GregroxMun

Classes and Equipment

Sep 15th, 2018
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  1. CLASSES
  2.  
  3. Each class includes its own tasks, proficiencies, and equipment. Each specialization determines what the character is particularly proficient in. A Lander Pilot will be better able to fly a starship than an Astronomer, but not better than a Spacecraft Pilot, for example.
  4.  
  5. Pilot (Gold Uniform)
  6. --Spacecraft (Specialized in the operation of a large orbit-to-orbit vessel or starship)
  7. --Aircraft (Specialized in flight of atmospheric shuttlecraft)
  8. --Airless Lander (Specialized in flight of airless shuttlecraft)
  9. Engineer (Orange Uniform)
  10. --Rocketry (Specialized in the operation of advanced newtonian propulsion systems)
  11. --Nuclear (Specialized in the operation of advanced power plants)
  12. --Space-Warp (Specialized in the operation of advanced FTL space drives)
  13. Scientist (Blue Uniform)
  14. --Astronomer (Provides speculation and information on planets and moons, star systems, and celestial bodies, as well as serving as navigator)
  15. --Biologist (Generalized healer, provides speculation and information on life forms, ecosystems, and aliens)
  16. --Medical Doctor (Specialized Healer for player characters)
  17. Security (Red Uniform)
  18. --Internal Affairs/Investigator (Deals with intruders and crime)
  19. --Soldier (Deals with surface fights)
  20. --Tactical (Deals with space battles)
  21. Miscellaneous (These should only be secondary roles unless there's at least one of the above catagories)
  22. --Performer (Musician, Comedian, Actor, etc)
  23. --Counselor (Provides psychological assistance and evaluation)
  24. --Bartender (Same as counselor, but with booze)
  25. --Escort (Same as counselor, but with sex. Don't fucking choose this one, it's only here as a reference to firefly)
  26. --Priest (Same as counselor, but without the booze and sex--I uh, I mean, with religion. Also a firefly reference, but you can use this one if you want.)
  27.  
  28.  
  29. EQUIPMENT
  30. Standard equipment:
  31. Raygun (1d8 damage on kill mode, 1d20 on vaporize mode but the attack is made with disadvantage, and a harmless stun setting)
  32. Smartphone (Acts as a communicator and scientific scanner to aid with a +1 in perception checks of the environment)
  33. Mini-Medkit (A set of three syringes capable of restoring 1 hitpoint of health or stabilizing a dying person)
  34. Debit Card (For dealing in United Federation Credits, starts with a balance of 50 credits)
  35. Element Pack (A pack of chips containing some of the vital elements needed to survive for 1 year when eating partially alien biochemical foods--such as foraging an alien planet
  36. Space Suit (Protective suit that can deal with anything between 100 atmospheres and 0 atmospheres of pressure, and between 50 K and 700 K temperatures.) Armor Class 15
  37. Uniform (Comfortable, stylish, colourful, and capable of aiding in survival in partially habitable environments--keeping you cool in a hot desert, for example) Armor Class 13
  38. 5 days rations.
  39. Knife, 1d4 melee attack.
  40.  
  41. Pilot:
  42. -Nothing extra
  43.  
  44. Scientist:
  45. --Smartphone has +2 on perception checks relating to the field of the scientist.
  46. Astronomer:
  47. --A portable 6 inch telescope, with solar filters, cameras, and with logs of known ephemerides and star charts for the system loaded into the smartphone.
  48. --Laser pointer.
  49. Biologist:
  50. --Sample collection kit
  51. --Two cages and traps for animals
  52. --Genome analyzer for life forms
  53. --Veterinary Medical Kit (Ten syringes to restore 1d6 hit points of health to a creature, as well as poisons and other drugs.)
  54. Medic:
  55. --Medical Kit (Twenty 1d10 hp healing syringes for player-character-species only)
  56. --Surgery Kit (Can perform major surgery)
  57. --Medical scanner on smartphone to detect illnesses, defects, etc.
  58. Investigator:
  59. --Five pairs of handcuffs
  60. --Three syringes of 1d6 hp poison.
  61. --Light Armor: Increases armor class by 1.
  62. Soldier:
  63. --Armored uniform. Increases armor class by 2.
  64. --Heavy Raygun. Roll for damage twice compared to normal raygun.
  65. Tactical:
  66. --Light Armor: Increases armor class by 1.
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