Ventuar

Low Poly Medieval Castle Pack - Patch Notes

May 2nd, 2020 (edited)
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  1. Low Poly Medieval Castle Pack - Patch Notes
  2. Assets by Ventuar
  3. ----------------------------------------------------------------
  4. v1.1.3 (10/22/2023):
  5. - Added demo scenes shown in promotional images to the package.
  6.  
  7. v1.1.2 (7/2/2020):
  8. - Updated package to 2019.4.0 LTS
  9. - Fixed bleeding light issue in Demo scene caused by an issue with shadow biases
  10. - Added a default camera controller script to Demo scene camera
  11.  
  12. v1.1.1 (6/3/2020):
  13. - Updated package to 2019.3.15
  14. - Modified lighting data to decrease file size:
  15. - Reduced lightmap size, modified which objects contribute to GI, and added fog in Demo scene
  16. - Switched from baked to realtime lighting in Overview scene and removed baked lightmaps
  17. - Rebuilt occlusion data in Demo scene
  18. - Fixed typo in pack trailer
  19. - Miscellaneous small adjustments and tweaks
  20.  
  21. v1.1.0 (5/4/2020):
  22. - Added new folder "MedievalCastlePack" under "Ventuar" folder to house all the pack assets
  23. - Linked all objects in Demo scene to prefabs
  24. - Models in Demo scene now dynamically adjust to prefab changes
  25. - Removed DemoScene.fbx
  26. - Linked each prefab to individual .fbx models
  27. - Replaced CastlePack.fbx with separate .fbx files of each model
  28. - Added dedicated colliders to all prefabs except various ground clutter (mushroom variants and grass)
  29. - Increased modularization with various objects:
  30. - Docks, stairs, castle gates, and fences now completely modular
  31. - Leaves and trunks on trees now separate
  32. - Water inside wells now separate from well model
  33. - Windmill propeller now separate from windmill base
  34. - Cross-bridge and towers now separate from tower bridge
  35. - Ground separated from water model
  36. - Added PropellerSpin.cs script to propeller object of the windmill base to add some default spin
  37. - Adjusted pivot points of tree, tree stump, lamp post, lantern, cross, gravestone, dormer, hanging roof, ladder, grass, and mushroom models to make them work better for prefab painting and scene manipulation
  38. -**May result in unintended transform changes for those upgrading from an older version**
  39. - Occlusion culling added to Demo scene
  40. - Various lighting, performance, and optimization improvements
  41. - Upgraded lightmaps, lighting, and post processing in both scenes
  42. - Several naming convention changes
  43. - Slight model tweaks and optimizations
  44. - Minor prefab and folder reorganization
  45. - Updated description
  46.  
  47. v1.0.5 (4/19/2020):
  48. - Fixed rotation issue resulting from incorrect importing of CastlePack.fbx
  49. - Corrected prefab transforms
  50. - Adjusted Overview object transforms (transforms were not centered in scene)
  51. - Adjusted default water material
  52. - Update Demo scene:
  53. - Removed mountains and hills
  54. - Added custom skybox
  55. - Updated various graphical/aesthetic features
  56. - Updated and rebuilt Demo scene lighting
  57. - Updated and rebuilt Overview scene lighting
  58. - Separated lighting data and scene files into separate folders
  59. - Added post processing effects
  60. - Added "PostProcessing" folder under "FileAssets"
  61.  
  62. v1.0.0 (5/04/2018)
  63. - First release
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