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- #if defined _zp50_grenade_frost_included
- #endinput
- #endif
- #define _zp50_grenade_frost_included
- #if AMXX_VERSION_NUM >= 175
- #pragma reqlib zp50_grenade_frost
- #if !defined AMXMODX_NOAUTOLOAD
- #pragma loadlib zp50_grenade_frost
- #endif
- #else
- #pragma library zp50_grenade_frost
- #endif
- /**
- * Returns whether a player is frozen.
- *
- * @param id Player index.
- */
- native zp_grenade_frost_get(id)
- /**
- * Freezes / unfreezes a player.
- *
- * @param id Player index.
- * @param set True to freeze, false to unfreeze.
- * @return True on success, false otherwise.
- */
- native zp_grenade_frost_set(id, set = true)
- /**
- * Called when a player is about to be frozen.
- * Returning PLUGIN_HANDLED will block it.
- *
- * @param id Player index.
- */
- forward zp_fw_grenade_frost_pre(id)
- /**
- * Called after a player recovers from a frost nade.
- *
- * @param id Player index.
- */
- forward zp_fw_grenade_frost_unfreeze(id)
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