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  1. Star Citizen Leaks - https://discord.gg/HZNvfyg
  2.  
  3. Star Citizen Alpha 3.5.0d PTU.1279925 Patch Notes
  4.  
  5.  
  6. Star Citizen Patch 3.5.0d
  7. Alpha Patch 3.5.0d has been released to Evocati, and is now available to test! Patch should now show: PTU-1279925.
  8.  
  9. It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizenPTU\LIVE.
  10.  
  11. Please monitor etf mega chat in spectrum for updates and testing instructions.
  12.  
  13. USER.cfg settings:
  14. r_displayinfo = 3
  15.  
  16. Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus".
  17.  
  18. Testing Focus
  19.  
  20. There's a chance you will spawn in your bed T-posed.
  21. IFCS: Atmospheric flight, Arena Commander, starter ships, Gladius, Hornet F7C and F7CM, Vanguard, P-52 Merlin, Khartu'Al, Reliant series, Arrow, Cutlass, Hurricane, Freelancer series, Constellation series, Retaliator, Valkyrie, Dragonfly, and Nox.
  22. Balance: Manual gimbals, auto-convergence, cannons vs repeaters vs scatterguns, ship roles
  23. Locations: ArcCorp, Area18, Lyria, Wala
  24. Star Marine: All game modes
  25. Playable Female Character
  26.  
  27. Major Known Issues:
  28.  
  29. Players may see AR markers for themselves or others that are not intended.
  30. Players landing at major landing zones may not have their spawn location set there as intended.
  31. DNA customization is incomplete and not usable.
  32. There is a ship heat refactor incoming that will impact a number of systems including weapon heat and the use of afterburner.
  33.  
  34. New Features
  35. Ships and Vehicles
  36.  
  37. Added bespoke turret UI and additional controls
  38.  
  39. Turrets now have a bespoke UI that displays the position vertically and horizontally related to the front of the ship, a sensitivity bar, and fire mode. Additionally, there are interaction nodes on the turret control console for increasing and decreasing sensitivity directly.
  40.  
  41. Added ship weapon auto-convergence
  42.  
  43. Fixed and gimbal weapons now auto-converge disparate weapon velocities and ranges into a single pip based on the slowest and shortest range weapon you have equipped. Additionally, gimbal and fixed weapons have a very small amount of target convergence (still being tuned).
  44. Feature Updates
  45. General
  46.  
  47. Changed the keybind for gimbal lock to R which will (eventually) cycle between gimbal modes.
  48.  
  49. Universe
  50.  
  51. Further visual and LOD polish for Area 18.
  52. Replaced broken greycat buggies with other props at Levski.
  53. Further iteration on the Area 18 PA audio.
  54. Created clean variants of the Lorville Guards for the Central Business District.
  55. Further updates to ambient and advertisement audio at Area 18.
  56. Added mission lockers to Area 18.
  57. Further smoothing of shuttle path at Area 18.
  58. G-Loc bar is now open.
  59.  
  60. Missions
  61.  
  62. Changed one of the drug delivery missions to use a new asset.
  63. Updated several bounty and assassination missions with new ships.
  64.  
  65. Ships and Vehicles
  66.  
  67. Updated some of the audio for ship impacts.
  68. Moved the power plant and quantum points on the MISC Reliant away from the wings to avoid loss of control when they are damaged.
  69. Ship thrusters should now be damagable via direct fire.
  70. Slightly reduced ship weapon velocity.
  71. Moderately reduced cannon velocity.
  72. Rebalanced cannon damage.
  73. Updated countermeasure IR values.
  74. Increased thrust on some of the Khartu's axes to improve balance.
  75. Implement core of reworked heat system (Note: These values have not been tuned and will be described in more detail once fully complete).
  76. Reduced acceleration for Arrow and Constellation to be more in line with other ships in their class.
  77. Rebalanced the thrusters on the Glaive.
  78. Further improvements to ESP.
  79.  
  80. Bug Fixes
  81.  
  82. Fixed an issue where collision for buildings was shifted away from them, causing areas of invisible collision.
  83. The Custodian should no longer have a firing delay when in full auto.
  84. The Dumper's Depot Hornet should no longer appear chrome.
  85. Landing gear animations should now play properly rather than snap.
  86. Players should no longer lose oxygen continuously while in the pilot seat of some ships.
  87. The fuel tank hoses should no be properly connected in the hangars at Levski.
  88. There should now be collision at the Traveller Rentals windows at Area 18.
  89. Fixed invisible collision in Area 18 Dumper's Depot.
  90. Fixed missing section of wall within Levski's hangars.
  91. Players should no longer get stuck in freelook mode in vehicles.
  92. Players should no longer have misbehaving camera after leaving vehicle seats.
  93. Players should no longer have glide aim in vehicles with IM.
  94. Hallways leading to shuttle platform 2 should now have collision.
  95. Targeting pips should move normally and be relatively accurate.
  96.  
  97. Technical
  98.  
  99. Fixed 3 client crashes.
  100. Optimization pass on ArcCorp.
  101. Fixed 2 server crashes.
  102.  
  103. Star Citizen Leaks - https://discord.gg/HZNvfyg
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