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Dec 11th, 2019
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  1. You are Ada, a wizard living in the kingdom of Larion. You have a staff and a
  2. spellbook. You finish your long journey and finally arrive at the ruin you've
  3. been looking for. You look around and see that it's not much different than
  4. when you left it years ago.
  5. The place is dark and quiet
  6. > Look around
  7.  
  8. You walk around the ruins and see nothing out of the ordinary. The place looks
  9. like any other abandoned building or ruin. Nothing special about it really.
  10.  
  11.  
  12. > Cast light spell
  13.  
  14. You cast a light spell on the area. It illuminates the area and makes everything
  15. visible again. Everything seems to be back to normal now.
  16. It's a good thing you didn't take anything with you because if you had, you might
  17. have lost something important
  18. > Enter ruins
  19.  
  20. You enter the ruins and find that they are not as empty as you thought. There
  21. is some sort of structure inside them. A large door is there blocking your way.
  22. The door is made of wood and has a strange symbol carved into it. It looks very
  23. old and worn
  24. > Examine symbol
  25.  
  26. You examine the symbol and notice that it says "DRAGON" in runes. You can't imagine
  27. what kind of creature this could be. Maybe it was a dragon? No, that doesn't
  28. make sense. Dragons don't live here. They died long ago
  29. > Open door
  30.  
  31. You open the door and find yourself in a room with several doors leading off
  32. from each other. Each one leads to another room. There are also many shelves
  33. filled with books. Some of them are old and dusty while others are brand new.
  34. Most of them are on magic related subjects
  35. > Read books
  36.  
  37. You pick up a book and begin reading it. It's a very boring task but you manage
  38. to do it. After finishing reading the book, you realize that you still haven't
  39. found anything useful so you decide to leave the library. You head towards the
  40. exit of the library
  41. > Enter a room
  42.  
  43. You enter a room and find yourself in a small bedroom. There is a bed and a dresser
  44. against the wall. On top of the dresser is a lamp which provides light for the
  45. room. There is no door in sight
  46. > Go back
  47.  
  48. You return to the room and find that the lamp is broken. You try to fix it but
  49. it won't work. You then turn on the bed and find that it is covered in dust.
  50. You think that you may have stepped on something when you got here
  51. > Enter another room
  52.  
  53. You enter another room and find that it is even more dark than before. This room
  54. is much bigger than the first one. There is a table in the middle of the room
  55. and on it sits a man dressed in black robes. He holds a staff in his hands
  56. > "Greetings"
  57.  
  58. and he nods at you. You then ask him "What are you doing?" He replies "I am
  59. waiting for someone". You then ask him who he is waiting for and he tells you
  60. "A friend". You then tell him where you want to meet him and he agrees to meet
  61. you
  62. > Meet man
  63.  
  64. You tell the man where you want to meet him and he agrees to meet you. You follow
  65. him through a corridor and eventually reach a large chamber. In the center of
  66. the chamber stands a tall figure. He wears a black robe and carries a staff
  67. in his hand
  68. > "Greetings"
  69.  
  70. and he nods at you. You then ask him "Who are you?" He replies "I am Dendrin".
  71. You then ask him "Why are you waiting for me?" He replies
  72. > Listen
  73.  
  74. He tells you that he wants to show you something and asks you to wait. When he
  75. finishes talking, he disappears and reappears behind you. Then suddenly he appears
  76. right next to you. He speaks to you in an odd language and you cannot understand
  77. him
  78. > Listen further
  79.  
  80. He explains that he is trying to teach you something. He tells you that he needs
  81. your help in order to learn how to use the power of the shadows. He also tells
  82. you that he will only give you the knowledge if you help him. If you refuse,
  83. he will kill you
  84. > Cast protection spell on self
  85.  
  86. You cast a protective barrier over yourself. It protects you from all harm.
  87. > "I refuse"
  88.  
  89. and he disappears from view
  90. > Search for Dendrin
  91.  
  92. You continue searching for Dendrin. Eventually you come across a cave. Inside
  93. the cave is a huge stone statue of a snake-like creature. You recognize it as
  94. Dendrin. He beckons you to come closer to him and touches your face
  95. > "Why did you threaten to kill me?"
  96.  
  97. He replies "Because I know you're the chosen one of Dendrin". You reply "How
  98. do you know this?" He replies "Because I've seen your shadow powers and they
  99. are far greater than mine!" You reply
  100. > "I do not practice shadow magic"
  101.  
  102. He replies "Then why would you be willing to help me?" You reply "Because I'm
  103. tired of being alone". He smiles and says "Good, because I'll be taking care
  104. of you". You nod and agree to help him. He takes you to a room and shows you
  105. a book
  106. > Examine book
  107.  
  108. It's a book on the nature of the shadows. It explains how they came to be and
  109. how they were created. It goes on to explain that they are beings that have
  110. existed since the beginning of time. They have been able to travel between dimensions
  111. and exist in different planes of existence
  112. > Read book
  113.  
  114. You read the book and it explains that Dendrin is the keeper of the shadows.
  115. He is the creator of the shadows and the shadows. He is the god of the shadows.
  116. He has created them to serve him and protect him
  117. > "What do you need me to do?"
  118.  
  119. He replies "I need you to keep watch my back". You look around the room and
  120. see several guards patrolling the place. You realize that you are trapped. You
  121. then you are going to tell him that you will help him. He laughs and you will
  122. help you
  123. > Teleport Dendrin and yourself to the plane of shadows
  124.  
  125. You teleport yourself and Dendrin appear in a room full of shadows. The room
  126. is dark and filled with shadows. You and Dendrin are surrounded by shadows.
  127. You and Dendrin are both. You and Dendrin are surrounded by shadows
  128. > Cast powerful light spell
  129.  
  130. You cast a powerful light spell and send the shadows away. You and Dendrin disappear
  131. into thin air. You and Dendrin vanish into air. You and Dendrin disappear into
  132. air. You and Dendrin disappear into air. You and Dendrin disappear into air
  133. > Cast a spell that rematerializes you
  134.  
  135. You cast a spell that rematerializes you and Dendrin. You and Dendrin materialize
  136. into a solid matter. You and Den
  137. > Cast a spell that banishes Dendrin into the realm of shadows
  138.  
  139. You cast a spell that banishes Dendrin out Dendrin into the realm of shadows.
  140. You and Dendrin materialize into a solid. You and Dendrin materialize into a
  141. solid. You and Dendon:The two materia
  142. > "What's happening?"
  143.  
  144. She looks around and sees you and sees you and sees you and sees her and sees
  145. you and sees her and sees her and sees her and sees her and sees her and sees
  146. her and sees her and sees her and sees her and sees her and sees her and sees
  147. her and sees her and sees he
  148. > Regain sanity
  149.  
  150. You regain your mind and your sanity. You remember everything that happened.
  151. You feel very strange. You don't know what happened. You can't know what happened.
  152. You don't know what happened. You don't know what happened. You don't know what
  153. happened
  154.  
  155. //At this point I got DISCONNECTED FROM THE SERVER. The application stopped processing my commands.
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