Advertisement
Guest User

server config

a guest
Nov 26th, 2018
61
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
XML 7.58 KB | None | 0 0
  1. <?xml version="1.0"?>
  2. <ServerSettings>
  3.   <property name="ServerPort"               value="26900"/>             <!-- Port you want the server to listen on. -->
  4.   <property name="ServerIsPublic"           value="true"/>              <!-- Should this server register to master server -->
  5.   <property name="ServerName"               value="[AU/NZ]GamingAlliance.com.au-Alpha17/PvE/Rules"/>        <!-- Whatever you want the name to be. -->
  6.   <property name="ServerPassword"           value=""/>                  <!-- Password to gain entry to the server -->
  7.   <property name="ServerMaxPlayerCount"     value="40"/>                    <!-- Maximum Concurrent Players -->
  8.   <property name="ServerDescription"        value="Server provided by www.gamingalliance.com.au - check website for info and rules"/> <!-- Whatever you want the description to be. -->
  9.   <property name="ServerWebsiteURL"         value="https://www.gamingalliance.com.au"/>                 <!-- Website URL for the server -->
  10.   <property name="ServerDisabledNetworkProtocols"   value="SteamNetworking"/>           <!-- Networking protocols that should not be used. Separated by comma. Possible values: LiteNetLib, SteamNetworking -->
  11.  
  12.  
  13.   <property name="GameWorld"                value="Navezgane"/>         <!-- Navezgane, MP Wasteland Horde, MP Wasteland Skirmish, MP Wasteland War, Random Gen -->
  14.   <property name="WorldGenSeed"             value="ga1234"/>                <!-- If RWG this seed decides the map to load, if already generated, it will simply load it -->
  15.   <property name="WorldGenSize"             value="4096"/>              <!-- RWG map size, this is in width and height, this value will modify the seed as well providing a unique map name even if using the same GenSeed -->
  16.   <property name="GameName"                 value="GA1234"/>            <!-- Whatever you want the game name to be THIS CONTROLS THE RANDOM GENERATION SEED -->
  17.   <property name="GameDifficulty"           value="2"/>                 <!-- 0 - 4, 0=easiest, 4=hardest -->
  18.   <property name="GameMode"             value="GameModeSurvivalMP"/>    <!-- GameModeSurvivalMP, GameModeSurvivalSP (MP has land protection) -->
  19.   <property name="PlayerKillingMode" value="0" /> <!-- Player Killing Settings (0 = No Killing, 1 = Kill Allies Only, 2 = Kill Strangers Only, 3 = Kill Everyone) -->
  20.   <property name="ZombiesRun"               value="1" />                <!-- 0 = default day/night walk/run, 1 = never run, 2 = always run -->
  21.   <property name="BuildCreate"              value="false" />                <!-- cheat mode on/off -->
  22.   <property name="DayNightLength"           value="40" />               <!-- 40 minutes -->
  23.   <property name="DayLightLength"           value="18" />                           <!-- in game hours the sun shines per day: 18 hours day light per day-->
  24.   <property name="PersistentPlayerProfiles"     value="true" />             <!-- If disabled a player can join with any selected profile. If true they will join with the last profile they joined with -->
  25.   <property name="PlayerSafeZoneLevel"      value="10" />               <!-- If a player is less or equal this level he will create a safe zone (no enemies) when spawned -->
  26.   <property name="PlayerSafeZoneHours"      value="12" />               <!-- Hours in world time this safe zone exists -->
  27.  
  28.   <property name="ControlPanelEnabled"      value="true"/>              <!-- Enable/Disable the control panel -->
  29.   <property name="ControlPanelPort"         value="26902"/>             <!-- Port of the control panel webpage -->
  30.   <property name="ControlPanelPassword"     value="removed"/>           <!-- Password to gain entry to the control panel -->
  31.  
  32.   <property name="TelnetEnabled"            value="true"/>              <!-- Enable/Disable the telnet -->
  33.   <property name="TelnetPort"               value="26903"/>             <!-- Port of the telnet server -->
  34.   <property name="TelnetPassword"           value="removed"/>           <!-- Password to gain entry to telnet interface -->
  35.   <property name="TelnetFailedLoginLimit"   value="10"/>                <!-- After this many wrong passwords from a single remote client the client will be blocked from connecting to the Telnet interface -->
  36.   <property name="TelnetFailedLoginsBlocktime"  value="10"/>            <!-- How long will the block persist (in seconds) -->
  37.  
  38.  
  39.   <property name="AdminFileName"            value="serveradmincustom.xml"/> <!-- Server admin file name -->
  40.  
  41.   <property name="DropOnDeath"              value="2" />                <!-- 0 = everything, 1 = toolbelt only, 2 = backpack only, 3 = delete all -->
  42.   <property name="DropOnQuit"               value="0" />                <!-- 0 = nothing, 1 = everything, 2 = toolbelt only, 3 = backpack only -->
  43.   <property name="BloodMoonEnemyCount"      value="8" />
  44.  
  45.   <property name="EnemySpawnMode"           value="true" />             <!-- 0 = Disabled 0%, 1 = Very Low 50%, 2 = Low 75%, 3 = Medium 100%, 4 = High 125%, 5 = Very High 150% -->
  46.   <property name="EnemyDifficulty"          value="0" />                <!-- 0 = Normal, 1 = Feral -->
  47.    
  48.  
  49.  
  50.   <property name="BlockDurabilityModifier"  value="100" />              <!-- percentage in whole numbers -->
  51.  
  52.  
  53.   <property name="LootAbundance"            value="125" />              <!-- percentage in whole numbers -->
  54.   <property name="LootRespawnDays"          value="7" />                <!-- days in whole numbers -->
  55.  
  56.  
  57.   <property name="LandClaimSize"                        value="30"/>        <!-- Size in blocks that is protected by a keystone -->
  58.   <property name="LandClaimDeadZone"                    value="50"/>    <!-- Keystones must be this many blocks apart (unless you are friends with the other player) -->
  59.   <property name="LandClaimExpiryTime"                  value="14"/>        <!-- The number of days a player can be offline before their claims expire and are no longer protected -->
  60.   <property name="LandClaimDecayMode"                   value="0"/>     <!-- Controls how offline players land claims decay. All claims have full protection for the first 24hrs. 0=Linear, 1=Exponential, 2=Full protection until claim is expired. -->
  61.   <property name="LandClaimOnlineDurabilityModifier"    value="32"/>        <!-- How much protected claim area block hardness is increased when a player is online. 0 means infinite (no damage will ever be taken). Default is 32x -->
  62.   <property name="LandClaimOfflineDurabilityModifier"   value="200"/>       <!-- How much protected claim area block hardness is increased when a player is offline. 0 means infinite (no damage will ever be taken). Default is 32x -->
  63.   <property name="AirDropFrequency"                     value="72"/>
  64.   <property name="AirDropMarker"                        value="true"/>    <!-- How often airdrop occur in game-hours, 0 == never -->
  65.  
  66.   <property name="MaxSpawnedZombies"                    value="60"/>    <!-- Making this number too large (more than about 80) may cause servers to run at poor framerates which will effect lag and play quality for clients. -->
  67.  
  68.  
  69. <!--
  70.  If your server has a large number of players you can increase this limit to add more wildlife. Animals don't consume as much CPU as zombies.
  71.  NOTE: That this doesn't cause more animals to spawn arbitrarily: The biome spawning system only spawns a certain number of animals in a given
  72.  area, but if you have lots of players that are all spread out then you may be hitting the limit and can increase it.
  73.  -->
  74.   <property name="MaxSpawnedAnimals"                    value="50"/>    
  75.   <property name="EACEnabled"                           value="true"/>  <!-- Enables/Disables EasyAntiCheat -->
  76.   <property name="BedrollDeadZoneSize"      value="10"/>
  77.   <property name="HideCommandExecutionLog"              value="0"/>     <!-- Hide logging of command execution. 0 = show everything, 1 = hide only from Telnet/ControlPanel, 2 = also hide from remote game clients, 3 = hide everything -->
  78.   <property name="MaxUncoveredMapChunksPerPlayer"       value="131072"/>    <!-- Override how many chunks can be uncovered on the ingame map by each player. Resulting max map file size limit per player is (x * 512 Bytes), uncovered area is (x * 256 m²). Default 131072 means max 32 km² can be uncovered at any time -->
  79.  
  80.   <property name="SaveGameFolder"      value="F:\TCAFiles\Users\GamingAlliance\10\7dtdsaves" /> <!-- use this to override the default save game path -->
  81. </ServerSettings>
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement