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  1. 0.021 2017-05-26 21:12:36; Factorio 0.15.15 (build 30025, win64, steam)
  2. 0.021 Operating system: Windows 10 (version 1607)
  3. 0.021 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
  4. 0.021 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
  5. 0.021 Write data path: C:/Users/Ivan Vasilyev/AppData/Roaming/Factorio
  6. 0.021 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
  7. 0.055 System info: [CPU: Intel(R) Core(TM) i5-4590 CPU @ 3.30GHz, 4 cores, RAM: 4037MB]
  8. 0.055 Display options: [FullScreen: 1] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
  9. 0.058 Available display adapters: 1
  10. 0.058 [0]: \\.\DISPLAY1 - AMD Radeon R9 200 Series {0x80005, [0,0], 1920x1080, 32bit, 60Hz}
  11. 0.059 Create display on adapter 0. Size 1280x720 at position [310, 162].
  12. 0.361 Initialised Direct3D:[0] AMD Radeon R9 200 Series; driver: aticfx64.dll 22.19.162.4
  13. 0.368 Video memory size (dedicated video/dedicated system/shared system/available): 3053/0/2018/4088 MB
  14. 0.972 DSound: Starting _dsound_update thread
  15. 0.983 Device reset internal.
  16. 0.983 Device reset internal.DSound: Enter _dsound_update; tid=10108
  17. 1.064 Desktop composition is active.
  18. 1.085 Graphics settings preset: medium
  19. 1.111 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 25%] [DXT: false]
  20. 1.463 Loading mod core 0.0.0 (data.lua)
  21. 1.793 Loading mod base 0.15.15 (data.lua)
  22. 2.998 Loading mod base 0.15.15 (data-updates.lua)
  23. 3.152 Checksum for core: 2224076952
  24. 3.152 Checksum of base: 2355693671
  25. 3.373 Info PlayerData.cpp:56: Local player-data.json available, timestamp 1495508946
  26. 3.373 Info PlayerData.cpp:63: Cloud player-data.json unavailable
  27. 3.663 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
  28. 3.691 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
  29. 3.719 Initial atlas bitmap size is 16384
  30. 3.723 Created atlas bitmap 16384x5053
  31. 3.724 Created atlas bitmap 8192x2101
  32. 3.725 Created atlas bitmap 8192x1443
  33. 3.725 Created atlas bitmap 4096x3644
  34. 3.726 Created atlas bitmap 4096x1568
  35. 3.726 Created atlas bitmap 4096x1844
  36. 41.827 Sprites loaded
  37. 41.827 Convert atlas 4096x3644 to: mipmap
  38. 41.910 Convert atlas 4096x1568 to: mipmap
  39. 41.989 Convert atlas 4096x1844 to: trilinear-filtering
  40. 42.185 Loading sounds...
  41. 49.965 Custom inputs active: 0
  42. 50.143 Factorio initialised
  43. 50.217 SteamAPI is not initialized
  44. 89.180 Loading map C:\Users\Ivan Vasilyev\AppData\Roaming\Factorio\saves\do this one.zip: 1953285 bytes.
  45. 89.534 Loading Level.dat: 1419852 bytes.
  46. 89.540 Info Scenario.cpp:134: Map version 0.15.15-1
  47. 89.579 Info BlueprintLibrary.cpp:190: Loaded library shelves:
  48. 89.580 Info BlueprintLibrary.cpp:679: Game shelf: playerIndex = 65535, nextRecordID = 0; timestamp = 1495850254; records:
  49. 89.580 Info BlueprintLibrary.cpp:681: Player shelf: playerIndex = 0, nextRecordID = 0; timestamp = 1495850258; records:
  50. 89.583 Info BlueprintLibrary.cpp:47: Loaded external blueprint storage: playerIndex = 65535, nextRecordID = 0; timestamp = 1495851246; records:
  51. 89.583 Loading script.dat: 190 bytes.
  52. 89.627 Checksum for script C:/Users/Ivan Vasilyev/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 282129324
  53. 101.433 Loading map C:\Users\Ivan Vasilyev\AppData\Roaming\Factorio\saves\_autosave2.zip: 21062767 bytes.
  54. 101.546 Loading Level.dat: 486925823 bytes.
  55. 101.548 Info Scenario.cpp:134: Map version 0.15.15-1
  56. 157.011 Info BlueprintLibrary.cpp:190: Loaded library shelves:
  57. 157.011 Info BlueprintLibrary.cpp:679: Game shelf: playerIndex = 65535, nextRecordID = 0; timestamp = 1495850254; records:
  58. 157.011 Info BlueprintLibrary.cpp:681: Player shelf: playerIndex = 0, nextRecordID = 0; timestamp = 1495850258; records:
  59. 157.569 Info BlueprintLibrary.cpp:47: Loaded external blueprint storage: playerIndex = 65535, nextRecordID = 0; timestamp = 1495851314; records:
  60. 157.659 Loading script.dat: 190 bytes.
  61. 158.669 Checksum for script C:/Users/Ivan Vasilyev/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 282129324
  62. Factorio crashed. Generating symbolized stacktrace, please wait ...
  63. c:\cygwin64\tmp\factorio-bxnqfq\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
  64. c:\cygwin64\tmp\factorio-bxnqfq\src\util\logger.cpp (364): Logger::writeStacktrace
  65. c:\cygwin64\tmp\factorio-bxnqfq\src\util\logger.cpp (421): Logger::logStacktrace
  66. c:\cygwin64\tmp\factorio-bxnqfq\src\surface\chunk.cpp (634): Chunk::Chunk
  67. c:\cygwin64\tmp\factorio-bxnqfq\src\surface\chunk.cpp (608): Chunk::updatePollution
  68. c:\cygwin64\tmp\factorio-bxnqfq\src\surface\surface.cpp (958): Surface::update
  69. c:\cygwin64\tmp\factorio-bxnqfq\src\map\map.cpp (1222): Map::update
  70. c:\cygwin64\tmp\factorio-bxnqfq\src\game.cpp (158): Game::update
  71. c:\cygwin64\tmp\factorio-bxnqfq\src\scenario\scenario.cpp (790): Scenario::update
  72. c:\cygwin64\tmp\factorio-bxnqfq\src\mainloop.cpp (831): MainLoop::gameUpdateStep
  73. c:\cygwin64\tmp\factorio-bxnqfq\src\mainloop.cpp (701): MainLoop::gameUpdateLoop
  74. c:\cygwin64\tmp\factorio-bxnqfq\src\util\workerthread.cpp (35): WorkerThread::loop
  75. c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (247): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl MapGenerationHelper::*)(void) __ptr64,MapGenerationHelper * __ptr64>,std::default_delete<std::tuple<void (__cdecl MapGenerationHelper::*)(void) __ptr64,MapGenerationHelper * __ptr64> > > >::_Run
  76. c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (210): std::_Pad::_Call_func
  77. d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
  78. ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9EB908364)
  79. 00007FF9EB908364 (KERNEL32): (filename not available): BaseThreadInitThunk
  80. ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9EC0170D1)
  81. 00007FF9EC0170D1 (ntdll): (filename not available): RtlUserThreadStart
  82. 374.020 Error Chunk.cpp:634: Trying to make chunk at unreasonable position [1, 32768]
  83. Logger::writeStacktrace skipped.
  84. 374.020 Error CrashHandler.cpp:106: Map tick at moment of crash: 35904
  85. 374.020 Error Util.cpp:80: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
  86. Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
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