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- --Made by Yanis#5565
- maxNinjitsu = 15 -- Change this to what it is
- local player = game.Players.LocalPlayer
- local character = player.Character
- local rootpart = character.HumanoidRootPart
- local weapondelay = 0
- local sellpart = game.Workspace.sellTeleportPart.CFrame
- -- Equip tool function + weapon delay
- for i,v in pairs (player.Backpack:GetChildren()) do
- if v:IsA("Tool") then
- v.Parent = character
- weapondelay = v.attackTime.Value
- end
- end
- -- Second weapon delay function
- for i,v in pairs (character:GetDescendants()) do
- if v:IsA("Tool") then
- weapondelay = v.attackTime.Value
- end
- end
- --Swing counter function
- currentNum = player.leaderstats.Ninjitsu.Value
- player.leaderstats.Ninjitsu.Changed:Connect(function()
- currentNum = player.leaderstats.Ninjitsu.Value
- end)
- clickAmount = maxNinjitsu - currentNum
- -- Swing function
- weapondelay = weapondelay + 0.1
- for i=1,clickAmount do
- wait(weapondelay)
- player.ninjaEvent:FireServer("swingKatana")
- end
- rootpart.CFrame = sellpart
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