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crywolfy

zp50_grenade_frost.inc

Aug 19th, 2014
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  1. #if defined _zp50_grenade_frost_included
  2.   #endinput
  3. #endif
  4. #define _zp50_grenade_frost_included
  5.  
  6. #if AMXX_VERSION_NUM >= 175
  7.     #pragma reqlib zp50_grenade_frost
  8.     #if !defined AMXMODX_NOAUTOLOAD
  9.         #pragma loadlib zp50_grenade_frost
  10.     #endif
  11. #else
  12.     #pragma library zp50_grenade_frost
  13. #endif
  14.  
  15.  
  16. /**
  17.  * Returns whether a player is frozen.
  18.  *
  19.  * @param id        Player index.
  20.  */
  21. native zp_grenade_frost_get(id)
  22.  
  23. /**
  24.  * Freezes / unfreezes a player.
  25.  *
  26.  * @param id        Player index.
  27.  * @param set       True to freeze, false to unfreeze.
  28.  * @return          True on success, false otherwise.
  29.  */
  30. native zp_grenade_frost_set(id, set = true)
  31.  
  32. /**
  33.  * Called when a player is about to be frozen.
  34.  * Returning PLUGIN_HANDLED will block it.
  35.  *
  36.  * @param id        Player index.
  37.  */
  38. forward zp_fw_grenade_frost_pre(id)
  39.  
  40. /**
  41.  * Called after a player recovers from a frost nade.
  42.  *
  43.  * @param id        Player index.
  44.  */
  45. forward zp_fw_grenade_frost_unfreeze(id)
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