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- CLASSES + PASSIVES
- BARD
- <?xml version="1.0" encoding="UTF-8"?>
- <save>
- <version major="4" minor="0" revision="0" build="19"/>
- <region id="Tags">
- <node id="root">
- <attribute id="Description" type="LSString" value="An inspiring magician whose power echoes the music of creation."/>
- <attribute id="DisplayDescription" type="TranslatedString" value="Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies." handle="he7bc9b9cg056cg426egac59gd527f9ccb874"/>
- <attribute id="DisplayName" type="TranslatedString" value="BARD" handle="he70356f9gb39bg4149g9f6cg2b94736554d6"/>
- <attribute id="Icon" type="FixedString" value=""/>
- <attribute id="Name" type="FixedString" value="BARD"/>
- <attribute id="UUID" type="guid" value="d93434bd-6b71-4789-b128-ee24156057cc"/>
- <children>
- <node id="Categories">
- <children>
- <node id="Category">
- <attribute id="Name" type="LSString" value="Code"/>
- </node>
- <node id="Category">
- <attribute id="Name" type="LSString" value="Dialog"/>
- </node>
- <node id="Category">
- <attribute id="Name" type="LSString" value="Class"/>
- </node>
- </children>
- </node>
- </children>
- </node>
- </region>
- </save>
- ---------------BARD PASSIVES
- new entry "Bard"
- type "PassiveData"
- data "DisplayName" "Passive_Bard_DisplayName"
- data "Boosts" "Proficiency(LightArmor);Proficiency(SimpleWeapons);Proficiency(HandCrossbows);Proficiency(Longswords);Proficiency(Rapiers);Proficiency(Shortswords);ProficiencyBonus(SavingThrow,Dexterity);ProficiencyBonus(SavingThrow,Charisma)"
- BARBARIAN
- <?xml version="1.0" encoding="UTF-8"?>
- <save>
- <version major="4" minor="0" revision="0" build="19"/>
- <region id="Tags">
- <node id="root">
- <attribute id="Description" type="LSString" value="They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. "/>
- <attribute id="DisplayDescription" type="TranslatedString" value="Barbarians are warriors driven by rage. This unstoppable fury can transcend mortal limits, turning them into forces of nature on the battlefield." handle="h9ead197bg1c99g4118g885cgd3b5ec2e5542"/>
- <attribute id="DisplayName" type="TranslatedString" value="BARBARIAN" handle="he58b883ag9b2fg45adgac11g2a67dd1a1181"/>
- <attribute id="Icon" type="FixedString" value=""/>
- <attribute id="Name" type="FixedString" value="BARBARIAN"/>
- <attribute id="UUID" type="guid" value="02913f9a-f696-40cf-acdf-32032afab32c"/>
- <children>
- <node id="Categories">
- <children>
- <node id="Category">
- <attribute id="Name" type="LSString" value="Code"/>
- </node>
- <node id="Category">
- <attribute id="Name" type="LSString" value="Dialog"/>
- </node>
- <node id="Category">
- <attribute id="Name" type="LSString" value="Class"/>
- </node>
- </children>
- </node>
- </children>
- </node>
- </region>
- </save>
- ---------------------BARBARIAN PASSIVES
- new entry "Barbarian"
- type "PassiveData"
- data "DisplayName" "Passive_Barbarian_DisplayName"
- data "Boosts" "Proficiency(LightArmor);Proficiency(MediumArmor);Proficiency(Shields);Proficiency(SimpleWeapons);Proficiency(MartialWeapons);ProficiencyBonus(SavingThrow,Strength);ProficiencyBonus(SavingThrow,Constitution)"
- DRUID
- <?xml version="1.0" encoding="UTF-8"?>
- <save>
- <version major="4" minor="0" revision="0" build="19"/>
- <region id="Tags">
- <node id="root">
- <attribute id="Description" type="LSString" value="A priest of the Old Faith, wielding the powers of nature and adopting animal forms."/>
- <attribute id="DisplayDescription" type="TranslatedString" value="Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies." handle="he7bc9b9cg056cg426egac59gd527f9ccb874"/>
- <attribute id="DisplayName" type="TranslatedString" value="DRUID" handle="h299daf83g9417g4e20gb179ge3fc35b36b93"/>
- <attribute id="Icon" type="FixedString" value=""/>
- <attribute id="Name" type="FixedString" value="DRUID"/>
- <attribute id="UUID" type="guid" value="44ac4317-4d38-4d28-80e2-94024c6e42f0"/>
- <children>
- <node id="Categories">
- <children>
- <node id="Category">
- <attribute id="Name" type="LSString" value="Code"/>
- </node>
- <node id="Category">
- <attribute id="Name" type="LSString" value="Dialog"/>
- </node>
- <node id="Category">
- <attribute id="Name" type="LSString" value="Class"/>
- </node>
- </children>
- </node>
- </children>
- </node>
- </region>
- </save>
- -------------DRUID PASSIVES
- new entry "Druid"
- type "PassiveData"
- data "DisplayName" "Passive_Druid_DisplayName"
- data "Boosts" "Proficiency(LightArmor);Proficiency(MediumArmor);Proficiency(Shields);Proficiency(Clubs);Proficiency(Daggers);Proficiency(Darts);Proficiency(Javelins);Proficiency(Maces);Proficiency(Quarterstaffs);Proficiency(Scimitars);Proficiency(Sickles);Proficiency(Slings);Proficiency(Spears);ProficiencyBonus(SavingThrow,Intelligence);ProficiencyBonus(SavingThrow,Wisdom)"
- SORCERER
- <?xml version="1.0" encoding="UTF-8"?>
- <save>
- <version major="4" minor="0" revision="0" build="19"/>
- <region id="Tags">
- <node id="root">
- <attribute id="Description" type="LSString" value="A spellcaster who draws on inherent magic from a gift or bloodline."/>
- <attribute id="DisplayDescription" type="TranslatedString" value="Magic brews in a sorcerer’s blood. By channeling natural ability into powerful spells, a sorcerer is born to arcane greatness." handle="h7f85c89egc746g418dg9561g59b0098aa505"/>
- <attribute id="DisplayName" type="TranslatedString" value="SORCERER" handle="hdd1386fag3caeg43acg8516g835647d8742f"/>
- <attribute id="Icon" type="FixedString" value=""/>
- <attribute id="Name" type="FixedString" value="SORCERER"/>
- <attribute id="UUID" type="guid" value="18266c0b-efbc-4c80-8784-ada4a37218d7"/>
- <children>
- <node id="Categories">
- <children>
- <node id="Category">
- <attribute id="Name" type="LSString" value="Code"/>
- </node>
- <node id="Category">
- <attribute id="Name" type="LSString" value="Dialog"/>
- </node>
- <node id="Category">
- <attribute id="Name" type="LSString" value="Class"/>
- </node>
- </children>
- </node>
- </children>
- </node>
- </region>
- </save>
- -----------SORCERER PASSIVES
- new entry "Sorcerer"
- type "PassiveData"
- data "DisplayName" "Passive_Sorcerer_DisplayName"
- data "Boosts" "Proficiency(Daggers);Proficiency(Darts);Proficiency(Slings);Proficiency(Quarterstaffs);Proficiency(LightCrossbows);ProficiencyBonus(SavingThrow,Constitution);ProficiencyBonus(SavingThrow,Charisma)"
- MONK
- <?xml version="1.0" encoding="UTF-8"?>
- <save>
- <version major="4" minor="0" revision="0" build="19"/>
- <region id="Tags">
- <node id="root">
- <attribute id="Description" type="LSString" value="A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection."/>
- <attribute id="DisplayDescription" type="TranslatedString" value="Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defense is as strong as their spirit." handle="hfc55e774gd4f7g4252g81b6gbe81520a6b5f"/>
- <attribute id="DisplayName" type="TranslatedString" value="MONK" handle="hb3d41e7agfc46g4ebbg8d69g639e81a74687"/>
- <attribute id="Icon" type="FixedString" value=""/>
- <attribute id="Name" type="FixedString" value="MONK"/>
- <attribute id="UUID" type="guid" value="e1e460bb-d0ae-4452-8529-c9e176558731"/>
- <children>
- <node id="Categories">
- <children>
- <node id="Category">
- <attribute id="Name" type="LSString" value="Code"/>
- </node>
- <node id="Category">
- <attribute id="Name" type="LSString" value="Dialog"/>
- </node>
- <node id="Category">
- <attribute id="Name" type="LSString" value="Class"/>
- </node>
- </children>
- </node>
- </children>
- </node>
- </region>
- </save>
- -------------MONK PASSIVES
- new entry "Monk"
- type "PassiveData"
- data "DisplayName" "Passive_Monk_DisplayName"
- data "Boosts" "Proficiency(SimpleWeapons);Proficiency(Shortswords);ProficiencyBonus(SavingThrow,Strength);ProficiencyBonus(SavingThrow,Dexterity)"
- PALADIN
- --------------NEUTRAL
- <?xml version="1.0" encoding="UTF-8"?>
- <save>
- <version major="4" minor="0" revision="0" build="23"/>
- <region id="Tags">
- <node id="root">
- <attribute id="Description" type="LSString" value="Player is a paladin of a neutral-aligned deity"/>
- <attribute id="DisplayDescription" type="TranslatedString" value="Neutral paladins stand as archetypes of balance and justice, defending the world against extremes. Their quests are consecrated by deities like Helm, Kelemvor, Oghma, and Tempus." handle="h5dffe191gf303g44cbga6a5g065096631ec0"/>
- <attribute id="DisplayName" type="TranslatedString" value="NEUTRAL PALADIN" handle="hd5b0a40eg55c1g47efg8aefg68803038ddeb"/>
- <attribute id="Icon" type="FixedString" value=""/>
- <attribute id="Name" type="FixedString" value="PALADIN_NEUTRAL"/>
- <attribute id="UUID" type="guid" value="5c09c86d-c068-4ef5-9850-aeb9aefd8038"/>
- <children>
- <node id="Categories">
- <children>
- <node id="Category">
- <attribute id="Name" type="LSString" value="Code"/>
- </node>
- <node id="Category">
- <attribute id="Name" type="LSString" value="Dialog"/>
- </node>
- <node id="Category">
- <attribute id="Name" type="LSString" value="Class"/>
- </node>
- <node id="Category">
- <attribute id="Name" type="LSString" value="Class_Deity"/>
- </node>
- </children>
- </node>
- </children>
- </node>
- </region>
- </save>
- -----------GOOD
- <?xml version="1.0" encoding="UTF-8"?>
- <save>
- <version major="4" minor="0" revision="0" build="23"/>
- <region id="Tags">
- <node id="root">
- <attribute id="Description" type="LSString" value="Player is a paladin of a good-aligned deity"/>
- <attribute id="DisplayDescription" type="TranslatedString" value="Good paladins are bastions of heroism, willing to make any sacrifice to honour their oath and their quest. Their abilities are gifted by gods like Tyr, Selûne, Ilmater, and Mystra." handle="h3c679effg6ce8g4632g9df1g14f782c4344e"/>
- <attribute id="DisplayName" type="TranslatedString" value="GOOD PALADIN" handle="h2fbcbb2fg300fg411ag8bb8ge3c048fb4fb9"/>
- <attribute id="Icon" type="FixedString" value=""/>
- <attribute id="Name" type="FixedString" value="PALADIN_GOOD"/>
- <attribute id="UUID" type="guid" value="66d66544-3ca8-442f-bbb4-b7e18d72c106"/>
- <children>
- <node id="Categories">
- <children>
- <node id="Category">
- <attribute id="Name" type="LSString" value="Code"/>
- </node>
- <node id="Category">
- <attribute id="Name" type="LSString" value="Dialog"/>
- </node>
- <node id="Category">
- <attribute id="Name" type="LSString" value="Class"/>
- </node>
- <node id="Category">
- <attribute id="Name" type="LSString" value="Class_Deity"/>
- </node>
- </children>
- </node>
- </children>
- </node>
- </region>
- </save>
- ----------------EVIL
- <?xml version="1.0" encoding="UTF-8"?>
- <save>
- <version major="4" minor="0" revision="0" build="29"/>
- <region id="Tags">
- <node id="root">
- <attribute id="Description" type="LSString" value="Player is a paladin of an evil-aligned deity"/>
- <attribute id="DisplayDescription" type="TranslatedString" value="Evil paladins are merciless tyrants, willing to destroy
- whatever gets in their way. They swear oaths to gods like Shar, Bhaal, Bane, and Myrkul" handle="heee12753gbd84g4079g97edg3e344502e96e" version="2"/>
- <attribute id="DisplayName" type="TranslatedString" handle="h972a1971g12adg4344g93ecgf801013303f6" version="1"/>
- <attribute id="Icon" type="FixedString" value=""/>
- <attribute id="Name" type="FixedString" value="PALADIN_EVIL"/>
- <attribute id="UUID" type="guid" value="826714c9-b2e3-4372-9f5a-e59271d5a426"/>
- <children>
- <node id="Categories">
- <children>
- <node id="Category">
- <attribute id="Name" type="LSString" value="Code"/>
- </node>
- <node id="Category">
- <attribute id="Name" type="LSString" value="Dialog"/>
- </node>
- <node id="Category">
- <attribute id="Name" type="LSString" value="Class"/>
- </node>
- <node id="Category">
- <attribute id="Name" type="LSString" value="Class_Deity"/>
- </node>
- </children>
- </node>
- </children>
- </node>
- </region>
- </save>
- -------------------PALADIN PASSIVES
- new entry "Paladin"
- type "PassiveData"
- data "DisplayName" "Passive_Paladin_DisplayName"
- data "Boosts" "Proficiency(LightArmor);Proficiency(MediumArmor);Proficiency(HeavyArmor);Proficiency(Shields);Proficiency(SimpleWeapons);Proficiency(MartialWeapons);ProficiencyBonus(SavingThrow,Wisdom);ProficiencyBonus(SavingThrow,Charisma)"
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