Oleo

Tlawīli "Sunbeam" Koalti

Oct 9th, 2019
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  1. Name: Tlawīli "Sunbeam" Koalti
  2. Gender: Female
  3. Race: Dragon
  4. Class: Druid
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  7. Skills:
  8. ----(Dragon Racial) Dragon Flight: With or without wings, you are able to fly and hover while carrying heavy loads. Dragons can remain airborne indefinitely.
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  10. ---(Dragon Racial) Chromatic Scales: instant automatic; 3 times per combat; At character creation choose an element type such as fire, ice, or lightning. When you use this ability, any attacks or skills against you that turn that share that element do no damage and cause no negative effects. This also allows you attempt feats most other races can’t (e.g. Swimming in lava with fireproof scales or bathing in liquid nitrogen with iceproof scales). Chosen element: Light (The Return) Fire (Other Settings)
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  12. ----(Dragon Racial) Draconic Talons: passive; A dragon’s claws are frightful indeed, able to cut through metal with ease. You can full damage and can deal wounds while unarmed, and you always count as having a weapon for using weapon skills. A dragon’s claws are also a sign of strength. When you attack another dragon with your claws, you two are locked into combat and are only able to target each other. You can only make normal, unmodified attack rolls as you duel for dominance and superiority. The duel lasts until one falls helpless, the winner gaining a DC-1 to all their actions against the loser for the rest of the session. These duels can only happen once per dragon per session.
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  14. ----Calm Until Provoked: passive; You may never make an offensive action in combat until you are hit. You gain +2 and Autocrit to all rolls the turn after being hit, and after that you have DC-1 on all offensive actions and can act as normal. Outside of combat you can apply this to anyone who is outright hostile to you.
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  16. ----(Shaman Free) Child of Gaia: passive; You gain a +1 bonus to all skills when fighting in natural environments (e.g. Forests, natural caves, etc,).
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  18. ----(Cleric 1 Point) Purify: recharge 1; Bless an ally so they can pierce through any resistance and corruption. The next time they attack, they ignore all modifiers on their enemy (i.e. They do full damage, use standard DC, etc,). On Crit this blessing cleanses their soul or blade, giving them the option to remove a negative effect on themselves, or a buff on the enemy they attack.
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  20. ----(Cleric 2 Point) Wrath: recharge 2, spell; Deal damage to all foes in your zone with a powerful blast, razing them with enough force to prevent them from attacking you next round. Renders targets helpless on 9+. On Crit you kill or incapacitate weakened or dying targets.
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  24. Special Talent: Kuā Kuautlapāli: Years of living with the land in her home has made Sunbeam very proficient at handling herbs and plants of most origins. She excels in identifying any uses or threats of plants she may come across. Even more so with those that originate in rainforest climates. +2 to foraging or identifying an unknown plant.
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  26. Trained Talent: Heart of Light: Sunbeam is always considered to be under the effects of Purify. Purifying herself gives her the crit effect regardless of roll.
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  28. H/W: 5/5
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  30. Inventory: Machete, cloth strips, small satchel, small idol of Kōl-Ti
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  32. Fluff: Tlawīli "Sunbeam" Koalti, lastborn of the Royal Koalti family. Tlawīli is an seeker, an explorer, and perhaps the last hope for her people. She is tall for her species, standing like a white-gold idol statue. Her scales reflect her lineage, ranging from pearl white to gleaming yellow gold. Her eyes reflect the jungle floor, the standard mix of her tribe. Tlawīli hails from the far off jungle empire of Trakali. While being born into a royal family secured her a life of lavish luxury and indulgent apathy, Sunbeam has forsaken her tribe. Among her scalekin are whispers of an evil greater than all of them, a power beyond that of the very sun. She cannot tolerate her family's willingness to ignore these threats and must go beyond the borders of Trakali to defeat this evil before it is even known. At her outset she hoped to follow an old mythos of her people a legendary shard of Topaz locked deep within a temple in a far land. It has been years since Sunbeam has began her quest, and perhaps the evil has long since taken her home. But an old Trakali adage keeps her going:
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  34. "The sun is not hot when it has risen; after it has been traveling its course a while, then it becomes hot."
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