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OpenFL compilation

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Feb 19th, 2015
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  1. Running process: C:\Program Files (x86)\FlashDevelop\Tools\fdbuild\fdbuild.exe "C:\Users\User\Documents\Bikas\Haxe\OpenFL test project\OpenFL test project.hxproj" -ipc 0587b3a9-5464-4e83-bc27-a05569da8c63 -version "3.1.3" -compiler "C:\HaxeToolkit\haxe" -library "C:\Program Files (x86)\FlashDevelop\Library" -target "flash"
  2. Building OpenFL test project
  3. Running Pre-Build Command Line...
  4. cmd: "C:\HaxeToolkit\haxe/haxelib" run lime build "project.xml" flash -debug -Dfdb
  5. Classpath : bin/flash/haxe/;src/;C:/HaxeToolkit/haxe/lib/actuate/1,8,2/;C:/HaxeToolkit/haxe/lib/lime/2,1,1/;C:/HaxeToolkit/haxe/lib/openfl/2,2,6/;C:\HaxeToolkit\haxe\extraLibs/;;C:\HaxeToolkit\haxe\std/flash/_std/;C:\HaxeToolkit\haxe\std/
  6. Defines : web;true;tools;openfl_flash;openfl-flash;openfl;no_compilation;no-compilation;lime_opengl;lime_openal;lime_curl;lime-opengl;lime-openal;lime-curl;lime;hxcpp_api_level;haxe_ver;haxe3;flash9;flash11_2;flash11_1;flash11;flash10_3;flash10_2;flash10_1;flash10;flash;fdb;debug;dce;actuate
  7. Parsed bin/flash/haxe/ApplicationMain.hx
  8. Parsed bin/flash/haxe/ApplicationMain.hx
  9. Typing macro DocumentClass.build
  10. Parsed bin/flash/haxe/NMEPreloader.hx
  11. Typing lime.Assets.cache
  12. Typing lime.AssetCache.new
  13. Typing lime.Assets.libraries
  14. Typing lime.Assets.initialized
  15. Typing lime.Assets.exists
  16. Typing lime.Assets.initialize
  17. Typing lime.Assets.registerLibrary
  18. Typing lime.Assets.unloadLibrary
  19. Typing lime.AssetCache.clear
  20. Typing lime.Assets.library_onEvent
  21. Parsed bin/flash/haxe/DefaultAssetLibrary.hx
  22. Typing DefaultAssetLibrary.new
  23. Typing lime.AssetLibrary.new
  24. Typing lime._Assets.AssetType_Impl_.BINARY
  25. Typing lime.Assets.getLibrary
  26. Typing lime.AssetLibrary.exists
  27. Typing DefaultAssetLibrary.className
  28. Typing DefaultAssetLibrary.path
  29. Typing DefaultAssetLibrary.type
  30. Typing DefaultAssetLibrary.exists
  31. Typing lime._Assets.AssetType_Impl_.SOUND
  32. Typing lime._Assets.AssetType_Impl_.MUSIC
  33. Typing lime._Assets.AssetType_Impl_.TEXT
  34. Typing DefaultAssetLibrary.getAudioBuffer
  35. Typing DefaultAssetLibrary.getBytes
  36. Typing DefaultAssetLibrary.getFont
  37. Typing DefaultAssetLibrary.getImage
  38. Typing DefaultAssetLibrary.getPath
  39. Typing DefaultAssetLibrary.getText
  40. Typing DefaultAssetLibrary.isLocal
  41. Typing DefaultAssetLibrary.list
  42. Typing DefaultAssetLibrary.loadAudioBuffer
  43. Typing DefaultAssetLibrary.loadBytes
  44. Typing DefaultAssetLibrary.loadImage
  45. Typing DefaultAssetLibrary.loadText
  46. Typing lime.Assets.getAudioBuffer
  47. Typing lime.AssetCache.enabled
  48. Typing lime.Assets.isValidAudio
  49. Typing lime.AssetLibrary.isLocal
  50. Typing lime.AssetLibrary.getAudioBuffer
  51. Typing lime.Assets.getBytes
  52. Typing lime.AssetLibrary.getBytes
  53. Typing lime.Assets.getFont
  54. Typing lime._Assets.AssetType_Impl_.FONT
  55. Typing lime.AssetLibrary.getFont
  56. Typing lime.Assets.getImage
  57. Typing lime.Assets.isValidImage
  58. Typing lime._Assets.AssetType_Impl_.IMAGE
  59. Typing lime.AssetLibrary.getImage
  60. Typing lime.Assets.getPath
  61. Typing lime.AssetLibrary.getPath
  62. Typing lime.Assets.getText
  63. Typing lime.AssetLibrary.getText
  64. Typing lime.Assets.isLocal
  65. Typing lime.Assets.list
  66. Typing lime.AssetLibrary.list
  67. Typing lime.Assets.loadAudioBuffer
  68. Typing lime.AssetLibrary.loadAudioBuffer
  69. Typing lime.Assets.loadBytes
  70. Typing lime.AssetLibrary.loadBytes
  71. Typing lime.Assets.loadImage
  72. Typing lime.AssetLibrary.loadImage
  73. Typing lime.Assets.loadLibrary
  74. Typing lime.AssetLibrary.load
  75. Typing lime.Assets.loadText
  76. Typing lime.AssetLibrary.loadText
  77. Typing lime.AssetLibrary.loadFont
  78. Typing lime._Assets.AssetType_Impl_.TEMPLATE
  79. Typing openfl.display.Preloader.new
  80. Typing lime.app.Preloader.new
  81. Typing NMEPreloader.onInit
  82. Typing openfl.display.Preloader.load
  83. Typing lime.app.Preloader.load
  84. Typing openfl.display.Preloader.start
  85. Typing openfl.display.Preloader.display_onComplete
  86. Typing lime.app.Preloader.start
  87. Typing NMEPreloader.onLoaded
  88. Typing openfl.display.Preloader.update
  89. Typing NMEPreloader.onUpdate
  90. Typing lime.app.Preloader.create
  91. Typing lime.app.Preloader.loaderInfo_onComplete
  92. Typing lime.app.Preloader.update
  93. Typing lime.app.Preloader.loaderInfo_onInit
  94. Typing lime.app.Preloader.loaderInfo_onProgress
  95. Typing lime.app.Preloader.current_onEnter
  96. Typing NMEPreloader.new
  97. Typing NMEPreloader.getBackgroundColor
  98. Typing NMEPreloader.getHeight
  99. Typing NMEPreloader.getWidth
  100. Typing ApplicationMain.create
  101. Typing ApplicationMain.init
  102. Typing ApplicationMain.start
  103. Typing ApplicationMain.main
  104. Typing DocumentClass.new
  105. Generating swf : bin/flash/bin/OpenFLtestproject.swf
  106. Total time : 0.336s
  107. ------------------------------------
  108. filters : 0.060s, 18%
  109. generate swf : 0.060s, 18%
  110. macro execution : 0.026s, 8%
  111. module cache check : 0.134s, 40%
  112. other : 0.003s, 1%
  113. parsing : 0.001s, 0%
  114. typing : 0.023s, 7%
  115. write swf : 0.030s, 9%
  116. Build succeeded
  117. Done(0)
  118. haxelib run lime run "project.xml" flash -debug
  119. [Starting debug session with FDB]
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