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- Low Poly Medieval Castle Pack - Patch Notes
- Assets by Ventuar
- Email: ventuargames@gmail.com
- ----------------------------------------------------------------
- v1.1.3 (10/22/2023):
- - Added demo scenes shown in promotional images to the package.
- v1.1.2 (7/2/2020):
- - Updated package to 2019.4.0 LTS
- - Fixed bleeding light issue in Demo scene caused by an issue with shadow biases
- - Added a default camera controller script to Demo scene camera
- v1.1.1 (6/3/2020):
- - Updated package to 2019.3.15
- - Modified lighting data to decrease file size:
- - Reduced lightmap size, modified which objects contribute to GI, and added fog in Demo scene
- - Switched from baked to realtime lighting in Overview scene and removed baked lightmaps
- - Rebuilt occlusion data in Demo scene
- - Fixed typo in pack trailer
- - Miscellaneous small adjustments and tweaks
- v1.1.0 (5/4/2020):
- - Added new folder "MedievalCastlePack" under "Ventuar" folder to house all the pack assets
- - Linked all objects in Demo scene to prefabs
- - Models in Demo scene now dynamically adjust to prefab changes
- - Removed DemoScene.fbx
- - Linked each prefab to individual .fbx models
- - Replaced CastlePack.fbx with separate .fbx files of each model
- - Added dedicated colliders to all prefabs except various ground clutter (mushroom variants and grass)
- - Increased modularization with various objects:
- - Docks, stairs, castle gates, and fences now completely modular
- - Leaves and trunks on trees now separate
- - Water inside wells now separate from well model
- - Windmill propeller now separate from windmill base
- - Cross-bridge and towers now separate from tower bridge
- - Ground separated from water model
- - Added PropellerSpin.cs script to propeller object of the windmill base to add some default spin
- - Adjusted pivot points of tree, tree stump, lamp post, lantern, cross, gravestone, dormer, hanging roof, ladder, grass, and mushroom models to make them work better for prefab painting and scene manipulation
- -**May result in unintended transform changes for those upgrading from an older version**
- - Occlusion culling added to Demo scene
- - Various lighting, performance, and optimization improvements
- - Upgraded lightmaps, lighting, and post processing in both scenes
- - Several naming convention changes
- - Slight model tweaks and optimizations
- - Minor prefab and folder reorganization
- - Updated description
- v1.0.5 (4/19/2020):
- - Fixed rotation issue resulting from incorrect importing of CastlePack.fbx
- - Corrected prefab transforms
- - Adjusted Overview object transforms (transforms were not centered in scene)
- - Adjusted default water material
- - Update Demo scene:
- - Removed mountains and hills
- - Added custom skybox
- - Updated various graphical/aesthetic features
- - Updated and rebuilt Demo scene lighting
- - Updated and rebuilt Overview scene lighting
- - Separated lighting data and scene files into separate folders
- - Added post processing effects
- - Added "PostProcessing" folder under "FileAssets"
- v1.0.0 (5/04/2018)
- - First release
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