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- class GhostHotel {
- //Ghost Hotel
- tickets = 100;
- roundTime = 900;
- date[] = {2035,6,6,18,7};
- fog = 0;
- rain = 0;
- overcast = 0;
- class PersistentVehicles {
- class Attacker {
- class attack_chopper {
- displayName = "Little Bird";
- classname = "B_Heli_Light_01_armed_F";
- respawnTime = 150;
- positionATL[] = {21355.9,21068.5,0.00148106};
- dir = 86.4821;
- script = "_vehicle setAmmo [""missiles_DAR"", 0];_vehicle setAmmo [""M134_minigun"", 2000];";
- };
- };
- class Defender {
- class defend_chopper {
- displayName = "Little Bird";
- classname = "B_Heli_Light_01_armed_F";
- respawnTime = 150;
- positionATL[] = {22179.8,21056.1,0.00131989};
- dir = 210.409;
- script = "_vehicle setAmmo [""missiles_DAR"", 0];_vehicle setAmmo [""M134_minigun"", 2000];";
- };
- };
- };
- class Stages {
- class Stage1 {
- class Spawns {
- defenders[] = {22147.6,21120.5,0.00135803};
- attackers[] = {21644,20861.6,2.0235};
- };
- class Objective {
- positionATL[] = {21981,21036.1,0.793381};
- dir = 32.9604;
- classname = "Land_DataTerminal_01_F";
- };
- class Vehicles {
- class Attacker {
- };
- class Defender {
- };
- };
- };
- class Stage2 {
- class Spawns {
- defenders[] = {22147.6,21120.5,0.00135803};
- attackers[] = {21644,20861.6,2.0235};
- };
- class Objective {
- positionATL[] = {21876.4,20927,4.94869};
- dir = 88;
- classname = "Land_DataTerminal_01_F";
- };
- class Vehicles {
- class Attacker {
- };
- class Defender {
- };
- };
- };
- };
- };
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