Hijiri

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Jun 26th, 2012
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  1.  A"Well, let's see if I can at least remember some of the facts. Maybe taking another look at the rules might help me remember some stuff."
  2.     "He fished out the object in question and turned it om, quickly going to the {i}Rules{/i} screen"
  3.     scene PDA Abe with dissolve
  4.     nvl show dissolve
  5.     An"{b}Rule 1: All players must complete their objective before 74 hours and 55 minutes elapse. In case of time expiration, the Gamepiece will activate 30 seconds after the Endgame.{/b}"
  6.     An"That's still the same as before. The Game officially starts when everyone's awake, and they'll announce it when it happens. Hasn't happen yet so maybe some people are still unconcious. However, these Gamepieces...these are new. I'm not sure how they work or where they are, but if the COmmittee is using them, then they must be effective."
  7.     An"{b}Rule 2: All players must remain in the Game Field for the duration of the Game. Attempting to escape will result in the Gamepiece's immediate activation.{/b}"
  8.     An"They let us move about however we want, but this is the way they keep us in their net. Total isolation is impossible, and having too big of an area with only a few people is pretty much pointless. They must have shut us off to a specific part of this...island? Forest?"
  9.     nvl clear
  10.     An"{b}Rule 3: All combat is prohibited during the first 12 hours after the Game Start and in set Combat Prohibition Zones. If combat occurs, either a Hunter unit will be dispatched or the Gamepiece will activate if a Hunter is unavailable."
  11.     An"This is understandable. They want to give the more weaker Players a chance to stay alive longer, and limit the bloodthirsty ones. Might also allow alliances to be formed around this time, or perhaps give someone an opening to kill someone. I guess my best shot is to keep a sweet face and act like a good guy for the moment."
  12.     nvl clear
  13.     An"{b}Rule 4: The brace must remain on the Player at all times. Removal is allowed when the Player Objective is complete. If the brace is removed before clearance is given, the Gamepiece will activate.{/b}"
  14.     An"The braces is the second of the new additions, because Sarah and Richard's Game had used explosive collars. Maybe the Gamepieces work similar to those collars, with the braces being the nullifiers, but I'm still curious as to where they're implanted. Hopefully someone will be stupid enough to break the rules to give me a chance to see what it can do. On the plus side, I'll be able to have more tangable proof about the Game besides data and other survivors."
  15.     nvl clear
  16.     An"{b}{color=#ff0000}Death Rule: Every player is given a unique Rule that is related to their objective. If the unique Rule is not adhered to or is broken by the player, the Gamepiece will activate regardless of the success of their mission. This applies to all aforementioned Rules.{/color}{/b}"
  17.     "The third and final addition to this Game. Prior ones only had objectives, the Death Rules are an added clause. They make you have to think in different ways, and work around the rule. My own might force me to protect Player 9, and maybe even work with them, just to give me a chance to kill them off."
  18.     nvl clear
  19.     An"{b}Rule X: All aforementioned rules can be changed at the discretion of the Committee without warning.{/b}"
  20.     An"I guess the Committee couldn't ressist telling us just how helpless we are to their will. At the very least, I can admire their openess about it."
  21.     nvl clear
  22.     nvl hide dissolve
  23.     scene bg ForestN3 with dissolve
  24.     "Abraham put the PDA away again and let out a sigh."
  25.     show Abe normal with dissolve
  26.     A"{i}At the very least, some of Richard's tips won't go to waste here, but with those changes, I'm no better off than a kidnapped Player.{/i}"
  27.     hide Abe with dissolve
  28.     "Scanning the area around him, Abraham could spot no movements. The forest laid deathly still, and felt unnatural."
  29.     A"{i}There's not much to do standing around here, guess I better get moving{/i}"
  30.     scene bg BuildingN1 with fade
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