Dethraivn

Hybrid Puker

Jul 17th, 2016
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  1. Hybrid Puker
  2. Hybrid 3 [CR 6]
  3. Medium, Aberration
  4. -------------------
  5. Init: +1
  6. Senses: +3 Listen, +4 Spot
  7. Languages: N/A
  8. Alignment: Lawful Evil
  9. --------------------
  10. AC: Base, Touch, Flat-footed
  11. HP: 18(3d8+6HD)
  12. Saves: Fort +4, Ref +4, Will +2
  13. --------------------
  14. Speed: 30 ft
  15. Space/Reach: 5 ft/5 ft
  16. Ranged Attacks: Caustic Ooze +10 25ft(3d4+6 Acid)
  17. Melee Attacks: Slam +10(1d8+3)
  18. Special Attacks: Projectile Vomit, Volatile Compounds
  19. BAB: +4
  20. Grapple: +7
  21. Combat Gear: N/A
  22. --------------------
  23. Abilities: Str 16, Dex 22, Con 14, Int 8, Wis 8, Cha 6
  24. Feats: Point Blank Shot, Rapid Shot
  25. Skills: Balance +5, Jump +6, Tumble +4
  26. Possessions: N/A
  27. Special Qualities: Volatile
  28.  
  29. Projectile Vomit: Twice a day the Hybrid Puker can double its range increment on its Caustic Ooze attack for the rest of the round as a free action.
  30.  
  31. Volatile Compounds: The volatiles contained within the puker's corrosive spit are highly flammable and will ignite if exposed to intense heat or flame, causing 1d6 fire damage per turn until extinguished. A DC 18 Reflex Save will halve damage, succeeding for two rounds in a row will extinguish the flames.
  32.  
  33. Volatile: If the Hybrid Puker is killed using fire damage or its corpse is directly exposed to flames it will violently combust, dealing 5d6 to all within 15 feet and igniting all tiles adjacent to and on the Hybrid Puker.
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