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- function controlSetup()
- {
- bufferTime = 3;
- jumpKeyBuff = 0;
- jumpKeyBuffTime = 0;
- }
- function getControls()
- {
- //Key mappinng
- rightKey = (controller==CONT_P1)?keyboard_check(vk_right):keyboard_check(ord("D"));
- leftKey = (controller==CONT_P1)?keyboard_check(vk_left):keyboard_check(ord("A"));
- jumpKeyPressed = (controller==CONT_P1)?keyboard_check_pressed(vk_up):keyboard_check_pressed(ord("W"));
- jumpKey = (controller==CONT_P1)?keyboard_check(vk_up):keyboard_check(ord("W"));
- lowPunch = (controller==CONT_P1)?keyboard_check_pressed(ord("I")):keyboard_check_pressed(ord("R"));
- medPunch = (controller==CONT_P1)?keyboard_check_pressed(ord("O")):keyboard_check_pressed(ord("T"));
- hiPunch = (controller==CONT_P1)?keyboard_check_pressed(ord("P")):keyboard_check_pressed(ord("Y"));
- lowKick = (controller==CONT_P1)?keyboard_check_pressed(ord("J")):keyboard_check_pressed(ord("F"));
- medKick = (controller==CONT_P1)?keyboard_check_pressed(ord("K")):keyboard_check_pressed(ord("G"));
- hiKick = (controller==CONT_P1)?keyboard_check_pressed(ord("L")):keyboard_check_pressed(ord("H"));
- //Jumping functions
- if jumpKeyPressed
- {
- jumpKeyBuffTime = bufferTime;
- }
- if jumpKeyBuffTime > 0
- {
- jumpKeyBuff = 1;
- jumpKeyBuffTime --;
- } else {
- jumpKeyBuff = 0;
- }
- }
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