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FeatherBoard_CONFIG

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  1. # ------------------------------ #
  2. #
  3. # FeatherBoard 3
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. # featherboard.group.<group>
  11. # Make sure to remove them from the other groups
  12. # when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. # of both the header as the footer.
  16. #
  17. # {PLAYER} - Player name
  18. # {PLAYERNICK} - Player nickname
  19. # {SERVER} - Server name
  20. # {PLAYERCOUNT} - Server player count
  21. # {BUNGEECOUNT} - Bungee network player count
  22. # 5000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. # or placeholders.
  26. #
  27. # Substring: This allows you to split a word (even a placeholder) in parts
  28. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  29. # usage: This can be used to split placeholders when creating a typewriter
  30. # or to split the colors in a placeholder.
  31. #
  32. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. # two arguments (the length and space between scrolls).
  34. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  35. #
  36. # PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 3
  44.  
  45. ## Language file
  46. lang: 'en'
  47.  
  48. ## Debug mode
  49. debug: false
  50.  
  51. ## Log to file
  52. log:
  53. enabled: true
  54. # Reset log on startup
  55. reset: false
  56.  
  57. ## Update checking
  58. update:
  59. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  60.  
  61. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  62. # PLUGIN SPECIFIC SETTINGS
  63. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  64.  
  65. # Placeholder settings
  66. placeholder:
  67. # logs the memory usage of placeholders on startup
  68. log-memory: false
  69. # Clear unused placeholders that are not enabled.
  70. clear-unused: true
  71. # Config cache only
  72. # This will only use placeholders in the config
  73. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  74. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  75. config-cache: false
  76.  
  77. # Tweaks to increase performance (Use at own risk)
  78. tweaks:
  79. # This option does not send scoreboard remove packets
  80. # to the client on quit. This can increase performance on servers
  81. # where players quit a lot (hubs, ...)
  82. #
  83. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  84. # /data folder
  85. #
  86. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  87. keepScoreboardOnQuit: false
  88. # Some placeholders have a slow process behind them. Meaning they might contact a database
  89. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  90. # separate from the sending. But can slow down the animation because it has to wait
  91. # for the placeholder to be loaded. When having multiple lines like a text that shows
  92. # the information about the placeholders you put below it, this can cause problems.
  93. # Enabling this will output a message in the console and ingame to operators
  94. # saying when a placeholder is causing delays.
  95. detect-placeholderdelay: false
  96. # Putting this to true will SPAM your console with timings report per placeholder/animation
  97. # refresh. Used for debugging purposes.
  98. # This requires detect-placeholderdelay to true
  99. verbose-placeholder-timings: false
  100. # Ignore placeholder problems
  101. # When set to true, the placeholder will not be disabled
  102. # this also means that no ERRORS will be logged -> no troubleshooting
  103. ignore-placeholder-problems: false
  104.  
  105. # Toggling allows you to disable the scoreboard
  106. database:
  107. # If you want the toggle to stay even when your users
  108. # log off you can enable this. Keep in mind that this requires a
  109. # MySQL or SQLite database.
  110. # If you are configuring the plugin for the first time it is advised
  111. # to stay away from these settings until you managed the scoreboard
  112. # set up.
  113. persistent: false
  114. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  115. # with isolation, url, driver, ...
  116. # Database name
  117. database: "featherboard"
  118. # Database username
  119. username: bukkit
  120. # Database isolation type
  121. isolation: SERIALIZABLE
  122. # Database driver
  123. driver: org.sqlite.JDBC
  124. # Database password
  125. password: walrus
  126. # Database driver URL
  127. # {DIR} will be replaced with the plugin directory
  128. # {NAME} will be replaced wit the plugin name
  129. url: jdbc:sqlite:{DIR}{NAME}.db
  130. # Save interval in ticks
  131. save-interval: 6000
  132.  
  133. # Disabled worlds. Add your world name in this list to
  134. # disable it.
  135. disabled-worlds:
  136. - 'example_world'
  137.  
  138. # Show delay on join. Usefull if you wish to let the user
  139. # enjoy a Title MOTD without having the scoreboard obstructing
  140. # the view.
  141. show-delay: 0
  142.  
  143. # Anti Flicker will use a new engine that will allow you to use fast animations
  144. # without any flicker.
  145. # You can disable this feature if you do not have fast refresh rates.
  146. antiflicker: true
  147.  
  148. # Scoreboard assigning. The boards can be assigned by various ways.
  149. # default the scoreboards will be assigned by permissions.
  150. # You can only have one way of assigning the scoreboards
  151. #
  152. # PERMISSION - Assign scoreboards based on permissions
  153. # This is the default setting (since 2014)
  154. # featherboard.group.<scoreboard>
  155. #
  156. # GROUP - Assign scoreboards based on Vault groups
  157. # this means the scoreboard name has to
  158. # have the name of your Vault group.
  159. #
  160. # WORLD - Assign scoreboards based on the world
  161. # the player is in.
  162. #
  163. # NONE - Do no assign scoreboards and just rely on
  164. # manual assigning (triggers, etc...)
  165. scoreboard-assigning: "PERMISSION"
  166.  
  167. # GUI: This is a feature enabling a GUI to select a specific scoreboard
  168. # The GUI will show all scoreboards you have permission to. It is not very
  169. # configurable in the way you can't control the location or order of the scoreboards
  170. # For a more configurable GUI I recommend DeluxeMenus
  171. gui:
  172. # This is the title of the GUI
  173. title: "Scoreboards"
  174. # Size of the GUI (leave to -1 to make it dynamic)
  175. # Sizes: 9,27,54
  176. size: -1
  177.  
  178. # A list of different scoreboards
  179. boards:
  180. # Default FeatherBoard comes with a board called "default". All players have the permission
  181. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  182. # the permission is negated.
  183. #
  184. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  185. # names such as "vip-board", "mcmmo-levelup", ...
  186. default:
  187. # Every section here are different lines. The first section will be used as the title
  188. # the following sections will be used as the lines on the scoreboard (max 15)
  189. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  190. # things simple I will use logical names such as "title", "spacer", "header", ...
  191. title:
  192. # Every line has its own frames. The animation will loop through these frames on intervals
  193. # that you configure below.
  194. # Put all your frames under 'text:'. You can make as many lines as you want and use
  195. # placeholders and preset effects.
  196. # Keep in mind that there is a limit in line width!
  197. text:
  198. # To create cool looking animations you create yourself
  199. # you can use the graphical tool AnimationCreator
  200. # https://www.spigotmc.org/resources/animationcreator.6001/
  201. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  202. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  203. - '<delay times="15">&f&lOP&4&lANARCHY</delay>'
  204. - '&f&lOP&4&lANARCHY'
  205. - '&f&l&c&lO&fP&4&lANARCHY'
  206. - '&f&lO&c&lP&4&lANARCHY'
  207. - '&f&lOP&4&l&c&lA&4&lNARCHY'
  208. - '&f&lOP&4&lA&c&lN&4&lARCHY'
  209. - '&f&lOP&4&lAN&c&lA&4&lRCHY'
  210. - '&f&lOP&4&lANA&c&lR&4&lCHY'
  211. - '&f&lOP&4&lANAR&c&lC&4&lHY'
  212. - '&f&lOP&4&lANARC&c&lH&4&lY'
  213. - '&f&lOP&4&lANARCH&c&lY'
  214. - '&f&lOP&4&lANARCHY'
  215. - '&f&lOP&4&lANARCHY'
  216. - '&f&lOP&4&lANARCHY'
  217. # Interval is the animation interval in TICKS (20 ticks is one second).
  218. # Every X ticks the animation goes to the next frame (see above)
  219. # Once all frames are finished it will start over from the first one
  220. interval: 5
  221. # If you don't want a static order of the frames and want to show each frame at random
  222. # you can enable this option.
  223. random: false
  224. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  225. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  226. # These lines (usually a header or footer) are also good for decoration.
  227. header:
  228. text: []
  229. interval: 10
  230. random: true
  231. texto21:
  232. text:
  233. - '&fRank: &a&l{ezrankspro_rank}'
  234. interval: 100
  235. random: false
  236. text234o21:
  237. text:
  238. - '&fNext: &c&l{ezrankspro_nextrankup_rank}'
  239. interval: 100
  240. random: false
  241. texto42:
  242. text:
  243. - '&fProgress: &a&l{ezrankspro_progress}%'
  244. interval: 100
  245. random: false
  246. spac34er1:
  247. text: []
  248. interval: 100
  249. random: false
  250. texto2:
  251. text:
  252. - '&fMoney: &a{ezrankspro_balance_formatted} ⛁'
  253. interval: 100
  254. random: false
  255. spacer1:
  256. text: []
  257. interval: 100
  258. random: false
  259. texto11:
  260. text:
  261. - '&fKills: &a{stat_pkills}'
  262. interval: 2
  263. random: false
  264. texto12:
  265. text:
  266. - '&fDeaths: &a{stat_deaths}'
  267. interval: 2
  268. random: false
  269. texto16:
  270. text: []
  271. interval: 2
  272. random: false
  273. texto1342:
  274. text:
  275. - '&fVote party: &a{provotes_votes_until_party}/50'
  276. interval: 2
  277. text23o16:
  278. text: []
  279. interval: 2
  280. random: false
  281. texto10:
  282. text:
  283. - '&aOPAnarchy.net'
  284. interval: 2
  285. random: false
  286. mcmmo-subirnivel:
  287. title:
  288. # Every line has its own frames. The animation will loop through these frames on intervals
  289. # that you configure below.
  290. # Put all your frames under 'text:'. You can make as many lines as you want and use
  291. # placeholders and preset effects.
  292. # Keep in mind that there is a limit in line width!
  293. text:
  294. # To create cool looking animations you create yourself
  295. # you can use the graphical tool AnimationCreator
  296. # https://www.spigotmc.org/resources/animationcreator.6001/
  297. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  298. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  299. - '<delay times="15">&f&lOP&4&lANARCHY</delay>'
  300. - '&f&lOP&4&lANARCHY'
  301. - '&f&l&cO&fP&4&lANARCHY'
  302. - '&f&lO&cP&4&lANARCHY'
  303. - '&f&lOP&4&l&cA&4NARCHY'
  304. - '&f&lOP&4&lA&cN&4ARCHY'
  305. - '&f&lOP&4&lAN&cA&4RCHY'
  306. - '&f&lOP&4&lANA&cR&4CHY'
  307. - '&f&lOP&4&lANAR&cC&4HY'
  308. - '&f&lOP&4&lANARC&cH&4Y'
  309. - '&f&lOP&4&lANARCH&cY'
  310. - '&f&lOP&4&lANARCHY'
  311. - '&f&lOP&4&lANARCHY'
  312. - '&f&lOP&4&lANARCHY'
  313. # Interval is the animation interval in TICKS (20 ticks is one second).
  314. # Every X ticks the animation goes to the next frame (see above)
  315. # Once all frames are finished it will start over from the first one
  316. interval: 5
  317. # If you don't want a static order of the frames and want to show each frame at random
  318. # you can enable this option.
  319. random: false
  320. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  321. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  322. # These lines (usually a header or footer) are also good for decoration.
  323. header:
  324. text: []
  325. interval: 10
  326. random: true
  327. texto1:
  328. text:
  329. - '&3Congratulations, you'
  330. interval: 2
  331. random: false
  332. texto14324:
  333. text:
  334. - '&3leveled up!'
  335. interval: 2
  336. random: false
  337. spacer1344:
  338. text: []
  339. interval: 2
  340. random: false
  341. texto2:
  342. text:
  343. - '&8· &3Information'
  344. interval: 2
  345. random: false
  346. texto2:
  347. text:
  348. - '&fAbilitie: &a{mcmmo-levelup_skill_name}'
  349. interval: 2
  350. random: false
  351. texto45:
  352. text:
  353. - '&fLevel: &a{mcmmo-levelup_skill_level}'
  354. interval: 2
  355. random: false
  356. texto134:
  357. text:
  358. - '&fExperience: &a{mcmmo-levelup_skill_xplevel}'
  359. interval: 2
  360. random: false
  361. texto16234:
  362. text: []
  363. interval: 2
  364. random: false
  365. texto112fs:
  366. text:
  367. - '&fGained: &a{mcmmo-levelup_levelsgained}'
  368. interval: 2
  369. random: false
  370. texto11:
  371. text:
  372. - '&fNeeded: &a{mcmmo-levelup_skill_xptolevel}'
  373. interval: 2
  374. random: false
  375. texto16:
  376. text: []
  377. interval: 2
  378. random: false
  379. texto10:
  380. text:
  381. - '&aplay.example.net'
  382. interval: 2
  383. random: false
  384. entrar:
  385. title:
  386. # Every line has its own frames. The animation will loop through these frames on intervals
  387. # that you configure below.
  388. # Put all your frames under 'text:'. You can make as many lines as you want and use
  389. # placeholders and preset effects.
  390. # Keep in mind that there is a limit in line width!
  391. text:
  392. # To create cool looking animations you create yourself
  393. # you can use the graphical tool AnimationCreator
  394. # https://www.spigotmc.org/resources/animationcreator.6001/
  395. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  396. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  397. - '<delay times="15">&f&lOP&4&lANARCHY</delay>'
  398. - '&f&lOP&4&lANARCHY'
  399. - '&f&l&c&lO&fP&4&lANARCHY'
  400. - '&f&lO&c&lP&4&lANARCHY'
  401. - '&f&lOP&4&l&c&lA&4NARCHY'
  402. - '&f&lOP&4&lA&c&lN&4ARCHY'
  403. - '&f&lOP&4&lAN&c&lA&4RCHY'
  404. - '&f&lOP&4&lANA&c&lR&4CHY'
  405. - '&f&lOP&4&lANAR&c&lC&4HY'
  406. - '&f&lOP&4&lANARC&c&lH&4Y'
  407. - '&f&lOP&4&lANARCH&c&lY'
  408. - '&f&lOP&4&lANARCHY'
  409. - '&f&lOP&4&lANARCHY'
  410. - '&f&lOP&4&lANARCHY'
  411. # Interval is the animation interval in TICKS (20 ticks is one second).
  412. # Every X ticks the animation goes to the next frame (see above)
  413. # Once all frames are finished it will start over from the first one
  414. interval: 5
  415. # If you don't want a static order of the frames and want to show each frame at random
  416. # you can enable this option.
  417. random: false
  418. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  419. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  420. # These lines (usually a header or footer) are also good for decoration.
  421. header:
  422. text: []
  423. interval: 10
  424. random: true
  425. texto1:
  426. text:
  427. - '&3Welcome again'
  428. interval: 100
  429. random: false
  430. spacer1344:
  431. text: []
  432. interval: 100
  433. random: false
  434. texto2:
  435. text:
  436. - '&8· &3Stats'
  437. interval: 100
  438. random: false
  439. texto2:
  440. text:
  441. - '&fPlayed: &a{stat_time_played}'
  442. interval: 100
  443. random: false
  444. texto45:
  445. text:
  446. - '&fLast Time: &a{lastplayed}'
  447. interval: 100
  448. random: false
  449. texto134:
  450. text:
  451. - '&fJoined: &a{firstplayed}'
  452. interval: 100
  453. random: false
  454. texto16234:
  455. text: []
  456. interval: 2
  457. random: false
  458. texto10:
  459. text:
  460. - '&aOPAnarchy.net'
  461. interval: 2
  462. random: false
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