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- Wogglebug: In the links thing on your website it has Ect. instead of Etc.
- [7:58pm] Alivi: Ohhh Ill correct that
- [7:58pm] Alivi: thanks
- [7:58pm] Wogglebug: Also, the link's broken.
- [7:58pm] Alivi: Oh there isnt more.
- [7:58pm] Alivi: I should delete it
- [7:58pm] Wogglebug: lol
- [7:59pm] Wogglebug: So what have you got worked out so far?
- [7:59pm] Alivi: Mostly character application
- [7:59pm] Alivi: and the 4 paths
- [7:59pm] Alivi: http://pokemonmelodic.b1.jcink.com/index.php?showtopic=39&st=0&#entry96
- [7:59pm] Alivi: the map
- [7:59pm] Alivi: the cities
- [7:59pm] Alivi: The gym leaders (types and badges are mehhhh right now we will see)
- [7:59pm] Wogglebug: How did you intend to do the actual RPing?
- [7:59pm] Alivi: And the catching.
- [8:00pm] Alivi: the actual RP is forum based
- [8:00pm] Wogglebug: Uh-huh
- [8:00pm] Wogglebug: But how was it supposed to go?
- [8:00pm] Alivi: Wel traveling, adventuring, meeting, catchng, battling, contests/etc
- [8:00pm] Alivi: each of these paths have a certian thing to expect
- [8:00pm] Alivi: Rangers go on missions
- [8:00pm] Alivi: trainers train and battle
- [8:01pm] Alivi: breeders breed pokemon and work on pokemon collecting
- [8:01pm] Wogglebug: Would it be a central start, or a drop-in system?
- [8:01pm] Alivi: Coordinators work on training for contests.
- [8:01pm] Alivi: ??
- [8:02pm] Wogglebug: Like, is it that everyone starts out in one place (for example, the starting town), or do people all have different origins and start out atdifferent points in their pokemaning careers?
- [8:02pm] Alivi: ah
- [8:02pm] Alivi: We do have one Cardinal town
- [8:02pm] Alivi: however people can start from anywhere
- [8:03pm] Wogglebug: What about levels? Could someone, say, start as a gym-leader?
- [8:03pm] Alivi: It is suggested they start at Cardinal Town for the Pokedex but they can if they dont want one. Start elsewhere and if they do want it they can work it
- [8:03pm] Alivi: No
- [8:03pm] Alivi: If you notice there is a ranking system
- [8:03pm] Alivi: All people start at the same level.
- [8:03pm] Wogglebug: UH-huh
- [8:03pm] Wogglebug: Ahh
- [8:03pm] Alivi: Gym leaders would likely be on a frontier island type thing
- [8:04pm] Wogglebug: For the battling system, were you wanting to make it based more on skills and allocations, or in creativity in the use of traits and moves?
- [8:04pm] Alivi: Due to the fact we have NPC Gym leaders already and we need to know the player is active enough to do an actual one.
- [8:04pm] Alivi: I want creativity.
- [8:04pm] Wogglebug: Basically, stats vs. RP
- [8:04pm] Alivi: We dont have a pokemon RP leveling
- [8:04pm] Wogglebug: I'm aware.
- [8:04pm] Alivi: So i want a balance
- [8:04pm] Alivi: I would love it to be RP based
- [8:04pm] Alivi: But we need a way to prevent godmodding
- [8:04pm] Wogglebug: Did you intend to limit the pokemon one could start with?
- [8:04pm] Alivi: and people powegaming
- [8:05pm] Alivi: Yea. No legendaries exisit
- [8:05pm] Alivi: You have to have a good reason to start with an evolved or powerful pokemon
- [8:05pm] Wogglebug: Ahh.
- [8:06pm] Alivi: Yea. I wanna be flexible.
- [8:06pm] Wogglebug: So what systems still need working out, and in what manner?
- [8:06pm] Alivi: Battling is the most important
- [8:06pm] Alivi: Followed by Coordinating and Breeding.
- [8:07pm] Alivi: Battling is the central thing many things come down to battling.
- [8:07pm] Alivi: So that is priority #1
- [8:07pm] Wogglebug: Hmm. Well, you've already determined you want to ensure that battling is something you want to be creativity based, rather than stat baswed.
- [8:07pm] Wogglebug: But do you want to preclude stats totally?
- [8:07pm] Alivi: I need ways to prevent godmodding
- [8:07pm] Alivi: we figured minor stats is a good way
- [8:08pm] Wogglebug: The easiest way I can think of of godmodding is just unbalanced stat allocation.
- [8:08pm] Alivi: ?
- [8:08pm] Wogglebug: For example, say we have a base-10 stat system to wrok with.
- [8:08pm] Alivi: ok
- [8:09pm] Wogglebug: 5 Categories, spd, atk, def, spdef, spatk
- [8:10pm] Wogglebug: The best way to balance such a system would be to limit stat allocation to be based on the stats of the actual pokeomn, to some degree.
- [8:10pm] Wogglebug: Because, for the most part, the regular game is relatively balanced, at least with comparable pokemon.
- [8:11pm] Alivi: yea
- [8:11pm] Wogglebug: If a Spinda fights a Bulbasour, it should be pretty even.
- [8:11pm] Wogglebug: But, say a character uses a Garchomp versus a Bulbasour. The Bulbasour is going to get destroyeed.
- [8:11pm] Alivi: yea as it should be
- [8:11pm] Wogglebug: *saur
- [8:12pm] Alivi: its ok! I understood :D :D
- [8:12pm] Wogglebug: Thing is, as far as RPs go, it wouldn't be the funnest if you have one guy running around with a super-strong pokemon killin' everything
- [8:12pm] Alivi: yea...exactly.
- [8:12pm] Wogglebug: So you would need to limit the selection of pokemon so that choices (at least ones that compete) are fair.
- [8:13pm] Wogglebug: But, saqy, someone doesn't want to have a battling pokemon, merely one for other things.
- [8:14pm] Wogglebug: To allow for such things, you could make some provision that only comparably-statted pokemon can engage in direct battle.
- [8:14pm] Alivi: yea.
- [8:14pm] Wogglebug: The trick there is just having a good reason for it, in-universe.
- [8:14pm] Alivi: unless the players pre-discussed one losing against another
- [8:14pm] Alivi: yea
- [8:14pm] Wogglebug: Any ideas for explanations thereof?
- [8:14pm] Alivi: mmm
- [8:14pm] Alivi: kinda hard.
- [8:15pm] Alivi: Maybe we can place the base stats of the pokemon in the pokedex
- [8:15pm] Alivi: as we add them?
- [8:15pm] Wogglebug: An option, but it would somewhat break immersion.
- [8:15pm] Wogglebug: It would be weird for a Dragonite to lose to a Charmander.
- [8:16pm] Alivi: yea
- [8:16pm] Alivi: majorly
- [8:16pm] Wogglebug: You could just have it so that it's a matter of courtesy within the region not to have unfair battles (unless it's prediscussed)
- [8:16pm] Alivi: yea
- [8:16pm] Alivi: :D
- [8:16pm] Wogglebug: Or you could have it be regulation within the region's battling rules.
- [8:16pm] Alivi: in the culture
- [8:16pm] Alivi: and have the tradion been made into a rule
- [8:16pm] Wogglebug: However, there could be cases of people ignoring culture.
- [8:17pm] Wogglebug: Especially outsiders and the criminal sort.
- [8:17pm] Alivi: mhm
- [8:17pm] Wogglebug: ot so sure about those cases.
- [8:17pm] Wogglebug: You could just disallow it OC, but once again that would make things a bit breaking immersion.
- [8:18pm] Alivi: yea.
- [8:18pm] Wogglebug: So perhaps some form or enforcement.
- [8:18pm] Alivi: Well criminals…would do that
- [8:19pm] Wogglebug: Aye.
- [8:19pm] Wogglebug: Did you intend to have criminality be an option?
- [8:19pm] Alivi: yes
- [8:19pm] Alivi: People can join a local crime group like a Team Rocket
- [8:20pm] Alivi: or form their
- [8:20pm] Alivi: own
- [8:20pm] Wogglebug: In that case, we would need to make a system in which it would be difficult to hold unbalanced battles.
- [8:20pm] Wogglebug: For the criminal sort, at least.
- [8:20pm] Wogglebug: On account of the sort who would godmod would also like that soprt of thing.
- [8:21pm] Wogglebug: You know how in the game all pokeon over 6 are auto-transferred back to the PC system?
- [8:21pm] Alivi: mhm
- [8:22pm] Wogglebug: The region could have some system working on a similar system, that loosely tracks conflicts between pokemon and auto-returns pokemon in unfair (read: dangerous) battles, for their own protection.
- [8:22pm] Alivi: mhm
- [8:22pm] Alivi: NICE
- [8:22pm] Wogglebug: Without actually alerting anyone, it being an automated function of how the system is designed,
- [8:22pm] Alivi: I like that idea
- [8:23pm] Wogglebug: Could be interesting to have some big-bad with pokemon held outside of thesystem, in sort of hacked pokeballs, allowing for unbalanced battles in dramatic events.
- [8:23pm] Alivi: Yea.
- [8:23pm] Alivi: And of course Wild Pokemon
- [8:24pm] Wogglebug: Those too.
- [8:25pm] Wogglebug: That would make difficult trainer-trainer unbalanced battles, but I suppose those cold be pre-planned and registered within the safety system, with the battle being allowed to continue by the system to the point where one of the pokemon is near destruction or summat.
- [8:26pm] Wogglebug: So that wold handle that.
- [8:27pm] Alivi: yea
- [8:27pm] Wogglebug: As for actual statting stuff, I'd say just take regular base stat ranges, shrink them, and allow the players to choose within the ranges.
- [8:27pm] Wogglebug: If something needs adjusting, it could be.
- [8:28pm] Wogglebug: Say someone wanted a very fast Squirtel wiht a weak shell, their defense could be lowered below the minimum by a bit and their speed be raised above the maximum slightly.
- [8:28pm] Alivi: Yea
- [8:28pm] Wogglebug: Battles could then be done using these stats as roll modifiers for attacks, which would themselves have values of their own.
- [8:29pm] Wogglebug: With the exact effects varying depending on the creativity.
- [8:29pm] Wogglebug: But overall power being decided largely by rolls and stats.
- [8:29pm] Wogglebug: Of course, creativity would be given precedence.
- [8:29pm] Alivi: Yea which is what we are going for
- [8:30pm] Wogglebug: Aye.
- [8:30pm] Alivi: Woggle…you are a hero!
- [8:30pm] Wogglebug: I'm so great man.
- [8:30pm] Alivi: You are!
- [8:30pm] Wogglebug: I'mma try and figure out a good numberr to shrink to using existing stats.
- [8:31pm] Wogglebug: I'm assuming you wanna use variations off base stats, rather than all the gumbo with EVs and IVs, yeah?
- [8:32pm] Alivi: No no
- [8:32pm] Alivi: just base....
- [8:32pm] Wogglebug: Yeah.
- [8:32pm] Alivi: WE dont wanna make it too complex for players
- [8:32pm] Wogglebug: lol
- [8:32pm] Alivi: and for Gms
- [8:32pm] Alivi: XD
- [8:32pm] Wogglebug: But the base could vary with the way the player wants to stat it, yeah?
- [8:32pm] Alivi: yea!
- [8:32pm] Wogglebug: Aight.
- [8:42pm] Wogglebug: What dice system are you going to use?
- [8:43pm] Alivi: ….no idea
- [8:43pm] Alivi: we have a dice roller...
- [8:45pm] Wogglebug: Well, with the one we use in FR.
- [8:45pm] Wogglebug: You could do this:
- [8:46pm] Wogglebug: Have the stats of the pokemon be the same value as their base stat, rounded to the nearest ten and divided by ten.
- [8:47pm] Alivi: ok
- [8:47pm] Wogglebug: Then have attacks be 6df+(atk or spatk)+(power of move, rounded to nearest ten and divided by ten)
- [8:47pm] Alivi: ok
- [8:47pm] Wogglebug: And then have defense be 6df+(def)
- [8:47pm] Wogglebug: With the resulting damage taken from the defender's HP, which would be the same as the base stat.
- [8:47pm] Alivi: yea
- [8:48pm] Alivi: speed being already determined
- [8:48pm] Wogglebug: With the stats fluctualting based on initial pokemon statting.
- [8:48pm] Alivi: yea.
- [8:48pm] Wogglebug: Spd would just be a competitive roll.
- [8:48pm] Alivi: ok
- [8:48pm] Wogglebug: And then modifiers would modify the total atk strength.
- [8:49pm] Wogglebug: I dunno if that system would work or not, but it's an idea.
- [8:49pm] Wogglebug: Average for any stat would be about 7.
- [8:50pm] Wogglebug: Highest possible (excluding HP) would be around 23 or 24 for defense
- [8:50pm] Alivi: ok
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