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Gi Joe Drawbacks

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Apr 21st, 2015
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  1. Drawbacks. Want more CP? Sure, just take these handy drawbacks, you are restricted to +600 cp worth.
  2. PSA Drawback +0 cp: You feel the almost undeniable urge to explain to kids some moral or safety lession that pertains to the issue at hand. You always end this with some sort of catchphrase.
  3. Ten Year Long Toy Commercial (0cp) All of your equipment looks funny and odd, like it was designed to be a children's toy, this somehow doesn't impede its effectiveness however.
  4. Children's episode +100 cp: Every once in a while expect a really silly and really dumb adventure. It might have a moral or just be really silly. Either way just deal with it okay?
  5. Pride Go'eth before a fall +100 cp: You are extraordinary prideful and will tolerant no slights against you. This doesn't stop you from treating your so called peers with little jokes and pranks however. You will even help the other side if you feel your allies are slighting you in some regard.
  6. Mute or Speak in rhyme +200 cp: Either you refuse to talk, or you constantly talk in rhyme.
  7. Psychic Twin +200 cp: Pick a companion, for the rest of the Jump you feel each other's pain and it seems to be enhanced between the two of you. On the other hand you can now sense where the companion is and what state he or she is in.
  8. A pacifist in this outfit? +300 cp: You don't believe in violence...so you decided to join the military. At best you must find clever ways to fight the bad guys, or stay off the front lines.
  9. Just what is your background again? +300 cp: Wait a minute, did you start off as a used car salesman, ex-American general, or the scion of an ancient civilization? Regardless it seems every few years your background changes completely. This doesn't effect your origin or race, but it is confusing and irritating, as you now believe the new background.
  10. Joe Firing +300: You can't hit anything living. Your bullets or laser blasts will just miss everything living you try to target. At best aiming perks may work on non-living targets, but if its an explosive or the like it still won't kill anybody.
  11. Brainwashed and Crazy +300-600 cp: Sometime during your stay you will either be brainwashed by Cobra or somehow accidentally brainwashed by cobra, reverting you to an evil crazy version of yourself that wants to take over the world. If you take the 300 version your evil and crazy side is restricted to your current Jumper form, the full 600 has access to all your powers. Hope your Companions are up to the task of setting you free.
  12. Gi Joe Extreme! +600 cp: The 90s cartoon oh god why go here? Its the unholy love child of streetfighter cartoon and rob liefeld. Its not particularly dangerous, just fucking stupid.
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