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kazriko

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Sep 24th, 2023
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  1. kazriko@usalia ~/g/linux> ./White\ Yarn.AppImage
  2. Godot Engine v3.5.1.stable.official.6fed1ffa3 - https://godotengine.org
  3. OpenGL ES 2.0 Renderer: AMD Radeon Graphics (renoir, LLVM 16.0.6, DRM 3.52, 6.4.12-artix1-1)
  4.  
  5. ERROR: Condition "!states.has(p_name)" is true. Returned: Ref<AnimationNode>()
  6. at: get_node (scene/animation/animation_node_state_machine.cpp:569)
  7. ERROR: Condition "!states.has(p_name)" is true. Returned: Ref<AnimationNode>()
  8. at: get_node (scene/animation/animation_node_state_machine.cpp:569)
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  115. 1 | shader_type canvas_item;
  116. 2 |
  117. 3 | uniform float Strength : hint_range(0,20) = 5;
  118. E 4-> uniform float RandomOffset = 1f;
  119. 5 |
  120. 6 | float random( float seed )
  121. 7 | {
  122. 8 | return fract( 543.2543 * sin( dot( vec2( seed, seed ), vec2( 3525.46 + RandomOffset, -54.3415 ) ) ) );
  123. 9 | }
  124. 10 |
  125. 11 | void vertex()
  126. 12 | {
  127. 13 | vec2 VERTEX_OFFSET = VERTEX;
  128. 14 | VERTEX_OFFSET.x += (
  129. 15 | random(
  130. 16 | ( trunc( VERTEX_OFFSET.y))
  131. 17 | + TIME
  132. 18 | ) - 0.5
  133. 19 | ) * Strength ;
  134. 20 |
  135. 21 | VERTEX_OFFSET.y += (
  136. 22 | random(
  137. 23 | ( trunc( VERTEX_OFFSET.x))
  138. 24 | + TIME
  139. 25 | ) - 0.5
  140. 26 | ) * Strength;
  141. 27 |
  142. 28 | VERTEX = VERTEX_OFFSET;
  143. 29 | }
  144. SHADER ERROR: Invalid (float) numeric constant
  145. at: (null) (:4)
  146.  
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