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- [03:52:38.903] Debug: ScriptLoader: Loading addons from: C:\Users\mohammad\Desktop\TEMIBERK 2669\Addons
- [03:52:38.994] Debug: Loaded AllInOnePushDeploy.dll
- [03:52:39.014] Debug: Loaded BreakthroughDeploy.dll
- [03:52:39.055] Debug: Loaded DarkDragonDeploy.dll
- [03:52:39.067] Debug: Loaded FourSidesDeploy.dll
- [03:52:39.103] Debug: Loaded GoblinKnifeDeploy.dll
- [03:52:39.127] Debug: Loaded HumanBarchDeploy.dll
- [03:52:39.169] Debug: Loaded LavaLoonDeploy.dll
- [03:52:39.180] Debug: Loaded MilkingDeploy.dll
- [03:52:39.195] Debug: Loaded NearCollectorsDeploy.dll
- [03:52:39.209] Debug: Loaded NearStoragesDeploy.dll
- [03:52:39.226] Debug: Loaded OneSideDeploy.dll
- [03:52:39.237] Debug: Loaded RandomDeploy.dll
- [03:52:39.249] Debug: Loaded RedLineDeploy.dll
- [03:52:39.258] Debug: Loaded SixteenFingersDeploy.dll
- [03:52:39.289] Debug: Loaded SmartFourFingersDeploy.dll
- [03:52:39.300] Debug: Loaded SnipeDeploy.dll
- [03:52:39.369] [Custom Algorithm Settings] Loading All In One Push Settings.
- [03:52:39.648] [Custom Algorithm Settings] Loading Dark Dragon Deploy Settings.
- [03:52:39.660] [Custom Algorithm Settings] Loading Dark Push Deploy Settings.
- [03:52:39.670] [Custom Algorithm Settings] Loading Human Barch Deploy Settings.
- [03:52:39.685] [Custom Algorithm Settings] Loading [Smart 4 Fingers Deploy] Settings.
- [03:52:40.685] Debug: Initializing localization with no translation catalog
- [03:52:47.934] Version number 1.20.7.2669
- [03:52:49.346] Debug: UpdateCheck: Could not find updater.exe
- [03:52:50.280] Autostart: Logging in...
- [03:52:51.663] Connected to Raccoon#1 (net.tcp://auth1.gamechief.net:11000/)
- [03:52:51.669] Debug: OnNetworkMessage: {"MessageType":"sessionCreated", "Data":{}}
- [03:52:51.720] Authentication Successful: You are a VIP member.
- [03:52:51.723] Enjoy the VIP features.
- [03:52:52.875] Debug: [CG Updater] Checking for new version of ClanGames.dll
- [03:52:53.066] Debug: Loaded '290' DDs
- [03:52:53.914] Debug: [CG Updater] ClanGames.dll is up to date
- [03:52:53.916] Debug: [CG Updater] Checking for new version of challenges.bin
- [03:52:54.694] Autostart: Starting bot...
- [03:52:54.697] Debug: Start A
- [03:52:54.702] Debug: Start B
- [03:52:54.708] Starting game...
- [03:52:54.711] Autostart when ingame has been set to YES
- [03:52:57.776] Debug: Loaded '872' ODs
- [03:52:58.077] Debug: Commandline entry of process 4588: "C:\Program Files\Microvirt\MEmu\MEmu.exe" MEmu_1
- [03:52:58.084] Debug: cmdline index of 2nd q: 42
- [03:52:58.087] Debug: commandline args: MEmu_1 targetName: MEmu_1
- [03:52:58.092] Debug: GetProcessArgs took 90 ms
- [03:52:58.114] Debug: Process 4588 is not valid: process not old enough or not InputIdle
- [03:52:58.229] Debug: Commandline entry of process 4620: "C:\Program Files\Microvirt\MEmu\MEmu.exe" MEmu
- [03:52:58.236] Debug: cmdline index of 2nd q: 42
- [03:52:58.238] Debug: commandline args: MEmu targetName: MEmu_1
- [03:52:58.241] Debug: GetProcessArgs took 87 ms
- [03:52:59.488] Debug: cmdline index of 2nd q: 42
- [03:52:59.491] Debug: commandline args: MEmu_1 targetName: MEmu_1
- [03:52:59.495] Debug: GetProcessArgs took 6 ms
- [03:52:59.558] Debug: cmdline index of 2nd q: 42
- [03:52:59.579] Debug: commandline args: MEmu targetName: MEmu_1
- [03:52:59.590] Debug: GetProcessArgs took 31 ms
- [03:53:01.145] Debug: cmdline index of 2nd q: 42
- [03:53:01.147] Debug: commandline args: MEmu_1 targetName: MEmu_1
- [03:53:01.153] Debug: GetProcessArgs took 8 ms
- [03:53:01.170] Debug: Found client rect 002B04E2!
- [03:53:01.173] Debug: Found ADB target 127.0.0.1:21513!
- [03:53:01.177] Debug: cmdline index of 2nd q: 42
- [03:53:01.180] Debug: commandline args: MEmu_1 targetName: MEmu_1
- [03:53:01.182] Debug: GetProcessArgs took 6 ms
- [03:53:01.355] Debug: Adb.Ready() returned false because there's no device or the device was not found (message is throttled)
- [03:53:01.557] Debug: cmdline index of 2nd q: 42
- [03:53:01.560] Debug: commandline args: MEmu targetName: MEmu_1
- [03:53:01.566] Debug: GetProcessArgs took 8 ms
- [03:53:02.795] Debug: cmdline index of 2nd q: 42
- [03:53:02.798] Debug: commandline args: MEmu_1 targetName: MEmu_1
- [03:53:02.805] Debug: GetProcessArgs took 10 ms
- [03:53:02.883] Debug: cmdline index of 2nd q: 42
- [03:53:02.888] Debug: commandline args: MEmu targetName: MEmu_1
- [03:53:02.892] Debug: GetProcessArgs took 11 ms
- [03:53:04.576] Debug: cmdline index of 2nd q: 42
- [03:53:04.597] Debug: commandline args: MEmu_1 targetName: MEmu_1
- [03:53:04.643] Debug: GetProcessArgs took 67 ms
- [03:53:04.668] Debug: Found client rect 002B04E2!
- [03:53:04.671] Debug: Found ADB target 127.0.0.1:21513!
- [03:53:04.685] Debug: cmdline index of 2nd q: 42
- [03:53:04.703] Debug: commandline args: MEmu_1 targetName: MEmu_1
- [03:53:04.769] Debug: GetProcessArgs took 84 ms
- [03:53:05.060] Debug: cmdline index of 2nd q: 42
- [03:53:05.079] Debug: commandline args: MEmu targetName: MEmu_1
- [03:53:05.085] Debug: GetProcessArgs took 24 ms
- [03:53:05.919] Debug: cmdline index of 2nd q: 42
- [03:53:05.923] Debug: commandline args: MEmu_1 targetName: MEmu_1
- [03:53:05.929] Debug: GetProcessArgs took 9 ms
- [03:53:06.012] Debug: cmdline index of 2nd q: 42
- [03:53:06.016] Debug: commandline args: MEmu targetName: MEmu_1
- [03:53:06.024] Debug: GetProcessArgs took 12 ms
- [03:53:09.139] Debug: cmdline index of 2nd q: 42
- [03:53:09.145] Debug: commandline args: MEmu_1 targetName: MEmu_1
- [03:53:09.152] Debug: GetProcessArgs took 13 ms
- [03:53:09.364] Debug: Found client rect 002B04E2!
- [03:53:09.371] Debug: Found ADB target 127.0.0.1:21513!
- [03:53:09.378] Debug: cmdline index of 2nd q: 42
- [03:53:09.386] Debug: commandline args: MEmu_1 targetName: MEmu_1
- [03:53:09.449] Debug: GetProcessArgs took 70 ms
- [03:53:09.474] Debug: Adb.Ready() returned false because there's no device or the device was not found (message is throttled)
- [03:53:10.180] Debug: cmdline index of 2nd q: 42
- [03:53:10.263] Debug: commandline args: MEmu targetName: MEmu_1
- [03:53:11.088] Debug: GetProcessArgs took 935 ms
- [03:53:12.519] Debug: cmdline index of 2nd q: 42
- [03:53:12.538] Debug: commandline args: MEmu_1 targetName: MEmu_1
- [03:53:12.542] Debug: GetProcessArgs took 23 ms
- [03:53:12.576] Debug: Found client rect 002B04E2!
- [03:53:12.580] Debug: Found ADB target 127.0.0.1:21513!
- [03:53:12.824] Debug: cmdline index of 2nd q: 42
- [03:53:12.863] Debug: commandline args: MEmu_1 targetName: MEmu_1
- [03:53:12.868] Debug: GetProcessArgs took 85 ms
- [03:53:13.280] Debug: cmdline index of 2nd q: 42
- [03:53:13.361] Debug: commandline args: MEmu targetName: MEmu_1
- [03:53:13.379] Debug: GetProcessArgs took 98 ms
- [03:53:14.070] Debug: cmdline index of 2nd q: 42
- [03:53:14.226] Debug: commandline args: MEmu_1 targetName: MEmu_1
- [03:53:14.416] Debug: GetProcessArgs took 339 ms
- [03:53:18.798] Debug: cmdline index of 2nd q: 42
- [03:53:18.930] Debug: commandline args: MEmu targetName: MEmu_1
- [03:53:19.104] Debug: GetProcessArgs took 308 ms
- [03:53:20.061] Debug: cmdline index of 2nd q: 42
- [03:53:20.075] Debug: commandline args: MEmu_1 targetName: MEmu_1
- [03:53:20.082] Debug: GetProcessArgs took 20 ms
- [03:53:20.095] Debug: Found client rect 002B04E2!
- [03:53:20.097] Debug: Found ADB target 127.0.0.1:21513!
- [03:53:20.100] Debug: cmdline index of 2nd q: 42
- [03:53:20.105] Debug: commandline args: MEmu_1 targetName: MEmu_1
- [03:53:20.108] Debug: GetProcessArgs took 8 ms
- [03:53:22.960] Debug: Checking for active MEmu capturing
- [03:53:23.511] Debug: MEmu capture is active
- [03:53:23.513] Debug: Initialized ImageCapturing for 'MEmu_1'
- [03:53:23.520] Debug: ADB Connect...
- [03:53:23.528] Debug: ADB Connect done!
- [03:53:23.531] Attached to [0x11EC MEmu]
- [03:53:23.562] Successfully attached to [ANDROID 5.1.1 (5)]
- [03:53:23.695] Debug: [AR] Compacting done, 212.0MB -> 212.0MB
- [03:53:29.499] Debug: [StartGame] Success : True
- [03:55:17.976] [GameState] (Slow performance) Checking state 'LiveReplayOverResults' took 12136 ms!
- [03:55:18.853] Debug: Recursive call in CaptureImage:
- at (Boolean )
- at _gj._RM() in _b:line 1616
- at ( )
- at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- at 90d366fa.e09cca11(77058d06 )
- at 90d366fa.f8d1664d(77058d06 )
- at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- at 5b7c09e1.f8d1664d(UInt32 , Object[] )
- at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
- at _gj._kl(Int32 )
- at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
- at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean returnFirstResult) in _cA:line 135
- at _ZMA._q6A._kMb() in _ukA:line 749
- at _ZMA._q6A._UoA(FastImage ) in _ukA:line 695
- at (Object , Object )
- at _ZMA._Wzb(FastImage ) in _ukA:line 142
- at _ZMA._myb(Bitmap ) in _ukA:line 76
- at ( , Bitmap )
- at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- at 90d366fa.e09cca11(77058d06 )
- at 90d366fa.f8d1664d(77058d06 )
- at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
- at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
- at (_r0b , Bitmap )
- at _gj._RM() in _b:line 1622
- at _gj._ZJ() in _b:line 341
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- [03:55:18.985] Debug: A5 Check 1: 549 ms
- [03:55:23.253] [GameState] (Slow performance) Checking state 'DonateTroops' took 2786 ms!
- [03:55:24.189] Debug: [AR] Compacting done, 79.6MB -> 79.6MB
- [03:55:29.012] [GameState] (Slow performance) Checking state 'ScidScreen' took 4635 ms!
- [03:55:31.882] [GameState] (Slow performance) Checking state 'ScidSelectScreen' took 2866 ms!
- [03:55:32.950] Autostart when ingame has been set to NO
- [03:55:32.972] Debug: [SetActiveModules] Clearing (8 checked types)
- [03:55:32.976] Debug: Clearing all modules in ModuleManager
- [03:55:34.062] Debug: StartupModule is running
- [03:55:34.132] Debug: Closing dialogs
- [03:55:35.679] Debug: Checking to see if we're at Builder Base
- [03:55:35.698] Debug: Deactivating StartupModule
- [03:55:35.729] Debug: Deactivating module type: CoC_Bot.Modules.StartupModule
- [03:55:36.345] [Collect] Starting a collection run
- [03:55:36.366] Debug: Ensuring the game is zoomed out
- [03:55:36.506] Debug: Zoomed out
- [03:55:36.849] Raccoon Bot started with modules: AntiAFKModule, WaitingModule, ClanGamesModule, TrophyModule, Auto_StopModule, BuildingsUpgradeModule, CollectModule, QuickTrainModule, ClanDonationModule, AttackModule
- [03:55:43.116] [Collect] Collecting Main Base resources
- [03:55:48.897] Debug: Main Thread frozen for 16.0 sec. Call stack at: at System.Collections.Hashtable.get_Item(Object key)
- at System.ComponentModel.TypeDescriptor.NodeFor(Type type, Boolean createDelegator)
- at System.ComponentModel.TypeDescriptor.GetDescriptor(Type type, String typeName)
- at System.ComponentModel.TypeDescriptor.GetConverter(Type type)
- at System.Drawing.ColorConverter.ConvertFrom(ITypeDescriptorContext context, CultureInfo culture, Object value)
- at Newtonsoft.Json.Utilities.ConvertUtils.TryConvertInternal(Object initialValue, CultureInfo culture, Type targetType, Object& value)
- at Newtonsoft.Json.Utilities.ConvertUtils.TryConvert(Object initialValue, CultureInfo culture, Type targetType, Object& value)
- at Newtonsoft.Json.Utilities.ConvertUtils.ConvertOrCast(Object initialValue, CultureInfo culture, Type targetType)
- at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.EnsureType(JsonReader reader, Object value, CultureInfo culture, JsonContract contract, Type targetType)
- at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
- at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateList(IList list, JsonReader reader, JsonArrayContract contract, JsonProperty containerProperty, String id)
- at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateList(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, Object existingValue, String id)
- at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
- at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.SetPropertyValue(JsonProperty property, JsonConverter propertyConverter, JsonContainerContract containerContract, JsonProperty containerProperty, JsonReader reader, Object target)
- at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateObject(Object newObject, JsonReader reader, JsonObjectContract contract, JsonProperty member, String id)
- at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
- at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
- at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateList(IList list, JsonReader reader, JsonArrayContract contract, JsonProperty containerProperty, String id)
- at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateList(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, Object existingValue, String id)
- at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
- at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.SetPropertyValue(JsonProperty property, JsonConverter propertyConverter, JsonContainerContract containerContract, JsonProperty containerProperty, JsonReader reader, Object target)
- at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateObject(Object newObject, JsonReader reader, JsonObjectContract contract, JsonProperty member, String id)
- at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
- at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
- at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize(JsonReader reader, Type objectType, Boolean checkAdditionalContent)
- at Newtonsoft.Json.JsonSerializer.DeserializeInternal(JsonReader reader, Type objectType)
- at Newtonsoft.Json.JsonConvert.DeserializeObject(String value, Type type, JsonSerializerSettings settings)
- at Newtonsoft.Json.JsonConvert.DeserializeObject[T](String value, JsonSerializerSettings settings)
- at CoC_Bot.DefinitionDB._4k(String ) in _0:line 223
- at CoC_Bot.DefinitionDB._SM._QH(Tuple`2 ) in _0:line 188
- at System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
- at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
- at System.Linq.Buffer`1..ctor(IEnumerable`1 source)
- at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
- at CoC_Bot.DefinitionDB._Mh(String , DefNameCompare , Boolean ) in _0:line 183
- at CoC_Bot.DefinitionDB.GetDefs(String name, DefNameCompare comparison, Boolean errorIfMissing) in _0:line 120
- at _zLA..cctor() in _4JA:line 25
- at System.RuntimeFieldHandle.SetValue(RtFieldInfo field, Object obj, Object value, RuntimeType fieldType, FieldAttributes fieldAttr, RuntimeType declaringType, Boolean& domainInitialized)
- at System.Reflection.RtFieldInfo.InternalSetValue(Object obj, Object value, BindingFlags invokeAttr, Binder binder, CultureInfo culture, StackCrawlMark& stackMark)
- at System.Reflection.RtFieldInfo.SetValue(Object obj, Object value, BindingFlags invokeAttr, Binder binder, CultureInfo culture)
- at System.Reflection.FieldInfo.SetValue(Object obj, Object value)
- at a84193ef.7a6c0e8a(77058d06 , 3dcc90f7 , 63f2d6d5 )
- at 62a5e364.f8d1664d(77058d06 , 5f5f8bdc& )
- at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- at 90d366fa.e09cca11(77058d06 )
- at 90d366fa.f8d1664d(77058d06 )
- at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
- at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
- at (_r0b )
- at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
- at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- at 90d366fa.e09cca11(77058d06 )
- at 90d366fa.f8d1664d(77058d06 )
- at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- at 5b7c09e1.f8d1664d(UInt32 , Object[] )
- at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
- at CoC_Bot.ModuleManager.Start()
- at (Object )
- at ( , Object )
- at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- at 90d366fa.e09cca11(77058d06 )
- at 90d366fa.f8d1664d(77058d06 )
- at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- at 5b7c09e1.f8d1664d(UInt32 , Object[] )
- at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
- at _r0b._pqA()
- at (Object )
- at ( , Object )
- at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- at 90d366fa.e09cca11(77058d06 )
- at 90d366fa.f8d1664d(77058d06 )
- at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
- at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
- at (_r0b )
- at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
- at System.Delegate.DynamicInvokeImpl(Object[] args)
- at System.Windows.Forms.Control.InvokeMarshaledCallbackDo(ThreadMethodEntry tme)
- at System.Windows.Forms.Control.InvokeMarshaledCallbackHelper(Object obj)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Windows.Forms.Control.InvokeMarshaledCallback(ThreadMethodEntry tme)
- at System.Windows.Forms.Control.InvokeMarshaledCallbacks()
- at System.Windows.Forms.Control.WndProc(Message& m)
- at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
- at System.Windows.Forms.Form.WndProc(Message& m)
- at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
- at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
- at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
- at System.Windows.Forms.UnsafeNativeMethods.DispatchMessageW(MSG& msg)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
- at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- at 90d366fa.e09cca11(77058d06 )
- at 90d366fa.f8d1664d(77058d06 )
- at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- at 5b7c09e1.f8d1664d(UInt32 , Object[] )
- at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
- at _RnA._jCb()
- [03:55:52.487] Debug: [GameState]: 'NotAttached' -> 'Ingame'
- [03:55:53.337] Debug: [Collect] Looking for a loot cart
- [03:55:54.670] Debug: [Collect] Didn't find a loot cart
- [03:55:54.680] Debug: [Collect] Looking for trader tent
- [03:55:58.538] [Collect] Looking for free stuff from trader
- [03:55:59.275] Refreshed trophy count: 2451
- [03:56:00.005] Debug: Recursive call in CaptureImage:
- at (Boolean )
- at _gj._RM() in _b:line 1616
- at ( )
- at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- at 90d366fa.e09cca11(77058d06 )
- at 90d366fa.f8d1664d(77058d06 )
- at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- at 5b7c09e1.f8d1664d(UInt32 , Object[] )
- at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
- at _gj._kl(Int32 )
- at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
- at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean returnFirstResult) in _cA:line 135
- at _ZMA._q6A._kMb() in _ukA:line 749
- at _ZMA._q6A._UoA(FastImage ) in _ukA:line 695
- at (Object , Object )
- at _ZMA._Wzb(FastImage ) in _ukA:line 142
- at _ZMA._myb(Bitmap ) in _ukA:line 76
- at ( , Bitmap )
- at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- at 90d366fa.e09cca11(77058d06 )
- at 90d366fa.f8d1664d(77058d06 )
- at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
- at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
- at (_r0b , Bitmap )
- at _gj._RM() in _b:line 1622
- at ( )
- at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- at 90d366fa.e09cca11(77058d06 )
- at 90d366fa.f8d1664d(77058d06 )
- at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- at 5b7c09e1.f8d1664d(UInt32 , Object[] )
- at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
- at _gj._kl(Int32 )
- at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
- at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean returnFirstResult) in _cA:line 135
- at _ZMA._0gb() in _ukA:line 171
- at ( )
- at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- at 90d366fa.e09cca11(77058d06 )
- at 90d366fa.f8d1664d(77058d06 )
- at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
- at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
- at (_r0b )
- at _gj._ZJ() in _b:line 366
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- [03:56:00.103] Debug: A5 Check 1: 148 ms
- [03:56:00.414] Debug: [GameState]: 'Ingame' -> 'Unknown'
- [03:56:00.920] Debug: [GameState]: 'Unknown' -> 'Ingame'
- [03:56:01.730] [Collect] Timeout waiting for trader dialog
- [03:56:01.749] [Collect] Total collected: 3 items, 0 loot carts
- [03:56:01.757] [ReArm] Trying to rearm all traps/xbow/inferno
- [03:56:36.385] [ReArm] Could not find townhall
- [03:56:38.339] [Auto-Stop module] Starting Auto-Stop module...
- [03:56:38.995] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and D.Elixir Full"
- [03:56:39.001] [Auto-Stop module] Reading ressources...
- [03:56:39.547] [Auto-Stop module] Conditions aren't met, waiting a bit...
- [03:56:43.651] [Build]: Starting to quicktrain.
- [03:56:43.657] Debug: Ensuring the game is zoomed out
- [03:56:43.701] Debug: Zoomed out
- [03:56:45.370] Debug: Recursive call in CaptureImage:
- at (Boolean )
- at _gj._RM() in _b:line 1616
- at ( )
- at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- at 90d366fa.e09cca11(77058d06 )
- at 90d366fa.f8d1664d(77058d06 )
- at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- at 5b7c09e1.f8d1664d(UInt32 , Object[] )
- at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
- at _gj._kl(Int32 )
- at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
- at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean returnFirstResult) in _cA:line 135
- at _ZMA._q6A._kMb() in _ukA:line 749
- at _ZMA._q6A._UoA(FastImage ) in _ukA:line 695
- at (Object , Object )
- at _ZMA._Wzb(FastImage ) in _ukA:line 142
- at _ZMA._myb(Bitmap ) in _ukA:line 76
- at ( , Bitmap )
- at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- at 90d366fa.e09cca11(77058d06 )
- at 90d366fa.f8d1664d(77058d06 )
- at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
- at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
- at (_r0b , Bitmap )
- at _gj._RM() in _b:line 1622
- at _ZMA._c9A() in _ukA:line 54
- at ( )
- at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- at 90d366fa.e09cca11(77058d06 )
- at 90d366fa.f8d1664d(77058d06 )
- at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- at 5b7c09e1.f8d1664d(UInt32 , Object[] )
- at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
- at _Zdb._zFb(String )
- at CoC_Bot.Modules.QuickTrainModule._8xb.MoveNext() in _irA:line 109
- at System.Fiber`1.RunIntern() in C:\Users\Administrator\Documents\CoCBot-internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 103
- at System.Fiber`1.Run() in C:\Users\Administrator\Documents\CoCBot-internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 87
- at CoC_Bot.Modules.QuickTrainModule._mkA() in _irA:line 89
- at (Object )
- at ( , Object )
- at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- at 90d366fa.e09cca11(77058d06 )
- at 90d366fa.f8d1664d(77058d06 )
- at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- at 5b7c09e1.f8d1664d(UInt32 , Object[] )
- at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
- at CoC_Bot.ModuleManager._5b()
- at (Object )
- at _gj._ZJ() in _b:line 347
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- [03:56:45.456] Debug: A5 Check 1: 165 ms
- [03:56:45.566] Debug: [GameState]: 'Ingame' -> 'Dialog'
- [03:56:48.417] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
- [03:56:48.465] [BuildTask-QuickTrain] The 'Army1' train button is not available.
- [03:56:49.096] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
- [03:56:49.165] [BuildTask-QuickTrain] The 'Army2' train button is not available.
- [03:56:49.414] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
- [03:56:49.509] [BuildTask-QuickTrain] The 'Army3' train button is not available.
- [03:56:49.519] [BuildTask-QuickTrain] All selected train buttons are greyed out now.
- [03:56:51.639] Debug: Couldn't find the boost training button!
- [03:56:51.707] [Build] Checking if we can attack now...
- [03:56:54.249] Debug: Reading numbers in overview
- [03:56:54.483] Debug: Read overview numbers (string): 258/260
- [03:56:54.501] Debug: Read overview numbers: 258 260 (TroopsCount)
- [03:56:54.545] Debug: [Build] Disabling clan donation module
- [03:56:54.560] [Attack] AttackModule starting... (Reason: [Build] Starting attack. Troops at 99% capacity, spells at 100% capacity)
- [03:56:55.673] [Auto-Stop module] Starting Auto-Stop module...
- [03:56:57.052] Debug: [GameState]: 'Dialog' -> 'Ingame'
- [03:56:57.530] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and D.Elixir Full"
- [03:56:57.544] [Auto-Stop module] Reading ressources...
- [03:56:58.097] [Auto-Stop module] Conditions aren't met, waiting a bit...
- [03:57:01.535] [Build] Waiting to let other modules work...
- [03:57:02.360] Debug: Ensuring the game is zoomed out
- [03:57:02.439] Debug: Zoomed out
- [03:57:02.488] Debug: Zoomed out
- [03:57:06.516] Debug: [GameState]: 'Ingame' -> 'Dialog'
- [03:57:13.696] Debug: [ClanGames] Current Clan Games score: 750/4000
- [03:57:14.062] Debug: [ClanGames] Already in a challenge; progress: 0/20
- [03:57:14.076] [ClanGames] Trying to identify current challenge, this might take a while
- [03:57:14.256] Debug: [ClanGames] Looking for DestroyAirSweepers
- [03:57:18.082] Debug: [ClanGames] Looking for ClanCastleCharge
- [03:57:22.021] Debug: [ClanGames] Looking for CannonCarnage
- [03:57:25.060] Debug: [AR] Compacting done, 69.7MB -> 69.7MB
- [03:57:26.082] Debug: [ClanGames] Looking for DestroyBombTowers
- [03:57:30.879] Debug: [ClanGames] Looking for DestroyInfernoTowers
- [03:57:31.621] Debug: [ClanGames] Looking for DarkElixirPlumbers
- [03:57:35.514] Debug: [ClanGames] Looking for DarkElixirStorageRaid
- [03:57:38.572] Debug: [ClanGames] Looking for EagleArtilleryElimination
- [03:57:42.519] Debug: [ClanGames] Looking for ElixirPumpElimination
- [03:57:47.085] Debug: [ClanGames] Looking for ElixirStorageRaid
- [03:57:50.700] Debug: [ClanGames] Looking for DestroyAirDefenses
- [03:57:53.584] Debug: [ClanGames] Looking for GoldStorageRaid
- [03:57:58.300] Debug: [ClanGames] Looking for GoldMineMayhem
- [03:58:01.522] Debug: [ClanGames] Looking for DestroyArcherQueenAltars
- [03:58:05.811] Debug: [ClanGames] Looking for DestroyBarbarianKingAltars
- [03:58:08.644] Debug: [ClanGames] Looking for DestroyGrandWardenAltars
- [03:58:11.376] Debug: [ClanGames] Looking for LaboratoryStrike
- [03:58:18.341] Debug: [ClanGames] Looking for DarkSpellFactorySabotage
- [03:58:24.126] Debug: [ClanGames] Looking for MortarMauling
- [03:58:28.004] Debug: [ClanGames] Looking for DestroyXBows
- [03:58:32.002] Debug: [ClanGames] Looking for SpellFactorySabotage
- [03:58:33.891] Debug: [ClanGames] Looking for DestroyTeslaTowers
- [03:58:36.499] Debug: [ClanGames] Looking for ArcherTowerAssault
- [03:58:41.465] Debug: [ClanGames] Looking for WizardTowerWarfare
- [03:58:44.134] Debug: [ClanGames] Looking for StarCollector
- [03:58:47.350] Debug: [ClanGames] Looking for HelpingHand
- [03:58:50.405] Debug: [ClanGames] Looking for DarkElixirChallenge
- [03:58:52.837] Debug: [ClanGames] Looking for LordOfDestruction
- [03:58:55.842] Debug: [ClanGames] Looking for ElixirChallenge
- [03:58:59.094] Debug: [ClanGames] Looking for GoldChallenge
- [03:59:01.841] Debug: [ClanGames] Looking for DarkElixirHeist
- [03:59:05.231] Debug: [ClanGames] Looking for ElixirEmbezzlement
- [03:59:08.094] Debug: [ClanGames] Looking for GoldGrab
- [03:59:09.952] Debug: [ClanGames] Looking for PileOfVictories
- [03:59:14.246] Debug: [ClanGames] Looking for MiningOperations
- [03:59:18.405] Debug: 'FrameCopy' called. Frame is 125.7 seconds old. Refreshing frame.
- [03:59:19.023] [ClanGames] Couldn't detect current challenge; please submit to support
- [03:59:20.556] Debug: [GameState]: 'Dialog' -> 'Ingame'
- [03:59:22.803] Debug: Ensuring the game is zoomed out
- [03:59:22.829] Debug: Zoomed out
- [03:59:22.849] Debug: Zoomed out
- [03:59:25.164] Debug: [GameState]: 'Ingame' -> 'Dialog'
- [03:59:25.656] Debug: [AR] Compacting done, 77.1MB -> 77.1MB
- [03:59:33.513] Debug: [ClanGames] Current Clan Games score: 750/4000
- [03:59:33.928] Debug: [ClanGames] Already in a challenge; progress: 0/20
- [03:59:33.948] [ClanGames] Trying to identify current challenge, this might take a while
- [03:59:33.951] Debug: [ClanGames] Looking for DestroyAirSweepers
- [03:59:33.972] Debug: [ClanGames] Looking for ClanCastleCharge
- [03:59:33.984] Debug: [ClanGames] Looking for CannonCarnage
- [03:59:33.999] Debug: [ClanGames] Looking for DestroyBombTowers
- [03:59:34.089] Debug: [ClanGames] Looking for DestroyInfernoTowers
- [03:59:34.119] Debug: [ClanGames] Looking for DarkElixirPlumbers
- [03:59:34.145] Debug: [ClanGames] Looking for DarkElixirStorageRaid
- [03:59:34.197] Debug: [ClanGames] Looking for EagleArtilleryElimination
- [03:59:34.225] Debug: [ClanGames] Looking for ElixirPumpElimination
- [03:59:34.247] Debug: [ClanGames] Looking for ElixirStorageRaid
- [03:59:34.271] Debug: [ClanGames] Looking for DestroyAirDefenses
- [03:59:34.281] Debug: [ClanGames] Looking for GoldStorageRaid
- [03:59:34.376] Debug: [ClanGames] Looking for GoldMineMayhem
- [03:59:34.448] Debug: [ClanGames] Looking for DestroyArcherQueenAltars
- [03:59:34.495] Debug: [ClanGames] Looking for DestroyBarbarianKingAltars
- [03:59:34.520] Debug: [ClanGames] Looking for DestroyGrandWardenAltars
- [03:59:34.587] Debug: [ClanGames] Looking for LaboratoryStrike
- [03:59:34.594] Debug: [ClanGames] Looking for DarkSpellFactorySabotage
- [03:59:34.631] Debug: [ClanGames] Looking for MortarMauling
- [03:59:34.656] Debug: [ClanGames] Looking for DestroyXBows
- [03:59:34.695] Debug: [ClanGames] Looking for SpellFactorySabotage
- [03:59:34.704] Debug: [ClanGames] Looking for DestroyTeslaTowers
- [03:59:34.715] Debug: [ClanGames] Looking for ArcherTowerAssault
- [03:59:34.735] Debug: [ClanGames] Looking for WizardTowerWarfare
- [03:59:34.774] Debug: [ClanGames] Looking for StarCollector
- [03:59:34.867] Debug: [ClanGames] Looking for HelpingHand
- [03:59:34.885] Debug: [ClanGames] Looking for DarkElixirChallenge
- [03:59:35.020] Debug: [ClanGames] Looking for LordOfDestruction
- [03:59:35.082] Debug: [ClanGames] Looking for ElixirChallenge
- [03:59:35.089] Debug: [ClanGames] Looking for GoldChallenge
- [03:59:35.112] Debug: [ClanGames] Looking for DarkElixirHeist
- [03:59:35.136] Debug: [ClanGames] Looking for ElixirEmbezzlement
- [03:59:35.146] Debug: [ClanGames] Looking for GoldGrab
- [03:59:35.226] Debug: [ClanGames] Looking for PileOfVictories
- [03:59:35.261] Debug: [ClanGames] Looking for MiningOperations
- [03:59:35.324] Debug: 'FrameCopy' called. Frame is 2.7 seconds old. Refreshing frame.
- [03:59:35.876] [ClanGames] Couldn't detect current challenge; please submit to support
- [03:59:37.576] Debug: [GameState]: 'Dialog' -> 'Ingame'
- [03:59:39.439] [Auto-Stop module] Starting Auto-Stop module...
- [03:59:39.951] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and D.Elixir Full"
- [03:59:39.955] [Auto-Stop module] Reading ressources...
- [03:59:40.404] [Auto-Stop module] Conditions aren't met, waiting a bit...
- [03:59:44.369] [Collect] Starting a collection run
- [03:59:44.391] Debug: Ensuring the game is zoomed out
- [03:59:44.468] Debug: Zoomed out
- [03:59:45.330] [Collect] Collecting Main Base resources
- [03:59:52.982] Debug: [Collect] Looking for a loot cart
- [03:59:53.672] Debug: [Collect] Didn't find a loot cart
- [03:59:53.678] [Collect] Total collected: 1 item, 0 loot carts
- [03:59:54.886] [Auto-Stop module] Starting Auto-Stop module...
- [03:59:55.341] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and D.Elixir Full"
- [03:59:55.364] [Auto-Stop module] Reading ressources...
- [03:59:55.823] [Auto-Stop module] Conditions aren't met, waiting a bit...
- [04:00:00.518] Debug: [GameState]: 'Ingame' -> 'Dialog'
- [04:00:01.986] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
- [04:00:02.055] [BuildTask-QuickTrain] The 'Army1' train button is not available.
- [04:00:02.465] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
- [04:00:02.482] [BuildTask-QuickTrain] The 'Army2' train button is not available.
- [04:00:02.811] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
- [04:00:02.846] [BuildTask-QuickTrain] The 'Army3' train button is not available.
- [04:00:02.851] [BuildTask-QuickTrain] All selected train buttons are greyed out now.
- [04:00:04.190] Debug: Couldn't find the boost training button!
- [04:00:04.235] [Build] Checking if we can attack now...
- [04:00:07.300] Debug: Reading numbers in overview
- [04:00:07.593] Debug: Read overview numbers (string): 258/260
- [04:00:07.601] Debug: Read overview numbers: 258 260 (TroopsCount)
- [04:00:07.610] [Attack] AttackModule starting... (Reason: [Build] Starting attack. Troops at 99% capacity, spells at 100% capacity)
- [04:00:09.050] [Auto-Stop module] Starting Auto-Stop module...
- [04:00:10.310] Debug: [GameState]: 'Dialog' -> 'Ingame'
- [04:00:11.334] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and D.Elixir Full"
- [04:00:11.345] [Auto-Stop module] Reading ressources...
- [04:00:11.753] [Auto-Stop module] Conditions aren't met, waiting a bit...
- [04:00:15.190] [Build] Waiting to let other modules work...
- [04:00:16.038] Debug: Begin BuildingsUpgradeModule
- [04:00:16.042] Debug: Ensuring the game is zoomed out
- [04:00:16.075] Debug: Zoomed out
- [04:00:19.602] Debug: 'FrameCopy' called. Frame is 4.0 seconds old. Refreshing frame.
- [04:00:20.085] Debug: Read builder information: 1/5
- [04:00:20.088] Debug: Obstacle clearing is not selected
- [04:00:20.098] [BuildingsUpgrade] Trying to upgrade walls...
- [04:00:20.301] Debug: Finding TownHall
- [04:00:26.531] Debug: Found 0 TownHall
- [04:00:26.572] Your townhall is level <unknown>, so we'll scan for all wall levels that can be upgraded. If you are at TH12, that's normal, keep an eye out for updates as we'll soon add support for scanning for all variations of the TownHall-12 building
- [04:00:26.582] Debug: [WallScan] Checking level 1 walls
- [04:00:26.610] Debug: [WallScan] CAN use gold to upgrade lvl 1 walls
- [04:00:31.524] Debug: [WallScan] Found 0 level 1 walls (ScanTime: 4436 ms)
- [04:00:31.532] [WallScan] Going to try upgrading level 1 walls...
- [04:00:33.113] Debug: [WallScan] Checking level 2 walls
- [04:00:33.126] Debug: [WallScan] CAN use gold to upgrade lvl 2 walls
- [04:00:34.310] Debug: [WallScan] Found 0 level 2 walls (ScanTime: 968 ms)
- [04:00:34.314] [WallScan] Going to try upgrading level 2 walls...
- [04:00:36.013] Debug: [WallScan] Checking level 3 walls
- [04:00:36.039] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [04:01:01.631] Debug: [WallScan] Found 2 level 3 walls (ScanTime: 25225 ms)
- [04:01:01.639] [WallScan] Going to try upgrading level 3 walls...
- [04:01:01.650] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [04:01:03.895] No select row button found
- [04:01:05.029] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [04:01:06.789] No select row button found
- [04:01:08.973] Debug: [WallScan] Checking level 4 walls
- [04:01:08.980] Debug: [WallScan] CAN use gold to upgrade lvl 4 walls
- [04:01:13.100] Debug: [WallScan] Found 0 level 4 walls (ScanTime: 3331 ms)
- [04:01:13.104] [WallScan] Going to try upgrading level 4 walls...
- [04:01:14.844] Debug: [WallScan] Checking level 5 walls
- [04:01:14.850] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
- [04:01:17.351] Debug: [WallScan] Found 1 level 5 walls (ScanTime: 2066 ms)
- [04:01:17.358] [WallScan] Going to try upgrading level 5 walls...
- [04:01:17.362] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
- [04:01:18.769] No select row button found
- [04:01:21.311] Debug: [WallScan] Checking level 6 walls
- [04:01:21.314] Debug: [WallScan] CAN use gold to upgrade lvl 6 walls
- [04:01:21.931] Debug: [WallScan] Found 0 level 6 walls (ScanTime: 444 ms)
- [04:01:21.950] [WallScan] Going to try upgrading level 6 walls...
- [04:01:24.211] Debug: [WallScan] Checking level 7 walls
- [04:01:24.222] Debug: [WallScan] CAN use gold to upgrade lvl 7 walls
- [04:01:25.579] Debug: [AR] Compacting done, 64.9MB -> 64.9MB
- [04:01:25.916] Debug: [WallScan] Found 0 level 7 walls (ScanTime: 1344 ms)
- [04:01:25.920] [WallScan] Going to try upgrading level 7 walls...
- [04:01:28.945] Debug: [WallScan] Checking level 8 walls
- [04:01:28.953] Debug: [WallScan] CAN use gold to upgrade lvl 8 walls
- [04:01:28.963] Debug: [WallScan] Can't use elixir lvl 8: 7,025,883 − 500,000 < 7,000,000
- [04:01:33.138] Debug: [WallScan] Found 1 level 8 walls (ScanTime: 3360 ms)
- [04:01:33.157] [WallScan] Going to try upgrading level 8 walls...
- [04:01:33.164] Debug: [WallScan] CAN use gold to upgrade lvl 8 walls
- [04:01:33.177] Debug: [WallScan] Can't use elixir lvl 8: 7,025,883 − 500,000 < 7,000,000
- [04:01:35.538] No select row button found
- [04:01:38.128] Debug: [WallScan] Checking level 9 walls
- [04:01:38.132] Debug: [WallScan] Can't use gold lvl 9: 7,882,349 − 1,000,000 < 7,000,000
- [04:01:38.140] Debug: [WallScan] Can't use elixir lvl 9: 7,025,883 − 1,000,000 < 7,000,000
- [04:01:38.145] Debug: [WallScan] Checking level 10 walls
- [04:01:38.148] Debug: [WallScan] Can't use gold lvl 10: 7,882,349 − 2,000,000 < 7,000,000
- [04:01:38.154] Debug: [WallScan] Can't use elixir lvl 10: 7,025,883 − 2,000,000 < 7,000,000
- [04:01:38.162] Debug: [WallScan] Checking level 11 walls
- [04:01:38.168] Debug: [WallScan] Can't use gold lvl 11: 7,882,349 − 4,000,000 < 7,000,000
- [04:01:38.187] Debug: [WallScan] Can't use elixir lvl 11: 7,025,883 − 4,000,000 < 7,000,000
- [04:01:38.204] Debug: [WallScan] Checking level 12 walls
- [04:01:38.223] Debug: [WallScan] Can't use gold lvl 12: 7,882,349 − 5,000,000 < 7,000,000
- [04:01:38.238] Debug: [WallScan] Can't use elixir lvl 12: 7,025,883 − 5,000,000 < 7,000,000
- [04:01:39.352] [BuildingsUpgrade] Not enough builders for building upgrades
- [04:01:40.567] Debug: Begin BuildingsUpgradeModule
- [04:01:40.575] Debug: Ensuring the game is zoomed out
- [04:01:40.638] Debug: Zoomed out
- [04:01:41.465] Debug: 'FrameCopy' called. Frame is 1.2 seconds old. Refreshing frame.
- [04:01:41.832] Debug: Read builder information: 1/5
- [04:01:41.837] Debug: Obstacle clearing is not selected
- [04:01:41.840] [BuildingsUpgrade] Trying to upgrade walls...
- [04:01:41.851] Debug: Finding TownHall
- [04:01:42.267] Debug: Found 0 TownHall
- [04:01:42.275] Your townhall is level <unknown>, so we'll scan for all wall levels that can be upgraded. If you are at TH12, that's normal, keep an eye out for updates as we'll soon add support for scanning for all variations of the TownHall-12 building
- [04:01:42.282] Debug: [WallScan] Checking level 1 walls
- [04:01:42.284] Debug: [WallScan] CAN use gold to upgrade lvl 1 walls
- [04:01:47.470] Debug: [WallScan] Found 0 level 1 walls (ScanTime: 5182 ms)
- [04:01:47.489] [WallScan] Going to try upgrading level 1 walls...
- [04:01:49.739] Debug: [WallScan] Checking level 2 walls
- [04:01:49.746] Debug: [WallScan] CAN use gold to upgrade lvl 2 walls
- [04:01:50.925] Debug: [WallScan] Found 0 level 2 walls (ScanTime: 1151 ms)
- [04:01:50.928] [WallScan] Going to try upgrading level 2 walls...
- [04:01:52.731] Debug: [WallScan] Checking level 3 walls
- [04:01:52.759] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [04:02:17.632] Debug: [WallScan] Found 2 level 3 walls (ScanTime: 24863 ms)
- [04:02:17.635] [WallScan] Going to try upgrading level 3 walls...
- [04:02:17.639] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [04:02:19.031] No select row button found
- [04:02:19.615] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [04:02:21.298] No select row button found
- [04:02:23.828] Debug: [WallScan] Checking level 4 walls
- [04:02:23.833] Debug: [WallScan] CAN use gold to upgrade lvl 4 walls
- [04:02:27.455] Debug: [WallScan] Found 0 level 4 walls (ScanTime: 3617 ms)
- [04:02:27.496] [WallScan] Going to try upgrading level 4 walls...
- [04:02:29.182] Debug: [WallScan] Checking level 5 walls
- [04:02:29.189] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
- [04:02:31.348] Debug: [WallScan] Found 1 level 5 walls (ScanTime: 2149 ms)
- [04:02:31.352] [WallScan] Going to try upgrading level 5 walls...
- [04:02:31.355] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
- [04:02:32.824] No select row button found
- [04:02:34.939] Debug: [WallScan] Checking level 6 walls
- [04:02:34.945] Debug: [WallScan] CAN use gold to upgrade lvl 6 walls
- [04:02:35.437] Debug: [WallScan] Found 0 level 6 walls (ScanTime: 474 ms)
- [04:02:35.462] [WallScan] Going to try upgrading level 6 walls...
- [04:02:37.089] Debug: [WallScan] Checking level 7 walls
- [04:02:37.092] Debug: [WallScan] CAN use gold to upgrade lvl 7 walls
- [04:02:37.798] Debug: [WallScan] Found 0 level 7 walls (ScanTime: 694 ms)
- [04:02:37.803] [WallScan] Going to try upgrading level 7 walls...
- [04:02:39.538] Debug: [WallScan] Checking level 8 walls
- [04:02:39.544] Debug: [WallScan] CAN use gold to upgrade lvl 8 walls
- [04:02:39.553] Debug: [WallScan] Can't use elixir lvl 8: 7,025,883 − 500,000 < 7,000,000
- [04:02:41.489] Debug: [WallScan] Found 0 level 8 walls (ScanTime: 1922 ms)
- [04:02:41.525] [WallScan] Going to try upgrading level 8 walls...
- [04:02:42.992] Debug: [WallScan] Checking level 9 walls
- [04:02:43.004] Debug: [WallScan] Can't use gold lvl 9: 7,882,349 − 1,000,000 < 7,000,000
- [04:02:43.022] Debug: [WallScan] Can't use elixir lvl 9: 7,025,883 − 1,000,000 < 7,000,000
- [04:02:43.029] Debug: [WallScan] Checking level 10 walls
- [04:02:43.039] Debug: [WallScan] Can't use gold lvl 10: 7,882,349 − 2,000,000 < 7,000,000
- [04:02:43.053] Debug: [WallScan] Can't use elixir lvl 10: 7,025,883 − 2,000,000 < 7,000,000
- [04:02:43.079] Debug: [WallScan] Checking level 11 walls
- [04:02:43.092] Debug: [WallScan] Can't use gold lvl 11: 7,882,349 − 4,000,000 < 7,000,000
- [04:02:43.096] Debug: [WallScan] Can't use elixir lvl 11: 7,025,883 − 4,000,000 < 7,000,000
- [04:02:43.110] Debug: [WallScan] Checking level 12 walls
- [04:02:43.128] Debug: [WallScan] Can't use gold lvl 12: 7,882,349 − 5,000,000 < 7,000,000
- [04:02:43.137] Debug: [WallScan] Can't use elixir lvl 12: 7,025,883 − 5,000,000 < 7,000,000
- [04:02:43.484] [BuildingsUpgrade] Not enough builders for building upgrades
- [04:02:45.660] Debug: Begin BuildingsUpgradeModule
- [04:02:45.665] Debug: Ensuring the game is zoomed out
- [04:02:45.703] Debug: Zoomed out
- [04:02:46.422] Debug: 'FrameCopy' called. Frame is 1.1 seconds old. Refreshing frame.
- [04:02:46.895] Debug: Read builder information: 1/5
- [04:02:46.901] Debug: Obstacle clearing is not selected
- [04:02:46.931] [BuildingsUpgrade] Trying to upgrade walls...
- [04:02:46.937] Debug: Finding TownHall
- [04:02:47.286] Debug: Found 0 TownHall
- [04:02:47.293] Your townhall is level <unknown>, so we'll scan for all wall levels that can be upgraded. If you are at TH12, that's normal, keep an eye out for updates as we'll soon add support for scanning for all variations of the TownHall-12 building
- [04:02:47.296] Debug: [WallScan] Checking level 1 walls
- [04:02:47.304] Debug: [WallScan] CAN use gold to upgrade lvl 1 walls
- [04:02:52.417] Debug: [WallScan] Found 0 level 1 walls (ScanTime: 5056 ms)
- [04:02:52.427] [WallScan] Going to try upgrading level 1 walls...
- [04:02:53.813] Debug: [WallScan] Checking level 2 walls
- [04:02:53.831] Debug: [WallScan] CAN use gold to upgrade lvl 2 walls
- [04:02:54.951] Debug: [WallScan] Found 0 level 2 walls (ScanTime: 1087 ms)
- [04:02:54.960] [WallScan] Going to try upgrading level 2 walls...
- [04:02:56.654] Debug: [WallScan] Checking level 3 walls
- [04:02:56.686] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [04:03:23.012] Debug: [WallScan] Found 2 level 3 walls (ScanTime: 26303 ms)
- [04:03:23.019] [WallScan] Going to try upgrading level 3 walls...
- [04:03:23.031] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [04:03:24.668] No select row button found
- [04:03:25.249] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [04:03:25.888] Debug: [AR] Compacting done, 54.0MB -> 54.0MB
- [04:03:26.559] No select row button found
- [04:03:28.853] Debug: [WallScan] Checking level 4 walls
- [04:03:28.882] Debug: [WallScan] CAN use gold to upgrade lvl 4 walls
- [04:03:32.527] Debug: [WallScan] Found 1 level 4 walls (ScanTime: 3623 ms)
- [04:03:32.538] [WallScan] Going to try upgrading level 4 walls...
- [04:03:32.558] Debug: [WallScan] CAN use gold to upgrade lvl 4 walls
- [04:03:39.259] EXCEPTION
- Info: Exception in Pulse
- Message: Parameter is not valid.
- Stack:
- at System.Drawing.Image.get_Width()
- at Shared.FastImage..ctor(Bitmap img) in C:\Users\Administrator\Documents\CoCBot-internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\FastImage.cs:line 28
- at (Object )
- at _zLA._dgb(Bitmap , Rectangle , Color , Int32 , Int32 ) in _4JA:line 272
- at _agb._K9A() in _RtA:line 253
- at _agb._5Xb.MoveNext() in _RtA:line 159
- at _agb._mzb.MoveNext() in _RtA:line 99
- at CoC_Bot.Modules.BuildingsUpgradeModule._BrA.MoveNext() in _ZlA:line 248
- at System.Fiber`1.RunIntern() in C:\Users\Administrator\Documents\CoCBot-internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 103
- at System.Fiber`1.Run() in C:\Users\Administrator\Documents\CoCBot-internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 87
- at CoC_Bot.Modules.BuildingsUpgradeModule._mkA() in _ZlA:line 73
- at (Object )
- at ( , Object )
- at KoiVM [a61c6ae5076dc082]
- at (Exception , String , Boolean )
- at 1310e4ae.bb2edc2f(Exception , String )
- at 90d366fa.79261dd5(77058d06 , Object )
- at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- ---
- [04:03:41.337] [Auto-Stop module] Starting Auto-Stop module...
- [04:03:41.838] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and D.Elixir Full"
- [04:03:41.842] [Auto-Stop module] Reading ressources...
- [04:03:42.322] [Auto-Stop module] Conditions aren't met, waiting a bit...
- [04:03:46.574] [Collect] Starting a collection run
- [04:03:46.579] Debug: Ensuring the game is zoomed out
- [04:03:46.601] Debug: Zoomed out
- [04:03:47.416] [Collect] Collecting Main Base resources
- [04:03:57.259] Debug: [Collect] Looking for a loot cart
- [04:03:57.970] Debug: [Collect] Didn't find a loot cart
- [04:03:57.989] [Collect] Total collected: 1 item, 0 loot carts
- [04:03:59.102] [Auto-Stop module] Starting Auto-Stop module...
- [04:03:59.563] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and D.Elixir Full"
- [04:03:59.568] [Auto-Stop module] Reading ressources...
- [04:03:59.939] [Auto-Stop module] Conditions aren't met, waiting a bit...
- [04:04:04.670] Debug: [GameState]: 'Ingame' -> 'Dialog'
- [04:04:06.129] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
- [04:04:06.168] [BuildTask-QuickTrain] The 'Army1' train button is not available.
- [04:04:06.555] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
- [04:04:06.602] [BuildTask-QuickTrain] The 'Army2' train button is not available.
- [04:04:07.120] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
- [04:04:07.187] [BuildTask-QuickTrain] The 'Army3' train button is not available.
- [04:04:07.199] [BuildTask-QuickTrain] All selected train buttons are greyed out now.
- [04:04:08.823] Debug: Couldn't find the boost training button!
- [04:04:08.844] [Build] Checking if we can attack now...
- [04:04:13.108] Debug: Reading numbers in overview
- [04:04:13.529] Debug: Read overview numbers (string): 258/260
- [04:04:13.546] Debug: Read overview numbers: 258 260 (TroopsCount)
- [04:04:13.554] [Attack] AttackModule starting... (Reason: [Build] Starting attack. Troops at 99% capacity, spells at 100% capacity)
- [04:04:14.961] [Auto-Stop module] Starting Auto-Stop module...
- [04:04:16.426] Debug: [GameState]: 'Dialog' -> 'Ingame'
- [04:04:17.109] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and D.Elixir Full"
- [04:04:17.114] [Auto-Stop module] Reading ressources...
- [04:04:17.703] [Auto-Stop module] Conditions aren't met, waiting a bit...
- [04:04:21.144] [Build] Waiting to let other modules work...
- [04:04:22.127] Debug: Ensuring the game is zoomed out
- [04:04:22.148] Debug: Zoomed out
- [04:04:22.167] Debug: Zoomed out
- [04:04:26.929] Debug: [GameState]: 'Ingame' -> 'Dialog'
- [04:04:33.918] Debug: [ClanGames] Current Clan Games score: 750/4000
- [04:04:34.143] Debug: [ClanGames] Already in a challenge; progress: 0/20
- [04:04:34.152] [ClanGames] Trying to identify current challenge, this might take a while
- [04:04:34.169] Debug: [ClanGames] Looking for DestroyAirSweepers
- [04:04:34.198] Debug: [ClanGames] Looking for ClanCastleCharge
- [04:04:34.228] Debug: [ClanGames] Looking for CannonCarnage
- [04:04:34.262] Debug: [ClanGames] Looking for DestroyBombTowers
- [04:04:34.308] Debug: [ClanGames] Looking for DestroyInfernoTowers
- [04:04:34.331] Debug: [ClanGames] Looking for DarkElixirPlumbers
- [04:04:34.384] Debug: [ClanGames] Looking for DarkElixirStorageRaid
- [04:04:34.397] Debug: [ClanGames] Looking for EagleArtilleryElimination
- [04:04:34.427] Debug: [ClanGames] Looking for ElixirPumpElimination
- [04:04:34.466] Debug: [ClanGames] Looking for ElixirStorageRaid
- [04:04:34.484] Debug: [ClanGames] Looking for DestroyAirDefenses
- [04:04:34.505] Debug: [ClanGames] Looking for GoldStorageRaid
- [04:04:34.520] Debug: [ClanGames] Looking for GoldMineMayhem
- [04:04:34.546] Debug: [ClanGames] Looking for DestroyArcherQueenAltars
- [04:04:34.592] Debug: [ClanGames] Looking for DestroyBarbarianKingAltars
- [04:04:34.619] Debug: [ClanGames] Looking for DestroyGrandWardenAltars
- [04:04:34.678] Debug: [ClanGames] Looking for LaboratoryStrike
- [04:04:34.698] Debug: [ClanGames] Looking for DarkSpellFactorySabotage
- [04:04:34.719] Debug: [ClanGames] Looking for MortarMauling
- [04:04:34.738] Debug: [ClanGames] Looking for DestroyXBows
- [04:04:34.828] Debug: [ClanGames] Looking for SpellFactorySabotage
- [04:04:34.834] Debug: [ClanGames] Looking for DestroyTeslaTowers
- [04:04:34.878] Debug: [ClanGames] Looking for ArcherTowerAssault
- [04:04:34.946] Debug: [ClanGames] Looking for WizardTowerWarfare
- [04:04:34.997] Debug: [ClanGames] Looking for StarCollector
- [04:04:35.110] Debug: [ClanGames] Looking for HelpingHand
- [04:04:35.141] Debug: [ClanGames] Looking for DarkElixirChallenge
- [04:04:35.282] Debug: [ClanGames] Looking for LordOfDestruction
- [04:04:35.304] Debug: [ClanGames] Looking for ElixirChallenge
- [04:04:35.342] Debug: [ClanGames] Looking for GoldChallenge
- [04:04:35.373] Debug: [ClanGames] Looking for DarkElixirHeist
- [04:04:35.406] Debug: [ClanGames] Looking for ElixirEmbezzlement
- [04:04:35.433] Debug: [ClanGames] Looking for GoldGrab
- [04:04:35.502] Debug: [ClanGames] Looking for PileOfVictories
- [04:04:35.551] Debug: [ClanGames] Looking for MiningOperations
- [04:04:35.593] Debug: 'FrameCopy' called. Frame is 2.5 seconds old. Refreshing frame.
- [04:04:36.096] [ClanGames] Couldn't detect current challenge; please submit to support
- [04:04:37.862] Debug: [GameState]: 'Dialog' -> 'Ingame'
- [04:04:39.852] [Auto-Stop module] Starting Auto-Stop module...
- [04:04:40.354] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and D.Elixir Full"
- [04:04:40.388] [Auto-Stop module] Reading ressources...
- [04:04:41.019] [Auto-Stop module] Conditions aren't met, waiting a bit...
- [04:04:46.831] Debug: [GameState]: 'Ingame' -> 'Dialog'
- [04:04:48.088] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
- [04:04:48.117] [BuildTask-QuickTrain] The 'Army1' train button is not available.
- [04:04:48.369] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
- [04:04:48.431] [BuildTask-QuickTrain] The 'Army2' train button is not available.
- [04:04:48.795] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
- [04:04:48.837] [BuildTask-QuickTrain] The 'Army3' train button is not available.
- [04:04:48.841] [BuildTask-QuickTrain] All selected train buttons are greyed out now.
- [04:04:50.382] Debug: Couldn't find the boost training button!
- [04:04:50.386] [Build] Checking if we can attack now...
- [04:04:52.528] Debug: Reading numbers in overview
- [04:04:52.761] Debug: Read overview numbers (string): 258/260
- [04:04:52.768] Debug: Read overview numbers: 258 260 (TroopsCount)
- [04:04:52.771] [Attack] AttackModule starting... (Reason: [Build] Starting attack. Troops at 99% capacity, spells at 100% capacity)
- [04:04:53.501] [Auto-Stop module] Starting Auto-Stop module...
- [04:04:54.903] Debug: [GameState]: 'Dialog' -> 'Ingame'
- [04:04:55.402] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and D.Elixir Full"
- [04:04:55.420] [Auto-Stop module] Reading ressources...
- [04:04:55.851] [Auto-Stop module] Conditions aren't met, waiting a bit...
- [04:04:58.893] [Build] Waiting to let other modules work...
- [04:04:59.609] Debug: Begin BuildingsUpgradeModule
- [04:04:59.617] Debug: Ensuring the game is zoomed out
- [04:04:59.656] Debug: Zoomed out
- [04:05:00.540] Debug: 'FrameCopy' called. Frame is 1.3 seconds old. Refreshing frame.
- [04:05:00.966] Debug: Read builder information: 1/5
- [04:05:00.972] Debug: Obstacle clearing is not selected
- [04:05:01.010] [BuildingsUpgrade] Trying to upgrade walls...
- [04:05:01.015] Debug: Finding TownHall
- [04:05:01.566] Debug: Found 0 TownHall
- [04:05:01.571] Your townhall is level <unknown>, so we'll scan for all wall levels that can be upgraded. If you are at TH12, that's normal, keep an eye out for updates as we'll soon add support for scanning for all variations of the TownHall-12 building
- [04:05:01.578] Debug: [WallScan] Checking level 1 walls
- [04:05:01.589] Debug: [WallScan] CAN use gold to upgrade lvl 1 walls
- [04:05:07.137] Debug: [WallScan] Found 0 level 1 walls (ScanTime: 5541 ms)
- [04:05:07.153] [WallScan] Going to try upgrading level 1 walls...
- [04:05:08.839] Debug: [WallScan] Checking level 2 walls
- [04:05:08.859] Debug: [WallScan] CAN use gold to upgrade lvl 2 walls
- [04:05:10.261] Debug: [WallScan] Found 0 level 2 walls (ScanTime: 1384 ms)
- [04:05:10.266] [WallScan] Going to try upgrading level 2 walls...
- [04:05:11.830] Debug: [WallScan] Checking level 3 walls
- [04:05:11.868] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [04:05:26.182] Debug: [AR] Compacting done, 52.2MB -> 52.2MB
- [04:05:37.493] Debug: [WallScan] Found 2 level 3 walls (ScanTime: 25599 ms)
- [04:05:37.496] [WallScan] Going to try upgrading level 3 walls...
- [04:05:37.499] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [04:05:38.813] No select row button found
- [04:05:39.637] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [04:05:41.576] No select row button found
- [04:05:43.947] Debug: [WallScan] Checking level 4 walls
- [04:05:43.953] Debug: [WallScan] CAN use gold to upgrade lvl 4 walls
- [04:05:47.410] Debug: [WallScan] Found 0 level 4 walls (ScanTime: 3445 ms)
- [04:05:47.414] [WallScan] Going to try upgrading level 4 walls...
- [04:05:49.675] Debug: [WallScan] Checking level 5 walls
- [04:05:49.680] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
- [04:05:51.989] Debug: [WallScan] Found 1 level 5 walls (ScanTime: 2290 ms)
- [04:05:52.009] [WallScan] Going to try upgrading level 5 walls...
- [04:05:52.013] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
- [04:05:53.669] No select row button found
- [04:05:56.266] Debug: [WallScan] Checking level 6 walls
- [04:05:56.277] Debug: [WallScan] CAN use gold to upgrade lvl 6 walls
- [04:05:56.947] Debug: [WallScan] Found 0 level 6 walls (ScanTime: 650 ms)
- [04:05:57.002] [WallScan] Going to try upgrading level 6 walls...
- [04:05:59.075] Debug: [WallScan] Checking level 7 walls
- [04:05:59.090] Debug: [WallScan] CAN use gold to upgrade lvl 7 walls
- [04:05:59.842] Debug: [WallScan] Found 0 level 7 walls (ScanTime: 743 ms)
- [04:05:59.846] [WallScan] Going to try upgrading level 7 walls...
- [04:06:01.922] Debug: [WallScan] Checking level 8 walls
- [04:06:01.936] Debug: [WallScan] CAN use gold to upgrade lvl 8 walls
- [04:06:01.939] Debug: [WallScan] Can't use elixir lvl 8: 7,025,883 − 500,000 < 7,000,000
- [04:06:04.194] Debug: [WallScan] Found 0 level 8 walls (ScanTime: 2228 ms)
- [04:06:04.197] [WallScan] Going to try upgrading level 8 walls...
- [04:06:06.310] Debug: [WallScan] Checking level 9 walls
- [04:06:06.314] Debug: [WallScan] Can't use gold lvl 9: 7,882,349 − 1,000,000 < 7,000,000
- [04:06:06.329] Debug: [WallScan] Can't use elixir lvl 9: 7,025,883 − 1,000,000 < 7,000,000
- [04:06:06.332] Debug: [WallScan] Checking level 10 walls
- [04:06:06.347] Debug: [WallScan] Can't use gold lvl 10: 7,882,349 − 2,000,000 < 7,000,000
- [04:06:06.389] Debug: [WallScan] Can't use elixir lvl 10: 7,025,883 − 2,000,000 < 7,000,000
- [04:06:06.416] Debug: [WallScan] Checking level 11 walls
- [04:06:06.431] Debug: [WallScan] Can't use gold lvl 11: 7,882,349 − 4,000,000 < 7,000,000
- [04:06:06.461] Debug: [WallScan] Can't use elixir lvl 11: 7,025,883 − 4,000,000 < 7,000,000
- [04:06:06.464] Debug: [WallScan] Checking level 12 walls
- [04:06:06.467] Debug: [WallScan] Can't use gold lvl 12: 7,882,349 − 5,000,000 < 7,000,000
- [04:06:06.479] Debug: [WallScan] Can't use elixir lvl 12: 7,025,883 − 5,000,000 < 7,000,000
- [04:06:07.218] [BuildingsUpgrade] Not enough builders for building upgrades
- [04:06:08.421] Debug: Begin BuildingsUpgradeModule
- [04:06:08.434] Debug: Ensuring the game is zoomed out
- [04:06:08.519] Debug: Zoomed out
- [04:06:09.410] Debug: 'FrameCopy' called. Frame is 1.3 seconds old. Refreshing frame.
- [04:06:09.851] Debug: Read builder information: 1/5
- [04:06:09.855] Debug: Obstacle clearing is not selected
- [04:06:09.871] [BuildingsUpgrade] Trying to upgrade walls...
- [04:06:09.880] Debug: Finding TownHall
- [04:06:10.467] Debug: Found 0 TownHall
- [04:06:10.471] Your townhall is level <unknown>, so we'll scan for all wall levels that can be upgraded. If you are at TH12, that's normal, keep an eye out for updates as we'll soon add support for scanning for all variations of the TownHall-12 building
- [04:06:10.485] Debug: [WallScan] Checking level 1 walls
- [04:06:10.488] Debug: [WallScan] CAN use gold to upgrade lvl 1 walls
- [04:06:16.184] Debug: [WallScan] Found 0 level 1 walls (ScanTime: 5690 ms)
- [04:06:16.190] [WallScan] Going to try upgrading level 1 walls...
- [04:06:18.279] Debug: [WallScan] Checking level 2 walls
- [04:06:18.284] Debug: [WallScan] CAN use gold to upgrade lvl 2 walls
- [04:06:19.386] Debug: [WallScan] Found 0 level 2 walls (ScanTime: 1092 ms)
- [04:06:19.392] [WallScan] Going to try upgrading level 2 walls...
- [04:06:20.824] Debug: [WallScan] Checking level 3 walls
- [04:06:20.829] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [04:06:45.545] Debug: [WallScan] Found 1 level 3 walls (ScanTime: 24690 ms)
- [04:06:45.550] [WallScan] Going to try upgrading level 3 walls...
- [04:06:45.554] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [04:06:47.260] No select row button found
- [04:06:49.176] Debug: [WallScan] Checking level 4 walls
- [04:06:49.181] Debug: [WallScan] CAN use gold to upgrade lvl 4 walls
- [04:06:52.818] Debug: [WallScan] Found 0 level 4 walls (ScanTime: 3626 ms)
- [04:06:52.822] [WallScan] Going to try upgrading level 4 walls...
- [04:06:54.930] Debug: [WallScan] Checking level 5 walls
- [04:06:54.946] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
- [04:06:57.194] Debug: [WallScan] Found 0 level 5 walls (ScanTime: 2217 ms)
- [04:06:57.226] [WallScan] Going to try upgrading level 5 walls...
- [04:06:58.479] Debug: [WallScan] Checking level 6 walls
- [04:06:58.484] Debug: [WallScan] CAN use gold to upgrade lvl 6 walls
- [04:06:58.955] Debug: [WallScan] Found 0 level 6 walls (ScanTime: 456 ms)
- [04:06:58.969] [WallScan] Going to try upgrading level 6 walls...
- [04:07:00.356] Debug: [WallScan] Checking level 7 walls
- [04:07:00.378] Debug: [WallScan] CAN use gold to upgrade lvl 7 walls
- [04:07:00.914] Debug: [WallScan] Found 0 level 7 walls (ScanTime: 519 ms)
- [04:07:00.930] [WallScan] Going to try upgrading level 7 walls...
- [04:07:02.358] Debug: [WallScan] Checking level 8 walls
- [04:07:02.365] Debug: [WallScan] CAN use gold to upgrade lvl 8 walls
- [04:07:02.370] Debug: [WallScan] Can't use elixir lvl 8: 7,025,883 − 500,000 < 7,000,000
- [04:07:04.176] Debug: [WallScan] Found 0 level 8 walls (ScanTime: 1792 ms)
- [04:07:04.181] [WallScan] Going to try upgrading level 8 walls...
- [04:07:05.946] Debug: [WallScan] Checking level 9 walls
- [04:07:05.949] Debug: [WallScan] Can't use gold lvl 9: 7,882,349 − 1,000,000 < 7,000,000
- [04:07:05.955] Debug: [WallScan] Can't use elixir lvl 9: 7,025,883 − 1,000,000 < 7,000,000
- [04:07:05.969] Debug: [WallScan] Checking level 10 walls
- [04:07:05.981] Debug: [WallScan] Can't use gold lvl 10: 7,882,349 − 2,000,000 < 7,000,000
- [04:07:06.007] Debug: [WallScan] Can't use elixir lvl 10: 7,025,883 − 2,000,000 < 7,000,000
- [04:07:06.015] Debug: [WallScan] Checking level 11 walls
- [04:07:06.021] Debug: [WallScan] Can't use gold lvl 11: 7,882,349 − 4,000,000 < 7,000,000
- [04:07:06.030] Debug: [WallScan] Can't use elixir lvl 11: 7,025,883 − 4,000,000 < 7,000,000
- [04:07:06.045] Debug: [WallScan] Checking level 12 walls
- [04:07:06.053] Debug: [WallScan] Can't use gold lvl 12: 7,882,349 − 5,000,000 < 7,000,000
- [04:07:06.059] Debug: [WallScan] Can't use elixir lvl 12: 7,025,883 − 5,000,000 < 7,000,000
- [04:07:06.677] [BuildingsUpgrade] Not enough builders for building upgrades
- [04:07:08.518] [Auto-Stop module] Starting Auto-Stop module...
- [04:07:09.018] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and D.Elixir Full"
- [04:07:09.031] [Auto-Stop module] Reading ressources...
- [04:07:09.595] [Auto-Stop module] Conditions aren't met, waiting a bit...
- [04:07:13.153] [Collect] Starting a collection run
- [04:07:13.158] Debug: Ensuring the game is zoomed out
- [04:07:13.189] Debug: Zoomed out
- [04:07:14.104] [Collect] Collecting Main Base resources
- [04:07:23.972] Debug: [Collect] Looking for a loot cart
- [04:07:24.465] Debug: [Collect] Didn't find a loot cart
- [04:07:24.482] [Collect] Total collected: 3 items, 0 loot carts
- [04:07:25.958] [Auto-Stop module] Starting Auto-Stop module...
- [04:07:26.449] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and D.Elixir Full"
- [04:07:26.479] [Auto-Stop module] Reading ressources...
- [04:07:27.088] Debug: [AR] Compacting done, 56.6MB -> 56.6MB
- [04:07:27.205] [Auto-Stop module] Conditions aren't met, waiting a bit...
- [04:07:31.436] Debug: [GameState]: 'Ingame' -> 'Dialog'
- [04:07:32.854] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
- [04:07:32.952] [BuildTask-QuickTrain] The 'Army1' train button is not available.
- [04:07:33.478] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
- [04:07:33.550] [BuildTask-QuickTrain] The 'Army2' train button is not available.
- [04:07:34.279] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
- [04:07:34.386] [BuildTask-QuickTrain] The 'Army3' train button is not available.
- [04:07:34.395] [BuildTask-QuickTrain] All selected train buttons are greyed out now.
- [04:07:37.549] Confirming boost dialog
- [04:07:38.447] [Build] Checking if we can attack now...
- [04:07:40.972] Debug: Reading numbers in overview
- [04:07:41.173] Debug: Read overview numbers (string): 258/260
- [04:07:41.202] Debug: Read overview numbers: 258 260 (TroopsCount)
- [04:07:41.261] [Attack] AttackModule starting... (Reason: [Build] Starting attack. Troops at 99% capacity, spells at 100% capacity)
- [04:07:42.338] [Auto-Stop module] Starting Auto-Stop module...
- [04:07:43.798] Debug: [GameState]: 'Dialog' -> 'Ingame'
- [04:07:44.165] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and D.Elixir Full"
- [04:07:44.172] [Auto-Stop module] Reading ressources...
- [04:07:44.654] [Auto-Stop module] Conditions aren't met, waiting a bit...
- [04:07:48.342] [Build] Waiting to let other modules work...
- [04:07:49.219] Debug: Ensuring the game is zoomed out
- [04:07:49.264] Debug: Zoomed out
- [04:07:49.332] Debug: Zoomed out
- [04:07:51.505] Debug: [GameState]: 'Ingame' -> 'Dialog'
- [04:07:58.549] Debug: [ClanGames] Current Clan Games score: 750/4000
- [04:07:58.812] Debug: [ClanGames] Already in a challenge; progress: 0/20
- [04:07:58.816] [ClanGames] Trying to identify current challenge, this might take a while
- [04:07:58.822] Debug: [ClanGames] Looking for DestroyAirSweepers
- [04:07:58.831] Debug: [ClanGames] Looking for ClanCastleCharge
- [04:07:58.877] Debug: [ClanGames] Looking for CannonCarnage
- [04:07:58.920] Debug: [ClanGames] Looking for DestroyBombTowers
- [04:07:59.031] Debug: [ClanGames] Looking for DestroyInfernoTowers
- [04:07:59.044] Debug: [ClanGames] Looking for DarkElixirPlumbers
- [04:07:59.099] Debug: [ClanGames] Looking for DarkElixirStorageRaid
- [04:07:59.142] Debug: [ClanGames] Looking for EagleArtilleryElimination
- [04:07:59.230] Debug: [ClanGames] Looking for ElixirPumpElimination
- [04:07:59.247] Debug: [ClanGames] Looking for ElixirStorageRaid
- [04:07:59.301] Debug: [ClanGames] Looking for DestroyAirDefenses
- [04:07:59.321] Debug: [ClanGames] Looking for GoldStorageRaid
- [04:07:59.352] Debug: [ClanGames] Looking for GoldMineMayhem
- [04:07:59.397] Debug: [ClanGames] Looking for DestroyArcherQueenAltars
- [04:07:59.448] Debug: [ClanGames] Looking for DestroyBarbarianKingAltars
- [04:07:59.465] Debug: [ClanGames] Looking for DestroyGrandWardenAltars
- [04:07:59.559] Debug: [ClanGames] Looking for LaboratoryStrike
- [04:07:59.575] Debug: [ClanGames] Looking for DarkSpellFactorySabotage
- [04:07:59.628] Debug: [ClanGames] Looking for MortarMauling
- [04:07:59.645] Debug: [ClanGames] Looking for DestroyXBows
- [04:07:59.691] Debug: [ClanGames] Looking for SpellFactorySabotage
- [04:07:59.735] Debug: [ClanGames] Looking for DestroyTeslaTowers
- [04:07:59.748] Debug: [ClanGames] Looking for ArcherTowerAssault
- [04:07:59.765] Debug: [ClanGames] Looking for WizardTowerWarfare
- [04:07:59.809] Debug: [ClanGames] Looking for StarCollector
- [04:07:59.916] Debug: [ClanGames] Looking for HelpingHand
- [04:07:59.940] Debug: [ClanGames] Looking for DarkElixirChallenge
- [04:08:00.109] Debug: [ClanGames] Looking for LordOfDestruction
- [04:08:00.165] Debug: [ClanGames] Looking for ElixirChallenge
- [04:08:00.185] Debug: [ClanGames] Looking for GoldChallenge
- [04:08:00.197] Debug: [ClanGames] Looking for DarkElixirHeist
- [04:08:00.245] Debug: [ClanGames] Looking for ElixirEmbezzlement
- [04:08:00.323] Debug: [ClanGames] Looking for GoldGrab
- [04:08:00.407] Debug: [ClanGames] Looking for PileOfVictories
- [04:08:00.427] Debug: [ClanGames] Looking for MiningOperations
- [04:08:00.453] Debug: 'FrameCopy' called. Frame is 3.1 seconds old. Refreshing frame.
- [04:08:01.050] [ClanGames] Couldn't detect current challenge; please submit to support
- [04:08:02.737] Debug: [GameState]: 'Dialog' -> 'Ingame'
- [04:08:04.430] [Auto-Stop module] Starting Auto-Stop module...
- [04:08:04.842] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and D.Elixir Full"
- [04:08:04.848] [Auto-Stop module] Reading ressources...
- [04:08:05.316] [Auto-Stop module] Conditions aren't met, waiting a bit...
- [04:08:10.093] Debug: [GameState]: 'Ingame' -> 'Dialog'
- [04:08:11.775] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
- [04:08:11.871] [BuildTask-QuickTrain] The 'Army1' train button is not available.
- [04:08:12.255] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
- [04:08:12.312] [BuildTask-QuickTrain] The 'Army2' train button is not available.
- [04:08:12.859] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
- [04:08:12.914] [BuildTask-QuickTrain] The 'Army3' train button is not available.
- [04:08:12.953] [BuildTask-QuickTrain] All selected train buttons are greyed out now.
- [04:08:14.404] Debug: Couldn't find the boost training button!
- [04:08:14.426] [Build] Checking if we can attack now...
- [04:08:17.641] Debug: Reading numbers in overview
- [04:08:17.950] Debug: Read overview numbers (string): 258/260
- [04:08:17.962] Debug: Read overview numbers: 258 260 (TroopsCount)
- [04:08:17.988] [Attack] AttackModule starting... (Reason: [Build] Starting attack. Troops at 99% capacity, spells at 100% capacity)
- [04:08:19.438] [Auto-Stop module] Starting Auto-Stop module...
- [04:08:20.807] Debug: [GameState]: 'Dialog' -> 'Ingame'
- [04:08:21.231] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and D.Elixir Full"
- [04:08:21.253] [Auto-Stop module] Reading ressources...
- [04:08:21.706] [Auto-Stop module] Conditions aren't met, waiting a bit...
- [04:08:24.545] [Build] Waiting to let other modules work...
- [04:08:25.793] Debug: Begin BuildingsUpgradeModule
- [04:08:25.811] Debug: Ensuring the game is zoomed out
- [04:08:25.878] Debug: Zoomed out
- [04:08:26.570] Debug: 'FrameCopy' called. Frame is 1.2 seconds old. Refreshing frame.
- [04:08:27.187] Debug: Read builder information: 1/5
- [04:08:27.194] Debug: Obstacle clearing is not selected
- [04:08:27.205] [BuildingsUpgrade] Trying to upgrade walls...
- [04:08:27.229] Debug: Finding TownHall
- [04:08:27.599] Debug: Found 0 TownHall
- [04:08:27.612] Your townhall is level <unknown>, so we'll scan for all wall levels that can be upgraded. If you are at TH12, that's normal, keep an eye out for updates as we'll soon add support for scanning for all variations of the TownHall-12 building
- [04:08:27.622] Debug: [WallScan] Checking level 1 walls
- [04:08:27.645] Debug: [WallScan] CAN use gold to upgrade lvl 1 walls
- [04:08:33.052] Debug: [WallScan] Found 0 level 1 walls (ScanTime: 5401 ms)
- [04:08:33.055] [WallScan] Going to try upgrading level 1 walls...
- [04:08:34.534] Debug: [WallScan] Checking level 2 walls
- [04:08:34.538] Debug: [WallScan] CAN use gold to upgrade lvl 2 walls
- [04:08:35.704] Debug: [WallScan] Found 0 level 2 walls (ScanTime: 1159 ms)
- [04:08:35.719] [WallScan] Going to try upgrading level 2 walls...
- [04:08:37.496] Debug: [WallScan] Checking level 3 walls
- [04:08:37.517] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [04:09:01.956] Debug: [WallScan] Found 2 level 3 walls (ScanTime: 24412 ms)
- [04:09:01.970] [WallScan] Going to try upgrading level 3 walls...
- [04:09:01.984] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [04:09:03.734] No select row button found
- [04:09:04.395] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [04:09:06.013] No select row button found
- [04:09:08.528] Debug: [WallScan] Checking level 4 walls
- [04:09:08.536] Debug: [WallScan] CAN use gold to upgrade lvl 4 walls
- [04:09:12.026] Debug: [WallScan] Found 0 level 4 walls (ScanTime: 3484 ms)
- [04:09:12.030] [WallScan] Going to try upgrading level 4 walls...
- [04:09:13.636] Debug: [WallScan] Checking level 5 walls
- [04:09:13.646] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
- [04:09:15.732] Debug: [WallScan] Found 1 level 5 walls (ScanTime: 2061 ms)
- [04:09:15.744] [WallScan] Going to try upgrading level 5 walls...
- [04:09:15.748] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
- [04:09:17.417] No select row button found
- [04:09:20.037] Debug: [WallScan] Checking level 6 walls
- [04:09:20.077] Debug: [WallScan] CAN use gold to upgrade lvl 6 walls
- [04:09:20.943] Debug: [WallScan] Found 0 level 6 walls (ScanTime: 818 ms)
- [04:09:20.956] [WallScan] Going to try upgrading level 6 walls...
- [04:09:23.002] Debug: [WallScan] Checking level 7 walls
- [04:09:23.014] Debug: [WallScan] CAN use gold to upgrade lvl 7 walls
- [04:09:23.728] Debug: [WallScan] Found 0 level 7 walls (ScanTime: 707 ms)
- [04:09:23.737] [WallScan] Going to try upgrading level 7 walls...
- [04:09:25.449] Debug: [WallScan] Checking level 8 walls
- [04:09:25.467] Debug: [WallScan] CAN use gold to upgrade lvl 8 walls
- [04:09:25.476] Debug: [WallScan] Can't use elixir lvl 8: 7,030,573 − 500,000 < 7,000,000
- [04:09:27.463] Debug: [WallScan] Found 0 level 8 walls (ScanTime: 1979 ms)
- [04:09:27.497] [WallScan] Going to try upgrading level 8 walls...
- [04:09:27.787] Debug: [AR] Compacting done, 53.4MB -> 53.4MB
- [04:09:29.178] Debug: [WallScan] Checking level 9 walls
- [04:09:29.182] Debug: [WallScan] Can't use gold lvl 9: 7,887,039 − 1,000,000 < 7,000,000
- [04:09:29.195] Debug: [WallScan] Can't use elixir lvl 9: 7,030,573 − 1,000,000 < 7,000,000
- [04:09:29.199] Debug: [WallScan] Checking level 10 walls
- [04:09:29.202] Debug: [WallScan] Can't use gold lvl 10: 7,887,039 − 2,000,000 < 7,000,000
- [04:09:29.204] Debug: [WallScan] Can't use elixir lvl 10: 7,030,573 − 2,000,000 < 7,000,000
- [04:09:29.217] Debug: [WallScan] Checking level 11 walls
- [04:09:29.229] Debug: [WallScan] Can't use gold lvl 11: 7,887,039 − 4,000,000 < 7,000,000
- [04:09:29.234] Debug: [WallScan] Can't use elixir lvl 11: 7,030,573 − 4,000,000 < 7,000,000
- [04:09:29.249] Debug: [WallScan] Checking level 12 walls
- [04:09:29.267] Debug: [WallScan] Can't use gold lvl 12: 7,887,039 − 5,000,000 < 7,000,000
- [04:09:29.277] Debug: [WallScan] Can't use elixir lvl 12: 7,030,573 − 5,000,000 < 7,000,000
- [04:09:29.979] [BuildingsUpgrade] Not enough builders for building upgrades
- [04:09:30.917] Debug: Begin BuildingsUpgradeModule
- [04:09:30.921] Debug: Ensuring the game is zoomed out
- [04:09:30.946] Debug: Zoomed out
- [04:09:31.839] Debug: 'FrameCopy' called. Frame is 1.3 seconds old. Refreshing frame.
- [04:09:32.299] Debug: Read builder information: 1/5
- [04:09:32.304] Debug: Obstacle clearing is not selected
- [04:09:32.320] [BuildingsUpgrade] Trying to upgrade walls...
- [04:09:32.331] Debug: Finding TownHall
- [04:09:32.749] Debug: Found 0 TownHall
- [04:09:32.800] Your townhall is level <unknown>, so we'll scan for all wall levels that can be upgraded. If you are at TH12, that's normal, keep an eye out for updates as we'll soon add support for scanning for all variations of the TownHall-12 building
- [04:09:32.811] Debug: [WallScan] Checking level 1 walls
- [04:09:32.839] Debug: [WallScan] CAN use gold to upgrade lvl 1 walls
- [04:09:37.954] Debug: [WallScan] Found 0 level 1 walls (ScanTime: 5091 ms)
- [04:09:37.961] [WallScan] Going to try upgrading level 1 walls...
- [04:09:39.541] Debug: [WallScan] Checking level 2 walls
- [04:09:39.548] Debug: [WallScan] CAN use gold to upgrade lvl 2 walls
- [04:09:40.471] Debug: [WallScan] Found 0 level 2 walls (ScanTime: 900 ms)
- [04:09:40.484] [WallScan] Going to try upgrading level 2 walls...
- [04:09:42.051] Debug: [WallScan] Checking level 3 walls
- [04:09:42.066] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [04:10:06.726] Debug: [WallScan] Found 2 level 3 walls (ScanTime: 24629 ms)
- [04:10:06.730] [WallScan] Going to try upgrading level 3 walls...
- [04:10:06.738] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [04:10:08.525] No select row button found
- [04:10:09.085] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [04:10:10.330] No select row button found
- [04:10:12.681] Debug: [WallScan] Checking level 4 walls
- [04:10:12.686] Debug: [WallScan] CAN use gold to upgrade lvl 4 walls
- [04:10:15.722] Debug: [WallScan] Found 0 level 4 walls (ScanTime: 3022 ms)
- [04:10:15.737] [WallScan] Going to try upgrading level 4 walls...
- [04:10:17.238] Debug: [WallScan] Checking level 5 walls
- [04:10:17.259] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
- [04:10:19.546] Debug: [WallScan] Found 1 level 5 walls (ScanTime: 2274 ms)
- [04:10:19.550] [WallScan] Going to try upgrading level 5 walls...
- [04:10:19.558] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
- [04:10:20.997] No select row button found
- [04:10:23.347] Debug: [WallScan] Checking level 6 walls
- [04:10:23.359] Debug: [WallScan] CAN use gold to upgrade lvl 6 walls
- [04:10:24.015] Debug: [WallScan] Found 0 level 6 walls (ScanTime: 651 ms)
- [04:10:24.019] [WallScan] Going to try upgrading level 6 walls...
- [04:10:25.628] Debug: [WallScan] Checking level 7 walls
- [04:10:25.633] Debug: [WallScan] CAN use gold to upgrade lvl 7 walls
- [04:10:26.613] Debug: [WallScan] Found 0 level 7 walls (ScanTime: 975 ms)
- [04:10:26.626] [WallScan] Going to try upgrading level 7 walls...
- [04:10:28.704] Debug: [WallScan] Checking level 8 walls
- [04:10:28.730] Debug: [WallScan] CAN use gold to upgrade lvl 8 walls
- [04:10:28.738] Debug: [WallScan] Can't use elixir lvl 8: 7,030,573 − 500,000 < 7,000,000
- [04:10:30.486] Debug: [WallScan] Found 0 level 8 walls (ScanTime: 1737 ms)
- [04:10:30.489] [WallScan] Going to try upgrading level 8 walls...
- [04:10:32.580] Debug: [WallScan] Checking level 9 walls
- [04:10:32.585] Debug: [WallScan] Can't use gold lvl 9: 7,887,039 − 1,000,000 < 7,000,000
- [04:10:32.592] Debug: [WallScan] Can't use elixir lvl 9: 7,030,573 − 1,000,000 < 7,000,000
- [04:10:32.602] Debug: [WallScan] Checking level 10 walls
- [04:10:32.608] Debug: [WallScan] Can't use gold lvl 10: 7,887,039 − 2,000,000 < 7,000,000
- [04:10:32.612] Debug: [WallScan] Can't use elixir lvl 10: 7,030,573 − 2,000,000 < 7,000,000
- [04:10:32.623] Debug: [WallScan] Checking level 11 walls
- [04:10:32.628] Debug: [WallScan] Can't use gold lvl 11: 7,887,039 − 4,000,000 < 7,000,000
- [04:10:32.631] Debug: [WallScan] Can't use elixir lvl 11: 7,030,573 − 4,000,000 < 7,000,000
- [04:10:32.633] Debug: [WallScan] Checking level 12 walls
- [04:10:32.646] Debug: [WallScan] Can't use gold lvl 12: 7,887,039 − 5,000,000 < 7,000,000
- [04:10:32.654] Debug: [WallScan] Can't use elixir lvl 12: 7,030,573 − 5,000,000 < 7,000,000
- [04:10:33.437] [BuildingsUpgrade] Not enough builders for building upgrades
- [04:10:34.710] Debug: Begin BuildingsUpgradeModule
- [04:10:34.727] Debug: Ensuring the game is zoomed out
- [04:10:34.808] Debug: Zoomed out
- [04:10:35.546] Debug: 'FrameCopy' called. Frame is 1.2 seconds old. Refreshing frame.
- [04:10:35.971] Debug: Read builder information: 1/5
- [04:10:35.976] Debug: Obstacle clearing is not selected
- [04:10:35.984] [BuildingsUpgrade] Trying to upgrade walls...
- [04:10:36.004] Debug: Finding TownHall
- [04:10:36.515] Debug: Found 0 TownHall
- [04:10:36.533] Your townhall is level <unknown>, so we'll scan for all wall levels that can be upgraded. If you are at TH12, that's normal, keep an eye out for updates as we'll soon add support for scanning for all variations of the TownHall-12 building
- [04:10:36.539] Debug: [WallScan] Checking level 1 walls
- [04:10:36.558] Debug: [WallScan] CAN use gold to upgrade lvl 1 walls
- [04:10:41.578] Debug: [WallScan] Found 0 level 1 walls (ScanTime: 5000 ms)
- [04:10:41.594] [WallScan] Going to try upgrading level 1 walls...
- [04:10:43.136] Debug: [WallScan] Checking level 2 walls
- [04:10:43.148] Debug: [WallScan] CAN use gold to upgrade lvl 2 walls
- [04:10:44.085] Debug: [WallScan] Found 0 level 2 walls (ScanTime: 931 ms)
- [04:10:44.093] [WallScan] Going to try upgrading level 2 walls...
- [04:10:45.649] Debug: [WallScan] Checking level 3 walls
- [04:10:45.656] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [04:11:10.261] Debug: [WallScan] Found 2 level 3 walls (ScanTime: 24573 ms)
- [04:11:10.269] [WallScan] Going to try upgrading level 3 walls...
- [04:11:10.283] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [04:11:12.148] No select row button found
- [04:11:12.887] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [04:11:14.417] No select row button found
- [04:11:16.646] Debug: [WallScan] Checking level 4 walls
- [04:11:16.675] Debug: [WallScan] CAN use gold to upgrade lvl 4 walls
- [04:11:20.171] Debug: [WallScan] Found 0 level 4 walls (ScanTime: 3482 ms)
- [04:11:20.176] [WallScan] Going to try upgrading level 4 walls...
- [04:11:21.705] Debug: [WallScan] Checking level 5 walls
- [04:11:21.713] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
- [04:11:23.801] Debug: [WallScan] Found 1 level 5 walls (ScanTime: 2064 ms)
- [04:11:23.814] [WallScan] Going to try upgrading level 5 walls...
- [04:11:23.817] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
- [04:11:25.453] No select row button found
- [04:11:27.926] Debug: [WallScan] Checking level 6 walls
- [04:11:27.932] Debug: [WallScan] CAN use gold to upgrade lvl 6 walls
- [04:11:28.276] Debug: [AR] Compacting done, 59.0MB -> 59.0MB
- [04:11:28.754] Debug: [WallScan] Found 0 level 6 walls (ScanTime: 816 ms)
- [04:11:28.780] [WallScan] Going to try upgrading level 6 walls...
- [04:11:30.554] Debug: [WallScan] Checking level 7 walls
- [04:11:30.583] Debug: [WallScan] CAN use gold to upgrade lvl 7 walls
- [04:11:31.225] Debug: [WallScan] Found 0 level 7 walls (ScanTime: 621 ms)
- [04:11:31.229] [WallScan] Going to try upgrading level 7 walls...
- [04:11:33.886] Debug: [WallScan] Checking level 8 walls
- [04:11:33.897] Debug: [WallScan] CAN use gold to upgrade lvl 8 walls
- [04:11:33.912] Debug: [WallScan] Can't use elixir lvl 8: 7,030,573 − 500,000 < 7,000,000
- [04:11:37.182] Debug: [WallScan] Found 0 level 8 walls (ScanTime: 3265 ms)
- [04:11:37.191] [WallScan] Going to try upgrading level 8 walls...
- [04:11:40.418] Debug: [WallScan] Checking level 9 walls
- [04:11:40.434] Debug: [WallScan] Can't use gold lvl 9: 7,887,039 − 1,000,000 < 7,000,000
- [04:11:40.465] Debug: [WallScan] Can't use elixir lvl 9: 7,030,573 − 1,000,000 < 7,000,000
- [04:11:40.467] Debug: [WallScan] Checking level 10 walls
- [04:11:40.567] Debug: [WallScan] Can't use gold lvl 10: 7,887,039 − 2,000,000 < 7,000,000
- [04:11:40.580] Debug: [WallScan] Can't use elixir lvl 10: 7,030,573 − 2,000,000 < 7,000,000
- [04:11:40.593] Debug: [WallScan] Checking level 11 walls
- [04:11:40.624] Debug: [WallScan] Can't use gold lvl 11: 7,887,039 − 4,000,000 < 7,000,000
- [04:11:40.632] Debug: [WallScan] Can't use elixir lvl 11: 7,030,573 − 4,000,000 < 7,000,000
- [04:11:40.643] Debug: [WallScan] Checking level 12 walls
- [04:11:40.650] Debug: [WallScan] Can't use gold lvl 12: 7,887,039 − 5,000,000 < 7,000,000
- [04:11:40.661] Debug: [WallScan] Can't use elixir lvl 12: 7,030,573 − 5,000,000 < 7,000,000
- [04:11:41.749] [BuildingsUpgrade] Not enough builders for building upgrades
- [04:11:43.463] Debug: Begin BuildingsUpgradeModule
- [04:11:43.467] Debug: Ensuring the game is zoomed out
- [04:11:43.525] Debug: Zoomed out
- [04:11:44.222] Debug: 'FrameCopy' called. Frame is 1.0 seconds old. Refreshing frame.
- [04:11:44.569] Debug: Read builder information: 1/5
- [04:11:44.574] Debug: Obstacle clearing is not selected
- [04:11:44.593] [BuildingsUpgrade] Trying to upgrade walls...
- [04:11:44.610] Debug: Finding TownHall
- [04:11:45.100] Debug: Found 0 TownHall
- [04:11:45.110] Your townhall is level <unknown>, so we'll scan for all wall levels that can be upgraded. If you are at TH12, that's normal, keep an eye out for updates as we'll soon add support for scanning for all variations of the TownHall-12 building
- [04:11:45.138] Debug: [WallScan] Checking level 1 walls
- [04:11:45.146] Debug: [WallScan] CAN use gold to upgrade lvl 1 walls
- [04:11:51.032] Debug: [WallScan] Found 0 level 1 walls (ScanTime: 5878 ms)
- [04:11:51.039] [WallScan] Going to try upgrading level 1 walls...
- [04:11:53.039] Debug: [WallScan] Checking level 2 walls
- [04:11:53.044] Debug: [WallScan] CAN use gold to upgrade lvl 2 walls
- [04:11:54.112] Debug: [WallScan] Found 0 level 2 walls (ScanTime: 1058 ms)
- [04:11:54.123] [WallScan] Going to try upgrading level 2 walls...
- [04:11:55.558] Debug: [WallScan] Checking level 3 walls
- [04:11:55.567] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [04:12:18.809] Debug: [WallScan] Found 2 level 3 walls (ScanTime: 23233 ms)
- [04:12:18.813] [WallScan] Going to try upgrading level 3 walls...
- [04:12:18.826] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [04:12:20.058] No select row button found
- [04:12:20.745] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [04:12:22.039] No select row button found
- [04:12:24.292] Debug: [WallScan] Checking level 4 walls
- [04:12:24.297] Debug: [WallScan] CAN use gold to upgrade lvl 4 walls
- [04:12:27.901] Debug: [WallScan] Found 0 level 4 walls (ScanTime: 3596 ms)
- [04:12:27.919] [WallScan] Going to try upgrading level 4 walls...
- [04:12:29.484] Debug: [WallScan] Checking level 5 walls
- [04:12:29.498] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
- [04:12:31.712] Debug: [WallScan] Found 1 level 5 walls (ScanTime: 2211 ms)
- [04:12:31.716] [WallScan] Going to try upgrading level 5 walls...
- [04:12:31.744] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
- [04:12:33.397] No select row button found
- [04:12:35.737] Debug: [WallScan] Checking level 6 walls
- [04:12:35.742] Debug: [WallScan] CAN use gold to upgrade lvl 6 walls
- [04:12:36.292] Debug: [WallScan] Found 0 level 6 walls (ScanTime: 541 ms)
- [04:12:36.301] [WallScan] Going to try upgrading level 6 walls...
- [04:12:37.581] Debug: [WallScan] Checking level 7 walls
- [04:12:37.594] Debug: [WallScan] CAN use gold to upgrade lvl 7 walls
- [04:12:38.164] Debug: [WallScan] Found 0 level 7 walls (ScanTime: 558 ms)
- [04:12:38.175] [WallScan] Going to try upgrading level 7 walls...
- [04:12:39.622] Debug: [WallScan] Checking level 8 walls
- [04:12:39.634] Debug: [WallScan] CAN use gold to upgrade lvl 8 walls
- [04:12:39.644] Debug: [WallScan] Can't use elixir lvl 8: 7,030,573 − 500,000 < 7,000,000
- [04:12:41.253] Debug: [WallScan] Found 0 level 8 walls (ScanTime: 1599 ms)
- [04:12:41.264] [WallScan] Going to try upgrading level 8 walls...
- [04:12:42.874] Debug: [WallScan] Checking level 9 walls
- [04:12:42.902] Debug: [WallScan] Can't use gold lvl 9: 7,887,039 − 1,000,000 < 7,000,000
- [04:12:42.915] Debug: [WallScan] Can't use elixir lvl 9: 7,030,573 − 1,000,000 < 7,000,000
- [04:12:42.950] Debug: [WallScan] Checking level 10 walls
- [04:12:42.954] Debug: [WallScan] Can't use gold lvl 10: 7,887,039 − 2,000,000 < 7,000,000
- [04:12:42.971] Debug: [WallScan] Can't use elixir lvl 10: 7,030,573 − 2,000,000 < 7,000,000
- [04:12:43.006] Debug: [WallScan] Checking level 11 walls
- [04:12:43.011] Debug: [WallScan] Can't use gold lvl 11: 7,887,039 − 4,000,000 < 7,000,000
- [04:12:43.014] Debug: [WallScan] Can't use elixir lvl 11: 7,030,573 − 4,000,000 < 7,000,000
- [04:12:43.039] Debug: [WallScan] Checking level 12 walls
- [04:12:43.052] Debug: [WallScan] Can't use gold lvl 12: 7,887,039 − 5,000,000 < 7,000,000
- [04:12:43.060] Debug: [WallScan] Can't use elixir lvl 12: 7,030,573 − 5,000,000 < 7,000,000
- [04:12:43.470] [BuildingsUpgrade] Not enough builders for building upgrades
- [04:12:44.037] Debug: Begin BuildingsUpgradeModule
- [04:12:44.041] Debug: Ensuring the game is zoomed out
- [04:12:44.058] Debug: Zoomed out
- [04:12:45.203] Debug: Read builder information: 1/5
- [04:12:45.217] Debug: Obstacle clearing is not selected
- [04:12:45.233] [BuildingsUpgrade] Trying to upgrade walls...
- [04:12:45.250] Debug: Finding TownHall
- [04:12:45.667] Debug: Found 0 TownHall
- [04:12:45.737] Your townhall is level <unknown>, so we'll scan for all wall levels that can be upgraded. If you are at TH12, that's normal, keep an eye out for updates as we'll soon add support for scanning for all variations of the TownHall-12 building
- [04:12:45.780] Debug: [WallScan] Checking level 1 walls
- [04:12:45.792] Debug: [WallScan] CAN use gold to upgrade lvl 1 walls
- [04:12:51.083] Debug: [WallScan] Found 0 level 1 walls (ScanTime: 5279 ms)
- [04:12:51.100] [WallScan] Going to try upgrading level 1 walls...
- [04:12:53.229] Debug: [WallScan] Checking level 2 walls
- [04:12:53.239] Debug: [WallScan] CAN use gold to upgrade lvl 2 walls
- [04:12:54.404] Debug: [WallScan] Found 0 level 2 walls (ScanTime: 1159 ms)
- [04:12:54.425] [WallScan] Going to try upgrading level 2 walls...
- [04:12:55.917] Debug: [WallScan] Checking level 3 walls
- [04:12:55.934] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [04:13:21.073] Debug: [WallScan] Found 2 level 3 walls (ScanTime: 25125 ms)
- [04:13:21.081] [WallScan] Going to try upgrading level 3 walls...
- [04:13:21.094] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [04:13:22.663] No select row button found
- [04:13:23.128] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [04:13:24.892] No select row button found
- [04:13:27.813] Debug: [WallScan] Checking level 4 walls
- [04:13:27.826] Debug: [WallScan] CAN use gold to upgrade lvl 4 walls
- [04:13:28.475] Debug: [AR] Compacting done, 58.1MB -> 58.1MB
- [04:13:32.032] Debug: [WallScan] Found 0 level 4 walls (ScanTime: 4189 ms)
- [04:13:32.036] [WallScan] Going to try upgrading level 4 walls...
- [04:13:33.997] Debug: [WallScan] Checking level 5 walls
- [04:13:34.003] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
- [04:13:36.380] Debug: [WallScan] Found 2 level 5 walls (ScanTime: 2364 ms)
- [04:13:36.387] [WallScan] Going to try upgrading level 5 walls...
- [04:13:36.396] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
- [04:13:37.653] No select row button found
- [04:13:38.520] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
- [04:13:39.827] No select row button found
- [04:13:42.450] Debug: [WallScan] Checking level 6 walls
- [04:13:42.459] Debug: [WallScan] CAN use gold to upgrade lvl 6 walls
- [04:13:43.058] Debug: [WallScan] Found 0 level 6 walls (ScanTime: 587 ms)
- [04:13:43.062] [WallScan] Going to try upgrading level 6 walls...
- [04:13:44.808] Debug: [WallScan] Checking level 7 walls
- [04:13:44.813] Debug: [WallScan] CAN use gold to upgrade lvl 7 walls
- [04:13:45.300] Debug: [WallScan] Found 0 level 7 walls (ScanTime: 474 ms)
- [04:13:45.311] [WallScan] Going to try upgrading level 7 walls...
- [04:13:46.949] Debug: [WallScan] Checking level 8 walls
- [04:13:46.963] Debug: [WallScan] CAN use gold to upgrade lvl 8 walls
- [04:13:47.000] Debug: [WallScan] Can't use elixir lvl 8: 7,030,573 − 500,000 < 7,000,000
- [04:13:49.511] Debug: [WallScan] Found 0 level 8 walls (ScanTime: 2480 ms)
- [04:13:49.517] [WallScan] Going to try upgrading level 8 walls...
- [04:13:51.466] Debug: [WallScan] Checking level 9 walls
- [04:13:51.474] Debug: [WallScan] Can't use gold lvl 9: 7,887,039 − 1,000,000 < 7,000,000
- [04:13:51.478] Debug: [WallScan] Can't use elixir lvl 9: 7,030,573 − 1,000,000 < 7,000,000
- [04:13:51.483] Debug: [WallScan] Checking level 10 walls
- [04:13:51.494] Debug: [WallScan] Can't use gold lvl 10: 7,887,039 − 2,000,000 < 7,000,000
- [04:13:51.509] Debug: [WallScan] Can't use elixir lvl 10: 7,030,573 − 2,000,000 < 7,000,000
- [04:13:51.512] Debug: [WallScan] Checking level 11 walls
- [04:13:51.538] Debug: [WallScan] Can't use gold lvl 11: 7,887,039 − 4,000,000 < 7,000,000
- [04:13:51.548] Debug: [WallScan] Can't use elixir lvl 11: 7,030,573 − 4,000,000 < 7,000,000
- [04:13:51.552] Debug: [WallScan] Checking level 12 walls
- [04:13:51.568] Debug: [WallScan] Can't use gold lvl 12: 7,887,039 − 5,000,000 < 7,000,000
- [04:13:51.582] Debug: [WallScan] Can't use elixir lvl 12: 7,030,573 − 5,000,000 < 7,000,000
- [04:13:52.036] [BuildingsUpgrade] Not enough builders for building upgrades
- [04:13:53.364] Debug: Begin BuildingsUpgradeModule
- [04:13:53.372] Debug: Ensuring the game is zoomed out
- [04:13:53.396] Debug: Zoomed out
- [04:13:54.053] Debug: 'FrameCopy' called. Frame is 1.1 seconds old. Refreshing frame.
- [04:13:54.582] Debug: Read builder information: 1/5
- [04:13:54.592] Debug: Obstacle clearing is not selected
- [04:13:54.603] [BuildingsUpgrade] Trying to upgrade walls...
- [04:13:54.620] Debug: Finding TownHall
- [04:13:55.054] Debug: Found 0 TownHall
- [04:13:55.076] Your townhall is level <unknown>, so we'll scan for all wall levels that can be upgraded. If you are at TH12, that's normal, keep an eye out for updates as we'll soon add support for scanning for all variations of the TownHall-12 building
- [04:13:55.083] Debug: [WallScan] Checking level 1 walls
- [04:13:55.090] Debug: [WallScan] CAN use gold to upgrade lvl 1 walls
- [04:14:00.796] Debug: [WallScan] Found 0 level 1 walls (ScanTime: 5695 ms)
- [04:14:00.803] [WallScan] Going to try upgrading level 1 walls...
- [04:14:02.421] Debug: [WallScan] Checking level 2 walls
- [04:14:02.433] Debug: [WallScan] CAN use gold to upgrade lvl 2 walls
- [04:14:03.480] Debug: [WallScan] Found 0 level 2 walls (ScanTime: 1027 ms)
- [04:14:03.485] [WallScan] Going to try upgrading level 2 walls...
- [04:14:05.015] Debug: [WallScan] Checking level 3 walls
- [04:14:05.021] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [04:14:29.279] Debug: [WallScan] Found 2 level 3 walls (ScanTime: 24251 ms)
- [04:14:29.282] [WallScan] Going to try upgrading level 3 walls...
- [04:14:29.316] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [04:14:30.677] No select row button found
- [04:14:31.473] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [04:14:33.099] No select row button found
- [04:14:35.889] Debug: [WallScan] Checking level 4 walls
- [04:14:35.903] Debug: [WallScan] CAN use gold to upgrade lvl 4 walls
- [04:14:40.147] Debug: [WallScan] Found 0 level 4 walls (ScanTime: 4217 ms)
- [04:14:40.152] [WallScan] Going to try upgrading level 4 walls...
- [04:14:41.853] Debug: [WallScan] Checking level 5 walls
- [04:14:41.868] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
- [04:14:44.282] Debug: [WallScan] Found 1 level 5 walls (ScanTime: 2403 ms)
- [04:14:44.311] [WallScan] Going to try upgrading level 5 walls...
- [04:14:44.324] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
- [04:14:45.751] No select row button found
- [04:14:48.021] Debug: [WallScan] Checking level 6 walls
- [04:14:48.085] Debug: [WallScan] CAN use gold to upgrade lvl 6 walls
- [04:14:48.837] Debug: [WallScan] Found 0 level 6 walls (ScanTime: 743 ms)
- [04:14:48.844] [WallScan] Going to try upgrading level 6 walls...
- [04:14:51.294] Debug: [WallScan] Checking level 7 walls
- [04:14:51.296] Debug: [WallScan] CAN use gold to upgrade lvl 7 walls
- [04:14:51.887] Debug: [WallScan] Found 0 level 7 walls (ScanTime: 575 ms)
- [04:14:51.893] [WallScan] Going to try upgrading level 7 walls...
- [04:14:53.701] Debug: [WallScan] Checking level 8 walls
- [04:14:53.715] Debug: [WallScan] CAN use gold to upgrade lvl 8 walls
- [04:14:53.733] Debug: [WallScan] Can't use elixir lvl 8: 7,030,573 − 500,000 < 7,000,000
- [04:14:55.769] Debug: [WallScan] Found 0 level 8 walls (ScanTime: 2030 ms)
- [04:14:55.798] [WallScan] Going to try upgrading level 8 walls...
- [04:14:57.470] Debug: [WallScan] Checking level 9 walls
- [04:14:57.478] Debug: [WallScan] Can't use gold lvl 9: 7,887,039 − 1,000,000 < 7,000,000
- [04:14:57.482] Debug: [WallScan] Can't use elixir lvl 9: 7,030,573 − 1,000,000 < 7,000,000
- [04:14:57.503] Debug: [WallScan] Checking level 10 walls
- [04:14:57.515] Debug: [WallScan] Can't use gold lvl 10: 7,887,039 − 2,000,000 < 7,000,000
- [04:14:57.548] Debug: [WallScan] Can't use elixir lvl 10: 7,030,573 − 2,000,000 < 7,000,000
- [04:14:57.571] Debug: [WallScan] Checking level 11 walls
- [04:14:57.575] Debug: [WallScan] Can't use gold lvl 11: 7,887,039 − 4,000,000 < 7,000,000
- [04:14:57.587] Debug: [WallScan] Can't use elixir lvl 11: 7,030,573 − 4,000,000 < 7,000,000
- [04:14:57.598] Debug: [WallScan] Checking level 12 walls
- [04:14:57.613] Debug: [WallScan] Can't use gold lvl 12: 7,887,039 − 5,000,000 < 7,000,000
- [04:14:57.626] Debug: [WallScan] Can't use elixir lvl 12: 7,030,573 − 5,000,000 < 7,000,000
- [04:14:58.405] [BuildingsUpgrade] Not enough builders for building upgrades
- [04:14:59.568] Debug: Begin BuildingsUpgradeModule
- [04:14:59.572] Debug: Ensuring the game is zoomed out
- [04:14:59.622] Debug: Zoomed out
- [04:15:00.295] Debug: 'FrameCopy' called. Frame is 1.0 seconds old. Refreshing frame.
- [04:15:00.768] Debug: Read builder information: 1/5
- [04:15:00.778] Debug: Obstacle clearing is not selected
- [04:15:00.799] [BuildingsUpgrade] Trying to upgrade walls...
- [04:15:00.817] Debug: Finding TownHall
- [04:15:01.301] Debug: Found 0 TownHall
- [04:15:01.307] Your townhall is level <unknown>, so we'll scan for all wall levels that can be upgraded. If you are at TH12, that's normal, keep an eye out for updates as we'll soon add support for scanning for all variations of the TownHall-12 building
- [04:15:01.310] Debug: [WallScan] Checking level 1 walls
- [04:15:01.316] Debug: [WallScan] CAN use gold to upgrade lvl 1 walls
- [04:15:06.185] Debug: [WallScan] Found 0 level 1 walls (ScanTime: 4859 ms)
- [04:15:06.204] [WallScan] Going to try upgrading level 1 walls...
- [04:15:07.614] Debug: [WallScan] Checking level 2 walls
- [04:15:07.620] Debug: [WallScan] CAN use gold to upgrade lvl 2 walls
- [04:15:08.768] Debug: [WallScan] Found 0 level 2 walls (ScanTime: 1138 ms)
- [04:15:08.791] [WallScan] Going to try upgrading level 2 walls...
- [04:15:10.299] Debug: [WallScan] Checking level 3 walls
- [04:15:10.311] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [04:15:28.980] Debug: [AR] Compacting done, 46.8MB -> 46.8MB
- [04:15:35.399] Debug: [WallScan] Found 2 level 3 walls (ScanTime: 25082 ms)
- [04:15:35.413] [WallScan] Going to try upgrading level 3 walls...
- [04:15:35.419] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [04:15:36.767] No select row button found
- [04:15:37.250] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [04:15:38.945] No select row button found
- [04:15:41.212] Debug: [WallScan] Checking level 4 walls
- [04:15:41.215] Debug: [WallScan] CAN use gold to upgrade lvl 4 walls
- [04:15:44.977] Debug: [WallScan] Found 0 level 4 walls (ScanTime: 3729 ms)
- [04:15:44.982] [WallScan] Going to try upgrading level 4 walls...
- [04:15:46.314] Debug: [WallScan] Checking level 5 walls
- [04:15:46.325] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
- [04:15:48.841] Debug: [WallScan] Found 1 level 5 walls (ScanTime: 2506 ms)
- [04:15:48.851] [WallScan] Going to try upgrading level 5 walls...
- [04:15:48.857] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
- [04:15:50.649] No select row button found
- [04:15:53.267] Debug: [WallScan] Checking level 6 walls
- [04:15:53.271] Debug: [WallScan] CAN use gold to upgrade lvl 6 walls
- [04:15:53.818] Debug: [WallScan] Found 0 level 6 walls (ScanTime: 537 ms)
- [04:15:53.825] [WallScan] Going to try upgrading level 6 walls...
- [04:15:55.568] Debug: [WallScan] Checking level 7 walls
- [04:15:55.584] Debug: [WallScan] CAN use gold to upgrade lvl 7 walls
- [04:15:56.329] Debug: [WallScan] Found 0 level 7 walls (ScanTime: 738 ms)
- [04:15:56.333] [WallScan] Going to try upgrading level 7 walls...
- [04:15:57.747] Debug: [WallScan] Checking level 8 walls
- [04:15:57.750] Debug: [WallScan] CAN use gold to upgrade lvl 8 walls
- [04:15:57.762] Debug: [WallScan] Can't use elixir lvl 8: 7,030,573 − 500,000 < 7,000,000
- [04:15:59.779] Debug: [WallScan] Found 0 level 8 walls (ScanTime: 1933 ms)
- [04:15:59.801] [WallScan] Going to try upgrading level 8 walls...
- [04:16:01.683] Debug: [WallScan] Checking level 9 walls
- [04:16:01.693] Debug: [WallScan] Can't use gold lvl 9: 7,887,039 − 1,000,000 < 7,000,000
- [04:16:01.699] Debug: [WallScan] Can't use elixir lvl 9: 7,030,573 − 1,000,000 < 7,000,000
- [04:16:01.703] Debug: [WallScan] Checking level 10 walls
- [04:16:01.717] Debug: [WallScan] Can't use gold lvl 10: 7,887,039 − 2,000,000 < 7,000,000
- [04:16:01.730] Debug: [WallScan] Can't use elixir lvl 10: 7,030,573 − 2,000,000 < 7,000,000
- [04:16:01.733] Debug: [WallScan] Checking level 11 walls
- [04:16:01.740] Debug: [WallScan] Can't use gold lvl 11: 7,887,039 − 4,000,000 < 7,000,000
- [04:16:01.749] Debug: [WallScan] Can't use elixir lvl 11: 7,030,573 − 4,000,000 < 7,000,000
- [04:16:01.752] Debug: [WallScan] Checking level 12 walls
- [04:16:01.764] Debug: [WallScan] Can't use gold lvl 12: 7,887,039 − 5,000,000 < 7,000,000
- [04:16:01.783] Debug: [WallScan] Can't use elixir lvl 12: 7,030,573 − 5,000,000 < 7,000,000
- [04:16:02.232] [BuildingsUpgrade] Not enough builders for building upgrades
- [04:16:02.874] Debug: Begin BuildingsUpgradeModule
- [04:16:02.879] Debug: Ensuring the game is zoomed out
- [04:16:02.898] Debug: Zoomed out
- [04:16:04.061] Debug: Read builder information: 1/5
- [04:16:04.085] Debug: Obstacle clearing is not selected
- [04:16:04.093] [BuildingsUpgrade] Trying to upgrade walls...
- [04:16:04.105] Debug: Finding TownHall
- [04:16:04.450] Debug: Found 0 TownHall
- [04:16:04.453] Your townhall is level <unknown>, so we'll scan for all wall levels that can be upgraded. If you are at TH12, that's normal, keep an eye out for updates as we'll soon add support for scanning for all variations of the TownHall-12 building
- [04:16:04.457] Debug: [WallScan] Checking level 1 walls
- [04:16:04.462] Debug: [WallScan] CAN use gold to upgrade lvl 1 walls
- [04:16:09.854] Debug: [WallScan] Found 0 level 1 walls (ScanTime: 5387 ms)
- [04:16:09.867] [WallScan] Going to try upgrading level 1 walls...
- [04:16:11.783] Debug: [WallScan] Checking level 2 walls
- [04:16:11.812] Debug: [WallScan] CAN use gold to upgrade lvl 2 walls
- [04:16:13.071] Debug: [WallScan] Found 0 level 2 walls (ScanTime: 1239 ms)
- [04:16:13.091] [WallScan] Going to try upgrading level 2 walls...
- [04:16:14.579] Debug: [WallScan] Checking level 3 walls
- [04:16:14.585] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [04:16:38.742] Debug: [WallScan] Found 2 level 3 walls (ScanTime: 24151 ms)
- [04:16:38.833] [WallScan] Going to try upgrading level 3 walls...
- [04:16:38.838] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [04:16:40.386] No select row button found
- [04:16:40.902] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [04:16:42.251] No select row button found
- [04:16:45.702] Debug: [WallScan] Checking level 4 walls
- [04:16:45.711] Debug: [WallScan] CAN use gold to upgrade lvl 4 walls
- [04:16:49.644] Debug: [WallScan] Found 0 level 4 walls (ScanTime: 3927 ms)
- [04:16:49.649] [WallScan] Going to try upgrading level 4 walls...
- [04:16:52.173] Debug: [WallScan] Checking level 5 walls
- [04:16:52.184] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
- [04:16:54.311] Debug: [WallScan] Found 1 level 5 walls (ScanTime: 2108 ms)
- [04:16:54.316] [WallScan] Going to try upgrading level 5 walls...
- [04:16:54.327] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
- [04:16:55.652] No select row button found
- [04:16:57.918] Debug: [WallScan] Checking level 6 walls
- [04:16:57.922] Debug: [WallScan] CAN use gold to upgrade lvl 6 walls
- [04:16:58.573] Debug: [WallScan] Found 0 level 6 walls (ScanTime: 640 ms)
- [04:16:58.577] [WallScan] Going to try upgrading level 6 walls...
- [04:17:00.697] Debug: [WallScan] Checking level 7 walls
- [04:17:00.718] Debug: [WallScan] CAN use gold to upgrade lvl 7 walls
- [04:17:01.537] Debug: [WallScan] Found 0 level 7 walls (ScanTime: 785 ms)
- [04:17:01.571] [WallScan] Going to try upgrading level 7 walls...
- [04:17:03.334] Debug: [WallScan] Checking level 8 walls
- [04:17:03.349] Debug: [WallScan] CAN use gold to upgrade lvl 8 walls
- [04:17:03.367] Debug: [WallScan] Can't use elixir lvl 8: 7,030,573 − 500,000 < 7,000,000
- [04:17:04.864] Debug: [WallScan] Found 0 level 8 walls (ScanTime: 1488 ms)
- [04:17:04.867] [WallScan] Going to try upgrading level 8 walls...
- [04:17:05.783] Debug: [WallScan] Checking level 9 walls
- [04:17:05.791] Debug: [WallScan] Can't use gold lvl 9: 7,887,039 − 1,000,000 < 7,000,000
- [04:17:05.795] Debug: [WallScan] Can't use elixir lvl 9: 7,030,573 − 1,000,000 < 7,000,000
- [04:17:05.799] Debug: [WallScan] Checking level 10 walls
- [04:17:05.803] Debug: [WallScan] Can't use gold lvl 10: 7,887,039 − 2,000,000 < 7,000,000
- [04:17:05.806] Debug: [WallScan] Can't use elixir lvl 10: 7,030,573 − 2,000,000 < 7,000,000
- [04:17:05.811] Debug: [WallScan] Checking level 11 walls
- [04:17:05.814] Debug: [WallScan] Can't use gold lvl 11: 7,887,039 − 4,000,000 < 7,000,000
- [04:17:05.818] Debug: [WallScan] Can't use elixir lvl 11: 7,030,573 − 4,000,000 < 7,000,000
- [04:17:05.820] Debug: [WallScan] Checking level 12 walls
- [04:17:05.823] Debug: [WallScan] Can't use gold lvl 12: 7,887,039 − 5,000,000 < 7,000,000
- [04:17:05.826] Debug: [WallScan] Can't use elixir lvl 12: 7,030,573 − 5,000,000 < 7,000,000
- [04:17:05.986] [BuildingsUpgrade] Not enough builders for building upgrades
- [04:17:06.230] Debug: Begin BuildingsUpgradeModule
- [04:17:06.232] Debug: Ensuring the game is zoomed out
- [04:17:06.244] Debug: Zoomed out
- [04:17:06.497] Debug: Read builder information: 1/5
- [04:17:06.502] Debug: Obstacle clearing is not selected
- [04:17:06.505] [BuildingsUpgrade] Trying to upgrade walls...
- [04:17:06.509] Debug: Finding TownHall
- [04:17:06.643] Debug: Found 0 TownHall
- [04:17:06.646] Your townhall is level <unknown>, so we'll scan for all wall levels that can be upgraded. If you are at TH12, that's normal, keep an eye out for updates as we'll soon add support for scanning for all variations of the TownHall-12 building
- [04:17:06.648] Debug: [WallScan] Checking level 1 walls
- [04:17:06.650] Debug: [WallScan] CAN use gold to upgrade lvl 1 walls
- [04:17:09.511] Debug: [WallScan] Found 0 level 1 walls (ScanTime: 2856 ms)
- [04:17:09.526] [WallScan] Going to try upgrading level 1 walls...
- [04:17:10.291] Debug: [WallScan] Checking level 2 walls
- [04:17:10.294] Debug: [WallScan] CAN use gold to upgrade lvl 2 walls
- [04:17:10.702] Debug: [WallScan] Found 0 level 2 walls (ScanTime: 404 ms)
- [04:17:10.707] [WallScan] Going to try upgrading level 2 walls...
- [04:17:11.899] Debug: [WallScan] Checking level 3 walls
- [04:17:11.902] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [04:17:12.470] [Pause] Core got paused
- [04:17:29.195] Debug: [AR] Compacting done, 50.3MB -> 50.3MB
- [04:17:34.298] Debug: [WallScan] Found 2 level 3 walls (ScanTime: 22389 ms)
- [04:17:34.308] [WallScan] Going to try upgrading level 3 walls...
- [04:17:34.312] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [04:18:17.915] [Pause] Core got unpaused
- [04:18:18.292] No select row button found
- [04:18:18.834] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [04:18:19.241] Debug: Start A
- [04:18:21.007] Raccoon Bot stopped.
- [04:18:21.055] Debug: Start A
- [04:18:21.117] Debug: Start C
- [04:18:21.128] Debug: [SetActiveModules] Clearing (8 checked types)
- [04:18:21.132] Debug: Clearing all modules in ModuleManager
- [04:18:21.882] Debug: StartupModule is running
- [04:18:21.890] Debug: Closing dialogs
- [04:18:22.113] Debug: Checking to see if we're at Builder Base
- [04:18:22.120] Debug: Deactivating StartupModule
- [04:18:22.140] Debug: Deactivating module type: CoC_Bot.Modules.StartupModule
- [04:18:22.595] [Collect] Starting a collection run
- [04:18:22.602] Debug: Ensuring the game is zoomed out
- [04:18:22.684] Debug: Zoomed out
- [04:18:22.690] Raccoon Bot started with modules: AntiAFKModule, WaitingModule, ClanGamesModule, TrophyModule, Auto_StopModule, BuildingsUpgradeModule, CollectModule, QuickTrainModule, ClanDonationModule, AttackModule
- [04:18:22.781] Debug: Start A
- [04:18:24.305] Raccoon Bot stopped.
- [04:18:25.802] Debug: Start A
- [04:18:25.845] Debug: Start C
- [04:18:25.850] Debug: [SetActiveModules] Clearing (8 checked types)
- [04:18:25.854] Debug: Clearing all modules in ModuleManager
- [04:18:26.201] Debug: StartupModule is running
- [04:18:26.205] Debug: Closing dialogs
- [04:18:26.397] Debug: Checking to see if we're at Builder Base
- [04:18:26.409] Debug: Deactivating StartupModule
- [04:18:26.414] Debug: Deactivating module type: CoC_Bot.Modules.StartupModule
- [04:18:26.819] [Collect] Starting a collection run
- [04:18:26.823] Debug: Ensuring the game is zoomed out
- [04:18:26.836] Debug: Zoomed out
- [04:18:27.955] [Collect] Collecting Main Base resources
- [04:18:28.078] Raccoon Bot started with modules: AntiAFKModule, WaitingModule, ClanGamesModule, TrophyModule, Auto_StopModule, BuildingsUpgradeModule, CollectModule, QuickTrainModule, ClanDonationModule, AttackModule
- [04:18:37.952] Debug: [Collect] Looking for a loot cart
- [04:18:38.239] Debug: [Collect] Didn't find a loot cart
- [04:18:38.243] Debug: [Collect] Looking for trader tent
- [04:18:38.641] [Collect] Total collected: 3 items, 0 loot carts
- [04:18:38.645] [ReArm] Trying to rearm all traps/xbow/inferno
- [04:18:50.150] [ReArm] Could not find townhall
- [04:18:51.615] [Auto-Stop module] Starting Auto-Stop module...
- [04:18:52.168] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and D.Elixir Full"
- [04:18:52.197] [Auto-Stop module] Reading ressources...
- [04:18:52.844] [Auto-Stop module] Conditions aren't met, waiting a bit...
- [04:18:57.627] [Build]: Starting to quicktrain.
- [04:18:57.642] Debug: Ensuring the game is zoomed out
- [04:18:57.670] Debug: 'FrameCopy' called. Frame is 1.1 seconds old. Refreshing frame.
- [04:18:58.287] Debug: Zoomed out
- [04:18:59.629] Debug: [GameState]: 'Ingame' -> 'Dialog'
- [04:19:00.968] Debug: 'FrameCopy' called. Frame is 1.0 seconds old. Refreshing frame.
- [04:19:04.569] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
- [04:19:04.588] [BuildTask-QuickTrain] The 'Army1' train button is not available.
- [04:19:04.865] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
- [04:19:04.898] [BuildTask-QuickTrain] The 'Army2' train button is not available.
- [04:19:05.285] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
- [04:19:05.357] [BuildTask-QuickTrain] The 'Army3' train button is not available.
- [04:19:05.360] [BuildTask-QuickTrain] All selected train buttons are greyed out now.
- [04:19:06.671] Debug: Couldn't find the boost training button!
- [04:19:06.683] [Build] Checking if we can attack now...
- [04:19:09.412] Debug: Reading numbers in overview
- [04:19:09.717] Debug: Read overview numbers (string): 258/260
- [04:19:09.725] Debug: Read overview numbers: 258 260 (TroopsCount)
- [04:19:09.730] Debug: [Build] Disabling clan donation module
- [04:19:09.768] [Attack] AttackModule starting... (Reason: [Build] Starting attack. Troops at 99% capacity, spells at 100% capacity)
- [04:19:11.228] [Auto-Stop module] Starting Auto-Stop module...
- [04:19:12.894] Debug: [GameState]: 'Dialog' -> 'Ingame'
- [04:19:13.548] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and D.Elixir Full"
- [04:19:13.560] [Auto-Stop module] Reading ressources...
- [04:19:14.158] [Auto-Stop module] Conditions aren't met, waiting a bit...
- [04:19:18.093] [Build] Waiting to let other modules work...
- [04:19:19.025] Debug: Ensuring the game is zoomed out
- [04:19:19.294] Debug: Zoomed out
- [04:19:19.340] Debug: Zoomed out
- [04:19:22.551] Debug: [GameState]: 'Ingame' -> 'Dialog'
- [04:19:30.112] Debug: [AR] Compacting done, 64.8MB -> 64.8MB
- [04:19:30.453] Debug: 'FrameCopy' called. Frame is 1.1 seconds old. Refreshing frame.
- [04:19:31.320] Debug: [ClanGames] Current Clan Games score: 750/4000
- [04:19:31.881] Debug: [ClanGames] Already in a challenge; progress: 0/20
- [04:19:31.923] [ClanGames] Trying to identify current challenge, this might take a while
- [04:19:31.927] Debug: [ClanGames] Looking for DestroyAirSweepers
- [04:19:31.949] Debug: [ClanGames] Looking for ClanCastleCharge
- [04:19:31.976] Debug: [ClanGames] Looking for CannonCarnage
- [04:19:32.011] Debug: [ClanGames] Looking for DestroyBombTowers
- [04:19:32.084] Debug: [ClanGames] Looking for DestroyInfernoTowers
- [04:19:32.099] Debug: [ClanGames] Looking for DarkElixirPlumbers
- [04:19:32.128] Debug: [ClanGames] Looking for DarkElixirStorageRaid
- [04:19:32.155] Debug: [ClanGames] Looking for EagleArtilleryElimination
- [04:19:32.193] Debug: [ClanGames] Looking for ElixirPumpElimination
- [04:19:32.206] Debug: [ClanGames] Looking for ElixirStorageRaid
- [04:19:32.227] Debug: [ClanGames] Looking for DestroyAirDefenses
- [04:19:32.245] Debug: [ClanGames] Looking for GoldStorageRaid
- [04:19:32.279] Debug: [ClanGames] Looking for GoldMineMayhem
- [04:19:32.327] Debug: [ClanGames] Looking for DestroyArcherQueenAltars
- [04:19:32.390] Debug: [ClanGames] Looking for DestroyBarbarianKingAltars
- [04:19:32.420] Debug: [ClanGames] Looking for DestroyGrandWardenAltars
- [04:19:32.496] Debug: [ClanGames] Looking for LaboratoryStrike
- [04:19:32.539] Debug: [ClanGames] Looking for DarkSpellFactorySabotage
- [04:19:32.555] Debug: [ClanGames] Looking for MortarMauling
- [04:19:32.563] Debug: [ClanGames] Looking for DestroyXBows
- [04:19:32.618] Debug: [ClanGames] Looking for SpellFactorySabotage
- [04:19:32.638] Debug: [ClanGames] Looking for DestroyTeslaTowers
- [04:19:32.676] Debug: [ClanGames] Looking for ArcherTowerAssault
- [04:19:32.701] Debug: [ClanGames] Looking for WizardTowerWarfare
- [04:19:32.749] Debug: [ClanGames] Looking for StarCollector
- [04:19:32.840] Debug: [ClanGames] Looking for HelpingHand
- [04:19:32.855] Debug: [ClanGames] Looking for DarkElixirChallenge
- [04:19:33.110] Debug: [ClanGames] Looking for LordOfDestruction
- [04:19:33.207] Debug: [ClanGames] Looking for ElixirChallenge
- [04:19:33.212] Debug: [ClanGames] Looking for GoldChallenge
- [04:19:33.283] Debug: [ClanGames] Looking for DarkElixirHeist
- [04:19:33.307] Debug: [ClanGames] Looking for ElixirEmbezzlement
- [04:19:33.416] Debug: [ClanGames] Looking for GoldGrab
- [04:19:33.589] Debug: [ClanGames] Looking for PileOfVictories
- [04:19:33.605] Debug: [ClanGames] Looking for MiningOperations
- [04:19:33.652] Debug: 'FrameCopy' called. Frame is 3.2 seconds old. Refreshing frame.
- [04:19:34.311] [ClanGames] Couldn't detect current challenge; please submit to support
- [04:19:36.251] Debug: [GameState]: 'Dialog' -> 'Ingame'
- [04:19:39.002] [Auto-Stop module] Starting Auto-Stop module...
- [04:19:39.622] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and D.Elixir Full"
- [04:19:39.645] [Auto-Stop module] Reading ressources...
- [04:19:40.138] [Auto-Stop module] Conditions aren't met, waiting a bit...
- [04:19:45.273] Debug: [GameState]: 'Ingame' -> 'Dialog'
- [04:19:46.707] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
- [04:19:46.722] [BuildTask-QuickTrain] The 'Army1' train button is not available.
- [04:19:47.117] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
- [04:19:47.135] [BuildTask-QuickTrain] The 'Army2' train button is not available.
- [04:19:47.594] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
- [04:19:47.612] [BuildTask-QuickTrain] The 'Army3' train button is not available.
- [04:19:47.636] [BuildTask-QuickTrain] All selected train buttons are greyed out now.
- [04:19:49.109] Debug: Couldn't find the boost training button!
- [04:19:49.120] [Build] Checking if we can attack now...
- [04:19:51.609] Debug: Reading numbers in overview
- [04:19:51.969] Debug: Read overview numbers (string): 258/260
- [04:19:51.980] Debug: Read overview numbers: 258 260 (TroopsCount)
- [04:19:51.996] [Attack] AttackModule starting... (Reason: [Build] Starting attack. Troops at 99% capacity, spells at 100% capacity)
- [04:19:53.552] [Auto-Stop module] Starting Auto-Stop module...
- [04:19:55.301] Debug: [GameState]: 'Dialog' -> 'Ingame'
- [04:19:55.691] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and D.Elixir Full"
- [04:19:55.713] [Auto-Stop module] Reading ressources...
- [04:19:56.264] [Auto-Stop module] Conditions aren't met, waiting a bit...
- [04:19:59.529] [Build] Waiting to let other modules work...
- [04:20:00.465] Debug: Begin BuildingsUpgradeModule
- [04:20:00.469] Debug: Ensuring the game is zoomed out
- [04:20:00.511] Debug: Zoomed out
- [04:20:03.140] Debug: 'FrameCopy' called. Frame is 3.0 seconds old. Refreshing frame.
- [04:20:03.719] Debug: Read builder information: 1/5
- [04:20:03.750] Debug: Obstacle clearing is not selected
- [04:20:03.767] Debug: Wall upgrading is not selected
- [04:20:03.797] [BuildingsUpgrade] Not enough builders for building upgrades
- [04:20:05.239] Debug: [Attack] Enabling clan donation module
- [04:20:09.258] Debug: Ensuring the game is zoomed out
- [04:20:09.290] Debug: Zoomed out
- [04:20:09.326] Debug: Zoomed out
- [04:20:09.342] Debug: Finding TownHall
- [04:20:09.852] Debug: Found 0 TownHall
- [04:20:09.863] Debug: Starting matchmaking
- [04:20:09.902] Debug: StartSerachForMatch 1
- [04:20:10.708] Debug: ClickAttack()
- [04:20:13.111] Debug: [GameState]: 'Ingame' -> 'Matchmaking'
- [04:20:13.118] Debug: StartSearchForMatch: Clicking 'Find a match'
- [04:20:14.204] Debug: Recursive call in CaptureImage:
- at (Boolean )
- at _gj._RM() in _b:line 1616
- at ( )
- at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- at 90d366fa.e09cca11(77058d06 )
- at 90d366fa.f8d1664d(77058d06 )
- at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- at 5b7c09e1.f8d1664d(UInt32 , Object[] )
- at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
- at _gj._kl(Int32 )
- at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
- at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean returnFirstResult) in _cA:line 135
- at _ZMA._q6A._kMb() in _ukA:line 749
- at _ZMA._q6A._UoA(FastImage ) in _ukA:line 695
- at (Object , Object )
- at _ZMA._Wzb(FastImage ) in _ukA:line 142
- at _ZMA._myb(Bitmap ) in _ukA:line 76
- at ( , Bitmap )
- at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- at 90d366fa.e09cca11(77058d06 )
- at 90d366fa.f8d1664d(77058d06 )
- at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
- at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
- at (_r0b , Bitmap )
- at _gj._RM() in _b:line 1622
- at _gj._ZJ() in _b:line 341
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- [04:20:14.238] Debug: A5 Check 1: 110 ms
- [04:20:14.460] Debug: [GameState]: 'Matchmaking' -> 'Unknown'
- [04:20:15.158] Debug: Starting matchmaking; done
- [04:20:15.164] Debug: Waiting for clouds to appear...
- [04:20:15.167] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
- [04:20:15.168] Debug: Waiting for clouds to disappear...
- [04:20:15.192] Debug: [Attack] Elapsed WhiteClouds time since last opponent is 00:00min
- [04:20:16.082] Debug: A5 Check 1: 95 ms
- [04:20:17.084] Debug: A5 Check 2: 981 ms
- [04:20:17.528] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
- [04:20:17.743] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
- [04:20:17.747] Debug: [Attack] It took 00minutes 02seconds until we got offered a new opponent
- [04:20:17.756] Debug: [Attack] clouds are gone / search over, now waiting for 'Attack in progress'
- [04:20:17.899] Debug: Clearing game grid API cache
- [04:20:17.906] Debug: Clearing building API cache
- [04:20:17.911] Debug: Clearing deploy API cache
- [04:20:19.015] Debug: Finding TownHall
- [04:20:20.086] Debug: Found 1 TownHall
- [04:20:42.030] Debug: Finding ElixirCollector
- [04:20:42.050] Debug: Finding TownHall
- [04:20:42.233] Debug: Found 1 TownHall
- [04:20:42.249] Debug: Maximum ElixirCollector based on TH11: 7x level 12
- [04:20:43.869] Debug: Found 0 ElixirCollector
- [04:20:43.877] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=ليس برقم
- [04:20:43.884] Debug: Regular logic indicates active base
- [04:20:43.888] Debug: Meets requirements failed on dead base check.
- [04:20:43.894] Debug: Testing 0 attack methods
- [04:20:43.899] Debug: no algorithm is suited to attack here
- [04:20:43.913] Debug: Finding TownHall
- [04:20:44.096] Debug: Found 1 TownHall
- [04:20:44.110] [Attack] #1, Active, TH11, 16129 Gold, 88722 Elixir, 767 Dark elixir, Skipping: This base isn't dead.
- [04:20:45.723] Debug: Recursive call in CaptureImage:
- at (Boolean )
- at _gj._RM() in _b:line 1616
- at ( )
- at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- at 90d366fa.e09cca11(77058d06 )
- at 90d366fa.f8d1664d(77058d06 )
- at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- at 5b7c09e1.f8d1664d(UInt32 , Object[] )
- at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
- at _gj._kl(Int32 )
- at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
- at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean returnFirstResult) in _cA:line 135
- at _ZMA._q6A._kMb() in _ukA:line 749
- at _ZMA._q6A._UoA(FastImage ) in _ukA:line 695
- at (Object , Object )
- at _ZMA._Wzb(FastImage ) in _ukA:line 142
- at _ZMA._myb(Bitmap ) in _ukA:line 76
- at ( , Bitmap )
- at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- at 90d366fa.e09cca11(77058d06 )
- at 90d366fa.f8d1664d(77058d06 )
- at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
- at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
- at (_r0b , Bitmap )
- at _gj._RM() in _b:line 1622
- at _gj._ZJ() in _b:line 341
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- [04:20:45.768] Debug: A5 Check 1: 57 ms
- [04:20:47.449] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
- [04:20:47.710] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
- [04:20:48.753] Debug: A5 Check 1: 78 ms
- [04:20:49.580] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
- [04:20:50.162] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
- [04:20:51.367] Debug: A5 Check 1: 187 ms
- [04:20:51.566] Debug: A5 Check 2: 167 ms
- [04:20:53.196] [Attack] Could not click the 'next' button. Returning to base.
- [04:20:53.203] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
- [04:20:53.820] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
- [04:20:58.405] Timeout trying to close dialogs/get back Ingame
- [04:20:59.455] Debug: A5 Check 1: 75 ms
- [04:21:00.031] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
- [04:21:00.453] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
- [04:21:02.547] Debug: [GameState]: 'WhiteClouds' -> 'Ingame'
- [04:21:02.716] Refreshed trophy count: 51
- [04:21:03.715] [Auto-Stop module] Starting Auto-Stop module...
- [04:21:04.225] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and D.Elixir Full"
- [04:21:04.249] [Auto-Stop module] Reading ressources...
- [04:21:04.834] [Auto-Stop module] Conditions aren't met, waiting a bit...
- [04:21:07.811] Refreshed trophy count: 2451
- [04:21:10.582] Debug: [GameState]: 'Ingame' -> 'Dialog'
- [04:21:12.064] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
- [04:21:12.118] [BuildTask-QuickTrain] The 'Army1' train button is not available.
- [04:21:12.633] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
- [04:21:12.649] [BuildTask-QuickTrain] The 'Army2' train button is not available.
- [04:21:12.988] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
- [04:21:13.006] [BuildTask-QuickTrain] The 'Army3' train button is not available.
- [04:21:13.028] [BuildTask-QuickTrain] All selected train buttons are greyed out now.
- [04:21:14.646] Debug: Couldn't find the boost training button!
- [04:21:14.653] [Build] Checking if we can attack now...
- [04:21:17.118] Debug: Reading numbers in overview
- [04:21:17.331] Debug: Read overview numbers (string): 258/260
- [04:21:17.337] Debug: Read overview numbers: 258 260 (TroopsCount)
- [04:21:17.346] Debug: [Build] Disabling clan donation module
- [04:21:17.350] [Attack] AttackModule starting... (Reason: [Build] Starting attack. Troops at 99% capacity, spells at 100% capacity)
- [04:21:18.992] [Auto-Stop module] Starting Auto-Stop module...
- [04:21:20.608] Debug: [GameState]: 'Dialog' -> 'Ingame'
- [04:21:21.032] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and D.Elixir Full"
- [04:21:21.040] [Auto-Stop module] Reading ressources...
- [04:21:21.793] [Auto-Stop module] Conditions aren't met, waiting a bit...
- [04:21:25.940] [Build] Waiting to let other modules work...
- [04:21:26.889] Debug: Ensuring the game is zoomed out
- [04:21:26.933] Debug: Zoomed out
- [04:21:27.007] Debug: Zoomed out
- [04:21:30.264] Debug: [AR] Compacting done, 75.6MB -> 75.6MB
- [04:21:33.931] Debug: [GameState]: 'Ingame' -> 'Dialog'
- [04:21:35.543] Debug: 'FrameCopy' called. Frame is 1.6 seconds old. Refreshing frame.
- [04:21:44.509] Debug: 'FrameCopy' called. Frame is 1.5 seconds old. Refreshing frame.
- [04:21:45.356] Debug: [ClanGames] Current Clan Games score: 750/4000
- [04:21:45.457] Debug: [ClanGames] Already in a challenge; progress: 0/20
- [04:21:45.461] [ClanGames] Trying to identify current challenge, this might take a while
- [04:21:45.464] Debug: [ClanGames] Looking for DestroyAirSweepers
- [04:21:45.471] Debug: [ClanGames] Looking for ClanCastleCharge
- [04:21:45.500] Debug: [ClanGames] Looking for CannonCarnage
- [04:21:45.514] Debug: [ClanGames] Looking for DestroyBombTowers
- [04:21:45.537] Debug: [ClanGames] Looking for DestroyInfernoTowers
- [04:21:45.547] Debug: [ClanGames] Looking for DarkElixirPlumbers
- [04:21:45.563] Debug: [ClanGames] Looking for DarkElixirStorageRaid
- [04:21:45.571] Debug: [ClanGames] Looking for EagleArtilleryElimination
- [04:21:45.578] Debug: [ClanGames] Looking for ElixirPumpElimination
- [04:21:45.589] Debug: [ClanGames] Looking for ElixirStorageRaid
- [04:21:45.595] Debug: [ClanGames] Looking for DestroyAirDefenses
- [04:21:45.601] Debug: [ClanGames] Looking for GoldStorageRaid
- [04:21:45.611] Debug: [ClanGames] Looking for GoldMineMayhem
- [04:21:45.653] Debug: [ClanGames] Looking for DestroyArcherQueenAltars
- [04:21:45.678] Debug: [ClanGames] Looking for DestroyBarbarianKingAltars
- [04:21:45.684] Debug: [ClanGames] Looking for DestroyGrandWardenAltars
- [04:21:45.709] Debug: [ClanGames] Looking for LaboratoryStrike
- [04:21:45.714] Debug: [ClanGames] Looking for DarkSpellFactorySabotage
- [04:21:45.720] Debug: [ClanGames] Looking for MortarMauling
- [04:21:45.729] Debug: [ClanGames] Looking for DestroyXBows
- [04:21:45.745] Debug: [ClanGames] Looking for SpellFactorySabotage
- [04:21:45.752] Debug: [ClanGames] Looking for DestroyTeslaTowers
- [04:21:45.797] Debug: [ClanGames] Looking for ArcherTowerAssault
- [04:21:45.804] Debug: [ClanGames] Looking for WizardTowerWarfare
- [04:21:45.816] Debug: [ClanGames] Looking for StarCollector
- [04:21:45.847] Debug: [ClanGames] Looking for HelpingHand
- [04:21:45.854] Debug: [ClanGames] Looking for DarkElixirChallenge
- [04:21:45.910] Debug: [ClanGames] Looking for LordOfDestruction
- [04:21:45.921] Debug: [ClanGames] Looking for ElixirChallenge
- [04:21:45.947] Debug: [ClanGames] Looking for GoldChallenge
- [04:21:45.965] Debug: [ClanGames] Looking for DarkElixirHeist
- [04:21:45.996] Debug: [ClanGames] Looking for ElixirEmbezzlement
- [04:21:46.004] Debug: [ClanGames] Looking for GoldGrab
- [04:21:46.028] Debug: [ClanGames] Looking for PileOfVictories
- [04:21:46.036] Debug: [ClanGames] Looking for MiningOperations
- [04:21:46.068] [ClanGames] Couldn't detect current challenge; please submit to support
- [04:21:48.330] Debug: [GameState]: 'Dialog' -> 'Ingame'
- [04:21:50.661] [Auto-Stop module] Starting Auto-Stop module...
- [04:21:50.847] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and D.Elixir Full"
- [04:21:50.853] [Auto-Stop module] Reading ressources...
- [04:21:52.238] Debug: 'FrameCopy' called. Frame is 1.4 seconds old. Refreshing frame.
- [04:21:53.270] [Auto-Stop module] Conditions aren't met, waiting a bit...
- [04:21:55.840] [Collect] Starting a collection run
- [04:21:55.843] Debug: Ensuring the game is zoomed out
- [04:21:55.856] Debug: Zoomed out
- [04:21:57.059] [Collect] Collecting Main Base resources
- [04:22:01.330] Debug: [Collect] Looking for a loot cart
- [04:22:01.579] Debug: [Collect] Didn't find a loot cart
- [04:22:01.584] [Collect] Total collected: 1 item, 0 loot carts
- [04:22:03.241] Debug: [GameState]: 'Ingame' -> 'Dialog'
- [04:22:04.231] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
- [04:22:04.245] [BuildTask-QuickTrain] The 'Army1' train button is not available.
- [04:22:04.416] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
- [04:22:04.430] [BuildTask-QuickTrain] The 'Army2' train button is not available.
- [04:22:04.590] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
- [04:22:04.604] [BuildTask-QuickTrain] The 'Army3' train button is not available.
- [04:22:04.607] [BuildTask-QuickTrain] All selected train buttons are greyed out now.
- [04:22:05.720] Debug: Couldn't find the boost training button!
- [04:22:05.723] [Build] Checking if we can attack now...
- [04:22:07.412] Debug: Reading numbers in overview
- [04:22:07.496] Debug: Read overview numbers (string): 258/260
- [04:22:07.501] Debug: Read overview numbers: 258 260 (TroopsCount)
- [04:22:07.507] [Attack] AttackModule starting... (Reason: [Build] Starting attack. Troops at 99% capacity, spells at 100% capacity)
- [04:22:08.118] [Auto-Stop module] Starting Auto-Stop module...
- [04:22:08.899] Debug: [GameState]: 'Dialog' -> 'Ingame'
- [04:22:09.515] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and D.Elixir Full"
- [04:22:09.524] [Auto-Stop module] Reading ressources...
- [04:22:09.704] [Auto-Stop module] Conditions aren't met, waiting a bit...
- [04:22:12.098] Debug: Begin BuildingsUpgradeModule
- [04:22:12.101] Debug: Ensuring the game is zoomed out
- [04:22:12.114] Debug: Zoomed out
- [04:22:12.416] Debug: Read builder information: 1/5
- [04:22:12.442] Debug: Obstacle clearing is not selected
- [04:22:12.446] Debug: Wall upgrading is not selected
- [04:22:12.449] [BuildingsUpgrade] Not enough builders for building upgrades
- [04:22:13.246] [Build] Waiting to let other modules work...
- [04:22:13.450] Debug: [Attack] Enabling clan donation module
- [04:22:15.585] Debug: Ensuring the game is zoomed out
- [04:22:15.597] Debug: Zoomed out
- [04:22:15.611] Debug: Zoomed out
- [04:22:15.614] Debug: Finding TownHall
- [04:22:15.765] Debug: Found 1 TownHall
- [04:22:15.768] Debug: Starting matchmaking
- [04:22:15.772] Debug: StartSerachForMatch 1
- [04:22:15.997] Debug: ClickAttack()
- [04:22:16.555] Debug: [GameState]: 'Ingame' -> 'Matchmaking'
- [04:22:16.563] Debug: StartSearchForMatch: Clicking 'Find a match'
- [04:22:16.909] Debug: [GameState]: 'Matchmaking' -> 'Dialog'
- [04:22:17.264] Debug: Recursive call in CaptureImage:
- at (Boolean )
- at _gj._RM() in _b:line 1616
- at ( )
- at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- at 90d366fa.e09cca11(77058d06 )
- at 90d366fa.f8d1664d(77058d06 )
- at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- at 5b7c09e1.f8d1664d(UInt32 , Object[] )
- at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
- at _gj._kl(Int32 )
- at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
- at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean returnFirstResult) in _cA:line 135
- at _ZMA._q6A._kMb() in _ukA:line 749
- at _ZMA._q6A._UoA(FastImage ) in _ukA:line 695
- at (Object , Object )
- at _ZMA._Wzb(FastImage ) in _ukA:line 142
- at _ZMA._myb(Bitmap ) in _ukA:line 76
- at ( , Bitmap )
- at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- at 90d366fa.e09cca11(77058d06 )
- at 90d366fa.f8d1664d(77058d06 )
- at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
- at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
- at (_r0b , Bitmap )
- at _gj._RM() in _b:line 1622
- at _gj._ZJ() in _b:line 341
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- [04:22:17.292] Debug: A5 Check 1: 36 ms
- [04:22:17.421] Debug: [GameState]: 'Dialog' -> 'Unknown'
- [04:22:17.597] Debug: Starting matchmaking; done
- [04:22:17.601] Debug: Waiting for clouds to appear...
- [04:22:17.604] Debug: Waiting for clouds to disappear...
- [04:22:17.607] Debug: [Attack] Elapsed WhiteClouds time since last opponent is 00:00min
- [04:22:17.604] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
- [04:22:20.604] Debug: A5 Check 1: 32 ms
- [04:22:20.734] Debug: [Attack] It took 00minutes 03seconds until we got offered a new opponent
- [04:22:20.737] Debug: [Attack] clouds are gone / search over, now waiting for 'Attack in progress'
- [04:22:20.738] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
- [04:22:20.780] Debug: Clearing game grid API cache
- [04:22:20.783] Debug: Clearing building API cache
- [04:22:20.786] Debug: Clearing deploy API cache
- [04:22:20.789] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
- [04:22:21.051] Debug: Finding TownHall
- [04:22:21.172] Debug: Found 1 TownHall
- [04:22:21.178] Debug: Finding ElixirCollector
- [04:22:21.181] Debug: Finding TownHall
- [04:22:21.243] Debug: Found 1 TownHall
- [04:22:21.246] Debug: Maximum ElixirCollector based on TH11: 7x level 12
- [04:22:21.784] Debug: Found 7 ElixirCollector
- [04:22:23.835] Debug: Elixir collectors: E1=0 E2=0 E3=7 E4=0 E5=0 Avg=3
- [04:22:23.840] Debug: Regular logic indicates dead base
- [04:22:23.850] Debug: Testing 1 attack methods
- [04:22:23.899] Debug: Finding TownHall
- [04:22:24.186] Debug: Found 1 TownHall
- [04:22:24.590] Analyzing potential deploy points...
- [04:22:25.435] Debug: FindRedPoints: Scanning images...
- [04:22:25.458] Debug: FRP: 1 (1.2)
- [04:22:25.646] Debug: FRP: 2
- [04:22:25.663] Debug: FRP: 3
- [04:22:25.686] Debug: FRP: 5 (7)
- [04:22:25.725] Debug: FRP: 6 Created FI
- [04:22:25.745] Debug: FRP: 7 - scanning for border1
- [04:22:26.186] Debug: FRP: 7 - border1 had 282 results
- [04:22:26.198] Debug: FRP: 7 - scanning for border2
- [04:22:26.696] Debug: FRP: 7 - border2 had 298 results
- [04:22:26.713] Debug: FRP: 7 - scanning for border3
- [04:22:27.366] Debug: FRP: 7 - border3 had 31 results
- [04:22:27.398] Debug: FRP: 7 - scanning for border4
- [04:22:28.371] Debug: FRP: 7 - border4 had 77 results
- [04:22:28.404] Debug: FRP: 7 - scanning for border5
- [04:22:28.698] Debug: FRP: 7 - border5 had 4 results
- [04:22:28.716] Debug: FRP: 7 - scanning for border6
- [04:22:29.216] Debug: FRP: 7 - border6 had 65 results
- [04:22:29.255] Debug: FRP: 7 - scanning for border7
- [04:22:30.127] Debug: FRP: 7 - border7 had 70 results
- [04:22:30.249] Debug: FindRedPoints: Removing duplicate points...
- [04:22:30.276] Debug: 'FrameCopy' called. Frame is 4.8 seconds old. Refreshing frame.
- [04:22:31.151] Debug: FindRedPoints: Done...
- [04:22:31.255] Debug: Finding ElixirCollector
- [04:22:31.295] Debug: Finding TownHall
- [04:22:31.520] Debug: Found 1 TownHall
- [04:22:31.527] Debug: Maximum ElixirCollector based on TH11: 7x level 12
- [04:22:31.695] Debug: Found 7 ElixirCollector
- [04:22:39.625] Debug: Finding GoldMine
- [04:22:39.634] Debug: Finding TownHall
- [04:22:39.767] Debug: Found 1 TownHall
- [04:22:39.774] Debug: Maximum GoldMine based on TH11: 7x level 12
- [04:22:54.118] Debug: Found 6 GoldMine
- [04:22:59.313] Debug: Finding DarkElixirDrill
- [04:22:59.321] Debug: Finding TownHall
- [04:22:59.467] Debug: Found 1 TownHall
- [04:22:59.476] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
- [04:23:03.798] Debug: Found 2 DarkElixirDrill
- [04:23:04.470] Debug: Finding TownHall
- [04:23:04.645] Debug: Found 1 TownHall
- [04:23:04.662] [Smart 4 Fingers Deploy] NO. of Colloctors & mines near from red line:
- [04:23:04.680] elixir colloctors is 7
- [04:23:04.686] gold mines is 6
- [04:23:04.696] ----------------------------
- [04:23:04.700] sum of all is 13
- [04:23:04.728] Debug: Smart 4 Fingers Deploy (#1) has a score of 1
- [04:23:04.752] Debug: Smart 4 Fingers Deploy is the new best with 1
- [04:23:04.760] Debug: BestScore>0: Score=1, Method=SmartFourFingersDeploy
- [04:23:04.774] Debug: Finding TownHall
- [04:23:05.025] Debug: Found 1 TownHall
- [04:23:05.046] [Attack] #1, Dead, TH11, 332621 Gold, 344251 Elixir, 1101 Dark elixir
- [04:23:06.530] Debug: Clearing game grid API cache
- [04:23:06.541] Debug: Clearing building API cache
- [04:23:06.556] Debug: Clearing deploy API cache
- [04:23:06.565] [Attack] This base meets the attack requirements!
- [04:23:06.614] Analyzing potential deploy points...
- [04:23:06.628] Debug: FindRedPoints: Scanning images...
- [04:23:06.632] Debug: FRP: 1 (1.2)
- [04:23:06.779] Debug: FRP: 2
- [04:23:06.782] Debug: FRP: 3
- [04:23:06.834] Debug: FRP: 5 (7)
- [04:23:06.848] Debug: FRP: 6 Created FI
- [04:23:06.855] Debug: FRP: 7 - scanning for border1
- [04:23:07.206] Debug: FRP: 7 - border1 had 287 results
- [04:23:07.214] Debug: FRP: 7 - scanning for border2
- [04:23:07.528] Debug: FRP: 7 - border2 had 299 results
- [04:23:07.536] Debug: FRP: 7 - scanning for border3
- [04:23:07.903] Debug: FRP: 7 - border3 had 20 results
- [04:23:07.920] Debug: FRP: 7 - scanning for border4
- [04:23:08.526] Debug: FRP: 7 - border4 had 84 results
- [04:23:08.546] Debug: FRP: 7 - scanning for border5
- [04:23:08.950] Debug: FRP: 7 - border5 had 1 results
- [04:23:08.958] Debug: FRP: 7 - scanning for border6
- [04:23:09.247] Debug: FRP: 7 - border6 had 68 results
- [04:23:09.258] Debug: FRP: 7 - scanning for border7
- [04:23:09.611] Debug: FRP: 7 - border7 had 68 results
- [04:23:09.738] Debug: FindRedPoints: Removing duplicate points...
- [04:23:09.758] Debug: 'FrameCopy' called. Frame is 3.1 seconds old. Refreshing frame.
- [04:23:10.397] Debug: FindRedPoints: Done...
- [04:23:30.865] Debug: [AR] Compacting done, 58.0MB -> 58.0MB
- [04:23:45.614] [Smart 4 Fingers Deploy] 1.0.3.34 starts
- [04:23:45.624] Targets at this side = 4 targets from total 13 targets
- [04:23:45.627] [Smart 4 Fingers Deploy] Deploy 10x Miner
- [04:23:45.658] Debug: Selecting Miner (rect: x27, y575, r97, b598; cx62, cy586)
- [04:23:46.167] Debug: Miner is selected
- [04:23:47.384] Debug: [Deploy] Recounting Miner; current count is 43
- [04:23:47.539] Debug: IsGreyOrRed failed because H=208.7, S=0.482, B=0.484
- [04:23:47.696] Debug: [Deploy] Recounting Miner done; new count set to 33
- [04:23:47.719] Debug: [Deploy] Miner is deployed now
- [04:23:47.745] Targets at this side = 3 targets from total 9 targets
- [04:23:47.759] [Smart 4 Fingers Deploy] Deploy 11x Miner
- [04:23:47.763] Debug: Selecting Miner (rect: x27, y575, r97, b598; cx62, cy586)
- [04:23:48.266] Debug: Miner is selected
- [04:23:49.520] Debug: [Deploy] Recounting Miner; current count is 33
- [04:23:49.603] Debug: IsGreyOrRed failed because H=208.7, S=0.482, B=0.484
- [04:23:49.746] Debug: [Deploy] Recounting Miner done; new count set to 22
- [04:23:49.750] Targets at this side = 3 targets from total 6 targets
- [04:23:49.763] [Smart 4 Fingers Deploy] Deploy 11x Miner
- [04:23:49.767] Debug: Selecting Miner (rect: x27, y575, r97, b598; cx62, cy586)
- [04:23:50.362] Debug: Miner is selected
- [04:23:51.512] Debug: [Deploy] Recounting Miner; current count is 22
- [04:23:51.654] Debug: IsGreyOrRed failed because H=208.7, S=0.482, B=0.484
- [04:23:51.734] Debug: [Deploy] Recounting Miner done; new count set to 11
- [04:23:51.750] Targets at this side = 3 targets from total 3 targets
- [04:23:51.754] [Smart 4 Fingers Deploy] Deploy 11x Miner
- [04:23:51.759] Debug: Selecting Miner (rect: x27, y575, r97, b598; cx62, cy586)
- [04:23:52.306] Debug: Miner is selected
- [04:23:53.175] Debug: [Deploy] Recounting Miner; current count is 11
- [04:23:53.274] Debug: [Deploy] Miner is grey or red; count set to 0
- [04:23:53.281] [Smart 4 Fingers Deploy] Deploy Heroes
- [04:23:53.288] Debug: Selecting Queen (rect: x104, y575, r169, b598; cx136, cy586)
- [04:23:53.722] Debug: Queen is selected
- [04:23:54.079] Debug: [Deploy] Recounting Queen; current count is 1
- [04:23:54.163] Debug: IsGreyOrRed failed because H=259.9, S=0.706, B=0.547
- [04:23:54.168] Debug: [Deploy] Recounting Queen done; new count set to 0
- [04:23:54.190] Debug: [Deploy] Queen is deployed now
- [04:23:54.196] Debug: Selecting Warden (rect: x170, y575, r224, b598; cx197, cy586)
- [04:23:54.641] Debug: Warden is selected
- [04:23:54.910] Debug: [Deploy] Recounting Warden; current count is 1
- [04:23:55.012] Debug: IsGreyOrRed failed because H=248.5, S=1.000, B=0.861
- [04:23:55.018] Debug: [Deploy] Recounting Warden done; nothing was changed because hero is still available
- [04:23:55.767] Debug: [Deploy] Recounting Warden; current count is 1
- [04:23:56.332] Debug: IsGreyOrRed failed because H=274.1, S=0.737, B=0.673
- [04:23:56.337] Debug: [Deploy] Recounting Warden done; new count set to 0
- [04:23:56.343] Debug: [Deploy] Warden is deployed now
- [04:23:56.381] Debug: Watching heroes to activate abilities: Queen Warden
- [04:23:56.400] Debug: FinalizeAttack() 0 fibers pending
- [04:23:56.497] [Smart 4 Fingers Deploy] Smart Zap Drills module
- [04:23:56.525] [Smart Zap] looking for dark elixir drills ...
- [04:23:56.528] Debug: Finding DarkElixirDrill
- [04:23:56.535] Debug: Finding TownHall
- [04:23:57.479] Debug: Found 1 TownHall
- [04:23:57.497] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
- [04:23:58.567] Debug: 'FrameCopy' called. Frame is 1.0 seconds old. Refreshing frame.
- [04:23:59.826] Debug: 'FrameCopy' called. Frame is 1.0 seconds old. Refreshing frame.
- [04:24:00.896] Debug: 'FrameCopy' called. Frame is 1.0 seconds old. Refreshing frame.
- [04:24:01.611] Activating Warden's power
- [04:24:01.624] Debug: A new thread tries to access input! (debug)
- [04:24:01.630] Debug: New thread trying to access input: at ()
- at ( )
- at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- at 90d366fa.e09cca11(77058d06 )
- at 90d366fa.f8d1664d(77058d06 )
- at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- at 5b7c09e1.f8d1664d(UInt32 , Object[] )
- at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
- at CoC_Bot.Input.Click(Point p)
- at CoC_Bot.Modules.AttackAlgorithms.PluginBase.TryActivateHeroAbilities(List`1 heroes, Boolean forceActivate, Int32 popWardenAfterMs)
- at CoC_Bot.API.Deploy.<>c__DisplayClass10_0.<WatchHeroes>b__0()
- at System.Threading.Tasks.Task`1.InnerInvoke()
- at System.Threading.Tasks.Task.Execute()
- at System.Threading.Tasks.Task.ExecutionContextCallback(Object obj)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot)
- at System.Threading.Tasks.Task.ExecuteEntry(Boolean bPreventDoubleExecution)
- at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
- at System.Threading.ThreadPoolWorkQueue.Dispatch()
- at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()
- [04:24:01.715] Debug: Found 2 DarkElixirDrill
- [04:24:01.735] [Force Zap] Waiting for Lightning drills to be finished
- [04:24:01.742] Debug: [Force Zap] Start time is 4:23:6
- [04:24:02.772] Debug: Finding DarkElixirDrill
- [04:24:02.778] Debug: Finding TownHall
- [04:24:03.228] Debug: Found 1 TownHall
- [04:24:03.235] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
- [04:24:04.305] Debug: 'FrameCopy' called. Frame is 1.0 seconds old. Refreshing frame.
- [04:24:05.341] Debug: 'FrameCopy' called. Frame is 1.0 seconds old. Refreshing frame.
- [04:24:06.065] Debug: Found 1 DarkElixirDrill
- [04:24:07.160] Debug: Finding DarkElixirDrill
- [04:24:07.165] Debug: Finding TownHall
- [04:24:07.684] Debug: Found 1 TownHall
- [04:24:07.701] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
- [04:24:08.951] Debug: 'FrameCopy' called. Frame is 1.1 seconds old. Refreshing frame.
- [04:24:09.980] Debug: 'FrameCopy' called. Frame is 1.0 seconds old. Refreshing frame.
- [04:24:10.625] Debug: Found 0 DarkElixirDrill
- [04:24:11.897] Debug: Finding DarkElixirDrill
- [04:24:11.903] Debug: Finding TownHall
- [04:24:12.098] Debug: Found 1 TownHall
- [04:24:12.140] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
- [04:24:13.268] Debug: 'FrameCopy' called. Frame is 1.0 seconds old. Refreshing frame.
- [04:24:14.393] Debug: 'FrameCopy' called. Frame is 1.1 seconds old. Refreshing frame.
- [04:24:15.230] Debug: Found 0 DarkElixirDrill
- [04:24:16.681] Debug: Finding DarkElixirDrill
- [04:24:16.689] Debug: Finding TownHall
- [04:24:17.093] Debug: Found 1 TownHall
- [04:24:17.114] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
- [04:24:18.306] Debug: 'FrameCopy' called. Frame is 1.1 seconds old. Refreshing frame.
- [04:24:19.372] Debug: 'FrameCopy' called. Frame is 1.0 seconds old. Refreshing frame.
- [04:24:20.082] Debug: Found 0 DarkElixirDrill
- [04:24:21.272] Debug: 'FrameCopy' called. Frame is 1.0 seconds old. Refreshing frame.
- [04:24:21.425] Debug: Recursive call in CaptureImage:
- at (Boolean )
- at _gj._RM() in _b:line 1616
- at _gj._ZJ() in _b:line 341
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- [04:24:21.434] Debug: Finding DarkElixirDrill
- [04:24:21.438] Debug: Finding TownHall
- [04:24:21.575] Debug: Found 1 TownHall
- [04:24:21.596] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
- [04:24:22.884] Debug: 'FrameCopy' called. Frame is 1.0 seconds old. Refreshing frame.
- [04:24:23.998] Debug: 'FrameCopy' called. Frame is 1.0 seconds old. Refreshing frame.
- [04:24:24.824] Debug: Found 0 DarkElixirDrill
- [04:24:24.844] [Smart Zap] found 2 drills
- [04:24:25.042] Debug: 'FrameCopy' called. Frame is 0.0 seconds old. Refreshing frame.
- [04:24:26.247] Debug: Finding TownHall
- [04:24:26.464] Debug: Found 1 TownHall
- [04:24:27.651] Debug: 'FrameCopy' called. Frame is 1.0 seconds old. Refreshing frame.
- [04:24:28.113] [Smart 4 Fingers Deploy] Smart Zap Drills this base only has 88 DE .. it doesn't match the requirements (200)
- [04:24:28.952] Debug: FinalizeAttack() 0 fibers pending
- [04:24:28.967] [Attack] Waiting for end of battle...
- [04:24:52.631] Activating Queen's power
- [04:24:52.649] Debug: A new thread tries to access input! (debug)
- [04:24:52.653] Debug: New thread trying to access input: at ()
- at ( )
- at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- at 90d366fa.e09cca11(77058d06 )
- at 90d366fa.f8d1664d(77058d06 )
- at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- at 5b7c09e1.f8d1664d(UInt32 , Object[] )
- at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
- at CoC_Bot.Input.Click(Point p)
- at CoC_Bot.Modules.AttackAlgorithms.PluginBase.TryActivateHeroAbilities(List`1 heroes, Boolean forceActivate, Int32 popWardenAfterMs)
- at CoC_Bot.API.Deploy.<>c__DisplayClass10_0.<WatchHeroes>b__0()
- at System.Threading.Tasks.Task`1.InnerInvoke()
- at System.Threading.Tasks.Task.Execute()
- at System.Threading.Tasks.Task.ExecutionContextCallback(Object obj)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot)
- at System.Threading.Tasks.Task.ExecuteEntry(Boolean bPreventDoubleExecution)
- at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
- at System.Threading.ThreadPoolWorkQueue.Dispatch()
- at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()
- [04:24:57.671] Debug: Recursive call in CaptureImage:
- at (Boolean )
- at _gj._RM() in _b:line 1616
- at ( )
- at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- at 90d366fa.e09cca11(77058d06 )
- at 90d366fa.f8d1664d(77058d06 )
- at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- at 5b7c09e1.f8d1664d(UInt32 , Object[] )
- at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
- at _gj._kl(Int32 )
- at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
- at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean returnFirstResult) in _cA:line 135
- at _ZMA._q6A._kMb() in _ukA:line 749
- at _ZMA._q6A._UoA(FastImage ) in _ukA:line 695
- at (Object , Object )
- at _ZMA._Wzb(FastImage ) in _ukA:line 142
- at _ZMA._myb(Bitmap ) in _ukA:line 76
- at ( , Bitmap )
- at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- at 90d366fa.e09cca11(77058d06 )
- at 90d366fa.f8d1664d(77058d06 )
- at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
- at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
- at (_r0b , Bitmap )
- at _gj._RM() in _b:line 1622
- at ( )
- at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- at 90d366fa.e09cca11(77058d06 )
- at 90d366fa.f8d1664d(77058d06 )
- at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- at 5b7c09e1.f8d1664d(UInt32 , Object[] )
- at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
- at _gj._kl(Int32 )
- at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
- at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean returnFirstResult) in _cA:line 135
- at CoC_Bot.Modules.AttackModule._K8A._6NA() in _qkA:line 542
- at CoC_Bot.Modules.AttackModule._UxA.MoveNext() in _qkA:line 552
- at System.Fiber`1.RunIntern() in C:\Users\Administrator\Documents\CoCBot-internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 103
- at System.Fiber`1.Run() in C:\Users\Administrator\Documents\CoCBot-internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 87
- at CoC_Bot.Modules.AttackModule._mkA() in _qkA:line 82
- at (Object )
- at ( , Object )
- at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- at 90d366fa.e09cca11(77058d06 )
- at 90d366fa.f8d1664d(77058d06 )
- at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- at 5b7c09e1.f8d1664d(UInt32 , Object[] )
- at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
- at CoC_Bot.ModuleManager._5b()
- at (Object )
- at _gj._ZJ() in _b:line 347
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- [04:24:57.767] Debug: A5 Check 1: 150 ms
- [04:25:02.595] [GameState] (Slow performance) Checking state 'ScidSelectScreen' took 4478 ms!
- [04:25:02.639] Debug: 'FrameCopy' called. Frame is 5.0 seconds old. Refreshing frame.
- [04:25:02.651] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
- [04:25:03.341] Debug: [GameState]: 'Unknown' -> 'AttackFinished'
- [04:25:13.842] [Attack] Returning home...
- [04:25:15.653] Debug: [GameState]: 'AttackFinished' -> 'WhiteClouds'
- [04:25:15.738] Debug: Waiting for clouds to disappear, state is WhiteClouds
- [04:25:18.809] Debug: Recursive call in CaptureImage:
- at (Boolean )
- at _gj._RM() in _b:line 1616
- at ( )
- at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- at 90d366fa.e09cca11(77058d06 )
- at 90d366fa.f8d1664d(77058d06 )
- at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- at 5b7c09e1.f8d1664d(UInt32 , Object[] )
- at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
- at _gj._kl(Int32 )
- at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
- at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean returnFirstResult) in _cA:line 135
- at _ZMA._q6A._kMb() in _ukA:line 749
- at _ZMA._q6A._UoA(FastImage ) in _ukA:line 695
- at (Object , Object )
- at _ZMA._Wzb(FastImage ) in _ukA:line 142
- at _ZMA._myb(Bitmap ) in _ukA:line 76
- at ( , Bitmap )
- at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- at 90d366fa.e09cca11(77058d06 )
- at 90d366fa.f8d1664d(77058d06 )
- at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
- at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
- at (_r0b , Bitmap )
- at _gj._RM() in _b:line 1622
- at _gj._ZJ() in _b:line 341
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- [04:25:18.925] Debug: A5 Check 1: 165 ms
- [04:25:19.704] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
- [04:25:19.716] Debug: State is now: Unknown
- [04:25:20.769] Debug: [GameState]: 'Unknown' -> 'Ingame'
- [04:25:20.792] Debug: 'FrameCopy' called. Frame is 1.0 seconds old. Refreshing frame.
- [04:25:21.482] Refreshed trophy count: 2475
- [04:25:22.056] Debug: Clouds are gone, state is Ingame
- [04:25:22.099] Debug: Zoomed out
- [04:25:22.124] Debug: Figuring out whether we won or lost
- [04:25:22.128] Debug: Clearing game grid API cache
- [04:25:22.132] Debug: Clearing building API cache
- [04:25:22.136] Debug: Clearing deploy API cache
- [04:25:25.539] Debug: 'FrameCopy' called. Frame is 1.0 seconds old. Refreshing frame.
- [04:25:27.652] [Auto-Stop module] Starting Auto-Stop module...
- [04:25:28.551] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and D.Elixir Full"
- [04:25:28.582] [Auto-Stop module] Reading ressources...
- [04:25:30.567] Debug: 'FrameCopy' called. Frame is 1.9 seconds old. Refreshing frame.
- [04:25:31.694] Debug: [AR] Compacting done, 67.1MB -> 67.1MB
- [04:25:31.768] [Auto-Stop module] Conditions aren't met, waiting a bit...
- [04:25:36.644] [Collect] Starting a collection run
- [04:25:36.649] Debug: Ensuring the game is zoomed out
- [04:25:36.748] Debug: Zoomed out
- [04:25:38.770] [Collect] Collecting Main Base resources
- [04:25:47.068] Debug: Error uploading m1: The remote server returned an error: (522) Origin Connection Time-out.
- [04:25:50.407] Debug: [Collect] Looking for a loot cart
- [04:25:51.495] Debug: [Collect] Didn't find a loot cart
- [04:25:51.498] [Collect] Total collected: 1 item, 0 loot carts
- [04:25:53.329] [Auto-Stop module] Starting Auto-Stop module...
- [04:25:53.904] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and D.Elixir Full"
- [04:25:53.914] [Auto-Stop module] Reading ressources...
- [04:25:54.732] [Auto-Stop module] Conditions aren't met, waiting a bit...
- [04:26:00.674] Debug: [GameState]: 'Ingame' -> 'Dialog'
- [04:26:02.450] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
- [04:26:02.717] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
- [04:26:04.180] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
- [04:26:04.199] [BuildTask-QuickTrain] The 'Army2' train button is not available.
- [04:26:04.591] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
- [04:26:04.678] [BuildTask-QuickTrain] The 'Army3' train button is not available.
- [04:26:05.391] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
- [04:26:05.550] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
- [04:26:07.249] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
- [04:26:07.274] [BuildTask-QuickTrain] The 'Army2' train button is not available.
- [04:26:07.771] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
- [04:26:07.790] [BuildTask-QuickTrain] The 'Army3' train button is not available.
- [04:26:08.323] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
- [04:26:08.635] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
- [04:26:10.045] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
- [04:26:10.067] [BuildTask-QuickTrain] The 'Army2' train button is not available.
- [04:26:10.443] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
- [04:26:10.532] [BuildTask-QuickTrain] The 'Army3' train button is not available.
- [04:26:11.199] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
- [04:26:11.547] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
- [04:26:13.202] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
- [04:26:13.297] [BuildTask-QuickTrain] The 'Army2' train button is not available.
- [04:26:13.730] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
- [04:26:13.802] [BuildTask-QuickTrain] The 'Army3' train button is not available.
- [04:26:14.307] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
- [04:26:14.433] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
- [04:26:15.851] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
- [04:26:15.870] [BuildTask-QuickTrain] The 'Army2' train button is not available.
- [04:26:16.343] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
- [04:26:16.365] [BuildTask-QuickTrain] The 'Army3' train button is not available.
- [04:26:16.997] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
- [04:26:17.267] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
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