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- kazriko@usalia ~/g/linux> ./White\ Yarn.AppImage
- Godot Engine v3.5.1.stable.official.6fed1ffa3 - https://godotengine.org
- OpenGL ES 2.0 Renderer: AMD Radeon Graphics (renoir, LLVM 16.0.6, DRM 3.52, 6.4.12-artix1-1)
- ERROR: Condition "!states.has(p_name)" is true. Returned: Ref<AnimationNode>()
- at: get_node (scene/animation/animation_node_state_machine.cpp:569)
- ERROR: Condition "!states.has(p_name)" is true. Returned: Ref<AnimationNode>()
- at: get_node (scene/animation/animation_node_state_machine.cpp:569)
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- 1 | shader_type canvas_item;
- 2 |
- 3 | uniform float Strength : hint_range(0,20) = 5;
- E 4-> uniform float RandomOffset = 1f;
- 5 |
- 6 | float random( float seed )
- 7 | {
- 8 | return fract( 543.2543 * sin( dot( vec2( seed, seed ), vec2( 3525.46 + RandomOffset, -54.3415 ) ) ) );
- 9 | }
- 10 |
- 11 | void vertex()
- 12 | {
- 13 | vec2 VERTEX_OFFSET = VERTEX;
- 14 | VERTEX_OFFSET.x += (
- 15 | random(
- 16 | ( trunc( VERTEX_OFFSET.y))
- 17 | + TIME
- 18 | ) - 0.5
- 19 | ) * Strength ;
- 20 |
- 21 | VERTEX_OFFSET.y += (
- 22 | random(
- 23 | ( trunc( VERTEX_OFFSET.x))
- 24 | + TIME
- 25 | ) - 0.5
- 26 | ) * Strength;
- 27 |
- 28 | VERTEX = VERTEX_OFFSET;
- 29 | }
- SHADER ERROR: Invalid (float) numeric constant
- at: (null) (:4)
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