Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- $${
- toggle(miner)
- if(miner)
- LOG("&e&l[zTools] &7&lUpadora de skills &7&lProfissional &4&lz&f&lTools &e&lv1.0 &2&lLIGADO");
- /////////////////////////////////////////////////////////////////////////////
- /////////////////////////////////////////////////////////////////////////////
- ////////////by zMatheus22 // Region 1.0 // Owna////////////////////////
- ////////////agradecimentos: // lomexicano // ///////////////////////////////
- /////////////////////////////////////////////////////////////////////////////
- ////////////me ajudou muito em praticamente tudo.//////////////////////////// Macro by zMatheus22 Region1 Owna
- /////////////////////////////////////////////////////////////////////////////
- /////////////////////////////////////////////////////////////////////////////
- //Valores, ids de itens, delays, sethomes etc
- SET(&minerhome,"ztools"); //////Sethome principal no meio da trap, bloco de ferro
- SET(&safezone,"home"); //////Sethome de algum lugar seguro
- SET(#ferramenta,0); //////id da picareta
- SET(#blockrep,57); //////id do bloco que repara a picareta
- SET(#result,263); //////item resultado da quebra do minerio
- SET(#delaybase,500); //////Delay de 500
- SET(#delaybase2,350); //////Delay de 350
- SET(#delaybase3,125); //////Delay de 125
- SET(#delaymin,15); //////Delay de 15
- SET(#delayattack,350); //////Delay de ataque nos blocos
- SET(#delayint,5); //////Delay entre as quebras dos minerios.
- SET(#delayputblock,30); //////Delay na parte onde coloca blocos
- SET(#herbax,0);
- SET(#escavx,0);
- SET(#zminerx,0);
- SET(#mineriox,0);
- SET(#naovip,0);
- SET(#minerio,0);
- SET(#minerio2,0);
- SET(#lootx,0);
- SET(#bloco1,0);
- SET(#bau,1);
- SET(#bauacessx,1)
- do();
- clearchat;
- log(" ");
- log("&e&l[zTools] &7&l Escolha o que voce deseja. ");
- log(" ");
- log("&e&l[1] &f&l&4z&f&lMiner &6(Quebrar Minerios & Upar mineraçao)");
- log("&e&l[2] &f&l&4z&2&lEscav &6(Upar Escavaçao)");
- log("&e&l[3] &f&l&4z&6&lLenha &6(Upar Lenhador)");
- log("&e&l[4] &f&l&4z&a&lHerba &6(Upar Herbalismo)");
- log(" ");
- log("&e&l[5] &f&lSair");
- log(" ");
- prompt(#mineriox,$$?,"escolha o que deseja ou digite 5 para sair.");
- until((#mineriox == 1)|(#mineriox == 2)|(#mineriox == 3)|(#mineriox == 4)|(#mineriox== 5)|(#mineriox == 6)|(#mineriox == 7)|(#mineriox == 8)|(#mineriox == 9)|(#mineriox == 10));
- If(#mineriox = 1);
- do();
- clearchat;
- log(" ");
- log("&e&l[&4&lz&4&fMiner&e&l] &f&l Escolha o Bloco desejado:");
- log(" ");
- log("&e&l[1] &f&lminerio de &8&lCarvao");
- log("&e&l[2] &f&lminerio de &b&lDiamante");
- log("&e&l[3] &f&lminerio de &a&lEsmeralda");
- log("&e&l[4] &f&lminerio de &4&lRedstone");
- log("&e&l[5] &f&lminerio de &1&lLapiz");
- log("&e&l[6] &f&lminerio de &f&lQuartzo");
- log("&e&l[7] &7&lStone Lisa &6&l(Apenas para Upar)");
- log(" ");
- log("&e&l[8] &4&lSair");
- log(" ");
- prompt(#zminerx,$$?,"Digite abaixo o seu bloco.");
- until((#zminerx == 1)|(#zminerx == 2)|(#zminerx == 3)|(#zminerx == 4)|(#zminerx == 5)|(#zminerx == 6)|(#zminerx == 7)|(#zminerx == 8));
- if(#zminerx = 1);
- #ferramenta = 278;
- #minerio = 16;
- #lootx = 263;
- echo("/g &aQuebrando &8Minério de Carvao &ana Super Macro &6zTools v1.0&b by zMatheus22 s2");
- endif;
- if(#zminerx = 5);
- #ferramenta = 278;
- #minerio = 21;
- #lootx = 351;
- echo("/g &aQuebrando Minério de &9Lapiz &ana Super Macro &6zTools v1.0&b by zMatheus22 s2");
- endif;
- if(#zminerx = 2);
- #ferramenta = 278;
- #minerio = 56;
- #lootx = 264;
- echo("/g &aQuebrando Minério de &bDiamante &ana Super Macro &6zTools v1.0&b by zMatheus22 s2");
- endif;
- if(#zminerx = 3);
- #ferramenta = 278;
- #minerio = 129;
- #lootx = 388;
- echo("/g &3Quebrando Minério de &aEsmeralda &3na Super Macro &6zTools v1.0&b by zMatheus22 s2");
- endif;
- if(#zminerx = 4);
- #ferramenta = 278;
- #minerio = 73;
- #lootx = 331;
- #minerio2 = 74;
- echo("/g &aQuebrando Minério de &4redstone &ana Super Macro &6zTools v1.0&b by zMatheus22 s2");
- endif;
- if(#zminerx = 6);
- #ferramenta = 278;
- #minerio = 153;
- #lootx = 406;
- echo("/g &aQuebrando Minério de &fQuartzo &ana Super Macro &6zTools v1.0&b by zMatheus22 s2");
- endif;
- if(#zminerx = 7);
- #ferramenta = 278;
- #minerio = 1;
- #lootx = 4;
- echo("/g &6upando mineraçao &ana Super Macro &6zTools v1.0&b by zMatheus22 s2");
- endif;
- if(#zminerx = 8);
- LOG("&e&l[zMiner] &7&lNenhuma das opçoes foi selecionada,&c&l Finalizando.");toggle(miner);stop;
- endif;
- Endif;
- If(#mineriox = 2);
- do();
- clearchat;
- log(" ");
- log("&e&l[zEscav] &f&l Escolha o Bloco desejado:");
- log(" ");
- log("&e&l[1] &6&lTerra");
- log("&e&l[2] &2&lGrama");
- log("&e&l[3] &e&lAreia");
- log("&e&l[4] &7&lGravel");
- log("&e&l[5] &9&lMicélio");
- log("&e&l[6] &c&lSoul Sand");
- log("&e&l[7] &f&lNeve");
- log(" ");
- log("&e&l[8] &4&lSair");
- log(" ");
- prompt(#escavx,$$?,"Digite abaixo o seu bloco.");
- until((#escavx == 1)|(#escavx == 2)|(#escavx == 3)|(#escavx == 4)|(#escavx == 5)|(#escavx == 6)|(#escavx == 7)|(#escavx == 8));
- if(#escavx = 1);
- #ferramenta = 277;
- #minerio = 3;
- #lootx = 3;
- echo("/g Upando escavaçao &ana Super Macro &6zTools v1.0&b by zMatheus22 s2");
- endif;
- if(#escavx = 2);
- #ferramenta = 277;
- #minerio = 2;
- #lootx = 2;
- echo("/g Upando escavaçao &ana Super Macro &6zTools v1.0&b by zMatheus22 s2");
- endif;
- if(#escavx = 3);
- #ferramenta = 277;
- #minerio = 12;
- #lootx = 12;
- echo("/g Upando escavaçao &ana Super Macro &6zTools v1.0&b by zMatheus22 s2");
- endif;
- if(#escavx = 4);
- #ferramenta = 277;
- #minerio = 13;
- #lootx = 13;
- echo("/g Upando escavaçao &ana Super Macro &6zTools v1.0&b by zMatheus22 s2");
- endif;
- if(#escavx = 5);
- #ferramenta = 277;
- #minerio = 110;
- #lootx = 110;
- echo("/g Upando escavaçao &ana Super Macro &6zTools v1.0&b by zMatheus22 s2");
- endif;
- if(#escavx = 6);
- #ferramenta = 277;
- #minerio = 88;
- #lootx = 88
- echo("/g Upando escavaçao &ana Super Macro &6zTools v1.0&b by zMatheus22 s2");
- endif;
- if(#escavx = 7);
- #ferramenta = 277;
- #minerio = 80;
- #lootx = 47;
- echo("/g Upando escavaçao &ana Super Macro &6zTools v1.0&b by zMatheus22 s2");
- endif;
- if(#escavx = 8);
- LOG("&e&l[zEscav] &7&lNenhuma das opçoes foi selecionada,&c&l Finalizando.");toggle(miner);stop;
- endif;
- endif;
- if(#mineriox = 3);
- #ferramenta = 279;
- #minerio = 17;
- #lootx = 47;
- echo("/g &6Upando lenhador &ana Super Macro &6zTools v1.0&b by zMatheus22 s2");
- endif;
- if(#mineriox = 4);
- do();
- clearchat;
- log(" ");
- log("&e&l[zHerba] &f&l Escolha o Bloco desejado:");
- log(" ");
- log("&e&l[1] &a&lCana de Açucar");
- log("&e&l[2] &c&lFungo do nether");
- log(" ");
- log("&e&l[3] &4&lSair");
- log(" ");
- prompt(#herbax,$$?,"Digite abaixo o seu bloco.");
- until((#herbax == 1)|(#herbax == 2)|(#herbax == 3)|(#herbax == 4)|(#herbax == 5)|(#herbax == 6)|(#herbax == 7)|(#herbax == 8));
- if(#herbax = 1);
- #ferramenta = 279;
- #minerio = 338;
- #lootx = 47;
- #bloco1 = 83;
- echo("/g &3Upando herbalismo com &acana &3na Super Macro &6zTools v1.0&b by zMatheus22 s2");
- endif;
- if(#herbax = 2);
- #ferramenta = 279;
- #minerio = 372;
- #lootx = 47;
- #bloco1 = 115;
- echo("/g &3Upando herbalismo com &cfungo &3na Super Macro &6zTools v1.0&b by zMatheus22 s2");
- endif;
- if(#herbax = 3);
- LOG("&e&l[zHerba] &7&lNenhuma das opçoes foi selecionada,&c&l Finalizando.");toggle(miner);stop;
- endif;
- Do;
- Do(50);
- Pick(%#minerio%);
- IF(#herbax = 1);
- Look(333,55);
- ElseIF(#herbax = 2);
- Look(360,58);
- Endif;
- key(use);
- wait(1ms);
- pick(%#ferramenta%);
- key(attack);
- Loop;
- Unsafe;
- Do();gui(inventory);until(%GUI% = "GUIINVENTORY");
- Getslot(%#minerio%,#herbaid,36);
- IF(#herbaid <= 15);
- LOG("&e&l[zHerba] &7&lBlocos insuficientes.");stop;
- Else;
- do;gui();until(%GUI% = "NONE");
- Endif;
- Endunsafe;
- Loop;
- endif;
- if(#mineriox = 5);
- LOG("&e&l[zTools] &7&lNenhuma das opçoes foi selecionada,&c&l Finalizando.");toggle(miner);stop;
- endif;
- do();
- clearchat;
- log(" ");
- log("&e&l[zTools] &f&l Você é &6&lVIP&f&l?");
- log(" ");
- log("&e&l[1] &f&lSou &6&lVIP");
- log("&e&l[2] &f&lNao sou &6&lVIP");
- log("&e&l[3] &f&lSair");
- log(" ");
- prompt(#naovipx,$$?,"digite se é VIP ou nao.");
- until((#naovipx == 1)|(#naovipx == 2)|(#naovipx == 3));
- if(#naovipx == 1);
- #naovip = 1000;
- endif;
- if(#naovipx == 2);
- #naovip = 5500;
- endif;
- if(#naovipx == 3);
- LOG("&e&l[zTools] &7&lNenhuma das opçoes foi selecionada,&c&l Finalizando.");toggle(miner);stop;
- endif;
- ///////////////////////////////////////////////////
- /////////////////////////////////////////
- /////pegar pick
- Unsafe
- Do()
- Gui(inventory)
- Getslotitem(44,#itemsw)
- If(#itemsw == %#ferramenta%)
- do;gui();wait(%#delaybase2%ms);until(%GUI% = "NONE");
- break
- Else
- getslot(%#ferramenta%,#sw)
- getslotitem(%#sw%,#idsw,#stacksw,#datavarsw)
- slotclick(%#sw%,l,false)
- slotclick(44,l,false)
- endif
- loop
- Endunsafe
- ///////////////////////////////////////////////////
- /////////////////////////////////////////
- /////pegar bloco de dima
- Unsafe;
- Do()
- Gui(inventory)
- Getslot(%#blockrep%,#dmb);
- Getslotitem(%#dmb%,#itembk)
- If(#itembk == %#blockrep%)
- getslot(%#blockrep%,#bk)
- getslotitem(%#bk%,#idbk,#stackbk,#datavarbk)
- slotclick(%#bk%,l,false)
- slotclick(43,l,false)
- do;gui();wait(%#delaybase2%ms);until(%GUI% = "NONE");
- break
- Elseif(#itembk != %#blockrep%);
- do;gui();wait(%#delaybase2%ms);until(%GUI% = "NONE");
- LOG("&e&l[zTools] &7&lNao encontrado &b&lbloco de diamante &7&lno inventário,");
- playsound(note.bassattack);
- toggle(miner);stop;
- endif;
- loop
- Endunsafe;
- clearchat;
- log(" ");
- log("&e&lzTools &6&lv1.0 &7&lby &azMatheus22 / lomexicano");
- log("&b&lEncontrou algum bug? &2&l/tell zmatheus22");
- log("&a&lGostou da macro e quer ajudar? Envie &2&lCoins &a&l:)");
- log(" ");
- /////////////////////////////////////////////
- echo("/g &asuper macro 4 em 1 automatica &cem breve! >> &6ztools v1.0 &cativada!. &aby &bzmatheus22 &cs2");
- do(); //1
- echo("/home %&minerhome%");wait(%#naovip%ms);
- Do;
- gui(INVENTORY);
- wait(%#delaybase%ms);
- getslotitem(42,#idvhave,#stackhave,#datavhave)
- if(#idvhave != %#minerio%);
- for(#slvhfor,36,42)
- getslotitem(%#slvhfor%,#slvhvar,#slvhstack,#slthdatavar)
- if(#slvhstack >= 1)
- slotclick(%#slvhfor%,l,true);
- endif;
- next;
- LOG("&e&l[zTools]&7 Pegando blocos.");
- do(); gui(); wait(%#delaybase2ms); until(%GUI% = "NONE");
- if(#bauacessx = 1); look(north); wait(%#delaybase%ms); looks(+327,+336,1); endif;
- if(#bauacessx = 2); look(north); wait(%#delaybase%ms); looks(+360,+336,1); endif;
- if(#bauacessx = 3); look(north); wait(%#delaybase%ms); looks(+25,+336,1); endif;
- if(#bauacessx = 4); look(north); wait(%#delaybase%ms); looks(+58,+336,1); endif;
- if(#bauacessx = 5); look(north); wait(%#delaybase%ms); looks(+84,+336,1); endif;
- if(#bauacessx = 6); look(north); wait(%#delaybase%ms); looks(+117,+336,1); endif; // baus de cima 1 fileira
- if(#bauacessx = 7); look(north); wait(%#delaybase%ms); looks(+149,+336,1); endif;
- if(#bauacessx = 8); look(north); wait(%#delaybase%ms); looks(+182,+336,1); endif;
- if(#bauacessx = 9); look(north); wait(%#delaybase%ms); looks(+209,+336,1); endif;
- if(#bauacessx = 10); look(north); wait(%#delaybase%ms); looks(+241,+336,1); endif;
- if(#bauacessx = 11); look(north); wait(%#delaybase%ms); looks(+267,+336,1); endif;
- if(#bauacessx = 12); look(north); wait(%#delaybase%ms); looks(+301,+336,1); endif;
- //////////////////////////////////////////////////////////////////////////////////
- if(#bauacessx = 13); look(north); wait(%#delaybase%ms); looks(+327,+318,1); endif;
- if(#bauacessx = 14); look(north); wait(%#delaybase%ms); looks(+360,+318,1); endif;
- if(#bauacessx = 15); look(north); wait(%#delaybase%ms); looks(+25,+318,1); endif;
- if(#bauacessx = 16); look(north); wait(%#delaybase%ms); looks(+58,+318,1); endif;
- if(#bauacessx = 17); look(north); wait(%#delaybase%ms); looks(+84,+318,1); endif;
- if(#bauacessx = 18); look(north); wait(%#delaybase%ms); looks(+117,+318,1); endif; // baus de cima 2 fileira
- if(#bauacessx = 19); look(north); wait(%#delaybase%ms); looks(+149,+318,1); endif;
- if(#bauacessx = 20); look(north); wait(%#delaybase%ms); looks(+182,+318,1); endif;
- if(#bauacessx = 21); look(north); wait(%#delaybase%ms); looks(+209,+318,1); endif;
- if(#bauacessx = 22); look(north); wait(%#delaybase%ms); looks(+241,+318,1); endif;
- if(#bauacessx = 23); look(north); wait(%#delaybase%ms); looks(+267,+318,1); endif;
- if(#bauacessx = 24); look(north); wait(%#delaybase%ms); looks(+301,+318,1); endif;
- //////////////////////////////////////////////////////////////////////////////////
- if(#bauacessx = 25); look(north); wait(%#delaybase%ms); looks(+327,+303,1); endif;
- if(#bauacessx = 26); look(north); wait(%#delaybase%ms); looks(+360,+303,1); endif;
- if(#bauacessx = 27); look(north); wait(%#delaybase%ms); looks(+25,+303,1); endif;
- if(#bauacessx = 28); look(north); wait(%#delaybase%ms); looks(+58,+303,1); endif;
- if(#bauacessx = 29); look(north); wait(%#delaybase%ms); looks(+84,+303,1); endif;
- if(#bauacessx = 30); look(north); wait(%#delaybase%ms); looks(+117,+303,1); endif; // baus de cima 3 fileira
- if(#bauacessx = 31); look(north); wait(%#delaybase%ms); looks(+149,+303,1); endif;
- if(#bauacessx = 32); look(north); wait(%#delaybase%ms); looks(+182,+303,1); endif;
- if(#bauacessx = 33); look(north); wait(%#delaybase%ms); looks(+209,+303,1); endif;
- if(#bauacessx = 34); look(north); wait(%#delaybase%ms); looks(+241,+303,1); endif;
- if(#bauacessx = 35); look(north); wait(%#delaybase%ms); looks(+267,+303,1); endif;
- if(#bauacessx = 36); look(north); wait(%#delaybase%ms) ; looks(+301,+303,1); endif;
- if(#bauacessx = 37); log("Você nao tem mais minérios finalizando."); stop;endif;
- ///////////////////////////////////////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////
- ///////////////Processo de pegar blocos para a hotbar e verificar inv
- wait(%#delaybase%ms)
- do;gui();wait(%#delaybase2%ms);until(%GUI% = "NONE");
- Do;
- wait(%#delaybase%ms)
- key(use);
- wait(%#delaybase2%ms)
- key(use);
- wait(%#delaybase%ms);
- until(%GUI% == "GUICHEST");
- wait(%#delaybase%ms);
- for(#slothot,81,87)
- getslotitem(%#slothot%,#id,#stackhot)
- if(#stackhot < 1)
- getslot(%#minerio%,#slotminerio)
- if((#slotminerio != -1)&&(#slotminerio < 54))
- slotclick(%#slotminerio%,l,false)
- wait(%#delaymin%ms)
- slotclick(%#slothot%,l,false)
- wait(%#delaymin%ms)
- else;inc(#bauacessx,1);
- break
- endif
- endif
- next
- do;gui();wait(%#delaybase2%ms);until(%GUI% = "NONE");
- Else;
- do;gui();wait(%#delaybase2%ms);until(%GUI% = "NONE");
- Break;
- Endif;
- Loop
- ///////////////////////////////////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////////////
- ///Processo de mineraçao e reparaçao da picareta
- Do; // 3
- LOG("&e&l[zTools]&7 Em Progresso...");
- Do(2)
- unset(acabouminerio);
- PICK(%#minerio%);
- wait(%#delayint%ms);
- if(%ITEM% != %#minerio%); set(acabouminerio); break; endif;
- look(314,54);wait(%#delayputblock%ms);key(USE);wait(%#delayputblock%ms);
- look(357,65);wait(%#delayputblock%ms);key(USE);wait(%#delayputblock%ms);
- look(41,59);wait(%#delayputblock%ms);key(USE);wait(%#delayputblock%ms);
- look(91,62);wait(%#delayputblock%ms);key(USE);wait(%#delayputblock%ms);
- look(135,60);wait(%#delayputblock%ms);key(USE);wait(%#delayputblock%ms);
- look(179,67);wait(%#delayputblock%ms);key(USE);wait(%#delayputblock%ms);
- look(227,64);wait(%#delayputblock%ms);key(USE);wait(%#delayputblock%ms);
- look(265,64);wait(%#delayputblock%ms);key(USE);
- endif
- loop
- ////////////////////////////////////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////////////
- ///////////parte de quebrar
- if(acabouminerio);
- break;
- else;
- Pick(%#ferramenta%);
- If(DURABILITY < 60);
- LOG("&e&l[zTools]&c Ferramenta em &4&lPERIGO! &4Desativando Macro. ");
- stop;
- Endif;
- If(DURABILITY < 100);
- LOG("&e&l[zTools]&c Ferramenta com a durabilidade baixa. ");
- LOG("&e&l[zTools]&c Verificando blocos de diamante ");
- Unsafe;
- Gui(inventory);
- getslot(57,#bdhave);
- If(#bdhave = -1);
- LOG("&e&l[zTools]&c Bloco de diamante nao encontrado!!&4 Finalizando ");
- stop;
- Endif;
- Endunsafe;
- Do;gui();until(%GUI% = "NONE");
- LOG("&e&l[zTools]&a Reparando Ferramenta.");
- do(2);keydown(jump);wait(%#delaybase2%ms);keyup(jump);loop;
- looks(0,90,1)
- wait(%#delaybase%ms)
- key(use);wait(%#delaybase%ms);key(use);
- wait(%#delaybase%ms);
- LOG("&e&l[zTools]&a Desbugando inventario..");
- echo("/home %&safezone%")
- wait(%#naovip%ms);
- echo("/home %&minerhome%");
- wait(%#naovip%ms);
- do(2);keydown(jump);wait(%#delaybase2%ms);keyup(jump);loop;
- else
- LOOK(0,0);look(314,54);wait(%#delayint%ms);do; KEY(attack);while((%HITID% = %#minerio%)||(%HITID% == %#minerio2%));wait(%#delayputblock%ms);
- LOOK(0,0);look(357,65);wait(%#delayint%ms);do; KEY(attack);while((%HITID% = %#minerio%)||(%HITID% == %#minerio2%));wait(%#delayputblock%ms);
- LOOK(0,0);look(41,59); wait(%#delayint%ms);do; KEY(attack);while((%HITID% = %#minerio%)||(%HITID% == %#minerio2%));wait(%#delayputblock%ms);
- LOOK(0,0);look(91,62); wait(%#delayint%ms);do; KEY(attack);while((%HITID% = %#minerio%)||(%HITID% == %#minerio2%));wait(%#delayputblock%ms);
- LOOK(0,0);look(135,60);wait(%#delayint%ms);do; KEY(attack);while((%HITID% = %#minerio%)||(%HITID% == %#minerio2%));wait(%#delayputblock%ms);
- LOOK(0,0);look(179,67);wait(%#delayint%ms);do; KEY(attack);while((%HITID% = %#minerio%)||(%HITID% == %#minerio2%));wait(%#delayputblock%ms);
- LOOK(0,0);look(227,64);wait(%#delayint%ms);do; KEY(attack);while((%HITID% = %#minerio%)||(%HITID% == %#minerio2%));wait(%#delayputblock%ms);
- LOOK(0,0);look(265,64);wait(%#delayint%ms);do; KEY(attack);while((%HITID% = %#minerio%)||(%HITID% == %#minerio2%));wait(%#delayputblock%ms);
- endif;
- endif;
- ///////////////////////////////////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////////////
- ///Processo de verificaçao de inventario
- unsafe;
- gui(inventory);
- getslotitem(35,#slot35);
- if(#slot35 != 0);
- LOG("&e&l[zTools]&7 Inventario Lotado!, guardando loots.");")
- break;
- else;
- gui();
- endif;
- if(acabouminerio);
- LOG("&e&l[zTools]&7 Acabaram os minerios!, guardando loots.");")
- break;
- else;
- gui();
- endif;
- endunsafe;
- Loop; //// finaliza o Do //3 reparaçao, por bloco, quebrar bloco, verificar inventario
- ///////////////////////////////////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////////////
- ///Processo de guardar nos baus
- do(); //4 inicia o processo de guardar no bau
- do(); gui(); wait(%#delaybase2ms); until(%GUI% = "NONE");
- /////////////////////////////////////////////////
- /////////////////////////////////////////////////
- if(#bau = 1); look(north); wait(%#delaybase%ms); looks(+325,+1,1); endif; //
- if(#bau = 2); look(north); wait(%#delaybase%ms); looks(+339,+1,1); endif; //
- if(#bau = 3); look(north); wait(%#delaybase%ms); looks(+360,+1,1); endif; // norte 1 fileira
- if(#bau = 4); look(north); wait(%#delaybase%ms); looks(+21,+1,1); endif; //
- if(#bau = 5); look(north); wait(%#delaybase%ms); looks(+32,+1,1); endif; //
- /////////////////////////////////////////////////
- if(#bau = 6); look(north); wait(%#delaybase%ms); looks(+325,+17,1); endif;
- if(#bau = 7); look(north); wait(%#delaybase%ms); looks(+339,+17,1); endif;
- if(#bau = 8); look(north); wait(%#delaybase%ms); looks(+360,+17,1); endif; // norte 2 fileira
- if(#bau = 9); look(north); wait(%#delaybase%ms); looks(+21,+17,1); endif;
- if(#bau = 10); look(north); wait(%#delaybase%ms); looks(+32,+17,1); endif;
- /////////////////////////////////////////////////
- if(#bau = 11); look(north); wait(%#delaybase%ms); looks(+325,+36,1); endif;
- if(#bau = 12); look(north); wait(%#delaybase%ms); looks(+339,+36,1); endif;
- if(#bau = 13); look(north); wait(%#delaybase%ms); looks(+360,+36,1); endif; // norte 3 fileira
- if(#bau = 14); look(north); wait(%#delaybase%ms); looks(+21,+36,1); endif;
- if(#bau = 15); look(north); wait(%#delaybase%ms); looks(+32,+36,1); endif;
- ////////////////////////////////////////////////////
- if(#bau = 16); look(north); wait(%#delaybase%ms); looks(+327,+46,1); endif;
- if(#bau = 17); look(north); wait(%#delaybase%ms); looks(+339,+48,1); endif;
- if(#bau = 18); look(north); wait(%#delaybase%ms); looks(+360,+48,1); endif; // norte 4 fileira
- if(#bau = 19); look(north); wait(%#delaybase%ms); looks(+21,+48,1); endif;
- if(#bau = 20); look(north); wait(%#delaybase%ms); looks(+32,+45,1); endif;
- ///////////////////////////////////////////////////////////////////////
- if(#bau = 21); look(north); wait(%#delaybase%ms); looks(+58,+0,1); endif;
- if(#bau = 22); look(north); wait(%#delaybase%ms); looks(+71,+0,1); endif;
- if(#bau = 23); look(north); wait(%#delaybase%ms); looks(+87,+0,1); endif; // east 1 fileira
- if(#bau = 24); look(north); wait(%#delaybase%ms); looks(+108,+0,1); endif;
- if(#bau = 25); look(north); wait(%#delaybase%ms); looks(+122,+0,1); endif;
- ///////////////////////////////////////////////////////////////////////
- if(#bau = 26); look(north); wait(%#delaybase%ms); looks(+58,+17,1); endif;
- if(#bau = 27); look(north); wait(%#delaybase%ms); looks(+71,+17,1); endif;
- if(#bau = 28); look(north); wait(%#delaybase%ms); looks(+87,+17,1); endif; // east 2 fileira
- if(#bau = 29); look(north); wait(%#delaybase%ms); looks(+108,+17,1); endif;
- if(#bau = 30); look(north); wait(%#delaybase%ms); looks(+122,+17,1); endif;
- ///////////////////////////////////////////////////////////////////////////
- if(#bau = 31); look(north); wait(%#delaybase%ms); looks(+58,+32,1); endif;
- if(#bau = 32); look(north); wait(%#delaybase%ms); looks(+71,+35,1); endif;
- if(#bau = 33); look(north); wait(%#delaybase%ms); looks(+87,+35,1); endif; // east 3 fileira
- if(#bau = 34); look(north); wait(%#delaybase%ms); looks(+108,+35,1); endif;
- if(#bau = 35); look(north); wait(%#delaybase%ms); looks(+122,+32,1); endif;
- /////////////////////////////////////////////////
- if(#bau = 36); look(north); wait(%#delaybase%ms); looks(+58,+45,1); endif;
- if(#bau = 37); look(north); wait(%#delaybase%ms); looks(+71,+45,1); endif;
- if(#bau = 38); look(north); wait(%#delaybase%ms); looks(+87,+48,1); endif; // east 4 fileira
- if(#bau = 39); look(north); wait(%#delaybase%ms); looks(+108,+45,1); endif;
- if(#bau = 40);look(north); wait(%#delaybase%ms); looks(+122,+42,1); endif;
- ////////////////////////////////////////////////////////////////////////////
- if(#bau = 41); look(north); wait(%#delaybase%ms); looks(+147,+1,1); endif;
- if(#bau = 42); look(north); wait(%#delaybase%ms); looks(+165,+1,1); endif;
- if(#bau = 43); look(north); wait(%#delaybase%ms); looks(+181,+1,1); endif; // south 1 fileira
- if(#bau = 44); look(north); wait(%#delaybase%ms); looks(+199,+1,1); endif;
- if(#bau = 45); look(north); wait(%#delaybase%ms); looks(+212,+1,1); endif;
- ///////////////////////////////////////////////////////////////////////
- if(#bau = 46); look(north); wait(%#delaybase%ms); looks(+147,+18,1); endif;
- if(#bau = 47); look(north); wait(%#delaybase%ms); looks(+165,+18,1); endif;
- if(#bau = 48); look(north); wait(%#delaybase%ms); looks(+181,+18,1); endif; // south 2 fileira
- if(#bau = 49); look(north); wait(%#delaybase%ms); looks(+199,+18,1); endif;
- if(#bau = 50); look(north); wait(%#delaybase%ms); looks(+212,+18,1); endif;
- //////////////////////////////////////////////////////////////////////////
- if(#bau = 51); look(north); wait(%#delaybase%ms); looks(+147,+33,1); endif;
- if(#bau = 52); look(north); wait(%#delaybase%ms); looks(+165,+33,1); endif;
- if(#bau = 53); look(north); wait(%#delaybase%ms); looks(+181,+33,1); endif; // south 3 fileira
- if(#bau = 54); look(north); wait(%#delaybase%ms); looks(+199,+33,1); endif;
- if(#bau = 55); look(north); wait(%#delaybase%ms); looks(+212,+33,1); endif;
- /////////////////////////////////////////////////
- if(#bau = 56); look(north); wait(%#delaybase%ms); looks(+146,+43,1); endif;
- if(#bau = 57); look(north); wait(%#delaybase%ms); looks(+165,+46,1); endif;
- if(#bau = 58); look(north); wait(%#delaybase%ms); looks(+181,+47,1); endif; // south 4 fileira
- if(#bau = 59); look(north); wait(%#delaybase%ms); looks(+199,+46,1); endif;
- if(#bau = 60); look(north); wait(%#delaybase%ms); looks(+212,+43,1); endif;
- /////////////////////////////////////////////////////////////////////////////
- if(#bau = 61); look(north); wait(%#delaybase%ms); looks(+238,+1,1); endif;
- if(#bau = 62); look(north); wait(%#delaybase%ms); looks(+256,+1,1); endif;
- if(#bau = 63); look(north); wait(%#delaybase%ms); looks(+268,+1,1); endif; //west 1 fileira
- if(#bau = 64); look(north); wait(%#delaybase%ms); looks(+287,+1,1); endif;
- if(#bau = 65); look(north); wait(%#delaybase%ms); looks(+303,+1,1); endif;
- /////////////////////////////////////////////////////////////////////////////
- if(#bau = 66); look(north); wait(%#delaybase%ms); looks(+237,+18,1); endif;
- if(#bau = 67); look(north); wait(%#delaybase%ms); looks(+256,+18,1); endif;
- if(#bau = 68); look(north); wait(%#delaybase%ms); looks(+268,+18,1); endif; //west 2 fileira
- if(#bau = 69); look(north); wait(%#delaybase%ms); looks(+287,+18,1); endif;
- if(#bau = 70); look(north); wait(%#delaybase%ms); looks(+303,+18,1); endif;
- ////////////////////////////////////////////////////////////////////////////
- if(#bau = 71); look(north); wait(%#delaybase%ms); looks(+238,+35,1); endif;
- if(#bau = 72); look(north); wait(%#delaybase%ms); looks(+256,+35,1); endif;
- if(#bau = 73); look(north); wait(%#delaybase%ms); looks(+268,+35,1); endif; // west 3 fileira
- if(#bau = 74); look(north); wait(%#delaybase%ms); looks(+287,+35,1); endif;
- if(#bau = 75); look(north); wait(%#delaybase%ms); looks(+303,+35,1); endif;
- /////////////////////////////////////////////////////////////////////////////
- if(#bau = 76); look(north); wait(%#delaybase%ms); looks(+237,+42,1); endif;
- if(#bau = 77); look(north); wait(%#delaybase%ms); looks(+253,+46,1); endif;
- if(#bau = 78); look(north); wait(%#delaybase%ms); looks(+269,+46,1); endif; // west 4 fileira
- if(#bau = 79); look(north); wait(%#delaybase%ms); looks(+289,+46,1); endif;
- if(#bau = 80); look(north); wait(%#delaybase%ms); looks(+303,+43,1); endif;
- if(#bau = 81);log("Você nao tem mais espaço para os minerios");stop;endif;
- wait(%#delaybase%ms);
- do(1);key(use);wait(%#delaybase%ms);loop;
- wait(%#delaybase%ms);
- if(%GUI% = "GUICHEST");
- wait(%#delaybase3%ms);
- do();
- getslot(%#lootx%,#lootxslot,54);
- getslotitem(53,#lootx53);
- if(#lootx53 != 0); inc(#bau,1);
- break;
- endif;
- if(#lootxslot == -1);
- set(fim);
- break;
- endif;
- slotclick(%#lootxslot%,l,true);
- loop;
- if(fim);
- unset(fim);
- break;
- endif;
- Else;
- wait(%#delaybase2%ms);
- Do(2);
- Pick(%#ferramenta%);
- wait(%#delaybase2%ms);
- LOOK(0,0);look(314,54);wait(%#delayint%ms);do; KEY(attack);while((%HITID% = %#minerio%)||(%HITID% == %#minerio2%));wait(%#delayputblock%ms);
- LOOK(0,0);look(357,65);wait(%#delayint%ms);do; KEY(attack);while((%HITID% = %#minerio%)||(%HITID% == %#minerio2%));wait(%#delayputblock%ms);
- LOOK(0,0);look(41,59); wait(%#delayint%ms);do; KEY(attack);while((%HITID% = %#minerio%)||(%HITID% == %#minerio2%));wait(%#delayputblock%ms);
- LOOK(0,0);look(91,62); wait(%#delayint%ms);do; KEY(attack);while((%HITID% = %#minerio%)||(%HITID% == %#minerio2%));wait(%#delayputblock%ms);
- LOOK(0,0);look(135,60);wait(%#delayint%ms);do; KEY(attack);while((%HITID% = %#minerio%)||(%HITID% == %#minerio2%));wait(%#delayputblock%ms);
- LOOK(0,0);look(179,67);wait(%#delayint%ms);do; KEY(attack);while((%HITID% = %#minerio%)||(%HITID% == %#minerio2%));wait(%#delayputblock%ms);
- LOOK(0,0);look(227,64);wait(%#delayint%ms);do; KEY(attack);while((%HITID% = %#minerio%)||(%HITID% == %#minerio2%));wait(%#delayputblock%ms);
- LOOK(0,0);look(265,64);wait(%#delayint%ms);do; KEY(attack);while((%HITID% = %#minerio%)||(%HITID% == %#minerio2%));wait(%#delayputblock%ms);
- LOOK(0,0);look(33,5); wait(%#delayint%ms);do; KEY(attack);while((%HITID% = %#minerio%)||(%HITID% == %#minerio2%));wait(%#delayputblock%ms);
- LOOK(0,0);look(118,5);wait(%#delayint%ms);do; KEY(attack);while((%HITID% = %#minerio%)||(%HITID% == %#minerio2%));wait(%#delayputblock%ms);
- LOOK(0,0);look(211,5);wait(%#delayint%ms);do; KEY(attack);while((%HITID% = %#minerio%)||(%HITID% == %#minerio2%));wait(%#delayputblock%ms);
- LOOK(0,0);look(305,5);wait(%#delayint%ms);do; KEY(attack);while((%HITID% = %#minerio%)||(%HITID% == %#minerio2%));wait(%#delayputblock%ms);
- Loop;
- Endif;
- Loop;
- Loop; /// Fim Do ///1
- else
- LOG("&e&l[zTools] &7&lUpadora de Skills &7&lProfissional &e&lv1.0 &c&lDESLIGADO")
- endif
- stop
- }$$
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement