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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2.  
  3. local Player,game,owner = owner,game
  4.  
  5. local RealPlayer = Player
  6.  
  7. do print("FE Compatibility code V3 by Desered_ROBLOX")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end
  8. lp=game.Players.LocalPlayer
  9. local Tool = Instance.new('HopperBin',lp.Backpack)
  10. Tool.Name='MoveSun'
  11.  
  12. -- convert number (in hours) to TimeOfDay string
  13. -- because TimeOfDay doesn't cast numbers as expected (3.7 -> 03:07:00 instead of 3:42:00)
  14. local function ToTimeOfDay(n)
  15. n = n % 24
  16. local i,f = math.modf(n)
  17. local m = f*60
  18. local mi,mf = math.modf(m)
  19. m = tostring(math.abs(math.floor(m)))
  20. local s = tostring(math.abs(math.floor(mf*60)))
  21. return i..":"..string.rep("0",2-#m)..m..":"..string.rep("0",2-#s)..s
  22. end
  23.  
  24. -- convert TimeOfDay string to number (in hours)
  25. local function FromTimeOfDay(t)
  26. local signed,h,m,s = t:match("^(%-?)(%d+):(%d+):(%d+)$")
  27. s = tonumber(s)/60
  28. m = tonumber(m + s)/60
  29. h = tonumber(h) + m
  30. return h * (#signed > 0 and -1 or 1)
  31. end
  32.  
  33. local function rad_sc(n)
  34. return n/(math.pi*2)
  35. end
  36.  
  37. local function sc_rad(n)
  38. return n*(math.pi*2)
  39. end
  40.  
  41. -- convert direction to latitude (as GeographicLatitude) and longitude (as TimeOfDay)
  42. local function ToLatLon(d)
  43. d = Vector3.new(-d.x,-d.y,d.z) -- derp derp derp derp derp
  44. local lat = math.atan2(d.z,math.sqrt(d.x^2 + d.y^2))
  45. local lon = math.atan2(d.y,d.x)
  46.  
  47. lat = rad_sc(lat)*360 + 23.5
  48. lon = ToTimeOfDay(rad_sc(lon)*24 - 6)
  49.  
  50. return lat,lon
  51. end
  52.  
  53. --[[
  54. -- convert lat and lon to direction (doesn't work)
  55. local function to_dir(lat,lon)
  56. lat = sc_rad((lat - 23.5)/360)
  57. lon = sc_rad((FromTimeOfDay(lon) + 6)/24)
  58.  
  59. return Vector3.new(
  60. (math.cos(lat)*math.cos(lon)),
  61. (math.cos(lat)*math.sin(lon)),
  62. math.sin(lat)
  63. )
  64. end
  65. ]]
  66.  
  67. local Event = {}
  68. local function Disconnect(...)
  69. for _,name in pairs{...} do
  70. if Event[name] then
  71. Event[name]:disconnect()
  72. Event[name] = nil
  73. end
  74. end
  75. end
  76.  
  77. local Lighting = Game:GetService("Lighting")
  78. local down = false
  79.  
  80. local P = 0.02
  81. local D = 16
  82. local position = Lighting:GetSunDirection()
  83. local velocity = Vector3.new(0,0,0)
  84. local goal = Lighting:GetSunDirection()
  85.  
  86. local active = false
  87. local function Activate(Mouse)
  88. position = Lighting:GetSunDirection()
  89. goal = Lighting:GetSunDirection()
  90. active = true
  91. Event.Down = Mouse.Button1Down:connect(function()
  92. down = true
  93. goal = Mouse.UnitRay.Direction
  94. end)
  95.  
  96. Event.Up = Mouse.Button1Up:connect(function()
  97. down = false
  98. end)
  99.  
  100. Event.Move = Mouse.Move:connect(function()
  101. if down then
  102. goal = Mouse.UnitRay.Direction
  103. end
  104. end)
  105.  
  106. asd = game:GetService'RunService'.RenderStepped:connect(function()
  107. velocity = Vector3.new(
  108. velocity.x + P * ((goal.x - position.x) + D * -velocity.x),
  109. velocity.y + P * ((goal.y - position.y) + D * -velocity.y),
  110. velocity.z + P * ((goal.z - position.z) + D * -velocity.z)
  111. )
  112. position = position + velocity
  113. local lat,lon = ToLatLon(position)
  114. Lighting.GeographicLatitude = lat
  115. Lighting.TimeOfDay = lon
  116. --print(lon)
  117. --wait()
  118. end)
  119. end
  120.  
  121. local function Deactivate()
  122. active = false
  123. down = false
  124. asd:disconnect()
  125. Disconnect("Down","Up","Move")
  126. end
  127.  
  128. Tool.Selected:connect(Activate)
  129. Tool.Deselected:connect(Deactivate)
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