mstarr

Platy movement

Mar 2nd, 2015
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  1. //Nullmovement + xhair color change on key overlap
  2.  
  3. ALIAS +vfwd "-back;+forward; noplaty;platyback; ALIAS checkfwd +forward;alias platyfwd overlap"
  4. ALIAS +vback "-forward;+back; noplaty;platyfwd; ALIAS checkback +back;alias platyback overlap"
  5. ALIAS +vleft "-moveright;+moveleft; noplaty;platyright; ALIAS checkleft +moveleft;alias platyleft overlap"
  6. ALIAS +vright "-moveleft;+moveright; noplaty;platyleft; ALIAS checkright +moveright;alias platyright overlap"
  7. //ALIAS +vleft "-moveright;+moveleft; noplaty;platyright; ALIAS checkleft +moveleft;alias platyleft overlap; CL_RIGHTHAND 1" // Switches gun to opposite way of strafing
  8. //ALIAS +vright "-moveleft;+moveright; noplaty;platyleft; ALIAS checkright +moveright;alias platyright overlap; CL_RIGHTHAND 0" // Model never obscures view
  9. ALIAS -vfwd "-forward;checkback; ;noplaty;ALIAS checkfwd; ALIAS platyfwd"
  10. ALIAS -vback "-back;checkfwd; ;noplaty;ALIAS checkback; ALIAS platyback"
  11. ALIAS -vleft "-moveleft;checkright; ;noplaty;ALIAS checkleft; ALIAS platyleft"
  12. ALIAS -vright "-moveright;checkleft; ;noplaty;ALIAS checkright;ALIAS platyright"
  13. alias checkright ""
  14. alias checkleft ""
  15. alias checkback ""
  16. alias checkfwd ""
  17. alias overlap "cl_crosshaircolor 5" // Overlap xhair color / settings
  18. alias noplaty "cl_crosshaircolor 1" // Main xhair color / settings
  19. bind w +vfwd
  20. bind s +vback
  21. bind d +vright
  22. bind a +vleft
  23.  
  24.  
  25. // My xhair,
  26. //cl_crosshair_drawoutline "1" // Draws a black outline around the crosshair for better visibility
  27. //cl_crosshair_outlinethickness ".5" // Set how thick you want your crosshair outline to draw (0.1-3)
  28. //cl_crosshairalpha "255" //
  29. //cl_crosshaircolor "1" // Set crosshair color as defined in game_options.consoles.txt
  30. //cl_crosshaircolor_b "147" //
  31. //cl_crosshaircolor_g "10" //
  32. //cl_crosshaircolor_r "255" //
  33. //cl_crosshairdot "0" //
  34. //cl_crosshairgap "-1" //
  35. //cl_crosshairgap_useweaponvalue "0" // If set to 1, the gap will update dynamically based on which weapon is currently equipped
  36. //cl_crosshairsize "2" //
  37. //cl_crosshairstyle "4" // 0 = DEFAULT, 1 = DEFAULT STATIC, 2 = ACCURATE SPLIT (accurate recoil/spread feedback with a fixed inner part), 3 = ACCURATE DYN
  38. //cl_crosshairthickness ".5" //
  39. //cl_crosshairusealpha "1" //
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