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BrU32

JS Canvas Webcam Attack Fun SRC

Oct 29th, 2016
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  1. <html>
  2. <body onload="setInterval(drawe,222)" background-color="black">
  3. <canvas id="myCanvas" width="500" height="500" style="background:black;border:0px;">
  4. </canvas>
  5. <script>
  6. function drawe(){
  7. var text = "";
  8. var possible = "FABCGDE0123456789";
  9. var canvas = document.getElementById("myCanvas");
  10. var ctx = canvas.getContext("2d");
  11. for(var i=0; i!=6; i++)
  12. text+=possible.charAt(Math.floor(Math.random()*possible.length));
  13. ctx.strokeStyle='#'+text;
  14. ctx.fillStyle="#"+text;
  15. var c = document.getElementById("myCanvas");
  16. var ctx = c.getContext("2d");
  17. ctx.beginPath();
  18. ctx.fillText('lol',Math.random()*1000,Math.random()*1000,Math.random()*1000,1000);
  19. ctx.fill();
  20. text='';
  21. }
  22. </script>
  23. </body>
  24. <center>
  25. <body bgcolor="black" onmousemove="drawe();" onmousedown="drawe" onchange="drawe" ondoubkeclick="drawe;">
  26. <video id="video" autoplay hidden>
  27. </video>
  28. <canvas id="canvas" onchange="drawe;" topmost=false onchange="drawe;" width="500" height="500" style="opacity:1.0;fillColor:none;">
  29. <script>
  30. var ii=1;
  31. var inn=244;
  32. var video = document.getElementById("video");
  33. var c = document.getElementById("canvas");
  34. var ctx = c.getContext("2d");
  35. var canvas = document.getElementById('canvas');
  36. var context = canvas.getContext('2d');
  37. var video = document.getElementById('video');
  38. var mediaConfig = { video: true,audio:false};
  39. function drawe(){
  40. var possible = "FABCGDE0123456789";
  41. var text = "";
  42. var canvas = document.getElementById("canvas");
  43. var ctx = canvas.getContext("2d");
  44. for(var i=0; i!=6; i++)
  45. text+=possible.charAt(Math.floor(Math.random()*possible.length))
  46. ctx.strokeStyle="#"+text;
  47. ctx.moveTo(event.x+4,event.y-4);
  48. ctx.lineTo(event.x+4,event.y-1);
  49. ctx.topmost=true;
  50. text='';
  51. }
  52. navigator.mediaDevices.getUserMedia(mediaConfig).then(function(stream) {
  53. if(ctx.width==500){event.mouseMove++;}
  54. video.src = this.window.URL.createObjectURL(stream);
  55. video.play();
  56. video.addEventListener("play", function() {i = window.setInterval(function() {
  57. canvas.style.opacity-=0.1
  58. canvas.style.opacity+=0.3;
  59. ctx.topmost=false;
  60. ctx.drawStyle=''
  61. ctx.drawImage(video,Math.random()*-40,Math.random()*-40)},0.1);
  62. ctx.draw();
  63. drawe;
  64. }, false);
  65. });
  66. </script>
  67. <script>
  68. var context = new AudioContext();
  69. var lfo = context.createOscillator();
  70. lfo.frequency.value = 12;
  71. var hfo = context.createOscillator();
  72. hfo.frequency.value = 250;
  73. var modulationGain = context.createGain();
  74. modulationGain.gain.value = 122;
  75. lfo.connect(modulationGain);
  76. modulationGain.connect(hfo.detune);
  77. hfo.connect(context.destination);
  78. hfo.start(0);
  79. lfo.start(0);
  80. </script>
  81. <html>
  82. <body onload="setInterval(drawe,222)" background-color="black">
  83. <canvas id="myCanvas" width="1000" height="1000" style="background:black;border:0px;">
  84. </canvas>
  85. <script>
  86. function drawe(){
  87. var text = "";
  88. var possible = "FABCGDE0123456789";
  89. var canvas = document.getElementById("myCanvas");
  90. var ctx = canvas.getContext("2d");
  91. for(var i=0; i!=6; i++)
  92. text+=possible.charAt(Math.floor(Math.random()*possible.length));
  93. ctx.strokeStyle='#'+text;
  94. ctx.fillStyle="#"+text;
  95. var c = document.getElementById("myCanvas");
  96. var ctx = c.getContext("2d");
  97. ctx.beginPath();
  98. ctx.fillText('lol',Math.random()*1000,Math.random()*1000,Math.random()*1000,1000);
  99. ctx.fill();
  100. text='';
  101. }
  102. </script>
  103. </body>
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