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  1. [03:52:38.903] Debug: ScriptLoader: Loading addons from: C:\Users\mohammad\Desktop\TEMIBERK 2669\Addons
  2. [03:52:38.994] Debug: Loaded AllInOnePushDeploy.dll
  3. [03:52:39.014] Debug: Loaded BreakthroughDeploy.dll
  4. [03:52:39.055] Debug: Loaded DarkDragonDeploy.dll
  5. [03:52:39.067] Debug: Loaded FourSidesDeploy.dll
  6. [03:52:39.103] Debug: Loaded GoblinKnifeDeploy.dll
  7. [03:52:39.127] Debug: Loaded HumanBarchDeploy.dll
  8. [03:52:39.169] Debug: Loaded LavaLoonDeploy.dll
  9. [03:52:39.180] Debug: Loaded MilkingDeploy.dll
  10. [03:52:39.195] Debug: Loaded NearCollectorsDeploy.dll
  11. [03:52:39.209] Debug: Loaded NearStoragesDeploy.dll
  12. [03:52:39.226] Debug: Loaded OneSideDeploy.dll
  13. [03:52:39.237] Debug: Loaded RandomDeploy.dll
  14. [03:52:39.249] Debug: Loaded RedLineDeploy.dll
  15. [03:52:39.258] Debug: Loaded SixteenFingersDeploy.dll
  16. [03:52:39.289] Debug: Loaded SmartFourFingersDeploy.dll
  17. [03:52:39.300] Debug: Loaded SnipeDeploy.dll
  18. [03:52:39.369] [Custom Algorithm Settings] Loading All In One Push Settings.
  19. [03:52:39.648] [Custom Algorithm Settings] Loading Dark Dragon Deploy Settings.
  20. [03:52:39.660] [Custom Algorithm Settings] Loading Dark Push Deploy Settings.
  21. [03:52:39.670] [Custom Algorithm Settings] Loading Human Barch Deploy Settings.
  22. [03:52:39.685] [Custom Algorithm Settings] Loading [Smart 4 Fingers Deploy] Settings.
  23. [03:52:40.685] Debug: Initializing localization with no translation catalog
  24. [03:52:47.934] Version number 1.20.7.2669
  25. [03:52:49.346] Debug: UpdateCheck: Could not find updater.exe
  26. [03:52:50.280] Autostart: Logging in...
  27. [03:52:51.663] Connected to Raccoon#1 (net.tcp://auth1.gamechief.net:11000/)
  28. [03:52:51.669] Debug: OnNetworkMessage: {"MessageType":"sessionCreated", "Data":{}}
  29. [03:52:51.720] Authentication Successful: You are a VIP member.
  30. [03:52:51.723] Enjoy the VIP features.
  31. [03:52:52.875] Debug: [CG Updater] Checking for new version of ClanGames.dll
  32. [03:52:53.066] Debug: Loaded '290' DDs
  33. [03:52:53.914] Debug: [CG Updater] ClanGames.dll is up to date
  34. [03:52:53.916] Debug: [CG Updater] Checking for new version of challenges.bin
  35. [03:52:54.694] Autostart: Starting bot...
  36. [03:52:54.697] Debug: Start A
  37. [03:52:54.702] Debug: Start B
  38. [03:52:54.708] Starting game...
  39. [03:52:54.711] Autostart when ingame has been set to YES
  40. [03:52:57.776] Debug: Loaded '872' ODs
  41. [03:52:58.077] Debug: Commandline entry of process 4588: "C:\Program Files\Microvirt\MEmu\MEmu.exe" MEmu_1
  42. [03:52:58.084] Debug: cmdline index of 2nd q: 42
  43. [03:52:58.087] Debug: commandline args: MEmu_1 targetName: MEmu_1
  44. [03:52:58.092] Debug: GetProcessArgs took 90 ms
  45. [03:52:58.114] Debug: Process 4588 is not valid: process not old enough or not InputIdle
  46. [03:52:58.229] Debug: Commandline entry of process 4620: "C:\Program Files\Microvirt\MEmu\MEmu.exe" MEmu
  47. [03:52:58.236] Debug: cmdline index of 2nd q: 42
  48. [03:52:58.238] Debug: commandline args: MEmu targetName: MEmu_1
  49. [03:52:58.241] Debug: GetProcessArgs took 87 ms
  50. [03:52:59.488] Debug: cmdline index of 2nd q: 42
  51. [03:52:59.491] Debug: commandline args: MEmu_1 targetName: MEmu_1
  52. [03:52:59.495] Debug: GetProcessArgs took 6 ms
  53. [03:52:59.558] Debug: cmdline index of 2nd q: 42
  54. [03:52:59.579] Debug: commandline args: MEmu targetName: MEmu_1
  55. [03:52:59.590] Debug: GetProcessArgs took 31 ms
  56. [03:53:01.145] Debug: cmdline index of 2nd q: 42
  57. [03:53:01.147] Debug: commandline args: MEmu_1 targetName: MEmu_1
  58. [03:53:01.153] Debug: GetProcessArgs took 8 ms
  59. [03:53:01.170] Debug: Found client rect 002B04E2!
  60. [03:53:01.173] Debug: Found ADB target 127.0.0.1:21513!
  61. [03:53:01.177] Debug: cmdline index of 2nd q: 42
  62. [03:53:01.180] Debug: commandline args: MEmu_1 targetName: MEmu_1
  63. [03:53:01.182] Debug: GetProcessArgs took 6 ms
  64. [03:53:01.355] Debug: Adb.Ready() returned false because there's no device or the device was not found (message is throttled)
  65. [03:53:01.557] Debug: cmdline index of 2nd q: 42
  66. [03:53:01.560] Debug: commandline args: MEmu targetName: MEmu_1
  67. [03:53:01.566] Debug: GetProcessArgs took 8 ms
  68. [03:53:02.795] Debug: cmdline index of 2nd q: 42
  69. [03:53:02.798] Debug: commandline args: MEmu_1 targetName: MEmu_1
  70. [03:53:02.805] Debug: GetProcessArgs took 10 ms
  71. [03:53:02.883] Debug: cmdline index of 2nd q: 42
  72. [03:53:02.888] Debug: commandline args: MEmu targetName: MEmu_1
  73. [03:53:02.892] Debug: GetProcessArgs took 11 ms
  74. [03:53:04.576] Debug: cmdline index of 2nd q: 42
  75. [03:53:04.597] Debug: commandline args: MEmu_1 targetName: MEmu_1
  76. [03:53:04.643] Debug: GetProcessArgs took 67 ms
  77. [03:53:04.668] Debug: Found client rect 002B04E2!
  78. [03:53:04.671] Debug: Found ADB target 127.0.0.1:21513!
  79. [03:53:04.685] Debug: cmdline index of 2nd q: 42
  80. [03:53:04.703] Debug: commandline args: MEmu_1 targetName: MEmu_1
  81. [03:53:04.769] Debug: GetProcessArgs took 84 ms
  82. [03:53:05.060] Debug: cmdline index of 2nd q: 42
  83. [03:53:05.079] Debug: commandline args: MEmu targetName: MEmu_1
  84. [03:53:05.085] Debug: GetProcessArgs took 24 ms
  85. [03:53:05.919] Debug: cmdline index of 2nd q: 42
  86. [03:53:05.923] Debug: commandline args: MEmu_1 targetName: MEmu_1
  87. [03:53:05.929] Debug: GetProcessArgs took 9 ms
  88. [03:53:06.012] Debug: cmdline index of 2nd q: 42
  89. [03:53:06.016] Debug: commandline args: MEmu targetName: MEmu_1
  90. [03:53:06.024] Debug: GetProcessArgs took 12 ms
  91. [03:53:09.139] Debug: cmdline index of 2nd q: 42
  92. [03:53:09.145] Debug: commandline args: MEmu_1 targetName: MEmu_1
  93. [03:53:09.152] Debug: GetProcessArgs took 13 ms
  94. [03:53:09.364] Debug: Found client rect 002B04E2!
  95. [03:53:09.371] Debug: Found ADB target 127.0.0.1:21513!
  96. [03:53:09.378] Debug: cmdline index of 2nd q: 42
  97. [03:53:09.386] Debug: commandline args: MEmu_1 targetName: MEmu_1
  98. [03:53:09.449] Debug: GetProcessArgs took 70 ms
  99. [03:53:09.474] Debug: Adb.Ready() returned false because there's no device or the device was not found (message is throttled)
  100. [03:53:10.180] Debug: cmdline index of 2nd q: 42
  101. [03:53:10.263] Debug: commandline args: MEmu targetName: MEmu_1
  102. [03:53:11.088] Debug: GetProcessArgs took 935 ms
  103. [03:53:12.519] Debug: cmdline index of 2nd q: 42
  104. [03:53:12.538] Debug: commandline args: MEmu_1 targetName: MEmu_1
  105. [03:53:12.542] Debug: GetProcessArgs took 23 ms
  106. [03:53:12.576] Debug: Found client rect 002B04E2!
  107. [03:53:12.580] Debug: Found ADB target 127.0.0.1:21513!
  108. [03:53:12.824] Debug: cmdline index of 2nd q: 42
  109. [03:53:12.863] Debug: commandline args: MEmu_1 targetName: MEmu_1
  110. [03:53:12.868] Debug: GetProcessArgs took 85 ms
  111. [03:53:13.280] Debug: cmdline index of 2nd q: 42
  112. [03:53:13.361] Debug: commandline args: MEmu targetName: MEmu_1
  113. [03:53:13.379] Debug: GetProcessArgs took 98 ms
  114. [03:53:14.070] Debug: cmdline index of 2nd q: 42
  115. [03:53:14.226] Debug: commandline args: MEmu_1 targetName: MEmu_1
  116. [03:53:14.416] Debug: GetProcessArgs took 339 ms
  117. [03:53:18.798] Debug: cmdline index of 2nd q: 42
  118. [03:53:18.930] Debug: commandline args: MEmu targetName: MEmu_1
  119. [03:53:19.104] Debug: GetProcessArgs took 308 ms
  120. [03:53:20.061] Debug: cmdline index of 2nd q: 42
  121. [03:53:20.075] Debug: commandline args: MEmu_1 targetName: MEmu_1
  122. [03:53:20.082] Debug: GetProcessArgs took 20 ms
  123. [03:53:20.095] Debug: Found client rect 002B04E2!
  124. [03:53:20.097] Debug: Found ADB target 127.0.0.1:21513!
  125. [03:53:20.100] Debug: cmdline index of 2nd q: 42
  126. [03:53:20.105] Debug: commandline args: MEmu_1 targetName: MEmu_1
  127. [03:53:20.108] Debug: GetProcessArgs took 8 ms
  128. [03:53:22.960] Debug: Checking for active MEmu capturing
  129. [03:53:23.511] Debug: MEmu capture is active
  130. [03:53:23.513] Debug: Initialized ImageCapturing for 'MEmu_1'
  131. [03:53:23.520] Debug: ADB Connect...
  132. [03:53:23.528] Debug: ADB Connect done!
  133. [03:53:23.531] Attached to [0x11EC MEmu]
  134. [03:53:23.562] Successfully attached to [ANDROID 5.1.1 (5)]
  135. [03:53:23.695] Debug: [AR] Compacting done, 212.0MB -> 212.0MB
  136. [03:53:29.499] Debug: [StartGame] Success : True
  137. [03:55:17.976] [GameState] (Slow performance) Checking state 'LiveReplayOverResults' took 12136 ms!
  138. [03:55:18.853] Debug: Recursive call in CaptureImage:
  139. at (Boolean )
  140. at _gj._RM() in _b:line 1616
  141. at (‬​​‮​‍‬‫‫‎‎‪‏‎‫‏‫‎‫‫‫‍‎‎‎‮ )
  142. at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  143. at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  144. at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  145. at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  146. at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  147. at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  148. at 90d366fa.e09cca11(77058d06 )
  149. at 90d366fa.f8d1664d(77058d06 )
  150. at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  151. at 5b7c09e1.f8d1664d(UInt32 , Object[] )
  152. at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
  153. at _gj._kl(Int32 )
  154. at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
  155. at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean returnFirstResult) in _cA:line 135
  156. at _ZMA._q6A._kMb() in _ukA:line 749
  157. at _ZMA._q6A._UoA(FastImage ) in _ukA:line 695
  158. at (Object , Object )
  159. at _ZMA._Wzb(FastImage ) in _ukA:line 142
  160. at _ZMA._myb(Bitmap ) in _ukA:line 76
  161. at (‎​‎‏‎​‪‌‪‏‍‭‍‍‏‪‪‬‍‪‮‫‎‫‮‬‪‮ , Bitmap )
  162. at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  163. at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  164. at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  165. at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  166. at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  167. at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  168. at 90d366fa.e09cca11(77058d06 )
  169. at 90d366fa.f8d1664d(77058d06 )
  170. at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  171. at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
  172. at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
  173. at (_r0b , Bitmap )
  174. at _gj._RM() in _b:line 1622
  175. at _gj._ZJ() in _b:line 341
  176. at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
  177. at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  178. at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  179. at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  180. at System.Threading.ThreadHelper.ThreadStart()
  181.  
  182. [03:55:18.985] Debug: A5 Check 1: 549 ms
  183. [03:55:23.253] [GameState] (Slow performance) Checking state 'DonateTroops' took 2786 ms!
  184. [03:55:24.189] Debug: [AR] Compacting done, 79.6MB -> 79.6MB
  185. [03:55:29.012] [GameState] (Slow performance) Checking state 'ScidScreen' took 4635 ms!
  186. [03:55:31.882] [GameState] (Slow performance) Checking state 'ScidSelectScreen' took 2866 ms!
  187. [03:55:32.950] Autostart when ingame has been set to NO
  188. [03:55:32.972] Debug: [SetActiveModules] Clearing (8 checked types)
  189. [03:55:32.976] Debug: Clearing all modules in ModuleManager
  190. [03:55:34.062] Debug: StartupModule is running
  191. [03:55:34.132] Debug: Closing dialogs
  192. [03:55:35.679] Debug: Checking to see if we're at Builder Base
  193. [03:55:35.698] Debug: Deactivating StartupModule
  194. [03:55:35.729] Debug: Deactivating module type: CoC_Bot.Modules.StartupModule
  195. [03:55:36.345] [Collect] Starting a collection run
  196. [03:55:36.366] Debug: Ensuring the game is zoomed out
  197. [03:55:36.506] Debug: Zoomed out
  198. [03:55:36.849] Raccoon Bot started with modules: AntiAFKModule, WaitingModule, ClanGamesModule, TrophyModule, Auto_StopModule, BuildingsUpgradeModule, CollectModule, QuickTrainModule, ClanDonationModule, AttackModule
  199. [03:55:43.116] [Collect] Collecting Main Base resources
  200. [03:55:48.897] Debug: Main Thread frozen for 16.0 sec. Call stack at: at System.Collections.Hashtable.get_Item(Object key)
  201. at System.ComponentModel.TypeDescriptor.NodeFor(Type type, Boolean createDelegator)
  202. at System.ComponentModel.TypeDescriptor.GetDescriptor(Type type, String typeName)
  203. at System.ComponentModel.TypeDescriptor.GetConverter(Type type)
  204. at System.Drawing.ColorConverter.ConvertFrom(ITypeDescriptorContext context, CultureInfo culture, Object value)
  205. at Newtonsoft.Json.Utilities.ConvertUtils.TryConvertInternal(Object initialValue, CultureInfo culture, Type targetType, Object& value)
  206. at Newtonsoft.Json.Utilities.ConvertUtils.TryConvert(Object initialValue, CultureInfo culture, Type targetType, Object& value)
  207. at Newtonsoft.Json.Utilities.ConvertUtils.ConvertOrCast(Object initialValue, CultureInfo culture, Type targetType)
  208. at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.EnsureType(JsonReader reader, Object value, CultureInfo culture, JsonContract contract, Type targetType)
  209. at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
  210. at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateList(IList list, JsonReader reader, JsonArrayContract contract, JsonProperty containerProperty, String id)
  211. at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateList(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, Object existingValue, String id)
  212. at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
  213. at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.SetPropertyValue(JsonProperty property, JsonConverter propertyConverter, JsonContainerContract containerContract, JsonProperty containerProperty, JsonReader reader, Object target)
  214. at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateObject(Object newObject, JsonReader reader, JsonObjectContract contract, JsonProperty member, String id)
  215. at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
  216. at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
  217. at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateList(IList list, JsonReader reader, JsonArrayContract contract, JsonProperty containerProperty, String id)
  218. at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateList(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, Object existingValue, String id)
  219. at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
  220. at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.SetPropertyValue(JsonProperty property, JsonConverter propertyConverter, JsonContainerContract containerContract, JsonProperty containerProperty, JsonReader reader, Object target)
  221. at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateObject(Object newObject, JsonReader reader, JsonObjectContract contract, JsonProperty member, String id)
  222. at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
  223. at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
  224. at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize(JsonReader reader, Type objectType, Boolean checkAdditionalContent)
  225. at Newtonsoft.Json.JsonSerializer.DeserializeInternal(JsonReader reader, Type objectType)
  226. at Newtonsoft.Json.JsonConvert.DeserializeObject(String value, Type type, JsonSerializerSettings settings)
  227. at Newtonsoft.Json.JsonConvert.DeserializeObject[T](String value, JsonSerializerSettings settings)
  228. at CoC_Bot.DefinitionDB._4k(String ) in _0:line 223
  229. at CoC_Bot.DefinitionDB._SM._QH(Tuple`2 ) in _0:line 188
  230. at System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
  231. at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
  232. at System.Linq.Buffer`1..ctor(IEnumerable`1 source)
  233. at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
  234. at CoC_Bot.DefinitionDB._Mh(String , DefNameCompare , Boolean ) in _0:line 183
  235. at CoC_Bot.DefinitionDB.GetDefs(String name, DefNameCompare comparison, Boolean errorIfMissing) in _0:line 120
  236. at _zLA..cctor() in _4JA:line 25
  237. at System.RuntimeFieldHandle.SetValue(RtFieldInfo field, Object obj, Object value, RuntimeType fieldType, FieldAttributes fieldAttr, RuntimeType declaringType, Boolean& domainInitialized)
  238. at System.Reflection.RtFieldInfo.InternalSetValue(Object obj, Object value, BindingFlags invokeAttr, Binder binder, CultureInfo culture, StackCrawlMark& stackMark)
  239. at System.Reflection.RtFieldInfo.SetValue(Object obj, Object value, BindingFlags invokeAttr, Binder binder, CultureInfo culture)
  240. at System.Reflection.FieldInfo.SetValue(Object obj, Object value)
  241. at a84193ef.7a6c0e8a(77058d06 , 3dcc90f7 , 63f2d6d5 )
  242. at 62a5e364.f8d1664d(77058d06 , 5f5f8bdc& )
  243. at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  244. at 90d366fa.e09cca11(77058d06 )
  245. at 90d366fa.f8d1664d(77058d06 )
  246. at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  247. at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
  248. at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
  249. at (_r0b )
  250. at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  251. at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
  252. at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  253. at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  254. at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  255. at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  256. at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  257. at 90d366fa.e09cca11(77058d06 )
  258. at 90d366fa.f8d1664d(77058d06 )
  259. at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  260. at 5b7c09e1.f8d1664d(UInt32 , Object[] )
  261. at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
  262. at CoC_Bot.ModuleManager.Start()
  263. at (Object )
  264. at (‭​​‫‍‪‪‮‫‏‪‎‎‮‭​‪‬‮​‍‪‌​‌‎‎‭‮ , Object )
  265. at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  266. at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  267. at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  268. at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  269. at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  270. at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  271. at 90d366fa.e09cca11(77058d06 )
  272. at 90d366fa.f8d1664d(77058d06 )
  273. at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  274. at 5b7c09e1.f8d1664d(UInt32 , Object[] )
  275. at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
  276. at _r0b._pqA()
  277. at (Object )
  278. at (‭​​‫‍‪‪‮‫‏‪‎‎‮‭​‪‬‮​‍‪‌​‌‎‎‭‮ , Object )
  279. at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  280. at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  281. at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  282. at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  283. at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  284. at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  285. at 90d366fa.e09cca11(77058d06 )
  286. at 90d366fa.f8d1664d(77058d06 )
  287. at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  288. at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
  289. at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
  290. at (_r0b )
  291. at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  292. at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
  293. at System.Delegate.DynamicInvokeImpl(Object[] args)
  294. at System.Windows.Forms.Control.InvokeMarshaledCallbackDo(ThreadMethodEntry tme)
  295. at System.Windows.Forms.Control.InvokeMarshaledCallbackHelper(Object obj)
  296. at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  297. at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  298. at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  299. at System.Windows.Forms.Control.InvokeMarshaledCallback(ThreadMethodEntry tme)
  300. at System.Windows.Forms.Control.InvokeMarshaledCallbacks()
  301. at System.Windows.Forms.Control.WndProc(Message& m)
  302. at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
  303. at System.Windows.Forms.Form.WndProc(Message& m)
  304. at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
  305. at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
  306. at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
  307. at System.Windows.Forms.UnsafeNativeMethods.DispatchMessageW(MSG& msg)
  308. at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  309. at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  310. at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  311. at System.Windows.Forms.Application.Run(Form mainForm)
  312. at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  313. at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
  314. at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  315. at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  316. at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  317. at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  318. at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  319. at 90d366fa.e09cca11(77058d06 )
  320. at 90d366fa.f8d1664d(77058d06 )
  321. at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  322. at 5b7c09e1.f8d1664d(UInt32 , Object[] )
  323. at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
  324. at _RnA._jCb()
  325.  
  326. [03:55:52.487] Debug: [GameState]: 'NotAttached' -> 'Ingame'
  327. [03:55:53.337] Debug: [Collect] Looking for a loot cart
  328. [03:55:54.670] Debug: [Collect] Didn't find a loot cart
  329. [03:55:54.680] Debug: [Collect] Looking for trader tent
  330. [03:55:58.538] [Collect] Looking for free stuff from trader
  331. [03:55:59.275] Refreshed trophy count: 2451
  332. [03:56:00.005] Debug: Recursive call in CaptureImage:
  333. at (Boolean )
  334. at _gj._RM() in _b:line 1616
  335. at (‬​​‮​‍‬‫‫‎‎‪‏‎‫‏‫‎‫‫‫‍‎‎‎‮ )
  336. at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  337. at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  338. at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  339. at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  340. at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  341. at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  342. at 90d366fa.e09cca11(77058d06 )
  343. at 90d366fa.f8d1664d(77058d06 )
  344. at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  345. at 5b7c09e1.f8d1664d(UInt32 , Object[] )
  346. at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
  347. at _gj._kl(Int32 )
  348. at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
  349. at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean returnFirstResult) in _cA:line 135
  350. at _ZMA._q6A._kMb() in _ukA:line 749
  351. at _ZMA._q6A._UoA(FastImage ) in _ukA:line 695
  352. at (Object , Object )
  353. at _ZMA._Wzb(FastImage ) in _ukA:line 142
  354. at _ZMA._myb(Bitmap ) in _ukA:line 76
  355. at (‎​‎‏‎​‪‌‪‏‍‭‍‍‏‪‪‬‍‪‮‫‎‫‮‬‪‮ , Bitmap )
  356. at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  357. at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  358. at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  359. at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  360. at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  361. at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  362. at 90d366fa.e09cca11(77058d06 )
  363. at 90d366fa.f8d1664d(77058d06 )
  364. at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  365. at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
  366. at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
  367. at (_r0b , Bitmap )
  368. at _gj._RM() in _b:line 1622
  369. at (‬​​‮​‍‬‫‫‎‎‪‏‎‫‏‫‎‫‫‫‍‎‎‎‮ )
  370. at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  371. at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  372. at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  373. at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  374. at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  375. at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  376. at 90d366fa.e09cca11(77058d06 )
  377. at 90d366fa.f8d1664d(77058d06 )
  378. at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  379. at 5b7c09e1.f8d1664d(UInt32 , Object[] )
  380. at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
  381. at _gj._kl(Int32 )
  382. at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
  383. at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean returnFirstResult) in _cA:line 135
  384. at _ZMA._0gb() in _ukA:line 171
  385. at (‮‏‍‬​‍‭‌‭‮‫‮‭‍‬‮‌​‌​‬​‬‬‬‎‎‍‮ )
  386. at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  387. at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  388. at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  389. at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  390. at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  391. at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  392. at 90d366fa.e09cca11(77058d06 )
  393. at 90d366fa.f8d1664d(77058d06 )
  394. at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  395. at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
  396. at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
  397. at (_r0b )
  398. at _gj._ZJ() in _b:line 366
  399. at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
  400. at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  401. at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  402. at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  403. at System.Threading.ThreadHelper.ThreadStart()
  404.  
  405. [03:56:00.103] Debug: A5 Check 1: 148 ms
  406. [03:56:00.414] Debug: [GameState]: 'Ingame' -> 'Unknown'
  407. [03:56:00.920] Debug: [GameState]: 'Unknown' -> 'Ingame'
  408. [03:56:01.730] [Collect] Timeout waiting for trader dialog
  409. [03:56:01.749] [Collect] Total collected: 3 items, 0 loot carts
  410. [03:56:01.757] [ReArm] Trying to rearm all traps/xbow/inferno
  411. [03:56:36.385] [ReArm] Could not find townhall
  412. [03:56:38.339] [Auto-Stop module] Starting Auto-Stop module...
  413. [03:56:38.995] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and D.Elixir Full"
  414. [03:56:39.001] [Auto-Stop module] Reading ressources...
  415. [03:56:39.547] [Auto-Stop module] Conditions aren't met, waiting a bit...
  416. [03:56:43.651] [Build]: Starting to quicktrain.
  417. [03:56:43.657] Debug: Ensuring the game is zoomed out
  418. [03:56:43.701] Debug: Zoomed out
  419. [03:56:45.370] Debug: Recursive call in CaptureImage:
  420. at (Boolean )
  421. at _gj._RM() in _b:line 1616
  422. at (‬​​‮​‍‬‫‫‎‎‪‏‎‫‏‫‎‫‫‫‍‎‎‎‮ )
  423. at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  424. at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  425. at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  426. at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  427. at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  428. at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  429. at 90d366fa.e09cca11(77058d06 )
  430. at 90d366fa.f8d1664d(77058d06 )
  431. at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  432. at 5b7c09e1.f8d1664d(UInt32 , Object[] )
  433. at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
  434. at _gj._kl(Int32 )
  435. at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
  436. at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean returnFirstResult) in _cA:line 135
  437. at _ZMA._q6A._kMb() in _ukA:line 749
  438. at _ZMA._q6A._UoA(FastImage ) in _ukA:line 695
  439. at (Object , Object )
  440. at _ZMA._Wzb(FastImage ) in _ukA:line 142
  441. at _ZMA._myb(Bitmap ) in _ukA:line 76
  442. at (‎​‎‏‎​‪‌‪‏‍‭‍‍‏‪‪‬‍‪‮‫‎‫‮‬‪‮ , Bitmap )
  443. at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  444. at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  445. at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  446. at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  447. at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  448. at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  449. at 90d366fa.e09cca11(77058d06 )
  450. at 90d366fa.f8d1664d(77058d06 )
  451. at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  452. at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
  453. at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
  454. at (_r0b , Bitmap )
  455. at _gj._RM() in _b:line 1622
  456. at _ZMA._c9A() in _ukA:line 54
  457. at (‮‎‎​‮‪‭‭‪‍‏‪‬‭‪​‬‭‪‏‫‏‌‌‎‬‮​‮ )
  458. at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  459. at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  460. at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  461. at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  462. at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  463. at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  464. at 90d366fa.e09cca11(77058d06 )
  465. at 90d366fa.f8d1664d(77058d06 )
  466. at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  467. at 5b7c09e1.f8d1664d(UInt32 , Object[] )
  468. at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
  469. at _Zdb._zFb(String )
  470. at CoC_Bot.Modules.QuickTrainModule._8xb.MoveNext() in _irA:line 109
  471. at System.Fiber`1.RunIntern() in C:\Users\Administrator\Documents\CoCBot-internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 103
  472. at System.Fiber`1.Run() in C:\Users\Administrator\Documents\CoCBot-internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 87
  473. at CoC_Bot.Modules.QuickTrainModule._mkA() in _irA:line 89
  474. at (Object )
  475. at (‏‏‍​‪‏‭‏‭‪‎‭‫‏‬‭‫‬‍‬‏‮ , Object )
  476. at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  477. at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  478. at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  479. at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  480. at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  481. at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  482. at 90d366fa.e09cca11(77058d06 )
  483. at 90d366fa.f8d1664d(77058d06 )
  484. at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  485. at 5b7c09e1.f8d1664d(UInt32 , Object[] )
  486. at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
  487. at CoC_Bot.ModuleManager._5b()
  488. at (Object )
  489. at _gj._ZJ() in _b:line 347
  490. at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
  491. at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  492. at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  493. at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  494. at System.Threading.ThreadHelper.ThreadStart()
  495.  
  496. [03:56:45.456] Debug: A5 Check 1: 165 ms
  497. [03:56:45.566] Debug: [GameState]: 'Ingame' -> 'Dialog'
  498. [03:56:48.417] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
  499. [03:56:48.465] [BuildTask-QuickTrain] The 'Army1' train button is not available.
  500. [03:56:49.096] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
  501. [03:56:49.165] [BuildTask-QuickTrain] The 'Army2' train button is not available.
  502. [03:56:49.414] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
  503. [03:56:49.509] [BuildTask-QuickTrain] The 'Army3' train button is not available.
  504. [03:56:49.519] [BuildTask-QuickTrain] All selected train buttons are greyed out now.
  505. [03:56:51.639] Debug: Couldn't find the boost training button!
  506. [03:56:51.707] [Build] Checking if we can attack now...
  507. [03:56:54.249] Debug: Reading numbers in overview
  508. [03:56:54.483] Debug: Read overview numbers (string): 258/260
  509. [03:56:54.501] Debug: Read overview numbers: 258 260 (TroopsCount)
  510. [03:56:54.545] Debug: [Build] Disabling clan donation module
  511. [03:56:54.560] [Attack] AttackModule starting... (Reason: [Build] Starting attack. Troops at 99% capacity, spells at 100% capacity)
  512. [03:56:55.673] [Auto-Stop module] Starting Auto-Stop module...
  513. [03:56:57.052] Debug: [GameState]: 'Dialog' -> 'Ingame'
  514. [03:56:57.530] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and D.Elixir Full"
  515. [03:56:57.544] [Auto-Stop module] Reading ressources...
  516. [03:56:58.097] [Auto-Stop module] Conditions aren't met, waiting a bit...
  517. [03:57:01.535] [Build] Waiting to let other modules work...
  518. [03:57:02.360] Debug: Ensuring the game is zoomed out
  519. [03:57:02.439] Debug: Zoomed out
  520. [03:57:02.488] Debug: Zoomed out
  521. [03:57:06.516] Debug: [GameState]: 'Ingame' -> 'Dialog'
  522. [03:57:13.696] Debug: [ClanGames] Current Clan Games score: 750/4000
  523. [03:57:14.062] Debug: [ClanGames] Already in a challenge; progress: 0/20
  524. [03:57:14.076] [ClanGames] Trying to identify current challenge, this might take a while
  525. [03:57:14.256] Debug: [ClanGames] Looking for DestroyAirSweepers
  526. [03:57:18.082] Debug: [ClanGames] Looking for ClanCastleCharge
  527. [03:57:22.021] Debug: [ClanGames] Looking for CannonCarnage
  528. [03:57:25.060] Debug: [AR] Compacting done, 69.7MB -> 69.7MB
  529. [03:57:26.082] Debug: [ClanGames] Looking for DestroyBombTowers
  530. [03:57:30.879] Debug: [ClanGames] Looking for DestroyInfernoTowers
  531. [03:57:31.621] Debug: [ClanGames] Looking for DarkElixirPlumbers
  532. [03:57:35.514] Debug: [ClanGames] Looking for DarkElixirStorageRaid
  533. [03:57:38.572] Debug: [ClanGames] Looking for EagleArtilleryElimination
  534. [03:57:42.519] Debug: [ClanGames] Looking for ElixirPumpElimination
  535. [03:57:47.085] Debug: [ClanGames] Looking for ElixirStorageRaid
  536. [03:57:50.700] Debug: [ClanGames] Looking for DestroyAirDefenses
  537. [03:57:53.584] Debug: [ClanGames] Looking for GoldStorageRaid
  538. [03:57:58.300] Debug: [ClanGames] Looking for GoldMineMayhem
  539. [03:58:01.522] Debug: [ClanGames] Looking for DestroyArcherQueenAltars
  540. [03:58:05.811] Debug: [ClanGames] Looking for DestroyBarbarianKingAltars
  541. [03:58:08.644] Debug: [ClanGames] Looking for DestroyGrandWardenAltars
  542. [03:58:11.376] Debug: [ClanGames] Looking for LaboratoryStrike
  543. [03:58:18.341] Debug: [ClanGames] Looking for DarkSpellFactorySabotage
  544. [03:58:24.126] Debug: [ClanGames] Looking for MortarMauling
  545. [03:58:28.004] Debug: [ClanGames] Looking for DestroyXBows
  546. [03:58:32.002] Debug: [ClanGames] Looking for SpellFactorySabotage
  547. [03:58:33.891] Debug: [ClanGames] Looking for DestroyTeslaTowers
  548. [03:58:36.499] Debug: [ClanGames] Looking for ArcherTowerAssault
  549. [03:58:41.465] Debug: [ClanGames] Looking for WizardTowerWarfare
  550. [03:58:44.134] Debug: [ClanGames] Looking for StarCollector
  551. [03:58:47.350] Debug: [ClanGames] Looking for HelpingHand
  552. [03:58:50.405] Debug: [ClanGames] Looking for DarkElixirChallenge
  553. [03:58:52.837] Debug: [ClanGames] Looking for LordOfDestruction
  554. [03:58:55.842] Debug: [ClanGames] Looking for ElixirChallenge
  555. [03:58:59.094] Debug: [ClanGames] Looking for GoldChallenge
  556. [03:59:01.841] Debug: [ClanGames] Looking for DarkElixirHeist
  557. [03:59:05.231] Debug: [ClanGames] Looking for ElixirEmbezzlement
  558. [03:59:08.094] Debug: [ClanGames] Looking for GoldGrab
  559. [03:59:09.952] Debug: [ClanGames] Looking for PileOfVictories
  560. [03:59:14.246] Debug: [ClanGames] Looking for MiningOperations
  561. [03:59:18.405] Debug: 'FrameCopy' called. Frame is 125.7 seconds old. Refreshing frame.
  562. [03:59:19.023] [ClanGames] Couldn't detect current challenge; please submit to support
  563. [03:59:20.556] Debug: [GameState]: 'Dialog' -> 'Ingame'
  564. [03:59:22.803] Debug: Ensuring the game is zoomed out
  565. [03:59:22.829] Debug: Zoomed out
  566. [03:59:22.849] Debug: Zoomed out
  567. [03:59:25.164] Debug: [GameState]: 'Ingame' -> 'Dialog'
  568. [03:59:25.656] Debug: [AR] Compacting done, 77.1MB -> 77.1MB
  569. [03:59:33.513] Debug: [ClanGames] Current Clan Games score: 750/4000
  570. [03:59:33.928] Debug: [ClanGames] Already in a challenge; progress: 0/20
  571. [03:59:33.948] [ClanGames] Trying to identify current challenge, this might take a while
  572. [03:59:33.951] Debug: [ClanGames] Looking for DestroyAirSweepers
  573. [03:59:33.972] Debug: [ClanGames] Looking for ClanCastleCharge
  574. [03:59:33.984] Debug: [ClanGames] Looking for CannonCarnage
  575. [03:59:33.999] Debug: [ClanGames] Looking for DestroyBombTowers
  576. [03:59:34.089] Debug: [ClanGames] Looking for DestroyInfernoTowers
  577. [03:59:34.119] Debug: [ClanGames] Looking for DarkElixirPlumbers
  578. [03:59:34.145] Debug: [ClanGames] Looking for DarkElixirStorageRaid
  579. [03:59:34.197] Debug: [ClanGames] Looking for EagleArtilleryElimination
  580. [03:59:34.225] Debug: [ClanGames] Looking for ElixirPumpElimination
  581. [03:59:34.247] Debug: [ClanGames] Looking for ElixirStorageRaid
  582. [03:59:34.271] Debug: [ClanGames] Looking for DestroyAirDefenses
  583. [03:59:34.281] Debug: [ClanGames] Looking for GoldStorageRaid
  584. [03:59:34.376] Debug: [ClanGames] Looking for GoldMineMayhem
  585. [03:59:34.448] Debug: [ClanGames] Looking for DestroyArcherQueenAltars
  586. [03:59:34.495] Debug: [ClanGames] Looking for DestroyBarbarianKingAltars
  587. [03:59:34.520] Debug: [ClanGames] Looking for DestroyGrandWardenAltars
  588. [03:59:34.587] Debug: [ClanGames] Looking for LaboratoryStrike
  589. [03:59:34.594] Debug: [ClanGames] Looking for DarkSpellFactorySabotage
  590. [03:59:34.631] Debug: [ClanGames] Looking for MortarMauling
  591. [03:59:34.656] Debug: [ClanGames] Looking for DestroyXBows
  592. [03:59:34.695] Debug: [ClanGames] Looking for SpellFactorySabotage
  593. [03:59:34.704] Debug: [ClanGames] Looking for DestroyTeslaTowers
  594. [03:59:34.715] Debug: [ClanGames] Looking for ArcherTowerAssault
  595. [03:59:34.735] Debug: [ClanGames] Looking for WizardTowerWarfare
  596. [03:59:34.774] Debug: [ClanGames] Looking for StarCollector
  597. [03:59:34.867] Debug: [ClanGames] Looking for HelpingHand
  598. [03:59:34.885] Debug: [ClanGames] Looking for DarkElixirChallenge
  599. [03:59:35.020] Debug: [ClanGames] Looking for LordOfDestruction
  600. [03:59:35.082] Debug: [ClanGames] Looking for ElixirChallenge
  601. [03:59:35.089] Debug: [ClanGames] Looking for GoldChallenge
  602. [03:59:35.112] Debug: [ClanGames] Looking for DarkElixirHeist
  603. [03:59:35.136] Debug: [ClanGames] Looking for ElixirEmbezzlement
  604. [03:59:35.146] Debug: [ClanGames] Looking for GoldGrab
  605. [03:59:35.226] Debug: [ClanGames] Looking for PileOfVictories
  606. [03:59:35.261] Debug: [ClanGames] Looking for MiningOperations
  607. [03:59:35.324] Debug: 'FrameCopy' called. Frame is 2.7 seconds old. Refreshing frame.
  608. [03:59:35.876] [ClanGames] Couldn't detect current challenge; please submit to support
  609. [03:59:37.576] Debug: [GameState]: 'Dialog' -> 'Ingame'
  610. [03:59:39.439] [Auto-Stop module] Starting Auto-Stop module...
  611. [03:59:39.951] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and D.Elixir Full"
  612. [03:59:39.955] [Auto-Stop module] Reading ressources...
  613. [03:59:40.404] [Auto-Stop module] Conditions aren't met, waiting a bit...
  614. [03:59:44.369] [Collect] Starting a collection run
  615. [03:59:44.391] Debug: Ensuring the game is zoomed out
  616. [03:59:44.468] Debug: Zoomed out
  617. [03:59:45.330] [Collect] Collecting Main Base resources
  618. [03:59:52.982] Debug: [Collect] Looking for a loot cart
  619. [03:59:53.672] Debug: [Collect] Didn't find a loot cart
  620. [03:59:53.678] [Collect] Total collected: 1 item, 0 loot carts
  621. [03:59:54.886] [Auto-Stop module] Starting Auto-Stop module...
  622. [03:59:55.341] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and D.Elixir Full"
  623. [03:59:55.364] [Auto-Stop module] Reading ressources...
  624. [03:59:55.823] [Auto-Stop module] Conditions aren't met, waiting a bit...
  625. [04:00:00.518] Debug: [GameState]: 'Ingame' -> 'Dialog'
  626. [04:00:01.986] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
  627. [04:00:02.055] [BuildTask-QuickTrain] The 'Army1' train button is not available.
  628. [04:00:02.465] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
  629. [04:00:02.482] [BuildTask-QuickTrain] The 'Army2' train button is not available.
  630. [04:00:02.811] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
  631. [04:00:02.846] [BuildTask-QuickTrain] The 'Army3' train button is not available.
  632. [04:00:02.851] [BuildTask-QuickTrain] All selected train buttons are greyed out now.
  633. [04:00:04.190] Debug: Couldn't find the boost training button!
  634. [04:00:04.235] [Build] Checking if we can attack now...
  635. [04:00:07.300] Debug: Reading numbers in overview
  636. [04:00:07.593] Debug: Read overview numbers (string): 258/260
  637. [04:00:07.601] Debug: Read overview numbers: 258 260 (TroopsCount)
  638. [04:00:07.610] [Attack] AttackModule starting... (Reason: [Build] Starting attack. Troops at 99% capacity, spells at 100% capacity)
  639. [04:00:09.050] [Auto-Stop module] Starting Auto-Stop module...
  640. [04:00:10.310] Debug: [GameState]: 'Dialog' -> 'Ingame'
  641. [04:00:11.334] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and D.Elixir Full"
  642. [04:00:11.345] [Auto-Stop module] Reading ressources...
  643. [04:00:11.753] [Auto-Stop module] Conditions aren't met, waiting a bit...
  644. [04:00:15.190] [Build] Waiting to let other modules work...
  645. [04:00:16.038] Debug: Begin BuildingsUpgradeModule
  646. [04:00:16.042] Debug: Ensuring the game is zoomed out
  647. [04:00:16.075] Debug: Zoomed out
  648. [04:00:19.602] Debug: 'FrameCopy' called. Frame is 4.0 seconds old. Refreshing frame.
  649. [04:00:20.085] Debug: Read builder information: 1/5
  650. [04:00:20.088] Debug: Obstacle clearing is not selected
  651. [04:00:20.098] [BuildingsUpgrade] Trying to upgrade walls...
  652. [04:00:20.301] Debug: Finding TownHall
  653. [04:00:26.531] Debug: Found 0 TownHall
  654. [04:00:26.572] Your townhall is level <unknown>, so we'll scan for all wall levels that can be upgraded. If you are at TH12, that's normal, keep an eye out for updates as we'll soon add support for scanning for all variations of the TownHall-12 building
  655. [04:00:26.582] Debug: [WallScan] Checking level 1 walls
  656. [04:00:26.610] Debug: [WallScan] CAN use gold to upgrade lvl 1 walls
  657. [04:00:31.524] Debug: [WallScan] Found 0 level 1 walls (ScanTime: 4436 ms)
  658. [04:00:31.532] [WallScan] Going to try upgrading level 1 walls...
  659. [04:00:33.113] Debug: [WallScan] Checking level 2 walls
  660. [04:00:33.126] Debug: [WallScan] CAN use gold to upgrade lvl 2 walls
  661. [04:00:34.310] Debug: [WallScan] Found 0 level 2 walls (ScanTime: 968 ms)
  662. [04:00:34.314] [WallScan] Going to try upgrading level 2 walls...
  663. [04:00:36.013] Debug: [WallScan] Checking level 3 walls
  664. [04:00:36.039] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
  665. [04:01:01.631] Debug: [WallScan] Found 2 level 3 walls (ScanTime: 25225 ms)
  666. [04:01:01.639] [WallScan] Going to try upgrading level 3 walls...
  667. [04:01:01.650] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
  668. [04:01:03.895] No select row button found
  669. [04:01:05.029] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
  670. [04:01:06.789] No select row button found
  671. [04:01:08.973] Debug: [WallScan] Checking level 4 walls
  672. [04:01:08.980] Debug: [WallScan] CAN use gold to upgrade lvl 4 walls
  673. [04:01:13.100] Debug: [WallScan] Found 0 level 4 walls (ScanTime: 3331 ms)
  674. [04:01:13.104] [WallScan] Going to try upgrading level 4 walls...
  675. [04:01:14.844] Debug: [WallScan] Checking level 5 walls
  676. [04:01:14.850] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
  677. [04:01:17.351] Debug: [WallScan] Found 1 level 5 walls (ScanTime: 2066 ms)
  678. [04:01:17.358] [WallScan] Going to try upgrading level 5 walls...
  679. [04:01:17.362] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
  680. [04:01:18.769] No select row button found
  681. [04:01:21.311] Debug: [WallScan] Checking level 6 walls
  682. [04:01:21.314] Debug: [WallScan] CAN use gold to upgrade lvl 6 walls
  683. [04:01:21.931] Debug: [WallScan] Found 0 level 6 walls (ScanTime: 444 ms)
  684. [04:01:21.950] [WallScan] Going to try upgrading level 6 walls...
  685. [04:01:24.211] Debug: [WallScan] Checking level 7 walls
  686. [04:01:24.222] Debug: [WallScan] CAN use gold to upgrade lvl 7 walls
  687. [04:01:25.579] Debug: [AR] Compacting done, 64.9MB -> 64.9MB
  688. [04:01:25.916] Debug: [WallScan] Found 0 level 7 walls (ScanTime: 1344 ms)
  689. [04:01:25.920] [WallScan] Going to try upgrading level 7 walls...
  690. [04:01:28.945] Debug: [WallScan] Checking level 8 walls
  691. [04:01:28.953] Debug: [WallScan] CAN use gold to upgrade lvl 8 walls
  692. [04:01:28.963] Debug: [WallScan] Can't use elixir lvl 8: 7,025,883 − 500,000 < 7,000,000
  693. [04:01:33.138] Debug: [WallScan] Found 1 level 8 walls (ScanTime: 3360 ms)
  694. [04:01:33.157] [WallScan] Going to try upgrading level 8 walls...
  695. [04:01:33.164] Debug: [WallScan] CAN use gold to upgrade lvl 8 walls
  696. [04:01:33.177] Debug: [WallScan] Can't use elixir lvl 8: 7,025,883 − 500,000 < 7,000,000
  697. [04:01:35.538] No select row button found
  698. [04:01:38.128] Debug: [WallScan] Checking level 9 walls
  699. [04:01:38.132] Debug: [WallScan] Can't use gold lvl 9: 7,882,349 − 1,000,000 < 7,000,000
  700. [04:01:38.140] Debug: [WallScan] Can't use elixir lvl 9: 7,025,883 − 1,000,000 < 7,000,000
  701. [04:01:38.145] Debug: [WallScan] Checking level 10 walls
  702. [04:01:38.148] Debug: [WallScan] Can't use gold lvl 10: 7,882,349 − 2,000,000 < 7,000,000
  703. [04:01:38.154] Debug: [WallScan] Can't use elixir lvl 10: 7,025,883 − 2,000,000 < 7,000,000
  704. [04:01:38.162] Debug: [WallScan] Checking level 11 walls
  705. [04:01:38.168] Debug: [WallScan] Can't use gold lvl 11: 7,882,349 − 4,000,000 < 7,000,000
  706. [04:01:38.187] Debug: [WallScan] Can't use elixir lvl 11: 7,025,883 − 4,000,000 < 7,000,000
  707. [04:01:38.204] Debug: [WallScan] Checking level 12 walls
  708. [04:01:38.223] Debug: [WallScan] Can't use gold lvl 12: 7,882,349 − 5,000,000 < 7,000,000
  709. [04:01:38.238] Debug: [WallScan] Can't use elixir lvl 12: 7,025,883 − 5,000,000 < 7,000,000
  710. [04:01:39.352] [BuildingsUpgrade] Not enough builders for building upgrades
  711. [04:01:40.567] Debug: Begin BuildingsUpgradeModule
  712. [04:01:40.575] Debug: Ensuring the game is zoomed out
  713. [04:01:40.638] Debug: Zoomed out
  714. [04:01:41.465] Debug: 'FrameCopy' called. Frame is 1.2 seconds old. Refreshing frame.
  715. [04:01:41.832] Debug: Read builder information: 1/5
  716. [04:01:41.837] Debug: Obstacle clearing is not selected
  717. [04:01:41.840] [BuildingsUpgrade] Trying to upgrade walls...
  718. [04:01:41.851] Debug: Finding TownHall
  719. [04:01:42.267] Debug: Found 0 TownHall
  720. [04:01:42.275] Your townhall is level <unknown>, so we'll scan for all wall levels that can be upgraded. If you are at TH12, that's normal, keep an eye out for updates as we'll soon add support for scanning for all variations of the TownHall-12 building
  721. [04:01:42.282] Debug: [WallScan] Checking level 1 walls
  722. [04:01:42.284] Debug: [WallScan] CAN use gold to upgrade lvl 1 walls
  723. [04:01:47.470] Debug: [WallScan] Found 0 level 1 walls (ScanTime: 5182 ms)
  724. [04:01:47.489] [WallScan] Going to try upgrading level 1 walls...
  725. [04:01:49.739] Debug: [WallScan] Checking level 2 walls
  726. [04:01:49.746] Debug: [WallScan] CAN use gold to upgrade lvl 2 walls
  727. [04:01:50.925] Debug: [WallScan] Found 0 level 2 walls (ScanTime: 1151 ms)
  728. [04:01:50.928] [WallScan] Going to try upgrading level 2 walls...
  729. [04:01:52.731] Debug: [WallScan] Checking level 3 walls
  730. [04:01:52.759] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
  731. [04:02:17.632] Debug: [WallScan] Found 2 level 3 walls (ScanTime: 24863 ms)
  732. [04:02:17.635] [WallScan] Going to try upgrading level 3 walls...
  733. [04:02:17.639] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
  734. [04:02:19.031] No select row button found
  735. [04:02:19.615] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
  736. [04:02:21.298] No select row button found
  737. [04:02:23.828] Debug: [WallScan] Checking level 4 walls
  738. [04:02:23.833] Debug: [WallScan] CAN use gold to upgrade lvl 4 walls
  739. [04:02:27.455] Debug: [WallScan] Found 0 level 4 walls (ScanTime: 3617 ms)
  740. [04:02:27.496] [WallScan] Going to try upgrading level 4 walls...
  741. [04:02:29.182] Debug: [WallScan] Checking level 5 walls
  742. [04:02:29.189] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
  743. [04:02:31.348] Debug: [WallScan] Found 1 level 5 walls (ScanTime: 2149 ms)
  744. [04:02:31.352] [WallScan] Going to try upgrading level 5 walls...
  745. [04:02:31.355] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
  746. [04:02:32.824] No select row button found
  747. [04:02:34.939] Debug: [WallScan] Checking level 6 walls
  748. [04:02:34.945] Debug: [WallScan] CAN use gold to upgrade lvl 6 walls
  749. [04:02:35.437] Debug: [WallScan] Found 0 level 6 walls (ScanTime: 474 ms)
  750. [04:02:35.462] [WallScan] Going to try upgrading level 6 walls...
  751. [04:02:37.089] Debug: [WallScan] Checking level 7 walls
  752. [04:02:37.092] Debug: [WallScan] CAN use gold to upgrade lvl 7 walls
  753. [04:02:37.798] Debug: [WallScan] Found 0 level 7 walls (ScanTime: 694 ms)
  754. [04:02:37.803] [WallScan] Going to try upgrading level 7 walls...
  755. [04:02:39.538] Debug: [WallScan] Checking level 8 walls
  756. [04:02:39.544] Debug: [WallScan] CAN use gold to upgrade lvl 8 walls
  757. [04:02:39.553] Debug: [WallScan] Can't use elixir lvl 8: 7,025,883 − 500,000 < 7,000,000
  758. [04:02:41.489] Debug: [WallScan] Found 0 level 8 walls (ScanTime: 1922 ms)
  759. [04:02:41.525] [WallScan] Going to try upgrading level 8 walls...
  760. [04:02:42.992] Debug: [WallScan] Checking level 9 walls
  761. [04:02:43.004] Debug: [WallScan] Can't use gold lvl 9: 7,882,349 − 1,000,000 < 7,000,000
  762. [04:02:43.022] Debug: [WallScan] Can't use elixir lvl 9: 7,025,883 − 1,000,000 < 7,000,000
  763. [04:02:43.029] Debug: [WallScan] Checking level 10 walls
  764. [04:02:43.039] Debug: [WallScan] Can't use gold lvl 10: 7,882,349 − 2,000,000 < 7,000,000
  765. [04:02:43.053] Debug: [WallScan] Can't use elixir lvl 10: 7,025,883 − 2,000,000 < 7,000,000
  766. [04:02:43.079] Debug: [WallScan] Checking level 11 walls
  767. [04:02:43.092] Debug: [WallScan] Can't use gold lvl 11: 7,882,349 − 4,000,000 < 7,000,000
  768. [04:02:43.096] Debug: [WallScan] Can't use elixir lvl 11: 7,025,883 − 4,000,000 < 7,000,000
  769. [04:02:43.110] Debug: [WallScan] Checking level 12 walls
  770. [04:02:43.128] Debug: [WallScan] Can't use gold lvl 12: 7,882,349 − 5,000,000 < 7,000,000
  771. [04:02:43.137] Debug: [WallScan] Can't use elixir lvl 12: 7,025,883 − 5,000,000 < 7,000,000
  772. [04:02:43.484] [BuildingsUpgrade] Not enough builders for building upgrades
  773. [04:02:45.660] Debug: Begin BuildingsUpgradeModule
  774. [04:02:45.665] Debug: Ensuring the game is zoomed out
  775. [04:02:45.703] Debug: Zoomed out
  776. [04:02:46.422] Debug: 'FrameCopy' called. Frame is 1.1 seconds old. Refreshing frame.
  777. [04:02:46.895] Debug: Read builder information: 1/5
  778. [04:02:46.901] Debug: Obstacle clearing is not selected
  779. [04:02:46.931] [BuildingsUpgrade] Trying to upgrade walls...
  780. [04:02:46.937] Debug: Finding TownHall
  781. [04:02:47.286] Debug: Found 0 TownHall
  782. [04:02:47.293] Your townhall is level <unknown>, so we'll scan for all wall levels that can be upgraded. If you are at TH12, that's normal, keep an eye out for updates as we'll soon add support for scanning for all variations of the TownHall-12 building
  783. [04:02:47.296] Debug: [WallScan] Checking level 1 walls
  784. [04:02:47.304] Debug: [WallScan] CAN use gold to upgrade lvl 1 walls
  785. [04:02:52.417] Debug: [WallScan] Found 0 level 1 walls (ScanTime: 5056 ms)
  786. [04:02:52.427] [WallScan] Going to try upgrading level 1 walls...
  787. [04:02:53.813] Debug: [WallScan] Checking level 2 walls
  788. [04:02:53.831] Debug: [WallScan] CAN use gold to upgrade lvl 2 walls
  789. [04:02:54.951] Debug: [WallScan] Found 0 level 2 walls (ScanTime: 1087 ms)
  790. [04:02:54.960] [WallScan] Going to try upgrading level 2 walls...
  791. [04:02:56.654] Debug: [WallScan] Checking level 3 walls
  792. [04:02:56.686] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
  793. [04:03:23.012] Debug: [WallScan] Found 2 level 3 walls (ScanTime: 26303 ms)
  794. [04:03:23.019] [WallScan] Going to try upgrading level 3 walls...
  795. [04:03:23.031] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
  796. [04:03:24.668] No select row button found
  797. [04:03:25.249] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
  798. [04:03:25.888] Debug: [AR] Compacting done, 54.0MB -> 54.0MB
  799. [04:03:26.559] No select row button found
  800. [04:03:28.853] Debug: [WallScan] Checking level 4 walls
  801. [04:03:28.882] Debug: [WallScan] CAN use gold to upgrade lvl 4 walls
  802. [04:03:32.527] Debug: [WallScan] Found 1 level 4 walls (ScanTime: 3623 ms)
  803. [04:03:32.538] [WallScan] Going to try upgrading level 4 walls...
  804. [04:03:32.558] Debug: [WallScan] CAN use gold to upgrade lvl 4 walls
  805. [04:03:39.259] EXCEPTION
  806. Info: Exception in Pulse
  807. Message: Parameter is not valid.
  808. Stack:
  809. at System.Drawing.Image.get_Width()
  810. at Shared.FastImage..ctor(Bitmap img) in C:\Users\Administrator\Documents\CoCBot-internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\FastImage.cs:line 28
  811. at (Object )
  812. at _zLA._dgb(Bitmap , Rectangle , Color , Int32 , Int32 ) in _4JA:line 272
  813. at _agb._K9A() in _RtA:line 253
  814. at _agb._5Xb.MoveNext() in _RtA:line 159
  815. at _agb._mzb.MoveNext() in _RtA:line 99
  816. at CoC_Bot.Modules.BuildingsUpgradeModule._BrA.MoveNext() in _ZlA:line 248
  817. at System.Fiber`1.RunIntern() in C:\Users\Administrator\Documents\CoCBot-internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 103
  818. at System.Fiber`1.Run() in C:\Users\Administrator\Documents\CoCBot-internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 87
  819. at CoC_Bot.Modules.BuildingsUpgradeModule._mkA() in _ZlA:line 73
  820. at (Object )
  821. at (‏‏‍​‪‏‭‏‭‪‎‭‫‏‬‭‫‬‍‬‏‮ , Object )
  822. at KoiVM [a61c6ae5076dc082]
  823. at (Exception , String , Boolean )
  824. at 1310e4ae.bb2edc2f(Exception , String )
  825. at 90d366fa.79261dd5(77058d06 , Object )
  826. at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  827. at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  828. at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  829.  
  830. ---
  831.  
  832. [04:03:41.337] [Auto-Stop module] Starting Auto-Stop module...
  833. [04:03:41.838] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and D.Elixir Full"
  834. [04:03:41.842] [Auto-Stop module] Reading ressources...
  835. [04:03:42.322] [Auto-Stop module] Conditions aren't met, waiting a bit...
  836. [04:03:46.574] [Collect] Starting a collection run
  837. [04:03:46.579] Debug: Ensuring the game is zoomed out
  838. [04:03:46.601] Debug: Zoomed out
  839. [04:03:47.416] [Collect] Collecting Main Base resources
  840. [04:03:57.259] Debug: [Collect] Looking for a loot cart
  841. [04:03:57.970] Debug: [Collect] Didn't find a loot cart
  842. [04:03:57.989] [Collect] Total collected: 1 item, 0 loot carts
  843. [04:03:59.102] [Auto-Stop module] Starting Auto-Stop module...
  844. [04:03:59.563] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and D.Elixir Full"
  845. [04:03:59.568] [Auto-Stop module] Reading ressources...
  846. [04:03:59.939] [Auto-Stop module] Conditions aren't met, waiting a bit...
  847. [04:04:04.670] Debug: [GameState]: 'Ingame' -> 'Dialog'
  848. [04:04:06.129] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
  849. [04:04:06.168] [BuildTask-QuickTrain] The 'Army1' train button is not available.
  850. [04:04:06.555] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
  851. [04:04:06.602] [BuildTask-QuickTrain] The 'Army2' train button is not available.
  852. [04:04:07.120] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
  853. [04:04:07.187] [BuildTask-QuickTrain] The 'Army3' train button is not available.
  854. [04:04:07.199] [BuildTask-QuickTrain] All selected train buttons are greyed out now.
  855. [04:04:08.823] Debug: Couldn't find the boost training button!
  856. [04:04:08.844] [Build] Checking if we can attack now...
  857. [04:04:13.108] Debug: Reading numbers in overview
  858. [04:04:13.529] Debug: Read overview numbers (string): 258/260
  859. [04:04:13.546] Debug: Read overview numbers: 258 260 (TroopsCount)
  860. [04:04:13.554] [Attack] AttackModule starting... (Reason: [Build] Starting attack. Troops at 99% capacity, spells at 100% capacity)
  861. [04:04:14.961] [Auto-Stop module] Starting Auto-Stop module...
  862. [04:04:16.426] Debug: [GameState]: 'Dialog' -> 'Ingame'
  863. [04:04:17.109] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and D.Elixir Full"
  864. [04:04:17.114] [Auto-Stop module] Reading ressources...
  865. [04:04:17.703] [Auto-Stop module] Conditions aren't met, waiting a bit...
  866. [04:04:21.144] [Build] Waiting to let other modules work...
  867. [04:04:22.127] Debug: Ensuring the game is zoomed out
  868. [04:04:22.148] Debug: Zoomed out
  869. [04:04:22.167] Debug: Zoomed out
  870. [04:04:26.929] Debug: [GameState]: 'Ingame' -> 'Dialog'
  871. [04:04:33.918] Debug: [ClanGames] Current Clan Games score: 750/4000
  872. [04:04:34.143] Debug: [ClanGames] Already in a challenge; progress: 0/20
  873. [04:04:34.152] [ClanGames] Trying to identify current challenge, this might take a while
  874. [04:04:34.169] Debug: [ClanGames] Looking for DestroyAirSweepers
  875. [04:04:34.198] Debug: [ClanGames] Looking for ClanCastleCharge
  876. [04:04:34.228] Debug: [ClanGames] Looking for CannonCarnage
  877. [04:04:34.262] Debug: [ClanGames] Looking for DestroyBombTowers
  878. [04:04:34.308] Debug: [ClanGames] Looking for DestroyInfernoTowers
  879. [04:04:34.331] Debug: [ClanGames] Looking for DarkElixirPlumbers
  880. [04:04:34.384] Debug: [ClanGames] Looking for DarkElixirStorageRaid
  881. [04:04:34.397] Debug: [ClanGames] Looking for EagleArtilleryElimination
  882. [04:04:34.427] Debug: [ClanGames] Looking for ElixirPumpElimination
  883. [04:04:34.466] Debug: [ClanGames] Looking for ElixirStorageRaid
  884. [04:04:34.484] Debug: [ClanGames] Looking for DestroyAirDefenses
  885. [04:04:34.505] Debug: [ClanGames] Looking for GoldStorageRaid
  886. [04:04:34.520] Debug: [ClanGames] Looking for GoldMineMayhem
  887. [04:04:34.546] Debug: [ClanGames] Looking for DestroyArcherQueenAltars
  888. [04:04:34.592] Debug: [ClanGames] Looking for DestroyBarbarianKingAltars
  889. [04:04:34.619] Debug: [ClanGames] Looking for DestroyGrandWardenAltars
  890. [04:04:34.678] Debug: [ClanGames] Looking for LaboratoryStrike
  891. [04:04:34.698] Debug: [ClanGames] Looking for DarkSpellFactorySabotage
  892. [04:04:34.719] Debug: [ClanGames] Looking for MortarMauling
  893. [04:04:34.738] Debug: [ClanGames] Looking for DestroyXBows
  894. [04:04:34.828] Debug: [ClanGames] Looking for SpellFactorySabotage
  895. [04:04:34.834] Debug: [ClanGames] Looking for DestroyTeslaTowers
  896. [04:04:34.878] Debug: [ClanGames] Looking for ArcherTowerAssault
  897. [04:04:34.946] Debug: [ClanGames] Looking for WizardTowerWarfare
  898. [04:04:34.997] Debug: [ClanGames] Looking for StarCollector
  899. [04:04:35.110] Debug: [ClanGames] Looking for HelpingHand
  900. [04:04:35.141] Debug: [ClanGames] Looking for DarkElixirChallenge
  901. [04:04:35.282] Debug: [ClanGames] Looking for LordOfDestruction
  902. [04:04:35.304] Debug: [ClanGames] Looking for ElixirChallenge
  903. [04:04:35.342] Debug: [ClanGames] Looking for GoldChallenge
  904. [04:04:35.373] Debug: [ClanGames] Looking for DarkElixirHeist
  905. [04:04:35.406] Debug: [ClanGames] Looking for ElixirEmbezzlement
  906. [04:04:35.433] Debug: [ClanGames] Looking for GoldGrab
  907. [04:04:35.502] Debug: [ClanGames] Looking for PileOfVictories
  908. [04:04:35.551] Debug: [ClanGames] Looking for MiningOperations
  909. [04:04:35.593] Debug: 'FrameCopy' called. Frame is 2.5 seconds old. Refreshing frame.
  910. [04:04:36.096] [ClanGames] Couldn't detect current challenge; please submit to support
  911. [04:04:37.862] Debug: [GameState]: 'Dialog' -> 'Ingame'
  912. [04:04:39.852] [Auto-Stop module] Starting Auto-Stop module...
  913. [04:04:40.354] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and D.Elixir Full"
  914. [04:04:40.388] [Auto-Stop module] Reading ressources...
  915. [04:04:41.019] [Auto-Stop module] Conditions aren't met, waiting a bit...
  916. [04:04:46.831] Debug: [GameState]: 'Ingame' -> 'Dialog'
  917. [04:04:48.088] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
  918. [04:04:48.117] [BuildTask-QuickTrain] The 'Army1' train button is not available.
  919. [04:04:48.369] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
  920. [04:04:48.431] [BuildTask-QuickTrain] The 'Army2' train button is not available.
  921. [04:04:48.795] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
  922. [04:04:48.837] [BuildTask-QuickTrain] The 'Army3' train button is not available.
  923. [04:04:48.841] [BuildTask-QuickTrain] All selected train buttons are greyed out now.
  924. [04:04:50.382] Debug: Couldn't find the boost training button!
  925. [04:04:50.386] [Build] Checking if we can attack now...
  926. [04:04:52.528] Debug: Reading numbers in overview
  927. [04:04:52.761] Debug: Read overview numbers (string): 258/260
  928. [04:04:52.768] Debug: Read overview numbers: 258 260 (TroopsCount)
  929. [04:04:52.771] [Attack] AttackModule starting... (Reason: [Build] Starting attack. Troops at 99% capacity, spells at 100% capacity)
  930. [04:04:53.501] [Auto-Stop module] Starting Auto-Stop module...
  931. [04:04:54.903] Debug: [GameState]: 'Dialog' -> 'Ingame'
  932. [04:04:55.402] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and D.Elixir Full"
  933. [04:04:55.420] [Auto-Stop module] Reading ressources...
  934. [04:04:55.851] [Auto-Stop module] Conditions aren't met, waiting a bit...
  935. [04:04:58.893] [Build] Waiting to let other modules work...
  936. [04:04:59.609] Debug: Begin BuildingsUpgradeModule
  937. [04:04:59.617] Debug: Ensuring the game is zoomed out
  938. [04:04:59.656] Debug: Zoomed out
  939. [04:05:00.540] Debug: 'FrameCopy' called. Frame is 1.3 seconds old. Refreshing frame.
  940. [04:05:00.966] Debug: Read builder information: 1/5
  941. [04:05:00.972] Debug: Obstacle clearing is not selected
  942. [04:05:01.010] [BuildingsUpgrade] Trying to upgrade walls...
  943. [04:05:01.015] Debug: Finding TownHall
  944. [04:05:01.566] Debug: Found 0 TownHall
  945. [04:05:01.571] Your townhall is level <unknown>, so we'll scan for all wall levels that can be upgraded. If you are at TH12, that's normal, keep an eye out for updates as we'll soon add support for scanning for all variations of the TownHall-12 building
  946. [04:05:01.578] Debug: [WallScan] Checking level 1 walls
  947. [04:05:01.589] Debug: [WallScan] CAN use gold to upgrade lvl 1 walls
  948. [04:05:07.137] Debug: [WallScan] Found 0 level 1 walls (ScanTime: 5541 ms)
  949. [04:05:07.153] [WallScan] Going to try upgrading level 1 walls...
  950. [04:05:08.839] Debug: [WallScan] Checking level 2 walls
  951. [04:05:08.859] Debug: [WallScan] CAN use gold to upgrade lvl 2 walls
  952. [04:05:10.261] Debug: [WallScan] Found 0 level 2 walls (ScanTime: 1384 ms)
  953. [04:05:10.266] [WallScan] Going to try upgrading level 2 walls...
  954. [04:05:11.830] Debug: [WallScan] Checking level 3 walls
  955. [04:05:11.868] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
  956. [04:05:26.182] Debug: [AR] Compacting done, 52.2MB -> 52.2MB
  957. [04:05:37.493] Debug: [WallScan] Found 2 level 3 walls (ScanTime: 25599 ms)
  958. [04:05:37.496] [WallScan] Going to try upgrading level 3 walls...
  959. [04:05:37.499] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
  960. [04:05:38.813] No select row button found
  961. [04:05:39.637] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
  962. [04:05:41.576] No select row button found
  963. [04:05:43.947] Debug: [WallScan] Checking level 4 walls
  964. [04:05:43.953] Debug: [WallScan] CAN use gold to upgrade lvl 4 walls
  965. [04:05:47.410] Debug: [WallScan] Found 0 level 4 walls (ScanTime: 3445 ms)
  966. [04:05:47.414] [WallScan] Going to try upgrading level 4 walls...
  967. [04:05:49.675] Debug: [WallScan] Checking level 5 walls
  968. [04:05:49.680] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
  969. [04:05:51.989] Debug: [WallScan] Found 1 level 5 walls (ScanTime: 2290 ms)
  970. [04:05:52.009] [WallScan] Going to try upgrading level 5 walls...
  971. [04:05:52.013] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
  972. [04:05:53.669] No select row button found
  973. [04:05:56.266] Debug: [WallScan] Checking level 6 walls
  974. [04:05:56.277] Debug: [WallScan] CAN use gold to upgrade lvl 6 walls
  975. [04:05:56.947] Debug: [WallScan] Found 0 level 6 walls (ScanTime: 650 ms)
  976. [04:05:57.002] [WallScan] Going to try upgrading level 6 walls...
  977. [04:05:59.075] Debug: [WallScan] Checking level 7 walls
  978. [04:05:59.090] Debug: [WallScan] CAN use gold to upgrade lvl 7 walls
  979. [04:05:59.842] Debug: [WallScan] Found 0 level 7 walls (ScanTime: 743 ms)
  980. [04:05:59.846] [WallScan] Going to try upgrading level 7 walls...
  981. [04:06:01.922] Debug: [WallScan] Checking level 8 walls
  982. [04:06:01.936] Debug: [WallScan] CAN use gold to upgrade lvl 8 walls
  983. [04:06:01.939] Debug: [WallScan] Can't use elixir lvl 8: 7,025,883 − 500,000 < 7,000,000
  984. [04:06:04.194] Debug: [WallScan] Found 0 level 8 walls (ScanTime: 2228 ms)
  985. [04:06:04.197] [WallScan] Going to try upgrading level 8 walls...
  986. [04:06:06.310] Debug: [WallScan] Checking level 9 walls
  987. [04:06:06.314] Debug: [WallScan] Can't use gold lvl 9: 7,882,349 − 1,000,000 < 7,000,000
  988. [04:06:06.329] Debug: [WallScan] Can't use elixir lvl 9: 7,025,883 − 1,000,000 < 7,000,000
  989. [04:06:06.332] Debug: [WallScan] Checking level 10 walls
  990. [04:06:06.347] Debug: [WallScan] Can't use gold lvl 10: 7,882,349 − 2,000,000 < 7,000,000
  991. [04:06:06.389] Debug: [WallScan] Can't use elixir lvl 10: 7,025,883 − 2,000,000 < 7,000,000
  992. [04:06:06.416] Debug: [WallScan] Checking level 11 walls
  993. [04:06:06.431] Debug: [WallScan] Can't use gold lvl 11: 7,882,349 − 4,000,000 < 7,000,000
  994. [04:06:06.461] Debug: [WallScan] Can't use elixir lvl 11: 7,025,883 − 4,000,000 < 7,000,000
  995. [04:06:06.464] Debug: [WallScan] Checking level 12 walls
  996. [04:06:06.467] Debug: [WallScan] Can't use gold lvl 12: 7,882,349 − 5,000,000 < 7,000,000
  997. [04:06:06.479] Debug: [WallScan] Can't use elixir lvl 12: 7,025,883 − 5,000,000 < 7,000,000
  998. [04:06:07.218] [BuildingsUpgrade] Not enough builders for building upgrades
  999. [04:06:08.421] Debug: Begin BuildingsUpgradeModule
  1000. [04:06:08.434] Debug: Ensuring the game is zoomed out
  1001. [04:06:08.519] Debug: Zoomed out
  1002. [04:06:09.410] Debug: 'FrameCopy' called. Frame is 1.3 seconds old. Refreshing frame.
  1003. [04:06:09.851] Debug: Read builder information: 1/5
  1004. [04:06:09.855] Debug: Obstacle clearing is not selected
  1005. [04:06:09.871] [BuildingsUpgrade] Trying to upgrade walls...
  1006. [04:06:09.880] Debug: Finding TownHall
  1007. [04:06:10.467] Debug: Found 0 TownHall
  1008. [04:06:10.471] Your townhall is level <unknown>, so we'll scan for all wall levels that can be upgraded. If you are at TH12, that's normal, keep an eye out for updates as we'll soon add support for scanning for all variations of the TownHall-12 building
  1009. [04:06:10.485] Debug: [WallScan] Checking level 1 walls
  1010. [04:06:10.488] Debug: [WallScan] CAN use gold to upgrade lvl 1 walls
  1011. [04:06:16.184] Debug: [WallScan] Found 0 level 1 walls (ScanTime: 5690 ms)
  1012. [04:06:16.190] [WallScan] Going to try upgrading level 1 walls...
  1013. [04:06:18.279] Debug: [WallScan] Checking level 2 walls
  1014. [04:06:18.284] Debug: [WallScan] CAN use gold to upgrade lvl 2 walls
  1015. [04:06:19.386] Debug: [WallScan] Found 0 level 2 walls (ScanTime: 1092 ms)
  1016. [04:06:19.392] [WallScan] Going to try upgrading level 2 walls...
  1017. [04:06:20.824] Debug: [WallScan] Checking level 3 walls
  1018. [04:06:20.829] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
  1019. [04:06:45.545] Debug: [WallScan] Found 1 level 3 walls (ScanTime: 24690 ms)
  1020. [04:06:45.550] [WallScan] Going to try upgrading level 3 walls...
  1021. [04:06:45.554] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
  1022. [04:06:47.260] No select row button found
  1023. [04:06:49.176] Debug: [WallScan] Checking level 4 walls
  1024. [04:06:49.181] Debug: [WallScan] CAN use gold to upgrade lvl 4 walls
  1025. [04:06:52.818] Debug: [WallScan] Found 0 level 4 walls (ScanTime: 3626 ms)
  1026. [04:06:52.822] [WallScan] Going to try upgrading level 4 walls...
  1027. [04:06:54.930] Debug: [WallScan] Checking level 5 walls
  1028. [04:06:54.946] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
  1029. [04:06:57.194] Debug: [WallScan] Found 0 level 5 walls (ScanTime: 2217 ms)
  1030. [04:06:57.226] [WallScan] Going to try upgrading level 5 walls...
  1031. [04:06:58.479] Debug: [WallScan] Checking level 6 walls
  1032. [04:06:58.484] Debug: [WallScan] CAN use gold to upgrade lvl 6 walls
  1033. [04:06:58.955] Debug: [WallScan] Found 0 level 6 walls (ScanTime: 456 ms)
  1034. [04:06:58.969] [WallScan] Going to try upgrading level 6 walls...
  1035. [04:07:00.356] Debug: [WallScan] Checking level 7 walls
  1036. [04:07:00.378] Debug: [WallScan] CAN use gold to upgrade lvl 7 walls
  1037. [04:07:00.914] Debug: [WallScan] Found 0 level 7 walls (ScanTime: 519 ms)
  1038. [04:07:00.930] [WallScan] Going to try upgrading level 7 walls...
  1039. [04:07:02.358] Debug: [WallScan] Checking level 8 walls
  1040. [04:07:02.365] Debug: [WallScan] CAN use gold to upgrade lvl 8 walls
  1041. [04:07:02.370] Debug: [WallScan] Can't use elixir lvl 8: 7,025,883 − 500,000 < 7,000,000
  1042. [04:07:04.176] Debug: [WallScan] Found 0 level 8 walls (ScanTime: 1792 ms)
  1043. [04:07:04.181] [WallScan] Going to try upgrading level 8 walls...
  1044. [04:07:05.946] Debug: [WallScan] Checking level 9 walls
  1045. [04:07:05.949] Debug: [WallScan] Can't use gold lvl 9: 7,882,349 − 1,000,000 < 7,000,000
  1046. [04:07:05.955] Debug: [WallScan] Can't use elixir lvl 9: 7,025,883 − 1,000,000 < 7,000,000
  1047. [04:07:05.969] Debug: [WallScan] Checking level 10 walls
  1048. [04:07:05.981] Debug: [WallScan] Can't use gold lvl 10: 7,882,349 − 2,000,000 < 7,000,000
  1049. [04:07:06.007] Debug: [WallScan] Can't use elixir lvl 10: 7,025,883 − 2,000,000 < 7,000,000
  1050. [04:07:06.015] Debug: [WallScan] Checking level 11 walls
  1051. [04:07:06.021] Debug: [WallScan] Can't use gold lvl 11: 7,882,349 − 4,000,000 < 7,000,000
  1052. [04:07:06.030] Debug: [WallScan] Can't use elixir lvl 11: 7,025,883 − 4,000,000 < 7,000,000
  1053. [04:07:06.045] Debug: [WallScan] Checking level 12 walls
  1054. [04:07:06.053] Debug: [WallScan] Can't use gold lvl 12: 7,882,349 − 5,000,000 < 7,000,000
  1055. [04:07:06.059] Debug: [WallScan] Can't use elixir lvl 12: 7,025,883 − 5,000,000 < 7,000,000
  1056. [04:07:06.677] [BuildingsUpgrade] Not enough builders for building upgrades
  1057. [04:07:08.518] [Auto-Stop module] Starting Auto-Stop module...
  1058. [04:07:09.018] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and D.Elixir Full"
  1059. [04:07:09.031] [Auto-Stop module] Reading ressources...
  1060. [04:07:09.595] [Auto-Stop module] Conditions aren't met, waiting a bit...
  1061. [04:07:13.153] [Collect] Starting a collection run
  1062. [04:07:13.158] Debug: Ensuring the game is zoomed out
  1063. [04:07:13.189] Debug: Zoomed out
  1064. [04:07:14.104] [Collect] Collecting Main Base resources
  1065. [04:07:23.972] Debug: [Collect] Looking for a loot cart
  1066. [04:07:24.465] Debug: [Collect] Didn't find a loot cart
  1067. [04:07:24.482] [Collect] Total collected: 3 items, 0 loot carts
  1068. [04:07:25.958] [Auto-Stop module] Starting Auto-Stop module...
  1069. [04:07:26.449] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and D.Elixir Full"
  1070. [04:07:26.479] [Auto-Stop module] Reading ressources...
  1071. [04:07:27.088] Debug: [AR] Compacting done, 56.6MB -> 56.6MB
  1072. [04:07:27.205] [Auto-Stop module] Conditions aren't met, waiting a bit...
  1073. [04:07:31.436] Debug: [GameState]: 'Ingame' -> 'Dialog'
  1074. [04:07:32.854] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
  1075. [04:07:32.952] [BuildTask-QuickTrain] The 'Army1' train button is not available.
  1076. [04:07:33.478] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
  1077. [04:07:33.550] [BuildTask-QuickTrain] The 'Army2' train button is not available.
  1078. [04:07:34.279] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
  1079. [04:07:34.386] [BuildTask-QuickTrain] The 'Army3' train button is not available.
  1080. [04:07:34.395] [BuildTask-QuickTrain] All selected train buttons are greyed out now.
  1081. [04:07:37.549] Confirming boost dialog
  1082. [04:07:38.447] [Build] Checking if we can attack now...
  1083. [04:07:40.972] Debug: Reading numbers in overview
  1084. [04:07:41.173] Debug: Read overview numbers (string): 258/260
  1085. [04:07:41.202] Debug: Read overview numbers: 258 260 (TroopsCount)
  1086. [04:07:41.261] [Attack] AttackModule starting... (Reason: [Build] Starting attack. Troops at 99% capacity, spells at 100% capacity)
  1087. [04:07:42.338] [Auto-Stop module] Starting Auto-Stop module...
  1088. [04:07:43.798] Debug: [GameState]: 'Dialog' -> 'Ingame'
  1089. [04:07:44.165] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and D.Elixir Full"
  1090. [04:07:44.172] [Auto-Stop module] Reading ressources...
  1091. [04:07:44.654] [Auto-Stop module] Conditions aren't met, waiting a bit...
  1092. [04:07:48.342] [Build] Waiting to let other modules work...
  1093. [04:07:49.219] Debug: Ensuring the game is zoomed out
  1094. [04:07:49.264] Debug: Zoomed out
  1095. [04:07:49.332] Debug: Zoomed out
  1096. [04:07:51.505] Debug: [GameState]: 'Ingame' -> 'Dialog'
  1097. [04:07:58.549] Debug: [ClanGames] Current Clan Games score: 750/4000
  1098. [04:07:58.812] Debug: [ClanGames] Already in a challenge; progress: 0/20
  1099. [04:07:58.816] [ClanGames] Trying to identify current challenge, this might take a while
  1100. [04:07:58.822] Debug: [ClanGames] Looking for DestroyAirSweepers
  1101. [04:07:58.831] Debug: [ClanGames] Looking for ClanCastleCharge
  1102. [04:07:58.877] Debug: [ClanGames] Looking for CannonCarnage
  1103. [04:07:58.920] Debug: [ClanGames] Looking for DestroyBombTowers
  1104. [04:07:59.031] Debug: [ClanGames] Looking for DestroyInfernoTowers
  1105. [04:07:59.044] Debug: [ClanGames] Looking for DarkElixirPlumbers
  1106. [04:07:59.099] Debug: [ClanGames] Looking for DarkElixirStorageRaid
  1107. [04:07:59.142] Debug: [ClanGames] Looking for EagleArtilleryElimination
  1108. [04:07:59.230] Debug: [ClanGames] Looking for ElixirPumpElimination
  1109. [04:07:59.247] Debug: [ClanGames] Looking for ElixirStorageRaid
  1110. [04:07:59.301] Debug: [ClanGames] Looking for DestroyAirDefenses
  1111. [04:07:59.321] Debug: [ClanGames] Looking for GoldStorageRaid
  1112. [04:07:59.352] Debug: [ClanGames] Looking for GoldMineMayhem
  1113. [04:07:59.397] Debug: [ClanGames] Looking for DestroyArcherQueenAltars
  1114. [04:07:59.448] Debug: [ClanGames] Looking for DestroyBarbarianKingAltars
  1115. [04:07:59.465] Debug: [ClanGames] Looking for DestroyGrandWardenAltars
  1116. [04:07:59.559] Debug: [ClanGames] Looking for LaboratoryStrike
  1117. [04:07:59.575] Debug: [ClanGames] Looking for DarkSpellFactorySabotage
  1118. [04:07:59.628] Debug: [ClanGames] Looking for MortarMauling
  1119. [04:07:59.645] Debug: [ClanGames] Looking for DestroyXBows
  1120. [04:07:59.691] Debug: [ClanGames] Looking for SpellFactorySabotage
  1121. [04:07:59.735] Debug: [ClanGames] Looking for DestroyTeslaTowers
  1122. [04:07:59.748] Debug: [ClanGames] Looking for ArcherTowerAssault
  1123. [04:07:59.765] Debug: [ClanGames] Looking for WizardTowerWarfare
  1124. [04:07:59.809] Debug: [ClanGames] Looking for StarCollector
  1125. [04:07:59.916] Debug: [ClanGames] Looking for HelpingHand
  1126. [04:07:59.940] Debug: [ClanGames] Looking for DarkElixirChallenge
  1127. [04:08:00.109] Debug: [ClanGames] Looking for LordOfDestruction
  1128. [04:08:00.165] Debug: [ClanGames] Looking for ElixirChallenge
  1129. [04:08:00.185] Debug: [ClanGames] Looking for GoldChallenge
  1130. [04:08:00.197] Debug: [ClanGames] Looking for DarkElixirHeist
  1131. [04:08:00.245] Debug: [ClanGames] Looking for ElixirEmbezzlement
  1132. [04:08:00.323] Debug: [ClanGames] Looking for GoldGrab
  1133. [04:08:00.407] Debug: [ClanGames] Looking for PileOfVictories
  1134. [04:08:00.427] Debug: [ClanGames] Looking for MiningOperations
  1135. [04:08:00.453] Debug: 'FrameCopy' called. Frame is 3.1 seconds old. Refreshing frame.
  1136. [04:08:01.050] [ClanGames] Couldn't detect current challenge; please submit to support
  1137. [04:08:02.737] Debug: [GameState]: 'Dialog' -> 'Ingame'
  1138. [04:08:04.430] [Auto-Stop module] Starting Auto-Stop module...
  1139. [04:08:04.842] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and D.Elixir Full"
  1140. [04:08:04.848] [Auto-Stop module] Reading ressources...
  1141. [04:08:05.316] [Auto-Stop module] Conditions aren't met, waiting a bit...
  1142. [04:08:10.093] Debug: [GameState]: 'Ingame' -> 'Dialog'
  1143. [04:08:11.775] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
  1144. [04:08:11.871] [BuildTask-QuickTrain] The 'Army1' train button is not available.
  1145. [04:08:12.255] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
  1146. [04:08:12.312] [BuildTask-QuickTrain] The 'Army2' train button is not available.
  1147. [04:08:12.859] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
  1148. [04:08:12.914] [BuildTask-QuickTrain] The 'Army3' train button is not available.
  1149. [04:08:12.953] [BuildTask-QuickTrain] All selected train buttons are greyed out now.
  1150. [04:08:14.404] Debug: Couldn't find the boost training button!
  1151. [04:08:14.426] [Build] Checking if we can attack now...
  1152. [04:08:17.641] Debug: Reading numbers in overview
  1153. [04:08:17.950] Debug: Read overview numbers (string): 258/260
  1154. [04:08:17.962] Debug: Read overview numbers: 258 260 (TroopsCount)
  1155. [04:08:17.988] [Attack] AttackModule starting... (Reason: [Build] Starting attack. Troops at 99% capacity, spells at 100% capacity)
  1156. [04:08:19.438] [Auto-Stop module] Starting Auto-Stop module...
  1157. [04:08:20.807] Debug: [GameState]: 'Dialog' -> 'Ingame'
  1158. [04:08:21.231] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and D.Elixir Full"
  1159. [04:08:21.253] [Auto-Stop module] Reading ressources...
  1160. [04:08:21.706] [Auto-Stop module] Conditions aren't met, waiting a bit...
  1161. [04:08:24.545] [Build] Waiting to let other modules work...
  1162. [04:08:25.793] Debug: Begin BuildingsUpgradeModule
  1163. [04:08:25.811] Debug: Ensuring the game is zoomed out
  1164. [04:08:25.878] Debug: Zoomed out
  1165. [04:08:26.570] Debug: 'FrameCopy' called. Frame is 1.2 seconds old. Refreshing frame.
  1166. [04:08:27.187] Debug: Read builder information: 1/5
  1167. [04:08:27.194] Debug: Obstacle clearing is not selected
  1168. [04:08:27.205] [BuildingsUpgrade] Trying to upgrade walls...
  1169. [04:08:27.229] Debug: Finding TownHall
  1170. [04:08:27.599] Debug: Found 0 TownHall
  1171. [04:08:27.612] Your townhall is level <unknown>, so we'll scan for all wall levels that can be upgraded. If you are at TH12, that's normal, keep an eye out for updates as we'll soon add support for scanning for all variations of the TownHall-12 building
  1172. [04:08:27.622] Debug: [WallScan] Checking level 1 walls
  1173. [04:08:27.645] Debug: [WallScan] CAN use gold to upgrade lvl 1 walls
  1174. [04:08:33.052] Debug: [WallScan] Found 0 level 1 walls (ScanTime: 5401 ms)
  1175. [04:08:33.055] [WallScan] Going to try upgrading level 1 walls...
  1176. [04:08:34.534] Debug: [WallScan] Checking level 2 walls
  1177. [04:08:34.538] Debug: [WallScan] CAN use gold to upgrade lvl 2 walls
  1178. [04:08:35.704] Debug: [WallScan] Found 0 level 2 walls (ScanTime: 1159 ms)
  1179. [04:08:35.719] [WallScan] Going to try upgrading level 2 walls...
  1180. [04:08:37.496] Debug: [WallScan] Checking level 3 walls
  1181. [04:08:37.517] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
  1182. [04:09:01.956] Debug: [WallScan] Found 2 level 3 walls (ScanTime: 24412 ms)
  1183. [04:09:01.970] [WallScan] Going to try upgrading level 3 walls...
  1184. [04:09:01.984] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
  1185. [04:09:03.734] No select row button found
  1186. [04:09:04.395] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
  1187. [04:09:06.013] No select row button found
  1188. [04:09:08.528] Debug: [WallScan] Checking level 4 walls
  1189. [04:09:08.536] Debug: [WallScan] CAN use gold to upgrade lvl 4 walls
  1190. [04:09:12.026] Debug: [WallScan] Found 0 level 4 walls (ScanTime: 3484 ms)
  1191. [04:09:12.030] [WallScan] Going to try upgrading level 4 walls...
  1192. [04:09:13.636] Debug: [WallScan] Checking level 5 walls
  1193. [04:09:13.646] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
  1194. [04:09:15.732] Debug: [WallScan] Found 1 level 5 walls (ScanTime: 2061 ms)
  1195. [04:09:15.744] [WallScan] Going to try upgrading level 5 walls...
  1196. [04:09:15.748] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
  1197. [04:09:17.417] No select row button found
  1198. [04:09:20.037] Debug: [WallScan] Checking level 6 walls
  1199. [04:09:20.077] Debug: [WallScan] CAN use gold to upgrade lvl 6 walls
  1200. [04:09:20.943] Debug: [WallScan] Found 0 level 6 walls (ScanTime: 818 ms)
  1201. [04:09:20.956] [WallScan] Going to try upgrading level 6 walls...
  1202. [04:09:23.002] Debug: [WallScan] Checking level 7 walls
  1203. [04:09:23.014] Debug: [WallScan] CAN use gold to upgrade lvl 7 walls
  1204. [04:09:23.728] Debug: [WallScan] Found 0 level 7 walls (ScanTime: 707 ms)
  1205. [04:09:23.737] [WallScan] Going to try upgrading level 7 walls...
  1206. [04:09:25.449] Debug: [WallScan] Checking level 8 walls
  1207. [04:09:25.467] Debug: [WallScan] CAN use gold to upgrade lvl 8 walls
  1208. [04:09:25.476] Debug: [WallScan] Can't use elixir lvl 8: 7,030,573 − 500,000 < 7,000,000
  1209. [04:09:27.463] Debug: [WallScan] Found 0 level 8 walls (ScanTime: 1979 ms)
  1210. [04:09:27.497] [WallScan] Going to try upgrading level 8 walls...
  1211. [04:09:27.787] Debug: [AR] Compacting done, 53.4MB -> 53.4MB
  1212. [04:09:29.178] Debug: [WallScan] Checking level 9 walls
  1213. [04:09:29.182] Debug: [WallScan] Can't use gold lvl 9: 7,887,039 − 1,000,000 < 7,000,000
  1214. [04:09:29.195] Debug: [WallScan] Can't use elixir lvl 9: 7,030,573 − 1,000,000 < 7,000,000
  1215. [04:09:29.199] Debug: [WallScan] Checking level 10 walls
  1216. [04:09:29.202] Debug: [WallScan] Can't use gold lvl 10: 7,887,039 − 2,000,000 < 7,000,000
  1217. [04:09:29.204] Debug: [WallScan] Can't use elixir lvl 10: 7,030,573 − 2,000,000 < 7,000,000
  1218. [04:09:29.217] Debug: [WallScan] Checking level 11 walls
  1219. [04:09:29.229] Debug: [WallScan] Can't use gold lvl 11: 7,887,039 − 4,000,000 < 7,000,000
  1220. [04:09:29.234] Debug: [WallScan] Can't use elixir lvl 11: 7,030,573 − 4,000,000 < 7,000,000
  1221. [04:09:29.249] Debug: [WallScan] Checking level 12 walls
  1222. [04:09:29.267] Debug: [WallScan] Can't use gold lvl 12: 7,887,039 − 5,000,000 < 7,000,000
  1223. [04:09:29.277] Debug: [WallScan] Can't use elixir lvl 12: 7,030,573 − 5,000,000 < 7,000,000
  1224. [04:09:29.979] [BuildingsUpgrade] Not enough builders for building upgrades
  1225. [04:09:30.917] Debug: Begin BuildingsUpgradeModule
  1226. [04:09:30.921] Debug: Ensuring the game is zoomed out
  1227. [04:09:30.946] Debug: Zoomed out
  1228. [04:09:31.839] Debug: 'FrameCopy' called. Frame is 1.3 seconds old. Refreshing frame.
  1229. [04:09:32.299] Debug: Read builder information: 1/5
  1230. [04:09:32.304] Debug: Obstacle clearing is not selected
  1231. [04:09:32.320] [BuildingsUpgrade] Trying to upgrade walls...
  1232. [04:09:32.331] Debug: Finding TownHall
  1233. [04:09:32.749] Debug: Found 0 TownHall
  1234. [04:09:32.800] Your townhall is level <unknown>, so we'll scan for all wall levels that can be upgraded. If you are at TH12, that's normal, keep an eye out for updates as we'll soon add support for scanning for all variations of the TownHall-12 building
  1235. [04:09:32.811] Debug: [WallScan] Checking level 1 walls
  1236. [04:09:32.839] Debug: [WallScan] CAN use gold to upgrade lvl 1 walls
  1237. [04:09:37.954] Debug: [WallScan] Found 0 level 1 walls (ScanTime: 5091 ms)
  1238. [04:09:37.961] [WallScan] Going to try upgrading level 1 walls...
  1239. [04:09:39.541] Debug: [WallScan] Checking level 2 walls
  1240. [04:09:39.548] Debug: [WallScan] CAN use gold to upgrade lvl 2 walls
  1241. [04:09:40.471] Debug: [WallScan] Found 0 level 2 walls (ScanTime: 900 ms)
  1242. [04:09:40.484] [WallScan] Going to try upgrading level 2 walls...
  1243. [04:09:42.051] Debug: [WallScan] Checking level 3 walls
  1244. [04:09:42.066] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
  1245. [04:10:06.726] Debug: [WallScan] Found 2 level 3 walls (ScanTime: 24629 ms)
  1246. [04:10:06.730] [WallScan] Going to try upgrading level 3 walls...
  1247. [04:10:06.738] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
  1248. [04:10:08.525] No select row button found
  1249. [04:10:09.085] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
  1250. [04:10:10.330] No select row button found
  1251. [04:10:12.681] Debug: [WallScan] Checking level 4 walls
  1252. [04:10:12.686] Debug: [WallScan] CAN use gold to upgrade lvl 4 walls
  1253. [04:10:15.722] Debug: [WallScan] Found 0 level 4 walls (ScanTime: 3022 ms)
  1254. [04:10:15.737] [WallScan] Going to try upgrading level 4 walls...
  1255. [04:10:17.238] Debug: [WallScan] Checking level 5 walls
  1256. [04:10:17.259] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
  1257. [04:10:19.546] Debug: [WallScan] Found 1 level 5 walls (ScanTime: 2274 ms)
  1258. [04:10:19.550] [WallScan] Going to try upgrading level 5 walls...
  1259. [04:10:19.558] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
  1260. [04:10:20.997] No select row button found
  1261. [04:10:23.347] Debug: [WallScan] Checking level 6 walls
  1262. [04:10:23.359] Debug: [WallScan] CAN use gold to upgrade lvl 6 walls
  1263. [04:10:24.015] Debug: [WallScan] Found 0 level 6 walls (ScanTime: 651 ms)
  1264. [04:10:24.019] [WallScan] Going to try upgrading level 6 walls...
  1265. [04:10:25.628] Debug: [WallScan] Checking level 7 walls
  1266. [04:10:25.633] Debug: [WallScan] CAN use gold to upgrade lvl 7 walls
  1267. [04:10:26.613] Debug: [WallScan] Found 0 level 7 walls (ScanTime: 975 ms)
  1268. [04:10:26.626] [WallScan] Going to try upgrading level 7 walls...
  1269. [04:10:28.704] Debug: [WallScan] Checking level 8 walls
  1270. [04:10:28.730] Debug: [WallScan] CAN use gold to upgrade lvl 8 walls
  1271. [04:10:28.738] Debug: [WallScan] Can't use elixir lvl 8: 7,030,573 − 500,000 < 7,000,000
  1272. [04:10:30.486] Debug: [WallScan] Found 0 level 8 walls (ScanTime: 1737 ms)
  1273. [04:10:30.489] [WallScan] Going to try upgrading level 8 walls...
  1274. [04:10:32.580] Debug: [WallScan] Checking level 9 walls
  1275. [04:10:32.585] Debug: [WallScan] Can't use gold lvl 9: 7,887,039 − 1,000,000 < 7,000,000
  1276. [04:10:32.592] Debug: [WallScan] Can't use elixir lvl 9: 7,030,573 − 1,000,000 < 7,000,000
  1277. [04:10:32.602] Debug: [WallScan] Checking level 10 walls
  1278. [04:10:32.608] Debug: [WallScan] Can't use gold lvl 10: 7,887,039 − 2,000,000 < 7,000,000
  1279. [04:10:32.612] Debug: [WallScan] Can't use elixir lvl 10: 7,030,573 − 2,000,000 < 7,000,000
  1280. [04:10:32.623] Debug: [WallScan] Checking level 11 walls
  1281. [04:10:32.628] Debug: [WallScan] Can't use gold lvl 11: 7,887,039 − 4,000,000 < 7,000,000
  1282. [04:10:32.631] Debug: [WallScan] Can't use elixir lvl 11: 7,030,573 − 4,000,000 < 7,000,000
  1283. [04:10:32.633] Debug: [WallScan] Checking level 12 walls
  1284. [04:10:32.646] Debug: [WallScan] Can't use gold lvl 12: 7,887,039 − 5,000,000 < 7,000,000
  1285. [04:10:32.654] Debug: [WallScan] Can't use elixir lvl 12: 7,030,573 − 5,000,000 < 7,000,000
  1286. [04:10:33.437] [BuildingsUpgrade] Not enough builders for building upgrades
  1287. [04:10:34.710] Debug: Begin BuildingsUpgradeModule
  1288. [04:10:34.727] Debug: Ensuring the game is zoomed out
  1289. [04:10:34.808] Debug: Zoomed out
  1290. [04:10:35.546] Debug: 'FrameCopy' called. Frame is 1.2 seconds old. Refreshing frame.
  1291. [04:10:35.971] Debug: Read builder information: 1/5
  1292. [04:10:35.976] Debug: Obstacle clearing is not selected
  1293. [04:10:35.984] [BuildingsUpgrade] Trying to upgrade walls...
  1294. [04:10:36.004] Debug: Finding TownHall
  1295. [04:10:36.515] Debug: Found 0 TownHall
  1296. [04:10:36.533] Your townhall is level <unknown>, so we'll scan for all wall levels that can be upgraded. If you are at TH12, that's normal, keep an eye out for updates as we'll soon add support for scanning for all variations of the TownHall-12 building
  1297. [04:10:36.539] Debug: [WallScan] Checking level 1 walls
  1298. [04:10:36.558] Debug: [WallScan] CAN use gold to upgrade lvl 1 walls
  1299. [04:10:41.578] Debug: [WallScan] Found 0 level 1 walls (ScanTime: 5000 ms)
  1300. [04:10:41.594] [WallScan] Going to try upgrading level 1 walls...
  1301. [04:10:43.136] Debug: [WallScan] Checking level 2 walls
  1302. [04:10:43.148] Debug: [WallScan] CAN use gold to upgrade lvl 2 walls
  1303. [04:10:44.085] Debug: [WallScan] Found 0 level 2 walls (ScanTime: 931 ms)
  1304. [04:10:44.093] [WallScan] Going to try upgrading level 2 walls...
  1305. [04:10:45.649] Debug: [WallScan] Checking level 3 walls
  1306. [04:10:45.656] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
  1307. [04:11:10.261] Debug: [WallScan] Found 2 level 3 walls (ScanTime: 24573 ms)
  1308. [04:11:10.269] [WallScan] Going to try upgrading level 3 walls...
  1309. [04:11:10.283] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
  1310. [04:11:12.148] No select row button found
  1311. [04:11:12.887] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
  1312. [04:11:14.417] No select row button found
  1313. [04:11:16.646] Debug: [WallScan] Checking level 4 walls
  1314. [04:11:16.675] Debug: [WallScan] CAN use gold to upgrade lvl 4 walls
  1315. [04:11:20.171] Debug: [WallScan] Found 0 level 4 walls (ScanTime: 3482 ms)
  1316. [04:11:20.176] [WallScan] Going to try upgrading level 4 walls...
  1317. [04:11:21.705] Debug: [WallScan] Checking level 5 walls
  1318. [04:11:21.713] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
  1319. [04:11:23.801] Debug: [WallScan] Found 1 level 5 walls (ScanTime: 2064 ms)
  1320. [04:11:23.814] [WallScan] Going to try upgrading level 5 walls...
  1321. [04:11:23.817] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
  1322. [04:11:25.453] No select row button found
  1323. [04:11:27.926] Debug: [WallScan] Checking level 6 walls
  1324. [04:11:27.932] Debug: [WallScan] CAN use gold to upgrade lvl 6 walls
  1325. [04:11:28.276] Debug: [AR] Compacting done, 59.0MB -> 59.0MB
  1326. [04:11:28.754] Debug: [WallScan] Found 0 level 6 walls (ScanTime: 816 ms)
  1327. [04:11:28.780] [WallScan] Going to try upgrading level 6 walls...
  1328. [04:11:30.554] Debug: [WallScan] Checking level 7 walls
  1329. [04:11:30.583] Debug: [WallScan] CAN use gold to upgrade lvl 7 walls
  1330. [04:11:31.225] Debug: [WallScan] Found 0 level 7 walls (ScanTime: 621 ms)
  1331. [04:11:31.229] [WallScan] Going to try upgrading level 7 walls...
  1332. [04:11:33.886] Debug: [WallScan] Checking level 8 walls
  1333. [04:11:33.897] Debug: [WallScan] CAN use gold to upgrade lvl 8 walls
  1334. [04:11:33.912] Debug: [WallScan] Can't use elixir lvl 8: 7,030,573 − 500,000 < 7,000,000
  1335. [04:11:37.182] Debug: [WallScan] Found 0 level 8 walls (ScanTime: 3265 ms)
  1336. [04:11:37.191] [WallScan] Going to try upgrading level 8 walls...
  1337. [04:11:40.418] Debug: [WallScan] Checking level 9 walls
  1338. [04:11:40.434] Debug: [WallScan] Can't use gold lvl 9: 7,887,039 − 1,000,000 < 7,000,000
  1339. [04:11:40.465] Debug: [WallScan] Can't use elixir lvl 9: 7,030,573 − 1,000,000 < 7,000,000
  1340. [04:11:40.467] Debug: [WallScan] Checking level 10 walls
  1341. [04:11:40.567] Debug: [WallScan] Can't use gold lvl 10: 7,887,039 − 2,000,000 < 7,000,000
  1342. [04:11:40.580] Debug: [WallScan] Can't use elixir lvl 10: 7,030,573 − 2,000,000 < 7,000,000
  1343. [04:11:40.593] Debug: [WallScan] Checking level 11 walls
  1344. [04:11:40.624] Debug: [WallScan] Can't use gold lvl 11: 7,887,039 − 4,000,000 < 7,000,000
  1345. [04:11:40.632] Debug: [WallScan] Can't use elixir lvl 11: 7,030,573 − 4,000,000 < 7,000,000
  1346. [04:11:40.643] Debug: [WallScan] Checking level 12 walls
  1347. [04:11:40.650] Debug: [WallScan] Can't use gold lvl 12: 7,887,039 − 5,000,000 < 7,000,000
  1348. [04:11:40.661] Debug: [WallScan] Can't use elixir lvl 12: 7,030,573 − 5,000,000 < 7,000,000
  1349. [04:11:41.749] [BuildingsUpgrade] Not enough builders for building upgrades
  1350. [04:11:43.463] Debug: Begin BuildingsUpgradeModule
  1351. [04:11:43.467] Debug: Ensuring the game is zoomed out
  1352. [04:11:43.525] Debug: Zoomed out
  1353. [04:11:44.222] Debug: 'FrameCopy' called. Frame is 1.0 seconds old. Refreshing frame.
  1354. [04:11:44.569] Debug: Read builder information: 1/5
  1355. [04:11:44.574] Debug: Obstacle clearing is not selected
  1356. [04:11:44.593] [BuildingsUpgrade] Trying to upgrade walls...
  1357. [04:11:44.610] Debug: Finding TownHall
  1358. [04:11:45.100] Debug: Found 0 TownHall
  1359. [04:11:45.110] Your townhall is level <unknown>, so we'll scan for all wall levels that can be upgraded. If you are at TH12, that's normal, keep an eye out for updates as we'll soon add support for scanning for all variations of the TownHall-12 building
  1360. [04:11:45.138] Debug: [WallScan] Checking level 1 walls
  1361. [04:11:45.146] Debug: [WallScan] CAN use gold to upgrade lvl 1 walls
  1362. [04:11:51.032] Debug: [WallScan] Found 0 level 1 walls (ScanTime: 5878 ms)
  1363. [04:11:51.039] [WallScan] Going to try upgrading level 1 walls...
  1364. [04:11:53.039] Debug: [WallScan] Checking level 2 walls
  1365. [04:11:53.044] Debug: [WallScan] CAN use gold to upgrade lvl 2 walls
  1366. [04:11:54.112] Debug: [WallScan] Found 0 level 2 walls (ScanTime: 1058 ms)
  1367. [04:11:54.123] [WallScan] Going to try upgrading level 2 walls...
  1368. [04:11:55.558] Debug: [WallScan] Checking level 3 walls
  1369. [04:11:55.567] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
  1370. [04:12:18.809] Debug: [WallScan] Found 2 level 3 walls (ScanTime: 23233 ms)
  1371. [04:12:18.813] [WallScan] Going to try upgrading level 3 walls...
  1372. [04:12:18.826] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
  1373. [04:12:20.058] No select row button found
  1374. [04:12:20.745] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
  1375. [04:12:22.039] No select row button found
  1376. [04:12:24.292] Debug: [WallScan] Checking level 4 walls
  1377. [04:12:24.297] Debug: [WallScan] CAN use gold to upgrade lvl 4 walls
  1378. [04:12:27.901] Debug: [WallScan] Found 0 level 4 walls (ScanTime: 3596 ms)
  1379. [04:12:27.919] [WallScan] Going to try upgrading level 4 walls...
  1380. [04:12:29.484] Debug: [WallScan] Checking level 5 walls
  1381. [04:12:29.498] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
  1382. [04:12:31.712] Debug: [WallScan] Found 1 level 5 walls (ScanTime: 2211 ms)
  1383. [04:12:31.716] [WallScan] Going to try upgrading level 5 walls...
  1384. [04:12:31.744] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
  1385. [04:12:33.397] No select row button found
  1386. [04:12:35.737] Debug: [WallScan] Checking level 6 walls
  1387. [04:12:35.742] Debug: [WallScan] CAN use gold to upgrade lvl 6 walls
  1388. [04:12:36.292] Debug: [WallScan] Found 0 level 6 walls (ScanTime: 541 ms)
  1389. [04:12:36.301] [WallScan] Going to try upgrading level 6 walls...
  1390. [04:12:37.581] Debug: [WallScan] Checking level 7 walls
  1391. [04:12:37.594] Debug: [WallScan] CAN use gold to upgrade lvl 7 walls
  1392. [04:12:38.164] Debug: [WallScan] Found 0 level 7 walls (ScanTime: 558 ms)
  1393. [04:12:38.175] [WallScan] Going to try upgrading level 7 walls...
  1394. [04:12:39.622] Debug: [WallScan] Checking level 8 walls
  1395. [04:12:39.634] Debug: [WallScan] CAN use gold to upgrade lvl 8 walls
  1396. [04:12:39.644] Debug: [WallScan] Can't use elixir lvl 8: 7,030,573 − 500,000 < 7,000,000
  1397. [04:12:41.253] Debug: [WallScan] Found 0 level 8 walls (ScanTime: 1599 ms)
  1398. [04:12:41.264] [WallScan] Going to try upgrading level 8 walls...
  1399. [04:12:42.874] Debug: [WallScan] Checking level 9 walls
  1400. [04:12:42.902] Debug: [WallScan] Can't use gold lvl 9: 7,887,039 − 1,000,000 < 7,000,000
  1401. [04:12:42.915] Debug: [WallScan] Can't use elixir lvl 9: 7,030,573 − 1,000,000 < 7,000,000
  1402. [04:12:42.950] Debug: [WallScan] Checking level 10 walls
  1403. [04:12:42.954] Debug: [WallScan] Can't use gold lvl 10: 7,887,039 − 2,000,000 < 7,000,000
  1404. [04:12:42.971] Debug: [WallScan] Can't use elixir lvl 10: 7,030,573 − 2,000,000 < 7,000,000
  1405. [04:12:43.006] Debug: [WallScan] Checking level 11 walls
  1406. [04:12:43.011] Debug: [WallScan] Can't use gold lvl 11: 7,887,039 − 4,000,000 < 7,000,000
  1407. [04:12:43.014] Debug: [WallScan] Can't use elixir lvl 11: 7,030,573 − 4,000,000 < 7,000,000
  1408. [04:12:43.039] Debug: [WallScan] Checking level 12 walls
  1409. [04:12:43.052] Debug: [WallScan] Can't use gold lvl 12: 7,887,039 − 5,000,000 < 7,000,000
  1410. [04:12:43.060] Debug: [WallScan] Can't use elixir lvl 12: 7,030,573 − 5,000,000 < 7,000,000
  1411. [04:12:43.470] [BuildingsUpgrade] Not enough builders for building upgrades
  1412. [04:12:44.037] Debug: Begin BuildingsUpgradeModule
  1413. [04:12:44.041] Debug: Ensuring the game is zoomed out
  1414. [04:12:44.058] Debug: Zoomed out
  1415. [04:12:45.203] Debug: Read builder information: 1/5
  1416. [04:12:45.217] Debug: Obstacle clearing is not selected
  1417. [04:12:45.233] [BuildingsUpgrade] Trying to upgrade walls...
  1418. [04:12:45.250] Debug: Finding TownHall
  1419. [04:12:45.667] Debug: Found 0 TownHall
  1420. [04:12:45.737] Your townhall is level <unknown>, so we'll scan for all wall levels that can be upgraded. If you are at TH12, that's normal, keep an eye out for updates as we'll soon add support for scanning for all variations of the TownHall-12 building
  1421. [04:12:45.780] Debug: [WallScan] Checking level 1 walls
  1422. [04:12:45.792] Debug: [WallScan] CAN use gold to upgrade lvl 1 walls
  1423. [04:12:51.083] Debug: [WallScan] Found 0 level 1 walls (ScanTime: 5279 ms)
  1424. [04:12:51.100] [WallScan] Going to try upgrading level 1 walls...
  1425. [04:12:53.229] Debug: [WallScan] Checking level 2 walls
  1426. [04:12:53.239] Debug: [WallScan] CAN use gold to upgrade lvl 2 walls
  1427. [04:12:54.404] Debug: [WallScan] Found 0 level 2 walls (ScanTime: 1159 ms)
  1428. [04:12:54.425] [WallScan] Going to try upgrading level 2 walls...
  1429. [04:12:55.917] Debug: [WallScan] Checking level 3 walls
  1430. [04:12:55.934] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
  1431. [04:13:21.073] Debug: [WallScan] Found 2 level 3 walls (ScanTime: 25125 ms)
  1432. [04:13:21.081] [WallScan] Going to try upgrading level 3 walls...
  1433. [04:13:21.094] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
  1434. [04:13:22.663] No select row button found
  1435. [04:13:23.128] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
  1436. [04:13:24.892] No select row button found
  1437. [04:13:27.813] Debug: [WallScan] Checking level 4 walls
  1438. [04:13:27.826] Debug: [WallScan] CAN use gold to upgrade lvl 4 walls
  1439. [04:13:28.475] Debug: [AR] Compacting done, 58.1MB -> 58.1MB
  1440. [04:13:32.032] Debug: [WallScan] Found 0 level 4 walls (ScanTime: 4189 ms)
  1441. [04:13:32.036] [WallScan] Going to try upgrading level 4 walls...
  1442. [04:13:33.997] Debug: [WallScan] Checking level 5 walls
  1443. [04:13:34.003] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
  1444. [04:13:36.380] Debug: [WallScan] Found 2 level 5 walls (ScanTime: 2364 ms)
  1445. [04:13:36.387] [WallScan] Going to try upgrading level 5 walls...
  1446. [04:13:36.396] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
  1447. [04:13:37.653] No select row button found
  1448. [04:13:38.520] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
  1449. [04:13:39.827] No select row button found
  1450. [04:13:42.450] Debug: [WallScan] Checking level 6 walls
  1451. [04:13:42.459] Debug: [WallScan] CAN use gold to upgrade lvl 6 walls
  1452. [04:13:43.058] Debug: [WallScan] Found 0 level 6 walls (ScanTime: 587 ms)
  1453. [04:13:43.062] [WallScan] Going to try upgrading level 6 walls...
  1454. [04:13:44.808] Debug: [WallScan] Checking level 7 walls
  1455. [04:13:44.813] Debug: [WallScan] CAN use gold to upgrade lvl 7 walls
  1456. [04:13:45.300] Debug: [WallScan] Found 0 level 7 walls (ScanTime: 474 ms)
  1457. [04:13:45.311] [WallScan] Going to try upgrading level 7 walls...
  1458. [04:13:46.949] Debug: [WallScan] Checking level 8 walls
  1459. [04:13:46.963] Debug: [WallScan] CAN use gold to upgrade lvl 8 walls
  1460. [04:13:47.000] Debug: [WallScan] Can't use elixir lvl 8: 7,030,573 − 500,000 < 7,000,000
  1461. [04:13:49.511] Debug: [WallScan] Found 0 level 8 walls (ScanTime: 2480 ms)
  1462. [04:13:49.517] [WallScan] Going to try upgrading level 8 walls...
  1463. [04:13:51.466] Debug: [WallScan] Checking level 9 walls
  1464. [04:13:51.474] Debug: [WallScan] Can't use gold lvl 9: 7,887,039 − 1,000,000 < 7,000,000
  1465. [04:13:51.478] Debug: [WallScan] Can't use elixir lvl 9: 7,030,573 − 1,000,000 < 7,000,000
  1466. [04:13:51.483] Debug: [WallScan] Checking level 10 walls
  1467. [04:13:51.494] Debug: [WallScan] Can't use gold lvl 10: 7,887,039 − 2,000,000 < 7,000,000
  1468. [04:13:51.509] Debug: [WallScan] Can't use elixir lvl 10: 7,030,573 − 2,000,000 < 7,000,000
  1469. [04:13:51.512] Debug: [WallScan] Checking level 11 walls
  1470. [04:13:51.538] Debug: [WallScan] Can't use gold lvl 11: 7,887,039 − 4,000,000 < 7,000,000
  1471. [04:13:51.548] Debug: [WallScan] Can't use elixir lvl 11: 7,030,573 − 4,000,000 < 7,000,000
  1472. [04:13:51.552] Debug: [WallScan] Checking level 12 walls
  1473. [04:13:51.568] Debug: [WallScan] Can't use gold lvl 12: 7,887,039 − 5,000,000 < 7,000,000
  1474. [04:13:51.582] Debug: [WallScan] Can't use elixir lvl 12: 7,030,573 − 5,000,000 < 7,000,000
  1475. [04:13:52.036] [BuildingsUpgrade] Not enough builders for building upgrades
  1476. [04:13:53.364] Debug: Begin BuildingsUpgradeModule
  1477. [04:13:53.372] Debug: Ensuring the game is zoomed out
  1478. [04:13:53.396] Debug: Zoomed out
  1479. [04:13:54.053] Debug: 'FrameCopy' called. Frame is 1.1 seconds old. Refreshing frame.
  1480. [04:13:54.582] Debug: Read builder information: 1/5
  1481. [04:13:54.592] Debug: Obstacle clearing is not selected
  1482. [04:13:54.603] [BuildingsUpgrade] Trying to upgrade walls...
  1483. [04:13:54.620] Debug: Finding TownHall
  1484. [04:13:55.054] Debug: Found 0 TownHall
  1485. [04:13:55.076] Your townhall is level <unknown>, so we'll scan for all wall levels that can be upgraded. If you are at TH12, that's normal, keep an eye out for updates as we'll soon add support for scanning for all variations of the TownHall-12 building
  1486. [04:13:55.083] Debug: [WallScan] Checking level 1 walls
  1487. [04:13:55.090] Debug: [WallScan] CAN use gold to upgrade lvl 1 walls
  1488. [04:14:00.796] Debug: [WallScan] Found 0 level 1 walls (ScanTime: 5695 ms)
  1489. [04:14:00.803] [WallScan] Going to try upgrading level 1 walls...
  1490. [04:14:02.421] Debug: [WallScan] Checking level 2 walls
  1491. [04:14:02.433] Debug: [WallScan] CAN use gold to upgrade lvl 2 walls
  1492. [04:14:03.480] Debug: [WallScan] Found 0 level 2 walls (ScanTime: 1027 ms)
  1493. [04:14:03.485] [WallScan] Going to try upgrading level 2 walls...
  1494. [04:14:05.015] Debug: [WallScan] Checking level 3 walls
  1495. [04:14:05.021] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
  1496. [04:14:29.279] Debug: [WallScan] Found 2 level 3 walls (ScanTime: 24251 ms)
  1497. [04:14:29.282] [WallScan] Going to try upgrading level 3 walls...
  1498. [04:14:29.316] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
  1499. [04:14:30.677] No select row button found
  1500. [04:14:31.473] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
  1501. [04:14:33.099] No select row button found
  1502. [04:14:35.889] Debug: [WallScan] Checking level 4 walls
  1503. [04:14:35.903] Debug: [WallScan] CAN use gold to upgrade lvl 4 walls
  1504. [04:14:40.147] Debug: [WallScan] Found 0 level 4 walls (ScanTime: 4217 ms)
  1505. [04:14:40.152] [WallScan] Going to try upgrading level 4 walls...
  1506. [04:14:41.853] Debug: [WallScan] Checking level 5 walls
  1507. [04:14:41.868] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
  1508. [04:14:44.282] Debug: [WallScan] Found 1 level 5 walls (ScanTime: 2403 ms)
  1509. [04:14:44.311] [WallScan] Going to try upgrading level 5 walls...
  1510. [04:14:44.324] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
  1511. [04:14:45.751] No select row button found
  1512. [04:14:48.021] Debug: [WallScan] Checking level 6 walls
  1513. [04:14:48.085] Debug: [WallScan] CAN use gold to upgrade lvl 6 walls
  1514. [04:14:48.837] Debug: [WallScan] Found 0 level 6 walls (ScanTime: 743 ms)
  1515. [04:14:48.844] [WallScan] Going to try upgrading level 6 walls...
  1516. [04:14:51.294] Debug: [WallScan] Checking level 7 walls
  1517. [04:14:51.296] Debug: [WallScan] CAN use gold to upgrade lvl 7 walls
  1518. [04:14:51.887] Debug: [WallScan] Found 0 level 7 walls (ScanTime: 575 ms)
  1519. [04:14:51.893] [WallScan] Going to try upgrading level 7 walls...
  1520. [04:14:53.701] Debug: [WallScan] Checking level 8 walls
  1521. [04:14:53.715] Debug: [WallScan] CAN use gold to upgrade lvl 8 walls
  1522. [04:14:53.733] Debug: [WallScan] Can't use elixir lvl 8: 7,030,573 − 500,000 < 7,000,000
  1523. [04:14:55.769] Debug: [WallScan] Found 0 level 8 walls (ScanTime: 2030 ms)
  1524. [04:14:55.798] [WallScan] Going to try upgrading level 8 walls...
  1525. [04:14:57.470] Debug: [WallScan] Checking level 9 walls
  1526. [04:14:57.478] Debug: [WallScan] Can't use gold lvl 9: 7,887,039 − 1,000,000 < 7,000,000
  1527. [04:14:57.482] Debug: [WallScan] Can't use elixir lvl 9: 7,030,573 − 1,000,000 < 7,000,000
  1528. [04:14:57.503] Debug: [WallScan] Checking level 10 walls
  1529. [04:14:57.515] Debug: [WallScan] Can't use gold lvl 10: 7,887,039 − 2,000,000 < 7,000,000
  1530. [04:14:57.548] Debug: [WallScan] Can't use elixir lvl 10: 7,030,573 − 2,000,000 < 7,000,000
  1531. [04:14:57.571] Debug: [WallScan] Checking level 11 walls
  1532. [04:14:57.575] Debug: [WallScan] Can't use gold lvl 11: 7,887,039 − 4,000,000 < 7,000,000
  1533. [04:14:57.587] Debug: [WallScan] Can't use elixir lvl 11: 7,030,573 − 4,000,000 < 7,000,000
  1534. [04:14:57.598] Debug: [WallScan] Checking level 12 walls
  1535. [04:14:57.613] Debug: [WallScan] Can't use gold lvl 12: 7,887,039 − 5,000,000 < 7,000,000
  1536. [04:14:57.626] Debug: [WallScan] Can't use elixir lvl 12: 7,030,573 − 5,000,000 < 7,000,000
  1537. [04:14:58.405] [BuildingsUpgrade] Not enough builders for building upgrades
  1538. [04:14:59.568] Debug: Begin BuildingsUpgradeModule
  1539. [04:14:59.572] Debug: Ensuring the game is zoomed out
  1540. [04:14:59.622] Debug: Zoomed out
  1541. [04:15:00.295] Debug: 'FrameCopy' called. Frame is 1.0 seconds old. Refreshing frame.
  1542. [04:15:00.768] Debug: Read builder information: 1/5
  1543. [04:15:00.778] Debug: Obstacle clearing is not selected
  1544. [04:15:00.799] [BuildingsUpgrade] Trying to upgrade walls...
  1545. [04:15:00.817] Debug: Finding TownHall
  1546. [04:15:01.301] Debug: Found 0 TownHall
  1547. [04:15:01.307] Your townhall is level <unknown>, so we'll scan for all wall levels that can be upgraded. If you are at TH12, that's normal, keep an eye out for updates as we'll soon add support for scanning for all variations of the TownHall-12 building
  1548. [04:15:01.310] Debug: [WallScan] Checking level 1 walls
  1549. [04:15:01.316] Debug: [WallScan] CAN use gold to upgrade lvl 1 walls
  1550. [04:15:06.185] Debug: [WallScan] Found 0 level 1 walls (ScanTime: 4859 ms)
  1551. [04:15:06.204] [WallScan] Going to try upgrading level 1 walls...
  1552. [04:15:07.614] Debug: [WallScan] Checking level 2 walls
  1553. [04:15:07.620] Debug: [WallScan] CAN use gold to upgrade lvl 2 walls
  1554. [04:15:08.768] Debug: [WallScan] Found 0 level 2 walls (ScanTime: 1138 ms)
  1555. [04:15:08.791] [WallScan] Going to try upgrading level 2 walls...
  1556. [04:15:10.299] Debug: [WallScan] Checking level 3 walls
  1557. [04:15:10.311] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
  1558. [04:15:28.980] Debug: [AR] Compacting done, 46.8MB -> 46.8MB
  1559. [04:15:35.399] Debug: [WallScan] Found 2 level 3 walls (ScanTime: 25082 ms)
  1560. [04:15:35.413] [WallScan] Going to try upgrading level 3 walls...
  1561. [04:15:35.419] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
  1562. [04:15:36.767] No select row button found
  1563. [04:15:37.250] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
  1564. [04:15:38.945] No select row button found
  1565. [04:15:41.212] Debug: [WallScan] Checking level 4 walls
  1566. [04:15:41.215] Debug: [WallScan] CAN use gold to upgrade lvl 4 walls
  1567. [04:15:44.977] Debug: [WallScan] Found 0 level 4 walls (ScanTime: 3729 ms)
  1568. [04:15:44.982] [WallScan] Going to try upgrading level 4 walls...
  1569. [04:15:46.314] Debug: [WallScan] Checking level 5 walls
  1570. [04:15:46.325] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
  1571. [04:15:48.841] Debug: [WallScan] Found 1 level 5 walls (ScanTime: 2506 ms)
  1572. [04:15:48.851] [WallScan] Going to try upgrading level 5 walls...
  1573. [04:15:48.857] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
  1574. [04:15:50.649] No select row button found
  1575. [04:15:53.267] Debug: [WallScan] Checking level 6 walls
  1576. [04:15:53.271] Debug: [WallScan] CAN use gold to upgrade lvl 6 walls
  1577. [04:15:53.818] Debug: [WallScan] Found 0 level 6 walls (ScanTime: 537 ms)
  1578. [04:15:53.825] [WallScan] Going to try upgrading level 6 walls...
  1579. [04:15:55.568] Debug: [WallScan] Checking level 7 walls
  1580. [04:15:55.584] Debug: [WallScan] CAN use gold to upgrade lvl 7 walls
  1581. [04:15:56.329] Debug: [WallScan] Found 0 level 7 walls (ScanTime: 738 ms)
  1582. [04:15:56.333] [WallScan] Going to try upgrading level 7 walls...
  1583. [04:15:57.747] Debug: [WallScan] Checking level 8 walls
  1584. [04:15:57.750] Debug: [WallScan] CAN use gold to upgrade lvl 8 walls
  1585. [04:15:57.762] Debug: [WallScan] Can't use elixir lvl 8: 7,030,573 − 500,000 < 7,000,000
  1586. [04:15:59.779] Debug: [WallScan] Found 0 level 8 walls (ScanTime: 1933 ms)
  1587. [04:15:59.801] [WallScan] Going to try upgrading level 8 walls...
  1588. [04:16:01.683] Debug: [WallScan] Checking level 9 walls
  1589. [04:16:01.693] Debug: [WallScan] Can't use gold lvl 9: 7,887,039 − 1,000,000 < 7,000,000
  1590. [04:16:01.699] Debug: [WallScan] Can't use elixir lvl 9: 7,030,573 − 1,000,000 < 7,000,000
  1591. [04:16:01.703] Debug: [WallScan] Checking level 10 walls
  1592. [04:16:01.717] Debug: [WallScan] Can't use gold lvl 10: 7,887,039 − 2,000,000 < 7,000,000
  1593. [04:16:01.730] Debug: [WallScan] Can't use elixir lvl 10: 7,030,573 − 2,000,000 < 7,000,000
  1594. [04:16:01.733] Debug: [WallScan] Checking level 11 walls
  1595. [04:16:01.740] Debug: [WallScan] Can't use gold lvl 11: 7,887,039 − 4,000,000 < 7,000,000
  1596. [04:16:01.749] Debug: [WallScan] Can't use elixir lvl 11: 7,030,573 − 4,000,000 < 7,000,000
  1597. [04:16:01.752] Debug: [WallScan] Checking level 12 walls
  1598. [04:16:01.764] Debug: [WallScan] Can't use gold lvl 12: 7,887,039 − 5,000,000 < 7,000,000
  1599. [04:16:01.783] Debug: [WallScan] Can't use elixir lvl 12: 7,030,573 − 5,000,000 < 7,000,000
  1600. [04:16:02.232] [BuildingsUpgrade] Not enough builders for building upgrades
  1601. [04:16:02.874] Debug: Begin BuildingsUpgradeModule
  1602. [04:16:02.879] Debug: Ensuring the game is zoomed out
  1603. [04:16:02.898] Debug: Zoomed out
  1604. [04:16:04.061] Debug: Read builder information: 1/5
  1605. [04:16:04.085] Debug: Obstacle clearing is not selected
  1606. [04:16:04.093] [BuildingsUpgrade] Trying to upgrade walls...
  1607. [04:16:04.105] Debug: Finding TownHall
  1608. [04:16:04.450] Debug: Found 0 TownHall
  1609. [04:16:04.453] Your townhall is level <unknown>, so we'll scan for all wall levels that can be upgraded. If you are at TH12, that's normal, keep an eye out for updates as we'll soon add support for scanning for all variations of the TownHall-12 building
  1610. [04:16:04.457] Debug: [WallScan] Checking level 1 walls
  1611. [04:16:04.462] Debug: [WallScan] CAN use gold to upgrade lvl 1 walls
  1612. [04:16:09.854] Debug: [WallScan] Found 0 level 1 walls (ScanTime: 5387 ms)
  1613. [04:16:09.867] [WallScan] Going to try upgrading level 1 walls...
  1614. [04:16:11.783] Debug: [WallScan] Checking level 2 walls
  1615. [04:16:11.812] Debug: [WallScan] CAN use gold to upgrade lvl 2 walls
  1616. [04:16:13.071] Debug: [WallScan] Found 0 level 2 walls (ScanTime: 1239 ms)
  1617. [04:16:13.091] [WallScan] Going to try upgrading level 2 walls...
  1618. [04:16:14.579] Debug: [WallScan] Checking level 3 walls
  1619. [04:16:14.585] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
  1620. [04:16:38.742] Debug: [WallScan] Found 2 level 3 walls (ScanTime: 24151 ms)
  1621. [04:16:38.833] [WallScan] Going to try upgrading level 3 walls...
  1622. [04:16:38.838] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
  1623. [04:16:40.386] No select row button found
  1624. [04:16:40.902] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
  1625. [04:16:42.251] No select row button found
  1626. [04:16:45.702] Debug: [WallScan] Checking level 4 walls
  1627. [04:16:45.711] Debug: [WallScan] CAN use gold to upgrade lvl 4 walls
  1628. [04:16:49.644] Debug: [WallScan] Found 0 level 4 walls (ScanTime: 3927 ms)
  1629. [04:16:49.649] [WallScan] Going to try upgrading level 4 walls...
  1630. [04:16:52.173] Debug: [WallScan] Checking level 5 walls
  1631. [04:16:52.184] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
  1632. [04:16:54.311] Debug: [WallScan] Found 1 level 5 walls (ScanTime: 2108 ms)
  1633. [04:16:54.316] [WallScan] Going to try upgrading level 5 walls...
  1634. [04:16:54.327] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
  1635. [04:16:55.652] No select row button found
  1636. [04:16:57.918] Debug: [WallScan] Checking level 6 walls
  1637. [04:16:57.922] Debug: [WallScan] CAN use gold to upgrade lvl 6 walls
  1638. [04:16:58.573] Debug: [WallScan] Found 0 level 6 walls (ScanTime: 640 ms)
  1639. [04:16:58.577] [WallScan] Going to try upgrading level 6 walls...
  1640. [04:17:00.697] Debug: [WallScan] Checking level 7 walls
  1641. [04:17:00.718] Debug: [WallScan] CAN use gold to upgrade lvl 7 walls
  1642. [04:17:01.537] Debug: [WallScan] Found 0 level 7 walls (ScanTime: 785 ms)
  1643. [04:17:01.571] [WallScan] Going to try upgrading level 7 walls...
  1644. [04:17:03.334] Debug: [WallScan] Checking level 8 walls
  1645. [04:17:03.349] Debug: [WallScan] CAN use gold to upgrade lvl 8 walls
  1646. [04:17:03.367] Debug: [WallScan] Can't use elixir lvl 8: 7,030,573 − 500,000 < 7,000,000
  1647. [04:17:04.864] Debug: [WallScan] Found 0 level 8 walls (ScanTime: 1488 ms)
  1648. [04:17:04.867] [WallScan] Going to try upgrading level 8 walls...
  1649. [04:17:05.783] Debug: [WallScan] Checking level 9 walls
  1650. [04:17:05.791] Debug: [WallScan] Can't use gold lvl 9: 7,887,039 − 1,000,000 < 7,000,000
  1651. [04:17:05.795] Debug: [WallScan] Can't use elixir lvl 9: 7,030,573 − 1,000,000 < 7,000,000
  1652. [04:17:05.799] Debug: [WallScan] Checking level 10 walls
  1653. [04:17:05.803] Debug: [WallScan] Can't use gold lvl 10: 7,887,039 − 2,000,000 < 7,000,000
  1654. [04:17:05.806] Debug: [WallScan] Can't use elixir lvl 10: 7,030,573 − 2,000,000 < 7,000,000
  1655. [04:17:05.811] Debug: [WallScan] Checking level 11 walls
  1656. [04:17:05.814] Debug: [WallScan] Can't use gold lvl 11: 7,887,039 − 4,000,000 < 7,000,000
  1657. [04:17:05.818] Debug: [WallScan] Can't use elixir lvl 11: 7,030,573 − 4,000,000 < 7,000,000
  1658. [04:17:05.820] Debug: [WallScan] Checking level 12 walls
  1659. [04:17:05.823] Debug: [WallScan] Can't use gold lvl 12: 7,887,039 − 5,000,000 < 7,000,000
  1660. [04:17:05.826] Debug: [WallScan] Can't use elixir lvl 12: 7,030,573 − 5,000,000 < 7,000,000
  1661. [04:17:05.986] [BuildingsUpgrade] Not enough builders for building upgrades
  1662. [04:17:06.230] Debug: Begin BuildingsUpgradeModule
  1663. [04:17:06.232] Debug: Ensuring the game is zoomed out
  1664. [04:17:06.244] Debug: Zoomed out
  1665. [04:17:06.497] Debug: Read builder information: 1/5
  1666. [04:17:06.502] Debug: Obstacle clearing is not selected
  1667. [04:17:06.505] [BuildingsUpgrade] Trying to upgrade walls...
  1668. [04:17:06.509] Debug: Finding TownHall
  1669. [04:17:06.643] Debug: Found 0 TownHall
  1670. [04:17:06.646] Your townhall is level <unknown>, so we'll scan for all wall levels that can be upgraded. If you are at TH12, that's normal, keep an eye out for updates as we'll soon add support for scanning for all variations of the TownHall-12 building
  1671. [04:17:06.648] Debug: [WallScan] Checking level 1 walls
  1672. [04:17:06.650] Debug: [WallScan] CAN use gold to upgrade lvl 1 walls
  1673. [04:17:09.511] Debug: [WallScan] Found 0 level 1 walls (ScanTime: 2856 ms)
  1674. [04:17:09.526] [WallScan] Going to try upgrading level 1 walls...
  1675. [04:17:10.291] Debug: [WallScan] Checking level 2 walls
  1676. [04:17:10.294] Debug: [WallScan] CAN use gold to upgrade lvl 2 walls
  1677. [04:17:10.702] Debug: [WallScan] Found 0 level 2 walls (ScanTime: 404 ms)
  1678. [04:17:10.707] [WallScan] Going to try upgrading level 2 walls...
  1679. [04:17:11.899] Debug: [WallScan] Checking level 3 walls
  1680. [04:17:11.902] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
  1681. [04:17:12.470] [Pause] Core got paused
  1682. [04:17:29.195] Debug: [AR] Compacting done, 50.3MB -> 50.3MB
  1683. [04:17:34.298] Debug: [WallScan] Found 2 level 3 walls (ScanTime: 22389 ms)
  1684. [04:17:34.308] [WallScan] Going to try upgrading level 3 walls...
  1685. [04:17:34.312] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
  1686. [04:18:17.915] [Pause] Core got unpaused
  1687. [04:18:18.292] No select row button found
  1688. [04:18:18.834] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
  1689. [04:18:19.241] Debug: Start A
  1690. [04:18:21.007] Raccoon Bot stopped.
  1691. [04:18:21.055] Debug: Start A
  1692. [04:18:21.117] Debug: Start C
  1693. [04:18:21.128] Debug: [SetActiveModules] Clearing (8 checked types)
  1694. [04:18:21.132] Debug: Clearing all modules in ModuleManager
  1695. [04:18:21.882] Debug: StartupModule is running
  1696. [04:18:21.890] Debug: Closing dialogs
  1697. [04:18:22.113] Debug: Checking to see if we're at Builder Base
  1698. [04:18:22.120] Debug: Deactivating StartupModule
  1699. [04:18:22.140] Debug: Deactivating module type: CoC_Bot.Modules.StartupModule
  1700. [04:18:22.595] [Collect] Starting a collection run
  1701. [04:18:22.602] Debug: Ensuring the game is zoomed out
  1702. [04:18:22.684] Debug: Zoomed out
  1703. [04:18:22.690] Raccoon Bot started with modules: AntiAFKModule, WaitingModule, ClanGamesModule, TrophyModule, Auto_StopModule, BuildingsUpgradeModule, CollectModule, QuickTrainModule, ClanDonationModule, AttackModule
  1704. [04:18:22.781] Debug: Start A
  1705. [04:18:24.305] Raccoon Bot stopped.
  1706. [04:18:25.802] Debug: Start A
  1707. [04:18:25.845] Debug: Start C
  1708. [04:18:25.850] Debug: [SetActiveModules] Clearing (8 checked types)
  1709. [04:18:25.854] Debug: Clearing all modules in ModuleManager
  1710. [04:18:26.201] Debug: StartupModule is running
  1711. [04:18:26.205] Debug: Closing dialogs
  1712. [04:18:26.397] Debug: Checking to see if we're at Builder Base
  1713. [04:18:26.409] Debug: Deactivating StartupModule
  1714. [04:18:26.414] Debug: Deactivating module type: CoC_Bot.Modules.StartupModule
  1715. [04:18:26.819] [Collect] Starting a collection run
  1716. [04:18:26.823] Debug: Ensuring the game is zoomed out
  1717. [04:18:26.836] Debug: Zoomed out
  1718. [04:18:27.955] [Collect] Collecting Main Base resources
  1719. [04:18:28.078] Raccoon Bot started with modules: AntiAFKModule, WaitingModule, ClanGamesModule, TrophyModule, Auto_StopModule, BuildingsUpgradeModule, CollectModule, QuickTrainModule, ClanDonationModule, AttackModule
  1720. [04:18:37.952] Debug: [Collect] Looking for a loot cart
  1721. [04:18:38.239] Debug: [Collect] Didn't find a loot cart
  1722. [04:18:38.243] Debug: [Collect] Looking for trader tent
  1723. [04:18:38.641] [Collect] Total collected: 3 items, 0 loot carts
  1724. [04:18:38.645] [ReArm] Trying to rearm all traps/xbow/inferno
  1725. [04:18:50.150] [ReArm] Could not find townhall
  1726. [04:18:51.615] [Auto-Stop module] Starting Auto-Stop module...
  1727. [04:18:52.168] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and D.Elixir Full"
  1728. [04:18:52.197] [Auto-Stop module] Reading ressources...
  1729. [04:18:52.844] [Auto-Stop module] Conditions aren't met, waiting a bit...
  1730. [04:18:57.627] [Build]: Starting to quicktrain.
  1731. [04:18:57.642] Debug: Ensuring the game is zoomed out
  1732. [04:18:57.670] Debug: 'FrameCopy' called. Frame is 1.1 seconds old. Refreshing frame.
  1733. [04:18:58.287] Debug: Zoomed out
  1734. [04:18:59.629] Debug: [GameState]: 'Ingame' -> 'Dialog'
  1735. [04:19:00.968] Debug: 'FrameCopy' called. Frame is 1.0 seconds old. Refreshing frame.
  1736. [04:19:04.569] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
  1737. [04:19:04.588] [BuildTask-QuickTrain] The 'Army1' train button is not available.
  1738. [04:19:04.865] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
  1739. [04:19:04.898] [BuildTask-QuickTrain] The 'Army2' train button is not available.
  1740. [04:19:05.285] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
  1741. [04:19:05.357] [BuildTask-QuickTrain] The 'Army3' train button is not available.
  1742. [04:19:05.360] [BuildTask-QuickTrain] All selected train buttons are greyed out now.
  1743. [04:19:06.671] Debug: Couldn't find the boost training button!
  1744. [04:19:06.683] [Build] Checking if we can attack now...
  1745. [04:19:09.412] Debug: Reading numbers in overview
  1746. [04:19:09.717] Debug: Read overview numbers (string): 258/260
  1747. [04:19:09.725] Debug: Read overview numbers: 258 260 (TroopsCount)
  1748. [04:19:09.730] Debug: [Build] Disabling clan donation module
  1749. [04:19:09.768] [Attack] AttackModule starting... (Reason: [Build] Starting attack. Troops at 99% capacity, spells at 100% capacity)
  1750. [04:19:11.228] [Auto-Stop module] Starting Auto-Stop module...
  1751. [04:19:12.894] Debug: [GameState]: 'Dialog' -> 'Ingame'
  1752. [04:19:13.548] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and D.Elixir Full"
  1753. [04:19:13.560] [Auto-Stop module] Reading ressources...
  1754. [04:19:14.158] [Auto-Stop module] Conditions aren't met, waiting a bit...
  1755. [04:19:18.093] [Build] Waiting to let other modules work...
  1756. [04:19:19.025] Debug: Ensuring the game is zoomed out
  1757. [04:19:19.294] Debug: Zoomed out
  1758. [04:19:19.340] Debug: Zoomed out
  1759. [04:19:22.551] Debug: [GameState]: 'Ingame' -> 'Dialog'
  1760. [04:19:30.112] Debug: [AR] Compacting done, 64.8MB -> 64.8MB
  1761. [04:19:30.453] Debug: 'FrameCopy' called. Frame is 1.1 seconds old. Refreshing frame.
  1762. [04:19:31.320] Debug: [ClanGames] Current Clan Games score: 750/4000
  1763. [04:19:31.881] Debug: [ClanGames] Already in a challenge; progress: 0/20
  1764. [04:19:31.923] [ClanGames] Trying to identify current challenge, this might take a while
  1765. [04:19:31.927] Debug: [ClanGames] Looking for DestroyAirSweepers
  1766. [04:19:31.949] Debug: [ClanGames] Looking for ClanCastleCharge
  1767. [04:19:31.976] Debug: [ClanGames] Looking for CannonCarnage
  1768. [04:19:32.011] Debug: [ClanGames] Looking for DestroyBombTowers
  1769. [04:19:32.084] Debug: [ClanGames] Looking for DestroyInfernoTowers
  1770. [04:19:32.099] Debug: [ClanGames] Looking for DarkElixirPlumbers
  1771. [04:19:32.128] Debug: [ClanGames] Looking for DarkElixirStorageRaid
  1772. [04:19:32.155] Debug: [ClanGames] Looking for EagleArtilleryElimination
  1773. [04:19:32.193] Debug: [ClanGames] Looking for ElixirPumpElimination
  1774. [04:19:32.206] Debug: [ClanGames] Looking for ElixirStorageRaid
  1775. [04:19:32.227] Debug: [ClanGames] Looking for DestroyAirDefenses
  1776. [04:19:32.245] Debug: [ClanGames] Looking for GoldStorageRaid
  1777. [04:19:32.279] Debug: [ClanGames] Looking for GoldMineMayhem
  1778. [04:19:32.327] Debug: [ClanGames] Looking for DestroyArcherQueenAltars
  1779. [04:19:32.390] Debug: [ClanGames] Looking for DestroyBarbarianKingAltars
  1780. [04:19:32.420] Debug: [ClanGames] Looking for DestroyGrandWardenAltars
  1781. [04:19:32.496] Debug: [ClanGames] Looking for LaboratoryStrike
  1782. [04:19:32.539] Debug: [ClanGames] Looking for DarkSpellFactorySabotage
  1783. [04:19:32.555] Debug: [ClanGames] Looking for MortarMauling
  1784. [04:19:32.563] Debug: [ClanGames] Looking for DestroyXBows
  1785. [04:19:32.618] Debug: [ClanGames] Looking for SpellFactorySabotage
  1786. [04:19:32.638] Debug: [ClanGames] Looking for DestroyTeslaTowers
  1787. [04:19:32.676] Debug: [ClanGames] Looking for ArcherTowerAssault
  1788. [04:19:32.701] Debug: [ClanGames] Looking for WizardTowerWarfare
  1789. [04:19:32.749] Debug: [ClanGames] Looking for StarCollector
  1790. [04:19:32.840] Debug: [ClanGames] Looking for HelpingHand
  1791. [04:19:32.855] Debug: [ClanGames] Looking for DarkElixirChallenge
  1792. [04:19:33.110] Debug: [ClanGames] Looking for LordOfDestruction
  1793. [04:19:33.207] Debug: [ClanGames] Looking for ElixirChallenge
  1794. [04:19:33.212] Debug: [ClanGames] Looking for GoldChallenge
  1795. [04:19:33.283] Debug: [ClanGames] Looking for DarkElixirHeist
  1796. [04:19:33.307] Debug: [ClanGames] Looking for ElixirEmbezzlement
  1797. [04:19:33.416] Debug: [ClanGames] Looking for GoldGrab
  1798. [04:19:33.589] Debug: [ClanGames] Looking for PileOfVictories
  1799. [04:19:33.605] Debug: [ClanGames] Looking for MiningOperations
  1800. [04:19:33.652] Debug: 'FrameCopy' called. Frame is 3.2 seconds old. Refreshing frame.
  1801. [04:19:34.311] [ClanGames] Couldn't detect current challenge; please submit to support
  1802. [04:19:36.251] Debug: [GameState]: 'Dialog' -> 'Ingame'
  1803. [04:19:39.002] [Auto-Stop module] Starting Auto-Stop module...
  1804. [04:19:39.622] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and D.Elixir Full"
  1805. [04:19:39.645] [Auto-Stop module] Reading ressources...
  1806. [04:19:40.138] [Auto-Stop module] Conditions aren't met, waiting a bit...
  1807. [04:19:45.273] Debug: [GameState]: 'Ingame' -> 'Dialog'
  1808. [04:19:46.707] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
  1809. [04:19:46.722] [BuildTask-QuickTrain] The 'Army1' train button is not available.
  1810. [04:19:47.117] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
  1811. [04:19:47.135] [BuildTask-QuickTrain] The 'Army2' train button is not available.
  1812. [04:19:47.594] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
  1813. [04:19:47.612] [BuildTask-QuickTrain] The 'Army3' train button is not available.
  1814. [04:19:47.636] [BuildTask-QuickTrain] All selected train buttons are greyed out now.
  1815. [04:19:49.109] Debug: Couldn't find the boost training button!
  1816. [04:19:49.120] [Build] Checking if we can attack now...
  1817. [04:19:51.609] Debug: Reading numbers in overview
  1818. [04:19:51.969] Debug: Read overview numbers (string): 258/260
  1819. [04:19:51.980] Debug: Read overview numbers: 258 260 (TroopsCount)
  1820. [04:19:51.996] [Attack] AttackModule starting... (Reason: [Build] Starting attack. Troops at 99% capacity, spells at 100% capacity)
  1821. [04:19:53.552] [Auto-Stop module] Starting Auto-Stop module...
  1822. [04:19:55.301] Debug: [GameState]: 'Dialog' -> 'Ingame'
  1823. [04:19:55.691] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and D.Elixir Full"
  1824. [04:19:55.713] [Auto-Stop module] Reading ressources...
  1825. [04:19:56.264] [Auto-Stop module] Conditions aren't met, waiting a bit...
  1826. [04:19:59.529] [Build] Waiting to let other modules work...
  1827. [04:20:00.465] Debug: Begin BuildingsUpgradeModule
  1828. [04:20:00.469] Debug: Ensuring the game is zoomed out
  1829. [04:20:00.511] Debug: Zoomed out
  1830. [04:20:03.140] Debug: 'FrameCopy' called. Frame is 3.0 seconds old. Refreshing frame.
  1831. [04:20:03.719] Debug: Read builder information: 1/5
  1832. [04:20:03.750] Debug: Obstacle clearing is not selected
  1833. [04:20:03.767] Debug: Wall upgrading is not selected
  1834. [04:20:03.797] [BuildingsUpgrade] Not enough builders for building upgrades
  1835. [04:20:05.239] Debug: [Attack] Enabling clan donation module
  1836. [04:20:09.258] Debug: Ensuring the game is zoomed out
  1837. [04:20:09.290] Debug: Zoomed out
  1838. [04:20:09.326] Debug: Zoomed out
  1839. [04:20:09.342] Debug: Finding TownHall
  1840. [04:20:09.852] Debug: Found 0 TownHall
  1841. [04:20:09.863] Debug: Starting matchmaking
  1842. [04:20:09.902] Debug: StartSerachForMatch 1
  1843. [04:20:10.708] Debug: ClickAttack()
  1844. [04:20:13.111] Debug: [GameState]: 'Ingame' -> 'Matchmaking'
  1845. [04:20:13.118] Debug: StartSearchForMatch: Clicking 'Find a match'
  1846. [04:20:14.204] Debug: Recursive call in CaptureImage:
  1847. at (Boolean )
  1848. at _gj._RM() in _b:line 1616
  1849. at (‬​​‮​‍‬‫‫‎‎‪‏‎‫‏‫‎‫‫‫‍‎‎‎‮ )
  1850. at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  1851. at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  1852. at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  1853. at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  1854. at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  1855. at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  1856. at 90d366fa.e09cca11(77058d06 )
  1857. at 90d366fa.f8d1664d(77058d06 )
  1858. at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  1859. at 5b7c09e1.f8d1664d(UInt32 , Object[] )
  1860. at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
  1861. at _gj._kl(Int32 )
  1862. at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
  1863. at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean returnFirstResult) in _cA:line 135
  1864. at _ZMA._q6A._kMb() in _ukA:line 749
  1865. at _ZMA._q6A._UoA(FastImage ) in _ukA:line 695
  1866. at (Object , Object )
  1867. at _ZMA._Wzb(FastImage ) in _ukA:line 142
  1868. at _ZMA._myb(Bitmap ) in _ukA:line 76
  1869. at (‎​‎‏‎​‪‌‪‏‍‭‍‍‏‪‪‬‍‪‮‫‎‫‮‬‪‮ , Bitmap )
  1870. at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  1871. at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  1872. at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  1873. at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  1874. at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  1875. at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  1876. at 90d366fa.e09cca11(77058d06 )
  1877. at 90d366fa.f8d1664d(77058d06 )
  1878. at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  1879. at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
  1880. at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
  1881. at (_r0b , Bitmap )
  1882. at _gj._RM() in _b:line 1622
  1883. at _gj._ZJ() in _b:line 341
  1884. at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
  1885. at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  1886. at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  1887. at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  1888. at System.Threading.ThreadHelper.ThreadStart()
  1889.  
  1890. [04:20:14.238] Debug: A5 Check 1: 110 ms
  1891. [04:20:14.460] Debug: [GameState]: 'Matchmaking' -> 'Unknown'
  1892. [04:20:15.158] Debug: Starting matchmaking; done
  1893. [04:20:15.164] Debug: Waiting for clouds to appear...
  1894. [04:20:15.167] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
  1895. [04:20:15.168] Debug: Waiting for clouds to disappear...
  1896. [04:20:15.192] Debug: [Attack] Elapsed WhiteClouds time since last opponent is 00:00min
  1897. [04:20:16.082] Debug: A5 Check 1: 95 ms
  1898. [04:20:17.084] Debug: A5 Check 2: 981 ms
  1899. [04:20:17.528] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
  1900. [04:20:17.743] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
  1901. [04:20:17.747] Debug: [Attack] It took 00minutes 02seconds until we got offered a new opponent
  1902. [04:20:17.756] Debug: [Attack] clouds are gone / search over, now waiting for 'Attack in progress'
  1903. [04:20:17.899] Debug: Clearing game grid API cache
  1904. [04:20:17.906] Debug: Clearing building API cache
  1905. [04:20:17.911] Debug: Clearing deploy API cache
  1906. [04:20:19.015] Debug: Finding TownHall
  1907. [04:20:20.086] Debug: Found 1 TownHall
  1908. [04:20:42.030] Debug: Finding ElixirCollector
  1909. [04:20:42.050] Debug: Finding TownHall
  1910. [04:20:42.233] Debug: Found 1 TownHall
  1911. [04:20:42.249] Debug: Maximum ElixirCollector based on TH11: 7x level 12
  1912. [04:20:43.869] Debug: Found 0 ElixirCollector
  1913. [04:20:43.877] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=ليس برقم
  1914. [04:20:43.884] Debug: Regular logic indicates active base
  1915. [04:20:43.888] Debug: Meets requirements failed on dead base check.
  1916. [04:20:43.894] Debug: Testing 0 attack methods
  1917. [04:20:43.899] Debug: no algorithm is suited to attack here
  1918. [04:20:43.913] Debug: Finding TownHall
  1919. [04:20:44.096] Debug: Found 1 TownHall
  1920. [04:20:44.110] [Attack] #1, Active, TH11, 16129 Gold, 88722 Elixir, 767 Dark elixir, Skipping: This base isn't dead.
  1921. [04:20:45.723] Debug: Recursive call in CaptureImage:
  1922. at (Boolean )
  1923. at _gj._RM() in _b:line 1616
  1924. at (‬​​‮​‍‬‫‫‎‎‪‏‎‫‏‫‎‫‫‫‍‎‎‎‮ )
  1925. at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  1926. at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  1927. at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  1928. at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  1929. at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  1930. at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  1931. at 90d366fa.e09cca11(77058d06 )
  1932. at 90d366fa.f8d1664d(77058d06 )
  1933. at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  1934. at 5b7c09e1.f8d1664d(UInt32 , Object[] )
  1935. at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
  1936. at _gj._kl(Int32 )
  1937. at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
  1938. at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean returnFirstResult) in _cA:line 135
  1939. at _ZMA._q6A._kMb() in _ukA:line 749
  1940. at _ZMA._q6A._UoA(FastImage ) in _ukA:line 695
  1941. at (Object , Object )
  1942. at _ZMA._Wzb(FastImage ) in _ukA:line 142
  1943. at _ZMA._myb(Bitmap ) in _ukA:line 76
  1944. at (‎​‎‏‎​‪‌‪‏‍‭‍‍‏‪‪‬‍‪‮‫‎‫‮‬‪‮ , Bitmap )
  1945. at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  1946. at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  1947. at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  1948. at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  1949. at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  1950. at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  1951. at 90d366fa.e09cca11(77058d06 )
  1952. at 90d366fa.f8d1664d(77058d06 )
  1953. at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  1954. at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
  1955. at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
  1956. at (_r0b , Bitmap )
  1957. at _gj._RM() in _b:line 1622
  1958. at _gj._ZJ() in _b:line 341
  1959. at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
  1960. at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  1961. at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  1962. at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  1963. at System.Threading.ThreadHelper.ThreadStart()
  1964.  
  1965. [04:20:45.768] Debug: A5 Check 1: 57 ms
  1966. [04:20:47.449] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
  1967. [04:20:47.710] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
  1968. [04:20:48.753] Debug: A5 Check 1: 78 ms
  1969. [04:20:49.580] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
  1970. [04:20:50.162] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
  1971. [04:20:51.367] Debug: A5 Check 1: 187 ms
  1972. [04:20:51.566] Debug: A5 Check 2: 167 ms
  1973. [04:20:53.196] [Attack] Could not click the 'next' button. Returning to base.
  1974. [04:20:53.203] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
  1975. [04:20:53.820] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
  1976. [04:20:58.405] Timeout trying to close dialogs/get back Ingame
  1977. [04:20:59.455] Debug: A5 Check 1: 75 ms
  1978. [04:21:00.031] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
  1979. [04:21:00.453] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
  1980. [04:21:02.547] Debug: [GameState]: 'WhiteClouds' -> 'Ingame'
  1981. [04:21:02.716] Refreshed trophy count: 51
  1982. [04:21:03.715] [Auto-Stop module] Starting Auto-Stop module...
  1983. [04:21:04.225] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and D.Elixir Full"
  1984. [04:21:04.249] [Auto-Stop module] Reading ressources...
  1985. [04:21:04.834] [Auto-Stop module] Conditions aren't met, waiting a bit...
  1986. [04:21:07.811] Refreshed trophy count: 2451
  1987. [04:21:10.582] Debug: [GameState]: 'Ingame' -> 'Dialog'
  1988. [04:21:12.064] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
  1989. [04:21:12.118] [BuildTask-QuickTrain] The 'Army1' train button is not available.
  1990. [04:21:12.633] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
  1991. [04:21:12.649] [BuildTask-QuickTrain] The 'Army2' train button is not available.
  1992. [04:21:12.988] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
  1993. [04:21:13.006] [BuildTask-QuickTrain] The 'Army3' train button is not available.
  1994. [04:21:13.028] [BuildTask-QuickTrain] All selected train buttons are greyed out now.
  1995. [04:21:14.646] Debug: Couldn't find the boost training button!
  1996. [04:21:14.653] [Build] Checking if we can attack now...
  1997. [04:21:17.118] Debug: Reading numbers in overview
  1998. [04:21:17.331] Debug: Read overview numbers (string): 258/260
  1999. [04:21:17.337] Debug: Read overview numbers: 258 260 (TroopsCount)
  2000. [04:21:17.346] Debug: [Build] Disabling clan donation module
  2001. [04:21:17.350] [Attack] AttackModule starting... (Reason: [Build] Starting attack. Troops at 99% capacity, spells at 100% capacity)
  2002. [04:21:18.992] [Auto-Stop module] Starting Auto-Stop module...
  2003. [04:21:20.608] Debug: [GameState]: 'Dialog' -> 'Ingame'
  2004. [04:21:21.032] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and D.Elixir Full"
  2005. [04:21:21.040] [Auto-Stop module] Reading ressources...
  2006. [04:21:21.793] [Auto-Stop module] Conditions aren't met, waiting a bit...
  2007. [04:21:25.940] [Build] Waiting to let other modules work...
  2008. [04:21:26.889] Debug: Ensuring the game is zoomed out
  2009. [04:21:26.933] Debug: Zoomed out
  2010. [04:21:27.007] Debug: Zoomed out
  2011. [04:21:30.264] Debug: [AR] Compacting done, 75.6MB -> 75.6MB
  2012. [04:21:33.931] Debug: [GameState]: 'Ingame' -> 'Dialog'
  2013. [04:21:35.543] Debug: 'FrameCopy' called. Frame is 1.6 seconds old. Refreshing frame.
  2014. [04:21:44.509] Debug: 'FrameCopy' called. Frame is 1.5 seconds old. Refreshing frame.
  2015. [04:21:45.356] Debug: [ClanGames] Current Clan Games score: 750/4000
  2016. [04:21:45.457] Debug: [ClanGames] Already in a challenge; progress: 0/20
  2017. [04:21:45.461] [ClanGames] Trying to identify current challenge, this might take a while
  2018. [04:21:45.464] Debug: [ClanGames] Looking for DestroyAirSweepers
  2019. [04:21:45.471] Debug: [ClanGames] Looking for ClanCastleCharge
  2020. [04:21:45.500] Debug: [ClanGames] Looking for CannonCarnage
  2021. [04:21:45.514] Debug: [ClanGames] Looking for DestroyBombTowers
  2022. [04:21:45.537] Debug: [ClanGames] Looking for DestroyInfernoTowers
  2023. [04:21:45.547] Debug: [ClanGames] Looking for DarkElixirPlumbers
  2024. [04:21:45.563] Debug: [ClanGames] Looking for DarkElixirStorageRaid
  2025. [04:21:45.571] Debug: [ClanGames] Looking for EagleArtilleryElimination
  2026. [04:21:45.578] Debug: [ClanGames] Looking for ElixirPumpElimination
  2027. [04:21:45.589] Debug: [ClanGames] Looking for ElixirStorageRaid
  2028. [04:21:45.595] Debug: [ClanGames] Looking for DestroyAirDefenses
  2029. [04:21:45.601] Debug: [ClanGames] Looking for GoldStorageRaid
  2030. [04:21:45.611] Debug: [ClanGames] Looking for GoldMineMayhem
  2031. [04:21:45.653] Debug: [ClanGames] Looking for DestroyArcherQueenAltars
  2032. [04:21:45.678] Debug: [ClanGames] Looking for DestroyBarbarianKingAltars
  2033. [04:21:45.684] Debug: [ClanGames] Looking for DestroyGrandWardenAltars
  2034. [04:21:45.709] Debug: [ClanGames] Looking for LaboratoryStrike
  2035. [04:21:45.714] Debug: [ClanGames] Looking for DarkSpellFactorySabotage
  2036. [04:21:45.720] Debug: [ClanGames] Looking for MortarMauling
  2037. [04:21:45.729] Debug: [ClanGames] Looking for DestroyXBows
  2038. [04:21:45.745] Debug: [ClanGames] Looking for SpellFactorySabotage
  2039. [04:21:45.752] Debug: [ClanGames] Looking for DestroyTeslaTowers
  2040. [04:21:45.797] Debug: [ClanGames] Looking for ArcherTowerAssault
  2041. [04:21:45.804] Debug: [ClanGames] Looking for WizardTowerWarfare
  2042. [04:21:45.816] Debug: [ClanGames] Looking for StarCollector
  2043. [04:21:45.847] Debug: [ClanGames] Looking for HelpingHand
  2044. [04:21:45.854] Debug: [ClanGames] Looking for DarkElixirChallenge
  2045. [04:21:45.910] Debug: [ClanGames] Looking for LordOfDestruction
  2046. [04:21:45.921] Debug: [ClanGames] Looking for ElixirChallenge
  2047. [04:21:45.947] Debug: [ClanGames] Looking for GoldChallenge
  2048. [04:21:45.965] Debug: [ClanGames] Looking for DarkElixirHeist
  2049. [04:21:45.996] Debug: [ClanGames] Looking for ElixirEmbezzlement
  2050. [04:21:46.004] Debug: [ClanGames] Looking for GoldGrab
  2051. [04:21:46.028] Debug: [ClanGames] Looking for PileOfVictories
  2052. [04:21:46.036] Debug: [ClanGames] Looking for MiningOperations
  2053. [04:21:46.068] [ClanGames] Couldn't detect current challenge; please submit to support
  2054. [04:21:48.330] Debug: [GameState]: 'Dialog' -> 'Ingame'
  2055. [04:21:50.661] [Auto-Stop module] Starting Auto-Stop module...
  2056. [04:21:50.847] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and D.Elixir Full"
  2057. [04:21:50.853] [Auto-Stop module] Reading ressources...
  2058. [04:21:52.238] Debug: 'FrameCopy' called. Frame is 1.4 seconds old. Refreshing frame.
  2059. [04:21:53.270] [Auto-Stop module] Conditions aren't met, waiting a bit...
  2060. [04:21:55.840] [Collect] Starting a collection run
  2061. [04:21:55.843] Debug: Ensuring the game is zoomed out
  2062. [04:21:55.856] Debug: Zoomed out
  2063. [04:21:57.059] [Collect] Collecting Main Base resources
  2064. [04:22:01.330] Debug: [Collect] Looking for a loot cart
  2065. [04:22:01.579] Debug: [Collect] Didn't find a loot cart
  2066. [04:22:01.584] [Collect] Total collected: 1 item, 0 loot carts
  2067. [04:22:03.241] Debug: [GameState]: 'Ingame' -> 'Dialog'
  2068. [04:22:04.231] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
  2069. [04:22:04.245] [BuildTask-QuickTrain] The 'Army1' train button is not available.
  2070. [04:22:04.416] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
  2071. [04:22:04.430] [BuildTask-QuickTrain] The 'Army2' train button is not available.
  2072. [04:22:04.590] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
  2073. [04:22:04.604] [BuildTask-QuickTrain] The 'Army3' train button is not available.
  2074. [04:22:04.607] [BuildTask-QuickTrain] All selected train buttons are greyed out now.
  2075. [04:22:05.720] Debug: Couldn't find the boost training button!
  2076. [04:22:05.723] [Build] Checking if we can attack now...
  2077. [04:22:07.412] Debug: Reading numbers in overview
  2078. [04:22:07.496] Debug: Read overview numbers (string): 258/260
  2079. [04:22:07.501] Debug: Read overview numbers: 258 260 (TroopsCount)
  2080. [04:22:07.507] [Attack] AttackModule starting... (Reason: [Build] Starting attack. Troops at 99% capacity, spells at 100% capacity)
  2081. [04:22:08.118] [Auto-Stop module] Starting Auto-Stop module...
  2082. [04:22:08.899] Debug: [GameState]: 'Dialog' -> 'Ingame'
  2083. [04:22:09.515] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and D.Elixir Full"
  2084. [04:22:09.524] [Auto-Stop module] Reading ressources...
  2085. [04:22:09.704] [Auto-Stop module] Conditions aren't met, waiting a bit...
  2086. [04:22:12.098] Debug: Begin BuildingsUpgradeModule
  2087. [04:22:12.101] Debug: Ensuring the game is zoomed out
  2088. [04:22:12.114] Debug: Zoomed out
  2089. [04:22:12.416] Debug: Read builder information: 1/5
  2090. [04:22:12.442] Debug: Obstacle clearing is not selected
  2091. [04:22:12.446] Debug: Wall upgrading is not selected
  2092. [04:22:12.449] [BuildingsUpgrade] Not enough builders for building upgrades
  2093. [04:22:13.246] [Build] Waiting to let other modules work...
  2094. [04:22:13.450] Debug: [Attack] Enabling clan donation module
  2095. [04:22:15.585] Debug: Ensuring the game is zoomed out
  2096. [04:22:15.597] Debug: Zoomed out
  2097. [04:22:15.611] Debug: Zoomed out
  2098. [04:22:15.614] Debug: Finding TownHall
  2099. [04:22:15.765] Debug: Found 1 TownHall
  2100. [04:22:15.768] Debug: Starting matchmaking
  2101. [04:22:15.772] Debug: StartSerachForMatch 1
  2102. [04:22:15.997] Debug: ClickAttack()
  2103. [04:22:16.555] Debug: [GameState]: 'Ingame' -> 'Matchmaking'
  2104. [04:22:16.563] Debug: StartSearchForMatch: Clicking 'Find a match'
  2105. [04:22:16.909] Debug: [GameState]: 'Matchmaking' -> 'Dialog'
  2106. [04:22:17.264] Debug: Recursive call in CaptureImage:
  2107. at (Boolean )
  2108. at _gj._RM() in _b:line 1616
  2109. at (‬​​‮​‍‬‫‫‎‎‪‏‎‫‏‫‎‫‫‫‍‎‎‎‮ )
  2110. at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  2111. at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  2112. at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  2113. at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  2114. at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  2115. at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  2116. at 90d366fa.e09cca11(77058d06 )
  2117. at 90d366fa.f8d1664d(77058d06 )
  2118. at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  2119. at 5b7c09e1.f8d1664d(UInt32 , Object[] )
  2120. at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
  2121. at _gj._kl(Int32 )
  2122. at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
  2123. at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean returnFirstResult) in _cA:line 135
  2124. at _ZMA._q6A._kMb() in _ukA:line 749
  2125. at _ZMA._q6A._UoA(FastImage ) in _ukA:line 695
  2126. at (Object , Object )
  2127. at _ZMA._Wzb(FastImage ) in _ukA:line 142
  2128. at _ZMA._myb(Bitmap ) in _ukA:line 76
  2129. at (‎​‎‏‎​‪‌‪‏‍‭‍‍‏‪‪‬‍‪‮‫‎‫‮‬‪‮ , Bitmap )
  2130. at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  2131. at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  2132. at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  2133. at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  2134. at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  2135. at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  2136. at 90d366fa.e09cca11(77058d06 )
  2137. at 90d366fa.f8d1664d(77058d06 )
  2138. at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  2139. at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
  2140. at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
  2141. at (_r0b , Bitmap )
  2142. at _gj._RM() in _b:line 1622
  2143. at _gj._ZJ() in _b:line 341
  2144. at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
  2145. at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  2146. at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  2147. at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  2148. at System.Threading.ThreadHelper.ThreadStart()
  2149.  
  2150. [04:22:17.292] Debug: A5 Check 1: 36 ms
  2151. [04:22:17.421] Debug: [GameState]: 'Dialog' -> 'Unknown'
  2152. [04:22:17.597] Debug: Starting matchmaking; done
  2153. [04:22:17.601] Debug: Waiting for clouds to appear...
  2154. [04:22:17.604] Debug: Waiting for clouds to disappear...
  2155. [04:22:17.607] Debug: [Attack] Elapsed WhiteClouds time since last opponent is 00:00min
  2156. [04:22:17.604] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
  2157. [04:22:20.604] Debug: A5 Check 1: 32 ms
  2158. [04:22:20.734] Debug: [Attack] It took 00minutes 03seconds until we got offered a new opponent
  2159. [04:22:20.737] Debug: [Attack] clouds are gone / search over, now waiting for 'Attack in progress'
  2160. [04:22:20.738] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
  2161. [04:22:20.780] Debug: Clearing game grid API cache
  2162. [04:22:20.783] Debug: Clearing building API cache
  2163. [04:22:20.786] Debug: Clearing deploy API cache
  2164. [04:22:20.789] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
  2165. [04:22:21.051] Debug: Finding TownHall
  2166. [04:22:21.172] Debug: Found 1 TownHall
  2167. [04:22:21.178] Debug: Finding ElixirCollector
  2168. [04:22:21.181] Debug: Finding TownHall
  2169. [04:22:21.243] Debug: Found 1 TownHall
  2170. [04:22:21.246] Debug: Maximum ElixirCollector based on TH11: 7x level 12
  2171. [04:22:21.784] Debug: Found 7 ElixirCollector
  2172. [04:22:23.835] Debug: Elixir collectors: E1=0 E2=0 E3=7 E4=0 E5=0 Avg=3
  2173. [04:22:23.840] Debug: Regular logic indicates dead base
  2174. [04:22:23.850] Debug: Testing 1 attack methods
  2175. [04:22:23.899] Debug: Finding TownHall
  2176. [04:22:24.186] Debug: Found 1 TownHall
  2177. [04:22:24.590] Analyzing potential deploy points...
  2178. [04:22:25.435] Debug: FindRedPoints: Scanning images...
  2179. [04:22:25.458] Debug: FRP: 1 (1.2)
  2180. [04:22:25.646] Debug: FRP: 2
  2181. [04:22:25.663] Debug: FRP: 3
  2182. [04:22:25.686] Debug: FRP: 5 (7)
  2183. [04:22:25.725] Debug: FRP: 6 Created FI
  2184. [04:22:25.745] Debug: FRP: 7 - scanning for border1
  2185. [04:22:26.186] Debug: FRP: 7 - border1 had 282 results
  2186. [04:22:26.198] Debug: FRP: 7 - scanning for border2
  2187. [04:22:26.696] Debug: FRP: 7 - border2 had 298 results
  2188. [04:22:26.713] Debug: FRP: 7 - scanning for border3
  2189. [04:22:27.366] Debug: FRP: 7 - border3 had 31 results
  2190. [04:22:27.398] Debug: FRP: 7 - scanning for border4
  2191. [04:22:28.371] Debug: FRP: 7 - border4 had 77 results
  2192. [04:22:28.404] Debug: FRP: 7 - scanning for border5
  2193. [04:22:28.698] Debug: FRP: 7 - border5 had 4 results
  2194. [04:22:28.716] Debug: FRP: 7 - scanning for border6
  2195. [04:22:29.216] Debug: FRP: 7 - border6 had 65 results
  2196. [04:22:29.255] Debug: FRP: 7 - scanning for border7
  2197. [04:22:30.127] Debug: FRP: 7 - border7 had 70 results
  2198. [04:22:30.249] Debug: FindRedPoints: Removing duplicate points...
  2199. [04:22:30.276] Debug: 'FrameCopy' called. Frame is 4.8 seconds old. Refreshing frame.
  2200. [04:22:31.151] Debug: FindRedPoints: Done...
  2201. [04:22:31.255] Debug: Finding ElixirCollector
  2202. [04:22:31.295] Debug: Finding TownHall
  2203. [04:22:31.520] Debug: Found 1 TownHall
  2204. [04:22:31.527] Debug: Maximum ElixirCollector based on TH11: 7x level 12
  2205. [04:22:31.695] Debug: Found 7 ElixirCollector
  2206. [04:22:39.625] Debug: Finding GoldMine
  2207. [04:22:39.634] Debug: Finding TownHall
  2208. [04:22:39.767] Debug: Found 1 TownHall
  2209. [04:22:39.774] Debug: Maximum GoldMine based on TH11: 7x level 12
  2210. [04:22:54.118] Debug: Found 6 GoldMine
  2211. [04:22:59.313] Debug: Finding DarkElixirDrill
  2212. [04:22:59.321] Debug: Finding TownHall
  2213. [04:22:59.467] Debug: Found 1 TownHall
  2214. [04:22:59.476] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
  2215. [04:23:03.798] Debug: Found 2 DarkElixirDrill
  2216. [04:23:04.470] Debug: Finding TownHall
  2217. [04:23:04.645] Debug: Found 1 TownHall
  2218. [04:23:04.662] [Smart 4 Fingers Deploy] NO. of Colloctors & mines near from red line:
  2219. [04:23:04.680] elixir colloctors is 7
  2220. [04:23:04.686] gold mines is 6
  2221. [04:23:04.696] ----------------------------
  2222. [04:23:04.700] sum of all is 13
  2223. [04:23:04.728] Debug: Smart 4 Fingers Deploy (#1) has a score of 1
  2224. [04:23:04.752] Debug: Smart 4 Fingers Deploy is the new best with 1
  2225. [04:23:04.760] Debug: BestScore>0: Score=1, Method=SmartFourFingersDeploy
  2226. [04:23:04.774] Debug: Finding TownHall
  2227. [04:23:05.025] Debug: Found 1 TownHall
  2228. [04:23:05.046] [Attack] #1, Dead, TH11, 332621 Gold, 344251 Elixir, 1101 Dark elixir
  2229. [04:23:06.530] Debug: Clearing game grid API cache
  2230. [04:23:06.541] Debug: Clearing building API cache
  2231. [04:23:06.556] Debug: Clearing deploy API cache
  2232. [04:23:06.565] [Attack] This base meets the attack requirements!
  2233. [04:23:06.614] Analyzing potential deploy points...
  2234. [04:23:06.628] Debug: FindRedPoints: Scanning images...
  2235. [04:23:06.632] Debug: FRP: 1 (1.2)
  2236. [04:23:06.779] Debug: FRP: 2
  2237. [04:23:06.782] Debug: FRP: 3
  2238. [04:23:06.834] Debug: FRP: 5 (7)
  2239. [04:23:06.848] Debug: FRP: 6 Created FI
  2240. [04:23:06.855] Debug: FRP: 7 - scanning for border1
  2241. [04:23:07.206] Debug: FRP: 7 - border1 had 287 results
  2242. [04:23:07.214] Debug: FRP: 7 - scanning for border2
  2243. [04:23:07.528] Debug: FRP: 7 - border2 had 299 results
  2244. [04:23:07.536] Debug: FRP: 7 - scanning for border3
  2245. [04:23:07.903] Debug: FRP: 7 - border3 had 20 results
  2246. [04:23:07.920] Debug: FRP: 7 - scanning for border4
  2247. [04:23:08.526] Debug: FRP: 7 - border4 had 84 results
  2248. [04:23:08.546] Debug: FRP: 7 - scanning for border5
  2249. [04:23:08.950] Debug: FRP: 7 - border5 had 1 results
  2250. [04:23:08.958] Debug: FRP: 7 - scanning for border6
  2251. [04:23:09.247] Debug: FRP: 7 - border6 had 68 results
  2252. [04:23:09.258] Debug: FRP: 7 - scanning for border7
  2253. [04:23:09.611] Debug: FRP: 7 - border7 had 68 results
  2254. [04:23:09.738] Debug: FindRedPoints: Removing duplicate points...
  2255. [04:23:09.758] Debug: 'FrameCopy' called. Frame is 3.1 seconds old. Refreshing frame.
  2256. [04:23:10.397] Debug: FindRedPoints: Done...
  2257. [04:23:30.865] Debug: [AR] Compacting done, 58.0MB -> 58.0MB
  2258. [04:23:45.614] [Smart 4 Fingers Deploy] 1.0.3.34 starts
  2259. [04:23:45.624] Targets at this side = 4 targets from total 13 targets
  2260. [04:23:45.627] [Smart 4 Fingers Deploy] Deploy 10x Miner
  2261. [04:23:45.658] Debug: Selecting Miner (rect: x27, y575, r97, b598; cx62, cy586)
  2262. [04:23:46.167] Debug: Miner is selected
  2263. [04:23:47.384] Debug: [Deploy] Recounting Miner; current count is 43
  2264. [04:23:47.539] Debug: IsGreyOrRed failed because H=208.7, S=0.482, B=0.484
  2265. [04:23:47.696] Debug: [Deploy] Recounting Miner done; new count set to 33
  2266. [04:23:47.719] Debug: [Deploy] Miner is deployed now
  2267. [04:23:47.745] Targets at this side = 3 targets from total 9 targets
  2268. [04:23:47.759] [Smart 4 Fingers Deploy] Deploy 11x Miner
  2269. [04:23:47.763] Debug: Selecting Miner (rect: x27, y575, r97, b598; cx62, cy586)
  2270. [04:23:48.266] Debug: Miner is selected
  2271. [04:23:49.520] Debug: [Deploy] Recounting Miner; current count is 33
  2272. [04:23:49.603] Debug: IsGreyOrRed failed because H=208.7, S=0.482, B=0.484
  2273. [04:23:49.746] Debug: [Deploy] Recounting Miner done; new count set to 22
  2274. [04:23:49.750] Targets at this side = 3 targets from total 6 targets
  2275. [04:23:49.763] [Smart 4 Fingers Deploy] Deploy 11x Miner
  2276. [04:23:49.767] Debug: Selecting Miner (rect: x27, y575, r97, b598; cx62, cy586)
  2277. [04:23:50.362] Debug: Miner is selected
  2278. [04:23:51.512] Debug: [Deploy] Recounting Miner; current count is 22
  2279. [04:23:51.654] Debug: IsGreyOrRed failed because H=208.7, S=0.482, B=0.484
  2280. [04:23:51.734] Debug: [Deploy] Recounting Miner done; new count set to 11
  2281. [04:23:51.750] Targets at this side = 3 targets from total 3 targets
  2282. [04:23:51.754] [Smart 4 Fingers Deploy] Deploy 11x Miner
  2283. [04:23:51.759] Debug: Selecting Miner (rect: x27, y575, r97, b598; cx62, cy586)
  2284. [04:23:52.306] Debug: Miner is selected
  2285. [04:23:53.175] Debug: [Deploy] Recounting Miner; current count is 11
  2286. [04:23:53.274] Debug: [Deploy] Miner is grey or red; count set to 0
  2287. [04:23:53.281] [Smart 4 Fingers Deploy] Deploy Heroes
  2288. [04:23:53.288] Debug: Selecting Queen (rect: x104, y575, r169, b598; cx136, cy586)
  2289. [04:23:53.722] Debug: Queen is selected
  2290. [04:23:54.079] Debug: [Deploy] Recounting Queen; current count is 1
  2291. [04:23:54.163] Debug: IsGreyOrRed failed because H=259.9, S=0.706, B=0.547
  2292. [04:23:54.168] Debug: [Deploy] Recounting Queen done; new count set to 0
  2293. [04:23:54.190] Debug: [Deploy] Queen is deployed now
  2294. [04:23:54.196] Debug: Selecting Warden (rect: x170, y575, r224, b598; cx197, cy586)
  2295. [04:23:54.641] Debug: Warden is selected
  2296. [04:23:54.910] Debug: [Deploy] Recounting Warden; current count is 1
  2297. [04:23:55.012] Debug: IsGreyOrRed failed because H=248.5, S=1.000, B=0.861
  2298. [04:23:55.018] Debug: [Deploy] Recounting Warden done; nothing was changed because hero is still available
  2299. [04:23:55.767] Debug: [Deploy] Recounting Warden; current count is 1
  2300. [04:23:56.332] Debug: IsGreyOrRed failed because H=274.1, S=0.737, B=0.673
  2301. [04:23:56.337] Debug: [Deploy] Recounting Warden done; new count set to 0
  2302. [04:23:56.343] Debug: [Deploy] Warden is deployed now
  2303. [04:23:56.381] Debug: Watching heroes to activate abilities: Queen Warden
  2304. [04:23:56.400] Debug: FinalizeAttack() 0 fibers pending
  2305. [04:23:56.497] [Smart 4 Fingers Deploy] Smart Zap Drills module
  2306. [04:23:56.525] [Smart Zap] looking for dark elixir drills ...
  2307. [04:23:56.528] Debug: Finding DarkElixirDrill
  2308. [04:23:56.535] Debug: Finding TownHall
  2309. [04:23:57.479] Debug: Found 1 TownHall
  2310. [04:23:57.497] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
  2311. [04:23:58.567] Debug: 'FrameCopy' called. Frame is 1.0 seconds old. Refreshing frame.
  2312. [04:23:59.826] Debug: 'FrameCopy' called. Frame is 1.0 seconds old. Refreshing frame.
  2313. [04:24:00.896] Debug: 'FrameCopy' called. Frame is 1.0 seconds old. Refreshing frame.
  2314. [04:24:01.611] Activating Warden's power
  2315. [04:24:01.624] Debug: A new thread tries to access input! (debug)
  2316. [04:24:01.630] Debug: New thread trying to access input: at ()
  2317. at (‬‫‌‪‍‌‎‪‮‭‪‌‭‭‪‮‭‎‬‬‮ )
  2318. at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  2319. at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  2320. at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  2321. at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  2322. at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  2323. at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  2324. at 90d366fa.e09cca11(77058d06 )
  2325. at 90d366fa.f8d1664d(77058d06 )
  2326. at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  2327. at 5b7c09e1.f8d1664d(UInt32 , Object[] )
  2328. at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
  2329. at CoC_Bot.Input.Click(Point p)
  2330. at CoC_Bot.Modules.AttackAlgorithms.PluginBase.TryActivateHeroAbilities(List`1 heroes, Boolean forceActivate, Int32 popWardenAfterMs)
  2331. at CoC_Bot.API.Deploy.<>c__DisplayClass10_0.<WatchHeroes>b__0()
  2332. at System.Threading.Tasks.Task`1.InnerInvoke()
  2333. at System.Threading.Tasks.Task.Execute()
  2334. at System.Threading.Tasks.Task.ExecutionContextCallback(Object obj)
  2335. at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  2336. at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  2337. at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot)
  2338. at System.Threading.Tasks.Task.ExecuteEntry(Boolean bPreventDoubleExecution)
  2339. at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
  2340. at System.Threading.ThreadPoolWorkQueue.Dispatch()
  2341. at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()
  2342.  
  2343. [04:24:01.715] Debug: Found 2 DarkElixirDrill
  2344. [04:24:01.735] [Force Zap] Waiting for Lightning drills to be finished
  2345. [04:24:01.742] Debug: [Force Zap] Start time is 4:23:6
  2346. [04:24:02.772] Debug: Finding DarkElixirDrill
  2347. [04:24:02.778] Debug: Finding TownHall
  2348. [04:24:03.228] Debug: Found 1 TownHall
  2349. [04:24:03.235] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
  2350. [04:24:04.305] Debug: 'FrameCopy' called. Frame is 1.0 seconds old. Refreshing frame.
  2351. [04:24:05.341] Debug: 'FrameCopy' called. Frame is 1.0 seconds old. Refreshing frame.
  2352. [04:24:06.065] Debug: Found 1 DarkElixirDrill
  2353. [04:24:07.160] Debug: Finding DarkElixirDrill
  2354. [04:24:07.165] Debug: Finding TownHall
  2355. [04:24:07.684] Debug: Found 1 TownHall
  2356. [04:24:07.701] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
  2357. [04:24:08.951] Debug: 'FrameCopy' called. Frame is 1.1 seconds old. Refreshing frame.
  2358. [04:24:09.980] Debug: 'FrameCopy' called. Frame is 1.0 seconds old. Refreshing frame.
  2359. [04:24:10.625] Debug: Found 0 DarkElixirDrill
  2360. [04:24:11.897] Debug: Finding DarkElixirDrill
  2361. [04:24:11.903] Debug: Finding TownHall
  2362. [04:24:12.098] Debug: Found 1 TownHall
  2363. [04:24:12.140] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
  2364. [04:24:13.268] Debug: 'FrameCopy' called. Frame is 1.0 seconds old. Refreshing frame.
  2365. [04:24:14.393] Debug: 'FrameCopy' called. Frame is 1.1 seconds old. Refreshing frame.
  2366. [04:24:15.230] Debug: Found 0 DarkElixirDrill
  2367. [04:24:16.681] Debug: Finding DarkElixirDrill
  2368. [04:24:16.689] Debug: Finding TownHall
  2369. [04:24:17.093] Debug: Found 1 TownHall
  2370. [04:24:17.114] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
  2371. [04:24:18.306] Debug: 'FrameCopy' called. Frame is 1.1 seconds old. Refreshing frame.
  2372. [04:24:19.372] Debug: 'FrameCopy' called. Frame is 1.0 seconds old. Refreshing frame.
  2373. [04:24:20.082] Debug: Found 0 DarkElixirDrill
  2374. [04:24:21.272] Debug: 'FrameCopy' called. Frame is 1.0 seconds old. Refreshing frame.
  2375. [04:24:21.425] Debug: Recursive call in CaptureImage:
  2376. at (Boolean )
  2377. at _gj._RM() in _b:line 1616
  2378. at _gj._ZJ() in _b:line 341
  2379. at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
  2380. at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  2381. at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  2382. at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  2383. at System.Threading.ThreadHelper.ThreadStart()
  2384.  
  2385. [04:24:21.434] Debug: Finding DarkElixirDrill
  2386. [04:24:21.438] Debug: Finding TownHall
  2387. [04:24:21.575] Debug: Found 1 TownHall
  2388. [04:24:21.596] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
  2389. [04:24:22.884] Debug: 'FrameCopy' called. Frame is 1.0 seconds old. Refreshing frame.
  2390. [04:24:23.998] Debug: 'FrameCopy' called. Frame is 1.0 seconds old. Refreshing frame.
  2391. [04:24:24.824] Debug: Found 0 DarkElixirDrill
  2392. [04:24:24.844] [Smart Zap] found 2 drills
  2393. [04:24:25.042] Debug: 'FrameCopy' called. Frame is 0.0 seconds old. Refreshing frame.
  2394. [04:24:26.247] Debug: Finding TownHall
  2395. [04:24:26.464] Debug: Found 1 TownHall
  2396. [04:24:27.651] Debug: 'FrameCopy' called. Frame is 1.0 seconds old. Refreshing frame.
  2397. [04:24:28.113] [Smart 4 Fingers Deploy] Smart Zap Drills this base only has 88 DE .. it doesn't match the requirements (200)
  2398. [04:24:28.952] Debug: FinalizeAttack() 0 fibers pending
  2399. [04:24:28.967] [Attack] Waiting for end of battle...
  2400. [04:24:52.631] Activating Queen's power
  2401. [04:24:52.649] Debug: A new thread tries to access input! (debug)
  2402. [04:24:52.653] Debug: New thread trying to access input: at ()
  2403. at (‬‫‌‪‍‌‎‪‮‭‪‌‭‭‪‮‭‎‬‬‮ )
  2404. at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  2405. at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  2406. at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  2407. at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  2408. at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  2409. at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  2410. at 90d366fa.e09cca11(77058d06 )
  2411. at 90d366fa.f8d1664d(77058d06 )
  2412. at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  2413. at 5b7c09e1.f8d1664d(UInt32 , Object[] )
  2414. at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
  2415. at CoC_Bot.Input.Click(Point p)
  2416. at CoC_Bot.Modules.AttackAlgorithms.PluginBase.TryActivateHeroAbilities(List`1 heroes, Boolean forceActivate, Int32 popWardenAfterMs)
  2417. at CoC_Bot.API.Deploy.<>c__DisplayClass10_0.<WatchHeroes>b__0()
  2418. at System.Threading.Tasks.Task`1.InnerInvoke()
  2419. at System.Threading.Tasks.Task.Execute()
  2420. at System.Threading.Tasks.Task.ExecutionContextCallback(Object obj)
  2421. at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  2422. at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  2423. at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot)
  2424. at System.Threading.Tasks.Task.ExecuteEntry(Boolean bPreventDoubleExecution)
  2425. at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
  2426. at System.Threading.ThreadPoolWorkQueue.Dispatch()
  2427. at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()
  2428.  
  2429. [04:24:57.671] Debug: Recursive call in CaptureImage:
  2430. at (Boolean )
  2431. at _gj._RM() in _b:line 1616
  2432. at (‬​​‮​‍‬‫‫‎‎‪‏‎‫‏‫‎‫‫‫‍‎‎‎‮ )
  2433. at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  2434. at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  2435. at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  2436. at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  2437. at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  2438. at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  2439. at 90d366fa.e09cca11(77058d06 )
  2440. at 90d366fa.f8d1664d(77058d06 )
  2441. at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  2442. at 5b7c09e1.f8d1664d(UInt32 , Object[] )
  2443. at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
  2444. at _gj._kl(Int32 )
  2445. at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
  2446. at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean returnFirstResult) in _cA:line 135
  2447. at _ZMA._q6A._kMb() in _ukA:line 749
  2448. at _ZMA._q6A._UoA(FastImage ) in _ukA:line 695
  2449. at (Object , Object )
  2450. at _ZMA._Wzb(FastImage ) in _ukA:line 142
  2451. at _ZMA._myb(Bitmap ) in _ukA:line 76
  2452. at (‎​‎‏‎​‪‌‪‏‍‭‍‍‏‪‪‬‍‪‮‫‎‫‮‬‪‮ , Bitmap )
  2453. at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  2454. at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  2455. at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  2456. at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  2457. at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  2458. at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  2459. at 90d366fa.e09cca11(77058d06 )
  2460. at 90d366fa.f8d1664d(77058d06 )
  2461. at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  2462. at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
  2463. at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
  2464. at (_r0b , Bitmap )
  2465. at _gj._RM() in _b:line 1622
  2466. at (‬​​‮​‍‬‫‫‎‎‪‏‎‫‏‫‎‫‫‫‍‎‎‎‮ )
  2467. at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  2468. at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  2469. at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  2470. at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  2471. at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  2472. at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  2473. at 90d366fa.e09cca11(77058d06 )
  2474. at 90d366fa.f8d1664d(77058d06 )
  2475. at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  2476. at 5b7c09e1.f8d1664d(UInt32 , Object[] )
  2477. at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
  2478. at _gj._kl(Int32 )
  2479. at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
  2480. at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean returnFirstResult) in _cA:line 135
  2481. at CoC_Bot.Modules.AttackModule._K8A._6NA() in _qkA:line 542
  2482. at CoC_Bot.Modules.AttackModule._UxA.MoveNext() in _qkA:line 552
  2483. at System.Fiber`1.RunIntern() in C:\Users\Administrator\Documents\CoCBot-internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 103
  2484. at System.Fiber`1.Run() in C:\Users\Administrator\Documents\CoCBot-internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 87
  2485. at CoC_Bot.Modules.AttackModule._mkA() in _qkA:line 82
  2486. at (Object )
  2487. at (‏‏‍​‪‏‭‏‭‪‎‭‫‏‬‭‫‬‍‬‏‮ , Object )
  2488. at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  2489. at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  2490. at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  2491. at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  2492. at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  2493. at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  2494. at 90d366fa.e09cca11(77058d06 )
  2495. at 90d366fa.f8d1664d(77058d06 )
  2496. at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  2497. at 5b7c09e1.f8d1664d(UInt32 , Object[] )
  2498. at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
  2499. at CoC_Bot.ModuleManager._5b()
  2500. at (Object )
  2501. at _gj._ZJ() in _b:line 347
  2502. at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
  2503. at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  2504. at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  2505. at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  2506. at System.Threading.ThreadHelper.ThreadStart()
  2507.  
  2508. [04:24:57.767] Debug: A5 Check 1: 150 ms
  2509. [04:25:02.595] [GameState] (Slow performance) Checking state 'ScidSelectScreen' took 4478 ms!
  2510. [04:25:02.639] Debug: 'FrameCopy' called. Frame is 5.0 seconds old. Refreshing frame.
  2511. [04:25:02.651] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
  2512. [04:25:03.341] Debug: [GameState]: 'Unknown' -> 'AttackFinished'
  2513. [04:25:13.842] [Attack] Returning home...
  2514. [04:25:15.653] Debug: [GameState]: 'AttackFinished' -> 'WhiteClouds'
  2515. [04:25:15.738] Debug: Waiting for clouds to disappear, state is WhiteClouds
  2516. [04:25:18.809] Debug: Recursive call in CaptureImage:
  2517. at (Boolean )
  2518. at _gj._RM() in _b:line 1616
  2519. at (‬​​‮​‍‬‫‫‎‎‪‏‎‫‏‫‎‫‫‫‍‎‎‎‮ )
  2520. at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  2521. at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  2522. at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  2523. at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  2524. at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  2525. at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  2526. at 90d366fa.e09cca11(77058d06 )
  2527. at 90d366fa.f8d1664d(77058d06 )
  2528. at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  2529. at 5b7c09e1.f8d1664d(UInt32 , Object[] )
  2530. at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
  2531. at _gj._kl(Int32 )
  2532. at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
  2533. at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean returnFirstResult) in _cA:line 135
  2534. at _ZMA._q6A._kMb() in _ukA:line 749
  2535. at _ZMA._q6A._UoA(FastImage ) in _ukA:line 695
  2536. at (Object , Object )
  2537. at _ZMA._Wzb(FastImage ) in _ukA:line 142
  2538. at _ZMA._myb(Bitmap ) in _ukA:line 76
  2539. at (‎​‎‏‎​‪‌‪‏‍‭‍‍‏‪‪‬‍‪‮‫‎‫‮‬‪‮ , Bitmap )
  2540. at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  2541. at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  2542. at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  2543. at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
  2544. at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
  2545. at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
  2546. at 90d366fa.e09cca11(77058d06 )
  2547. at 90d366fa.f8d1664d(77058d06 )
  2548. at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
  2549. at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
  2550. at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
  2551. at (_r0b , Bitmap )
  2552. at _gj._RM() in _b:line 1622
  2553. at _gj._ZJ() in _b:line 341
  2554. at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
  2555. at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  2556. at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  2557. at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  2558. at System.Threading.ThreadHelper.ThreadStart()
  2559.  
  2560. [04:25:18.925] Debug: A5 Check 1: 165 ms
  2561. [04:25:19.704] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
  2562. [04:25:19.716] Debug: State is now: Unknown
  2563. [04:25:20.769] Debug: [GameState]: 'Unknown' -> 'Ingame'
  2564. [04:25:20.792] Debug: 'FrameCopy' called. Frame is 1.0 seconds old. Refreshing frame.
  2565. [04:25:21.482] Refreshed trophy count: 2475
  2566. [04:25:22.056] Debug: Clouds are gone, state is Ingame
  2567. [04:25:22.099] Debug: Zoomed out
  2568. [04:25:22.124] Debug: Figuring out whether we won or lost
  2569. [04:25:22.128] Debug: Clearing game grid API cache
  2570. [04:25:22.132] Debug: Clearing building API cache
  2571. [04:25:22.136] Debug: Clearing deploy API cache
  2572. [04:25:25.539] Debug: 'FrameCopy' called. Frame is 1.0 seconds old. Refreshing frame.
  2573. [04:25:27.652] [Auto-Stop module] Starting Auto-Stop module...
  2574. [04:25:28.551] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and D.Elixir Full"
  2575. [04:25:28.582] [Auto-Stop module] Reading ressources...
  2576. [04:25:30.567] Debug: 'FrameCopy' called. Frame is 1.9 seconds old. Refreshing frame.
  2577. [04:25:31.694] Debug: [AR] Compacting done, 67.1MB -> 67.1MB
  2578. [04:25:31.768] [Auto-Stop module] Conditions aren't met, waiting a bit...
  2579. [04:25:36.644] [Collect] Starting a collection run
  2580. [04:25:36.649] Debug: Ensuring the game is zoomed out
  2581. [04:25:36.748] Debug: Zoomed out
  2582. [04:25:38.770] [Collect] Collecting Main Base resources
  2583. [04:25:47.068] Debug: Error uploading m1: The remote server returned an error: (522) Origin Connection Time-out.
  2584. [04:25:50.407] Debug: [Collect] Looking for a loot cart
  2585. [04:25:51.495] Debug: [Collect] Didn't find a loot cart
  2586. [04:25:51.498] [Collect] Total collected: 1 item, 0 loot carts
  2587. [04:25:53.329] [Auto-Stop module] Starting Auto-Stop module...
  2588. [04:25:53.904] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and D.Elixir Full"
  2589. [04:25:53.914] [Auto-Stop module] Reading ressources...
  2590. [04:25:54.732] [Auto-Stop module] Conditions aren't met, waiting a bit...
  2591. [04:26:00.674] Debug: [GameState]: 'Ingame' -> 'Dialog'
  2592. [04:26:02.450] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
  2593. [04:26:02.717] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
  2594. [04:26:04.180] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
  2595. [04:26:04.199] [BuildTask-QuickTrain] The 'Army2' train button is not available.
  2596. [04:26:04.591] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
  2597. [04:26:04.678] [BuildTask-QuickTrain] The 'Army3' train button is not available.
  2598. [04:26:05.391] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
  2599. [04:26:05.550] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
  2600. [04:26:07.249] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
  2601. [04:26:07.274] [BuildTask-QuickTrain] The 'Army2' train button is not available.
  2602. [04:26:07.771] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
  2603. [04:26:07.790] [BuildTask-QuickTrain] The 'Army3' train button is not available.
  2604. [04:26:08.323] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
  2605. [04:26:08.635] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
  2606. [04:26:10.045] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
  2607. [04:26:10.067] [BuildTask-QuickTrain] The 'Army2' train button is not available.
  2608. [04:26:10.443] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
  2609. [04:26:10.532] [BuildTask-QuickTrain] The 'Army3' train button is not available.
  2610. [04:26:11.199] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
  2611. [04:26:11.547] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
  2612. [04:26:13.202] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
  2613. [04:26:13.297] [BuildTask-QuickTrain] The 'Army2' train button is not available.
  2614. [04:26:13.730] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
  2615. [04:26:13.802] [BuildTask-QuickTrain] The 'Army3' train button is not available.
  2616. [04:26:14.307] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
  2617. [04:26:14.433] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
  2618. [04:26:15.851] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
  2619. [04:26:15.870] [BuildTask-QuickTrain] The 'Army2' train button is not available.
  2620. [04:26:16.343] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
  2621. [04:26:16.365] [BuildTask-QuickTrain] The 'Army3' train button is not available.
  2622. [04:26:16.997] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
  2623. [04:26:17.267] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
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