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- neels attempting charged f smash; hovard dashes away and uses side B to punish
- neels gets timer as hovard goes for up B; side B -> down tilt -> up smash. but kinda stands around instead of going for smash ball -> hovard gets it
- ganon gets warlock punch off of armoring f tilt, but hovard picks up smash ball again when respawning and connects as an anti air
- hovard gets a lot of damage off of home run bat throws, then juggles with up b/up air
- kills with up smash as neels up Bs onstage
- still able to time side B to avoid ganon f smash
- ike falls into ganon's launch star and almost dies off the top
- ike using beast balls to hit neels offstage, then actches with up smash
- ganon eventually gets raw final smash, but low percent -> doesn't kill; ike comes back and kills with up air challenging down B
- ike gets deku nut -> jabs, then hits offstage with bullet bill
- challenging a lot of ganon's slower moves with tilts
- home run bat down throw hits neels hanging on ledge for too long
- aether to escape pressure -> great aether after neels techs
- neels hitting smash attacks through stage obstacles
- neels gets up smash on hovard jumping into him; fast kill
- warlock punch armors through a dash attack, but crossed up to safety
- wolf kills with critical hit sword throw
- a bit more wary about approaching once Ganon has final smash
- wolf tries to tech chase with final smash but guesses wrong; ganon rolls behind on warlock punches on shield -> final smash avoids punish
- uneven terrain makes a lot of wolf's grounded approaches kind of fail
- ganon kills with down B beating challenge
- wolf hits ganon up with up smash, juggles with up B; neels still able to recover though
- neels gets weird angle from up B into stage, hovard still able to catch it
- hovard with some wolf combos; almost side Bs off level but catches isolated platform
- almost airdodges through ganon final smash, but not dead
- neels with the knowledge of how far the stage rotates
- able to escape from a hard position while wolf has final smash, but then wolf gets timer; up smash -> up smash but then rotation makes it hard to chase
- wolf making it ambiguous whether he'll go down or not; baits warlock punch and final smashes for kill
- lots of damage from keeping ganon off the ground
- able to bait ganon's stronger/slower attacks more in general
- not approaching over platforms so ganon can't upsmash; standstill for a few seconds, approaches once ganon backs off
- stream cuts off; seems like there may have been a bullet bill at some point?
- ganon starting off with the advantage in most ground exchanges, but gordos building up over time
- dedede goes for up B onto lights; punished with black hole, but down airs before an up smash comes on, gordo hits self out of it
- both use forward smashes, ganon's comes out first for kill
- retaliates with up smash soon after
- down tilt -> final smash misses from ganon
- hovard catches down B into ground with final smash; earlyish kill
- ganon tries to use final smash as antiair, but too low again
- dedede getting a lot of juggle damage; didn't get hit at all from final smash attempt until kill with up smash
- ganon gets up smash kill soon after
- dedede tries to punish down B with up B into shield, ganon just stands there and takes it (but no break)
- ganon tries to side B, but gets final smashed when it misses
- off def ada sty
- hovard 3 2 2.5 7
- neels 1.5 0.5 1 5
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