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- Game is Darkplaces-Rogue using base gamedirs id1 rogue
- Darkplaces-Rogue Windows 06:02:03 Aug 20 2011 - release
- Playing registered version.
- Skeletal animation uses SSE code path
- DPSOFTRAST available (SSE2 instructions detected)
- execing quake.rc
- execing default.cfg
- execing config.cfg
- r_glsl is read-only
- execing autoexec.cfg
- execing impel.cfg
- Abyss Of Pandemonium
- The Final Mission v2.0
- Copyright (C) 1997-2005 by Impel Team
- Copyright (C) 2008 by Resurrection Team
- Copyright (C) 2019 by 0V3RDR!VE & Seven
- - PRESS ESC TO CONTINUE -
- Client using an automatically assigned port
- Client opened a socket on address 0.0.0.0:0
- Playing demo demo1.dem.
- Loading OpenGL driver opengl32.dll
- GL_VENDOR: AMD
- GL_RENDERER: AMD Radeon RX 6600M (navi23, LLVM 16.0.6, DRM 3.54, 6.6.8-2-MANJARO)
- GL_VERSION: 4.6 (Compatibility Profile) Mesa 23.1.9-manjaro1.1
- vid.support.arb_multisample 1
- vid.mode.samples 0
- vid.support.gl20shaders 1
- DirectInput not initialized
- Video Mode: fullscreen 1920x1080x32x0.00hz (4x AA)
- effectinfo.txt:7599: too many effects!
- S_Startup: initializing sound output format: 44100Hz, 16 bit, 2 channels...
- SndSys_Init: using the Win32 module
- Set primary sound buffer format: yes
- Using secondary sound buffer
- 2 channel(s)
- 16 bits/sample
- 44100 samples/sec
- DirectSound initialized
- Sound format: 44100Hz, 2 channels, 16 bits per sample
- CDAudio_SysStartup: MCI_OPEN failed (10a)
- CDAudio_SysGetAudioDiskInfo: drive ready test - get status failed
- CDAudio_Init: No CD in player.
- Can't get initial CD volume
- CD Audio Initialized
- VERSION 1.09 SERVER (16892 CRC)Serverinfo packet received.
- <===================================>
- Heresy
- effectinfo.txt:7599: too many effects!
- vertex shader compile log:
- 0:111(1): error: #extension directive is not allowed in the middle of a shader
- (line offset for any above warnings/errors: 42)
- GLSL shader glsl/default.glsl lightsource diffuse specular offsetmapping shadowmap2d shadowmappcf shadowmapvsdct failed! some features may not work properly.
- vertex shader compile log:
- 0:111(1): error: #extension directive is not allowed in the middle of a shader
- (line offset for any above warnings/errors: 42)
- GLSL shader glsl/default.glsl lightsource diffuse offsetmapping shadowmap2d shadowmappcf shadowmapvsdct failed! some features may not work properly.
- vertex shader compile log:
- 0:111(1): error: #extension directive is not allowed in the middle of a shader
- (line offset for any above warnings/errors: 42)
- GLSL shader glsl/default.glsl lightsource diffuse cubefilter specular offsetmapping shadowmap2d shadowmappcf shadowmapvsdct failed! some features may not work properly.
- vertex shader compile log:
- 0:111(1): error: #extension directive is not allowed in the middle of a shader
- (line offset for any above warnings/errors: 42)
- GLSL shader glsl/default.glsl lightsource diffuse colormapping offsetmapping shadowmap2d shadowmappcf shadowmapvsdct failed! some features may not work properly.
- "maxplayers" set to "1"
- maps/start.bsp: could not load texture "textures/teleport/#teleport.tga" (frame 0) for shader "*telemex"
- Server using port 26000
- Server listening on address 0.0.0.0:26000
- Loaded maps/start.ent
- Connection accepted to local:1
- --> client to server keepalive
- <-- server to client keepalive
- Server: Darkplaces-Rogue build 06:02:03 Aug 20 2011 - release (progs 48977 crc)
- <===================================>
- Enter the Abyss
- effectinfo.txt:7599: too many effects!
- maps/start_effectinfo.txt:1: too many effects!
- player enters the Abyss!
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