tankcontrols 000B2880
  3665. func_tanklaser 000B229C
  3666. func_tankmortar 000B26F4
  3667. func_tankrocket 000B2548
  3668. func_trackautochange 000D66A0
  3669. func_trackchange 000D61AC
  3670. func_tracktrain 000D5E28
  3671. func_train 000D59C0
  3672. func_traincontrols 000D60C4
  3673. func_vehicle 0010AEFC
  3674. func_vehiclecontrols 0010B168
  3675. func_vip_safetyzone 000FE578
  3676. func_wall 0008773C
  3677. func_wall_toggle 00087860
  3678. func_water 000A3D84
  3679. func_weaponcheck 000F9458
  3680. g 001CD464
  3681. gDecals 001DB620
  3682. gDisplayTitle 0021CDE4
  3683. gEntvarsDescription 001DA680
  3684. gEvilImpulse101 0021D7C0
  3685. gGlobalEntitySaveData 001DB7A0
  3686. gGlobalState 0022C1D0
  3687. gInitHUD 001D5600
  3688. gMultiDamage 0022C1BC
  3689. gNewDLLFunctions 001CD268
  3690. gSkillData 0021E840
  3691. gTouchDisabled 001CD280
  3692. g_BanMasks 002312A0
  3693. g_Language 0021CDD4
  3694. g_PlayerModEnable 00231280
  3695. g_SentBanMasks 002313A0
  3696. g_SentGameRulesMasks 00231320
  3697. g_autoBuyInfo 001DC600
  3698. g_bClientPrintEnable 001CD408
  3699. g_bWantModEnable 00231420
  3700. g_engfuncs 0021CE00
  3701. g_fDrawLines 001D16C0
  3702. g_fGameOver 0021CDE8
  3703. g_flBotCommandInterval 001E085C
  3704. g_flBotFullThinkInterval 001E0860
  3705. g_flResetTime 001CD404
  3706. g_flTimeLimit 001CD400
  3707. g_flWeaponCheat 0022C1DC
  3708. g_footsteps 001CFFD4
  3709. g_groupmask 001DA660
  3710. g_groupop 001DA664
  3711. g_iHostageNumber 001E04A4
  3712. g_iShadowSprite 001ECDC2
  3713. g_iSkillLevel 0021CDE0
  3714. g_onladder 001DFA70
  3715. g_pBodyQueueHead 0022C1D8
  3716. g_pBoneTransform 001E9118
  3717. g_pGameRules 001D1358
  3718. g_pHostages 001E04A8
  3719. g_pLastCTSpawn 0021D9E8
  3720. g_pLastSpawn 0021D9E4
  3721. g_pLastTerroristSpawn 0021D9EC
  3722. g_pMPGameRules 001D443C
  3723. g_pModelNameLaser 001DAF00
  3724. g_pRotationMatrix 001E9114
  3725. g_pSelectedZombieSpawn 001DFB84
  3726. g_pevLastInflictor 0021D9E0
  3727. g_pstudiohdr 001E9110
  3728. g_psv_accelerate 001CFFD8
  3729. g_psv_aim 001CFFD0
  3730. g_psv_friction 001CFFDC
  3731. g_psv_gravity 001CFFCC
  3732. g_psv_stopspeed 001CFFE0
  3733. g_sModelIndexBloodDrop 0022C1AC
  3734. g_sModelIndexBloodSpray 0022C1AE
  3735. g_sModelIndexBubbles 0022C1AA
  3736. g_sModelIndexC4Glow 0022C1CC
  3737. g_sModelIndexCTGhost 0022C1C8
  3738. g_sModelIndexFireball 0022C1A4
  3739. g_sModelIndexFireball2 0022C1B2
  3740. g_sModelIndexFireball3 0022C1B4
  3741. g_sModelIndexFireball4 0022C1B6
  3742. g_sModelIndexLaser 0022C1A0
  3743. g_sModelIndexLaserDot 0022C1A2
  3744. g_sModelIndexRadio 0022C1B8
  3745. g_sModelIndexSmoke 0022C1A6
  3746. g_sModelIndexSmokePuff 0022C1B0
  3747. g_sModelIndexTGhost 0022C1CA
  3748. g_sModelIndexWExplosion 0022C1A8
  3749. g_skipCareerInitialSpawn 001CD450
  3750. g_szMapBriefingText 0021D7E0
  3751. g_ulFrameCount 0021CDD8
  3752. g_ulModelIndexEyes 0021CDDC
  3753. g_vecAttackDir 0021CDBC
  3754. g_vecZero 0021CDC8
  3755. g_weaponStruct 001D5A40
  3756. game_counter 000C06D8
  3757. game_counter_set 000C0780
  3758. game_end 000BFF34
  3759. game_player_equip 000C0830
  3760. game_player_hurt 000C05B4
  3761. game_player_team 000C0A94
  3762. game_score 000BFD20
  3763. game_team_master 000C01AC
  3764. game_team_set 000C03DC
  3765. game_text 000BFFC8
  3766. game_zone_player 000C0498
  3767. gcTextures 001D71CC
  3768. gcallsentences 001D71C4
  3769. ghostfrequency 001CFDEC
  3770. giAmmoIndex 001DAF04
  3771. giPrecacheGrunt 001D58A0
  3772. gibshooter 000A9FE4
  3773. gmsgADStop 001D59B0
  3774. gmsgAllowSpec 001D5988
  3775. gmsgAmmoPickup 001D590C
  3776. gmsgAmmoX 001D58E0
  3777. gmsgArmorType 001D593C
  3778. gmsgBarTime 001D594C
  3779. gmsgBarTime2 001D59D0
  3780. gmsgBattery 001D58D0
  3781. gmsgBlinkAcct 001D5938
  3782. gmsgBombDrop 001D598C
  3783. gmsgBombPickup 001D5990
  3784. gmsgBotProgress 001D59D4
  3785. gmsgBotVoice 001D59BC
  3786. gmsgBrass 001D59D8
  3787. gmsgBuyClose 001D59C0
  3788. gmsgCZCareer 001D5968
  3789. gmsgCZCareerHUD 001D596C
  3790. gmsgCrosshair 001D5954
  3791. gmsgCurWeapon 001D58C4
  3792. gmsgDamage 001D58CC
  3793. gmsgDeathMsg 001D58EC
  3794. gmsgFade 001D58A8
  3795. gmsgFlashBattery 001D58B0
  3796. gmsgFlashlight 001D58AC
  3797. gmsgFog 001D59DC
  3798. gmsgForceCam 001D59AC
  3799. gmsgGameMode 001D5900
  3800. gmsgGeigerRange 001D599C
  3801. gmsgHLTV 001D59A4
  3802. gmsgHealth 001D58C8
  3803. gmsgHideWeapon 001D5918
  3804. gmsgHostageK 001D5998
  3805. gmsgHostagePos 001D5994
  3806. gmsgHudText 001D58E4
  3807. gmsgHudTextArgs 001D58E8
  3808. gmsgInitHUD 001D58B8
  3809. gmsgItemPickup 001D5914
  3810. gmsgItemStatus 001D59C4
  3811. gmsgLocation 001D59C8
  3812. gmsgLogo 001D58D8
  3813. gmsgMOTD 001D5904
  3814. gmsgMoney 001D5934
  3815. gmsgNVGToggle 001D5958
  3816. gmsgRadar 001D595C
  3817. gmsgReceiveW 001D59B4
  3818. gmsgReloadSound 001D5950
  3819. gmsgResetHUD 001D58B4
  3820. gmsgRoundTime 001D5930
  3821. gmsgSayText 001D591C
  3822. gmsgScenarioIcon 001D59B8
  3823. gmsgScoreAttrib 001D58F0
  3824. gmsgScoreInfo 001D58F4
  3825. gmsgSendAudio 001D592C
  3826. gmsgSendCorpse 001D59A0
  3827. gmsgServerName 001D5908
  3828. gmsgSetFOV 001D5924
  3829. gmsgShadowIdx 001D597C
  3830. gmsgShake 001D58A4
  3831. gmsgShowGameTitle 001D58C0
  3832. gmsgShowMenu 001D5928
  3833. gmsgShowTimer 001D59E0
  3834. gmsgSpecHealth 001D59A8
  3835. gmsgSpecHealth2 001D59CC
  3836. gmsgSpectator 001D5960
  3837. gmsgStatusIcon 001D5948
  3838. gmsgStatusText 001D5944
  3839. gmsgStatusValue 001D5940
  3840. gmsgTaskTime 001D5970
  3841. gmsgTeamInfo 001D58F8
  3842. gmsgTeamScore 001D58FC
  3843. gmsgTextMsg 001D5920
  3844. gmsgTrain 001D58D4
  3845. gmsgTutorClose 001D5984
  3846. gmsgTutorLine 001D5978
  3847. gmsgTutorState 001D5980
  3848. gmsgTutorText 001D5974
  3849. gmsgVGUIMenu 001D5964
  3850. gmsgViewMode 001D58BC
  3851. gmsgWeapPickup 001D5910
  3852. gmsgWeaponList 001D58DC
  3853. gpGlobals 0021D078
  3854. grenade 000B8B50
  3855. grgchTextureType 0022B520
  3856. grgszTextureName 00227120
  3857. gszallsentencenames 0021E880
  3858. hashItemMemPool 001EC960
  3859. hostage_entity 0016D6BC
  3860. hostagepenalty 001CFE78
  3861. humans_join_team 001CFFB8
  3862. info_bomb_target 000F72DC
  3863. info_hostage_rescue 000F72B0
  3864. info_intermission 000EF630
  3865. info_landmark 000F7284
  3866. info_map_parameters 000CCF6C
  3867. info_null 000F71D4
  3868. info_player_deathmatch 000F7200
  3869. info_player_start 000F722C
  3870. info_target 000A84F4
  3871. info_teleport_destination 000FE1F4
  3872. info_vip_start 000F7258
  3873. infodecal 00111F94
  3874. ios::close(void) 001A19BC
  3875. ios::is_open(void) 001A32C4
  3876. ios::readable(void) 001A3294
  3877. ios::sync_with_stdio(int) 001A2D40
  3878. ios::writable(void) 001A32AC
  3879. iostream::iostream(int,streambuf *,ostream *) 001A18F8
  3880. istream::__rs(bool &) 001A0298
  3881. istream::__rs(char &) 0019FB58
  3882. istream::__rs(char *) 0019FC44
  3883. istream::__rs(double &) 001A03C0
  3884. istream::__rs(float &) 001A049C
  3885. istream::__rs(int &) 001A0108
  3886. istream::__rs(long &) 001A0188
  3887. istream::__rs(long double &) 001A02E4
  3888. istream::__rs(long long &) 001A0208
  3889. istream::__rs(short &) 001A0080
  3890. istream::__rs(streambuf *) 001A0578
  3891. istream::__rs(uint &) 001A0148
  3892. istream::__rs(ulong &) 001A01C8
  3893. istream::__rs(ulong long &) 001A0250
  3894. istream::__rs(ushort &) 001A00C4
  3895. istream::get(char &) 0019F730
  3896. istream::get(char *,int,char) 001A27F0
  3897. istream::getline(char *,int,char) 001A267C
  3898. istream::gets(char **,char) 001A2A1C
  3899. istream::ignore(int,int) 0019F878
  3900. istream::istream(int,streambuf *,ostream *) 0019F64C
  3901. istream::peek(void) 0019F81C
  3902. istream::read(char *,int) 0019F980
  3903. istream::scan(char const *,...) 001A2B2C
  3904. istream::seekg(long long) 0019FAA0
  3905. istream::seekg(long long,ios::seek_dir) 0019FAD8
  3906. istream::skip(int) 001A1A00
  3907. istream::skip_ws(void) 001A16B8
  3908. istream::sync(void) 0019FA60
  3909. istream::tellg(void) 0019FB18
  3910. istream::vscan(char const *,void *) 001A2C08
  3911. item_airtank 0007F3B8
  3912. item_antidote 000BD0F0
  3913. item_assaultsuit 000BD1A0
  3914. item_battery 000BD0C4
  3915. item_healthkit 000BBD5C
  3916. item_kevlar 000BD174
  3917. item_longjump 000BD148
  3918. item_security 000BD11C
  3919. item_sodacan 000AACA4
  3920. item_suit 000BD098
  3921. item_thighpack 000BD1CC
  3922. kick_percent 001CFFA4
  3923. light 000BEAFC
  3924. light_environment 000BEDA0
  3925. light_spot 000BED74
  3926. limitteams 001CFE3C
  3927. lock(istream &) 001A1750
  3928. lock(ostream &) 001A1790
  3929. logdetail 001CFEF0
  3930. logmessages 001CFEA0
  3931. loopPerformance(void) 0008C7E4
  3932. m_usResetDecals 001ECDC0
  3933. mapvoteratio 001CFEDC
  3934. maxrounds 001CFF18
  3935. mirrordamage 001CFE8C
  3936. momentary_door 000A401C
  3937. momentary_rot_button 0008B3D4
  3938. monster_hevsuit_dead 000EF244
  3939. monster_mortar 000C2780
  3940. monster_scientist 0016D6E8
  3941. mp_chattime 001CFF90
  3942. multi_manager 000FCDC0
  3943. multisource 0008AD94
  3944. nanmask 001DFAD0
  3945. nothrow 001CA133
  3946. nvg 001CD46C
  3947. omega 001E911C
  3948. ostream::__ls(char const *) 001A1160
  3949. ostream::__ls(char) 001A0680
  3950. ostream::__ls(double) 001A0DEC
  3951. ostream::__ls(int) 001A0A00
  3952. ostream::__ls(long double) 001A0FA4
  3953. ostream::__ls(long long) 001A0C98
  3954. ostream::__ls(long) 001A0B4C
  3955. ostream::__ls(streambuf *) 001A12FC
  3956. ostream::__ls(uint) 001A0AB4
  3957. ostream::__ls(ulong long) 001A0D54
  3958. ostream::__ls(ulong) 001A0C00
  3959. ostream::do_osfx(void) 001A18AC
  3960. ostream::flush(void) 001A1590
  3961. ostream::ostream(int,streambuf *,ostream *) 001A1430
  3962. ostream::seekp(long long) 001A14D8
  3963. ostream::seekp(long long,ios::seek_dir) 001A1510
  3964. ostream::tellp(void) 001A1550
  3965. ostream::write(char const *,int) 001A17D0
  3966. pSoundEnt 0022B920
  3967. path_corner 000D0288
  3968. path_track 000D0484
  3969. player 000EDAE8
  3970. player_loadsaved 000EF34C
  3971. player_weaponstrip 000EF270
  3972. playerid 001CFF68
  3973. pmove 001DFA68
  3974. printEntities(void) 0008C698
  3975. r 001CD460
  3976. respawn(entvars_s *,int) 0009AB64
  3977. restartround 001CFE14
  3978. rgdpvpreset 001D66C0
  3979. rgsentenceg 00224880
  3980. roundtime 001CFD9C
  3981. sPlayerModelFiles 001CD420
  3982. sb_readline(streambuf *,long &,char) 001A2900
  3983. sclp 001E9128
  3984. sclq 001E912C
  3985. seed_table 001DA260
  3986. set_new_handler(void (*)(void)) 001A84B8
  3987. set_suicide_frame(entvars_s *) 0009AAA4
  3988. set_terminate(void (*)(void)) 001A4FD4
  3989. set_unexpected(void (*)(void)) 001A4FFC
  3990. sinom 001E9124
  3991. sk_12mm_bullet1 001D0EE4
  3992. sk_12mm_bullet2 001D0EF8
  3993. sk_12mm_bullet3 001D0F0C
  3994. sk_9mmAR_bullet1 001D0F20
  3995. sk_9mmAR_bullet2 001D0F34
  3996. sk_9mmAR_bullet3 001D0F48
  3997. sk_9mm_bullet1 001D0F5C
  3998. sk_9mm_bullet2 001D0F70
  3999. sk_9mm_bullet3 001D0F84
  4000. sk_agrunt_dmg_punch1 001D0020
  4001. sk_agrunt_dmg_punch2 001D0034
  4002. sk_agrunt_dmg_punch3 001D0048
  4003. sk_agrunt_health1 001CFFE4
  4004. sk_agrunt_health2 001CFFF8
  4005. sk_agrunt_health3 001D000C
  4006. sk_apache_health1 001D005C
  4007. sk_apache_health2 001D0070
  4008. sk_apache_health3 001D0084
  4009. sk_barney_health1 001D0098
  4010. sk_barney_health2 001D00AC
  4011. sk_barney_health3 001D00C0
  4012. sk_battery1 001D1010
  4013. sk_battery2 001D1024
  4014. sk_battery3 001D1038
  4015. sk_bigmomma_dmg_blast1 001D023C
  4016. sk_bigmomma_dmg_blast2 001D0250
  4017. sk_bigmomma_dmg_blast3 001D0264
  4018. sk_bigmomma_dmg_slash1 001D0200
  4019. sk_bigmomma_dmg_slash2 001D0214
  4020. sk_bigmomma_dmg_slash3 001D0228
  4021. sk_bigmomma_health_factor1 001D01C4
  4022. sk_bigmomma_health_factor2 001D01D8
  4023. sk_bigmomma_health_factor3 001D01EC
  4024. sk_bigmomma_radius_blast1 001D0278
  4025. sk_bigmomma_radius_blast2 001D028C
  4026. sk_bigmomma_radius_blast3 001D02A0
  4027. sk_bullsquid_dmg_bite1 001D0110
  4028. sk_bullsquid_dmg_bite2 001D0124
  4029. sk_bullsquid_dmg_bite3 001D0138
  4030. sk_bullsquid_dmg_spit1 001D0188
  4031. sk_bullsquid_dmg_spit2 001D019C
  4032. sk_bullsquid_dmg_spit3 001D01B0
  4033. sk_bullsquid_dmg_whip1 001D014C
  4034. sk_bullsquid_dmg_whip2 001D0160
  4035. sk_bullsquid_dmg_whip3 001D0174
  4036. sk_bullsquid_health1 001D00D4
  4037. sk_bullsquid_health2 001D00E8
  4038. sk_bullsquid_health3 001D00FC
  4039. sk_controller_dmgball1 001D0854
  4040. sk_controller_dmgball2 001D0868
  4041. sk_controller_dmgball3 001D087C
  4042. sk_controller_dmgzap1 001D07DC
  4043. sk_controller_dmgzap2 001D07F0
  4044. sk_controller_dmgzap3 001D0804
  4045. sk_controller_health1 001D07A0
  4046. sk_controller_health2 001D07B4
  4047. sk_controller_health3 001D07C8
  4048. sk_controller_speedball1 001D0818
  4049. sk_controller_speedball2 001D082C
  4050. sk_controller_speedball3 001D0840
  4051. sk_gargantua_dmg_fire1 001D032C
  4052. sk_gargantua_dmg_fire2 001D0340
  4053. sk_gargantua_dmg_fire3 001D0354
  4054. sk_gargantua_dmg_slash1 001D02F0
  4055. sk_gargantua_dmg_slash2 001D0304
  4056. sk_gargantua_dmg_slash3 001D0318
  4057. sk_gargantua_dmg_stomp1 001D0368
  4058. sk_gargantua_dmg_stomp2 001D037C
  4059. sk_gargantua_dmg_stomp3 001D0390
  4060. sk_gargantua_health1 001D02B4
  4061. sk_gargantua_health2 001D02C8
  4062. sk_gargantua_health3 001D02DC
  4063. sk_hassassin_health1 001D03A4
  4064. sk_hassassin_health2 001D03B8
  4065. sk_hassassin_health3 001D03CC
  4066. sk_headcrab_dmg_bite1 001D041C
  4067. sk_headcrab_dmg_bite2 001D0430
  4068. sk_headcrab_dmg_bite3 001D0444
  4069. sk_headcrab_health1 001D03E0
  4070. sk_headcrab_health2 001D03F4
  4071. sk_headcrab_health3 001D0408
  4072. sk_healthcharger1 001D104C
  4073. sk_healthcharger2 001D1060
  4074. sk_healthcharger3 001D1074
  4075. sk_healthkit1 001D1088
  4076. sk_healthkit2 001D109C
  4077. sk_healthkit3 001D10B0
  4078. sk_hgrunt_gspeed1 001D050C
  4079. sk_hgrunt_gspeed2 001D0520
  4080. sk_hgrunt_gspeed3 001D0534
  4081. sk_hgrunt_health1 001D0458
  4082. sk_hgrunt_health2 001D046C
  4083. sk_hgrunt_health3 001D0480
  4084. sk_hgrunt_kick1 001D0494
  4085. sk_hgrunt_kick2 001D04A8
  4086. sk_hgrunt_kick3 001D04BC
  4087. sk_hgrunt_pellets1 001D04D0
  4088. sk_hgrunt_pellets2 001D04E4
  4089. sk_hgrunt_pellets3 001D04F8
  4090. sk_hornet_dmg1 001D0F98
  4091. sk_hornet_dmg2 001D0FAC
  4092. sk_hornet_dmg3 001D0FC0
  4093. sk_houndeye_dmg_blast1 001D0584
  4094. sk_houndeye_dmg_blast2 001D0598
  4095. sk_houndeye_dmg_blast3 001D05AC
  4096. sk_houndeye_health1 001D0548
  4097. sk_houndeye_health2 001D055C
  4098. sk_houndeye_health3 001D0570
  4099. sk_ichthyosaur_health1 001D06B0
  4100. sk_ichthyosaur_health2 001D06C4
  4101. sk_ichthyosaur_health3 001D06D8
  4102. sk_ichthyosaur_shake1 001D06EC
  4103. sk_ichthyosaur_shake2 001D0700
  4104. sk_ichthyosaur_shake3 001D0714
  4105. sk_islave_dmg_claw1 001D05FC
  4106. sk_islave_dmg_claw2 001D0610
  4107. sk_islave_dmg_claw3 001D0624
  4108. sk_islave_dmg_clawrake1 001D0638
  4109. sk_islave_dmg_clawrake2 001D064C
  4110. sk_islave_dmg_clawrake3 001D0660
  4111. sk_islave_dmg_zap1 001D0674
  4112. sk_islave_dmg_zap2 001D0688
  4113. sk_islave_dmg_zap3 001D069C
  4114. sk_islave_health1 001D05C0
  4115. sk_islave_health2 001D05D4
  4116. sk_islave_health3 001D05E8
  4117. sk_leech_dmg_bite1 001D0764
  4118. sk_leech_dmg_bite2 001D0778
  4119. sk_leech_dmg_bite3 001D078C
  4120. sk_leech_health1 001D0728
  4121. sk_leech_health2 001D073C
  4122. sk_leech_health3 001D0750
  4123. sk_miniturret_health1 001D0AE8
  4124. sk_miniturret_health2 001D0AFC
  4125. sk_miniturret_health3 001D0B10
  4126. sk_monster_arm1 001D11B4
  4127. sk_monster_arm2 001D11C8
  4128. sk_monster_arm3 001D11DC
  4129. sk_monster_chest1 001D113C
  4130. sk_monster_chest2 001D1150
  4131. sk_monster_chest3 001D1164
  4132. sk_monster_head1 001D1100
  4133. sk_monster_head2 001D1114
  4134. sk_monster_head3 001D1128
  4135. sk_monster_leg1 001D11F0
  4136. sk_monster_leg2 001D1204
  4137. sk_monster_leg3 001D1218
  4138. sk_monster_stomach1 001D1178
  4139. sk_monster_stomach2 001D118C
  4140. sk_monster_stomach3 001D11A0
  4141. sk_nihilanth_health1 001D0890
  4142. sk_nihilanth_health2 001D08A4
  4143. sk_nihilanth_health3 001D08B8
  4144. sk_nihilanth_zap1 001D08CC
  4145. sk_nihilanth_zap2 001D08E0
  4146. sk_nihilanth_zap3 001D08F4
  4147. sk_player_arm1 001D12E0
  4148. sk_player_arm2 001D12F4
  4149. sk_player_arm3 001D1308
  4150. sk_player_chest1 001D1268
  4151. sk_player_chest2 001D127C
  4152. sk_player_chest3 001D1290
  4153. sk_player_head1 001D122C
  4154. sk_player_head2 001D1240
  4155. sk_player_head3 001D1254
  4156. sk_player_leg1 001D131C
  4157. sk_player_leg2 001D1330
  4158. sk_player_leg3 001D1344
  4159. sk_player_stomach1 001D12A4
  4160. sk_player_stomach2 001D12B8
  4161. sk_player_stomach3 001D12CC
  4162. sk_plr_357_bullet1 001D0BD8
  4163. sk_plr_357_bullet2 001D0BEC
  4164. sk_plr_357_bullet3 001D0C00
  4165. sk_plr_9mmAR_bullet1 001D0C14
  4166. sk_plr_9mmAR_bullet2 001D0C28
  4167. sk_plr_9mmAR_bullet3 001D0C3C
  4168. sk_plr_9mmAR_grenade1 001D0C50
  4169. sk_plr_9mmAR_grenade2 001D0C64
  4170. sk_plr_9mmAR_grenade3 001D0C78
  4171. sk_plr_9mm_bullet1 001D0B9C
  4172. sk_plr_9mm_bullet2 001D0BB0
  4173. sk_plr_9mm_bullet3 001D0BC4
  4174. sk_plr_buckshot1 001D0C8C
  4175. sk_plr_buckshot2 001D0CA0
  4176. sk_plr_buckshot3 001D0CB4
  4177. sk_plr_crowbar1 001D0B60
  4178. sk_plr_crowbar2 001D0B74
  4179. sk_plr_crowbar3 001D0B88
  4180. sk_plr_egon_narrow1 001D0DB8
  4181. sk_plr_egon_narrow2 001D0DCC
  4182. sk_plr_egon_narrow3 001D0DE0
  4183. sk_plr_egon_wide1 001D0DF4
  4184. sk_plr_egon_wide2 001D0E08
  4185. sk_plr_egon_wide3 001D0E1C
  4186. sk_plr_gauss1 001D0D7C
  4187. sk_plr_gauss2 001D0D90
  4188. sk_plr_gauss3 001D0DA4
  4189. sk_plr_hand_grenade1 001D0E30
  4190. sk_plr_hand_grenade2 001D0E44
  4191. sk_plr_hand_grenade3 001D0E58
  4192. sk_plr_rpg1 001D0D40
  4193. sk_plr_rpg2 001D0D54
  4194. sk_plr_rpg3 001D0D68
  4195. sk_plr_satchel1 001D0E6C
  4196. sk_plr_satchel2 001D0E80
  4197. sk_plr_satchel3 001D0E94
  4198. sk_plr_tripmine1 001D0EA8
  4199. sk_plr_tripmine2 001D0EBC
  4200. sk_plr_tripmine3 001D0ED0
  4201. sk_plr_xbow_bolt_client1 001D0CC8
  4202. sk_plr_xbow_bolt_client2 001D0CDC
  4203. sk_plr_xbow_bolt_client3 001D0CF0
  4204. sk_plr_xbow_bolt_monster1 001D0D04
  4205. sk_plr_xbow_bolt_monster2 001D0D18
  4206. sk_plr_xbow_bolt_monster3 001D0D2C
  4207. sk_scientist_heal1 001D10C4
  4208. sk_scientist_heal2 001D10D8
  4209. sk_scientist_heal3 001D10EC
  4210. sk_scientist_health1 001D0908
  4211. sk_scientist_health2 001D091C
  4212. sk_scientist_health3 001D0930
  4213. sk_sentry_health1 001D0B24
  4214. sk_sentry_health2 001D0B38
  4215. sk_sentry_health3 001D0B4C
  4216. sk_snark_dmg_bite1 001D0980
  4217. sk_snark_dmg_bite2 001D0994
  4218. sk_snark_dmg_bite3 001D09A8
  4219. sk_snark_dmg_pop1 001D09BC
  4220. sk_snark_dmg_pop2 001D09D0
  4221. sk_snark_dmg_pop3 001D09E4
  4222. sk_snark_health1 001D0944
  4223. sk_snark_health2 001D0958
  4224. sk_snark_health3 001D096C
  4225. sk_suitcharger1 001D0FD4
  4226. sk_suitcharger2 001D0FE8
  4227. sk_suitcharger3 001D0FFC
  4228. sk_turret_health1 001D0AAC
  4229. sk_turret_health2 001D0AC0
  4230. sk_turret_health3 001D0AD4
  4231. sk_zombie_dmg_both_slash1 001D0A70
  4232. sk_zombie_dmg_both_slash2 001D0A84
  4233. sk_zombie_dmg_both_slash3 001D0A98
  4234. sk_zombie_dmg_one_slash1 001D0A34
  4235. sk_zombie_dmg_one_slash2 001D0A48
  4236. sk_zombie_dmg_one_slash3 001D0A5C
  4237. sk_zombie_health1 001D09F8
  4238. sk_zombie_health2 001D0A0C
  4239. sk_zombie_health3 001D0A20
  4240. skip_ws(streambuf *) 0019F6FC
  4241. soundent 000F5EDC
  4242. spark_shower 000ACD98
  4243. speaker 000F5714
  4244. startmoney 001CFF04
  4245. streambuf::doallocate(void) 001A2FC8
  4246. streambuf::doallocbuf(void) 001A2FE0
  4247. streambuf::flush_all(void) 001A314C
  4248. streambuf::flush_all_linebuffered(void) 001A315C
  4249. streambuf::free_backup_area(void) 001A2D94
  4250. streambuf::get_column(void) 001A3104
  4251. streambuf::ignore(int) 001A2E3C
  4252. streambuf::imbue(void *) 001A31CC
  4253. streambuf::link_in(void) 001A2D64
  4254. streambuf::overflow(int) 001A2DF0
  4255. streambuf::pbackfail(int) 001A2E98
  4256. streambuf::scan(char const *,...) 001A2D20
  4257. streambuf::seekmark(streammarker &,int) 001A325C
  4258. streambuf::seekoff(long long,ios::seek_dir,int) 001A3094
  4259. streambuf::seekpos(long long,int) 001A2F54
  4260. streambuf::set_column(int) 001A3138
  4261. streambuf::setb(char *,char *,int) 001A2FA4
  4262. streambuf::setbuf(char *,int) 001A2EB4
  4263. streambuf::showmanyc(void) 001A31C0
  4264. streambuf::sputbackc(char) 001A30D0
  4265. streambuf::sseekoff(long long,ios::seek_dir,int) 001A30A8
  4266. streambuf::sseekpos(long long,int) 001A2F84
  4267. streambuf::streambuf(int) 001A2FF8
  4268. streambuf::sungetc(void) 001A30EC
  4269. streambuf::switch_to_get_mode(void) 001A2D7C
  4270. streambuf::sync(void) 001A2E8C
  4271. streambuf::sys_close(void) 001A31B4
  4272. streambuf::sys_read(char *,int) 001A3188
  4273. streambuf::sys_seek(long long,ios::seek_dir) 001A31A0
  4274. streambuf::sys_stat(void *) 001A316C
  4275. streambuf::sys_write(char const *,int) 001A3194
  4276. streambuf::uflow(void) 001A2DD8
  4277. streambuf::un_link(void) 001A2D4C
  4278. streambuf::underflow(void) 001A2DCC
  4279. streambuf::unsave_markers(void) 001A327C
  4280. streambuf::vscan(char const *,void *,ios *) 001A2CE4
  4281. streambuf::xsgetn(char *,int) 001A2E1C
  4282. streambuf::xsputn(char const *,int) 001A2DFC
  4283. streambuf::~streambuf(void) 001A3034
  4284. streammarker::delta(streammarker &) 001A3228
  4285. streammarker::delta(void) 001A3244
  4286. streammarker::streammarker(streambuf *) 001A31D4
  4287. streammarker::~streammarker(void) 001A31F4
  4288. stringsHashTable 001EC940
  4289. svBlending 001CC120
  4290. sv_alltalk 001DFB54
  4291. sv_clienttrace 0021D0A0
  4292. sv_restart 001CFE28
  4293. target_cdaudio 000FD5A8
  4294. terminate(void) 001A4F98
  4295. test_effect 000AA3CC
  4296. timeleft 001CFD24
  4297. timelimit 001CFD38
  4298. tkpunish 001CFE64
  4299. trigger 000FD138
  4300. trigger_auto 000FCA4C
  4301. trigger_autosave 000FE6B4
  4302. trigger_camera 000FECA4
  4303. trigger_cdaudio 000FD33C
  4304. trigger_changelevel 000FDC10
  4305. trigger_changetarget 000FEAD4
  4306. trigger_counter 000FD9CC
  4307. trigger_endsection 000FE7D8
  4308. trigger_gravity 000FEA1C
  4309. trigger_hurt 000FD164
  4310. trigger_monsterjump 000FD190
  4311. trigger_multiple 000FD804
  4312. trigger_once 000FD890
  4313. trigger_push 000FE04C
  4314. trigger_relay 000FCBFC
  4315. trigger_teleport 000FE188
  4316. trigger_transition 000FDA48
  4317. type_info::__eq(type_info const &) 001A7A0C
  4318. type_info::before(type_info const &) 001A6AD4
  4319. type_info::~type_info(void) 001A79D0
  4320. uncaught_exception(void) 001A55F4
  4321. unexpected(void) 001A5028
  4322. unlock(istream &) 001A1770
  4323. unlock(ostream &) 001A17B0
  4324. vec3_origin 001DFAC4
  4325. voice_serverdebug 001DFB40
  4326. vstr(float *) 000A13AC
  4327. weapon_ak47 00121164
  4328. weapon_aug 00121C40
  4329. weapon_awp 001227A8
  4330. weapon_c4 001238B0
  4331. weapon_deagle 001242B4
  4332. weapon_elite 00124DCC
  4333. weapon_famas 001356AC
  4334. weapon_fiveseven 001259A8
  4335. weapon_flashbang 001264EC
  4336. weapon_g3sg1 0012718C
  4337. weapon_galil 0013623C
  4338. weapon_glock18 00127FD0
  4339. weapon_hegrenade 00128C68
  4340. weapon_knife 0012AB88
  4341. weapon_m249 0012B7BC
  4342. weapon_m3 0012C36C
  4343. weapon_m4a1 0012CFA4
  4344. weapon_mac10 0012D8EC
  4345. weapon_mp5navy 0012E300
  4346. weapon_p228 0012EF54
  4347. weapon_p90 0012F8CC
  4348. weapon_scout 00130334
  4349. weapon_sg550 00130E94
  4350. weapon_sg552 00131988
  4351. weapon_shield 000EDFA0
  4352. weapon_smokegrenade 00132754
  4353. weapon_tmp 001331AC
  4354. weapon_ump45 00133C74
  4355. weapon_usp 00134BD8
  4356. weapon_xm1014 00136DD4
  4357. weaponbox 0010FAB4
  4358. windifference 001CFF40
  4359. winlimit 001CFF2C
  4360. world_items 000BCEBC
  4361. worldspawn 001126FC
  4362. ws(istream &) 001A15D8
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