Advertisement
NuBeeHelper

Jump 4: Konosuba (Build)

Oct 10th, 2018
124
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 34.70 KB | None | 0 0
  1. ===============================================================================================================
  2. (Jump 4: Konosuba) (Personal Build)
  3. ===============================================================================================================
  4.  
  5. --Origin--
  6. -Location: Axel, Town of Beginnings - "It’s the birthplace of every adventurer, the lowest level town in the world and a wonderful starting point for any low level adventurers to be. The people here are friendly and there’s never a shortage of new adventurers that come here looking for people to party up with.
  7. Low level shops abound and there are apparently a few secrets hidden in the alleys, for the enterprising explorer. If you’re not interested in adventuring, you could pretty easily spend your life here as there’s enough excitement to keep things interesting. Can get surprisingly dangerous every now and then though."
  8.  
  9. -Age: 18 (Rolled)
  10. -Gender: Male (Unchanged)
  11.  
  12. -Background: Boss - [One of the Demon King's generals. Starting in the beginning town since the DK wants me to train up first. Allied with other Demon Generals if I reveal my nature to them. Raised up to where I am by one of the current generals.]
  13.  
  14. -Race: Incubus (900) - [Automatic appearance upgrade. A range if innate racial abilities related to charming, confusing and seducing others that can be unlocked over time. Great proficiency in reading and manipulating dreams, which are the main bonuses.]
  15.  
  16. --Perks--
  17.  
  18. -The Way This Works: Warrior (Free) - [I have been given an Adventurer's card and the ability to gain and use points to level up. Skill points are acquired by killing living things like humans or monsters. Enough points allows for a level to be gained, increasing stats and learning new skills or upgrading old ones. Class/race decides what I can and can't learn.
  19. This also bestows a class. Class dictates stat growth, skills that are automatically learned/unlocked while leveling, and what can be learned. Any fantasy RPG class can be taken since I'm a Boss. Must start with a basic class, with advanced classes being available as time goes on. More advanced classes offer better stats and skills.]
  20.  
  21. -Fallen Goddess (300) - [Origin altered. I am now a former God, a divine being that lost a great deal of its power. I still possess incredible and varied abilities however. My status makes my beginning stats far higher, equivalent to a high end adventurer. Able to draw energy from any who worship me in this world, but not later worlds.
  22. I have three domains over which I hold divine power. These domains are {Conquest, Games and Sleep}}. I am blessed in regards to these things, effortlessly skilled with anything relating to them, and magic I use associated with them is made vastly more powerful. Innate affinity for domains which provides passive abilities, such as immunity to heat damage if I had Fire.
  23. I am an ‘Evil God’, which does not affect my morality, but does give me an ‘Unholy Alignment’. This gives me an immensely powerful unholy aura that gives me a bonus against holy aligned things, and greatly improves unholy abilities. The perk boosts any capstone perks or items I purchase.]
  24.  
  25. -Stress Eater (Free) - [I have the power to suck in emotions from those nearby, perceiving taste by those emotions, and gain sustenance from the act based on their intensity.]
  26.  
  27. -Stay Aware, Stay Safe (Free) - [Whenever I have an enemy or potential threat to my existence out in the world, I'll become aware of their existence. I don't have the where, who or why, but I will know their general level of power in relation to myself and what sort of being they are like race or career.]
  28.  
  29. -Chimera (0) - [I am a chimeric construct as well, apparently, capable of taking in other beings or objects and making them part of myself. Able to take in any lifeform or item and fuse them into my body as if they were always a natural extension. I gain all relevant abilities and traits as long as they're fused, though the fusion will be visible and sometimes ugly.
  30. Ability to dictate the way fusion happens. Unable to compact or render the fusions invisible. The able and willing cannot be fused/absorbed until their wills are crushed. Also able to fuse any alt-forms into one form in a similar fashion. Changes cannot be undone]
  31. ((Capstone Booster Effect: Now able to freely mix and match with things I've fused with. No longer forced to retain physical evidence of fusions. Fusions are now seamless. Able to undetectably store anything I've fused with inside myself while able to manifest them as desired. This also works with alt-forms, allowing me to take what I want, how I want.))
  32.  
  33. -Selectively Religious (-100) - [Ability to selectively deactivate any power that I have. Easy to turn things off and on as a simple whim. Able to set conditions one way or the other.]
  34.  
  35. --Items/Other--
  36.  
  37. -Adventurer Card (Free/Mandatory) - [Status sheet in physical form. Records level, statistics and special abilities. Proof of being an adventurer, and helps contextualize my abilities. Will always return to my hand when called, even if lost. Used for leveling up and applying skill points, but can be used by others to assign things for me.]
  38.  
  39. -Vanir Doll (Free) - [A small, cute doll created by renowned craftsman Vanir. Quietly laughs in the middle of the night when not being observed. Provides a 20% discount in shops whenever I carry it with me.]
  40.  
  41. --Companion Stuff--
  42.  
  43. -Import (-200) - [My two companions are imported, obtaining a free origin, one of the free races and 600CP to spend on whatever. May also spend points for a non-free race.]
  44.  
  45. --Drawbacks--
  46.  
  47. -The Holy Order of Pigs (0) - [Local law is fanatical about having me punished for my crimes, existent or not. I'm the number one priority whenever suspected for a crime. Assumption of guilt until proved innocent without a shadow of a doubt. Always the worst punishment they can give if I am found guilty.]
  48.  
  49. ===============================================================================================================
  50.  
  51. (Full Purchase Details)
  52.  
  53. -Origin: Boss - "Everything needs a wildcard option. Instead of becoming an adventurer, we’re going to offer you a chance to join the bad guys as the newest of the Demon Generals. You’ll still be starting in the beginning town, the Demon King wants you to train up first, but you’ll find yourself being quite happily helped out by any of the other Demon Generals if you reveal who you are to them. They won’t reveal your secret unless you do though. Being born here will mean you’ve been raised into the role by one of the current Demon Bosses."
  54.  
  55. -Race: Succubus/Incubus (100) - "I knew you couldn’t resist. You’ve become one of the most seductive of the demon races, though also the one that’s least interested in fighting. Just your normal physical appearance is made far more gorgeous than whatever dumpy look you had before and you’ll have a range of innate racial abilities related to charming, confusing or seducing others that you can unlock over time. Your main thing is reading and manipulating the dreams of other people, something you’re quite good at already."
  56.  
  57. -The Way This Works (Free) - "This world follows the same rules that it seems every new world does these days. On entering this world, you were given an Adventurer’s Card which we’ll describe later and the ability to gain and use skill points to level up. Skill Points are gained by killing monsters or other living beings and are automatically collected from them when the deed is done.
  58. Gather enough and you will be able to level up on your adventurer’s card, increasing your base stats and learning or upgrading your existing Skills with your new points. You can’t learn something you don’t have the ability to learn, haven’t been taught or that isn’t part of your class. Ah, and Class? Another thing you’ll automatically receive.
  59. This’ll dictate your general stat growth through levelling up here and the sort of skills you can automatically learn and unlock via just skill points.
  60. Any fantasy RPG class can be taken, though your origin will limit you to specific types. Rogues may take any stealthy, all-rounder or evasive class. Mages may take any magic using heavy class. Knights may take classes that focus on high offence or defence physical combat. Priests may take classes using divine magic or other support classes. Bosses may freely pick.
  61. You will begin with a basic class but you can spend 100CP to upgrade to a more advanced class straight away, which will give you better starting stats, stat growth and better skills. An Arch-Priest or Crusader Knight for instance."
  62.  
  63. -Fallen Goddess (600) - "You didn’t come down to this world without picking up a bit of extra spark along the way. You’re a former Goddess now, a divine being that has lost a large portion of its power but still retains incredible abilities and varied powers. Just for being what you are, your beginning stats in this world are far higher, equal to an end game adventurer.
  64. You are also able to draw magical energy from any who worship you in this world, though this particular trait won’t persist past this world without a certain perk. As a Goddess, you also have a series of purviews over which you hold divine power. You may pick up to three different things to hold power over, such as Water, Luck or The Arts.
  65. You’ll find yourself blessed in regards to these things, effortlessly skilled in anything relating to them and with vastly more power when you use magic associated with your purviews. You also have an innate affinity to your purviews which may provide passive abilities, such as being immune to heat damage if you pick Fire.
  66. You will also choose whether you are a good or evil Goddess, though this won’t affect your actual morality. Instead it will give you either a Holy or Unholy attribute, respectively.
  67. You’ll gain an immensely powerful aura for which attribute you choose, such that a Holy Goddess could kill high level undead with a single tear due to the holy energy infused within or badly harm them with a touch. It will empower any Holy or Unholy abilities greatly too. Lastly, buying this will boost any capstone perks or items that you purchase, as detailed in the notes section at the end of this document."
  68.  
  69. -Stress Eater (100) - "Refreshingly cool sadness, spicy hatred, the ever so succulent desire. Emotions are the tastiest things in the world and yet only a lucky few are able to indulge in the diet. You’re able to eat emotions around you, sucking them up from those around you that are feeling them.
  70. The more intense the emotions, the tastier and more filling that they are too eat. There’s no limit to how much you can eat either, just on what exists around you. Never need worry about stuffing yourself too full when you eat love and hate every day."
  71.  
  72. -Stay Aware, Stay Safe (100) - "A little bit of warning can make a world of difference. Knowing that someone is out there on the hunt for you lets you prepare for the fight and even a hint of what kind of foe starts you off with an advantage.
  73. Whenever you have an enemy or there exists a being in the world that is likely to become a threat to you, you’ll be aware of their existence. You won’t know where or who they are or why they are a threat but you will know of their level of power in relation to you and be aware of what sort of being they are. An ordinary human, a Goddess, a mage and so on."
  74.  
  75. -Chimera (600) - "Aren’t you a rare thing? A chimeric construct, a being capable of taking in other beings or objects and making them part of oneself. You’ve got an incredible amount of potential, depending on what you encounter, as you are able to take in any life form or item and fuse them to become a natural part of your body.
  76. You’ll gain the abilities and traits of these things so long as they remain fused, though you will be visibly fused. You have some degree of control over how you fuse with your targets but it must remain a physical fusion in full. What you fuse with can’t be compacted and invisible inside you, at least not with just this.
  77. Living beings able and willing to resist you, such as those not unconscious or comatose, will have to have their wills crushed before you can fuse with them. As a side effect, you may use this to fuse any alt forms that you have together in a similar fashion, though changes cannot be undone."
  78.  
  79. ((Chimera + Fallen Goddess: "You are now able to freely mix and match with the things you have fused with. You’re no longer forced to retain them as physically part of you, now being able to seamlessly and undetectably store anything you fuse with inside of yourself whilst retaining the parts of those fusions that you desire. This also allows you to do the same with any fused alt forms, taking what parts you want and storing the rest in an unperceivable place."))
  80.  
  81. -Selectively Religious (100) - "As lovely as being so holy is, to the point that it’s even in your very blood, there are times when you’ll want to turn off that power. To do the right thing, you might need to debase yourself and work with undead abominations. For the greater good of course but it doesn’t stop the sense of innate disgust to the whole thing.
  82. At least with this, the ability to selectively deactivate any power that you have, you’ll not kill your temporary allies on touch. You’ll be able to turn off any ability that you have with a thought and turn it back on again just as easily, excepting this power of course, and even set conditions to deactivate or activate your powers."
  83.  
  84. -Adventurer Card (Free/Mandatory with The Way This Works) - "The sign of your adventuring nature. This is your Status Sheet, effectively. It denotes your level, statistics and any special abilities that you have. It’s also proof that you’re an adventurer and will give a good idea of how strong you are and how good an adventurer you are. If you ever lose it, it’ll appear right back in your hand the next time you need it. You use the card to level up with skill points in this world, so don’t let anyone else get a hold of it if you’ve got unspent points."
  85.  
  86. -Vanir Doll (100) - "An adorable little doll made by the renowned and most excellent craftsman Vanir! Who may or may not be a Demon General. It also may or may not quietly laugh in the middle of the night, when it thinks you aren’t looking at it. But surely it’s just a doll. It turns out that Vanir’s excellent reputation has lead you to be able to gain a small discount in any shop, around 20% or so, as long as you carry this doll around with you on your person."
  87.  
  88. -Import (50CP per) - "Time to form up your adventuring party. Do you already have a few members ready or do you desire some more? By paying 50CP each time, you can import an existing companion or create a new one in this world. They’ll gain a free origin, a free race and 600CP to spend on themselves. They may also spend CP to buy a non-free race."
  89.  
  90. -The Holy Order of Pigs (+200) - "There’s surprisingly little corruption in the good kingdoms of this world. Not to say there is none, of course it still exists, but an effective and virtuous ruler and law system has cleaned a lot of the muck out. They can be a little too fanatical about it with certain people and it seems you’re the same.
  91. Whenever you come under the negative attention and suspicion of the law, be it a single officer or as an enemy of an entire kingdom, you’ll be made number one priority no matter how minor your offenses. They’ll even assume you’re guilty outright, forcing you to give a lot of pretty hard proof to get yourself out of any crimes. And the punishment? Always the worst they can throw at you."
  92.  
  93. ===============================================================================================================
  94. (Companion Build: Shangreela)
  95. ===============================================================================================================
  96.  
  97. --Origin--
  98. -Location: Axel
  99. -Age: 18 (Rolled)
  100. -Gender: Female (Unchanged)
  101.  
  102. -Background: Priestess - [A woman of the cloth, which cloth is based on her decision. Channel faith of religion/cult into spellpower. Likely started with Axis or Eris cults.]
  103.  
  104. -Race: Humanoid (Free) - [Shangreela is an elf in this world. This mostly means she has fair skin and pointy ears.]
  105.  
  106. --Perks--
  107.  
  108. -The Way This Works: Druid (Free) - [Gven an Adventurer's card and the ability to gain and use points to level up. Skill points are acquired by killing living things like humans or monsters. Enough points allows for a level to be gained, increasing stats and learning new skills or upgrading old ones. Class/race decides what can and can't be learned.
  109. This also bestows a class. Class dictates stat growth, skills that are automatically learned/unlocked while leveling, and what can be learned. Some faith, divinity or support class must be taken for Sha. Must start with a basic class, with advanced classes being available as time goes on. More advanced classes offer better stats and skills.]
  110.  
  111. -Confession (Free) - [Shangreela will always be believed when telling the truth. There's an immense amount of truthiness in her words when she speaks honestly.]
  112.  
  113. -Selectively Religious (Free) - [Ability to optionally turn off any of her own powers at a whim, and turn them back on as easily. Ability to set conditions for powers turning off and on.]
  114.  
  115. -All Hail Me (300) - [Shangreela is able to draw power from being worshiped, both naturally and actively if she chooses to do so. Having worshipers passively adds a small pool of magical power. In emergency situations, able to ask for more power directly from worshipers. More worshipers means a greater base pool. The amount they give scales in faith and fanaticism.]
  116.  
  117. --Items/Other--
  118.  
  119. -Adventurer Card (Free/Mandatory) - [Status sheet in physical form. Records level, statistics and special abilities. Proof of being an adventurer, and helps contextualize her abilities. Will always return to her hand when called, even if lost. Used for leveling up and applying skill points, but can be used by others to assign things for her.]
  120.  
  121. -Aquahol (Free) - [Limitless supply of various pretty decent spirits. Only lacking the most rare or strange alcohol. Enough to get a god of booze sloshed.]
  122.  
  123. -Jumper Cult (0) - [Somehow acquired the status of a living god on the planet. A major religion has cropped up around Shangreela whether or not she delivers on the tenets of the belief around her. Her following is vast, competing with the Eris Cult in size, even if the average amount of faith and worship isn't. Shangreela may outline the beliefs, tenets and such connected to the religion. Cult follows into future worlds, continuing to be established as a major religion.]
  124.  
  125. ===============================================================================================================
  126.  
  127. (Full Purchase Details)
  128.  
  129. -Origin: Priest - "More than a few religions abound in this world and Priests are the people who take power from their faith. You’ll likely have a support role when not taking on undead, important but a little less exciting for those without an unfair amount of power. You may take the faith of one of the existing cults here or something you already believe in to work with. If you chose to be born here, you were almost certainly raised by the Axis or Eris Cults before breaking off on your own."
  130.  
  131. -Race: Humanoid (Free) - “Every world has them so don’t be too surprised. You’re one of the many basic humanoid races. Humans, elves, dwarves, these are all the races that don’t really have any special innate advantages to them and are all accepted as part of good, civilized company. You may pick any fantasy race that is humanoid and has no real benefit over a normal human for this option. The most difference you might see is being a bit taller or shorter than the average guy.”
  132.  
  133. -The Way This Works (Free) - "This world follows the same rules that it seems every new world does these days. On entering this world, you were given an Adventurer’s Card which we’ll describe later and the ability to gain and use skill points to level up. Skill Points are gained by killing monsters or other living beings and are automatically collected from them when the deed is done.
  134. Gather enough and you will be able to level up on your adventurer’s card, increasing your base stats and learning or upgrading your existing Skills with your new points. You can’t learn something you don’t have the ability to learn, haven’t been taught or that isn’t part of your class. Ah, and Class? Another thing you’ll automatically receive.
  135. This’ll dictate your general stat growth through levelling up here and the sort of skills you can automatically learn and unlock via just skill points.
  136. Any fantasy RPG class can be taken, though your origin will limit you to specific types. Rogues may take any stealthy, all-rounder or evasive class. Mages may take any magic using heavy class. Knights may take classes that focus on high offence or defence physical combat. Priests may take classes using divine magic or other support classes. Bosses may freely pick.
  137. You will begin with a basic class but you can spend 100CP to upgrade to a more advanced class straight away, which will give you better starting stats, stat growth and better skills. An Arch-Priest or Crusader Knight for instance."
  138.  
  139. -Confession (100) - "I’m a Goddess! I really, really, truly am! It’s not fair that people only believe Jumper when he tells the truth and not me! At least as long as you stick to telling the truth, people will always believe you, no matter how outlandish or impossible it might sound. You’re no better than normal with ordinary deception and lying but something about the way you talk has people just accept that your truthful words are in fact truthful."
  140.  
  141. -Selectively Religious (100) - "As lovely as being so holy is, to the point that it’s even in your very blood, there are times when you’ll want to turn off that power. To do the right thing, you might need to debase yourself and work with undead abominations. For the greater good of course but it doesn’t stop the sense of innate disgust to the whole thing.
  142. At least with this, the ability to selectively deactivate any power that you have, you’ll not kill your temporary allies on touch. You’ll be able to turn off any ability that you have with a thought and turn it back on again just as easily, excepting this power of course, and even set conditions to deactivate or activate your powers."
  143.  
  144. -All Hail Me (600) - "Oh my, are you thinking of making an attempt to overthrow the Gods? You’d have to forgive us for thinking so, when you draw power in a very similar way to how the Gods do. You draw power from being worshiped, naturally and on an active level if need be. Just having worshipers will naturally add a little pool of magical energy that you can draw upon but in emergencies, you are able to ask for them to offer up more to you from their personal stores.
  145. More worshipers will increase your base pool of energy but the level of faith and fanaticism that each worshiper has will also increase the amount they give. A large number of casual adherents to your faith may still give a sizeable pool of energy to draw on but it’d be nothing compared to a similar sized number of believers that are genuinely faithful and reverent of you."
  146.  
  147. -Adventurer Card (Free/Mandatory with The Way This Works) - "The sign of your adventuring nature. This is your Status Sheet, effectively. It denotes your level, statistics and any special abilities that you have. It’s also proof that you’re an adventurer and will give a good idea of how strong you are and how good an adventurer you are. If you ever lose it, it’ll appear right back in your hand the next time you need it. You use the card to level up with skill points in this world, so don’t let anyone else get a hold of it if you’ve got unspent points."
  148.  
  149. -Aquahol (100) - "The spirit of the Goddess is with you! In this bottle! What kind of spirits were you thinking of? You’ve got a huge collection of alcohol now, of pretty good quality and seemingly limitless supply as well. It’ll take a truly exotic meal to require a wine or drink you don’t have and if you just want to get smashed, there’ll be enough for even a Goddess of the Drink to get completely wasted over."
  150.  
  151. -Jumper Cult (600) - "Now Aqua is going to be really jealous. You’ve somehow got yourself passed off as a living god to others on a worldwide level. People around the world are fanatics for you, whether you deliver on what they believe you do or not. You’ve got a major following that may either compete in size with the Eris Cult, being a major religion across the world but have relatively low levels of actual faith, or fanaticism with the Axis Cult, having a much smaller religious following but almost all of them are devout believers.
  152. Either choice will be only a little below your chosen rival in that area. You can choose what their exact beliefs, tenets and so on are, so long as you remain central to their faith. This cult will carry onto future worlds, being an established and accepted major religion in each setting that you find yourself in."
  153.  
  154. ===============================================================================================================
  155. (Companion Build: Great Demon King Boseleuda/"Maou Belzerg")
  156. ===============================================================================================================
  157.  
  158. --Origin--
  159. -Location: Axel
  160. -Age: 18 (Rolled)
  161. -Gender: Female (Unchanged)
  162.  
  163. -Background: Knight - [Maou is a knight, focused on martial skill and physical combat with some potential for magic. Maybe or maybe not descended from royalty.]
  164.  
  165. -Race: Humanoid (Free) - [Just a baseline human.]
  166.  
  167. --Perks--
  168.  
  169. -The Way This Works: Warrior of Light (500) - [Gven an Adventurer's card and the ability to gain and use points to level up. Skill points are acquired by killing living things like humans or monsters. Enough points allows for a level to be gained, increasing stats and learning new skills or upgrading old ones. Class/race decides what can and can't be learned.
  170. This also bestows a class. Class dictates stat growth, skills that are automatically learned/unlocked while leveling, and what can be learned. Some high offense or defense physical combat class must be taken. Maou has bought in to obtain an advanced class, giving greater stats, stat growth and skills.]
  171.  
  172. -It’s Normal To Like X (Free) - [Great deal of skill with getting others to accept or at least ignore her strange hobbies, interests and likes. Only the most stubborn opposition will still care, as long as it's unobtrusive in their lives. Also able to reverse effects to freak people out extra hard.]
  173.  
  174. -A Dark Beauty (Free) - [Once in a generation beauty. Stands out in a crowd. Beautiful in the way she prefers. Even those who don't count her as their type can be somewhat attracted.]
  175.  
  176. -Standing Hard And Long (300) - [The worst the situation, the stronger Maou's will becomes in response. Considerable boosts based on the source of stress. Does not scale infinitely. Stressers too great can still break her will down.]
  177.  
  178. --Items/Other--
  179.  
  180. -Adventurer Card (Free/Mandatory) - [Status sheet in physical form. Records level, statistics and special abilities. Proof of being an adventurer, and helps contextualize her abilities. Will always return to her hand when called, even if lost. Used for leveling up and applying skill points, but can be used by others to assign things for her.]
  181.  
  182. -Pendant & Title (Free) - [See below.]
  183.  
  184. -Belzerg Jumper (0) - [See below.]
  185.  
  186. -Pendant & Title/Belzerg Jumper (-) - [Maou is a princess of the royal Belzerg family. Not the heir to the throne, but she does benefit from all the power, wealth and resources her family has. Natural advantages of being royalty and having loving parents. Best training, raising and resources the kingdom can spare.
  187. Will retain all benefits in future Jumps, always being a beloved princess of the closest valid country with all that comes with. Maou possesses a pendant proving her status and several royal titles. A fair amount of leniency with how she throws around her name's weight and wealth.]
  188.  
  189. ===============================================================================================================
  190.  
  191. (Full Purchase Details)
  192.  
  193. -Origin: Knight - "Standing tall and proud, Knights are the classes that focus on physical combat, though they sometimes have a little magical ability. Being born in this world as a Knight is almost certain to have you be or be descended from nobility in some way, a family who trained you to act like a proper young women or man."
  194.  
  195. -Race: Humanoid (Free) - “Every world has them so don’t be too surprised. You’re one of the many basic humanoid races. Humans, elves, dwarves, these are all the races that don’t really have any special innate advantages to them and are all accepted as part of good, civilized company. You may pick any fantasy race that is humanoid and has no real benefit over a normal human for this option. The most difference you might see is being a bit taller or shorter than the average guy.”
  196.  
  197. -The Way This Works (Free) - "This world follows the same rules that it seems every new world does these days. On entering this world, you were given an Adventurer’s Card which we’ll describe later and the ability to gain and use skill points to level up. Skill Points are gained by killing monsters or other living beings and are automatically collected from them when the deed is done.
  198. Gather enough and you will be able to level up on your adventurer’s card, increasing your base stats and learning or upgrading your existing Skills with your new points. You can’t learn something you don’t have the ability to learn, haven’t been taught or that isn’t part of your class. Ah, and Class? Another thing you’ll automatically receive.
  199. This’ll dictate your general stat growth through levelling up here and the sort of skills you can automatically learn and unlock via just skill points.
  200. Any fantasy RPG class can be taken, though your origin will limit you to specific types. Rogues may take any stealthy, all-rounder or evasive class. Mages may take any magic using heavy class. Knights may take classes that focus on high offence or defence physical combat. Priests may take classes using divine magic or other support classes. Bosses may freely pick.
  201. You will begin with a basic class but you can spend 100CP to upgrade to a more advanced class straight away, which will give you better starting stats, stat growth and better skills. An Arch-Priest or Crusader Knight for instance."
  202.  
  203. -It’s Normal To Like X (100) - "You can’t help loving what you love, though it’s usually a good idea to keep particularly strange loves under wrap. People often don’t understand the true beauty of your love, though careful use can see it used as a weapon or even accepted, with the right words.
  204. You’re very skilled at getting other people to accept or at least ignore your strange hobbies, interests and likes, to the point that only the most stubborn opposition will care that much about what you like, so long as it’s mostly unobtrusive to their lives. You can also turn this around and purposefully try to freak people out. It works best with the really weird stuff but you have an easy time putting most people off kilter, even if it embarrasses you."
  205.  
  206. -A Dark Beauty (100) - "You’re pretty used to getting stares and hidden glances, whether you’re at the adventurer’s bar or just walking down the street. It’s rare that a beauty like you comes along, once a generation perhaps, and you really do stand out. While your appearance is beautiful in the way you most prefer, it’s enough that even those not normally into your type can feel at least a bit of attraction to you. Try not to mind if your parents keep setting up potential suitors, they really do only want to protect a young flower like yourself."
  207.  
  208. -Standing Hard And Long (400) - "A knight does not bow before evil, no matter how bad things get. The most heroic of knights seem to only get more iron willed as the day gets darker, though their reddening faces are a bit of a strange accompaniment to this. Women like yourself are just such knights. The worse the situation you are in gets, the stronger your will shall become.
  209. The Demon King himself appearing before you would give you a heart as set as diamonds. Of course, while your will shall improve the worse the situation gets, this does not mean it scales to meet every demand placed upon it. A weak will can be broken by sufficient force and even a strong will, one bolstered greatly by this ability, can be laid low if you stop trying to fight."
  210.  
  211. -Adventurer Card (Free/Mandatory with The Way This Works) - "The sign of your adventuring nature. This is your Status Sheet, effectively. It denotes your level, statistics and any special abilities that you have. It’s also proof that you’re an adventurer and will give a good idea of how strong you are and how good an adventurer you are. If you ever lose it, it’ll appear right back in your hand the next time you need it. You use the card to level up with skill points in this world, so don’t let anyone else get a hold of it if you’ve got unspent points."
  212.  
  213. -Pendant and Title (100) - "You’re a minor noble in the kingdom. Very minor in fact. You’re a knight but not one with lands. Dear old Daddy happens to be a slightly higher noble though, a Baron of some repute. He’s quite permissive with how you use the wealth and lands you have, though they’re quite small in comparison to what higher up nobles possess.
  214. If you’re willing to put out another 200CP, undiscounted, you’ll be able to upgrade your parents rank and standing. Instead of just a baron, they’ll be a Duke held in high regard by the crown. Not quite on the level of the Dustiness family but not far off either. You won’t have all the power and riches of your father but you will have quite a bit. Either way, you possess a pendant that marks out your heritage to everyone who sees it and your family’s nobility will carry onto future worlds."
  215.  
  216. -Belzerg Jumper (600) - "The royal family of Belzerg are welcoming a new family member- Jumper, it’s you. You’re a princess or prince born to the rulers of this country and while you’re not the heir, you’ve benefitted like your siblings from all the power, wealth and resources your family has to bear. Not only do you have all the natural advantages of being a royal that is well loved by the King, you have also received the absolute best training, raising and resources that the kingdom can spare.
  217. No doubt you’re quite a bit stronger than your peers. In future worlds, you’ll retain these same benefits. You’ll be a prince or princess of your country or nearest valid country, well loved by the ruler and have received and will continue to receive the best your country has to offer in training and resources."
  218.  
  219. ===============================================================================================================
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement