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Ventuar

Low Poly Medieval Castle Pack - Patch Notes

May 2nd, 2020 (edited)
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  1. Low Poly Medieval Castle Pack - Patch Notes
  2. Assets by Ventuar
  3. Email: ventuargames@gmail.com
  4. ----------------------------------------------------------------
  5. v1.1.3 (10/22/2023):
  6. - Added demo scenes shown in promotional images to the package.
  7.  
  8. v1.1.2 (7/2/2020):
  9. - Updated package to 2019.4.0 LTS
  10. - Fixed bleeding light issue in Demo scene caused by an issue with shadow biases
  11. - Added a default camera controller script to Demo scene camera
  12.  
  13. v1.1.1 (6/3/2020):
  14. - Updated package to 2019.3.15
  15. - Modified lighting data to decrease file size:
  16. - Reduced lightmap size, modified which objects contribute to GI, and added fog in Demo scene
  17. - Switched from baked to realtime lighting in Overview scene and removed baked lightmaps
  18. - Rebuilt occlusion data in Demo scene
  19. - Fixed typo in pack trailer
  20. - Miscellaneous small adjustments and tweaks
  21.  
  22. v1.1.0 (5/4/2020):
  23. - Added new folder "MedievalCastlePack" under "Ventuar" folder to house all the pack assets
  24. - Linked all objects in Demo scene to prefabs
  25. - Models in Demo scene now dynamically adjust to prefab changes
  26. - Removed DemoScene.fbx
  27. - Linked each prefab to individual .fbx models
  28. - Replaced CastlePack.fbx with separate .fbx files of each model
  29. - Added dedicated colliders to all prefabs except various ground clutter (mushroom variants and grass)
  30. - Increased modularization with various objects:
  31. - Docks, stairs, castle gates, and fences now completely modular
  32. - Leaves and trunks on trees now separate
  33. - Water inside wells now separate from well model
  34. - Windmill propeller now separate from windmill base
  35. - Cross-bridge and towers now separate from tower bridge
  36. - Ground separated from water model
  37. - Added PropellerSpin.cs script to propeller object of the windmill base to add some default spin
  38. - Adjusted pivot points of tree, tree stump, lamp post, lantern, cross, gravestone, dormer, hanging roof, ladder, grass, and mushroom models to make them work better for prefab painting and scene manipulation
  39. -**May result in unintended transform changes for those upgrading from an older version**
  40. - Occlusion culling added to Demo scene
  41. - Various lighting, performance, and optimization improvements
  42. - Upgraded lightmaps, lighting, and post processing in both scenes
  43. - Several naming convention changes
  44. - Slight model tweaks and optimizations
  45. - Minor prefab and folder reorganization
  46. - Updated description
  47.  
  48. v1.0.5 (4/19/2020):
  49. - Fixed rotation issue resulting from incorrect importing of CastlePack.fbx
  50. - Corrected prefab transforms
  51. - Adjusted Overview object transforms (transforms were not centered in scene)
  52. - Adjusted default water material
  53. - Update Demo scene:
  54. - Removed mountains and hills
  55. - Added custom skybox
  56. - Updated various graphical/aesthetic features
  57. - Updated and rebuilt Demo scene lighting
  58. - Updated and rebuilt Overview scene lighting
  59. - Separated lighting data and scene files into separate folders
  60. - Added post processing effects
  61. - Added "PostProcessing" folder under "FileAssets"
  62.  
  63. v1.0.0 (5/04/2018)
  64. - First release
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