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- //Nullmovement + xhair color change on key overlap
- ALIAS +vfwd "-back;+forward; noplaty;platyback; ALIAS checkfwd +forward;alias platyfwd overlap"
- ALIAS +vback "-forward;+back; noplaty;platyfwd; ALIAS checkback +back;alias platyback overlap"
- ALIAS +vleft "-moveright;+moveleft; noplaty;platyright; ALIAS checkleft +moveleft;alias platyleft overlap"
- ALIAS +vright "-moveleft;+moveright; noplaty;platyleft; ALIAS checkright +moveright;alias platyright overlap"
- //ALIAS +vleft "-moveright;+moveleft; noplaty;platyright; ALIAS checkleft +moveleft;alias platyleft overlap; CL_RIGHTHAND 1" // Switches gun to opposite way of strafing
- //ALIAS +vright "-moveleft;+moveright; noplaty;platyleft; ALIAS checkright +moveright;alias platyright overlap; CL_RIGHTHAND 0" // Model never obscures view
- ALIAS -vfwd "-forward;checkback; ;noplaty;ALIAS checkfwd; ALIAS platyfwd"
- ALIAS -vback "-back;checkfwd; ;noplaty;ALIAS checkback; ALIAS platyback"
- ALIAS -vleft "-moveleft;checkright; ;noplaty;ALIAS checkleft; ALIAS platyleft"
- ALIAS -vright "-moveright;checkleft; ;noplaty;ALIAS checkright;ALIAS platyright"
- alias checkright ""
- alias checkleft ""
- alias checkback ""
- alias checkfwd ""
- alias overlap "cl_crosshaircolor 5" // Overlap xhair color / settings
- alias noplaty "cl_crosshaircolor 1" // Main xhair color / settings
- bind w +vfwd
- bind s +vback
- bind d +vright
- bind a +vleft
- // My xhair,
- //cl_crosshair_drawoutline "1" // Draws a black outline around the crosshair for better visibility
- //cl_crosshair_outlinethickness ".5" // Set how thick you want your crosshair outline to draw (0.1-3)
- //cl_crosshairalpha "255" //
- //cl_crosshaircolor "1" // Set crosshair color as defined in game_options.consoles.txt
- //cl_crosshaircolor_b "147" //
- //cl_crosshaircolor_g "10" //
- //cl_crosshaircolor_r "255" //
- //cl_crosshairdot "0" //
- //cl_crosshairgap "-1" //
- //cl_crosshairgap_useweaponvalue "0" // If set to 1, the gap will update dynamically based on which weapon is currently equipped
- //cl_crosshairsize "2" //
- //cl_crosshairstyle "4" // 0 = DEFAULT, 1 = DEFAULT STATIC, 2 = ACCURATE SPLIT (accurate recoil/spread feedback with a fixed inner part), 3 = ACCURATE DYN
- //cl_crosshairthickness ".5" //
- //cl_crosshairusealpha "1" //
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