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SE ShB Rundown

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May 24th, 2019
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  1. The FATE System: https://i.imgur.com/fBiDBxq.jpg
  2. -ShB Fates will let you earn currency that can be spent at NPCs for new rewards
  3. -FATEs are unlocked by exploring and completing other FATEs, not strictly gated behind the MSQ
  4. -FATEs tie in to the world lore
  5.  
  6. Side Quests: https://i.imgur.com/TaFkbGC.jpg
  7. -ShB side quests will be level-synced, allowing you to access all of them from 70
  8.  
  9. Role Quests: https://i.imgur.com/cTtXIVA.jpg
  10. -Role-specific quests to retrace the steps of the heroes of the First
  11. -Only one quest line need be completed to advance MSQ
  12. -New Jobs will have quests from 60-70 to “show how that job came about.”
  13.  
  14. Crafting and Gathering Quests: https://i.imgur.com/uZc2Ut2.jpg
  15. -DoH/L will be sorted in to 5 groups
  16. -Quests will be assigned to these groups, like Role Quests for the DoW
  17.  
  18. User Interface: 1. https://i.imgur.com/bJSofWD.jpg 2. https://i.imgur.com/6Se5fMj.jpg
  19. -New Light Skin theme for menus can be set in System Configuration
  20. -You will have to relog after changing skins to apply them
  21. -All UI elements being expanded and improved, such as...
  22. -Cross-world Linkshells will have 8 channels
  23. -Enemy target HP Bar will now show health down to tenths of a percent (so you can see if you wiped at 1% or .1%)
  24. -Party list info updated, including being able to see exact values of allied HP and MP
  25. -Housing furnishing placement preview
  26. -And more!
  27.  
  28. BATTLE SYSTEM CHANGES
  29.  
  30. Charged Action System: https://i.imgur.com/T1zPOKr.jpg
  31. -Some actions will now charge continuously, charging to a cap
  32. -These moves will no longer require you to use them as soon as they come off CD or risk losing DPS
  33. -Includes MNK's Shoulder Tackle, NIN's Kassatsu, and more
  34. -Some moves will stack more than others. Tooltips will tell you how many stacks are available
  35.  
  36. The MP and TP Systems: https://i.imgur.com/NQrtFom.jpg
  37. -MP is capped and TP is eliminated
  38. -Piety will now increase MP regen rate and is still only effective on Healers
  39.  
  40. Casting Interruption System: https://i.imgur.com/bJ7wP8h.jpg
  41. -Player ability to interrupt enemy spell and ability casts being overhauled
  42. -Enemy cast bars will now be highlighted and animated to indicate if they can be interrupted rather than player trial-and-error
  43. -Tanks and Ranged DPS will receive new Role Actions specifically for this purpose
  44.  
  45. Speaking of Role Actions...
  46. Removal of Role Action Customization: https://i.imgur.com/8sECpLq.jpg
  47. -Role Actions are being changed from a customizable list to set actions per role
  48. -Actions are automatically obtained on reaching the required level
  49. -Number of available actions per role is being adjusted
  50.  
  51. Main Attributes and Materia: https://i.imgur.com/jnzL5YM.jpg
  52. -Accessories will now give STR and VIT for tanks and VIT for everyone else
  53. -No more Materia that gives Main Attribute increases. Existing materia will be made useless, existing gear will be improved/changed to compensate
  54. -Weekly token gear and Savage accessories and belts will now have 2 materia slots each
  55. ((Note: It doesn't make sense to me that accessories will only give VIT for non-tanks, rather than STR/DEX/INT/MND respectively, especially considering the Materia change, but that's what they said.))
  56.  
  57. Pet System: 1. https://i.imgur.com/iOUrShM.jpg 2. https://i.imgur.com/Sha0lme.jpg
  58. -No info other than what's in the screenshots
  59.  
  60. Additional Battle System Adjustments: 1. https://i.imgur.com/GaTeyWv.jpg 2. https://i.imgur.com/5OO0Ixb.jpg
  61.  
  62. REBALANCING PLAYER ROLES
  63.  
  64. Job Synergy: https://i.imgur.com/sXFgI53.jpg
  65. -Effectiveness of synergies between certain jobs will be reduced
  66. -Slashing, Blunt, and Piercing Resistance debuffs are being removed
  67. -Other actions are being revised or removed
  68. -Dancer's role as a buffer will be emphasized, but Dancer is not intended nor designed to be necessary in every comp
  69. -The overall idea here is not to remove synergy entirely, but allow for more variety of party comps
  70.  
  71. Tank Role Jobs: 1. https://i.imgur.com/Js9JJuE.jpg 2. https://i.imgur.com/Y4qNwbg.jpg 3. https://i.imgur.com/sViMLWv.jpg
  72. -Adjustments to account for MT and OT (all tanks will be viable in both roles)
  73. -Intended to reduce parties disbanding because they were matched with two MTs or OTs
  74. -Tanks will have buffs that can be applied to the party, OT will have buffs for the MT, these will be different for each class. Job effectiveness will boil down to player skill.
  75. -Tanks no longer need to worry about sacrificing a damage rotation to use an enmity rotation
  76.  
  77. Healer Role Jobs: https://i.imgur.com/m7vnAPJ.jpg
  78. WHM:
  79. -Healing lilies will accumulate automatically/passively over time during combat.
  80. -Will have more instant-cast heals to promote mobility and more time to cast other spells ((they didn't say if it was oGCD but it sounds like it))
  81. -New Black Lilly that will enable use of a powerful offensive spell
  82. SCH:
  83. -Will have more healing spells to supplement their repertoire of shield spells and makeup for Pet actions becoming player actions
  84. -Can summon Seraph
  85. AST:
  86. -Card effects are being changed; each card will apply “some sort of damage increase”
  87. -Draw and Play are now separate; Draw recast time begins on the draw, not when putting the card on a player, in the sleeve, etc
  88. -New ability to allow access of either Stance for a period of time (mid-combat stance swapping)
  89.  
  90. DPS Role Jobs: https://i.imgur.com/4XavEca.jpg
  91. -More “traditional” designs concepts with appropriate mechanics
  92. -MNK/DRG/NIN/SAM/BLM/RDM are largely unchanged in terms of core mechanics and general play style.
  93. -MCH will be changed significantly
  94. -BRD/SMN being partially reworked
  95. MNK:
  96. -Action to unlock 4th GL stack
  97. -Action to maintain GL stacks during breaks in the action
  98. DRG:
  99. -Removed Heavy (?) Thrust (she kinda mumbles this, but this is the closest approximation to what is said. See 1:23:16 in the VOD to guess for yourself)
  100. -Changed Mirage Dive activation conditions
  101. -Jumps are quicker
  102. SAM:
  103. -Base mechanics are largely unchanged, changes are mostly to the “evolution” of the class
  104. -Hagakure optimized to allow Midare Sesugekka to be activated “more smoothly”
  105. NIN:
  106. -Enmity-negating moves removed in response to the new enmity generation abilities of Tanks
  107. -New high-level Ninjitsu
  108. BLM:
  109. -Yoshi's Main
  110. -Only pre-existing class so far to have an actual gameplay demo to go along with the rundown
  111. -Umbral Soul: Grants Umbral Ice and 1 Umbral Heart, requires Enochian and Umbral Ice to cast. Used to maintain Umbral Ice and Enochian between fights. ((Think Transference, but better))
  112. -Xenoglossy: Instant cast. Unaspected damage with a potency of 750, requires Polyglot
  113. -Blizzard III now costs 0 MP
  114. -Despair: Cost 10,000 MP. Grants Astral Fire III. Deals fire damage with a potency of 380, requires Enochian and Astral Fire
  115. -More instant-cast spells
  116. -Casters no longer have Mana Shift
  117. RDM:
  118. -Like SAM, base mechanics are largely unchanged, mostly changes to the “evolution”
  119. MCH:
  120. -Redesigned to the point it's basically a new job. No more bullet/ammo gauge or Gauss Barrel
  121. -New: Heat Gauge and Battery Gauge
  122. -Now more of a “look at all my weapons” class instead of “this is my gun, my gun is amazing”
  123. SMN:
  124. -Ruin IV: Activates in response to your pet doing a certain action
  125. -Egi summons are instant-cast
  126. -Can now summon Phoenix, big-boy summon like Bahamut
  127. -“No longer need to worry about generating Aetherflow before going in to combat.” ((Passive Aetherflow generation?))
  128. BRD:
  129. -No longer buffs party crit hit rate
  130. -The Warden's Paean: Now a song, new effect in response to DoT crits
  131. -New: Soulvoice Gauge, allows use of more powerful actions
  132.  
  133. Due to density of info, I'm not giving a rundown on Gunbreaker and Dancer. You'll have to watch the demos yourself at https://www.twitch.tv/videos/428913285
  134. Gunbreaker starts at 1:00:47
  135. Dancer at 1:45:30
  136.  
  137. SE at E3: https://i.imgur.com/u79nX0S.jpg
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