Guest User

Untitled

a guest
Apr 26th, 2025
20
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 7.79 KB | None | 0 0
  1.  
  2.  
  3.  
  4. materialPath: E:\steam\steamapps\common\GarrysMod\garrysmod\materials
  5. Loading E:\WIP GMOD MAPS\REMADE ROHNERS\gm_rohnersfurniture_remade.vmf
  6. Can't find surfaceprop sheetrock for material WALLPAPER/BLUE01, using default
  7. fixing up env_cubemap materials on brush sides...
  8. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  9. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  10. Processing areas...done (0)
  11. Building Faces...done (0)
  12. Chop Details...done (0)
  13. Find Visible Detail Sides...
  14. Merged 250 detail faces...done (0)
  15. Merging details...done (0)
  16. FixTjuncs...
  17. PruneNodes...
  18. WriteBSP...
  19. done (1)
  20. writing E:\WIP GMOD MAPS\REMADE ROHNERS\gm_rohnersfurniture_remade.prt...
  21. Building visibility clusters...
  22. done (0)
  23. Creating default LDR cubemaps for env_cubemap using skybox materials:
  24. skybox/sky_day01_01*.vmt
  25. ! Run buildcubemaps in the engine to get the correct cube maps.
  26. *** Error: Skybox vtf files for skybox/sky_day01_01 weren't compiled with the same size texture and/or same flags!
  27. Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
  28. Finding displacement neighbors...
  29. Finding lightmap sample positions...
  30. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  31. Building Physics collision data...
  32. done (0) (1248878 bytes)
  33. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  34. Compacting texture/material tables...
  35. Reduced 3476 texinfos to 2128
  36. Reduced 96 texdatas to 87 (2943 bytes to 2524)
  37. Writing E:\WIP GMOD MAPS\REMADE ROHNERS\gm_rohnersfurniture_remade.bsp
  38. 2 seconds elapsed
  39.  
  40.  
  41.  
  42. 28 threads
  43. reading e:\wip gmod maps\remade rohners\gm_rohnersfurniture_remade.bsp
  44. reading e:\wip gmod maps\remade rohners\gm_rohnersfurniture_remade.prt
  45. 3493 portalclusters
  46. 7242 numportals
  47. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  48. Optimized: 181285 visible clusters (6.54%)
  49. Total clusters visible: 2770912
  50. Average clusters visible: 793
  51. Building PAS...
  52. Average clusters audible: 2949
  53. visdatasize:1932370 compressed from 3073840
  54. writing e:\wip gmod maps\remade rohners\gm_rohnersfurniture_remade.bsp
  55. 0 seconds elapsed
  56.  
  57.  
  58.  
  59. [Reading texlights from 'lights.rad']
  60. [45 texlights parsed from 'lights.rad']
  61.  
  62. Loading e:\wip gmod maps\remade rohners\gm_rohnersfurniture_remade.bsp
  63. PREP OK
  64. Warning! Invalid model version 49 for "models/props_unique/showercurtain01.mdl" (48 expected)
  65. 24942 faces
  66. 19 degenerate faces
  67. 206988 square feet [29806388.00 square inches]
  68. 0 Displacements
  69. 0 Square Feet [0.00 Square Inches]
  70. 24923 patches before subdivision
  71. 24923 patches after subdivision
  72. 114 direct lights
  73. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (2)
  74. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (3)
  75. transfers 9700102, max 3742
  76. transfer lists: 74.0 megs
  77. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  78. Bounce #1 added RGB(7976, 6890, 1507)
  79. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  80. Bounce #2 added RGB(4229, 3254, 597)
  81. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  82. Bounce #3 added RGB(2325, 1563, 235)
  83. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  84. Bounce #4 added RGB(1254, 747, 93)
  85. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  86. Bounce #5 added RGB(689, 361, 37)
  87. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  88. Bounce #6 added RGB(373, 173, 15)
  89. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  90. Bounce #7 added RGB(204, 83, 6)
  91. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  92. Bounce #8 added RGB(111, 40, 2)
  93. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  94. Bounce #9 added RGB(60, 19, 1)
  95. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  96. Bounce #10 added RGB(33, 9, 0)
  97. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  98. Bounce #11 added RGB(18, 4, 0)
  99. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  100. Bounce #12 added RGB(10, 2, 0)
  101. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  102. Bounce #13 added RGB(5, 1, 0)
  103. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  104. Bounce #14 added RGB(3, 0, 0)
  105. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  106. Bounce #15 added RGB(2, 0, 0)
  107. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  108. Bounce #16 added RGB(1, 0, 0)
  109. Build Patch/Sample Hash Table(s).....Done<0.0086 sec>
  110. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
  111. FinalLightFace Done
  112. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  113. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  114. Writing leaf ambient...done
  115. Ready to Finish
  116.  
  117. Object names Objects/Maxobjs Memory / Maxmem Fullness
  118. ------------ --------------- --------------- --------
  119. models 19/4096 912/196608 ( 0.5%)
  120. brushes 3227/65535 38724/786420 ( 4.9%)
  121. brushsides 22436/655350 179488/5242800 ( 3.4%)
  122. planes 5834/65536 116680/1310720 ( 8.9%)
  123. vertexes 37791/65536 453492/786432 (57.7%)
  124. nodes 9374/65536 299968/2097152 (14.3%)
  125. texinfos 2128/16384 153216/1179648 (13.0%)
  126. texdata 87/8192 2784/262144 ( 1.1%)
  127. dispinfos 0/0 0/0 ( 0.0%)
  128. disp_verts 0/0 0/0 ( 0.0%)
  129. disp_tris 0/0 0/0 ( 0.0%)
  130. disp_lmsamples 0/0 0/0 ( 0.0%)
  131. faces 24942/65536 1396752/3670016 (38.1%)
  132. hdr faces 0/65536 0/3670016 ( 0.0%)
  133. origfaces 11250/65536 630000/3670016 (17.2%)
  134. leaves 9394/65536 300608/2097152 (14.3%)
  135. leaffaces 29146/65536 58292/131072 (44.5%)
  136. leafbrushes 10009/65536 20018/131072 (15.3%)
  137. areas 3/1024 24/8192 ( 0.3%)
  138. surfedges 163176/512000 652704/2048000 (31.9%)
  139. edges 95448/256000 381792/1024000 (37.3%)
  140. LDR worldlights 114/8192 10032/720896 ( 1.4%)
  141. HDR worldlights 0/8192 0/720896 ( 0.0%)
  142. leafwaterdata 0/32768 0/393216 ( 0.0%)
  143. waterstrips 2347/32768 23470/327680 ( 7.2%)
  144. waterverts 0/65536 0/786432 ( 0.0%)
  145. waterindices 59187/65536 118374/131072 (90.3%) VERY FULL!
  146. cubemapsamples 0/1024 0/16384 ( 0.0%)
  147. overlays 0/8192 0/2883584 ( 0.0%)
  148. LDR lightdata [variable] 7028748/0 ( 0.0%)
  149. HDR lightdata [variable] 0/0 ( 0.0%)
  150. visdata [variable] 1932370/16777216 (11.5%)
  151. entdata [variable] 125066/393216 (31.8%)
  152. LDR ambient table 9394/65536 37576/262144 (14.3%)
  153. HDR ambient table 9394/65536 37576/262144 (14.3%)
  154. LDR leaf ambient 4019/65536 112532/1835008 ( 6.1%)
  155. HDR leaf ambient 9394/65536 263032/1835008 (14.3%)
  156. occluders 0/0 0/0 ( 0.0%)
  157. occluder polygons 0/0 0/0 ( 0.0%)
  158. occluder vert ind 0/0 0/0 ( 0.0%)
  159. detail props [variable] 1/12 ( 8.3%)
  160. static props [variable] 1/6018 ( 0.0%)
  161. pakfile [variable] 51336/0 ( 0.0%)
  162. physics [variable] 1248878/4194304 (29.8%)
  163. physics terrain [variable] 2/1048576 ( 0.0%)
  164.  
  165. Level flags = 0
  166.  
  167. Total triangle count: 68233
  168. Writing e:\wip gmod maps\remade rohners\gm_rohnersfurniture_remade.bsp
  169. 8 seconds elapsed
  170.  
Advertisement
Add Comment
Please, Sign In to add comment